mirror of
https://github.com/EQEmu/Server.git
synced 2026-01-01 08:41:29 +00:00
commit
ed351fb4cb
35
.vscode/tasks.json
vendored
35
.vscode/tasks.json
vendored
@ -6,7 +6,7 @@
|
||||
{
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||||
"label": "make",
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||||
"type": "shell",
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||||
"command": "cd build && make",
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||||
"command": "cd bin && make",
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||||
"group": {
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||||
"kind": "build",
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||||
"isDefault": true
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||||
@ -18,7 +18,7 @@
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||||
{
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||||
"label": "make clean",
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||||
"type": "shell",
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||||
"command": "cd build && make clean",
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||||
"command": "cd bin && make clean",
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"group": {
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||||
"kind": "build",
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||||
"isDefault": true
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||||
@ -30,7 +30,7 @@
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{
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||||
"label": "cmake",
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||||
"type": "shell",
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||||
"command": "mkdir -p build && cd build && rm CMakeCache.txt && cmake -DEQEMU_BUILD_LOGIN=ON -DEQEMU_BUILD_LUA=ON -G 'Unix Makefiles' ..",
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"command": "mkdir -p bin && cd bin && rm CMakeCache.txt && cmake -DEQEMU_BUILD_LOGIN=ON -DEQEMU_BUILD_LUA=ON -G 'Unix Makefiles' ..",
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||||
"group": {
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||||
"kind": "build",
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||||
"isDefault": true
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||||
@ -52,7 +52,7 @@
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{
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||||
"label": "download maps",
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||||
"type": "shell",
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"command": "mkdir -p build/bin && cd build/bin && wget https://codeload.github.com/Akkadius/EQEmuMaps/zip/master -O maps.zip && unzip -o maps.zip && rm ./maps -rf && mv EQEmuMaps-master maps && rm maps.zip",
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"command": "mkdir -p bin && cd bin && wget https://codeload.github.com/Akkadius/EQEmuMaps/zip/master -O maps.zip && unzip -o maps.zip && rm ./maps -rf && mv EQEmuMaps-master maps && rm maps.zip",
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"group": {
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||||
"kind": "build",
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"isDefault": true
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@ -64,7 +64,7 @@
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{
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"label": "download quests",
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"type": "shell",
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"command": "mkdir -p build/bin && cd build/bin && cd server && git -C ./quests pull 2> /dev/null || git clone https://github.com/ProjectEQ/projecteqquests.git quests",
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"command": "mkdir -p bin && cd bin && cd server && git -C ./quests pull 2> /dev/null || git clone https://github.com/ProjectEQ/projecteqquests.git quests",
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"group": {
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"kind": "build",
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"isDefault": true
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@ -76,7 +76,7 @@
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{
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"label": "download eqemu_config",
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"type": "shell",
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||||
"command": "mkdir -p build/bin && cd build/bin && wget --no-check-certificate https://raw.githubusercontent.com/Akkadius/EQEmuInstall/master/eqemu_config_docker.json -O eqemu_config.json",
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"command": "mkdir -p bin && cd bin && wget --no-check-certificate https://raw.githubusercontent.com/Akkadius/EQEmuInstall/master/eqemu_config_docker.json -O eqemu_config.json",
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"group": {
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"kind": "build",
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"isDefault": true
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@ -88,7 +88,7 @@
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{
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"label": "rebuild database (mariadb must be started)",
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"type": "shell",
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"command": "mkdir -p build/bin && cd build/bin && docker run -i --rm --privileged -v ${HOST_PROJECT_PATH}/build/bin:/src --network=eqemu -it eqemu/server:0.0.3 bash -c './eqemu_server.pl source_peq_db && ./eqemu_server.pl check_db_updates && ./eqemu_server.pl linux_login_server_setup'",
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"command": "mkdir -p bin && cd bin && docker run -i --rm --privileged -v ${HOST_PROJECT_PATH}/bin:/src --network=eqemu -it eqemu/server:0.0.3 bash -c './eqemu_server.pl source_peq_db && ./eqemu_server.pl check_db_updates && ./eqemu_server.pl linux_login_server_setup'",
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"group": {
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"kind": "build",
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"isDefault": true
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@ -100,7 +100,7 @@
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{
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"label": "zone 7000",
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"type": "shell",
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"command": "docker stop zone7000 | true && docker network create eqemu | true && docker run -i --rm --name zone7000 --cap-add=SYS_PTRACE --security-opt seccomp=unconfined --privileged -v ${HOST_PROJECT_PATH}/build/bin:/src --ulimit core=10000000 --network=eqemu -p 7000:7000/udp -e LD_LIBRARY_PATH=/src/ eqemu/server:0.0.3 gdb -ex run --args ./zone dynamic_zone7000:7000",
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"command": "docker stop zone7000 | true && docker network create eqemu | true && docker run -i --rm --name zone7000 --cap-add=SYS_PTRACE --security-opt seccomp=unconfined --privileged -v ${HOST_PROJECT_PATH}/bin:/src --ulimit core=10000000 --network=eqemu -p 7000:7000/udp -e LD_LIBRARY_PATH=/src/ eqemu/server:0.0.3 gdb -ex run --args ./zone dynamic_zone7000:7000",
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"group": {
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"kind": "test",
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"isDefault": true
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@ -109,7 +109,7 @@
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{
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"label": "zone 7001",
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"type": "shell",
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"command": "docker stop zone7001 | true && docker network create eqemu | true && docker run -i --rm --name zone7001 --cap-add=SYS_PTRACE --security-opt seccomp=unconfined --privileged -v ${HOST_PROJECT_PATH}/build/bin:/src --ulimit core=10000000 --network=eqemu -p 7001:7001/udp -e LD_LIBRARY_PATH=/src/ eqemu/server:0.0.3 gdb -ex run --args ./zone dynamic_zone7001:7001",
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"command": "docker stop zone7001 | true && docker network create eqemu | true && docker run -i --rm --name zone7001 --cap-add=SYS_PTRACE --security-opt seccomp=unconfined --privileged -v ${HOST_PROJECT_PATH}/bin:/src --ulimit core=10000000 --network=eqemu -p 7001:7001/udp -e LD_LIBRARY_PATH=/src/ eqemu/server:0.0.3 gdb -ex run --args ./zone dynamic_zone7001:7001",
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"group": {
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"kind": "test",
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"isDefault": true
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@ -118,7 +118,7 @@
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{
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"label": "loginserver",
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"type": "shell",
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"command": "docker stop loginserver | true && docker network create eqemu | true && docker run -i --rm --cap-add=SYS_PTRACE --security-opt seccomp=unconfined --privileged -v ${HOST_PROJECT_PATH}/build/bin:/src --ulimit core=10000000 --network=eqemu --name loginserver -p 5999:5999/udp -p 5998:5998/udp -e LD_LIBRARY_PATH=/src/ eqemu/server:0.0.3 gdb -ex run --args ./loginserver",
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"command": "docker stop loginserver | true && docker network create eqemu | true && docker run -i --rm --cap-add=SYS_PTRACE --security-opt seccomp=unconfined --privileged -v ${HOST_PROJECT_PATH}/bin:/src --ulimit core=10000000 --network=eqemu --name loginserver -p 5999:5999/udp -p 5998:5998/udp -e LD_LIBRARY_PATH=/src/ eqemu/server:0.0.3 gdb -ex run --args ./loginserver",
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"group": {
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"kind": "test",
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"isDefault": true
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@ -127,7 +127,7 @@
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{
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"label": "shared_memory, world",
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"type": "shell",
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"command": "docker stop sharedmemory | true && docker stop world | true && docker network create eqemu | true && docker run --rm -v ${HOST_PROJECT_PATH}/build/bin:/src --network=eqemu --name sharedmemory eqemu/server:0.0.3 ./shared_memory && docker run --rm -v ${HOST_PROJECT_PATH}/build/bin:/src --ulimit core=10000000 -e LD_LIBRARY_PATH=/src/ --network=eqemu --name world -p 9000:9000 -p 9000:9000/udp -p 9001:9001 -p 9080:9080 eqemu/server:0.0.3 gdb -ex run ./world",
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"command": "docker stop sharedmemory | true && docker stop world | true && docker network create eqemu | true && docker run --rm -v ${HOST_PROJECT_PATH}/bin:/src --network=eqemu --name sharedmemory eqemu/server:0.0.3 ./shared_memory && docker run --rm -v ${HOST_PROJECT_PATH}/bin:/src --ulimit core=10000000 -e LD_LIBRARY_PATH=/src/ --network=eqemu --name world -p 9000:9000 -p 9000:9000/udp -p 9001:9001 -p 9080:9080 eqemu/server:0.0.3 gdb -ex run ./world",
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"group": {
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"kind": "test",
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"isDefault": true
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@ -136,7 +136,7 @@
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{
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"label": "queryserv",
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"type": "shell",
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"command": "docker stop queryserv | true && docker run --rm -v ${HOST_PROJECT_PATH}/build/bin:/src --ulimit core=10000000 -e LD_LIBRARY_PATH=/src/ --network=eqemu --name queryserv eqemu/server:0.0.3 gdb -ex run ./queryserv",
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"command": "docker stop queryserv | true && docker run --rm -v ${HOST_PROJECT_PATH}/bin:/src --ulimit core=10000000 -e LD_LIBRARY_PATH=/src/ --network=eqemu --name queryserv eqemu/server:0.0.3 gdb -ex run ./queryserv",
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"group": {
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"kind": "test",
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"isDefault": true
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@ -145,7 +145,16 @@
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{
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"label": "mariadb",
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"type": "shell",
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"command": "docker stop mariadb | true && cd build/bin && docker network create eqemu | true && docker run --rm -v ${HOST_PROJECT_PATH}/build/bin/db:/bitnami/mariadb -p 3306:3306 -e MARIADB_DATABASE=peq -e MARIADB_USER=eqemu -e MARIADB_PASSWORD=eqemupass -e ALLOW_EMPTY_PASSWORD=yes --name mariadb --network=eqemu bitnami/mariadb:latest",
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"command": "docker stop mariadb | true && cd bin && docker network create eqemu | true && docker run --rm -v ${HOST_PROJECT_PATH}/bin/db:/bitnami/mariadb -p 3306:3306 -e MARIADB_DATABASE=peq -e MARIADB_USER=eqemu -e MARIADB_PASSWORD=eqemupass -e ALLOW_EMPTY_PASSWORD=yes --name mariadb --network=eqemu bitnami/mariadb:latest",
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"group": {
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"kind": "test",
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"isDefault": true
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}
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},
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{
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"label": "ucs",
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"type": "shell",
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"command": "docker stop ucs | true && cd bin && docker network create eqemu | true && docker run --rm -v ${HOST_PROJECT_PATH}/bin:/src -p 7778:7778 --name ucs --network=eqemu eqemu/server:0.0.3 gdb -ex run ./ucs",
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"group": {
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"kind": "test",
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"isDefault": true
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@ -133,7 +133,7 @@ ENDIF(EQEMU_ENABLE_BOTS)
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#database
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IF(MySQL_FOUND AND MariaDB_FOUND)
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SET(DATABASE_LIBRARY_SELECTION MySQL CACHE STRING "Database library to use:
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SET(DATABASE_LIBRARY_SELECTION MariaDB CACHE STRING "Database library to use:
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MySQL
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MariaDB"
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)
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@ -328,7 +328,10 @@ IF(UNIX)
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IF(NOT DARWIN)
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SET(SERVER_LIBS ${SERVER_LIBS} "rt")
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ENDIF()
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SET(SERVER_LIBS ${SERVER_LIBS} "uuid")
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# Freebsd provides uuids in the C library
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IF(NOT ${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
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SET(SERVER_LIBS ${SERVER_LIBS} "uuid")
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ENDIF()
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ENDIF()
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IF(EQEMU_BUILD_LOGIN AND NOT TLS_LIBRARY_ENABLED)
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@ -17,9 +17,13 @@
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|:---:|:---:|:---:|
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|**Install Count**|||
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### > Windows
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* [Install](https://eqemu.gitbook.io/server/categories/how-to-guides/installation/server-installation-windows)
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* [Install Guide](https://eqemu.gitbook.io/server/categories/installation/server-installation-windows)
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### > Debian/Ubuntu/CentOS/Fedora
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* [Install Guide](https://eqemu.gitbook.io/server/categories/installation/server-installation-linux)
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* You can use curl or wget to kick off the installer (whichever your OS has)
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> curl -O https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh install.sh && chmod 755 install.sh && ./install.sh
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@ -26,21 +26,24 @@
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#include "../../common/crash.h"
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#include "../../common/rulesys.h"
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#include "../../common/string_util.h"
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#include "../../common/content/world_content_service.h"
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EQEmuLogSys LogSys;
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WorldContentService content_service;
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void ExportSpells(SharedDatabase *db);
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void ExportSkillCaps(SharedDatabase *db);
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void ExportBaseData(SharedDatabase *db);
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void ExportDBStrings(SharedDatabase *db);
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int main(int argc, char **argv) {
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int main(int argc, char **argv)
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{
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RegisterExecutablePlatform(ExePlatformClientExport);
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LogSys.LoadLogSettingsDefaults();
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set_exception_handler();
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||||
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LogInfo("Client Files Export Utility");
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||||
if(!EQEmuConfig::LoadConfig()) {
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||||
if (!EQEmuConfig::LoadConfig()) {
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LogError("Unable to load configuration file");
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||||
return 1;
|
||||
}
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||||
@ -48,14 +51,38 @@ int main(int argc, char **argv) {
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||||
auto Config = EQEmuConfig::get();
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||||
SharedDatabase database;
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||||
SharedDatabase content_db;
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||||
|
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LogInfo("Connecting to database");
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if(!database.Connect(Config->DatabaseHost.c_str(), Config->DatabaseUsername.c_str(),
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||||
Config->DatabasePassword.c_str(), Config->DatabaseDB.c_str(), Config->DatabasePort)) {
|
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if (!database.Connect(
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Config->DatabaseHost.c_str(),
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Config->DatabaseUsername.c_str(),
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||||
Config->DatabasePassword.c_str(),
|
||||
Config->DatabaseDB.c_str(),
|
||||
Config->DatabasePort
|
||||
)) {
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LogError("Unable to connect to the database, cannot continue without a database connection");
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return 1;
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}
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||||
|
||||
/* Register Log System and Settings */
|
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/**
|
||||
* Multi-tenancy: Content database
|
||||
*/
|
||||
if (!Config->ContentDbHost.empty()) {
|
||||
if (!content_db.Connect(
|
||||
Config->ContentDbHost.c_str() ,
|
||||
Config->ContentDbUsername.c_str(),
|
||||
Config->ContentDbPassword.c_str(),
|
||||
Config->ContentDbName.c_str(),
|
||||
Config->ContentDbPort
|
||||
)) {
|
||||
LogError("Cannot continue without a content database connection");
|
||||
return 1;
|
||||
}
|
||||
} else {
|
||||
content_db.SetMysql(database.getMySQL());
|
||||
}
|
||||
|
||||
database.LoadLogSettings(LogSys.log_settings);
|
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LogSys.StartFileLogs();
|
||||
|
||||
@ -66,15 +93,15 @@ int main(int argc, char **argv) {
|
||||
}
|
||||
|
||||
if (arg_1 == "spells") {
|
||||
ExportSpells(&database);
|
||||
ExportSpells(&content_db);
|
||||
return 0;
|
||||
}
|
||||
if (arg_1 == "skills") {
|
||||
ExportSkillCaps(&database);
|
||||
ExportSkillCaps(&content_db);
|
||||
return 0;
|
||||
}
|
||||
if (arg_1 == "basedata") {
|
||||
ExportBaseData(&database);
|
||||
ExportBaseData(&content_db);
|
||||
return 0;
|
||||
}
|
||||
if (arg_1 == "dbstring") {
|
||||
@ -82,9 +109,9 @@ int main(int argc, char **argv) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
ExportSpells(&database);
|
||||
ExportSkillCaps(&database);
|
||||
ExportBaseData(&database);
|
||||
ExportSpells(&content_db);
|
||||
ExportSkillCaps(&content_db);
|
||||
ExportBaseData(&content_db);
|
||||
ExportDBStrings(&database);
|
||||
|
||||
LogSys.CloseFileLogs();
|
||||
@ -92,93 +119,105 @@ int main(int argc, char **argv) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void ExportSpells(SharedDatabase *db) {
|
||||
void ExportSpells(SharedDatabase *db)
|
||||
{
|
||||
LogInfo("Exporting Spells");
|
||||
|
||||
FILE *f = fopen("export/spells_us.txt", "w");
|
||||
if(!f) {
|
||||
if (!f) {
|
||||
LogError("Unable to open export/spells_us.txt to write, skipping.");
|
||||
return;
|
||||
}
|
||||
|
||||
const std::string query = "SELECT * FROM spells_new ORDER BY id";
|
||||
auto results = db->QueryDatabase(query);
|
||||
const std::string query = "SELECT * FROM spells_new ORDER BY id";
|
||||
auto results = db->QueryDatabase(query);
|
||||
|
||||
if(results.Success()) {
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
std::string line;
|
||||
unsigned int fields = results.ColumnCount();
|
||||
for(unsigned int i = 0; i < fields; ++i) {
|
||||
if(i != 0) {
|
||||
if (results.Success()) {
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
std::string line;
|
||||
unsigned int fields = results.ColumnCount();
|
||||
for (unsigned int i = 0; i < fields; ++i) {
|
||||
if (i != 0) {
|
||||
line.push_back('^');
|
||||
}
|
||||
|
||||
if(row[i] != nullptr) {
|
||||
if (row[i] != nullptr) {
|
||||
line += row[i];
|
||||
}
|
||||
}
|
||||
|
||||
fprintf(f, "%s\n", line.c_str());
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
}
|
||||
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
bool SkillUsable(SharedDatabase *db, int skill_id, int class_id) {
|
||||
bool SkillUsable(SharedDatabase *db, int skill_id, int class_id)
|
||||
{
|
||||
|
||||
bool res = false;
|
||||
|
||||
std::string query = StringFormat("SELECT max(cap) FROM skill_caps WHERE class=%d AND skillID=%d",
|
||||
class_id, skill_id);
|
||||
auto results = db->QueryDatabase(query);
|
||||
if(!results.Success()) {
|
||||
return false;
|
||||
}
|
||||
std::string query = StringFormat(
|
||||
"SELECT max(cap) FROM skill_caps WHERE class=%d AND skillID=%d",
|
||||
class_id, skill_id
|
||||
);
|
||||
auto results = db->QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (results.RowCount() == 0)
|
||||
return false;
|
||||
if (results.RowCount() == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto row = results.begin();
|
||||
if(row[0] && atoi(row[0]) > 0)
|
||||
return true;
|
||||
auto row = results.begin();
|
||||
if (row[0] && atoi(row[0]) > 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
|
||||
int GetSkill(SharedDatabase *db, int skill_id, int class_id, int level) {
|
||||
int GetSkill(SharedDatabase *db, int skill_id, int class_id, int level)
|
||||
{
|
||||
|
||||
std::string query = StringFormat("SELECT cap FROM skill_caps WHERE class=%d AND skillID=%d AND level=%d",
|
||||
class_id, skill_id, level);
|
||||
auto results = db->QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
return 0;
|
||||
}
|
||||
std::string query = StringFormat(
|
||||
"SELECT cap FROM skill_caps WHERE class=%d AND skillID=%d AND level=%d",
|
||||
class_id, skill_id, level
|
||||
);
|
||||
auto results = db->QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (results.RowCount() == 0)
|
||||
return 0;
|
||||
if (results.RowCount() == 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
auto row = results.begin();
|
||||
auto row = results.begin();
|
||||
return atoi(row[0]);
|
||||
}
|
||||
|
||||
void ExportSkillCaps(SharedDatabase *db) {
|
||||
void ExportSkillCaps(SharedDatabase *db)
|
||||
{
|
||||
LogInfo("Exporting Skill Caps");
|
||||
|
||||
FILE *f = fopen("export/SkillCaps.txt", "w");
|
||||
if(!f) {
|
||||
if (!f) {
|
||||
LogError("Unable to open export/SkillCaps.txt to write, skipping.");
|
||||
return;
|
||||
}
|
||||
|
||||
for(int cl = 1; cl <= 16; ++cl) {
|
||||
for(int skill = 0; skill <= 77; ++skill) {
|
||||
if(SkillUsable(db, skill, cl)) {
|
||||
int previous_cap = 0;
|
||||
for(int level = 1; level <= 100; ++level) {
|
||||
for (int cl = 1; cl <= 16; ++cl) {
|
||||
for (int skill = 0; skill <= 77; ++skill) {
|
||||
if (SkillUsable(db, skill, cl)) {
|
||||
int previous_cap = 0;
|
||||
for (int level = 1; level <= 100; ++level) {
|
||||
int cap = GetSkill(db, skill, cl, level);
|
||||
if(cap < previous_cap) {
|
||||
if (cap < previous_cap) {
|
||||
cap = previous_cap;
|
||||
}
|
||||
|
||||
@ -192,26 +231,28 @@ void ExportSkillCaps(SharedDatabase *db) {
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
void ExportBaseData(SharedDatabase *db) {
|
||||
void ExportBaseData(SharedDatabase *db)
|
||||
{
|
||||
LogInfo("Exporting Base Data");
|
||||
|
||||
FILE *f = fopen("export/BaseData.txt", "w");
|
||||
if(!f) {
|
||||
if (!f) {
|
||||
LogError("Unable to open export/BaseData.txt to write, skipping.");
|
||||
return;
|
||||
}
|
||||
|
||||
const std::string query = "SELECT * FROM base_data ORDER BY level, class";
|
||||
auto results = db->QueryDatabase(query);
|
||||
if(results.Success()) {
|
||||
for (auto row = results.begin();row != results.end();++row) {
|
||||
std::string line;
|
||||
unsigned int fields = results.ColumnCount();
|
||||
for(unsigned int rowIndex = 0; rowIndex < fields; ++rowIndex) {
|
||||
if(rowIndex != 0)
|
||||
const std::string query = "SELECT * FROM base_data ORDER BY level, class";
|
||||
auto results = db->QueryDatabase(query);
|
||||
if (results.Success()) {
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
std::string line;
|
||||
unsigned int fields = results.ColumnCount();
|
||||
for (unsigned int rowIndex = 0; rowIndex < fields; ++rowIndex) {
|
||||
if (rowIndex != 0) {
|
||||
line.push_back('^');
|
||||
}
|
||||
|
||||
if(row[rowIndex] != nullptr) {
|
||||
if (row[rowIndex] != nullptr) {
|
||||
line += row[rowIndex];
|
||||
}
|
||||
}
|
||||
@ -223,27 +264,29 @@ void ExportBaseData(SharedDatabase *db) {
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
void ExportDBStrings(SharedDatabase *db) {
|
||||
void ExportDBStrings(SharedDatabase *db)
|
||||
{
|
||||
LogInfo("Exporting DB Strings");
|
||||
|
||||
FILE *f = fopen("export/dbstr_us.txt", "w");
|
||||
if(!f) {
|
||||
if (!f) {
|
||||
LogError("Unable to open export/dbstr_us.txt to write, skipping.");
|
||||
return;
|
||||
}
|
||||
|
||||
fprintf(f, "Major^Minor^String(New)\n");
|
||||
const std::string query = "SELECT * FROM db_str ORDER BY id, type";
|
||||
auto results = db->QueryDatabase(query);
|
||||
if(results.Success()) {
|
||||
for(auto row = results.begin(); row != results.end(); ++row) {
|
||||
std::string line;
|
||||
unsigned int fields = results.ColumnCount();
|
||||
for(unsigned int rowIndex = 0; rowIndex < fields; ++rowIndex) {
|
||||
if(rowIndex != 0)
|
||||
const std::string query = "SELECT * FROM db_str ORDER BY id, type";
|
||||
auto results = db->QueryDatabase(query);
|
||||
if (results.Success()) {
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
std::string line;
|
||||
unsigned int fields = results.ColumnCount();
|
||||
for (unsigned int rowIndex = 0; rowIndex < fields; ++rowIndex) {
|
||||
if (rowIndex != 0) {
|
||||
line.push_back('^');
|
||||
}
|
||||
|
||||
if(row[rowIndex] != nullptr) {
|
||||
if (row[rowIndex] != nullptr) {
|
||||
line += row[rowIndex];
|
||||
}
|
||||
}
|
||||
|
||||
@ -24,8 +24,10 @@
|
||||
#include "../../common/crash.h"
|
||||
#include "../../common/rulesys.h"
|
||||
#include "../../common/string_util.h"
|
||||
#include "../../common/content/world_content_service.h"
|
||||
|
||||
EQEmuLogSys LogSys;
|
||||
WorldContentService content_service;
|
||||
|
||||
void ImportSpells(SharedDatabase *db);
|
||||
void ImportSkillCaps(SharedDatabase *db);
|
||||
@ -46,24 +48,48 @@ int main(int argc, char **argv) {
|
||||
auto Config = EQEmuConfig::get();
|
||||
|
||||
SharedDatabase database;
|
||||
SharedDatabase content_db;
|
||||
|
||||
LogInfo("Connecting to database");
|
||||
if(!database.Connect(Config->DatabaseHost.c_str(), Config->DatabaseUsername.c_str(),
|
||||
Config->DatabasePassword.c_str(), Config->DatabaseDB.c_str(), Config->DatabasePort)) {
|
||||
LogError("Unable to connect to the database, cannot continue without a "
|
||||
"database connection");
|
||||
if (!database.Connect(
|
||||
Config->DatabaseHost.c_str(),
|
||||
Config->DatabaseUsername.c_str(),
|
||||
Config->DatabasePassword.c_str(),
|
||||
Config->DatabaseDB.c_str(),
|
||||
Config->DatabasePort
|
||||
)) {
|
||||
LogError("Unable to connect to the database, cannot continue without a database connection");
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Multi-tenancy: Content database
|
||||
*/
|
||||
if (!Config->ContentDbHost.empty()) {
|
||||
if (!content_db.Connect(
|
||||
Config->ContentDbHost.c_str() ,
|
||||
Config->ContentDbUsername.c_str(),
|
||||
Config->ContentDbPassword.c_str(),
|
||||
Config->ContentDbName.c_str(),
|
||||
Config->ContentDbPort
|
||||
)) {
|
||||
LogError("Cannot continue without a content database connection");
|
||||
return 1;
|
||||
}
|
||||
} else {
|
||||
content_db.SetMysql(database.getMySQL());
|
||||
}
|
||||
|
||||
database.LoadLogSettings(LogSys.log_settings);
|
||||
LogSys.StartFileLogs();
|
||||
|
||||
ImportSpells(&database);
|
||||
ImportSkillCaps(&database);
|
||||
ImportBaseData(&database);
|
||||
ImportSpells(&content_db);
|
||||
ImportSkillCaps(&content_db);
|
||||
ImportBaseData(&content_db);
|
||||
ImportDBStrings(&database);
|
||||
|
||||
LogSys.CloseFileLogs();
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -300,10 +326,10 @@ void ImportDBStrings(SharedDatabase *db) {
|
||||
std::string sql;
|
||||
int id, type;
|
||||
std::string value;
|
||||
|
||||
|
||||
id = atoi(split[0].c_str());
|
||||
type = atoi(split[1].c_str());
|
||||
|
||||
|
||||
if(split.size() >= 3) {
|
||||
value = ::EscapeString(split[2]);
|
||||
}
|
||||
|
||||
@ -6,6 +6,7 @@ SET(common_sources
|
||||
cli/eqemu_command_handler.cpp
|
||||
compression.cpp
|
||||
condition.cpp
|
||||
content/world_content_service.cpp
|
||||
crash.cpp
|
||||
crc16.cpp
|
||||
crc32.cpp
|
||||
@ -108,6 +109,331 @@ SET(common_sources
|
||||
util/directory.cpp
|
||||
util/uuid.cpp)
|
||||
|
||||
SET(repositories
|
||||
|
||||
# Criteria
|
||||
repositories/criteria/content_filter_criteria.h
|
||||
|
||||
# Base Repositories
|
||||
repositories/base/base_aa_ability_repository.h
|
||||
repositories/base/base_aa_ranks_repository.h
|
||||
repositories/base/base_aa_rank_effects_repository.h
|
||||
repositories/base/base_aa_rank_prereqs_repository.h
|
||||
repositories/base/base_account_repository.h
|
||||
repositories/base/base_account_flags_repository.h
|
||||
repositories/base/base_account_ip_repository.h
|
||||
repositories/base/base_account_rewards_repository.h
|
||||
repositories/base/base_adventure_details_repository.h
|
||||
repositories/base/base_adventure_members_repository.h
|
||||
repositories/base/base_adventure_stats_repository.h
|
||||
repositories/base/base_adventure_template_repository.h
|
||||
repositories/base/base_adventure_template_entry_repository.h
|
||||
repositories/base/base_adventure_template_entry_flavor_repository.h
|
||||
