Change NPCs to have their attack delay set in DB

This gives us a much more straight forward way of setting mob
attack delay with respect to live.

The attack_delay column is in 10ths of seconds, just like weapons are
The attack_speed is left for references for now.
This commit is contained in:
Michael Cook (mackal)
2014-09-09 22:42:54 -04:00
parent fa1e33783a
commit ed4e762f03
7 changed files with 14 additions and 5 deletions
+1
View File
@@ -248,6 +248,7 @@ NPC::NPC(const NPCType* d, Spawn2* in_respawn, float x, float y, float z, float
delaytimer = false;
combat_event = false;
attack_speed = d->attack_speed;
attack_delay = d->attack_delay;
slow_mitigation = d->slow_mitigation;
EntityList::RemoveNumbers(name);