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Change NPCs to have their attack delay set in DB
This gives us a much more straight forward way of setting mob attack delay with respect to live. The attack_delay column is in 10ths of seconds, just like weapons are The attack_speed is left for references for now.
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@@ -248,6 +248,7 @@ NPC::NPC(const NPCType* d, Spawn2* in_respawn, float x, float y, float z, float
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delaytimer = false;
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combat_event = false;
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attack_speed = d->attack_speed;
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attack_delay = d->attack_delay;
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slow_mitigation = d->slow_mitigation;
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EntityList::RemoveNumbers(name);
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