repositories/base/base_alternate_currency_repository.h
|
||||
repositories/base/base_auras_repository.h
|
||||
repositories/base/base_base_data_repository.h
|
||||
repositories/base/base_blocked_spells_repository.h
|
||||
repositories/base/base_bugs_repository.h
|
||||
repositories/base/base_bug_reports_repository.h
|
||||
repositories/base/base_buyer_repository.h
|
||||
repositories/base/base_character_activities_repository.h
|
||||
repositories/base/base_character_alternate_abilities_repository.h
|
||||
repositories/base/base_character_alt_currency_repository.h
|
||||
repositories/base/base_character_auras_repository.h
|
||||
repositories/base/base_character_bandolier_repository.h
|
||||
repositories/base/base_character_bind_repository.h
|
||||
repositories/base/base_character_buffs_repository.h
|
||||
repositories/base/base_character_corpses_repository.h
|
||||
repositories/base/base_character_corpse_items_repository.h
|
||||
repositories/base/base_character_currency_repository.h
|
||||
repositories/base/base_character_data_repository.h
|
||||
repositories/base/base_character_disciplines_repository.h
|
||||
repositories/base/base_character_inspect_messages_repository.h
|
||||
repositories/base/base_character_item_recast_repository.h
|
||||
repositories/base/base_character_languages_repository.h
|
||||
repositories/base/base_character_leadership_abilities_repository.h
|
||||
repositories/base/base_character_material_repository.h
|
||||
repositories/base/base_character_memmed_spells_repository.h
|
||||
repositories/base/base_character_pet_buffs_repository.h
|
||||
repositories/base/base_character_pet_info_repository.h
|
||||
repositories/base/base_character_pet_inventory_repository.h
|
||||
repositories/base/base_character_potionbelt_repository.h
|
||||
repositories/base/base_character_skills_repository.h
|
||||
repositories/base/base_character_spells_repository.h
|
||||
repositories/base/base_character_tasks_repository.h
|
||||
repositories/base/base_char_create_combinations_repository.h
|
||||
repositories/base/base_char_create_point_allocations_repository.h
|
||||
repositories/base/base_char_recipe_list_repository.h
|
||||
repositories/base/base_completed_tasks_repository.h
|
||||
repositories/base/base_content_flags_repository.h
|
||||
repositories/base/base_data_buckets_repository.h
|
||||
repositories/base/base_db_str_repository.h
|
||||
repositories/base/base_discovered_items_repository.h
|
||||
repositories/base/base_doors_repository.h
|
||||
repositories/base/base_eventlog_repository.h
|
||||
repositories/base/base_faction_base_data_repository.h
|
||||
repositories/base/base_faction_list_repository.h
|
||||
repositories/base/base_faction_list_mod_repository.h
|
||||
repositories/base/base_faction_values_repository.h
|
||||
repositories/base/base_fishing_repository.h
|
||||
repositories/base/base_forage_repository.h
|
||||
repositories/base/base_friends_repository.h
|
||||
repositories/base/base_global_loot_repository.h
|
||||
repositories/base/base_gm_ips_repository.h
|
||||
repositories/base/base_goallists_repository.h
|
||||
repositories/base/base_graveyard_repository.h
|
||||
repositories/base/base_grid_repository.h
|
||||
repositories/base/base_grid_entries_repository.h
|
||||
repositories/base/base_ground_spawns_repository.h
|
||||
repositories/base/base_group_id_repository.h
|
||||
repositories/base/base_group_leaders_repository.h
|
||||
repositories/base/base_guilds_repository.h
|
||||
repositories/base/base_guild_members_repository.h
|
||||
repositories/base/base_guild_ranks_repository.h
|
||||
repositories/base/base_guild_relations_repository.h
|
||||
repositories/base/base_hackers_repository.h
|
||||
repositories/base/base_instance_list_repository.h
|
||||
repositories/base/base_instance_list_player_repository.h
|
||||
repositories/base/base_inventory_repository.h
|
||||
repositories/base/base_inventory_snapshots_repository.h
|
||||
repositories/base/base_ip_exemptions_repository.h
|
||||
repositories/base/base_items_repository.h
|
||||
repositories/base/base_item_tick_repository.h
|
||||
repositories/base/base_ldon_trap_entries_repository.h
|
||||
repositories/base/base_ldon_trap_templates_repository.h
|
||||
repositories/base/base_level_exp_mods_repository.h
|
||||
repositories/base/base_lfguild_repository.h
|
||||
repositories/base/base_login_accounts_repository.h
|
||||
repositories/base/base_login_api_tokens_repository.h
|
||||
repositories/base/base_login_server_admins_repository.h
|
||||
repositories/base/base_login_server_list_types_repository.h
|
||||
repositories/base/base_login_world_servers_repository.h
|
||||
repositories/base/base_logsys_categories_repository.h
|
||||
repositories/base/base_lootdrop_repository.h
|
||||
repositories/base/base_lootdrop_entries_repository.h
|
||||
repositories/base/base_loottable_repository.h
|
||||
repositories/base/base_loottable_entries_repository.h
|
||||
repositories/base/base_mail_repository.h
|
||||
repositories/base/base_merchantlist_repository.h
|
||||
repositories/base/base_merchantlist_temp_repository.h
|
||||
repositories/base/base_name_filter_repository.h
|
||||
repositories/base/base_npc_emotes_repository.h
|
||||
repositories/base/base_npc_faction_repository.h
|
||||
repositories/base/base_npc_faction_entries_repository.h
|
||||
repositories/base/base_npc_scale_global_base_repository.h
|
||||
repositories/base/base_npc_spells_repository.h
|
||||
repositories/base/base_npc_spells_effects_repository.h
|
||||
repositories/base/base_npc_spells_effects_entries_repository.h
|
||||
repositories/base/base_npc_spells_entries_repository.h
|
||||
repositories/base/base_npc_types_repository.h
|
||||
repositories/base/base_npc_types_tint_repository.h
|
||||
repositories/base/base_object_repository.h
|
||||
repositories/base/base_object_contents_repository.h
|
||||
repositories/base/base_perl_event_export_settings_repository.h
|
||||
repositories/base/base_petitions_repository.h
|
||||
repositories/base/base_pets_repository.h
|
||||
repositories/base/base_pets_equipmentset_repository.h
|
||||
repositories/base/base_pets_equipmentset_entries_repository.h
|
||||
repositories/base/base_player_titlesets_repository.h
|
||||
repositories/base/base_proximities_repository.h
|
||||
repositories/base/base_quest_globals_repository.h
|
||||
repositories/base/base_raid_details_repository.h
|
||||
repositories/base/base_raid_members_repository.h
|
||||
repositories/base/base_reports_repository.h
|
||||
repositories/base/base_respawn_times_repository.h
|
||||
repositories/base/base_rule_sets_repository.h
|
||||
repositories/base/base_rule_values_repository.h
|
||||
repositories/base/base_saylink_repository.h
|
||||
repositories/base/base_skill_caps_repository.h
|
||||
repositories/base/base_spawn2_repository.h
|
||||
repositories/base/base_spawnentry_repository.h
|
||||
repositories/base/base_spawngroup_repository.h
|
||||
repositories/base/base_spawn_conditions_repository.h
|
||||
repositories/base/base_spawn_condition_values_repository.h
|
||||
repositories/base/base_spawn_events_repository.h
|
||||
repositories/base/base_spells_new_repository.h
|
||||
repositories/base/base_spell_buckets_repository.h
|
||||
repositories/base/base_spell_globals_repository.h
|
||||
repositories/base/base_starting_items_repository.h
|
||||
repositories/base/base_start_zones_repository.h
|
||||
repositories/base/base_tasks_repository.h
|
||||
repositories/base/base_tasksets_repository.h
|
||||
repositories/base/base_task_activities_repository.h
|
||||
repositories/base/base_timers_repository.h
|
||||
repositories/base/base_titles_repository.h
|
||||
repositories/base/base_trader_repository.h
|
||||
repositories/base/base_tradeskill_recipe_repository.h
|
||||
repositories/base/base_tradeskill_recipe_entries_repository.h
|
||||
repositories/base/base_traps_repository.h
|
||||
repositories/base/base_tributes_repository.h
|
||||
repositories/base/base_tribute_levels_repository.h
|
||||
repositories/base/base_variables_repository.h
|
||||
repositories/base/base_veteran_reward_templates_repository.h
|
||||
repositories/base/base_zone_repository.h
|
||||
repositories/base/base_zone_points_repository.h
|
||||
|
||||
# Extended Repositories
|
||||
repositories/aa_ability_repository.h
|
||||
repositories/aa_ranks_repository.h
|
||||
repositories/aa_rank_effects_repository.h
|
||||
repositories/aa_rank_prereqs_repository.h
|
||||
repositories/account_repository.h
|
||||
repositories/account_flags_repository.h
|
||||
repositories/account_ip_repository.h
|
||||
repositories/account_rewards_repository.h
|
||||
repositories/adventure_details_repository.h
|
||||
repositories/adventure_members_repository.h
|
||||
repositories/adventure_stats_repository.h
|
||||
repositories/adventure_template_repository.h
|
||||
repositories/adventure_template_entry_repository.h
|
||||
repositories/adventure_template_entry_flavor_repository.h
|
||||
repositories/alternate_currency_repository.h
|
||||
repositories/auras_repository.h
|
||||
repositories/base_data_repository.h
|
||||
repositories/blocked_spells_repository.h
|
||||
repositories/bugs_repository.h
|
||||
repositories/bug_reports_repository.h
|
||||
repositories/buyer_repository.h
|
||||
repositories/character_activities_repository.h
|
||||
repositories/character_alternate_abilities_repository.h
|
||||
repositories/character_alt_currency_repository.h
|
||||
repositories/character_auras_repository.h
|
||||
repositories/character_bandolier_repository.h
|
||||
repositories/character_bind_repository.h
|
||||
repositories/character_buffs_repository.h
|
||||
repositories/character_corpses_repository.h
|
||||
repositories/character_corpse_items_repository.h
|
||||
repositories/character_currency_repository.h
|
||||
repositories/character_data_repository.h
|
||||
repositories/character_disciplines_repository.h
|
||||
repositories/character_inspect_messages_repository.h
|
||||
repositories/character_item_recast_repository.h
|
||||
repositories/character_languages_repository.h
|
||||
repositories/character_leadership_abilities_repository.h
|
||||
repositories/character_material_repository.h
|
||||
repositories/character_memmed_spells_repository.h
|
||||
repositories/character_pet_buffs_repository.h
|
||||
repositories/character_pet_info_repository.h
|
||||
repositories/character_pet_inventory_repository.h
|
||||
repositories/character_potionbelt_repository.h
|
||||
repositories/character_skills_repository.h
|
||||
repositories/character_spells_repository.h
|
||||
repositories/character_tasks_repository.h
|
||||
repositories/char_create_combinations_repository.h
|
||||
repositories/char_create_point_allocations_repository.h
|
||||
repositories/char_recipe_list_repository.h
|
||||
repositories/completed_tasks_repository.h
|
||||
repositories/content_flags_repository.h
|
||||
repositories/data_buckets_repository.h
|
||||
repositories/db_str_repository.h
|
||||
repositories/discovered_items_repository.h
|
||||
repositories/doors_repository.h
|
||||
repositories/eventlog_repository.h
|
||||
repositories/faction_base_data_repository.h
|
||||
repositories/faction_list_repository.h
|
||||
repositories/faction_list_mod_repository.h
|
||||
repositories/faction_values_repository.h
|
||||
repositories/fishing_repository.h
|
||||
repositories/forage_repository.h
|
||||
repositories/friends_repository.h
|
||||
repositories/global_loot_repository.h
|
||||
repositories/gm_ips_repository.h
|
||||
repositories/goallists_repository.h
|
||||
repositories/graveyard_repository.h
|
||||
repositories/grid_repository.h
|
||||
repositories/grid_entries_repository.h
|
||||
repositories/ground_spawns_repository.h
|
||||
repositories/group_id_repository.h
|
||||
repositories/group_leaders_repository.h
|
||||
repositories/guilds_repository.h
|
||||
repositories/guild_members_repository.h
|
||||
repositories/guild_ranks_repository.h
|
||||
repositories/guild_relations_repository.h
|
||||
repositories/hackers_repository.h
|
||||
repositories/instance_list_repository.h
|
||||
repositories/instance_list_player_repository.h
|
||||
repositories/inventory_repository.h
|
||||
repositories/inventory_snapshots_repository.h
|
||||
repositories/ip_exemptions_repository.h
|
||||
repositories/items_repository.h
|
||||
repositories/item_tick_repository.h
|
||||
repositories/ldon_trap_entries_repository.h
|
||||
repositories/ldon_trap_templates_repository.h
|
||||
repositories/level_exp_mods_repository.h
|
||||
repositories/lfguild_repository.h
|
||||
repositories/login_accounts_repository.h
|
||||
repositories/login_api_tokens_repository.h
|
||||
repositories/login_server_admins_repository.h
|
||||
repositories/login_server_list_types_repository.h
|
||||
repositories/login_world_servers_repository.h
|
||||
repositories/logsys_categories_repository.h
|
||||
repositories/lootdrop_repository.h
|
||||
repositories/lootdrop_entries_repository.h
|
||||
repositories/loottable_repository.h
|
||||
repositories/loottable_entries_repository.h
|
||||
repositories/mail_repository.h
|
||||
repositories/merchantlist_repository.h
|
||||
repositories/merchantlist_temp_repository.h
|
||||
repositories/name_filter_repository.h
|
||||
repositories/npc_emotes_repository.h
|
||||
repositories/npc_faction_repository.h
|
||||
repositories/npc_faction_entries_repository.h
|
||||
repositories/npc_scale_global_base_repository.h
|
||||
repositories/npc_spells_repository.h
|
||||
repositories/npc_spells_effects_repository.h
|
||||
repositories/npc_spells_effects_entries_repository.h
|
||||
repositories/npc_spells_entries_repository.h
|
||||
repositories/npc_types_repository.h
|
||||
repositories/npc_types_tint_repository.h
|
||||
repositories/object_repository.h
|
||||
repositories/object_contents_repository.h
|
||||
repositories/perl_event_export_settings_repository.h
|
||||
repositories/petitions_repository.h
|
||||
repositories/pets_repository.h
|
||||
repositories/pets_equipmentset_repository.h
|
||||
repositories/pets_equipmentset_entries_repository.h
|
||||
repositories/player_titlesets_repository.h
|
||||
repositories/proximities_repository.h
|
||||
repositories/quest_globals_repository.h
|
||||
repositories/raid_details_repository.h
|
||||
repositories/raid_members_repository.h
|
||||
repositories/reports_repository.h
|
||||
repositories/respawn_times_repository.h
|
||||
repositories/rule_sets_repository.h
|
||||
repositories/rule_values_repository.h
|
||||
repositories/saylink_repository.h
|
||||
repositories/skill_caps_repository.h
|
||||
repositories/spawn2_repository.h
|
||||
repositories/spawnentry_repository.h
|
||||
repositories/spawngroup_repository.h
|
||||
repositories/spawn_conditions_repository.h
|
||||
repositories/spawn_condition_values_repository.h
|
||||
repositories/spawn_events_repository.h
|
||||
repositories/spells_new_repository.h
|
||||
repositories/spell_buckets_repository.h
|
||||
repositories/spell_globals_repository.h
|
||||
repositories/starting_items_repository.h
|
||||
repositories/start_zones_repository.h
|
||||
repositories/tasks_repository.h
|
||||
repositories/tasksets_repository.h
|
||||
repositories/task_activities_repository.h
|
||||
repositories/timers_repository.h
|
||||
repositories/titles_repository.h
|
||||
repositories/trader_repository.h
|
||||
repositories/tradeskill_recipe_repository.h
|
||||
repositories/tradeskill_recipe_entries_repository.h
|
||||
repositories/traps_repository.h
|
||||
repositories/tributes_repository.h
|
||||
repositories/tribute_levels_repository.h
|
||||
repositories/variables_repository.h
|
||||
repositories/veteran_reward_templates_repository.h
|
||||
repositories/zone_repository.h
|
||||
repositories/zone_points_repository.h
|
||||
|
||||
# Non-Comformative
|
||||
repositories/character_recipe_list_repository.h
|
||||
)
|
||||
|
||||
SET(common_headers
|
||||
any.h
|
||||
base_packet.h
|
||||
@ -116,6 +442,7 @@ SET(common_headers
|
||||
classes.h
|
||||
compression.h
|
||||
condition.h
|
||||
content/world_content_service.h
|
||||
crash.h
|
||||
crc16.h
|
||||
crc32.h
|
||||
@ -380,7 +707,7 @@ SOURCE_GROUP(Util FILES
|
||||
|
||||
INCLUDE_DIRECTORIES(Patches SocketLib StackWalker)
|
||||
|
||||
ADD_LIBRARY(common ${common_sources} ${common_headers})
|
||||
ADD_LIBRARY(common ${common_sources} ${common_headers} ${repositories})
|
||||
|
||||
IF(UNIX)
|
||||
SET_SOURCE_FILES_PROPERTIES("SocketLib/Mime.cpp" PROPERTY COMPILE_FLAGS -Wno-unused-result)
|
||||
|
||||
@ -24,7 +24,7 @@
|
||||
* DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
// EQEmu::Any is a modified version of Boost::Any and as such retains the Boost licensing.
|
||||
// EQ::Any is a modified version of Boost::Any and as such retains the Boost licensing.
|
||||
|
||||
#ifndef EQEMU_COMMON_ANY_H
|
||||
#define EQEMU_COMMON_ANY_H
|
||||
@ -32,7 +32,7 @@
|
||||
#include <algorithm>
|
||||
#include <typeinfo>
|
||||
|
||||
namespace EQEmu
|
||||
namespace EQ
|
||||
{
|
||||
class Any
|
||||
{
|
||||
|
||||
@ -77,7 +77,7 @@ namespace EQEmuCommand {
|
||||
index++;
|
||||
}
|
||||
|
||||
if (!arguments_filled || argc == 2) {
|
||||
if (!arguments_filled || argc == 2 || cmd[{"-h", "--help"}]) {
|
||||
std::string arguments_string;
|
||||
for (auto &arg : arguments) {
|
||||
arguments_string += " " + arg;
|
||||
@ -101,7 +101,7 @@ namespace EQEmuCommand {
|
||||
|
||||
std::cout << command_string.str() << std::endl;
|
||||
|
||||
exit(1);
|
||||
exit(0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -168,6 +168,11 @@ namespace EQEmuCommand {
|
||||
* Print section header
|
||||
*/
|
||||
std::string command_prefix = it.first.substr(0, it.first.find(":"));
|
||||
|
||||
if (command_prefix.find("test") != std::string::npos) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (command_section != command_prefix) {
|
||||
command_section = command_prefix;
|
||||
std::cout << termcolor::reset << command_prefix << std::endl;
|
||||
@ -183,11 +188,11 @@ namespace EQEmuCommand {
|
||||
|
||||
std::cout << std::endl;
|
||||
|
||||
std::exit(1);
|
||||
std::exit(0);
|
||||
}
|
||||
|
||||
if (ran_command) {
|
||||
std::exit(1);
|
||||
std::exit(0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -3,7 +3,7 @@
|
||||
#include <string.h>
|
||||
#include <zlib.h>
|
||||
|
||||
namespace EQEmu
|
||||
namespace EQ
|
||||
{
|
||||
uint32 EstimateDeflateBuffer(uint32 len) {
|
||||
z_stream zstream;
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
namespace EQEmu
|
||||
namespace EQ
|
||||
{
|
||||
uint32 EstimateDeflateBuffer(uint32 len);
|
||||
uint32 DeflateData(const char *buffer, uint32 len, char *out_buffer, uint32 out_len_max);
|
||||
|
||||
101
common/content/world_content_service.cpp
Normal file
101
common/content/world_content_service.cpp
Normal file
@ -0,0 +1,101 @@
|
||||
/**
|
||||
* EQEmulator: Everquest Server Emulator
|
||||
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; version 2 of the License.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
* are required to give you total support for your newly bought product;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
*/
|
||||
|
||||
#include "world_content_service.h"
|
||||
#include "../database.h"
|
||||
#include "../rulesys.h"
|
||||
#include "../eqemu_logsys.h"
|
||||
|
||||
|
||||
WorldContentService::WorldContentService()
|
||||
{
|
||||
SetCurrentExpansion(Expansion::EXPANSION_ALL);
|
||||
}
|
||||
|
||||
int WorldContentService::GetCurrentExpansion() const
|
||||
{
|
||||
return current_expansion;
|
||||
}
|
||||
|
||||
void WorldContentService::SetExpansionContext()
|
||||
{
|
||||
int expansion = RuleI(Expansion, CurrentExpansion);
|
||||
if (expansion >= Expansion::Classic && expansion <= Expansion::MaxId) {
|
||||
content_service.SetCurrentExpansion(expansion);
|
||||
}
|
||||
|
||||
LogInfo(
|
||||
"Current expansion is [{}] ({})",
|
||||
GetCurrentExpansion(),
|
||||
GetCurrentExpansionName()
|
||||
);
|
||||
}
|
||||
|
||||
std::string WorldContentService::GetCurrentExpansionName()
|
||||
{
|
||||
if (content_service.GetCurrentExpansion() == Expansion::EXPANSION_ALL) {
|
||||
return "All Expansions";
|
||||
}
|
||||
|
||||
if (current_expansion >= Expansion::Classic && current_expansion <= Expansion::MaxId) {
|
||||
return Expansion::ExpansionName[content_service.GetCurrentExpansion()];
|
||||
}
|
||||
|
||||
return "Unknown Expansion";
|
||||
}
|
||||
|
||||
/**
|
||||
* @param current_expansion
|
||||
*/
|
||||
void WorldContentService::SetCurrentExpansion(int current_expansion)
|
||||
{
|
||||
WorldContentService::current_expansion = current_expansion;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return
|
||||
*/
|
||||
const std::vector<std::string> &WorldContentService::GetContentFlags() const
|
||||
{
|
||||
return content_flags;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param content_flags
|
||||
*/
|
||||
void WorldContentService::SetContentFlags(std::vector<std::string> content_flags)
|
||||
{
|
||||
WorldContentService::content_flags = content_flags;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param content_flag
|
||||
* @return
|
||||
*/
|
||||
bool WorldContentService::IsContentFlagEnabled(const std::string& content_flag)
|
||||
{
|
||||
for (auto &flag : GetContentFlags()) {
|
||||
if (flag == content_flag) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
173
common/content/world_content_service.h
Normal file
173
common/content/world_content_service.h
Normal file
@ -0,0 +1,173 @@
|
||||
/**
|
||||
* EQEmulator: Everquest Server Emulator
|
||||
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; version 2 of the License.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
* are required to give you total support for your newly bought product;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef EQEMU_WORLD_CONTENT_SERVICE_H
|
||||
#define EQEMU_WORLD_CONTENT_SERVICE_H
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace Expansion {
|
||||
static const int EXPANSION_ALL = -1;
|
||||
static const int EXPANSION_FILTER_MAX = 99;
|
||||
|
||||
enum ExpansionNumber {
|
||||
Classic = 0,
|
||||
TheRuinsOfKunark,
|
||||
TheScarsOfVelious,
|
||||
TheShadowsOfLuclin,
|
||||
ThePlanesOfPower,
|
||||
TheLegacyOfYkesha,
|
||||
LostDungeonsOfNorrath,
|
||||
GatesOfDiscord,
|
||||
OmensOfWar,
|
||||
DragonsOfNorrath,
|
||||
DepthsOfDarkhollow,
|
||||
ProphecyOfRo,
|
||||
TheSerpentsSpine,
|
||||
TheBuriedSea,
|
||||
SecretsOfFaydwer,
|
||||
SeedsOfDestruction,
|
||||
Underfoot,
|
||||
HouseOfThule,
|
||||
VeilOfAlaris,
|
||||
RainOfFear,
|
||||
CallOfTheForsaken,
|
||||
TheDarkendSea,
|
||||
TheBrokenMirror,
|
||||
EmpiresOfKunark,
|
||||
RingOfScale,
|
||||
TheBurningLands,
|
||||
TormentOfVelious,
|
||||
MaxId
|
||||
};
|
||||
|
||||
/**
|
||||
* If you add to this, make sure you update LogCategory
|
||||
*/
|
||||
static const char *ExpansionName[ExpansionNumber::MaxId] = {
|
||||
"Classic",
|
||||
"The Ruins of Kunark",
|
||||
"The Scars of Velious",
|
||||
"The Shadows of Luclin",
|
||||
"The Planes of Power",
|
||||
"The Legacy of Ykesha",
|
||||
"Lost Dungeons of Norrath",
|
||||
"Gates of Discord",
|
||||
"Omens of War",
|
||||
"Dragons of Norrath",
|
||||
"Depths of Darkhollow",
|
||||
"Prophecy of Ro",
|
||||
"The Serpent's Spine",
|
||||
"The Buried Sea",
|
||||
"Secrets of Faydwer",
|
||||
"Seeds of Destruction",
|
||||
"Underfoot",
|
||||
"House of Thule",
|
||||
"Veil of Alaris",
|
||||
"Rain of Fear",
|
||||
"Call of the Forsaken",
|
||||
"The Darkened Sea",
|
||||
"The Broken Mirror",
|
||||
"Empires of Kunark",
|
||||
"Ring of Scale",
|
||||
"The Burning Lands",
|
||||
"Torment of Velious",
|
||||
};
|
||||
}
|
||||
|
||||
class WorldContentService {
|
||||
public:
|
||||
|
||||
WorldContentService();
|
||||
|
||||
std::string GetCurrentExpansionName();
|
||||
int GetCurrentExpansion() const;
|
||||
void SetCurrentExpansion(int current_expansion);
|
||||
|
||||
bool IsClassicEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::Classic || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
|
||||
bool IsTheRuinsOfKunarkEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::TheRuinsOfKunark || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
|
||||
bool IsTheScarsOfVeliousEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::TheScarsOfVelious || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
|
||||
bool IsTheShadowsOfLuclinEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::TheShadowsOfLuclin || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
|
||||
bool IsThePlanesOfPowerEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::ThePlanesOfPower || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
|
||||
bool IsTheLegacyOfYkeshaEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::TheLegacyOfYkesha || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
|
||||
bool IsLostDungeonsOfNorrathEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::LostDungeonsOfNorrath || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
|
||||
bool IsGatesOfDiscordEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::GatesOfDiscord || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
|
||||
bool IsOmensOfWarEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::OmensOfWar || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
|
||||
bool IsDragonsOfNorrathEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::DragonsOfNorrath || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
|
||||
bool IsDepthsOfDarkhollowEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::DepthsOfDarkhollow || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
|
||||
bool IsProphecyOfRoEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::ProphecyOfRo || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
|
||||
bool IsTheSerpentsSpineEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::TheSerpentsSpine || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
|
||||
bool IsTheBuriedSeaEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::TheBuriedSea || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
|
||||
bool IsSecretsOfFaydwerEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::SecretsOfFaydwer || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
|
||||
bool IsSeedsOfDestructionEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::SeedsOfDestruction || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
|
||||
bool IsUnderfootEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::Underfoot || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
|
||||
bool IsHouseOfThuleEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::HouseOfThule || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
|
||||
bool IsVeilOfAlarisEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::VeilOfAlaris || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
|
||||
bool IsRainOfFearEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::RainOfFear || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
|
||||
bool IsCallOfTheForsakenEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::CallOfTheForsaken || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
|
||||
bool IsTheDarkendSeaEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::TheDarkendSea || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
|
||||
bool IsTheBrokenMirrorEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::TheBrokenMirror || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
|
||||
bool IsEmpiresOfKunarkEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::EmpiresOfKunark || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
|
||||
bool IsRingOfScaleEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::RingOfScale || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
|
||||
bool IsTheBurningLandsEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::TheBurningLands || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
|
||||
bool IsTormentOfVeliousEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::TormentOfVelious || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
|
||||
|
||||
bool IsCurrentExpansionClassic() { return current_expansion == Expansion::ExpansionNumber::Classic; }
|
||||
bool IsCurrentExpansionTheRuinsOfKunark() { return current_expansion == Expansion::ExpansionNumber::TheRuinsOfKunark; }
|
||||
bool IsCurrentExpansionTheScarsOfVelious() { return current_expansion == Expansion::ExpansionNumber::TheScarsOfVelious; }
|
||||
bool IsCurrentExpansionTheShadowsOfLuclin() { return current_expansion == Expansion::ExpansionNumber::TheShadowsOfLuclin; }
|
||||
bool IsCurrentExpansionThePlanesOfPower() { return current_expansion == Expansion::ExpansionNumber::ThePlanesOfPower; }
|
||||
bool IsCurrentExpansionTheLegacyOfYkesha() { return current_expansion == Expansion::ExpansionNumber::TheLegacyOfYkesha; }
|
||||
bool IsCurrentExpansionLostDungeonsOfNorrath() { return current_expansion == Expansion::ExpansionNumber::LostDungeonsOfNorrath; }
|
||||
bool IsCurrentExpansionGatesOfDiscord() { return current_expansion == Expansion::ExpansionNumber::GatesOfDiscord; }
|
||||
bool IsCurrentExpansionOmensOfWar() { return current_expansion == Expansion::ExpansionNumber::OmensOfWar; }
|
||||
bool IsCurrentExpansionDragonsOfNorrath() { return current_expansion == Expansion::ExpansionNumber::DragonsOfNorrath; }
|
||||
bool IsCurrentExpansionDepthsOfDarkhollow() { return current_expansion == Expansion::ExpansionNumber::DepthsOfDarkhollow; }
|
||||
bool IsCurrentExpansionProphecyOfRo() { return current_expansion == Expansion::ExpansionNumber::ProphecyOfRo; }
|
||||
bool IsCurrentExpansionTheSerpentsSpine() { return current_expansion == Expansion::ExpansionNumber::TheSerpentsSpine; }
|
||||
bool IsCurrentExpansionTheBuriedSea() { return current_expansion == Expansion::ExpansionNumber::TheBuriedSea; }
|
||||
bool IsCurrentExpansionSecretsOfFaydwer() { return current_expansion == Expansion::ExpansionNumber::SecretsOfFaydwer; }
|
||||
bool IsCurrentExpansionSeedsOfDestruction() { return current_expansion == Expansion::ExpansionNumber::SeedsOfDestruction; }
|
||||
bool IsCurrentExpansionUnderfoot() { return current_expansion == Expansion::ExpansionNumber::Underfoot; }
|
||||
bool IsCurrentExpansionHouseOfThule() { return current_expansion == Expansion::ExpansionNumber::HouseOfThule; }
|
||||
bool IsCurrentExpansionVeilOfAlaris() { return current_expansion == Expansion::ExpansionNumber::VeilOfAlaris; }
|
||||
bool IsCurrentExpansionRainOfFear() { return current_expansion == Expansion::ExpansionNumber::RainOfFear; }
|
||||
bool IsCurrentExpansionCallOfTheForsaken() { return current_expansion == Expansion::ExpansionNumber::CallOfTheForsaken; }
|
||||
bool IsCurrentExpansionTheDarkendSea() { return current_expansion == Expansion::ExpansionNumber::TheDarkendSea; }
|
||||
bool IsCurrentExpansionTheBrokenMirror() { return current_expansion == Expansion::ExpansionNumber::TheBrokenMirror; }
|
||||
bool IsCurrentExpansionEmpiresOfKunark() { return current_expansion == Expansion::ExpansionNumber::EmpiresOfKunark; }
|
||||
bool IsCurrentExpansionRingOfScale() { return current_expansion == Expansion::ExpansionNumber::RingOfScale; }
|
||||
bool IsCurrentExpansionTheBurningLands() { return current_expansion == Expansion::ExpansionNumber::TheBurningLands; }
|
||||
bool IsCurrentExpansionTormentOfVelious() { return current_expansion == Expansion::ExpansionNumber::TormentOfVelious; }
|
||||
|
||||
private:
|
||||
int current_expansion{};
|
||||
std::vector<std::string> content_flags;
|
||||
public:
|
||||
const std::vector<std::string> &GetContentFlags() const;
|
||||
bool IsContentFlagEnabled(const std::string& content_flag);
|
||||
void SetContentFlags(std::vector<std::string> content_flags);
|
||||
void SetExpansionContext();
|
||||
};
|
||||
|
||||
extern WorldContentService content_service;
|
||||
|
||||
#endif //EQEMU_WORLD_CONTENT_SERVICE_H
|
||||
@ -118,6 +118,11 @@ void set_exception_handler() {
|
||||
#include <unistd.h>
|
||||
#include <sys/fcntl.h>
|
||||
|
||||
#ifdef __FreeBSD__
|
||||
#include <signal.h>
|
||||
#include <sys/stat.h>
|
||||
#endif
|
||||
|
||||
void print_trace()
|
||||
{
|
||||
auto uid = geteuid();
|
||||
|
||||
@ -23,7 +23,7 @@
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
|
||||
namespace EQEmu {
|
||||
namespace EQ {
|
||||
template<typename T>
|
||||
T Clamp(const T &value, const T &lower, const T &upper)
|
||||
{
|
||||
|
||||
@ -61,15 +61,15 @@ Database::Database(const char* host, const char* user, const char* passwd, const
|
||||
Connect(host, user, passwd, database, port);
|
||||
}
|
||||
|
||||
bool Database::Connect(const char* host, const char* user, const char* passwd, const char* database, uint32 port) {
|
||||
bool Database::Connect(const char* host, const char* user, const char* passwd, const char* database, uint32 port, std::string connection_label) {
|
||||
uint32 errnum= 0;
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
if (!Open(host, user, passwd, database, port, &errnum, errbuf)) {
|
||||
LogError("Failed to connect to database: Error: {}", errbuf);
|
||||
LogError("[MySQL] Connection [{}] Failed to connect to database: Error [{}]", connection_label, errbuf);
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
LogInfo("Using database [{}] at [{}]:[{}]", database, host,port);
|
||||
LogInfo("[MySQL] Connection [{}] database [{}] at [{}]:[{}]", connection_label, database, host,port);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -339,7 +339,7 @@ bool Database::ReserveName(uint32 account_id, char* name) {
|
||||
query = StringFormat("INSERT INTO `character_data` SET `account_id` = %i, `name` = '%s'", account_id, name);
|
||||
results = QueryDatabase(query);
|
||||
if (!results.Success() || results.ErrorMessage() != ""){ return false; }
|
||||
|
||||
|
||||
// Put character into the default guild if rule is being used.
