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Change NPCs to have their attack delay set in DB
This gives us a much more straight forward way of setting mob attack delay with respect to live. The attack_delay column is in 10ths of seconds, just like weapons are The attack_speed is left for references for now.
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+3
-2
@@ -174,8 +174,9 @@ Mob::Mob(const char* in_name,
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drakkin_heritage = in_drakkin_heritage;
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drakkin_tattoo = in_drakkin_tattoo;
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drakkin_details = in_drakkin_details;
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attack_speed= 0;
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slow_mitigation= 0;
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attack_speed = 0;
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attack_delay = 0;
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slow_mitigation = 0;
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findable = false;
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trackable = true;
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has_shieldequiped = false;
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