|
||||
int guild_id = RuleI(Character, DefaultGuild);
|
||||
|
||||
@ -353,7 +353,7 @@ bool Database::ReserveName(uint32 account_id, char* name) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -512,96 +512,96 @@ bool Database::SaveCharacterCreate(uint32 character_id, uint32 account_id, Playe
|
||||
"guild_auto_consent,"
|
||||
"RestTimer) "
|
||||
"VALUES ("
|
||||
"%u," // id
|
||||
"%u," // account_id
|
||||
"'%s'," // `name`
|
||||
"'%s'," // last_name
|
||||
"%u," // gender
|
||||
"%u," // race
|
||||
"%u," // class
|
||||
"%u," // `level`
|
||||
"%u," // deity
|
||||
"%u," // birthday
|
||||
"%u," // last_login
|
||||
"%u," // time_played
|
||||
"%u," // pvp_status
|
||||
"%u," // level2
|
||||
"%u," // anon
|
||||
"%u," // gm
|
||||
"%u," // intoxication
|
||||
"%u," // hair_color
|
||||
"%u," // beard_color
|
||||
"%u," // eye_color_1
|
||||
"%u," // eye_color_2
|
||||
"%u," // hair_style
|
||||
"%u," // beard
|
||||
"%u," // ability_time_seconds
|
||||
"%u," // ability_number
|
||||
"%u," // ability_time_minutes
|
||||
"%u," // ability_time_hours
|
||||
"'%s'," // title
|
||||
"'%s'," // suffix
|
||||
"%u," // exp
|
||||
"%u," // points
|
||||
"%u," // mana
|
||||
"%u," // cur_hp
|
||||
"%u," // str
|
||||
"%u," // sta
|
||||
"%u," // cha
|
||||
"%u," // dex
|
||||
"%u," // `int`
|
||||
"%u," // agi
|
||||
"%u," // wis
|
||||
"%u," // face
|
||||
"%f," // y
|
||||
"%f," // x
|
||||
"%f," // z
|
||||
"%f," // heading
|
||||
"%u," // pvp2
|
||||
"%u," // pvp_type
|
||||
"%u," // autosplit_enabled
|
||||
"%u," // zone_change_count
|
||||
"%u," // drakkin_heritage
|
||||
"%u," // drakkin_tattoo
|
||||
"%u," // drakkin_details
|
||||
"%i," // toxicity
|
||||
"%i," // hunger_level
|
||||
"%i," // thirst_level
|
||||
"%u," // ability_up
|
||||
"%u," // zone_id
|
||||
"%u," // zone_instance
|
||||
"%u," // leadership_exp_on
|
||||
"%u," // ldon_points_guk
|
||||
"%u," // ldon_points_mir
|
||||
"%u," // ldon_points_mmc
|
||||
"%u," // ldon_points_ruj
|
||||
"%u," // ldon_points_tak
|
||||
"%u," // ldon_points_available
|
||||
"%u," // id
|
||||
"%u," // account_id
|
||||
"'%s'," // `name`
|
||||
"'%s'," // last_name
|
||||
"%u," // gender
|
||||
"%u," // race
|
||||
"%u," // class
|
||||
"%u," // `level`
|
||||
"%u," // deity
|
||||
"%u," // birthday
|
||||
"%u," // last_login
|
||||
"%u," // time_played
|
||||
"%u," // pvp_status
|
||||
"%u," // level2
|
||||
"%u," // anon
|
||||
"%u," // gm
|
||||
"%u," // intoxication
|
||||
"%u," // hair_color
|
||||
"%u," // beard_color
|
||||
"%u," // eye_color_1
|
||||
"%u," // eye_color_2
|
||||
"%u," // hair_style
|
||||
"%u," // beard
|
||||
"%u," // ability_time_seconds
|
||||
"%u," // ability_number
|
||||
"%u," // ability_time_minutes
|
||||
"%u," // ability_time_hours
|
||||
"'%s'," // title
|
||||
"'%s'," // suffix
|
||||
"%u," // exp
|
||||
"%u," // points
|
||||
"%u," // mana
|
||||
"%u," // cur_hp
|
||||
"%u," // str
|
||||
"%u," // sta
|
||||
"%u," // cha
|
||||
"%u," // dex
|
||||
"%u," // `int`
|
||||
"%u," // agi
|
||||
"%u," // wis
|
||||
"%u," // face
|
||||
"%f," // y
|
||||
"%f," // x
|
||||
"%f," // z
|
||||
"%f," // heading
|
||||
"%u," // pvp2
|
||||
"%u," // pvp_type
|
||||
"%u," // autosplit_enabled
|
||||
"%u," // zone_change_count
|
||||
"%u," // drakkin_heritage
|
||||
"%u," // drakkin_tattoo
|
||||
"%u," // drakkin_details
|
||||
"%i," // toxicity
|
||||
"%i," // hunger_level
|
||||
"%i," // thirst_level
|
||||
"%u," // ability_up
|
||||
"%u," // zone_id
|
||||
"%u," // zone_instance
|
||||
"%u," // leadership_exp_on
|
||||
"%u," // ldon_points_guk
|
||||
"%u," // ldon_points_mir
|
||||
"%u," // ldon_points_mmc
|
||||
"%u," // ldon_points_ruj
|
||||
"%u," // ldon_points_tak
|
||||
"%u," // ldon_points_available
|
||||
"%u," // tribute_time_remaining
|
||||
"%u," // show_helm
|
||||
"%u," // career_tribute_points
|
||||
"%u," // tribute_points
|
||||
"%u," // tribute_active
|
||||
"%u," // endurance
|
||||
"%u," // group_leadership_exp
|
||||
"%u," // raid_leadership_exp
|
||||
"%u," // show_helm
|
||||
"%u," // career_tribute_points
|
||||
"%u," // tribute_points
|
||||
"%u," // tribute_active
|
||||
"%u," // endurance
|
||||
"%u," // group_leadership_exp
|
||||
"%u," // raid_leadership_exp
|
||||
"%u," // group_leadership_point
|
||||
"%u," // raid_leadership_points
|
||||
"%u," // air_remaining
|
||||
"%u," // pvp_kills
|
||||
"%u," // pvp_deaths
|
||||
"%u," // pvp_current_points
|
||||
"%u," // pvp_career_points
|
||||
"%u," // pvp_best_kill_streak
|
||||
"%u," // air_remaining
|
||||
"%u," // pvp_kills
|
||||
"%u," // pvp_deaths
|
||||
"%u," // pvp_current_points
|
||||
"%u," // pvp_career_points
|
||||
"%u," // pvp_best_kill_streak
|
||||
"%u," // pvp_worst_death_streak
|
||||
"%u," // pvp_current_kill_strea
|
||||
"%u," // aa_points_spent
|
||||
"%u," // aa_exp
|
||||
"%u," // aa_points
|
||||
"%u," // group_auto_consent
|
||||
"%u," // raid_auto_consent
|
||||
"%u," // guild_auto_consent
|
||||
"%u" // RestTimer
|
||||
"%u," // aa_points_spent
|
||||
"%u," // aa_exp
|
||||
"%u," // aa_points
|
||||
"%u," // group_auto_consent
|
||||
"%u," // raid_auto_consent
|
||||
"%u," // guild_auto_consent
|
||||
"%u" // RestTimer
|
||||
")",
|
||||
character_id, // " id, "
|
||||
account_id, // " account_id, "
|
||||
@ -750,61 +750,6 @@ bool Database::SaveCharacterCreate(uint32 character_id, uint32 account_id, Playe
|
||||
return true;
|
||||
}
|
||||
|
||||
/* This only for new Character creation storing */
|
||||
bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu::InventoryProfile* inv) {
|
||||
uint32 charid = 0;
|
||||
char zone[50];
|
||||
float x, y, z;
|
||||
charid = GetCharacterID(pp->name);
|
||||
|
||||
if(!charid) {
|
||||
LogError("StoreCharacter: no character id");
|
||||
return false;
|
||||
}
|
||||
|
||||
const char *zname = GetZoneName(pp->zone_id);
|
||||
if(zname == nullptr) {
|
||||
/* Zone not in the DB, something to prevent crash... */
|
||||
strn0cpy(zone, "qeynos", 49);
|
||||
pp->zone_id = 1;
|
||||
}
|
||||
else{ strn0cpy(zone, zname, 49); }
|
||||
|
||||
x = pp->x;
|
||||
y = pp->y;
|
||||
z = pp->z;
|
||||
|
||||
/* Saves Player Profile Data */
|
||||
SaveCharacterCreate(charid, account_id, pp);
|
||||
|
||||
/* Insert starting inventory... */
|
||||
std::string invquery;
|
||||
for (int16 i = EQEmu::invslot::EQUIPMENT_BEGIN; i <= EQEmu::invbag::BANK_BAGS_END;) {
|
||||
const EQEmu::ItemInstance* newinv = inv->GetItem(i);
|
||||
if (newinv) {
|
||||
invquery = StringFormat("INSERT INTO `inventory` (charid, slotid, itemid, charges, color) VALUES (%u, %i, %u, %i, %u)",
|
||||
charid, i, newinv->GetItem()->ID, newinv->GetCharges(), newinv->GetColor());
|
||||
|
||||
auto results = QueryDatabase(invquery);
|
||||
}
|
||||
|
||||
if (i == EQEmu::invslot::slotCursor) {
|
||||
i = EQEmu::invbag::GENERAL_BAGS_BEGIN;
|
||||
continue;
|
||||
}
|
||||
else if (i == EQEmu::invbag::CURSOR_BAG_END) {
|
||||
i = EQEmu::invslot::BANK_BEGIN;
|
||||
continue;
|
||||
}
|
||||
else if (i == EQEmu::invslot::BANK_END) {
|
||||
i = EQEmu::invbag::BANK_BAGS_BEGIN;
|
||||
continue;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 Database::GetCharacterID(const char *name) {
|
||||
std::string query = StringFormat("SELECT `id` FROM `character_data` WHERE `name` = '%s'", name);
|
||||
auto results = QueryDatabase(query);
|
||||
@ -1137,50 +1082,6 @@ bool Database::GetZoneGraveyard(const uint32 graveyard_id, uint32* graveyard_zon
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Database::LoadZoneNames() {
|
||||
std::string query("SELECT zoneidnumber, short_name FROM zone");
|
||||
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
if (!results.Success())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (auto row= results.begin();row != results.end();++row)
|
||||
{
|
||||
uint32 zoneid = atoi(row[0]);
|
||||
std::string zonename = row[1];
|
||||
zonename_array.insert(std::pair<uint32,std::string>(zoneid,zonename));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 Database::GetZoneID(const char* zonename) {
|
||||
|
||||
if (zonename == nullptr)
|
||||
return 0;
|
||||
|
||||
for (auto iter = zonename_array.begin(); iter != zonename_array.end(); ++iter)
|
||||
if (strcasecmp(iter->second.c_str(), zonename) == 0)
|
||||
return iter->first;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
const char* Database::GetZoneName(uint32 zoneID, bool ErrorUnknown) {
|
||||
auto iter = zonename_array.find(zoneID);
|
||||
|
||||
if (iter != zonename_array.end())
|
||||
return iter->second.c_str();
|
||||
|
||||
if (ErrorUnknown)
|
||||
return "UNKNOWN";
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint8 Database::GetPEQZone(uint32 zoneID, uint32 version){
|
||||
|
||||
std::string query = StringFormat("SELECT peqzone from zone where zoneidnumber='%i' AND (version=%i OR version=0) ORDER BY version DESC", zoneID, version);
|
||||
@ -1397,29 +1298,31 @@ uint8 Database::GetServerType() {
|
||||
return atoi(row[0]);
|
||||
}
|
||||
|
||||
bool Database::MoveCharacterToZone(const char* charname, const char* zonename, uint32 zoneid) {
|
||||
if(zonename == nullptr || strlen(zonename) == 0)
|
||||
return false;
|
||||
bool Database::MoveCharacterToZone(uint32 character_id, uint32 zone_id)
|
||||
{
|
||||
std::string query = StringFormat(
|
||||
"UPDATE `character_data` SET `zone_id` = %i, `x` = -1, `y` = -1, `z` = -1 WHERE `id` = %i",
|
||||
zone_id,
|
||||
character_id
|
||||
);
|
||||
|
||||
std::string query = StringFormat("UPDATE `character_data` SET `zone_id` = %i, `x` = -1, `y` = -1, `z` = -1 WHERE `name` = '%s'", zoneid, charname);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
if (!results.Success()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (results.RowsAffected() == 0)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
return results.RowsAffected() != 0;
|
||||
}
|
||||
|
||||
bool Database::MoveCharacterToZone(const char* charname, const char* zonename) {
|
||||
return MoveCharacterToZone(charname, zonename, GetZoneID(zonename));
|
||||
}
|
||||
bool Database::MoveCharacterToZone(const char *charname, uint32 zone_id)
|
||||
{
|
||||
std::string query = StringFormat(
|
||||
"UPDATE `character_data` SET `zone_id` = %i, `x` = -1, `y` = -1, `z` = -1 WHERE `name` = '%s'",
|
||||
zone_id,
|
||||
charname
|
||||
);
|
||||
|
||||
bool Database::MoveCharacterToZone(uint32 iCharID, const char* iZonename) {
|
||||
std::string query = StringFormat("UPDATE `character_data` SET `zone_id` = %i, `x` = -1, `y` = -1, `z` = -1 WHERE `id` = %i", GetZoneID(iZonename), iCharID);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
if (!results.Success()) {
|
||||
@ -2406,3 +2309,141 @@ int Database::GetInstanceID(uint32 char_id, uint32 zone_id) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param source_character_name
|
||||
* @param destination_character_name
|
||||
* @param destination_account_name
|
||||
* @return
|
||||
*/
|
||||
bool Database::CopyCharacter(
|
||||
std::string source_character_name,
|
||||
std::string destination_character_name,
|
||||
std::string destination_account_name
|
||||
)
|
||||
{
|
||||
auto results = QueryDatabase(
|
||||
fmt::format(
|
||||
"SELECT id FROM character_data WHERE name = '{}' and deleted_at is NULL LIMIT 1",
|
||||
source_character_name
|
||||
)
|
||||
);
|
||||
|
||||
if (results.RowCount() == 0) {
|
||||
LogError("No character found with name [{}]", source_character_name);
|
||||
}
|
||||
|
||||
auto row = results.begin();
|
||||
std::string source_character_id = row[0];
|
||||
|
||||
results = QueryDatabase(
|
||||
fmt::format(
|
||||
"SELECT id FROM account WHERE name = '{}' LIMIT 1",
|
||||
destination_account_name
|
||||
)
|
||||
);
|
||||
|
||||
if (results.RowCount() == 0) {
|
||||
LogError("No account found with name [{}]", destination_account_name);
|
||||
}
|
||||
|
||||
row = results.begin();
|
||||
std::string source_account_id = row[0];
|
||||
|
||||
/**
|
||||
* Fresh ID
|
||||
*/
|
||||
results = QueryDatabase("SELECT (MAX(id) + 1) as new_id from character_data");
|
||||
row = results.begin();
|
||||
std::string new_character_id = row[0];
|
||||
|
||||
TransactionBegin();
|
||||
for (const auto &iter : DatabaseSchema::GetCharacterTables()) {
|
||||
std::string table_name = iter.first;
|
||||
std::string character_id_column_name = iter.second;
|
||||
|
||||
/**
|
||||
* Columns
|
||||
*/
|
||||
results = QueryDatabase(fmt::format("SHOW COLUMNS FROM {}", table_name));
|
||||
std::vector<std::string> columns = {};
|
||||
int column_count = 0;
|
||||
for (row = results.begin(); row != results.end(); ++row) {
|
||||
columns.emplace_back(row[0]);
|
||||
column_count++;
|
||||
}
|
||||
|
||||
results = QueryDatabase(
|
||||
fmt::format(
|
||||
"SELECT {} FROM {} WHERE {} = {}",
|
||||
implode(",", wrap(columns, "`")),
|
||||
table_name,
|
||||
character_id_column_name,
|
||||
source_character_id
|
||||
)
|
||||
);
|
||||
|
||||
std::vector<std::vector<std::string>> new_rows;
|
||||
for (row = results.begin(); row != results.end(); ++row) {
|
||||
std::vector<std::string> new_values = {};
|
||||
for (int column_index = 0; column_index < column_count; column_index++) {
|
||||
std::string column = columns[column_index];
|
||||
std::string value = row[column_index] ? row[column_index] : "null";
|
||||
|
||||
if (column == character_id_column_name) {
|
||||
value = new_character_id;
|
||||
}
|
||||
|
||||
if (column == "name" && table_name == "character_data") {
|
||||
value = destination_character_name;
|
||||
}
|
||||
|
||||
if (column == "account_id" && table_name == "character_data") {
|
||||
value = source_account_id;
|
||||
}
|
||||
|
||||
new_values.emplace_back(value);
|
||||
}
|
||||
|
||||
new_rows.emplace_back(new_values);
|
||||
}
|
||||
|
||||
std::string insert_values;
|
||||
std::vector<std::string> insert_rows;
|
||||
|
||||
for (auto &r: new_rows) {
|
||||
std::string insert_row = "(" + implode(",", wrap(r, "'")) + ")";
|
||||
insert_rows.emplace_back(insert_row);
|
||||
}
|
||||
|
||||
if (!insert_rows.empty()) {
|
||||
QueryDatabase(
|
||||
fmt::format(
|
||||
"DELETE FROM {} WHERE {} = {}",
|
||||
table_name,
|
||||
character_id_column_name,
|
||||
new_character_id
|
||||
)
|
||||
);
|
||||
|
||||
auto insert = QueryDatabase(
|
||||
fmt::format(
|
||||
"INSERT INTO {} ({}) VALUES {}",
|
||||
table_name,
|
||||
implode(",", wrap(columns, "`")),
|
||||
implode(",", insert_rows)
|
||||
)
|
||||
);
|
||||
|
||||
if (!insert.ErrorMessage().empty()) {
|
||||
TransactionRollback();
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TransactionCommit();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@ -40,7 +40,7 @@
|
||||
class MySQLRequestResult;
|
||||
class Client;
|
||||
|
||||
namespace EQEmu
|
||||
namespace EQ
|
||||
{
|
||||
class InventoryProfile;
|
||||
}
|
||||
@ -100,23 +100,40 @@ class Database : public DBcore {
|
||||
public:
|
||||
Database();
|
||||
Database(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
|
||||
bool Connect(const char* host, const char* user, const char* passwd, const char* database, uint32 port);
|
||||
bool Connect(const char* host, const char* user, const char* passwd, const char* database, uint32 port, std::string connection_label = "default");
|
||||
~Database();
|
||||
|
||||
/* Character Creation */
|
||||
|
||||
bool AddToNameFilter(const char* name);
|
||||
bool CreateCharacter(uint32 account_id, char* name, uint16 gender, uint16 race, uint16 class_, uint8 str, uint8 sta, uint8 cha, uint8 dex, uint8 int_, uint8 agi, uint8 wis, uint8 face);
|
||||
bool DeleteCharacter(char* character_name);
|
||||
bool MoveCharacterToZone(const char* charname, const char* zonename);
|
||||
bool MoveCharacterToZone(const char* charname, const char* zonename,uint32 zoneid);
|
||||
bool MoveCharacterToZone(uint32 iCharID, const char* iZonename);
|
||||
bool ReserveName(uint32 account_id, char* name);
|
||||
bool SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp);
|
||||
bool SetHackerFlag(const char* accountname, const char* charactername, const char* hacked);
|
||||
bool SetMQDetectionFlag(const char* accountname, const char* charactername, const char* hacked, const char* zone);
|
||||
bool StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu::InventoryProfile* inv);
|
||||
bool UpdateName(const char* oldname, const char* newname);
|
||||
bool AddToNameFilter(const char *name);
|
||||
bool CreateCharacter(
|
||||
uint32 account_id,
|
||||
char *name,
|
||||
uint16 gender,
|
||||
uint16 race,
|
||||
uint16 class_,
|
||||
uint8 str,
|
||||
uint8 sta,
|
||||
uint8 cha,
|
||||
uint8 dex,
|
||||
uint8 int_,
|
||||
uint8 agi,
|
||||
uint8 wis,
|
||||
uint8 face
|
||||
);
|
||||
bool DeleteCharacter(char *character_name);
|
||||
bool MoveCharacterToZone(const char *charname, uint32 zone_id);
|
||||
bool MoveCharacterToZone(uint32 character_id, uint32 zone_id);
|
||||
bool ReserveName(uint32 account_id, char *name);
|
||||
bool SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct *pp);
|
||||
bool SetHackerFlag(const char *accountname, const char *charactername, const char *hacked);
|
||||
bool SetMQDetectionFlag(const char *accountname, const char *charactername, const char *hacked, const char *zone);
|
||||
bool UpdateName(const char *oldname, const char *newname);
|
||||
bool CopyCharacter(
|
||||
std::string source_character_name,
|
||||
std::string destination_character_name,
|
||||
std::string destination_account_name
|
||||
);
|
||||
|
||||
/* General Information Queries */
|
||||
|
||||
@ -156,7 +173,6 @@ public:
|
||||
bool VerifyInstanceAlive(uint16 instance_id, uint32 char_id);
|
||||
bool VerifyZoneInstance(uint32 zone_id, uint16 instance_id);
|
||||
|
||||
uint16 GetInstanceID(const char* zone, uint32 charid, int16 version);
|
||||
uint16 GetInstanceID(uint32 zone, uint32 charid, int16 version);
|
||||
uint16 GetInstanceVersion(uint16 instance_id);
|
||||
uint32 GetTimeRemainingInstance(uint16 instance_id, bool &is_perma);
|
||||
@ -244,16 +260,11 @@ public:
|
||||
/* General Queries */
|
||||
|
||||
bool GetSafePoints(const char* short_name, uint32 version, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, int16* minstatus = 0, uint8* minlevel = 0, char *flag_needed = nullptr);
|
||||
bool GetSafePoints(uint32 zoneID, uint32 version, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, int16* minstatus = 0, uint8* minlevel = 0, char *flag_needed = nullptr) { return GetSafePoints(GetZoneName(zoneID), version, safe_x, safe_y, safe_z, minstatus, minlevel, flag_needed); }
|
||||
bool GetZoneGraveyard(const uint32 graveyard_id, uint32* graveyard_zoneid = 0, float* graveyard_x = 0, float* graveyard_y = 0, float* graveyard_z = 0, float* graveyard_heading = 0);
|
||||
bool GetZoneLongName(const char* short_name, char** long_name, char* file_name = 0, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, uint32* graveyard_id = 0, uint32* maxclients = 0);
|
||||
bool LoadPTimers(uint32 charid, PTimerList &into);
|
||||
bool LoadZoneNames();
|
||||
|
||||
const char* GetZoneName(uint32 zoneID, bool ErrorUnknown = false);
|
||||
|
||||
uint32 GetZoneGraveyardID(uint32 zone_id, uint32 version);
|
||||
uint32 GetZoneID(const char* zonename);
|
||||
|
||||
uint8 GetPEQZone(uint32 zoneID, uint32 version);
|
||||
uint8 GetRaceSkill(uint8 skillid, uint8 in_race);
|
||||
@ -277,7 +288,6 @@ public:
|
||||
void LoadLogSettings(EQEmuLogSys::LogSettings* log_settings);
|
||||
|
||||
private:
|
||||
std::map<uint32,std::string> zonename_array;
|
||||
|
||||
Mutex Mvarcache;
|
||||
VarCache_Struct varcache;
|
||||
|
||||
@ -128,12 +128,23 @@ std::string DatabaseDumpService::GetMySQLVersion()
|
||||
std::string DatabaseDumpService::GetBaseMySQLDumpCommand()
|
||||
{
|
||||
auto config = EQEmuConfig::get();
|
||||
if (IsDumpContentTables() && !config->ContentDbHost.empty()) {
|
||||
return fmt::format(
|
||||
"mysqldump -u {} -p{} -h {} --port={} {}",
|
||||
config->ContentDbUsername,
|
||||
config->ContentDbPassword,
|
||||
config->ContentDbHost,
|
||||
config->ContentDbPort,
|
||||
config->ContentDbName
|
||||
);
|
||||
};
|
||||
|
||||
return fmt::format(
|
||||
"mysqldump -u {} -p{} -h {} {}",
|
||||
"mysqldump -u {} -p{} -h {} --port={} {}",
|
||||
config->DatabaseUsername,
|
||||
config->DatabasePassword,
|
||||
config->DatabaseHost,
|
||||
config->DatabasePort,
|
||||
config->DatabaseDB
|
||||
);
|
||||
}
|
||||
|
||||
@ -189,7 +189,7 @@ namespace Convert {
|
||||
/*002*/ uint32 HP;
|
||||
/*006*/ uint32 Mana;
|
||||
/*010*/ Convert::SpellBuff_Struct Buffs[BUFF_COUNT];
|
||||
/*510*/ uint32 Items[EQEmu::textures::materialCount];
|
||||
/*510*/ uint32 Items[EQ::textures::materialCount];
|
||||
/*546*/ char Name[64];
|
||||
/*610*/
|
||||
};
|
||||
@ -230,9 +230,9 @@ namespace Convert {
|
||||
/*0304*/ uint8 ability_time_minutes;
|
||||
/*0305*/ uint8 ability_time_hours; //place holder
|
||||
/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
|
||||
/*0312*/ uint32 item_material[EQEmu::textures::materialCount]; // Item texture/material of worn/held items
|
||||
/*0312*/ uint32 item_material[EQ::textures::materialCount]; // Item texture/material of worn/held items
|
||||
/*0348*/ uint8 unknown0348[44];
|
||||
/*0392*/ Convert::Color_Struct item_tint[EQEmu::textures::materialCount];
|
||||
/*0392*/ Convert::Color_Struct item_tint[EQ::textures::materialCount];
|
||||
/*0428*/ Convert::AA_Array aa_array[MAX_PP_AA_ARRAY];
|
||||
/*2348*/ float unknown2384; //seen ~128, ~47
|
||||
/*2352*/ char servername[32]; // length probably not right
|
||||
@ -1396,7 +1396,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
|
||||
if (rquery != ""){ results = QueryDatabase(rquery); }
|
||||
/* Run Material Color Convert */
|
||||
first_entry = 0; rquery = "";
|
||||
for (i = EQEmu::textures::textureBegin; i < EQEmu::textures::materialCount; i++){
|
||||
for (i = EQ::textures::textureBegin; i < EQ::textures::materialCount; i++){
|
||||
if (pp->item_tint[i].color > 0){
|
||||
if (first_entry != 1){
|
||||
rquery = StringFormat("REPLACE INTO `character_material` (id, slot, blue, green, red, use_tint, color) VALUES (%u, %u, %u, %u, %u, %u, %u)", character_id, i, pp->item_tint[i].rgb.blue, pp->item_tint[i].rgb.green, pp->item_tint[i].rgb.red, pp->item_tint[i].rgb.use_tint, pp->item_tint[i].color);
|
||||
|
||||
@ -34,6 +34,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
#define strcasecmp _stricmp
|
||||
#else
|
||||
#include "unix.h"
|
||||
#include "../zone/zonedb.h"
|
||||
#include <netinet/in.h>
|
||||
#include <sys/time.h>
|
||||
#endif
|
||||
@ -305,36 +306,6 @@ bool Database::VerifyZoneInstance(uint32 zone_id, uint16 instance_id)
|
||||
return true;
|
||||
}
|
||||
|
||||
uint16 Database::GetInstanceID(const char* zone, uint32 character_id, int16 version) {
|
||||
|
||||
std::string query = StringFormat(
|
||||
"SELECT "
|
||||
"instance_list.id "
|
||||
"FROM "
|
||||
"instance_list, "
|
||||
"instance_list_player "
|
||||
"WHERE "
|
||||
"instance_list.zone = %u "
|
||||
"AND instance_list.version = %u "
|
||||
"AND instance_list.id = instance_list_player.id "
|
||||
"AND instance_list_player.charid = %u "
|
||||
"LIMIT 1 ",
|
||||
GetZoneID(zone),
|
||||
version,
|
||||
character_id
|
||||
);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
if (!results.Success())
|
||||
return 0;
|
||||
|
||||
if (results.RowCount() == 0)
|
||||
return 0;
|
||||
|
||||
auto row = results.begin();
|
||||
return atoi(row[0]);
|
||||
}
|
||||
|
||||
uint16 Database::GetInstanceID(uint32 zone, uint32 character_id, int16 version)
|
||||
{
|
||||
if (!zone)
|
||||
@ -501,22 +472,18 @@ void Database::AssignRaidToInstance(uint32 raid_id, uint32 instance_id)
|
||||
}
|
||||
|
||||
void Database::BuryCorpsesInInstance(uint16 instance_id) {
|
||||
std::string query = StringFormat(
|
||||
"UPDATE `character_corpses` "
|
||||
"SET `is_buried` = 1, "
|
||||
"`instance_id` = 0 "
|
||||
"WHERE "
|
||||
"`instance_id` = %u ",
|
||||
instance_id
|
||||
);
|
||||
auto results = QueryDatabase(query);
|
||||
QueryDatabase(
|
||||
fmt::format(
|
||||
"UPDATE character_corpses SET is_buried = 1, instance_id = 0 WHERE instance_id = {}",
|
||||
instance_id
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
void Database::DeleteInstance(uint16 instance_id)
|
||||
{
|
||||
|
||||
std::string query;
|
||||
|
||||
|
||||
query = StringFormat("DELETE FROM instance_list_player WHERE id=%u", instance_id);
|
||||
QueryDatabase(query);
|
||||
|
||||
@ -603,9 +570,20 @@ void Database::PurgeExpiredInstances()
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<std::string> instance_ids;
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
DeleteInstance(atoi(row[0]));
|
||||
instance_ids.emplace_back(row[0]);
|
||||
}
|
||||
|
||||
std::string imploded_instance_ids = implode(",", instance_ids);
|
||||
|
||||
QueryDatabase(fmt::format("DELETE FROM instance_list WHERE id IN ({})", imploded_instance_ids));
|
||||
QueryDatabase(fmt::format("DELETE FROM instance_list_player WHERE id IN ({})", imploded_instance_ids));
|
||||
QueryDatabase(fmt::format("DELETE FROM respawn_times WHERE instance_id IN ({})", imploded_instance_ids));
|
||||
QueryDatabase(fmt::format("DELETE FROM spawn_condition_values WHERE instance_id IN ({})", imploded_instance_ids));
|
||||
QueryDatabase(fmt::format("UPDATE character_corpses SET is_buried = 1, instance_id = 0 WHERE instance_id IN ({})", imploded_instance_ids));
|
||||
|
||||
|
||||
}
|
||||
|
||||
void Database::SetInstanceDuration(uint16 instance_id, uint32 new_duration)
|
||||
|
||||
@ -166,16 +166,12 @@ namespace DatabaseSchema {
|
||||
{
|
||||
return {
|
||||
"aa_ability",
|
||||
"aa_actions",
|
||||
"aa_effects",
|
||||
"aa_rank_effects",
|
||||
"aa_rank_prereqs",
|
||||
"aa_ranks",
|
||||
"aa_required_level_cost",
|
||||
"adventure_template",
|
||||
"adventure_template_entry",
|
||||
"adventure_template_entry_flavor",
|
||||
"altadv_vars",
|
||||
"alternate_currency",
|
||||
"auras",
|
||||
"base_data",
|
||||
@ -183,13 +179,11 @@ namespace DatabaseSchema {
|
||||
"books",
|
||||
"char_create_combinations",
|
||||
"char_create_point_allocations",
|
||||
"class_skill",
|
||||
"damageshieldtypes",
|
||||
"doors",
|
||||
"faction_base_data",
|
||||
"faction_list",
|
||||
"faction_list_mod",
|
||||
"fear_hints",
|
||||
"fishing",
|
||||
"forage",
|
||||
"global_loot",
|
||||
@ -199,7 +193,6 @@ namespace DatabaseSchema {
|
||||
"grid_entries",
|
||||
"ground_spawns",
|
||||
"horses",
|
||||
"instance_list",
|
||||
"items",
|
||||
"ldon_trap_entries",
|
||||
"ldon_trap_templates",
|
||||
@ -217,19 +210,15 @@ namespace DatabaseSchema {
|
||||
"npc_spells_effects_entries",
|
||||
"npc_spells_entries",
|
||||
"npc_types",
|
||||
"npc_types_metadata",
|
||||
"npc_types_tint",
|
||||
"object",
|
||||
"pets",
|
||||
"pets_equipmentset",
|
||||
"pets_equipmentset_entries",
|
||||
"proximities",
|
||||
"races",
|
||||
"skill_caps",
|
||||
"spawn2",
|
||||
"spawn_condition_values",
|
||||
"spawn_conditions",
|
||||
"spawn_events",
|
||||
"spawnentry",
|
||||
"spawngroup",
|
||||
"spells_new",
|
||||
@ -246,8 +235,6 @@ namespace DatabaseSchema {
|
||||
"veteran_reward_templates",
|
||||
"zone",
|
||||
"zone_points",
|
||||
"zone_server",
|
||||
"zoneserver_auth",
|
||||
};
|
||||
}
|
||||
|
||||
@ -261,10 +248,13 @@ namespace DatabaseSchema {
|
||||
return {
|
||||
"chatchannels",
|
||||
"command_settings",
|
||||
"content_flags",
|
||||
"db_str",
|
||||
"eqtime",
|
||||
"launcher",
|
||||
"launcher_zones",
|
||||
"spawn_condition_values",
|
||||
"spawn_events",
|
||||
"level_exp_mods",
|
||||
"logsys_categories",
|
||||
"name_filter",
|
||||
@ -321,6 +311,7 @@ namespace DatabaseSchema {
|
||||
"group_leaders",
|
||||
"hackers",
|
||||
"ip_exemptions",
|
||||
"instance_list",
|
||||
"item_tick",
|
||||
"lfguild",
|
||||
"merchantlist_temp",
|
||||
|
||||
@ -35,17 +35,31 @@
|
||||
DBcore::DBcore()
|
||||
{
|
||||
mysql_init(&mysql);
|
||||
pHost = 0;
|
||||
pUser = 0;
|
||||
pPassword = 0;
|
||||
pDatabase = 0;
|
||||
pCompress = false;
|
||||
pSSL = false;
|
||||
pStatus = Closed;
|
||||
pHost = nullptr;
|
||||
pUser = nullptr;
|
||||
pPassword = nullptr;
|
||||
pDatabase = nullptr;
|
||||
pCompress = false;
|
||||
pSSL = false;
|
||||
pStatus = Closed;
|
||||
}
|
||||
|
||||
DBcore::~DBcore()
|
||||
{
|
||||
/**
|
||||
* This prevents us from doing a double free in multi-tenancy setups where we
|
||||
* are re-using the default database connection pointer when we dont have an
|
||||
* external configuration setup ex: (content_database)
|
||||
*/
|
||||
std::string mysql_connection_host;
|
||||
if (mysql.host) {
|
||||
mysql_connection_host = mysql.host;
|
||||
}
|
||||
|
||||
if (GetOriginHost() != mysql_connection_host) {
|
||||
return;
|
||||
}
|
||||
|
||||
mysql_close(&mysql);
|
||||
safe_delete_array(pHost);
|
||||
safe_delete_array(pUser);
|
||||
@ -69,6 +83,13 @@ MySQLRequestResult DBcore::QueryDatabase(std::string query, bool retryOnFailureO
|
||||
return QueryDatabase(query.c_str(), query.length(), retryOnFailureOnce);
|
||||
}
|
||||
|
||||
bool DBcore::DoesTableExist(std::string table_name)
|
||||
{
|
||||
auto results = QueryDatabase(fmt::format("SHOW TABLES LIKE '{}'", table_name));
|
||||
|
||||
return results.RowCount() > 0;
|
||||
}
|
||||
|
||||
MySQLRequestResult DBcore::QueryDatabase(const char *query, uint32 querylen, bool retryOnFailureOnce)
|
||||
{
|
||||
BenchTimer timer;
|
||||
@ -81,6 +102,8 @@ MySQLRequestResult DBcore::QueryDatabase(const char *query, uint32 querylen, boo
|
||||
Open();
|
||||
}
|
||||
|
||||
|
||||
|
||||
// request query. != 0 indicates some kind of error.
|
||||
if (mysql_real_query(&mysql, query, querylen) != 0) {
|
||||
unsigned int errorNumber = mysql_errno(&mysql);
|
||||
@ -244,6 +267,10 @@ bool DBcore::Open(uint32 *errnum, char *errbuf)
|
||||
}
|
||||
if (mysql_real_connect(&mysql, pHost, pUser, pPassword, pDatabase, pPort, 0, flags)) {
|
||||
pStatus = Connected;
|
||||
|
||||
std::string connected_origin_host = pHost;
|
||||
SetOriginHost(connected_origin_host);
|
||||
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
@ -258,8 +285,17 @@ bool DBcore::Open(uint32 *errnum, char *errbuf)
|
||||
}
|
||||
}
|
||||
|
||||
void DBcore::SetMysql(MYSQL *mysql)
|
||||
{
|
||||
DBcore::mysql = *mysql;
|
||||
}
|
||||
|
||||
const std::string &DBcore::GetOriginHost() const
|
||||
{
|
||||
return origin_host;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void DBcore::SetOriginHost(const std::string &origin_host)
|
||||
{
|
||||
DBcore::origin_host = origin_host;
|
||||
}
|
||||
|
||||
@ -2,8 +2,8 @@
|
||||
#define DBCORE_H
|
||||
|
||||
#ifdef _WINDOWS
|
||||
#include <winsock2.h>
|
||||
#include <windows.h>
|
||||
#include <winsock2.h>
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#include "../common/mutex.h"
|
||||
@ -15,36 +15,57 @@
|
||||
|
||||
class DBcore {
|
||||
public:
|
||||
enum eStatus { Closed, Connected, Error };
|
||||
enum eStatus {
|
||||
Closed, Connected, Error
|
||||
};
|
||||
|
||||
DBcore();
|
||||
~DBcore();
|
||||
eStatus GetStatus() { return pStatus; }
|
||||
MySQLRequestResult QueryDatabase(const char* query, uint32 querylen, bool retryOnFailureOnce = true);
|
||||
MySQLRequestResult QueryDatabase(std::string query, bool retryOnFailureOnce = true);
|
||||
eStatus GetStatus() { return pStatus; }
|
||||
MySQLRequestResult QueryDatabase(const char *query, uint32 querylen, bool retryOnFailureOnce = true);
|
||||
MySQLRequestResult QueryDatabase(std::string query, bool retryOnFailureOnce = true);
|
||||
void TransactionBegin();
|
||||
void TransactionCommit();
|
||||
void TransactionRollback();
|
||||
uint32 DoEscapeString(char* tobuf, const char* frombuf, uint32 fromlen);
|
||||
void ping();
|
||||
MYSQL* getMySQL(){ return &mysql; }
|
||||
uint32 DoEscapeString(char *tobuf, const char *frombuf, uint32 fromlen);
|
||||
void ping();
|
||||
MYSQL *getMySQL() { return &mysql; }
|
||||
void SetMysql(MYSQL *mysql);
|
||||
|
||||
const std::string &GetOriginHost() const;
|
||||
void SetOriginHost(const std::string &origin_host);
|
||||
|
||||
bool DoesTableExist(std::string table_name);
|
||||
|
||||
protected:
|
||||
bool Open(const char* iHost, const char* iUser, const char* iPassword, const char* iDatabase, uint32 iPort, uint32* errnum = 0, char* errbuf = 0, bool iCompress = false, bool iSSL = false);
|
||||
private:
|
||||
bool Open(uint32* errnum = 0, char* errbuf = 0);
|
||||
bool Open(
|
||||
const char *iHost,
|
||||
const char *iUser,
|
||||
const char *iPassword,
|
||||
const char *iDatabase,
|
||||
uint32 iPort,
|
||||
uint32 *errnum = 0,
|
||||
char *errbuf = 0,
|
||||
bool iCompress = false,
|
||||
bool iSSL = false
|
||||
);
|
||||
|
||||
MYSQL mysql;
|
||||
Mutex MDatabase;
|
||||
private:
|
||||
bool Open(uint32 *errnum = nullptr, char *errbuf = nullptr);
|
||||
|
||||
MYSQL mysql;
|
||||
Mutex MDatabase;
|
||||
eStatus pStatus;
|
||||
|
||||
char* pHost;
|
||||
char* pUser;
|
||||
char* pPassword;
|
||||
char* pDatabase;
|
||||
bool pCompress;
|
||||
uint32 pPort;
|
||||
bool pSSL;
|
||||
std::string origin_host;
|
||||
|
||||
char *pHost;
|
||||
char *pUser;
|
||||
char *pPassword;
|
||||
char *pDatabase;
|
||||
bool pCompress;
|
||||
uint32 pPort;
|
||||
bool pSSL;
|
||||
|
||||
};
|
||||
|
||||
|
||||
@ -20,7 +20,7 @@
|
||||
#include "deity.h"
|
||||
|
||||
|
||||
EQEmu::deity::DeityTypeBit EQEmu::deity::ConvertDeityTypeToDeityTypeBit(DeityType deity_type)
|
||||
EQ::deity::DeityTypeBit EQ::deity::ConvertDeityTypeToDeityTypeBit(DeityType deity_type)
|
||||
{
|
||||
switch (deity_type) {
|
||||
case DeityBertoxxulous:
|
||||
@ -63,7 +63,7 @@ EQEmu::deity::DeityTypeBit EQEmu::deity::ConvertDeityTypeToDeityTypeBit(DeityTyp
|
||||
};
|
||||
}
|
||||
|
||||
EQEmu::deity::DeityType EQEmu::deity::ConvertDeityTypeBitToDeityType(DeityTypeBit deity_type_bit)
|
||||
EQ::deity::DeityType EQ::deity::ConvertDeityTypeBitToDeityType(DeityTypeBit deity_type_bit)
|
||||
{
|
||||
switch (deity_type_bit) {
|
||||
case bit_DeityAgnostic:
|
||||
@ -105,7 +105,7 @@ EQEmu::deity::DeityType EQEmu::deity::ConvertDeityTypeBitToDeityType(DeityTypeBi
|
||||
};
|
||||
}
|
||||
|
||||
const char* EQEmu::deity::DeityName(DeityType deity_type)
|
||||
const char* EQ::deity::DeityName(DeityType deity_type)
|
||||
{
|
||||
switch (deity_type) {
|
||||
case DeityBertoxxulous:
|
||||
|
||||
@ -23,7 +23,7 @@
|
||||
#include "types.h"
|
||||
|
||||
|
||||
namespace EQEmu
|
||||
namespace EQ
|
||||
{
|
||||
namespace deity {
|
||||
enum DeityType {
|
||||
|
||||
@ -20,7 +20,7 @@
|
||||
#include "emu_constants.h"
|
||||
|
||||
|
||||
int16 EQEmu::invtype::GetInvTypeSize(int16 inv_type) {
|
||||
int16 EQ::invtype::GetInvTypeSize(int16 inv_type) {
|
||||
static const int16 local_array[] = {
|
||||
POSSESSIONS_SIZE,
|
||||
BANK_SIZE,
|
||||
@ -55,7 +55,7 @@ int16 EQEmu::invtype::GetInvTypeSize(int16 inv_type) {
|
||||
return local_array[inv_type];
|
||||
}
|
||||
|
||||
const char* EQEmu::bug::CategoryIDToCategoryName(CategoryID category_id) {
|
||||
const char* EQ::bug::CategoryIDToCategoryName(CategoryID category_id) {
|
||||
switch (category_id) {
|
||||
case catVideo:
|
||||
return "Video";
|
||||
@ -87,7 +87,7 @@ const char* EQEmu::bug::CategoryIDToCategoryName(CategoryID category_id) {
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::bug::CategoryID EQEmu::bug::CategoryNameToCategoryID(const char* category_name) {
|
||||
EQ::bug::CategoryID EQ::bug::CategoryNameToCategoryID(const char* category_name) {
|
||||
if (!category_name)
|
||||
return catOther;
|
||||
|
||||
@ -119,7 +119,7 @@ EQEmu::bug::CategoryID EQEmu::bug::CategoryNameToCategoryID(const char* category
|
||||
return catOther;
|
||||
}
|
||||
|
||||
const char *EQEmu::constants::GetStanceName(StanceType stance_type) {
|
||||
const char *EQ::constants::GetStanceName(StanceType stance_type) {
|
||||
switch (stance_type) {
|
||||
case stanceUnknown:
|
||||
return "Unknown";
|
||||
@ -146,9 +146,9 @@ const char *EQEmu::constants::GetStanceName(StanceType stance_type) {
|
||||
}
|
||||
}
|
||||
|
||||
int EQEmu::constants::ConvertStanceTypeToIndex(StanceType stance_type) {
|
||||
if (stance_type >= EQEmu::constants::stancePassive && stance_type <= EQEmu::constants::stanceBurnAE)
|
||||
return (stance_type - EQEmu::constants::stancePassive);
|
||||
int EQ::constants::ConvertStanceTypeToIndex(StanceType stance_type) {
|
||||
if (stance_type >= EQ::constants::stancePassive && stance_type <= EQ::constants::stanceBurnAE)
|
||||
return (stance_type - EQ::constants::stancePassive);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -27,7 +27,7 @@
|
||||
|
||||
|
||||
// local definitions are the result of using hybrid-client or server-only values and methods
|
||||
namespace EQEmu
|
||||
namespace EQ
|
||||
{
|
||||
using RoF2::IINVALID;
|
||||
using RoF2::INULL;
|
||||
@ -193,7 +193,7 @@ namespace EQEmu
|
||||
} // namespace invaug
|
||||
|
||||
namespace constants {
|
||||
const EQEmu::versions::ClientVersion CHARACTER_CREATION_CLIENT = EQEmu::versions::ClientVersion::Titanium;
|
||||
const EQ::versions::ClientVersion CHARACTER_CREATION_CLIENT = EQ::versions::ClientVersion::Titanium;
|
||||
|
||||
using RoF2::constants::EXPANSION;
|
||||
using RoF2::constants::EXPANSION_BIT;
|
||||
@ -332,6 +332,6 @@ namespace EQEmu
|
||||
|
||||
/* hack list to prevent circular references
|
||||
|
||||
eq_limits.h:EQEmu::inventory::LookupEntry::InventoryTypeSize[n];
|
||||
eq_limits.h:EQ::inventory::LookupEntry::InventoryTypeSize[n];
|
||||
|
||||
*/
|
||||
|
||||
@ -21,7 +21,7 @@
|
||||
#include "emu_constants.h"
|
||||
|
||||
|
||||
bool EQEmu::versions::IsValidClientVersion(ClientVersion client_version)
|
||||
bool EQ::versions::IsValidClientVersion(ClientVersion client_version)
|
||||
{
|
||||
if (client_version <= ClientVersion::Unknown || client_version > LastClientVersion)
|
||||
return false;
|
||||
@ -29,7 +29,7 @@ bool EQEmu::versions::IsValidClientVersion(ClientVersion client_version)
|
||||
return true;
|
||||
}
|
||||
|
||||
EQEmu::versions::ClientVersion EQEmu::versions::ValidateClientVersion(ClientVersion client_version)
|
||||
EQ::versions::ClientVersion EQ::versions::ValidateClientVersion(ClientVersion client_version)
|
||||
{
|
||||
if (client_version <= ClientVersion::Unknown || client_version > LastClientVersion)
|
||||
return ClientVersion::Unknown;
|
||||
@ -37,7 +37,7 @@ EQEmu::versions::ClientVersion EQEmu::versions::ValidateClientVersion(ClientVers
|
||||
return client_version;
|
||||
}
|
||||
|
||||
const char* EQEmu::versions::ClientVersionName(ClientVersion client_version)
|
||||
const char* EQ::versions::ClientVersionName(ClientVersion client_version)
|
||||
{
|
||||
switch (client_version) {
|
||||
case ClientVersion::Unknown:
|
||||
@ -61,7 +61,7 @@ const char* EQEmu::versions::ClientVersionName(ClientVersion client_version)
|
||||
};
|
||||
}
|
||||
|
||||
uint32 EQEmu::versions::ConvertClientVersionToClientVersionBit(ClientVersion client_version)
|
||||
uint32 EQ::versions::ConvertClientVersionToClientVersionBit(ClientVersion client_version)
|
||||
{
|
||||
switch (client_version) {
|
||||
case ClientVersion::Titanium:
|
||||
@ -81,7 +81,7 @@ uint32 EQEmu::versions::ConvertClientVersionToClientVersionBit(ClientVersion cli
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::versions::ClientVersion EQEmu::versions::ConvertClientVersionBitToClientVersion(uint32 client_version_bit)
|
||||
EQ::versions::ClientVersion EQ::versions::ConvertClientVersionBitToClientVersion(uint32 client_version_bit)
|
||||
{
|
||||
switch (client_version_bit) {
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Titanium) - 1)) :
|
||||
@ -101,7 +101,7 @@ EQEmu::versions::ClientVersion EQEmu::versions::ConvertClientVersionBitToClientV
|
||||
}
|
||||
}
|
||||
|
||||
bool EQEmu::versions::IsValidMobVersion(MobVersion mob_version)
|
||||
bool EQ::versions::IsValidMobVersion(MobVersion mob_version)
|
||||
{
|
||||
if (mob_version <= MobVersion::Unknown || mob_version > LastMobVersion)
|
||||
return false;
|
||||
@ -109,7 +109,7 @@ bool EQEmu::versions::IsValidMobVersion(MobVersion mob_version)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::versions::IsValidPCMobVersion(MobVersion mob_version)
|
||||
bool EQ::versions::IsValidPCMobVersion(MobVersion mob_version)
|
||||
{
|
||||
if (mob_version <= MobVersion::Unknown || mob_version > LastPCMobVersion)
|
||||
return false;
|
||||
@ -117,7 +117,7 @@ bool EQEmu::versions::IsValidPCMobVersion(MobVersion mob_version)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::versions::IsValidNonPCMobVersion(MobVersion mob_version)
|
||||
bool EQ::versions::IsValidNonPCMobVersion(MobVersion mob_version)
|
||||
{
|
||||
if (mob_version <= LastPCMobVersion || mob_version > LastNonPCMobVersion)
|
||||
return false;
|
||||
@ -125,7 +125,7 @@ bool EQEmu::versions::IsValidNonPCMobVersion(MobVersion mob_version)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::versions::IsValidOfflinePCMobVersion(MobVersion mob_version)
|
||||
bool EQ::versions::IsValidOfflinePCMobVersion(MobVersion mob_version)
|
||||
{
|
||||
if (mob_version <= LastNonPCMobVersion || mob_version > LastOfflinePCMobVersion)
|
||||
return false;
|
||||
@ -133,7 +133,7 @@ bool EQEmu::versions::IsValidOfflinePCMobVersion(MobVersion mob_version)
|
||||
return true;
|
||||
}
|
||||
|
||||
EQEmu::versions::MobVersion EQEmu::versions::ValidateMobVersion(MobVersion mob_version)
|
||||
EQ::versions::MobVersion EQ::versions::ValidateMobVersion(MobVersion mob_version)
|
||||
{
|
||||
if (mob_version <= MobVersion::Unknown || mob_version > LastMobVersion)
|
||||
return MobVersion::Unknown;
|
||||
@ -141,7 +141,7 @@ EQEmu::versions::MobVersion EQEmu::versions::ValidateMobVersion(MobVersion mob_v
|
||||
return mob_version;
|
||||
}
|
||||
|
||||
EQEmu::versions::MobVersion EQEmu::versions::ValidatePCMobVersion(MobVersion mob_version)
|
||||
EQ::versions::MobVersion EQ::versions::ValidatePCMobVersion(MobVersion mob_version)
|
||||
{
|
||||
if (mob_version <= MobVersion::Unknown || mob_version > LastPCMobVersion)
|
||||
return MobVersion::Unknown;
|
||||
@ -149,7 +149,7 @@ EQEmu::versions::MobVersion EQEmu::versions::ValidatePCMobVersion(MobVersion mob
|
||||
return mob_version;
|
||||
}
|
||||
|
||||
EQEmu::versions::MobVersion EQEmu::versions::ValidateNonPCMobVersion(MobVersion mob_version)
|
||||
EQ::versions::MobVersion EQ::versions::ValidateNonPCMobVersion(MobVersion mob_version)
|
||||
{
|
||||
if (mob_version <= LastPCMobVersion || mob_version > LastNonPCMobVersion)
|
||||
return MobVersion::Unknown;
|
||||
@ -157,7 +157,7 @@ EQEmu::versions::MobVersion EQEmu::versions::ValidateNonPCMobVersion(MobVersion
|
||||
return mob_version;
|
||||
}
|
||||
|
||||
EQEmu::versions::MobVersion EQEmu::versions::ValidateOfflinePCMobVersion(MobVersion mob_version)
|
||||
EQ::versions::MobVersion EQ::versions::ValidateOfflinePCMobVersion(MobVersion mob_version)
|
||||
{
|
||||
if (mob_version <= LastNonPCMobVersion || mob_version > LastOfflinePCMobVersion)
|
||||
return MobVersion::Unknown;
|
||||
@ -165,7 +165,7 @@ EQEmu::versions::MobVersion EQEmu::versions::ValidateOfflinePCMobVersion(MobVers
|
||||
return mob_version;
|
||||
}
|
||||
|
||||
const char* EQEmu::versions::MobVersionName(MobVersion mob_version)
|
||||
const char* EQ::versions::MobVersionName(MobVersion mob_version)
|
||||
{
|
||||
switch (mob_version) {
|
||||
case MobVersion::Unknown:
|
||||
@ -217,7 +217,7 @@ const char* EQEmu::versions::MobVersionName(MobVersion mob_version)
|
||||
};
|
||||
}
|
||||
|
||||
EQEmu::versions::ClientVersion EQEmu::versions::ConvertMobVersionToClientVersion(MobVersion mob_version)
|
||||
EQ::versions::ClientVersion EQ::versions::ConvertMobVersionToClientVersion(MobVersion mob_version)
|
||||
{
|
||||
switch (mob_version) {
|
||||
case MobVersion::Unknown:
|
||||
@ -240,7 +240,7 @@ EQEmu::versions::ClientVersion EQEmu::versions::ConvertMobVersionToClientVersion
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::versions::MobVersion EQEmu::versions::ConvertClientVersionToMobVersion(ClientVersion client_version)
|
||||
EQ::versions::MobVersion EQ::versions::ConvertClientVersionToMobVersion(ClientVersion client_version)
|
||||
{
|
||||
switch (client_version) {
|
||||
case ClientVersion::Unknown:
|
||||
@ -263,7 +263,7 @@ EQEmu::versions::MobVersion EQEmu::versions::ConvertClientVersionToMobVersion(Cl
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::versions::MobVersion EQEmu::versions::ConvertPCMobVersionToOfflinePCMobVersion(MobVersion mob_version)
|
||||
EQ::versions::MobVersion EQ::versions::ConvertPCMobVersionToOfflinePCMobVersion(MobVersion mob_version)
|
||||
{
|
||||
switch (mob_version) {
|
||||
case MobVersion::Titanium:
|
||||
@ -283,7 +283,7 @@ EQEmu::versions::MobVersion EQEmu::versions::ConvertPCMobVersionToOfflinePCMobVe
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::versions::MobVersion EQEmu::versions::ConvertOfflinePCMobVersionToPCMobVersion(MobVersion mob_version)
|
||||
EQ::versions::MobVersion EQ::versions::ConvertOfflinePCMobVersionToPCMobVersion(MobVersion mob_version)
|
||||
{
|
||||
switch (mob_version) {
|
||||
case MobVersion::OfflineTitanium:
|
||||
@ -303,7 +303,7 @@ EQEmu::versions::MobVersion EQEmu::versions::ConvertOfflinePCMobVersionToPCMobVe
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::versions::ClientVersion EQEmu::versions::ConvertOfflinePCMobVersionToClientVersion(MobVersion mob_version)
|
||||
EQ::versions::ClientVersion EQ::versions::ConvertOfflinePCMobVersionToClientVersion(MobVersion mob_version)
|
||||
{
|
||||
switch (mob_version) {
|
||||
case MobVersion::OfflineTitanium:
|
||||
@ -323,7 +323,7 @@ EQEmu::versions::ClientVersion EQEmu::versions::ConvertOfflinePCMobVersionToClie
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::versions::MobVersion EQEmu::versions::ConvertClientVersionToOfflinePCMobVersion(ClientVersion client_version)
|
||||
EQ::versions::MobVersion EQ::versions::ConvertClientVersionToOfflinePCMobVersion(ClientVersion client_version)
|
||||
{
|
||||
switch (client_version) {
|
||||
case ClientVersion::Titanium:
|
||||
@ -343,7 +343,7 @@ EQEmu::versions::MobVersion EQEmu::versions::ConvertClientVersionToOfflinePCMobV
|
||||
}
|
||||
}
|
||||
|
||||
const char* EQEmu::expansions::ExpansionName(Expansion expansion)
|
||||
const char* EQ::expansions::ExpansionName(Expansion expansion)
|
||||
{
|
||||
switch (expansion) {
|
||||
case Expansion::EverQuest:
|
||||
@ -393,12 +393,12 @@ const char* EQEmu::expansions::ExpansionName(Expansion expansion)
|
||||
}
|
||||
}
|
||||
|
||||
const char* EQEmu::expansions::ExpansionName(uint32 expansion_bit)
|
||||
const char* EQ::expansions::ExpansionName(uint32 expansion_bit)
|
||||
{
|
||||
return ExpansionName(ConvertExpansionBitToExpansion(expansion_bit));
|
||||
}
|
||||
|
||||
uint32 EQEmu::expansions::ConvertExpansionToExpansionBit(Expansion expansion)
|
||||
uint32 EQ::expansions::ConvertExpansionToExpansionBit(Expansion expansion)
|
||||
{
|
||||
switch (expansion) {
|
||||
case Expansion::RoK:
|
||||
@ -446,7 +446,7 @@ uint32 EQEmu::expansions::ConvertExpansionToExpansionBit(Expansion expansion)
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::expansions::Expansion EQEmu::expansions::ConvertExpansionBitToExpansion(uint32 expansion_bit)
|
||||
EQ::expansions::Expansion EQ::expansions::ConvertExpansionBitToExpansion(uint32 expansion_bit)
|
||||
{
|
||||
switch (expansion_bit) {
|
||||
case bitRoK:
|
||||
@ -494,7 +494,7 @@ EQEmu::expansions::Expansion EQEmu::expansions::ConvertExpansionBitToExpansion(u
|
||||
}
|
||||
}
|
||||
|
||||
uint32 EQEmu::expansions::ConvertExpansionToExpansionsMask(Expansion expansion)
|
||||
uint32 EQ::expansions::ConvertExpansionToExpansionsMask(Expansion expansion)
|
||||
{
|
||||
switch (expansion) {
|
||||
case Expansion::RoK:
|
||||
@ -542,17 +542,17 @@ uint32 EQEmu::expansions::ConvertExpansionToExpansionsMask(Expansion expansion)
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::expansions::Expansion EQEmu::expansions::ConvertClientVersionToExpansion(versions::ClientVersion client_version)
|
||||
EQ::expansions::Expansion EQ::expansions::ConvertClientVersionToExpansion(versions::ClientVersion client_version)
|
||||
{
|
||||
return EQEmu::constants::StaticLookup(client_version)->Expansion;
|
||||
return EQ::constants::StaticLookup(client_version)->Expansion;
|
||||
}
|
||||
|
||||
uint32 EQEmu::expansions::ConvertClientVersionToExpansionBit(versions::ClientVersion client_version)
|
||||
uint32 EQ::expansions::ConvertClientVersionToExpansionBit(versions::ClientVersion client_version)
|
||||
{
|
||||
return EQEmu::constants::StaticLookup(client_version)->ExpansionBit;
|
||||
return EQ::constants::StaticLookup(client_version)->ExpansionBit;
|
||||
}
|
||||
|
||||
uint32 EQEmu::expansions::ConvertClientVersionToExpansionsMask(versions::ClientVersion client_version)
|
||||
uint32 EQ::expansions::ConvertClientVersionToExpansionsMask(versions::ClientVersion client_version)
|
||||
{
|
||||
return EQEmu::constants::StaticLookup(client_version)->ExpansionsMask;
|
||||
return EQ::constants::StaticLookup(client_version)->ExpansionsMask;
|
||||
}
|
||||
|
||||
@ -25,7 +25,7 @@
|
||||
#include <stdlib.h>
|
||||
|
||||
|
||||
namespace EQEmu
|
||||
namespace EQ
|
||||
{
|
||||
namespace versions {
|
||||
enum class ClientVersion : uint32 {
|
||||
|
||||
@ -318,7 +318,7 @@ static const uint8 DamageTypeUnknown = 0xFF;
|
||||
**
|
||||
** (indexed by 'Skill' of SkillUseTypes)
|
||||
*/
|
||||
static const uint8 SkillDamageTypes[EQEmu::skills::HIGHEST_SKILL + 1] = // change to _SkillServerArraySize once activated
|
||||
static const uint8 SkillDamageTypes[EQ::skills::HIGHEST_SKILL + 1] = // change to _SkillServerArraySize once activated
|
||||
{
|
||||
/*1HBlunt*/ 0,
|
||||
/*1HSlashing*/ 1,
|
||||
|
||||
@ -25,7 +25,7 @@
|
||||
|
||||
|
||||
static bool global_dictionary_init = false;
|
||||
void EQEmu::InitializeDynamicLookups() {
|
||||
void EQ::InitializeDynamicLookups() {
|
||||
if (global_dictionary_init == true)
|
||||
return;
|
||||
|
||||
@ -37,12 +37,12 @@ void EQEmu::InitializeDynamicLookups() {
|
||||
global_dictionary_init = true;
|
||||
}
|
||||
|
||||
static std::unique_ptr<EQEmu::constants::LookupEntry> constants_dynamic_nongm_lookup_entries[EQEmu::versions::ClientVersionCount];
|
||||
static std::unique_ptr<EQEmu::constants::LookupEntry> constants_dynamic_gm_lookup_entries[EQEmu::versions::ClientVersionCount];
|
||||
static const EQEmu::constants::LookupEntry constants_static_lookup_entries[EQEmu::versions::ClientVersionCount] =
|
||||
static std::unique_ptr<EQ::constants::LookupEntry> constants_dynamic_nongm_lookup_entries[EQ::versions::ClientVersionCount];
|
||||
static std::unique_ptr<EQ::constants::LookupEntry> constants_dynamic_gm_lookup_entries[EQ::versions::ClientVersionCount];
|
||||
static const EQ::constants::LookupEntry constants_static_lookup_entries[EQ::versions::ClientVersionCount] =
|
||||
{
|
||||
/*[ClientVersion::Unknown] =*/
|
||||
EQEmu::constants::LookupEntry(
|
||||
EQ::constants::LookupEntry(
|
||||
ClientUnknown::constants::EXPANSION,
|
||||
ClientUnknown::constants::EXPANSION_BIT,
|
||||
ClientUnknown::constants::EXPANSIONS_MASK,
|
||||
@ -50,7 +50,7 @@ static const EQEmu::constants::LookupEntry constants_static_lookup_entries[EQEmu
|
||||
ClientUnknown::INULL
|
||||
),
|
||||
/*[ClientVersion::Client62] =*/
|
||||
EQEmu::constants::LookupEntry(
|
||||
EQ::constants::LookupEntry(
|
||||
Client62::constants::EXPANSION,
|
||||
Client62::constants::EXPANSION_BIT,
|
||||
Client62::constants::EXPANSIONS_MASK,
|
||||
@ -58,7 +58,7 @@ static const EQEmu::constants::LookupEntry constants_static_lookup_entries[EQEmu
|
||||
Client62::INULL
|
||||
),
|
||||
/*[ClientVersion::Titanium] =*/
|
||||
EQEmu::constants::LookupEntry(
|
||||
EQ::constants::LookupEntry(
|
||||
Titanium::constants::EXPANSION,
|
||||
Titanium::constants::EXPANSION_BIT,
|
||||
Titanium::constants::EXPANSIONS_MASK,
|
||||
@ -66,7 +66,7 @@ static const EQEmu::constants::LookupEntry constants_static_lookup_entries[EQEmu
|
||||
Titanium::constants::SAY_LINK_BODY_SIZE
|
||||
),
|
||||
/*[ClientVersion::SoF] =*/
|
||||
EQEmu::constants::LookupEntry(
|
||||
EQ::constants::LookupEntry(
|
||||
SoF::constants::EXPANSION,
|
||||
SoF::constants::EXPANSION_BIT,
|
||||
SoF::constants::EXPANSIONS_MASK,
|
||||
@ -74,7 +74,7 @@ static const EQEmu::constants::LookupEntry constants_static_lookup_entries[EQEmu
|
||||
SoF::constants::SAY_LINK_BODY_SIZE
|
||||
),
|
||||
/*[ClientVersion::SoD] =*/
|
||||
EQEmu::constants::LookupEntry(
|
||||
EQ::constants::LookupEntry(
|
||||
SoD::constants::EXPANSION,
|
||||
SoD::constants::EXPANSION_BIT,
|
||||
SoD::constants::EXPANSIONS_MASK,
|
||||
@ -82,7 +82,7 @@ static const EQEmu::constants::LookupEntry constants_static_lookup_entries[EQEmu
|
||||
SoD::constants::SAY_LINK_BODY_SIZE
|
||||
),
|
||||
/*[ClientVersion::UF] =*/
|
||||
EQEmu::constants::LookupEntry(
|
||||
EQ::constants::LookupEntry(
|
||||
UF::constants::EXPANSION,
|
||||
UF::constants::EXPANSION_BIT,
|
||||
UF::constants::EXPANSIONS_MASK,
|
||||
@ -90,7 +90,7 @@ static const EQEmu::constants::LookupEntry constants_static_lookup_entries[EQEmu
|
||||
UF::constants::SAY_LINK_BODY_SIZE
|
||||
),
|
||||
/*[ClientVersion::RoF] =*/
|
||||
EQEmu::constants::LookupEntry(
|
||||
EQ::constants::LookupEntry(
|
||||
RoF::constants::EXPANSION,
|
||||
RoF::constants::EXPANSION_BIT,
|
||||
RoF::constants::EXPANSIONS_MASK,
|
||||
@ -98,7 +98,7 @@ static const EQEmu::constants::LookupEntry constants_static_lookup_entries[EQEmu
|
||||
RoF::constants::SAY_LINK_BODY_SIZE
|
||||
),
|
||||
/*[ClientVersion::RoF2] =*/
|
||||
EQEmu::constants::LookupEntry(
|
||||
EQ::constants::LookupEntry(
|
||||
RoF2::constants::EXPANSION,
|
||||
RoF2::constants::EXPANSION_BIT,
|
||||
RoF2::constants::EXPANSIONS_MASK,
|
||||
@ -108,7 +108,7 @@ static const EQEmu::constants::LookupEntry constants_static_lookup_entries[EQEmu
|
||||
};
|
||||
|
||||
static bool constants_dictionary_init = false;
|
||||
void EQEmu::constants::InitializeDynamicLookups() {
|
||||
void EQ::constants::InitializeDynamicLookups() {
|
||||
if (constants_dictionary_init == true)
|
||||
return;
|
||||
constants_dictionary_init = true;
|
||||
@ -119,7 +119,7 @@ void EQEmu::constants::InitializeDynamicLookups() {
|
||||
// use static references for now
|
||||
}
|
||||
|
||||
const EQEmu::constants::LookupEntry* EQEmu::constants::DynamicLookup(versions::ClientVersion client_version, bool gm_flag)
|
||||
const EQ::constants::LookupEntry* EQ::constants::DynamicLookup(versions::ClientVersion client_version, bool gm_flag)
|
||||
{
|
||||
if (gm_flag)
|
||||
return DynamicGMLookup(client_version);
|
||||
@ -127,7 +127,7 @@ const EQEmu::constants::LookupEntry* EQEmu::constants::DynamicLookup(versions::C
|
||||
return DynamicNonGMLookup(client_version);
|
||||
}
|
||||
|
||||
const EQEmu::constants::LookupEntry* EQEmu::constants::DynamicNonGMLookup(versions::ClientVersion client_version)
|
||||
const EQ::constants::LookupEntry* EQ::constants::DynamicNonGMLookup(versions::ClientVersion client_version)
|
||||
{
|
||||
client_version = versions::ValidateClientVersion(client_version);
|
||||
if (constants_dynamic_nongm_lookup_entries[static_cast<int>(client_version)])
|
||||
@ -136,7 +136,7 @@ const EQEmu::constants::LookupEntry* EQEmu::constants::DynamicNonGMLookup(versio
|
||||
return &constants_static_lookup_entries[static_cast<int>(client_version)];
|
||||
}
|
||||
|
||||
const EQEmu::constants::LookupEntry* EQEmu::constants::DynamicGMLookup(versions::ClientVersion client_version)
|
||||
const EQ::constants::LookupEntry* EQ::constants::DynamicGMLookup(versions::ClientVersion client_version)
|
||||
{
|
||||
client_version = versions::ValidateClientVersion(client_version);
|
||||
if (constants_dynamic_gm_lookup_entries[static_cast<int>(client_version)])
|
||||
@ -145,18 +145,18 @@ const EQEmu::constants::LookupEntry* EQEmu::constants::DynamicGMLookup(versions:
|
||||
return &constants_static_lookup_entries[static_cast<int>(client_version)];
|
||||
}
|
||||
|
||||
const EQEmu::constants::LookupEntry* EQEmu::constants::StaticLookup(versions::ClientVersion client_version)
|
||||
const EQ::constants::LookupEntry* EQ::constants::StaticLookup(versions::ClientVersion client_version)
|
||||
{
|
||||
return &constants_static_lookup_entries[static_cast<int>(versions::ValidateClientVersion(client_version))];
|
||||
}
|
||||
|
||||
static std::unique_ptr<EQEmu::inventory::LookupEntry> inventory_dynamic_nongm_lookup_entries[EQEmu::versions::MobVersionCount];
|
||||
static std::unique_ptr<EQEmu::inventory::LookupEntry> inventory_dynamic_gm_lookup_entries[EQEmu::versions::MobVersionCount];
|
||||
static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu::versions::MobVersionCount] =
|
||||
static std::unique_ptr<EQ::inventory::LookupEntry> inventory_dynamic_nongm_lookup_entries[EQ::versions::MobVersionCount];
|
||||
static std::unique_ptr<EQ::inventory::LookupEntry> inventory_dynamic_gm_lookup_entries[EQ::versions::MobVersionCount];
|
||||
static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::versions::MobVersionCount] =
|
||||
{
|
||||
/*[MobVersion::Unknown] =*/
|
||||
EQEmu::inventory::LookupEntry(
|
||||
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
EQ::inventory::LookupEntry(
|
||||
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
ClientUnknown::INULL, ClientUnknown::INULL, ClientUnknown::INULL,
|
||||
ClientUnknown::INULL, ClientUnknown::INULL, ClientUnknown::INULL,
|
||||
ClientUnknown::INULL, ClientUnknown::INULL, ClientUnknown::INULL,
|
||||
@ -182,8 +182,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
|
||||
false
|
||||
),
|
||||
/*[MobVersion::Client62] =*/
|
||||
EQEmu::inventory::LookupEntry(
|
||||
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
EQ::inventory::LookupEntry(
|
||||
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
Client62::INULL, Client62::INULL, Client62::INULL,
|
||||
Client62::INULL, Client62::INULL, Client62::INULL,
|
||||
Client62::INULL, Client62::INULL, Client62::INULL,
|
||||
@ -209,9 +209,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
|
||||
false
|
||||
),
|
||||
/*[MobVersion::Titanium] =*/
|
||||
EQEmu::inventory::LookupEntry(
|
||||
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
EQEmu::invtype::POSSESSIONS_SIZE, Titanium::invtype::BANK_SIZE, Titanium::invtype::SHARED_BANK_SIZE,
|
||||
EQ::inventory::LookupEntry(
|
||||
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
EQ::invtype::POSSESSIONS_SIZE, Titanium::invtype::BANK_SIZE, Titanium::invtype::SHARED_BANK_SIZE,
|
||||
Titanium::invtype::TRADE_SIZE, Titanium::invtype::WORLD_SIZE, Titanium::invtype::LIMBO_SIZE,
|
||||
Titanium::invtype::TRIBUTE_SIZE, Titanium::INULL, Titanium::invtype::GUILD_TRIBUTE_SIZE,
|
||||
Titanium::invtype::MERCHANT_SIZE, Titanium::INULL, Titanium::invtype::CORPSE_SIZE,
|
||||
@ -236,9 +236,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
|
||||
Titanium::inventory::AllowOverLevelEquipment
|
||||
),
|
||||
/*[MobVersion::SoF] =*/
|
||||
EQEmu::inventory::LookupEntry(
|
||||
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
EQEmu::invtype::POSSESSIONS_SIZE, SoF::invtype::BANK_SIZE, SoF::invtype::SHARED_BANK_SIZE,
|
||||
EQ::inventory::LookupEntry(
|
||||
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
EQ::invtype::POSSESSIONS_SIZE, SoF::invtype::BANK_SIZE, SoF::invtype::SHARED_BANK_SIZE,
|
||||
SoF::invtype::TRADE_SIZE, SoF::invtype::WORLD_SIZE, SoF::invtype::LIMBO_SIZE,
|
||||
SoF::invtype::TRIBUTE_SIZE, SoF::INULL, SoF::invtype::GUILD_TRIBUTE_SIZE,
|
||||
SoF::invtype::MERCHANT_SIZE, SoF::INULL, SoF::invtype::CORPSE_SIZE,
|
||||
@ -263,9 +263,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
|
||||
SoF::inventory::AllowOverLevelEquipment
|
||||
),
|
||||
/*[MobVersion::SoD] =*/
|
||||
EQEmu::inventory::LookupEntry(
|
||||
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
EQEmu::invtype::POSSESSIONS_SIZE, SoD::invtype::BANK_SIZE, SoD::invtype::SHARED_BANK_SIZE,
|
||||
EQ::inventory::LookupEntry(
|
||||
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
EQ::invtype::POSSESSIONS_SIZE, SoD::invtype::BANK_SIZE, SoD::invtype::SHARED_BANK_SIZE,
|
||||
SoD::invtype::TRADE_SIZE, SoD::invtype::WORLD_SIZE, SoD::invtype::LIMBO_SIZE,
|
||||
SoD::invtype::TRIBUTE_SIZE, SoD::INULL, SoD::invtype::GUILD_TRIBUTE_SIZE,
|
||||
SoD::invtype::MERCHANT_SIZE, SoD::INULL, SoD::invtype::CORPSE_SIZE,
|
||||
@ -290,9 +290,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
|
||||
SoD::inventory::AllowOverLevelEquipment
|
||||
),
|
||||
/*[MobVersion::UF] =*/
|
||||
EQEmu::inventory::LookupEntry(
|
||||
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
EQEmu::invtype::POSSESSIONS_SIZE, UF::invtype::BANK_SIZE, UF::invtype::SHARED_BANK_SIZE,
|
||||
EQ::inventory::LookupEntry(
|
||||
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
EQ::invtype::POSSESSIONS_SIZE, UF::invtype::BANK_SIZE, UF::invtype::SHARED_BANK_SIZE,
|
||||
UF::invtype::TRADE_SIZE, UF::invtype::WORLD_SIZE, UF::invtype::LIMBO_SIZE,
|
||||
UF::invtype::TRIBUTE_SIZE, UF::INULL, UF::invtype::GUILD_TRIBUTE_SIZE,
|
||||
UF::invtype::MERCHANT_SIZE, UF::INULL, UF::invtype::CORPSE_SIZE,
|
||||
@ -317,9 +317,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
|
||||
UF::inventory::AllowOverLevelEquipment
|
||||
),
|
||||
/*[MobVersion::RoF] =*/
|
||||
EQEmu::inventory::LookupEntry(
|
||||
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
EQEmu::invtype::POSSESSIONS_SIZE, RoF::invtype::BANK_SIZE, RoF::invtype::SHARED_BANK_SIZE,
|
||||
EQ::inventory::LookupEntry(
|
||||
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
EQ::invtype::POSSESSIONS_SIZE, RoF::invtype::BANK_SIZE, RoF::invtype::SHARED_BANK_SIZE,
|
||||
RoF::invtype::TRADE_SIZE, RoF::invtype::WORLD_SIZE, RoF::invtype::LIMBO_SIZE,
|
||||
RoF::invtype::TRIBUTE_SIZE, RoF::invtype::TROPHY_TRIBUTE_SIZE, RoF::invtype::GUILD_TRIBUTE_SIZE,
|
||||
RoF::invtype::MERCHANT_SIZE, RoF::invtype::DELETED_SIZE, RoF::invtype::CORPSE_SIZE,
|
||||
@ -344,9 +344,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
|
||||
RoF::inventory::AllowOverLevelEquipment
|
||||
),
|
||||
/*[MobVersion::RoF2] =*/
|
||||
EQEmu::inventory::LookupEntry(
|
||||
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
EQEmu::invtype::POSSESSIONS_SIZE, RoF2::invtype::BANK_SIZE, RoF2::invtype::SHARED_BANK_SIZE,
|
||||
EQ::inventory::LookupEntry(
|
||||
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
EQ::invtype::POSSESSIONS_SIZE, RoF2::invtype::BANK_SIZE, RoF2::invtype::SHARED_BANK_SIZE,
|
||||
RoF2::invtype::TRADE_SIZE, RoF2::invtype::WORLD_SIZE, RoF2::invtype::LIMBO_SIZE,
|
||||
RoF2::invtype::TRIBUTE_SIZE, RoF2::invtype::TROPHY_TRIBUTE_SIZE, RoF2::invtype::GUILD_TRIBUTE_SIZE,
|
||||
RoF2::invtype::MERCHANT_SIZE, RoF2::invtype::DELETED_SIZE, RoF2::invtype::CORPSE_SIZE,
|
||||
@ -371,9 +371,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
|
||||
RoF2::inventory::AllowOverLevelEquipment
|
||||
),
|
||||
/*[MobVersion::NPC] =*/
|
||||
EQEmu::inventory::LookupEntry(
|
||||
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
EQEmu::invtype::POSSESSIONS_SIZE, EntityLimits::NPC::INULL, EntityLimits::NPC::INULL,
|
||||
EQ::inventory::LookupEntry(
|
||||
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
EQ::invtype::POSSESSIONS_SIZE, EntityLimits::NPC::INULL, EntityLimits::NPC::INULL,
|
||||
EntityLimits::NPC::invtype::TRADE_SIZE, EntityLimits::NPC::INULL, EntityLimits::NPC::INULL,
|
||||
EntityLimits::NPC::INULL, EntityLimits::NPC::INULL, EntityLimits::NPC::INULL,
|
||||
EntityLimits::NPC::INULL, EntityLimits::NPC::INULL, EntityLimits::NPC::INULL, /*InvTypeCorpseSize,*/
|
||||
@ -389,8 +389,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
|
||||
EntityLimits::NPC::INULL,
|
||||
EntityLimits::NPC::INULL,
|
||||
EntityLimits::NPC::INULL,
|
||||
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
|
||||
0, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
|
||||
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
|
||||
0, //EQ::inventory::SocketCount, /*ItemAugSize,*/
|
||||
|
||||
false,
|
||||
false,
|
||||
@ -398,9 +398,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
|
||||
false
|
||||
),
|
||||
/*[MobVersion::NPCMerchant] =*/
|
||||
EQEmu::inventory::LookupEntry(
|
||||
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
EQEmu::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL,
|
||||
EQ::inventory::LookupEntry(
|
||||
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
EQ::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL,
|
||||
EntityLimits::NPCMerchant::invtype::TRADE_SIZE, EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL,
|
||||
EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL,
|
||||
EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL, /*InvTypeCorpseSize,*/
|
||||
@ -416,8 +416,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
|
||||
EntityLimits::NPCMerchant::INULL,
|
||||
EntityLimits::NPCMerchant::INULL,
|
||||
EntityLimits::NPCMerchant::INULL,
|
||||
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
|
||||
0, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
|
||||
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
|
||||
0, //EQ::inventory::SocketCount, /*ItemAugSize,*/
|
||||
|
||||
false,
|
||||
false,
|
||||
@ -425,9 +425,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
|
||||
false
|
||||
),
|
||||
/*[MobVersion::Merc] =*/
|
||||
EQEmu::inventory::LookupEntry(
|
||||
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
EQEmu::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::Merc::INULL, EntityLimits::Merc::INULL,
|
||||
EQ::inventory::LookupEntry(
|
||||
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
EQ::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::Merc::INULL, EntityLimits::Merc::INULL,
|
||||
EntityLimits::Merc::invtype::TRADE_SIZE, EntityLimits::Merc::INULL, EntityLimits::Merc::INULL,
|
||||
EntityLimits::Merc::INULL, EntityLimits::Merc::INULL, EntityLimits::Merc::INULL,
|
||||
EntityLimits::Merc::INULL, EntityLimits::Merc::INULL, EntityLimits::Merc::INULL, /*InvTypeCorpseSize,*/
|
||||
@ -443,8 +443,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
|
||||
EntityLimits::Merc::INULL,
|
||||
EntityLimits::Merc::INULL,
|
||||
EntityLimits::Merc::INULL,
|
||||
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
|
||||
0, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
|
||||
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
|
||||
0, //EQ::inventory::SocketCount, /*ItemAugSize,*/
|
||||
|
||||
false,
|
||||
false,
|
||||
@ -452,9 +452,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
|
||||
false
|
||||
),
|
||||
/*[MobVersion::Bot] =*/
|
||||
EQEmu::inventory::LookupEntry(
|
||||
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
EQEmu::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::Bot::INULL, EntityLimits::Bot::INULL,
|
||||
EQ::inventory::LookupEntry(
|
||||
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
EQ::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::Bot::INULL, EntityLimits::Bot::INULL,
|
||||
EntityLimits::Bot::invtype::TRADE_SIZE, EntityLimits::Bot::INULL, EntityLimits::Bot::INULL,
|
||||
EntityLimits::Bot::INULL, EntityLimits::Bot::INULL, EntityLimits::Bot::INULL,
|
||||
EntityLimits::Bot::INULL, EntityLimits::Bot::INULL, EntityLimits::Bot::INULL, /*InvTypeCorpseSize,*/
|
||||
@ -470,8 +470,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
|
||||
EntityLimits::Bot::invslot::CURSOR_BITMASK,
|
||||
EntityLimits::Bot::invslot::POSSESSIONS_BITMASK,
|
||||
EntityLimits::Bot::INULL,
|
||||
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
|
||||
EQEmu::invaug::SOCKET_COUNT, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
|
||||
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
|
||||
EQ::invaug::SOCKET_COUNT, //EQ::inventory::SocketCount, /*ItemAugSize,*/
|
||||
|
||||
false,
|
||||
false,
|
||||
@ -479,9 +479,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
|
||||
false
|
||||
),
|
||||
/*[MobVersion::ClientPet] =*/
|
||||
EQEmu::inventory::LookupEntry(
|
||||
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
EQEmu::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL,
|
||||
EQ::inventory::LookupEntry(
|
||||
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
EQ::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL,
|
||||
EntityLimits::ClientPet::invtype::TRADE_SIZE, EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL,
|
||||
EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL,
|
||||
EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL, /*InvTypeCorpseSize,*/
|
||||
@ -497,8 +497,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
|
||||
EntityLimits::ClientPet::INULL,
|
||||
EntityLimits::ClientPet::INULL,
|
||||
EntityLimits::ClientPet::INULL,
|
||||
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
|
||||
0, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
|
||||
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
|
||||
0, //EQ::inventory::SocketCount, /*ItemAugSize,*/
|
||||
|
||||
false,
|
||||
false,
|
||||
@ -506,9 +506,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
|
||||
false
|
||||
),
|
||||
/*[MobVersion::NPCPet] =*/
|
||||
EQEmu::inventory::LookupEntry(
|
||||
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
EQEmu::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL,
|
||||
EQ::inventory::LookupEntry(
|
||||
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
EQ::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL,
|
||||
EntityLimits::NPCPet::invtype::TRADE_SIZE, EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL,
|
||||
EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL,
|
||||
EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL, /*InvTypeCorpseSize,*/
|
||||
@ -524,8 +524,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
|
||||
EntityLimits::NPCPet::INULL,
|
||||
EntityLimits::NPCPet::INULL,
|
||||
EntityLimits::NPCPet::INULL,
|
||||
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
|
||||
0, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
|
||||
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
|
||||
0, //EQ::inventory::SocketCount, /*ItemAugSize,*/
|
||||
|
||||
false,
|
||||
false,
|
||||
@ -533,9 +533,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
|
||||
false
|
||||
),
|
||||
/*[MobVersion::MercPet] =*/
|
||||
EQEmu::inventory::LookupEntry(
|
||||
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
EQEmu::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL,
|
||||
EQ::inventory::LookupEntry(
|
||||
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
EQ::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL,
|
||||
EntityLimits::MercPet::invtype::TRADE_SIZE, EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL,
|
||||
EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL,
|
||||
EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL, /*InvTypeCorpseSize,*/
|
||||
@ -551,8 +551,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
|
||||
EntityLimits::MercPet::INULL,
|
||||
EntityLimits::MercPet::INULL,
|
||||
EntityLimits::MercPet::INULL,
|
||||
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
|
||||
0, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
|
||||
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
|
||||
0, //EQ::inventory::SocketCount, /*ItemAugSize,*/
|
||||
|
||||
false,
|
||||
false,
|
||||
@ -560,9 +560,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
|
||||
false
|
||||
),
|
||||
/*[MobVersion::BotPet] =*/
|
||||
EQEmu::inventory::LookupEntry(
|
||||
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
EQEmu::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL,
|
||||
EQ::inventory::LookupEntry(
|
||||
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
EQ::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL,
|
||||
EntityLimits::BotPet::invtype::TRADE_SIZE, EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL,
|
||||
EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL,
|
||||
EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL, /*InvTypeCorpseSize,*/
|
||||
@ -578,8 +578,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
|
||||
EntityLimits::BotPet::INULL,
|
||||
EntityLimits::BotPet::INULL,
|
||||
EntityLimits::BotPet::INULL,
|
||||
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
|
||||
0, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
|
||||
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
|
||||
0, //EQ::inventory::SocketCount, /*ItemAugSize,*/
|
||||
|
||||
false,
|
||||
false,
|
||||
@ -587,8 +587,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
|
||||
false
|
||||
),
|
||||
/*[MobVersion::OfflineTitanium] =*/
|
||||
EQEmu::inventory::LookupEntry(
|
||||
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
EQ::inventory::LookupEntry(
|
||||
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
Titanium::INULL, Titanium::INULL, Titanium::INULL,
|
||||
Titanium::invtype::TRADE_SIZE, Titanium::INULL, Titanium::INULL,
|
||||
Titanium::INULL, Titanium::INULL, Titanium::INULL,
|
||||
@ -614,8 +614,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
|
||||
false
|
||||
),
|
||||
/*[MobVersion::OfflineSoF] =*/
|
||||
EQEmu::inventory::LookupEntry(
|
||||
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
EQ::inventory::LookupEntry(
|
||||
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
SoF::INULL, SoF::INULL, SoF::INULL,
|
||||
SoF::invtype::TRADE_SIZE, SoF::INULL, SoF::INULL,
|
||||
SoF::INULL, SoF::INULL, SoF::INULL,
|
||||
@ -641,8 +641,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
|
||||
false
|
||||
),
|
||||
/*[MobVersion::OfflineSoD] =*/
|
||||
EQEmu::inventory::LookupEntry(
|
||||
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
EQ::inventory::LookupEntry(
|
||||
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
SoD::INULL, SoD::INULL, SoD::INULL,
|
||||
SoD::invtype::TRADE_SIZE, SoD::INULL, SoD::INULL,
|
||||
SoD::INULL, SoD::INULL, SoD::INULL,
|
||||
@ -668,8 +668,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
|
||||
false
|
||||
),
|
||||
/*[MobVersion::OfflineUF] =*/
|
||||
EQEmu::inventory::LookupEntry(
|
||||
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
EQ::inventory::LookupEntry(
|
||||
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
UF::INULL, UF::INULL, UF::INULL,
|
||||
UF::invtype::TRADE_SIZE, UF::INULL, UF::INULL,
|
||||
UF::INULL, UF::INULL, UF::INULL,
|
||||
@ -695,8 +695,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
|
||||
false
|
||||
),
|
||||
/*[MobVersion::OfflineRoF] =*/
|
||||
EQEmu::inventory::LookupEntry(
|
||||
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
EQ::inventory::LookupEntry(
|
||||
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
RoF::INULL, RoF::INULL, RoF::INULL,
|
||||
RoF::invtype::TRADE_SIZE, RoF::INULL, RoF::INULL,
|
||||
RoF::INULL, RoF::INULL, RoF::INULL,
|
||||
@ -722,8 +722,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
|
||||
false
|
||||
),
|
||||
/*[MobVersion::OfflineRoF2] =*/
|
||||
EQEmu::inventory::LookupEntry(
|
||||
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
EQ::inventory::LookupEntry(
|
||||
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
|
||||
RoF2::INULL, RoF2::INULL, RoF2::INULL,
|
||||
RoF2::invtype::TRADE_SIZE, RoF2::INULL, RoF2::INULL,
|
||||
RoF2::INULL, RoF2::INULL, RoF2::INULL,
|
||||
@ -751,7 +751,7 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
|
||||
};
|
||||
|
||||
static bool inventory_dictionary_init = false;
|
||||
void EQEmu::inventory::InitializeDynamicLookups() {
|
||||
void EQ::inventory::InitializeDynamicLookups() {
|
||||
if (inventory_dictionary_init == true)
|
||||
return;
|
||||
inventory_dictionary_init = true;
|
||||
@ -774,9 +774,9 @@ void EQEmu::inventory::InitializeDynamicLookups() {
|
||||
|
||||
const uint32 dynamic_check_mask =
|
||||
(
|
||||
EQEmu::expansions::bitPoR |
|
||||
EQEmu::expansions::bitTBS |
|
||||
EQEmu::expansions::bitHoT
|
||||
EQ::expansions::bitPoR |
|
||||
EQ::expansions::bitTBS |
|
||||
EQ::expansions::bitHoT
|
||||
);
|
||||
|
||||
// if all of the above expansion bits are present, then static references will suffice
|
||||
@ -784,7 +784,7 @@ void EQEmu::inventory::InitializeDynamicLookups() {
|
||||
return;
|
||||
|
||||
// Dynamic Lookups (promotive methodology) (all mob versions allowed)
|
||||
for (uint32 iter = static_cast<uint32>(EQEmu::versions::MobVersion::Unknown); iter <= static_cast<uint32>(EQEmu::versions::LastPCMobVersion); ++iter) {
|
||||
for (uint32 iter = static_cast<uint32>(EQ::versions::MobVersion::Unknown); iter <= static_cast<uint32>(EQ::versions::LastPCMobVersion); ++iter) {
|
||||
// no need to dynamic this condition since it is the lowest compatibility standard
|
||||
if ((dynamic_check_mask & ~constants_static_lookup_entries[iter].ExpansionsMask) == dynamic_check_mask)
|
||||
continue;
|
||||
@ -803,21 +803,21 @@ void EQEmu::inventory::InitializeDynamicLookups() {
|
||||
inventory_dynamic_nongm_lookup_entries[iter]->PossessionsBitmask = 0; // we'll fix later
|
||||
inventory_dynamic_nongm_lookup_entries[iter]->CorpseBitmask = 0; // we'll fix later
|
||||
|
||||
if (RuleI(World, ExpansionSettings) & EQEmu::expansions::bitPoR) {
|
||||
if (RuleI(World, ExpansionSettings) & EQ::expansions::bitPoR) {
|
||||
// update bank size
|
||||
if (constants_static_lookup_entries[iter].ExpansionsMask & EQEmu::expansions::bitPoR)
|
||||
if (constants_static_lookup_entries[iter].ExpansionsMask & EQ::expansions::bitPoR)
|
||||
inventory_dynamic_nongm_lookup_entries[iter]->InventoryTypeSize.Bank = SoF::invtype::BANK_SIZE;
|
||||
}
|
||||
|
||||
if (RuleI(World, ExpansionSettings) & EQEmu::expansions::bitTBS) {
|
||||
if (RuleI(World, ExpansionSettings) & EQ::expansions::bitTBS) {
|
||||
// update power source
|
||||
if (constants_static_lookup_entries[iter].ExpansionsMask & EQEmu::expansions::bitTBS)
|
||||
if (constants_static_lookup_entries[iter].ExpansionsMask & EQ::expansions::bitTBS)
|
||||
inventory_dynamic_nongm_lookup_entries[iter]->EquipmentBitmask = SoF::invslot::EQUIPMENT_BITMASK;
|
||||
}
|
||||
|
||||
if (RuleI(World, ExpansionSettings) & EQEmu::expansions::bitHoT) {
|
||||
if (RuleI(World, ExpansionSettings) & EQ::expansions::bitHoT) {
|
||||
// update general size
|
||||
if (constants_static_lookup_entries[iter].ExpansionsMask & EQEmu::expansions::bitHoT)
|
||||
if (constants_static_lookup_entries[iter].ExpansionsMask & EQ::expansions::bitHoT)
|
||||
inventory_dynamic_nongm_lookup_entries[iter]->GeneralBitmask = RoF::invslot::GENERAL_BITMASK;
|
||||
}
|
||||
|
||||
@ -841,7 +841,7 @@ void EQEmu::inventory::InitializeDynamicLookups() {
|
||||
}
|
||||
|
||||
// Dynamic GM Lookups (demotive methodology) (client-linked mob versions only)
|
||||
for (uint32 iter = static_cast<uint32>(EQEmu::versions::MobVersion::Unknown); iter <= static_cast<uint32>(EQEmu::versions::LastPCMobVersion); ++iter) {
|
||||
for (uint32 iter = static_cast<uint32>(EQ::versions::MobVersion::Unknown); iter <= static_cast<uint32>(EQ::versions::LastPCMobVersion); ++iter) {
|
||||
// no need to dynamic this condition since it is the lowest compatibility standard
|
||||
if ((dynamic_check_mask & ~constants_static_lookup_entries[iter].ExpansionsMask) == dynamic_check_mask)
|
||||
continue;
|
||||
@ -869,13 +869,13 @@ void EQEmu::inventory::InitializeDynamicLookups() {
|
||||
inventory_dynamic_gm_lookup_entries[iter]->PossessionsBitmask = 0; // we'll fix later
|
||||
inventory_dynamic_gm_lookup_entries[iter]->CorpseBitmask = 0; // we'll fix later
|
||||
|
||||
if (~RuleI(World, ExpansionSettings) & EQEmu::expansions::bitPoR) {
|
||||
if (~RuleI(World, ExpansionSettings) & EQ::expansions::bitPoR) {
|
||||
// update bank size
|
||||
if (constants_static_lookup_entries[iter].ExpansionsMask & EQEmu::expansions::bitPoR)
|
||||
if (constants_static_lookup_entries[iter].ExpansionsMask & EQ::expansions::bitPoR)
|
||||
inventory_dynamic_gm_lookup_entries[iter]->InventoryTypeSize.Bank = Titanium::invtype::BANK_SIZE;
|
||||
}
|
||||
|
||||
if (~RuleI(World, ExpansionSettings) & EQEmu::expansions::bitTBS) {
|
||||
if (~RuleI(World, ExpansionSettings) & EQ::expansions::bitTBS) {
|
||||
// update power source
|
||||
switch (iter) {
|
||||
case versions::bitUF:
|
||||
@ -890,7 +890,7 @@ void EQEmu::inventory::InitializeDynamicLookups() {
|
||||
}
|
||||
}
|
||||
|
||||
if (~RuleI(World, ExpansionSettings) & EQEmu::expansions::bitHoT) {
|
||||
if (~RuleI(World, ExpansionSettings) & EQ::expansions::bitHoT) {
|
||||
// update general size
|
||||
switch (iter) {
|
||||
case versions::bitUF:
|
||||
@ -927,7 +927,7 @@ void EQEmu::inventory::InitializeDynamicLookups() {
|
||||
// only client versions that require a change from their static definitions have been given a dynamic (gm) lookup entry
|
||||
}
|
||||
|
||||
const EQEmu::inventory::LookupEntry* EQEmu::inventory::DynamicLookup(versions::MobVersion mob_version, bool gm_flag)
|
||||
const EQ::inventory::LookupEntry* EQ::inventory::DynamicLookup(versions::MobVersion mob_version, bool gm_flag)
|
||||
{
|
||||
if (gm_flag)
|
||||
return DynamicGMLookup(mob_version);
|
||||
@ -935,7 +935,7 @@ const EQEmu::inventory::LookupEntry* EQEmu::inventory::DynamicLookup(versions::M
|
||||
return DynamicNonGMLookup(mob_version);
|
||||
}
|
||||
|
||||
const EQEmu::inventory::LookupEntry* EQEmu::inventory::DynamicNonGMLookup(versions::MobVersion mob_version)
|
||||
const EQ::inventory::LookupEntry* EQ::inventory::DynamicNonGMLookup(versions::MobVersion mob_version)
|
||||
{
|
||||
mob_version = versions::ValidateMobVersion(mob_version);
|
||||
if (inventory_dynamic_nongm_lookup_entries[static_cast<int>(mob_version)])
|
||||
@ -944,7 +944,7 @@ const EQEmu::inventory::LookupEntry* EQEmu::inventory::DynamicNonGMLookup(versio
|
||||
return &inventory_static_lookup_entries[static_cast<int>(mob_version)];
|
||||
}
|
||||
|
||||
const EQEmu::inventory::LookupEntry* EQEmu::inventory::DynamicGMLookup(versions::MobVersion mob_version)
|
||||
const EQ::inventory::LookupEntry* EQ::inventory::DynamicGMLookup(versions::MobVersion mob_version)
|
||||
{
|
||||
mob_version = versions::ValidateMobVersion(mob_version);
|
||||
if (inventory_dynamic_gm_lookup_entries[static_cast<int>(mob_version)])
|
||||
@ -953,107 +953,107 @@ const EQEmu::inventory::LookupEntry* EQEmu::inventory::DynamicGMLookup(versions:
|
||||
return &inventory_static_lookup_entries[static_cast<int>(mob_version)];
|
||||
}
|
||||
|
||||
const EQEmu::inventory::LookupEntry* EQEmu::inventory::StaticLookup(versions::MobVersion mob_version)
|
||||
const EQ::inventory::LookupEntry* EQ::inventory::StaticLookup(versions::MobVersion mob_version)
|
||||
{
|
||||
return &inventory_static_lookup_entries[static_cast<int>(versions::ValidateMobVersion(mob_version))];
|
||||
}
|
||||
|
||||
static std::unique_ptr<EQEmu::behavior::LookupEntry> behavior_dynamic_nongm_lookup_entries[EQEmu::versions::MobVersionCount];
|
||||
static std::unique_ptr<EQEmu::behavior::LookupEntry> behavior_dynamic_gm_lookup_entries[EQEmu::versions::MobVersionCount];
|
||||
static const EQEmu::behavior::LookupEntry behavior_static_lookup_entries[EQEmu::versions::MobVersionCount] =
|
||||
static std::unique_ptr<EQ::behavior::LookupEntry> behavior_dynamic_nongm_lookup_entries[EQ::versions::MobVersionCount];
|
||||
static std::unique_ptr<EQ::behavior::LookupEntry> behavior_dynamic_gm_lookup_entries[EQ::versions::MobVersionCount];
|
||||
static const EQ::behavior::LookupEntry behavior_static_lookup_entries[EQ::versions::MobVersionCount] =
|
||||
{
|
||||
/*[MobVersion::Unknown] =*/
|
||||
EQEmu::behavior::LookupEntry(
|
||||
EQ::behavior::LookupEntry(
|
||||
true
|
||||
),
|
||||
/*[MobVersion::Client62] =*/
|
||||
EQEmu::behavior::LookupEntry(
|
||||
EQ::behavior::LookupEntry(
|
||||
true
|
||||
),
|
||||
/*[MobVersion::Titanium] =*/
|
||||
EQEmu::behavior::LookupEntry(
|
||||
EQ::behavior::LookupEntry(
|
||||
Titanium::behavior::CoinHasWeight
|
||||
),
|
||||
/*[MobVersion::SoF] =*/
|
||||
EQEmu::behavior::LookupEntry(
|
||||
EQ::behavior::LookupEntry(
|
||||
SoF::behavior::CoinHasWeight
|
||||
),
|
||||
/*[MobVersion::SoD] =*/
|
||||
EQEmu::behavior::LookupEntry(
|
||||
EQ::behavior::LookupEntry(
|
||||
SoD::behavior::CoinHasWeight
|
||||
),
|
||||
/*[MobVersion::UF] =*/
|
||||
EQEmu::behavior::LookupEntry(
|
||||
EQ::behavior::LookupEntry(
|
||||
UF::behavior::CoinHasWeight
|
||||
),
|
||||
/*[MobVersion::RoF] =*/
|
||||
EQEmu::behavior::LookupEntry(
|
||||
EQ::behavior::LookupEntry(
|
||||
RoF::behavior::CoinHasWeight
|
||||
),
|
||||
/*[MobVersion::RoF2] =*/
|
||||
EQEmu::behavior::LookupEntry(
|
||||
EQ::behavior::LookupEntry(
|
||||
RoF2::behavior::CoinHasWeight
|
||||
),
|
||||
/*[MobVersion::NPC] =*/
|
||||
EQEmu::behavior::LookupEntry(
|
||||
EQEmu::behavior::CoinHasWeight
|
||||
EQ::behavior::LookupEntry(
|
||||
EQ::behavior::CoinHasWeight
|
||||
),
|
||||
/*[MobVersion::NPCMerchant] =*/
|
||||
EQEmu::behavior::LookupEntry(
|
||||
EQEmu::behavior::CoinHasWeight
|
||||
EQ::behavior::LookupEntry(
|
||||
EQ::behavior::CoinHasWeight
|
||||
),
|
||||
/*[MobVersion::Merc] =*/
|
||||
EQEmu::behavior::LookupEntry(
|
||||
EQEmu::behavior::CoinHasWeight
|
||||
EQ::behavior::LookupEntry(
|
||||
EQ::behavior::CoinHasWeight
|
||||
),
|
||||
/*[MobVersion::Bot] =*/
|
||||
EQEmu::behavior::LookupEntry(
|
||||
EQEmu::behavior::CoinHasWeight
|
||||
EQ::behavior::LookupEntry(
|
||||
EQ::behavior::CoinHasWeight
|
||||
),
|
||||
/*[MobVersion::ClientPet] =*/
|
||||
EQEmu::behavior::LookupEntry(
|
||||
EQEmu::behavior::CoinHasWeight
|
||||
EQ::behavior::LookupEntry(
|
||||
EQ::behavior::CoinHasWeight
|
||||
),
|
||||
/*[MobVersion::NPCPet] =*/
|
||||
EQEmu::behavior::LookupEntry(
|
||||
EQEmu::behavior::CoinHasWeight
|
||||
EQ::behavior::LookupEntry(
|
||||
EQ::behavior::CoinHasWeight
|
||||
),
|
||||
/*[MobVersion::MercPet] =*/
|
||||
EQEmu::behavior::LookupEntry(
|
||||
EQEmu::behavior::CoinHasWeight
|
||||
EQ::behavior::LookupEntry(
|
||||
EQ::behavior::CoinHasWeight
|
||||
),
|
||||
/*[MobVersion::BotPet] =*/
|
||||
EQEmu::behavior::LookupEntry(
|
||||
EQEmu::behavior::CoinHasWeight
|
||||
EQ::behavior::LookupEntry(
|
||||
EQ::behavior::CoinHasWeight
|
||||
),
|
||||
/*[MobVersion::OfflineTitanium] =*/
|
||||
EQEmu::behavior::LookupEntry(
|
||||
EQ::behavior::LookupEntry(
|
||||
Titanium::behavior::CoinHasWeight
|
||||
),
|
||||
/*[MobVersion::OfflineSoF] =*/
|
||||
EQEmu::behavior::LookupEntry(
|
||||
EQ::behavior::LookupEntry(
|
||||
SoF::behavior::CoinHasWeight
|
||||
),
|
||||
/*[MobVersion::OfflineSoD] =*/
|
||||
EQEmu::behavior::LookupEntry(
|
||||
EQ::behavior::LookupEntry(
|
||||
SoD::behavior::CoinHasWeight
|
||||
),
|
||||
/*[MobVersion::OfflineUF] =*/
|
||||
EQEmu::behavior::LookupEntry(
|
||||
EQ::behavior::LookupEntry(
|
||||
UF::behavior::CoinHasWeight
|
||||
),
|
||||
/*[MobVersion::OfflineRoF] =*/
|
||||
EQEmu::behavior::LookupEntry(
|
||||
EQ::behavior::LookupEntry(
|
||||
RoF::behavior::CoinHasWeight
|
||||
),
|
||||
/*[MobVersion::OfflineRoF2] =*/
|
||||
EQEmu::behavior::LookupEntry(
|
||||
EQ::behavior::LookupEntry(
|
||||
RoF2::behavior::CoinHasWeight
|
||||
)
|
||||
};
|
||||
|
||||
static bool behavior_dictionary_init = false;
|
||||
void EQEmu::behavior::InitializeDynamicLookups() {
|
||||
void EQ::behavior::InitializeDynamicLookups() {
|
||||
if (behavior_dictionary_init == true)
|
||||
return;
|
||||
behavior_dictionary_init = true;
|
||||
@ -1064,7 +1064,7 @@ void EQEmu::behavior::InitializeDynamicLookups() {
|
||||
// use static references for now
|
||||
}
|
||||
|
||||
const EQEmu::behavior::LookupEntry* EQEmu::behavior::DynamicLookup(versions::MobVersion mob_version, bool gm_flag)
|
||||
const EQ::behavior::LookupEntry* EQ::behavior::DynamicLookup(versions::MobVersion mob_version, bool gm_flag)
|
||||
{
|
||||
if (gm_flag)
|
||||
return DynamicGMLookup(mob_version);
|
||||
@ -1072,7 +1072,7 @@ const EQEmu::behavior::LookupEntry* EQEmu::behavior::DynamicLookup(versions::Mob
|
||||
return DynamicNonGMLookup(mob_version);
|
||||
}
|
||||
|
||||
const EQEmu::behavior::LookupEntry* EQEmu::behavior::DynamicNonGMLookup(versions::MobVersion mob_version)
|
||||
const EQ::behavior::LookupEntry* EQ::behavior::DynamicNonGMLookup(versions::MobVersion mob_version)
|
||||
{
|
||||
mob_version = versions::ValidateMobVersion(mob_version);
|
||||
if (behavior_dynamic_nongm_lookup_entries[static_cast<int>(mob_version)])
|
||||
@ -1081,7 +1081,7 @@ const EQEmu::behavior::LookupEntry* EQEmu::behavior::DynamicNonGMLookup(versions
|
||||
return &behavior_static_lookup_entries[static_cast<int>(mob_version)];
|
||||
}
|
||||
|
||||
const EQEmu::behavior::LookupEntry* EQEmu::behavior::DynamicGMLookup(versions::MobVersion mob_version)
|
||||
const EQ::behavior::LookupEntry* EQ::behavior::DynamicGMLookup(versions::MobVersion mob_version)
|
||||
{
|
||||
mob_version = versions::ValidateMobVersion(mob_version);
|
||||
if (behavior_dynamic_gm_lookup_entries[static_cast<int>(mob_version)])
|
||||
@ -1090,17 +1090,17 @@ const EQEmu::behavior::LookupEntry* EQEmu::behavior::DynamicGMLookup(versions::M
|
||||
return &behavior_static_lookup_entries[static_cast<int>(mob_version)];
|
||||
}
|
||||
|
||||
const EQEmu::behavior::LookupEntry* EQEmu::behavior::StaticLookup(versions::MobVersion mob_version)
|
||||
const EQ::behavior::LookupEntry* EQ::behavior::StaticLookup(versions::MobVersion mob_version)
|
||||
{
|
||||
return &behavior_static_lookup_entries[static_cast<int>(versions::ValidateMobVersion(mob_version))];
|
||||
}
|
||||
|
||||
static std::unique_ptr<EQEmu::spells::LookupEntry> spells_dynamic_nongm_lookup_entries[EQEmu::versions::ClientVersionCount];
|
||||
static std::unique_ptr<EQEmu::spells::LookupEntry> spells_dynamic_gm_lookup_entries[EQEmu::versions::ClientVersionCount];
|
||||
static const EQEmu::spells::LookupEntry spells_static_lookup_entries[EQEmu::versions::ClientVersionCount] =
|
||||
static std::unique_ptr<EQ::spells::LookupEntry> spells_dynamic_nongm_lookup_entries[EQ::versions::ClientVersionCount];
|
||||
static std::unique_ptr<EQ::spells::LookupEntry> spells_dynamic_gm_lookup_entries[EQ::versions::ClientVersionCount];
|
||||
static const EQ::spells::LookupEntry spells_static_lookup_entries[EQ::versions::ClientVersionCount] =
|
||||
{
|
||||
/*[ClientVersion::Unknown] =*/
|
||||
EQEmu::spells::LookupEntry(
|
||||
EQ::spells::LookupEntry(
|
||||
ClientUnknown::INULL,
|
||||
ClientUnknown::INULL,
|
||||
ClientUnknown::INULL,
|
||||
@ -1113,7 +1113,7 @@ static const EQEmu::spells::LookupEntry spells_static_lookup_entries[EQEmu::vers
|
||||
ClientUnknown::INULL
|
||||
),
|
||||
/*[ClientVersion::Client62] =*/
|
||||
EQEmu::spells::LookupEntry(
|
||||
EQ::spells::LookupEntry(
|
||||
Client62::INULL,
|
||||
Client62::INULL,
|
||||
Client62::INULL,
|
||||
@ -1126,7 +1126,7 @@ static const EQEmu::spells::LookupEntry spells_static_lookup_entries[EQEmu::vers
|
||||
Client62::INULL
|
||||
),
|
||||
/*[ClientVersion::Titanium] =*/
|
||||
EQEmu::spells::LookupEntry(
|
||||
EQ::spells::LookupEntry(
|
||||
Titanium::spells::SPELL_ID_MAX,
|
||||
Titanium::spells::SPELLBOOK_SIZE,
|
||||
Titanium::spells::SPELL_GEM_COUNT,
|
||||
@ -1139,7 +1139,7 @@ static const EQEmu::spells::LookupEntry spells_static_lookup_entries[EQEmu::vers
|
||||
Titanium::spells::MERC_BUFFS
|
||||
),
|
||||
/*[ClientVersion::SoF] =*/
|
||||
EQEmu::spells::LookupEntry(
|
||||
EQ::spells::LookupEntry(
|
||||
SoF::spells::SPELL_ID_MAX,
|
||||
SoF::spells::SPELLBOOK_SIZE,
|
||||
SoF::spells::SPELL_GEM_COUNT,
|
||||
@ -1152,7 +1152,7 @@ static const EQEmu::spells::LookupEntry spells_static_lookup_entries[EQEmu::vers
|
||||
SoF::spells::MERC_BUFFS
|
||||
),
|
||||
/*[ClientVersion::SoD] =*/
|
||||
EQEmu::spells::LookupEntry(
|
||||
EQ::spells::LookupEntry(
|
||||
SoD::spells::SPELL_ID_MAX,
|
||||
SoD::spells::SPELLBOOK_SIZE,
|
||||
SoD::spells::SPELL_GEM_COUNT,
|
||||
@ -1165,7 +1165,7 @@ static const EQEmu::spells::LookupEntry spells_static_lookup_entries[EQEmu::vers
|
||||
SoD::spells::MERC_BUFFS
|
||||
),
|
||||
/*[ClientVersion::UF] =*/
|
||||
EQEmu::spells::LookupEntry(
|
||||
EQ::spells::LookupEntry(
|
||||
UF::spells::SPELL_ID_MAX,
|
||||
UF::spells::SPELLBOOK_SIZE,
|
||||
UF::spells::SPELL_GEM_COUNT,
|
||||
@ -1178,7 +1178,7 @@ static const EQEmu::spells::LookupEntry spells_static_lookup_entries[EQEmu::vers
|
||||
UF::spells::MERC_BUFFS
|
||||
),
|
||||
/*[ClientVersion::RoF] =*/
|
||||
EQEmu::spells::LookupEntry(
|
||||
EQ::spells::LookupEntry(
|
||||
RoF::spells::SPELL_ID_MAX,
|
||||
RoF::spells::SPELLBOOK_SIZE,
|
||||
UF::spells::SPELL_GEM_COUNT, // client translators are setup to allow the max value a client supports..however, the top 4 indices are not valid in this case
|
||||
@ -1191,7 +1191,7 @@ static const EQEmu::spells::LookupEntry spells_static_lookup_entries[EQEmu::vers
|
||||
RoF::spells::MERC_BUFFS
|
||||
),
|
||||
/*[ClientVersion::RoF2] =*/
|
||||
EQEmu::spells::LookupEntry(
|
||||
EQ::spells::LookupEntry(
|
||||
RoF2::spells::SPELL_ID_MAX,
|
||||
RoF2::spells::SPELLBOOK_SIZE,
|
||||
UF::spells::SPELL_GEM_COUNT, // client translators are setup to allow the max value a client supports..however, the top 4 indices are not valid in this case
|
||||
@ -1206,7 +1206,7 @@ static const EQEmu::spells::LookupEntry spells_static_lookup_entries[EQEmu::vers
|
||||
};
|
||||
|
||||
static bool spells_dictionary_init = false;
|
||||
void EQEmu::spells::InitializeDynamicLookups() {
|
||||
void EQ::spells::InitializeDynamicLookups() {
|
||||
if (spells_dictionary_init == true)
|
||||
return;
|
||||
spells_dictionary_init = true;
|
||||
@ -1217,7 +1217,7 @@ void EQEmu::spells::InitializeDynamicLookups() {
|
||||
// use static references for now
|
||||
}
|
||||
|
||||
const EQEmu::spells::LookupEntry* EQEmu::spells::DynamicLookup(versions::ClientVersion client_version, bool gm_flag)
|
||||
const EQ::spells::LookupEntry* EQ::spells::DynamicLookup(versions::ClientVersion client_version, bool gm_flag)
|
||||
{
|
||||
if (gm_flag)
|
||||
return DynamicGMLookup(client_version);
|
||||
@ -1225,7 +1225,7 @@ const EQEmu::spells::LookupEntry* EQEmu::spells::DynamicLookup(versions::ClientV
|
||||
return DynamicNonGMLookup(client_version);
|
||||
}
|
||||
|
||||
const EQEmu::spells::LookupEntry* EQEmu::spells::DynamicNonGMLookup(versions::ClientVersion client_version)
|
||||
const EQ::spells::LookupEntry* EQ::spells::DynamicNonGMLookup(versions::ClientVersion client_version)
|
||||
{
|
||||
client_version = versions::ValidateClientVersion(client_version);
|
||||
if (spells_dynamic_nongm_lookup_entries[static_cast<int>(client_version)])
|
||||
@ -1234,7 +1234,7 @@ const EQEmu::spells::LookupEntry* EQEmu::spells::DynamicNonGMLookup(versions::Cl
|
||||
return &spells_static_lookup_entries[static_cast<int>(client_version)];
|
||||
}
|
||||
|
||||
const EQEmu::spells::LookupEntry* EQEmu::spells::DynamicGMLookup(versions::ClientVersion client_version)
|
||||
const EQ::spells::LookupEntry* EQ::spells::DynamicGMLookup(versions::ClientVersion client_version)
|
||||
{
|
||||
client_version = versions::ValidateClientVersion(client_version);
|
||||
if (spells_dynamic_gm_lookup_entries[static_cast<int>(client_version)])
|
||||
@ -1243,7 +1243,7 @@ const EQEmu::spells::LookupEntry* EQEmu::spells::DynamicGMLookup(versions::Clien
|
||||
return &spells_static_lookup_entries[static_cast<int>(client_version)];
|
||||
}
|
||||
|
||||
const EQEmu::spells::LookupEntry* EQEmu::spells::StaticLookup(versions::ClientVersion client_version)
|
||||
const EQ::spells::LookupEntry* EQ::spells::StaticLookup(versions::ClientVersion client_version)
|
||||
{
|
||||
return &spells_static_lookup_entries[static_cast<int>(versions::ValidateClientVersion(client_version))];
|
||||
}
|
||||
|
||||
@ -31,13 +31,13 @@
|
||||
#include "../common/patches/rof2_limits.h"
|
||||
|
||||
|
||||
namespace EQEmu
|
||||
namespace EQ
|
||||
{
|
||||
void InitializeDynamicLookups();
|
||||
|
||||
namespace constants {
|
||||
struct LookupEntry {
|
||||
EQEmu::expansions::Expansion Expansion;
|
||||
EQ::expansions::Expansion Expansion;
|
||||
uint32 ExpansionBit;
|
||||
uint32 ExpansionsMask;
|
||||
int16 CharacterCreationLimit;
|
||||
@ -45,7 +45,7 @@ namespace EQEmu
|
||||
|
||||
LookupEntry(const LookupEntry *lookup_entry) { }
|
||||
LookupEntry(
|
||||
EQEmu::expansions::Expansion Expansion,
|
||||
EQ::expansions::Expansion Expansion,
|
||||
uint32 ExpansionBit,
|
||||
uint32 ExpansionsMask,
|
||||
int16 CharacterCreationLimit,
|
||||
@ -111,7 +111,7 @@ namespace EQEmu
|
||||
|
||||
union {
|
||||
InventoryTypeSize_Struct InventoryTypeSize;
|
||||
int16 InventoryTypeSizeArray[25]; // should reflect EQEmu::invtype::TYPE_COUNT referenced in emu_constants.h
|
||||
int16 InventoryTypeSizeArray[25]; // should reflect EQ::invtype::TYPE_COUNT referenced in emu_constants.h
|
||||
};
|
||||
|
||||
uint64 EquipmentBitmask;
|
||||
@ -244,9 +244,9 @@ namespace ClientUnknown
|
||||
const int16 INULL = 0;
|
||||
|
||||
namespace constants {
|
||||
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::EverQuest;
|
||||
const uint32 EXPANSION_BIT = EQEmu::expansions::bitEverQuest;
|
||||
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskEverQuest;
|
||||
const EQ::expansions::Expansion EXPANSION = EQ::expansions::Expansion::EverQuest;
|
||||
const uint32 EXPANSION_BIT = EQ::expansions::bitEverQuest;
|
||||
const uint32 EXPANSIONS_MASK = EQ::expansions::maskEverQuest;
|
||||
|
||||
} // namespace constants
|
||||
|
||||
@ -258,9 +258,9 @@ namespace Client62
|
||||
const int16 INULL = 0;
|
||||
|
||||
namespace constants {
|
||||
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::EverQuest;
|
||||
const uint32 EXPANSION_BIT = EQEmu::expansions::bitEverQuest;
|
||||
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskEverQuest;
|
||||
const EQ::expansions::Expansion EXPANSION = EQ::expansions::Expansion::EverQuest;
|
||||
const uint32 EXPANSION_BIT = EQ::expansions::bitEverQuest;
|
||||
const uint32 EXPANSIONS_MASK = EQ::expansions::maskEverQuest;
|
||||
|
||||
} // namespace constants
|
||||
|
||||
|
||||
@ -129,7 +129,7 @@ struct LDoNTrapTemplate
|
||||
|
||||
// All clients translate the character select information to some degree
|
||||
|
||||
struct CharSelectEquip : EQEmu::textures::Texture_Struct, EQEmu::textures::Tint_Struct {};
|
||||
struct CharSelectEquip : EQ::textures::Texture_Struct, EQ::textures::Tint_Struct {};
|
||||
|
||||
// RoF2-based hybrid struct
|
||||
struct CharacterSelectEntry_Struct
|
||||
@ -144,7 +144,7 @@ struct CharacterSelectEntry_Struct
|
||||
uint16 Instance;
|
||||
uint8 Gender;
|
||||
uint8 Face;
|
||||
CharSelectEquip Equip[EQEmu::textures::materialCount];
|
||||
CharSelectEquip Equip[EQ::textures::materialCount];
|
||||
uint8 Unknown15; // Seen FF
|
||||
uint8 Unknown19; // Seen FF
|
||||
uint32 DrakkinTattoo;
|
||||
@ -253,7 +253,7 @@ struct Spawn_Struct {
|
||||
/*0189*/ uint32 petOwnerId; // If this is a pet, the spawn id of owner
|
||||
/*0193*/ uint8 guildrank; // 0=normal, 1=officer, 2=leader
|
||||
/*0194*/ uint8 unknown0194[3];
|
||||
/*0197*/ EQEmu::TextureProfile equipment;
|
||||
/*0197*/ EQ::TextureProfile equipment;
|
||||
/*0233*/ float runspeed; // Speed when running
|
||||
/*0036*/ uint8 afk; // 0=no, 1=afk
|
||||
/*0238*/ uint32 guildID; // Current guild
|
||||
@ -284,7 +284,7 @@ union
|
||||
/*0340*/ uint32 spawnId; // Spawn Id
|
||||
/*0344*/ float bounding_radius; // used in melee, overrides calc
|
||||
/*0347*/ uint8 IsMercenary;
|
||||
/*0348*/ EQEmu::TintProfile equipment_tint;
|
||||
/*0348*/ EQ::TintProfile equipment_tint;
|
||||
/*0384*/ uint8 lfg; // 0=off, 1=lfg on
|
||||
/*0385*/
|
||||
|
||||
@ -736,7 +736,7 @@ struct BandolierItem_Struct
|
||||
struct Bandolier_Struct
|
||||
{
|
||||
char Name[32];
|
||||
BandolierItem_Struct Items[EQEmu::profile::BANDOLIER_ITEM_COUNT];
|
||||
BandolierItem_Struct Items[EQ::profile::BANDOLIER_ITEM_COUNT];
|
||||
};
|
||||
|
||||
//len = 72
|
||||
@ -750,7 +750,7 @@ struct PotionBeltItem_Struct
|
||||
//len = 288
|
||||
struct PotionBelt_Struct
|
||||
{
|
||||
PotionBeltItem_Struct Items[EQEmu::profile::POTION_BELT_SIZE];
|
||||
PotionBeltItem_Struct Items[EQ::profile::POTION_BELT_SIZE];
|
||||
};
|
||||
|
||||
struct MovePotionToBelt_Struct
|
||||
@ -841,7 +841,7 @@ struct SuspendedMinion_Struct
|
||||
/*002*/ uint32 HP;
|
||||
/*006*/ uint32 Mana;
|
||||
/*010*/ SpellBuff_Struct Buffs[BUFF_COUNT];
|
||||
/*510*/ EQEmu::TextureMaterialProfile Items;
|
||||
/*510*/ EQ::TextureMaterialProfile Items;
|
||||
/*546*/ char Name[64];
|
||||
/*610*/
|
||||
};
|
||||
@ -933,7 +933,7 @@ struct PlayerProfile_Struct
|
||||
/*0245*/ uint8 guildbanker;
|
||||
/*0246*/ uint8 unknown0246[6]; //
|
||||
/*0252*/ uint32 intoxication;
|
||||
/*0256*/ uint32 spellSlotRefresh[EQEmu::spells::SPELL_GEM_COUNT]; //in ms
|
||||
/*0256*/ uint32 spellSlotRefresh[EQ::spells::SPELL_GEM_COUNT]; //in ms
|
||||
/*0292*/ uint32 abilitySlotRefresh;
|
||||
/*0296*/ uint8 haircolor; // Player hair color
|
||||
/*0297*/ uint8 beardcolor; // Player beard color
|
||||
@ -946,9 +946,9 @@ struct PlayerProfile_Struct
|
||||
/*0304*/ uint8 ability_time_minutes;
|
||||
/*0305*/ uint8 ability_time_hours; //place holder
|
||||
/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
|
||||
/*0312*/ EQEmu::TextureMaterialProfile item_material; // Item texture/material of worn/held items
|
||||
/*0312*/ EQ::TextureMaterialProfile item_material; // Item texture/material of worn/held items
|
||||
/*0348*/ uint8 unknown0348[44];
|
||||
/*0392*/ EQEmu::TintProfile item_tint;
|
||||
/*0392*/ EQ::TintProfile item_tint;
|
||||
/*0428*/ AA_Array aa_array[MAX_PP_AA_ARRAY];
|
||||
/*2348*/ float unknown2384; //seen ~128, ~47
|
||||
/*2352*/ char servername[32]; // length probably not right
|
||||
@ -972,9 +972,9 @@ struct PlayerProfile_Struct
|
||||
/*2505*/ uint8 unknown2541[47]; // ?
|
||||
/*2552*/ uint8 languages[MAX_PP_LANGUAGE];
|
||||
/*2580*/ uint8 unknown2616[4];
|
||||
/*2584*/ uint32 spell_book[EQEmu::spells::SPELLBOOK_SIZE];
|
||||
/*2584*/ uint32 spell_book[EQ::spells::SPELLBOOK_SIZE];
|
||||
/*4504*/ uint8 unknown4540[128]; // Was [428] all 0xff
|
||||
/*4632*/ uint32 mem_spells[EQEmu::spells::SPELL_GEM_COUNT];
|
||||
/*4632*/ uint32 mem_spells[EQ::spells::SPELL_GEM_COUNT];
|
||||
/*4668*/ uint8 unknown4704[32]; //
|
||||
/*4700*/ float y; // Player y position
|
||||
/*4704*/ float x; // Player x position
|
||||
@ -1050,7 +1050,7 @@ struct PlayerProfile_Struct
|
||||
/*7212*/ uint32 tribute_points;
|
||||
/*7216*/ uint32 unknown7252;
|
||||
/*7220*/ uint32 tribute_active; //1=active
|
||||
/*7224*/ Tribute_Struct tributes[EQEmu::invtype::TRIBUTE_SIZE];
|
||||
/*7224*/ Tribute_Struct tributes[EQ::invtype::TRIBUTE_SIZE];
|
||||
/*7264*/ Disciplines_Struct disciplines;
|
||||
/*7664*/ uint32 recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
|
||||
/*7744*/ char unknown7780[160];
|
||||
@ -1077,7 +1077,7 @@ struct PlayerProfile_Struct
|
||||
/*12800*/ uint32 expAA;
|
||||
/*12804*/ uint32 aapoints; //avaliable, unspent
|
||||
/*12808*/ uint8 unknown12844[36];
|
||||
/*12844*/ Bandolier_Struct bandoliers[EQEmu::profile::BANDOLIERS_SIZE];
|
||||
/*12844*/ Bandolier_Struct bandoliers[EQ::profile::BANDOLIERS_SIZE];
|
||||
/*14124*/ uint8 unknown14160[4506];
|
||||
/*18630*/ SuspendedMinion_Struct SuspendedMinion; // No longer in use
|
||||
/*19240*/ uint32 timeentitledonaccount;
|
||||
@ -1095,16 +1095,16 @@ struct PlayerProfile_Struct
|
||||
/*19568*/
|
||||
|
||||
// All player profile packets are translated and this overhead is ignored in out-bound packets
|
||||
PlayerProfile_Struct() : m_player_profile_version(EQEmu::versions::MobVersion::Unknown) { }
|
||||
PlayerProfile_Struct() : m_player_profile_version(EQ::versions::MobVersion::Unknown) { }
|
||||
|
||||
EQEmu::versions::MobVersion PlayerProfileVersion() { return m_player_profile_version; }
|
||||
void SetPlayerProfileVersion(EQEmu::versions::MobVersion mob_version) { m_player_profile_version = EQEmu::versions::ValidateMobVersion(mob_version); }
|
||||
void SetPlayerProfileVersion(EQEmu::versions::ClientVersion client_version) { SetPlayerProfileVersion(EQEmu::versions::ConvertClientVersionToMobVersion(client_version)); }
|
||||
EQ::versions::MobVersion PlayerProfileVersion() { return m_player_profile_version; }
|
||||
void SetPlayerProfileVersion(EQ::versions::MobVersion mob_version) { m_player_profile_version = EQ::versions::ValidateMobVersion(mob_version); }
|
||||
void SetPlayerProfileVersion(EQ::versions::ClientVersion client_version) { SetPlayerProfileVersion(EQ::versions::ConvertClientVersionToMobVersion(client_version)); }
|
||||
|
||||
private:
|
||||
// No need for gm flag since pp already has one
|
||||
// No need for lookup pointer since this struct is not tied to any one system
|
||||
EQEmu::versions::MobVersion m_player_profile_version;
|
||||
EQ::versions::MobVersion m_player_profile_version;
|
||||
};
|
||||
|
||||
|
||||
@ -1215,7 +1215,7 @@ struct WearChange_Struct {
|
||||
/*010*/ uint32 elite_material; // 1 for Drakkin Elite Material
|
||||
/*014*/ uint32 hero_forge_model; // New to VoA
|
||||
/*018*/ uint32 unknown18; // New to RoF
|
||||
/*022*/ EQEmu::textures::Tint_Struct color;
|
||||
/*022*/ EQ::textures::Tint_Struct color;
|
||||
/*026*/ uint8 wear_slot_id;
|
||||
/*027*/
|
||||
};
|
||||
@ -2123,7 +2123,7 @@ struct AdventureLeaderboard_Struct
|
||||
/*struct Item_Shop_Struct {
|
||||
uint16 merchantid;
|
||||
uint8 itemtype;
|
||||
EQEmu::ItemData item;
|
||||
EQ::ItemData item;
|
||||
uint8 iss_unknown001[6];
|
||||
};*/
|
||||
|
||||
@ -2149,7 +2149,7 @@ struct Illusion_Struct { //size: 256 - SoF
|
||||
/*092*/ uint32 drakkin_heritage; //
|
||||
/*096*/ uint32 drakkin_tattoo; //
|
||||
/*100*/ uint32 drakkin_details; //
|
||||
/*104*/ EQEmu::TintProfile armor_tint; //
|
||||
/*104*/ EQ::TintProfile armor_tint; //
|
||||
/*140*/ uint8 eyecolor1; // Field Not Identified in any Illusion Struct
|
||||
/*141*/ uint8 eyecolor2; // Field Not Identified in any Illusion Struct
|
||||
/*142*/ uint8 unknown138[114]; //
|
||||
@ -3489,8 +3489,8 @@ struct SelectTributeReply_Struct {
|
||||
|
||||
struct TributeInfo_Struct {
|
||||
uint32 active; //0 == inactive, 1 == active
|
||||
uint32 tributes[EQEmu::invtype::TRIBUTE_SIZE]; //-1 == NONE
|
||||
uint32 tiers[EQEmu::invtype::TRIBUTE_SIZE]; //all 00's
|
||||
uint32 tributes[EQ::invtype::TRIBUTE_SIZE]; //-1 == NONE
|
||||
uint32 tiers[EQ::invtype::TRIBUTE_SIZE]; //all 00's
|
||||
uint32 tribute_master_id;
|
||||
};
|
||||
|
||||
@ -4401,7 +4401,7 @@ struct AnnoyingZoneUnknown_Struct {
|
||||
};
|
||||
|
||||
struct LoadSpellSet_Struct {
|
||||
uint32 spell[EQEmu::spells::SPELL_GEM_COUNT]; // 0xFFFFFFFF if no action, slot number if to unmem starting at 0
|
||||
uint32 spell[EQ::spells::SPELL_GEM_COUNT]; // 0xFFFFFFFF if no action, slot number if to unmem starting at 0
|
||||
uint32 unknown; //there seems to be an extra field in this packet...
|
||||
};
|
||||
|
||||
@ -5341,18 +5341,20 @@ struct MercenaryMerchantResponse_Struct {
|
||||
|
||||
struct ServerLootItem_Struct {
|
||||
uint32 item_id; // uint32 item_id;
|
||||
int16 equip_slot; // int16 equip_slot;
|
||||
uint16 charges; // uint8 charges;
|
||||
uint16 lootslot; // uint16 lootslot;
|
||||
uint32 aug_1; // uint32 aug_1;
|
||||
uint32 aug_2; // uint32 aug_2;
|
||||
uint32 aug_3; // uint32 aug_3;
|
||||
uint32 aug_4; // uint32 aug_4;
|
||||
uint32 aug_5; // uint32 aug_5;
|
||||
uint32 aug_6; // uint32 aug_5;
|
||||
uint8 attuned;
|
||||
uint8 min_level;
|
||||
uint8 max_level;
|
||||
int16 equip_slot; // int16 equip_slot;
|
||||
uint16 charges; // uint8 charges;
|
||||
uint16 lootslot; // uint16 lootslot;
|
||||
uint32 aug_1; // uint32 aug_1;
|
||||
uint32 aug_2; // uint32 aug_2;
|
||||
uint32 aug_3; // uint32 aug_3;
|
||||
uint32 aug_4; // uint32 aug_4;
|
||||
uint32 aug_5; // uint32 aug_5;
|
||||
uint32 aug_6; // uint32 aug_5;
|
||||
uint8 attuned;
|
||||
uint16 trivial_min_level;
|
||||
uint16 trivial_max_level;
|
||||
uint16 npc_min_level;
|
||||
uint16 npc_max_level;
|
||||
};
|
||||
|
||||
//Found in client near a ref to the string:
|
||||
|
||||
@ -100,7 +100,7 @@ public:
|
||||
virtual MatchState CheckSignature(const Signature *sig) { return MatchFailed; }
|
||||
virtual EQStreamState GetState() = 0;
|
||||
virtual void SetOpcodeManager(OpcodeManager **opm) = 0;
|
||||
virtual const EQEmu::versions::ClientVersion ClientVersion() const { return EQEmu::versions::ClientVersion::Unknown; }
|
||||
virtual const EQ::versions::ClientVersion ClientVersion() const { return EQ::versions::ClientVersion::Unknown; }
|
||||
virtual Stats GetStats() const = 0;
|
||||
virtual void ResetStats() = 0;
|
||||
virtual EQStreamManagerInterface* GetManager() const = 0;
|
||||
|
||||
@ -22,7 +22,7 @@ std::string EQStreamProxy::Describe() const {
|
||||
return(m_structs->Describe());
|
||||
}
|
||||
|
||||
const EQEmu::versions::ClientVersion EQStreamProxy::ClientVersion() const
|
||||
const EQ::versions::ClientVersion EQStreamProxy::ClientVersion() const
|
||||
{
|
||||
return m_structs->ClientVersion();
|
||||
}
|
||||
|
||||
@ -28,7 +28,7 @@ public:
|
||||
virtual void RemoveData();
|
||||
virtual bool CheckState(EQStreamState state);
|
||||
virtual std::string Describe() const;
|
||||
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
|
||||
virtual const EQ::versions::ClientVersion ClientVersion() const;
|
||||
virtual EQStreamState GetState();
|
||||
virtual void SetOpcodeManager(OpcodeManager **opm);
|
||||
virtual Stats GetStats() const;
|
||||
|
||||
@ -104,6 +104,15 @@ void EQEmuConfig::parse_config()
|
||||
DatabasePort = atoi(_root["server"]["database"].get("port", "3306").asString().c_str());
|
||||
DatabaseDB = _root["server"]["database"].get("db", "eq").asString();
|
||||
|
||||
/**
|
||||
* Content Database
|
||||
*/
|
||||
ContentDbUsername = _root["server"]["content_database"].get("username", "").asString();
|
||||
ContentDbPassword = _root["server"]["content_database"].get("password", "").asString();
|
||||
ContentDbHost = _root["server"]["content_database"].get("host", "").asString();
|
||||
ContentDbPort = atoi(_root["server"]["content_database"].get("port", 0).asString().c_str());
|
||||
ContentDbName = _root["server"]["content_database"].get("db", "").asString();
|
||||
|
||||
/**
|
||||
* QS
|
||||
*/
|
||||
|
||||
@ -74,6 +74,13 @@ class EQEmuConfig
|
||||
std::string DatabaseDB;
|
||||
uint16 DatabasePort;
|
||||
|
||||
// From <content_database/>
|
||||
std::string ContentDbHost;
|
||||
std::string ContentDbUsername;
|
||||
std::string ContentDbPassword;
|
||||
std::string ContentDbName;
|
||||
uint16 ContentDbPort;
|
||||
|
||||
// From <qsdatabase> // QueryServ
|
||||
std::string QSDatabaseHost;
|
||||
std::string QSDatabaseUsername;
|
||||
|
||||
@ -18,7 +18,7 @@
|
||||
|
||||
#include "eqemu_exception.h"
|
||||
|
||||
namespace EQEmu
|
||||
namespace EQ
|
||||
{
|
||||
Exception::Exception(const char* name, const std::string& description, const char* file, long line)
|
||||
: line_(line),
|
||||
|
||||
@ -22,7 +22,7 @@
|
||||
#include <sstream>
|
||||
#include <exception>
|
||||
|
||||
namespace EQEmu
|
||||
namespace EQ
|
||||
{
|
||||
//! EQEmu Exception Class
|
||||
/*!
|
||||
@ -104,7 +104,7 @@ namespace EQEmu
|
||||
} // EQEmu
|
||||
|
||||
#ifndef EQ_EXCEPT
|
||||
#define EQ_EXCEPT(n, d) throw EQEmu::Exception(n, d, __FILE__, __LINE__)
|
||||
#define EQ_EXCEPT(n, d) throw EQ::Exception(n, d, __FILE__, __LINE__)
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
@ -126,6 +126,7 @@ void EQEmuLogSys::LoadLogSettingsDefaults()
|
||||
log_settings[Logs::NPCScaling].log_to_gmsay = static_cast<uint8>(Logs::General);
|
||||
log_settings[Logs::HotReload].log_to_gmsay = static_cast<uint8>(Logs::General);
|
||||
log_settings[Logs::HotReload].log_to_console = static_cast<uint8>(Logs::General);
|
||||
log_settings[Logs::Loot].log_to_gmsay = static_cast<uint8>(Logs::General);
|
||||
|
||||
/**
|
||||
* RFC 5424
|
||||
|
||||
@ -115,6 +115,9 @@ namespace Logs {
|
||||
Flee,
|
||||
Aura,
|
||||
HotReload,
|
||||
Merchants,
|
||||
ZonePoints,
|
||||
Loot,
|
||||
MaxCategoryID /* Don't Remove this */
|
||||
};
|
||||
|
||||
@ -189,6 +192,9 @@ namespace Logs {
|
||||
"Flee",
|
||||
"Aura",
|
||||
"HotReload",
|
||||
"Merchants",
|
||||
"ZonePoints",
|
||||
"Loot"
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@ -571,6 +571,36 @@
|
||||
OutF(LogSys, Logs::Detail, Logs::HotReload, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
||||
} while (0)
|
||||
|
||||
#define LogMerchants(message, ...) do {\
|
||||
if (LogSys.log_settings[Logs::Merchants].is_category_enabled == 1)\
|
||||
OutF(LogSys, Logs::General, Logs::Merchants, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
||||
} while (0)
|
||||
|
||||
#define LogMerchantsDetail(message, ...) do {\
|
||||
if (LogSys.log_settings[Logs::Merchants].is_category_enabled == 1)\
|
||||
OutF(LogSys, Logs::Detail, Logs::Merchants, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
||||
} while (0)
|
||||
|
||||
#define LogZonePoints(message, ...) do {\
|
||||
if (LogSys.log_settings[Logs::ZonePoints].is_category_enabled == 1)\
|
||||
OutF(LogSys, Logs::General, Logs::ZonePoints, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
||||
} while (0)
|
||||
|
||||
#define LogZonePointsDetail(message, ...) do {\
|
||||
if (LogSys.log_settings[Logs::ZonePoints].is_category_enabled == 1)\
|
||||
OutF(LogSys, Logs::Detail, Logs::ZonePoints, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
||||
} while (0)
|
||||
|
||||
#define LogLoot(message, ...) do {\
|
||||
if (LogSys.log_settings[Logs::Loot].is_category_enabled == 1)\
|
||||
OutF(LogSys, Logs::General, Logs::Loot, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
||||
} while (0)
|
||||
|
||||
#define LogLootDetail(message, ...) do {\
|
||||
if (LogSys.log_settings[Logs::Loot].is_category_enabled == 1)\
|
||||
OutF(LogSys, Logs::Detail, Logs::Loot, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
||||
} while (0)
|
||||
|
||||
#define Log(debug_level, log_category, message, ...) do {\
|
||||
if (LogSys.log_settings[log_category].is_category_enabled == 1)\
|
||||
LogSys.Out(debug_level, log_category, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
||||
@ -910,6 +940,18 @@
|
||||
#define LogHotReloadDetail(message, ...) do {\
|
||||
} while (0)
|
||||
|
||||
#define LogMerchants(message, ...) do {\
|
||||
} while (0)
|
||||
|
||||
#define LogMerchantsDetail(message, ...) do {\
|
||||
} while (0)
|
||||
|
||||
#define LogZonePoints(message, ...) do {\
|
||||
} while (0)
|
||||
|
||||
#define LogZonePointsDetail(message, ...) do {\
|
||||
} while (0)
|
||||
|
||||
#define Log(debug_level, log_category, message, ...) do {\
|
||||
} while (0)
|
||||
|
||||
@ -917,4 +959,4 @@
|
||||
} while (0)
|
||||
#endif
|
||||
|
||||
#endif //EQEMU_EQEMU_LOGSYS_LOG_ALIASES_H
|
||||
#endif //EQEMU_EQEMU_LOGSYS_LOG_ALIASES_H
|
||||
|
||||
@ -8,7 +8,7 @@ namespace EQ {
|
||||
class Task
|
||||
{
|
||||
public:
|
||||
typedef std::function<void(const EQEmu::Any&)> ResolveFn;
|
||||
typedef std::function<void(const EQ::Any&)> ResolveFn;
|
||||
typedef std::function<void(const std::exception&)> RejectFn;
|
||||
typedef std::function<void()> FinallyFn;
|
||||
typedef std::function<void(ResolveFn, RejectFn)> TaskFn;
|
||||
@ -19,7 +19,7 @@ namespace EQ {
|
||||
RejectFn on_catch;
|
||||
FinallyFn on_finally;
|
||||
bool has_result;
|
||||
EQEmu::Any result;
|
||||
EQ::Any result;
|
||||
bool has_error;
|
||||
std::exception error;
|
||||
};
|
||||
@ -63,7 +63,7 @@ namespace EQ {
|
||||
uv_queue_work(EventLoop::Get().Handle(), m_work, [](uv_work_t* req) {
|
||||
TaskBaton *baton = (TaskBaton*)req->data;
|
||||
|
||||
baton->fn([baton](const EQEmu::Any& result) {
|
||||
baton->fn([baton](const EQ::Any& result) {
|
||||
baton->has_error = false;
|
||||
baton->has_result = true;
|
||||
baton->result = result;
|
||||
|
||||
@ -40,7 +40,7 @@ struct ExtendedProfile_Struct {
|
||||
uint16 old_pet_hp; /* Not Used */
|
||||
uint16 old_pet_mana; /* Not Used */
|
||||
SpellBuff_Struct pet_buffs[BUFF_COUNT]; /* Not Used */
|
||||
EQEmu::TextureMaterialProfile pet_items; /* Not Used */
|
||||
EQ::TextureMaterialProfile pet_items; /* Not Used */
|
||||
char merc_name[64]; /* Used */
|
||||
|
||||
uint32 aa_effects; /* Used */
|
||||
|
||||
@ -23,7 +23,7 @@
|
||||
#include "eqemu_exception.h"
|
||||
#include "types.h"
|
||||
|
||||
namespace EQEmu {
|
||||
namespace EQ {
|
||||
|
||||
/*! Simple HashSet designed to be used in fixed memory that may be difficult to use an
|
||||
allocator for (shared memory), we assume all keys are unsigned int
|
||||
|
||||
@ -23,7 +23,7 @@
|
||||
#include "eqemu_exception.h"
|
||||
#include "types.h"
|
||||
|
||||
namespace EQEmu {
|
||||
namespace EQ {
|
||||
|
||||
/*! Simple HashSet designed to be used in fixed memory that may be difficult to use an
|
||||
allocator for (shared memory), we assume all keys are unsigned int, values are a pointer and size
|
||||
|
||||
@ -33,7 +33,7 @@
|
||||
|
||||
#include <iostream>
|
||||
|
||||
std::list<EQEmu::ItemInstance*> dirty_inst;
|
||||
std::list<EQ::ItemInstance*> dirty_inst;
|
||||
|
||||
|
||||
//
|
||||
@ -48,50 +48,50 @@ ItemInstQueue::~ItemInstQueue()
|
||||
}
|
||||
|
||||
// Put item onto back of queue
|
||||
void ItemInstQueue::push(EQEmu::ItemInstance* inst)
|
||||
void ItemInstQueue::push(EQ::ItemInstance* inst)
|
||||
{
|
||||
m_list.push_back(inst);
|
||||
}
|
||||
|
||||
// Put item onto front of queue
|
||||
void ItemInstQueue::push_front(EQEmu::ItemInstance* inst)
|
||||
void ItemInstQueue::push_front(EQ::ItemInstance* inst)
|
||||
{
|
||||
m_list.push_front(inst);
|
||||
}
|
||||
|
||||
// Remove item from front of queue
|
||||
EQEmu::ItemInstance* ItemInstQueue::pop()
|
||||
EQ::ItemInstance* ItemInstQueue::pop()
|
||||
{
|
||||
if (m_list.empty())
|
||||
return nullptr;
|
||||
|
||||
EQEmu::ItemInstance* inst = m_list.front();
|
||||
EQ::ItemInstance* inst = m_list.front();
|
||||
m_list.pop_front();
|
||||
return inst;
|
||||
}
|
||||
|
||||
// Remove item from back of queue
|
||||
EQEmu::ItemInstance* ItemInstQueue::pop_back()
|
||||
EQ::ItemInstance* ItemInstQueue::pop_back()
|
||||
{
|
||||
if (m_list.empty())
|
||||
return nullptr;
|
||||
|
||||
EQEmu::ItemInstance* inst = m_list.back();
|
||||
EQ::ItemInstance* inst = m_list.back();
|
||||
m_list.pop_back();
|
||||
return inst;
|
||||
}
|
||||
|
||||
// Look at item at front of queue
|
||||
EQEmu::ItemInstance* ItemInstQueue::peek_front() const
|
||||
EQ::ItemInstance* ItemInstQueue::peek_front() const
|
||||
{
|
||||
return (m_list.empty()) ? nullptr : m_list.front();
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// class EQEmu::InventoryProfile
|
||||
// class EQ::InventoryProfile
|
||||
//
|
||||
EQEmu::InventoryProfile::~InventoryProfile()
|
||||
EQ::InventoryProfile::~InventoryProfile()
|
||||
{
|
||||
for (auto iter = m_worn.begin(); iter != m_worn.end(); ++iter) {
|
||||
safe_delete(iter->second);
|
||||
@ -119,18 +119,18 @@ EQEmu::InventoryProfile::~InventoryProfile()
|
||||
m_trade.clear();
|
||||
}
|
||||
|
||||
void EQEmu::InventoryProfile::SetInventoryVersion(versions::MobVersion inventory_version) {
|
||||
void EQ::InventoryProfile::SetInventoryVersion(versions::MobVersion inventory_version) {
|
||||
m_mob_version = versions::ValidateMobVersion(inventory_version);
|
||||
SetGMInventory(m_gm_inventory);
|
||||
}
|
||||
|
||||
void EQEmu::InventoryProfile::SetGMInventory(bool gmi_flag) {
|
||||
void EQ::InventoryProfile::SetGMInventory(bool gmi_flag) {
|
||||
m_gm_inventory = gmi_flag;
|
||||
|
||||
m_lookup = inventory::DynamicLookup(m_mob_version, gmi_flag);
|
||||
}
|
||||
|
||||
void EQEmu::InventoryProfile::CleanDirty() {
|
||||
void EQ::InventoryProfile::CleanDirty() {
|
||||
auto iter = dirty_inst.begin();
|
||||
while (iter != dirty_inst.end()) {
|
||||
delete (*iter);
|
||||
@ -139,14 +139,14 @@ void EQEmu::InventoryProfile::CleanDirty() {
|
||||
dirty_inst.clear();
|
||||
}
|
||||
|
||||
void EQEmu::InventoryProfile::MarkDirty(ItemInstance *inst) {
|
||||
void EQ::InventoryProfile::MarkDirty(ItemInstance *inst) {
|
||||
if (inst) {
|
||||
dirty_inst.push_back(inst);
|
||||
}
|
||||
}
|
||||
|
||||
// Retrieve item at specified slot; returns false if item not found
|
||||
EQEmu::ItemInstance* EQEmu::InventoryProfile::GetItem(int16 slot_id) const
|
||||
EQ::ItemInstance* EQ::InventoryProfile::GetItem(int16 slot_id) const
|
||||
{
|
||||
ItemInstance* result = nullptr;
|
||||
|
||||
@ -219,31 +219,31 @@ EQEmu::ItemInstance* EQEmu::InventoryProfile::GetItem(int16 slot_id) const
|
||||
}
|
||||
|
||||
// Retrieve item at specified position within bag
|
||||
EQEmu::ItemInstance* EQEmu::InventoryProfile::GetItem(int16 slot_id, uint8 bagidx) const
|
||||
EQ::ItemInstance* EQ::InventoryProfile::GetItem(int16 slot_id, uint8 bagidx) const
|
||||
{
|
||||
return GetItem(InventoryProfile::CalcSlotId(slot_id, bagidx));
|
||||
}
|
||||
|
||||
// Put an item snto specified slot
|
||||
int16 EQEmu::InventoryProfile::PutItem(int16 slot_id, const ItemInstance& inst)
|
||||
int16 EQ::InventoryProfile::PutItem(int16 slot_id, const ItemInstance& inst)
|
||||
{
|
||||
if (slot_id <= EQEmu::invslot::POSSESSIONS_END && slot_id >= EQEmu::invslot::POSSESSIONS_BEGIN) {
|
||||
if (slot_id <= EQ::invslot::POSSESSIONS_END && slot_id >= EQ::invslot::POSSESSIONS_BEGIN) {
|
||||
if ((((uint64)1 << slot_id) & m_lookup->PossessionsBitmask) == 0)
|
||||
return EQEmu::invslot::SLOT_INVALID;
|
||||
return EQ::invslot::SLOT_INVALID;
|
||||
}
|
||||
else if (slot_id <= EQEmu::invbag::GENERAL_BAGS_END && slot_id >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
|
||||
auto temp_slot = EQEmu::invslot::GENERAL_BEGIN + ((slot_id - EQEmu::invbag::GENERAL_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT);
|
||||
else if (slot_id <= EQ::invbag::GENERAL_BAGS_END && slot_id >= EQ::invbag::GENERAL_BAGS_BEGIN) {
|
||||
auto temp_slot = EQ::invslot::GENERAL_BEGIN + ((slot_id - EQ::invbag::GENERAL_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT);
|
||||
if ((((uint64)1 << temp_slot) & m_lookup->PossessionsBitmask) == 0)
|
||||
return EQEmu::invslot::SLOT_INVALID;
|
||||
return EQ::invslot::SLOT_INVALID;
|
||||
}
|
||||
else if (slot_id <= EQEmu::invslot::BANK_END && slot_id >= EQEmu::invslot::BANK_BEGIN) {
|
||||
if ((slot_id - EQEmu::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize.Bank)
|
||||
return EQEmu::invslot::SLOT_INVALID;
|
||||
else if (slot_id <= EQ::invslot::BANK_END && slot_id >= EQ::invslot::BANK_BEGIN) {
|
||||
if ((slot_id - EQ::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize.Bank)
|
||||
return EQ::invslot::SLOT_INVALID;
|
||||
}
|
||||
else if (slot_id <= EQEmu::invbag::BANK_BAGS_END && slot_id >= EQEmu::invbag::BANK_BAGS_BEGIN) {
|
||||
auto temp_slot = (slot_id - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
|
||||
else if (slot_id <= EQ::invbag::BANK_BAGS_END && slot_id >= EQ::invbag::BANK_BAGS_BEGIN) {
|
||||
auto temp_slot = (slot_id - EQ::invbag::BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT;
|
||||
if (temp_slot >= m_lookup->InventoryTypeSize.Bank)
|
||||
return EQEmu::invslot::SLOT_INVALID;
|
||||
return EQ::invslot::SLOT_INVALID;
|
||||
}
|
||||
|
||||
// Clean up item already in slot (if exists)
|
||||
@ -259,17 +259,17 @@ int16 EQEmu::InventoryProfile::PutItem(int16 slot_id, const ItemInstance& inst)
|
||||
return _PutItem(slot_id, inst.Clone());
|
||||
}
|
||||
|
||||
int16 EQEmu::InventoryProfile::PushCursor(const ItemInstance &inst) {
|
||||
int16 EQ::InventoryProfile::PushCursor(const ItemInstance &inst) {
|
||||
m_cursor.push(inst.Clone());
|
||||
return invslot::slotCursor;
|
||||
}
|
||||
|
||||
EQEmu::ItemInstance* EQEmu::InventoryProfile::GetCursorItem() {
|
||||
EQ::ItemInstance* EQ::InventoryProfile::GetCursorItem() {
|
||||
return m_cursor.peek_front();
|
||||
}
|
||||
|
||||
// Swap items in inventory
|
||||
bool EQEmu::InventoryProfile::SwapItem(
|
||||
bool EQ::InventoryProfile::SwapItem(
|
||||
int16 source_slot,
|
||||
int16 destination_slot,
|
||||
SwapItemFailState &fail_state,
|
||||
@ -280,54 +280,54 @@ bool EQEmu::InventoryProfile::SwapItem(
|
||||
) {
|
||||
fail_state = swapInvalid;
|
||||
|
||||
if (source_slot <= EQEmu::invslot::POSSESSIONS_END && source_slot >= EQEmu::invslot::POSSESSIONS_BEGIN) {
|
||||
if (source_slot <= EQ::invslot::POSSESSIONS_END && source_slot >= EQ::invslot::POSSESSIONS_BEGIN) {
|
||||
if ((((uint64) 1 << source_slot) & m_lookup->PossessionsBitmask) == 0) {
|
||||
fail_state = swapNotAllowed;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (source_slot <= EQEmu::invbag::GENERAL_BAGS_END && source_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
|
||||
auto temp_slot = EQEmu::invslot::GENERAL_BEGIN + ((source_slot - EQEmu::invbag::GENERAL_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT);
|
||||
else if (source_slot <= EQ::invbag::GENERAL_BAGS_END && source_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
|
||||
auto temp_slot = EQ::invslot::GENERAL_BEGIN + ((source_slot - EQ::invbag::GENERAL_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT);
|
||||
if ((((uint64)1 << temp_slot) & m_lookup->PossessionsBitmask) == 0) {
|
||||
fail_state = swapNotAllowed;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (source_slot <= EQEmu::invslot::BANK_END && source_slot >= EQEmu::invslot::BANK_BEGIN) {
|
||||
if ((source_slot - EQEmu::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize.Bank) {
|
||||
else if (source_slot <= EQ::invslot::BANK_END && source_slot >= EQ::invslot::BANK_BEGIN) {
|
||||
if ((source_slot - EQ::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize.Bank) {
|
||||
fail_state = swapNotAllowed;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (source_slot <= EQEmu::invbag::BANK_BAGS_END && source_slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
|
||||
auto temp_slot = (source_slot - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
|
||||
else if (source_slot <= EQ::invbag::BANK_BAGS_END && source_slot >= EQ::invbag::BANK_BAGS_BEGIN) {
|
||||
auto temp_slot = (source_slot - EQ::invbag::BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT;
|
||||
if (temp_slot >= m_lookup->InventoryTypeSize.Bank) {
|
||||
fail_state = swapNotAllowed;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (destination_slot <= EQEmu::invslot::POSSESSIONS_END && destination_slot >= EQEmu::invslot::POSSESSIONS_BEGIN) {
|
||||
if (destination_slot <= EQ::invslot::POSSESSIONS_END && destination_slot >= EQ::invslot::POSSESSIONS_BEGIN) {
|
||||
if ((((uint64)1 << destination_slot) & m_lookup->PossessionsBitmask) == 0) {
|
||||
fail_state = swapNotAllowed;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (destination_slot <= EQEmu::invbag::GENERAL_BAGS_END && destination_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
|
||||
auto temp_slot = EQEmu::invslot::GENERAL_BEGIN + ((destination_slot - EQEmu::invbag::GENERAL_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT);
|
||||
else if (destination_slot <= EQ::invbag::GENERAL_BAGS_END && destination_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
|
||||
auto temp_slot = EQ::invslot::GENERAL_BEGIN + ((destination_slot - EQ::invbag::GENERAL_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT);
|
||||
if ((((uint64)1 << temp_slot) & m_lookup->PossessionsBitmask) == 0) {
|
||||
fail_state = swapNotAllowed;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (destination_slot <= EQEmu::invslot::BANK_END && destination_slot >= EQEmu::invslot::BANK_BEGIN) {
|
||||
if ((destination_slot - EQEmu::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize.Bank) {
|
||||
else if (destination_slot <= EQ::invslot::BANK_END && destination_slot >= EQ::invslot::BANK_BEGIN) {
|
||||
if ((destination_slot - EQ::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize.Bank) {
|
||||
fail_state = swapNotAllowed;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (destination_slot <= EQEmu::invbag::BANK_BAGS_END && destination_slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
|
||||
auto temp_slot = (destination_slot - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
|
||||
else if (destination_slot <= EQ::invbag::BANK_BAGS_END && destination_slot >= EQ::invbag::BANK_BAGS_BEGIN) {
|
||||
auto temp_slot = (destination_slot - EQ::invbag::BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT;
|
||||
if (temp_slot >= m_lookup->InventoryTypeSize.Bank) {
|
||||
fail_state = swapNotAllowed;
|
||||
return false;
|
||||
@ -399,7 +399,7 @@ bool EQEmu::InventoryProfile::SwapItem(
|
||||
}
|
||||
|
||||
// Remove item from inventory (with memory delete)
|
||||
bool EQEmu::InventoryProfile::DeleteItem(int16 slot_id, uint8 quantity) {
|
||||
bool EQ::InventoryProfile::DeleteItem(int16 slot_id, uint8 quantity) {
|
||||
// Pop item out of inventory map (or queue)
|
||||
ItemInstance *item_to_delete = PopItem(slot_id);
|
||||
|
||||
@ -434,7 +434,7 @@ bool EQEmu::InventoryProfile::DeleteItem(int16 slot_id, uint8 quantity) {
|
||||
}
|
||||
|
||||
// Checks All items in a bag for No Drop
|
||||
bool EQEmu::InventoryProfile::CheckNoDrop(int16 slot_id, bool recurse)
|
||||
bool EQ::InventoryProfile::CheckNoDrop(int16 slot_id, bool recurse)
|
||||
{
|
||||
ItemInstance* inst = GetItem(slot_id);
|
||||
if (!inst)
|
||||
@ -445,7 +445,7 @@ bool EQEmu::InventoryProfile::CheckNoDrop(int16 slot_id, bool recurse)
|
||||
|
||||
// Remove item from bucket without memory delete
|
||||
// Returns item pointer if full delete was successful
|
||||
EQEmu::ItemInstance* EQEmu::InventoryProfile::PopItem(int16 slot_id)
|
||||
EQ::ItemInstance* EQ::InventoryProfile::PopItem(int16 slot_id)
|
||||
{
|
||||
ItemInstance* p = nullptr;
|
||||
|
||||
@ -488,7 +488,7 @@ EQEmu::ItemInstance* EQEmu::InventoryProfile::PopItem(int16 slot_id)
|
||||
return p;
|
||||
}
|
||||
|
||||
bool EQEmu::InventoryProfile::HasSpaceForItem(const ItemData *ItemToTry, int16 Quantity) {
|
||||
bool EQ::InventoryProfile::HasSpaceForItem(const ItemData *ItemToTry, int16 Quantity) {
|
||||
|
||||
if (ItemToTry->Stackable) {
|
||||
|
||||
@ -592,7 +592,7 @@ bool EQEmu::InventoryProfile::HasSpaceForItem(const ItemData *ItemToTry, int16 Q
|
||||
|
||||
//This function has a flaw in that it only returns the last stack that it looked at
|
||||
//when quantity is greater than 1 and not all of quantity can be found in 1 stack.
|
||||
int16 EQEmu::InventoryProfile::HasItem(uint32 item_id, uint8 quantity, uint8 where)
|
||||
int16 EQ::InventoryProfile::HasItem(uint32 item_id, uint8 quantity, uint8 where)
|
||||
{
|
||||
int16 slot_id = INVALID_INDEX;
|
||||
|
||||
@ -642,7 +642,7 @@ int16 EQEmu::InventoryProfile::HasItem(uint32 item_id, uint8 quantity, uint8 whe
|
||||
}
|
||||
|
||||
//this function has the same quantity flaw mentioned above in HasItem()
|
||||
int16 EQEmu::InventoryProfile::HasItemByUse(uint8 use, uint8 quantity, uint8 where)
|
||||
int16 EQ::InventoryProfile::HasItemByUse(uint8 use, uint8 quantity, uint8 where)
|
||||
{
|
||||
int16 slot_id = INVALID_INDEX;
|
||||
|
||||
@ -688,7 +688,7 @@ int16 EQEmu::InventoryProfile::HasItemByUse(uint8 use, uint8 quantity, uint8 whe
|
||||
return slot_id;
|
||||
}
|
||||
|
||||
int16 EQEmu::InventoryProfile::HasItemByLoreGroup(uint32 loregroup, uint8 where)
|
||||
int16 EQ::InventoryProfile::HasItemByLoreGroup(uint32 loregroup, uint8 where)
|
||||
{
|
||||
int16 slot_id = INVALID_INDEX;
|
||||
|
||||
@ -736,7 +736,7 @@ int16 EQEmu::InventoryProfile::HasItemByLoreGroup(uint32 loregroup, uint8 where)
|
||||
|
||||
// Locate an available inventory slot
|
||||
// Returns slot_id when there's one available, else SLOT_INVALID
|
||||
int16 EQEmu::InventoryProfile::FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size, bool is_arrow)
|
||||
int16 EQ::InventoryProfile::FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size, bool is_arrow)
|
||||
{
|
||||
// Check basic inventory
|
||||
for (int16 i = invslot::GENERAL_BEGIN; i <= invslot::GENERAL_END; i++) {
|
||||
@ -786,7 +786,7 @@ int16 EQEmu::InventoryProfile::FindFreeSlot(bool for_bag, bool try_cursor, uint8
|
||||
}
|
||||
|
||||
// This is a mix of HasSpaceForItem and FindFreeSlot..due to existing coding behavior, it was better to add a new helper function...
|
||||
int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst, int16 general_start, uint8 bag_start) {
|
||||
int16 EQ::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst, int16 general_start, uint8 bag_start) {
|
||||
// Do not arbitrarily use this function..it is designed for use with Client::ResetTrade() and Client::FinishTrade().
|
||||
// If you have a need, use it..but, understand it is not a suitable replacement for InventoryProfile::FindFreeSlot().
|
||||
//
|
||||
@ -924,7 +924,7 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
|
||||
}
|
||||
|
||||
// Opposite of below: Get parent bag slot_id from a slot inside of bag
|
||||
int16 EQEmu::InventoryProfile::CalcSlotId(int16 slot_id) {
|
||||
int16 EQ::InventoryProfile::CalcSlotId(int16 slot_id) {
|
||||
int16 parent_slot_id = INVALID_INDEX;
|
||||
|
||||
// this is not a bag range... using this risks over-writing existing items
|
||||
@ -952,7 +952,7 @@ int16 EQEmu::InventoryProfile::CalcSlotId(int16 slot_id) {
|
||||
}
|
||||
|
||||
// Calculate slot_id for an item within a bag
|
||||
int16 EQEmu::InventoryProfile::CalcSlotId(int16 bagslot_id, uint8 bagidx) {
|
||||
int16 EQ::InventoryProfile::CalcSlotId(int16 bagslot_id, uint8 bagidx) {
|
||||
if (!InventoryProfile::SupportsContainers(bagslot_id))
|
||||
return INVALID_INDEX;
|
||||
|
||||
@ -977,7 +977,7 @@ int16 EQEmu::InventoryProfile::CalcSlotId(int16 bagslot_id, uint8 bagidx) {
|
||||
return slot_id;
|
||||
}
|
||||
|
||||
uint8 EQEmu::InventoryProfile::CalcBagIdx(int16 slot_id) {
|
||||
uint8 EQ::InventoryProfile::CalcBagIdx(int16 slot_id) {
|
||||
uint8 index = 0;
|
||||
|
||||
// this is not a bag range... using this risks over-writing existing items
|
||||
@ -1006,7 +1006,7 @@ uint8 EQEmu::InventoryProfile::CalcBagIdx(int16 slot_id) {
|
||||
return index;
|
||||
}
|
||||
|
||||
int16 EQEmu::InventoryProfile::CalcSlotFromMaterial(uint8 material)
|
||||
int16 EQ::InventoryProfile::CalcSlotFromMaterial(uint8 material)
|
||||
{
|
||||
switch (material)
|
||||
{
|
||||
@ -1033,7 +1033,7 @@ int16 EQEmu::InventoryProfile::CalcSlotFromMaterial(uint8 material)
|
||||
}
|
||||
}
|
||||
|
||||
uint8 EQEmu::InventoryProfile::CalcMaterialFromSlot(int16 equipslot)
|
||||
uint8 EQ::InventoryProfile::CalcMaterialFromSlot(int16 equipslot)
|
||||
{
|
||||
switch (equipslot)
|
||||
{
|
||||
@ -1061,7 +1061,7 @@ uint8 EQEmu::InventoryProfile::CalcMaterialFromSlot(int16 equipslot)
|
||||
}
|
||||
}
|
||||
|
||||
bool EQEmu::InventoryProfile::CanItemFitInContainer(const ItemData *ItemToTry, const ItemData *Container) {
|
||||
bool EQ::InventoryProfile::CanItemFitInContainer(const ItemData *ItemToTry, const ItemData *Container) {
|
||||
|
||||
if (!ItemToTry || !Container)
|
||||
return false;
|
||||
@ -1078,7 +1078,7 @@ bool EQEmu::InventoryProfile::CanItemFitInContainer(const ItemData *ItemToTry, c
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::InventoryProfile::SupportsClickCasting(int16 slot_id)
|
||||
bool EQ::InventoryProfile::SupportsClickCasting(int16 slot_id)
|
||||
{
|
||||
// there are a few non-potion items that identify as ItemTypePotion..so, we still need to ubiquitously include the equipment range
|
||||
if (slot_id >= invslot::EQUIPMENT_BEGIN && slot_id <= invslot::EQUIPMENT_END) {
|
||||
@ -1095,7 +1095,7 @@ bool EQEmu::InventoryProfile::SupportsClickCasting(int16 slot_id)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool EQEmu::InventoryProfile::SupportsPotionBeltCasting(int16 slot_id)
|
||||
bool EQ::InventoryProfile::SupportsPotionBeltCasting(int16 slot_id)
|
||||
{
|
||||
// does this have the same criteria as 'SupportsClickCasting' above? (bag clicking per client)
|
||||
if (slot_id >= invslot::EQUIPMENT_BEGIN && slot_id <= invslot::EQUIPMENT_END) {
|
||||
@ -1112,7 +1112,7 @@ bool EQEmu::InventoryProfile::SupportsPotionBeltCasting(int16 slot_id)
|
||||
}
|
||||
|
||||
// Test whether a given slot can support a container item
|
||||
bool EQEmu::InventoryProfile::SupportsContainers(int16 slot_id)
|
||||
bool EQ::InventoryProfile::SupportsContainers(int16 slot_id)
|
||||
{
|
||||
if ((slot_id == invslot::slotCursor) ||
|
||||
(slot_id >= invslot::GENERAL_BEGIN && slot_id <= invslot::GENERAL_END) ||
|
||||
@ -1126,7 +1126,7 @@ bool EQEmu::InventoryProfile::SupportsContainers(int16 slot_id)
|
||||
return false;
|
||||
}
|
||||
|
||||
int EQEmu::InventoryProfile::GetSlotByItemInst(ItemInstance *inst) {
|
||||
int EQ::InventoryProfile::GetSlotByItemInst(ItemInstance *inst) {
|
||||
if (!inst)
|
||||
return INVALID_INDEX;
|
||||
|
||||
@ -1162,7 +1162,7 @@ int EQEmu::InventoryProfile::GetSlotByItemInst(ItemInstance *inst) {
|
||||
return INVALID_INDEX;
|
||||
}
|
||||
|
||||
uint8 EQEmu::InventoryProfile::FindBrightestLightType()
|
||||
uint8 EQ::InventoryProfile::FindBrightestLightType()
|
||||
{
|
||||
uint8 brightest_light_type = 0;
|
||||
|
||||
@ -1213,7 +1213,7 @@ uint8 EQEmu::InventoryProfile::FindBrightestLightType()
|
||||
return brightest_light_type;
|
||||
}
|
||||
|
||||
void EQEmu::InventoryProfile::dumpEntireInventory() {
|
||||
void EQ::InventoryProfile::dumpEntireInventory() {
|
||||
|
||||
dumpWornItems();
|
||||
dumpInventory();
|
||||
@ -1223,29 +1223,29 @@ void EQEmu::InventoryProfile::dumpEntireInventory() {
|
||||
std::cout << std::endl;
|
||||
}
|
||||
|
||||
void EQEmu::InventoryProfile::dumpWornItems() {
|
||||
void EQ::InventoryProfile::dumpWornItems() {
|
||||
std::cout << "Worn items:" << std::endl;
|
||||
dumpItemCollection(m_worn);
|
||||
}
|
||||
|
||||
void EQEmu::InventoryProfile::dumpInventory() {
|
||||
void EQ::InventoryProfile::dumpInventory() {
|
||||
std::cout << "Inventory items:" << std::endl;
|
||||
dumpItemCollection(m_inv);
|
||||
}
|
||||
|
||||
void EQEmu::InventoryProfile::dumpBankItems() {
|
||||
void EQ::InventoryProfile::dumpBankItems() {
|
||||
|
||||
std::cout << "Bank items:" << std::endl;
|
||||
dumpItemCollection(m_bank);
|
||||
}
|
||||
|
||||
void EQEmu::InventoryProfile::dumpSharedBankItems() {
|
||||
void EQ::InventoryProfile::dumpSharedBankItems() {
|
||||
|
||||
std::cout << "Shared Bank items:" << std::endl;
|
||||
dumpItemCollection(m_shbank);
|
||||
}
|
||||
|
||||
int EQEmu::InventoryProfile::GetSlotByItemInstCollection(const std::map<int16, ItemInstance*> &collection, ItemInstance *inst) {
|
||||
int EQ::InventoryProfile::GetSlotByItemInstCollection(const std::map<int16, ItemInstance*> &collection, ItemInstance *inst) {
|
||||
for (auto iter = collection.begin(); iter != collection.end(); ++iter) {
|
||||
ItemInstance *t_inst = iter->second;
|
||||
if (t_inst == inst) {
|
||||
@ -1261,10 +1261,10 @@ int EQEmu::InventoryProfile::GetSlotByItemInstCollection(const std::map<int16, I
|
||||
}
|
||||
}
|
||||
|
||||
return EQEmu::invslot::SLOT_INVALID;
|
||||
return EQ::invslot::SLOT_INVALID;
|
||||
}
|
||||
|
||||
void EQEmu::InventoryProfile::dumpItemCollection(const std::map<int16, ItemInstance*> &collection)
|
||||
void EQ::InventoryProfile::dumpItemCollection(const std::map<int16, ItemInstance*> &collection)
|
||||
{
|
||||
for (auto it = collection.cbegin(); it != collection.cend(); ++it) {
|
||||
auto inst = it->second;
|
||||
@ -1278,7 +1278,7 @@ void EQEmu::InventoryProfile::dumpItemCollection(const std::map<int16, ItemInsta
|
||||
}
|
||||
}
|
||||
|
||||
void EQEmu::InventoryProfile::dumpBagContents(ItemInstance *inst, std::map<int16, ItemInstance*>::const_iterator *it)
|
||||
void EQ::InventoryProfile::dumpBagContents(ItemInstance *inst, std::map<int16, ItemInstance*>::const_iterator *it)
|
||||
{
|
||||
if (!inst || !inst->IsClassBag())
|
||||
return;
|
||||
@ -1297,14 +1297,14 @@ void EQEmu::InventoryProfile::dumpBagContents(ItemInstance *inst, std::map<int16
|
||||
}
|
||||
|
||||
// Internal Method: Retrieves item within an inventory bucket
|
||||
EQEmu::ItemInstance* EQEmu::InventoryProfile::_GetItem(const std::map<int16, ItemInstance*>& bucket, int16 slot_id) const
|
||||
EQ::ItemInstance* EQ::InventoryProfile::_GetItem(const std::map<int16, ItemInstance*>& bucket, int16 slot_id) const
|
||||
{
|
||||
if (slot_id <= EQEmu::invslot::POSSESSIONS_END && slot_id >= EQEmu::invslot::POSSESSIONS_BEGIN) {
|
||||
if (slot_id <= EQ::invslot::POSSESSIONS_END && slot_id >= EQ::invslot::POSSESSIONS_BEGIN) {
|
||||
if ((((uint64)1 << slot_id) & m_lookup->PossessionsBitmask) == 0)
|
||||
return nullptr;
|
||||
}
|
||||
else if (slot_id <= EQEmu::invslot::BANK_END && slot_id >= EQEmu::invslot::BANK_BEGIN) {
|
||||
if (slot_id - EQEmu::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
|
||||
else if (slot_id <= EQ::invslot::BANK_END && slot_id >= EQ::invslot::BANK_BEGIN) {
|
||||
if (slot_id - EQ::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@ -1319,7 +1319,7 @@ EQEmu::ItemInstance* EQEmu::InventoryProfile::_GetItem(const std::map<int16, Ite
|
||||
|
||||
// Internal Method: "put" item into bucket, without regard for what is currently in bucket
|
||||
// Assumes item has already been allocated
|
||||
int16 EQEmu::InventoryProfile::_PutItem(int16 slot_id, ItemInstance* inst)
|
||||
int16 EQ::InventoryProfile::_PutItem(int16 slot_id, ItemInstance* inst)
|
||||
{
|
||||
// What happens here when we _PutItem(MainCursor)? Bad things..really bad things...
|
||||
//
|
||||
@ -1356,7 +1356,7 @@ int16 EQEmu::InventoryProfile::_PutItem(int16 slot_id, ItemInstance* inst)
|
||||
result = slot_id;
|
||||
}
|
||||
else if (slot_id >= invslot::BANK_BEGIN && slot_id <= invslot::BANK_END) {
|
||||
if (slot_id - EQEmu::invslot::BANK_BEGIN < m_lookup->InventoryTypeSize.Bank) {
|
||||
if (slot_id - EQ::invslot::BANK_BEGIN < m_lookup->InventoryTypeSize.Bank) {
|
||||
m_bank[slot_id] = inst;
|
||||
result = slot_id;
|
||||
}
|
||||
@ -1389,17 +1389,17 @@ int16 EQEmu::InventoryProfile::_PutItem(int16 slot_id, ItemInstance* inst)
|
||||
}
|
||||
|
||||
// Internal Method: Checks an inventory bucket for a particular item
|
||||
int16 EQEmu::InventoryProfile::_HasItem(std::map<int16, ItemInstance*>& bucket, uint32 item_id, uint8 quantity)
|
||||
int16 EQ::InventoryProfile::_HasItem(std::map<int16, ItemInstance*>& bucket, uint32 item_id, uint8 quantity)
|
||||
{
|
||||
uint32 quantity_found = 0;
|
||||
|
||||
for (auto iter = bucket.begin(); iter != bucket.end(); ++iter) {
|
||||
if (iter->first <= EQEmu::invslot::POSSESSIONS_END && iter->first >= EQEmu::invslot::POSSESSIONS_BEGIN) {
|
||||
if (iter->first <= EQ::invslot::POSSESSIONS_END && iter->first >= EQ::invslot::POSSESSIONS_BEGIN) {
|
||||
if ((((uint64)1 << iter->first) & m_lookup->PossessionsBitmask) == 0)
|
||||
continue;
|
||||
}
|
||||
else if (iter->first <= EQEmu::invslot::BANK_END && iter->first >= EQEmu::invslot::BANK_BEGIN) {
|
||||
if (iter->first - EQEmu::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
|
||||
else if (iter->first <= EQ::invslot::BANK_END && iter->first >= EQ::invslot::BANK_BEGIN) {
|
||||
if (iter->first - EQ::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -1440,7 +1440,7 @@ int16 EQEmu::InventoryProfile::_HasItem(std::map<int16, ItemInstance*>& bucket,
|
||||
}
|
||||
|
||||
// Internal Method: Checks an inventory queue type bucket for a particular item
|
||||
int16 EQEmu::InventoryProfile::_HasItem(ItemInstQueue& iqueue, uint32 item_id, uint8 quantity)
|
||||
int16 EQ::InventoryProfile::_HasItem(ItemInstQueue& iqueue, uint32 item_id, uint8 quantity)
|
||||
{
|
||||
// The downfall of this (these) queue procedure is that callers presume that when an item is
|
||||
// found, it is presented as being available on the cursor. In cases of a parity check, this
|
||||
@ -1491,17 +1491,17 @@ int16 EQEmu::InventoryProfile::_HasItem(ItemInstQueue& iqueue, uint32 item_id, u
|
||||
}
|
||||
|
||||
// Internal Method: Checks an inventory bucket for a particular item
|
||||
int16 EQEmu::InventoryProfile::_HasItemByUse(std::map<int16, ItemInstance*>& bucket, uint8 use, uint8 quantity)
|
||||
int16 EQ::InventoryProfile::_HasItemByUse(std::map<int16, ItemInstance*>& bucket, uint8 use, uint8 quantity)
|
||||
{
|
||||
uint32 quantity_found = 0;
|
||||
|
||||
for (auto iter = bucket.begin(); iter != bucket.end(); ++iter) {
|
||||
if (iter->first <= EQEmu::invslot::POSSESSIONS_END && iter->first >= EQEmu::invslot::POSSESSIONS_BEGIN) {
|
||||
if (iter->first <= EQ::invslot::POSSESSIONS_END && iter->first >= EQ::invslot::POSSESSIONS_BEGIN) {
|
||||
if ((((uint64)1 << iter->first) & m_lookup->PossessionsBitmask) == 0)
|
||||
continue;
|
||||
}
|
||||
else if (iter->first <= EQEmu::invslot::BANK_END && iter->first >= EQEmu::invslot::BANK_BEGIN) {
|
||||
if (iter->first - EQEmu::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
|
||||
else if (iter->first <= EQ::invslot::BANK_END && iter->first >= EQ::invslot::BANK_BEGIN) {
|
||||
if (iter->first - EQ::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -1532,7 +1532,7 @@ int16 EQEmu::InventoryProfile::_HasItemByUse(std::map<int16, ItemInstance*>& buc
|
||||
}
|
||||
|
||||
// Internal Method: Checks an inventory queue type bucket for a particular item
|
||||
int16 EQEmu::InventoryProfile::_HasItemByUse(ItemInstQueue& iqueue, uint8 use, uint8 quantity)
|
||||
int16 EQ::InventoryProfile::_HasItemByUse(ItemInstQueue& iqueue, uint8 use, uint8 quantity)
|
||||
{
|
||||
uint32 quantity_found = 0;
|
||||
|
||||
@ -1566,15 +1566,15 @@ int16 EQEmu::InventoryProfile::_HasItemByUse(ItemInstQueue& iqueue, uint8 use, u
|
||||
return INVALID_INDEX;
|
||||
}
|
||||
|
||||
int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(std::map<int16, ItemInstance*>& bucket, uint32 loregroup)
|
||||
int16 EQ::InventoryProfile::_HasItemByLoreGroup(std::map<int16, ItemInstance*>& bucket, uint32 loregroup)
|
||||
{
|
||||
for (auto iter = bucket.begin(); iter != bucket.end(); ++iter) {
|
||||
if (iter->first <= EQEmu::invslot::POSSESSIONS_END && iter->first >= EQEmu::invslot::POSSESSIONS_BEGIN) {
|
||||
if (iter->first <= EQ::invslot::POSSESSIONS_END && iter->first >= EQ::invslot::POSSESSIONS_BEGIN) {
|
||||
if ((((uint64)1 << iter->first) & m_lookup->PossessionsBitmask) == 0)
|
||||
continue;
|
||||
}
|
||||
else if (iter->first <= EQEmu::invslot::BANK_END && iter->first >= EQEmu::invslot::BANK_BEGIN) {
|
||||
if (iter->first - EQEmu::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
|
||||
else if (iter->first <= EQ::invslot::BANK_END && iter->first >= EQ::invslot::BANK_BEGIN) {
|
||||
if (iter->first - EQ::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -1611,11 +1611,11 @@ int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(std::map<int16, ItemInstance*
|
||||
}
|
||||
}
|
||||
|
||||
return EQEmu::invslot::SLOT_INVALID;
|
||||
return EQ::invslot::SLOT_INVALID;
|
||||
}
|
||||
|
||||
// Internal Method: Checks an inventory queue type bucket for a particular item
|
||||
int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup)
|
||||
int16 EQ::InventoryProfile::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup)
|
||||
{
|
||||
for (auto iter = iqueue.cbegin(); iter != iqueue.cend(); ++iter) {
|
||||
auto inst = *iter;
|
||||
@ -1654,5 +1654,5 @@ int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32
|
||||
break;
|
||||
}
|
||||
|
||||
return EQEmu::invslot::SLOT_INVALID;
|
||||
return EQ::invslot::SLOT_INVALID;
|
||||
}
|
||||
|
||||
@ -52,30 +52,30 @@ public:
|
||||
// Public Methods
|
||||
/////////////////////////
|
||||
|
||||
inline std::list<EQEmu::ItemInstance*>::const_iterator cbegin() { return m_list.cbegin(); }
|
||||
inline std::list<EQEmu::ItemInstance*>::const_iterator cend() { return m_list.cend(); }
|
||||
inline std::list<EQ::ItemInstance*>::const_iterator cbegin() { return m_list.cbegin(); }
|
||||
inline std::list<EQ::ItemInstance*>::const_iterator cend() { return m_list.cend(); }
|
||||
|
||||
inline int size() { return static_cast<int>(m_list.size()); } // TODO: change to size_t
|
||||
inline bool empty() { return m_list.empty(); }
|
||||
|
||||
void push(EQEmu::ItemInstance* inst);
|
||||
void push_front(EQEmu::ItemInstance* inst);
|
||||
EQEmu::ItemInstance* pop();
|
||||
EQEmu::ItemInstance* pop_back();
|
||||
EQEmu::ItemInstance* peek_front() const;
|
||||
void push(EQ::ItemInstance* inst);
|
||||
void push_front(EQ::ItemInstance* inst);
|
||||
EQ::ItemInstance* pop();
|
||||
EQ::ItemInstance* pop_back();
|
||||
EQ::ItemInstance* peek_front() const;
|
||||
|
||||
protected:
|
||||
/////////////////////////
|
||||
// Protected Members
|
||||
/////////////////////////
|
||||
|
||||
std::list<EQEmu::ItemInstance*> m_list;
|
||||
std::list<EQ::ItemInstance*> m_list;
|
||||
};
|
||||
|
||||
// ########################################
|
||||
// Class: EQEmu::InventoryProfile
|
||||
// Class: EQ::InventoryProfile
|
||||
// Character inventory
|
||||
namespace EQEmu
|
||||
namespace EQ
|
||||
{
|
||||
class InventoryProfile
|
||||
{
|
||||
|
||||
@ -22,7 +22,7 @@
|
||||
#include "string_util.h"
|
||||
|
||||
|
||||
int8 EQEmu::inventory::ConvertEquipmentIndexToTextureIndex(int16 slot_index)
|
||||
int8 EQ::inventory::ConvertEquipmentIndexToTextureIndex(int16 slot_index)
|
||||
{
|
||||
switch (slot_index) {
|
||||
case invslot::slotHead:
|
||||
@ -48,7 +48,7 @@ int8 EQEmu::inventory::ConvertEquipmentIndexToTextureIndex(int16 slot_index)
|
||||
}
|
||||
}
|
||||
|
||||
int8 EQEmu::inventory::ConvertEquipmentSlotToTextureIndex(const InventorySlot& inventory_slot)
|
||||
int8 EQ::inventory::ConvertEquipmentSlotToTextureIndex(const InventorySlot& inventory_slot)
|
||||
{
|
||||
if ((!inventory_slot.Typeless() && !inventory_slot.IsTypeIndex(invtype::typePossessions)) || !inventory_slot.IsContainerIndex(invbag::SLOT_INVALID) || !inventory_slot.IsSocketIndex(invaug::SOCKET_INVALID))
|
||||
return textures::textureInvalid;
|
||||
@ -56,7 +56,7 @@ int8 EQEmu::inventory::ConvertEquipmentSlotToTextureIndex(const InventorySlot& i
|
||||
return ConvertEquipmentIndexToTextureIndex(inventory_slot.SlotIndex());
|
||||
}
|
||||
|
||||
int16 EQEmu::inventory::ConvertTextureIndexToEquipmentIndex(int8 texture_index)
|
||||
int16 EQ::inventory::ConvertTextureIndexToEquipmentIndex(int8 texture_index)
|
||||
{
|
||||
switch (texture_index) {
|
||||
case textures::armorHead:
|
||||
@ -82,7 +82,7 @@ int16 EQEmu::inventory::ConvertTextureIndexToEquipmentIndex(int8 texture_index)
|
||||
}
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsValidSlot() const
|
||||
bool EQ::InventorySlot::IsValidSlot() const
|
||||
{
|
||||
if (_typeless)
|
||||
return false;
|
||||
@ -100,7 +100,7 @@ bool EQEmu::InventorySlot::IsValidSlot() const
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsDeleteSlot() const
|
||||
bool EQ::InventorySlot::IsDeleteSlot() const
|
||||
{
|
||||
if (_typeless)
|
||||
return (_slot_index == invslot::SLOT_INVALID && _container_index == invbag::SLOT_INVALID && _socket_index == invaug::SOCKET_INVALID);
|
||||
@ -108,7 +108,7 @@ bool EQEmu::InventorySlot::IsDeleteSlot() const
|
||||
return (_type_index == invtype::TYPE_INVALID && _slot_index == invslot::SLOT_INVALID && _container_index == invbag::SLOT_INVALID && _socket_index == invaug::SOCKET_INVALID);
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsEquipmentIndex(int16 slot_index)
|
||||
bool EQ::InventorySlot::IsEquipmentIndex(int16 slot_index)
|
||||
{
|
||||
if (slot_index < invslot::EQUIPMENT_BEGIN || slot_index > invslot::EQUIPMENT_END)
|
||||
return false;
|
||||
@ -116,7 +116,7 @@ bool EQEmu::InventorySlot::IsEquipmentIndex(int16 slot_index)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsGeneralIndex(int16 slot_index)
|
||||
bool EQ::InventorySlot::IsGeneralIndex(int16 slot_index)
|
||||
{
|
||||
if (slot_index < invslot::GENERAL_BEGIN || slot_index > invslot::GENERAL_END)
|
||||
return false;
|
||||
@ -124,7 +124,7 @@ bool EQEmu::InventorySlot::IsGeneralIndex(int16 slot_index)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsCursorIndex(int16 slot_index)
|
||||
bool EQ::InventorySlot::IsCursorIndex(int16 slot_index)
|
||||
{
|
||||
if (slot_index == invslot::slotCursor)
|
||||
return true;
|
||||
@ -132,7 +132,7 @@ bool EQEmu::InventorySlot::IsCursorIndex(int16 slot_index)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsWeaponIndex(int16 slot_index)
|
||||
bool EQ::InventorySlot::IsWeaponIndex(int16 slot_index)
|
||||
{
|
||||
if (slot_index == invslot::slotPrimary || slot_index == invslot::slotSecondary || slot_index == invslot::slotRange)
|
||||
return true;
|
||||
@ -140,7 +140,7 @@ bool EQEmu::InventorySlot::IsWeaponIndex(int16 slot_index)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsTextureIndex(int16 slot_index)
|
||||
bool EQ::InventorySlot::IsTextureIndex(int16 slot_index)
|
||||
{
|
||||
switch (slot_index) {
|
||||
case invslot::slotHead:
|
||||
@ -158,7 +158,7 @@ bool EQEmu::InventorySlot::IsTextureIndex(int16 slot_index)
|
||||
}
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsTintableIndex(int16 slot_index)
|
||||
bool EQ::InventorySlot::IsTintableIndex(int16 slot_index)
|
||||
{
|
||||
switch (slot_index) {
|
||||
case invslot::slotHead:
|
||||
@ -174,7 +174,7 @@ bool EQEmu::InventorySlot::IsTintableIndex(int16 slot_index)
|
||||
}
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsEquipmentSlot() const
|
||||
bool EQ::InventorySlot::IsEquipmentSlot() const
|
||||
{
|
||||
if (!_typeless && (_type_index != invtype::typePossessions))
|
||||
return false;
|
||||
@ -185,7 +185,7 @@ bool EQEmu::InventorySlot::IsEquipmentSlot() const
|
||||
return IsEquipmentIndex(_slot_index);
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsGeneralSlot() const
|
||||
bool EQ::InventorySlot::IsGeneralSlot() const
|
||||
{
|
||||
if (!_typeless && (_type_index != invtype::typePossessions))
|
||||
return false;
|
||||
@ -196,7 +196,7 @@ bool EQEmu::InventorySlot::IsGeneralSlot() const
|
||||
return IsGeneralIndex(_socket_index);
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsCursorSlot() const
|
||||
bool EQ::InventorySlot::IsCursorSlot() const
|
||||
{
|
||||
if (!_typeless && (_type_index != invtype::typePossessions))
|
||||
return false;
|
||||
@ -207,7 +207,7 @@ bool EQEmu::InventorySlot::IsCursorSlot() const
|
||||
return IsCursorIndex(_slot_index);
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsWeaponSlot() const
|
||||
bool EQ::InventorySlot::IsWeaponSlot() const
|
||||
{
|
||||
if (!_typeless && (_type_index != invtype::typePossessions))
|
||||
return false;
|
||||
@ -218,7 +218,7 @@ bool EQEmu::InventorySlot::IsWeaponSlot() const
|
||||
return IsWeaponIndex(_slot_index);
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsTextureSlot() const
|
||||
bool EQ::InventorySlot::IsTextureSlot() const
|
||||
{
|
||||
if (!_typeless && (_type_index != invtype::typePossessions))
|
||||
return false;
|
||||
@ -229,7 +229,7 @@ bool EQEmu::InventorySlot::IsTextureSlot() const
|
||||
return IsTextureIndex(_slot_index);
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsTintableSlot() const
|
||||
bool EQ::InventorySlot::IsTintableSlot() const
|
||||
{
|
||||
if (!_typeless && (_type_index != invtype::typePossessions))
|
||||
return false;
|
||||
@ -240,7 +240,7 @@ bool EQEmu::InventorySlot::IsTintableSlot() const
|
||||
return IsTintableIndex(_slot_index);
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsSlot() const
|
||||
bool EQ::InventorySlot::IsSlot() const
|
||||
{
|
||||
if (!_typeless && (_type_index == invtype::TYPE_INVALID))
|
||||
return false;
|
||||
@ -254,7 +254,7 @@ bool EQEmu::InventorySlot::IsSlot() const
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsSlotSocket() const
|
||||
bool EQ::InventorySlot::IsSlotSocket() const
|
||||
{
|
||||
if (!_typeless && (_type_index == invtype::TYPE_INVALID))
|
||||
return false;
|
||||
@ -268,7 +268,7 @@ bool EQEmu::InventorySlot::IsSlotSocket() const
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsContainer() const
|
||||
bool EQ::InventorySlot::IsContainer() const
|
||||
{
|
||||
if (!_typeless && (_type_index == invtype::TYPE_INVALID))
|
||||
return false;
|
||||
@ -282,7 +282,7 @@ bool EQEmu::InventorySlot::IsContainer() const
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsContainerSocket() const
|
||||
bool EQ::InventorySlot::IsContainerSocket() const
|
||||
{
|
||||
if (!_typeless && (_type_index == invtype::TYPE_INVALID))
|
||||
return false;
|
||||
@ -296,12 +296,12 @@ bool EQEmu::InventorySlot::IsContainerSocket() const
|
||||
return true;
|
||||
}
|
||||
|
||||
EQEmu::InventorySlot EQEmu::InventorySlot::ToTopOwner() const
|
||||
EQ::InventorySlot EQ::InventorySlot::ToTopOwner() const
|
||||
{
|
||||
return InventorySlot(_type_index, _slot_index);
|
||||
}
|
||||
|
||||
EQEmu::InventorySlot EQEmu::InventorySlot::ToOwner() const
|
||||
EQ::InventorySlot EQ::InventorySlot::ToOwner() const
|
||||
{
|
||||
if (IsSlot() || IsSlotSocket() || IsContainer())
|
||||
return InventorySlot(_type_index, _slot_index);
|
||||
@ -312,17 +312,17 @@ EQEmu::InventorySlot EQEmu::InventorySlot::ToOwner() const
|
||||
return InventorySlot();
|
||||
}
|
||||
|
||||
const std::string EQEmu::InventorySlot::ToString() const
|
||||
const std::string EQ::InventorySlot::ToString() const
|
||||
{
|
||||
return StringFormat("(%i%s, %i, %i, %i)", _type_index, (_typeless ? " [typeless]" : ""), _slot_index, _container_index, _socket_index);
|
||||
}
|
||||
|
||||
const std::string EQEmu::InventorySlot::ToName() const
|
||||
const std::string EQ::InventorySlot::ToName() const
|
||||
{
|
||||
return StringFormat("InventorySlot - _type_index: %i%s, _slot_index: %i, _container_index: %i, _socket_index: %i", _type_index, (_typeless ? " [typeless]" : ""), _slot_index, _container_index, _socket_index);
|
||||
}
|
||||
|
||||
void EQEmu::InventorySlot::SetInvalidSlot()
|
||||
void EQ::InventorySlot::SetInvalidSlot()
|
||||
{
|
||||
_type_index = invtype::TYPE_INVALID;
|
||||
_slot_index = invslot::SLOT_INVALID;
|
||||
@ -330,7 +330,7 @@ void EQEmu::InventorySlot::SetInvalidSlot()
|
||||
_socket_index = invaug::SOCKET_INVALID;
|
||||
}
|
||||
|
||||
//bool EQEmu::InventorySlot::IsBonusIndex(int16 slot_index)
|
||||
//bool EQ::InventorySlot::IsBonusIndex(int16 slot_index)
|
||||
//{
|
||||
// if ((slot_index >= inventory::EquipmentBegin) && (slot_index <= inventory::EquipmentEnd) && (slot_index != inventory::slotAmmo))
|
||||
// return true;
|
||||
@ -338,7 +338,7 @@ void EQEmu::InventorySlot::SetInvalidSlot()
|
||||
// return false;
|
||||
//}
|
||||
|
||||
//bool EQEmu::InventorySlot::IsBonusSlot() const
|
||||
//bool EQ::InventorySlot::IsBonusSlot() const
|
||||
//{
|
||||
// if ((_type_index != inventory::typePossessions) || (_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
|
||||
// return false;
|
||||
@ -346,7 +346,7 @@ void EQEmu::InventorySlot::SetInvalidSlot()
|
||||
// return IsBonusIndex(_slot_index);
|
||||
//}
|
||||
|
||||
bool inventory_slot_typeless_lessthan(const EQEmu::InventorySlot& lhs, const EQEmu::InventorySlot& rhs)
|
||||
bool inventory_slot_typeless_lessthan(const EQ::InventorySlot& lhs, const EQ::InventorySlot& rhs)
|
||||
{
|
||||
if (lhs.SlotIndex() < rhs.SlotIndex())
|
||||
return true;
|
||||
@ -360,7 +360,7 @@ bool inventory_slot_typeless_lessthan(const EQEmu::InventorySlot& lhs, const EQE
|
||||
return false;
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::operator<(const InventorySlot& rhs) const
|
||||
bool EQ::InventorySlot::operator<(const InventorySlot& rhs) const
|
||||
{
|
||||
if (Typeless() || rhs.Typeless())
|
||||
return inventory_slot_typeless_lessthan(*this, rhs);
|
||||
@ -380,7 +380,7 @@ bool EQEmu::InventorySlot::operator<(const InventorySlot& rhs) const
|
||||
return false;
|
||||
}
|
||||
|
||||
bool EQEmu::operator==(const InventorySlot& lhs, const InventorySlot& rhs)
|
||||
bool EQ::operator==(const InventorySlot& lhs, const InventorySlot& rhs)
|
||||
{
|
||||
if (lhs.Typeless() || rhs.Typeless())
|
||||
return ((lhs.SlotIndex() == rhs.SlotIndex()) && (lhs.ContainerIndex() == rhs.ContainerIndex()) && (lhs.SocketIndex() == rhs.SocketIndex()));
|
||||
|
||||
@ -23,7 +23,7 @@
|
||||
#include "emu_constants.h"
|
||||
|
||||
|
||||
namespace EQEmu
|
||||
namespace EQ
|
||||
{
|
||||
class InventorySlot;
|
||||
|
||||
|
||||
@ -31,7 +31,7 @@
|
||||
#include "eqemu_exception.h"
|
||||
#include "eqemu_config.h"
|
||||
|
||||
namespace EQEmu {
|
||||
namespace EQ {
|
||||
struct IPCMutex::Implementation {
|
||||
#ifdef _WINDOWS
|
||||
HANDLE mut_;
|
||||
|
||||
@ -21,7 +21,7 @@
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace EQEmu {
|
||||
namespace EQ {
|
||||
|
||||
//! Interprocess Named Binary Semaphore (Mutex)
|
||||
/*!
|
||||
|
||||
@ -23,7 +23,7 @@
|
||||
//#include "deity.h"
|
||||
|
||||
|
||||
uint32 EQEmu::item::ConvertAugTypeToAugTypeBit(uint8 aug_type)
|
||||
uint32 EQ::item::ConvertAugTypeToAugTypeBit(uint8 aug_type)
|
||||
{
|
||||
switch (aug_type) {
|
||||
case AugTypeGeneralSingleStat:
|
||||
@ -95,7 +95,7 @@ uint32 EQEmu::item::ConvertAugTypeToAugTypeBit(uint8 aug_type)
|
||||
}
|
||||
}
|
||||
|
||||
uint8 EQEmu::item::ConvertAugTypeBitToAugType(uint32 aug_type_bit)
|
||||
uint8 EQ::item::ConvertAugTypeBitToAugType(uint32 aug_type_bit)
|
||||
{
|
||||
switch (aug_type_bit) {
|
||||
case bit_AugTypeGeneralSingleStat:
|
||||
@ -167,7 +167,7 @@ uint8 EQEmu::item::ConvertAugTypeBitToAugType(uint32 aug_type_bit)
|
||||
}
|
||||
}
|
||||
|
||||
bool EQEmu::ItemData::IsEquipable(uint16 race_id, uint16 class_id) const
|
||||
bool EQ::ItemData::IsEquipable(uint16 race_id, uint16 class_id) const
|
||||
{
|
||||
if (!(Races & GetPlayerRaceBit(race_id)))
|
||||
return false;
|
||||
@ -178,37 +178,37 @@ bool EQEmu::ItemData::IsEquipable(uint16 race_id, uint16 class_id) const
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::ItemData::IsClassCommon() const
|
||||
bool EQ::ItemData::IsClassCommon() const
|
||||
{
|
||||
return (ItemClass == item::ItemClassCommon);
|
||||
}
|
||||
|
||||
bool EQEmu::ItemData::IsClassBag() const
|
||||
bool EQ::ItemData::IsClassBag() const
|
||||
{
|
||||
return (ItemClass == item::ItemClassBag);
|
||||
}
|
||||
|
||||
bool EQEmu::ItemData::IsClassBook() const
|
||||
bool EQ::ItemData::IsClassBook() const
|
||||
{
|
||||
return (ItemClass == item::ItemClassBook);
|
||||
}
|
||||
|
||||
bool EQEmu::ItemData::IsType1HWeapon() const
|
||||
bool EQ::ItemData::IsType1HWeapon() const
|
||||
{
|
||||
return ((ItemType == item::ItemType1HBlunt) || (ItemType == item::ItemType1HSlash) || (ItemType == item::ItemType1HPiercing) || (ItemType == item::ItemTypeMartial));
|
||||
}
|
||||
|
||||
bool EQEmu::ItemData::IsType2HWeapon() const
|
||||
bool EQ::ItemData::IsType2HWeapon() const
|
||||
{
|
||||
return ((ItemType == item::ItemType2HBlunt) || (ItemType == item::ItemType2HSlash) || (ItemType == item::ItemType2HPiercing));
|
||||
}
|
||||
|
||||
bool EQEmu::ItemData::IsTypeShield() const
|
||||
bool EQ::ItemData::IsTypeShield() const
|
||||
{
|
||||
return (ItemType == item::ItemTypeShield);
|
||||
}
|
||||
|
||||
bool EQEmu::ItemData::CheckLoreConflict(const ItemData* l_item, const ItemData* r_item)
|
||||
bool EQ::ItemData::CheckLoreConflict(const ItemData* l_item, const ItemData* r_item)
|
||||
{
|
||||
if (!l_item || !r_item)
|
||||
return false;
|
||||
|
||||
@ -47,7 +47,7 @@
|
||||
#include "emu_constants.h"
|
||||
|
||||
|
||||
namespace EQEmu
|
||||
namespace EQ
|
||||
{
|
||||
namespace item {
|
||||
enum ItemClass {
|
||||
@ -434,6 +434,7 @@ namespace EQEmu
|
||||
//uint32 Unk054;
|
||||
int16 MaxCharges; // Maximum charges items can hold: -1 if not a chargeable item
|
||||
uint8 ItemType; // Item Type/Skill (itemClass* from above)
|
||||
int32 SubType; // Some items have sub types that can be used for other things (unbreakable fishing poles, SE_FFItemClass)
|
||||
uint8 Material; // Item material type
|
||||
uint32 HerosForgeModel;// Hero's Forge Armor Model Type (2-13?)
|
||||
float SellRate; // Sell rate
|
||||
|
||||
@ -203,3 +203,4 @@ F(procname)
|
||||
F(wornname)
|
||||
F(focusname)
|
||||
F(scrollname)
|
||||
F(subtype)
|
||||
|
||||
@ -54,9 +54,9 @@ static inline int32 GetNextItemInstSerialNumber() {
|
||||
}
|
||||
|
||||
//
|
||||
// class EQEmu::ItemInstance
|
||||
// class EQ::ItemInstance
|
||||
//
|
||||
EQEmu::ItemInstance::ItemInstance(const ItemData* item, int16 charges) {
|
||||
EQ::ItemInstance::ItemInstance(const ItemData* item, int16 charges) {
|
||||
m_use_type = ItemInstNormal;
|
||||
if(item) {
|
||||
m_item = new ItemData(*item);
|
||||
@ -87,7 +87,7 @@ EQEmu::ItemInstance::ItemInstance(const ItemData* item, int16 charges) {
|
||||
m_new_id_file = 0;
|
||||
}
|
||||
|
||||
EQEmu::ItemInstance::ItemInstance(SharedDatabase *db, uint32 item_id, int16 charges) {
|
||||
EQ::ItemInstance::ItemInstance(SharedDatabase *db, uint32 item_id, int16 charges) {
|
||||
m_use_type = ItemInstNormal;
|
||||
m_item = db->GetItem(item_id);
|
||||
if(m_item) {
|
||||
@ -121,7 +121,7 @@ EQEmu::ItemInstance::ItemInstance(SharedDatabase *db, uint32 item_id, int16 char
|
||||
m_new_id_file = 0;
|
||||
}
|
||||
|
||||
EQEmu::ItemInstance::ItemInstance(ItemInstTypes use_type) {
|
||||
EQ::ItemInstance::ItemInstance(ItemInstTypes use_type) {
|
||||
m_use_type = use_type;
|
||||
m_item = nullptr;
|
||||
m_charges = 0;
|
||||
@ -143,8 +143,8 @@ EQEmu::ItemInstance::ItemInstance(ItemInstTypes use_type) {
|
||||
m_new_id_file = 0;
|
||||
}
|
||||
|
||||
// Make a copy of an EQEmu::ItemInstance object
|
||||
EQEmu::ItemInstance::ItemInstance(const ItemInstance& copy)
|
||||
// Make a copy of an EQ::ItemInstance object
|
||||
EQ::ItemInstance::ItemInstance(const ItemInstance& copy)
|
||||
{
|
||||
m_use_type=copy.m_use_type;
|
||||
if(copy.m_item)
|
||||
@ -202,7 +202,7 @@ EQEmu::ItemInstance::ItemInstance(const ItemInstance& copy)
|
||||
}
|
||||
|
||||
// Clean up container contents
|
||||
EQEmu::ItemInstance::~ItemInstance()
|
||||
EQ::ItemInstance::~ItemInstance()
|
||||
{
|
||||
Clear();
|
||||
safe_delete(m_item);
|
||||
@ -211,7 +211,7 @@ EQEmu::ItemInstance::~ItemInstance()
|
||||
}
|
||||
|
||||
// Query item type
|
||||
bool EQEmu::ItemInstance::IsType(item::ItemClass item_class) const
|
||||
bool EQ::ItemInstance::IsType(item::ItemClass item_class) const
|
||||
{
|
||||
// IsType(<ItemClassTypes>) does not protect against 'm_item = nullptr'
|
||||
|
||||
@ -225,23 +225,23 @@ bool EQEmu::ItemInstance::IsType(item::ItemClass item_class) const
|
||||
return (m_item->ItemClass == item_class);
|
||||
}
|
||||
|
||||
bool EQEmu::ItemInstance::IsClassCommon() const
|
||||
bool EQ::ItemInstance::IsClassCommon() const
|
||||
{
|
||||
return (m_item && m_item->IsClassCommon());
|
||||
}
|
||||
|
||||
bool EQEmu::ItemInstance::IsClassBag() const
|
||||
bool EQ::ItemInstance::IsClassBag() const
|
||||
{
|
||||
return (m_item && m_item->IsClassBag());
|
||||
}
|
||||
|
||||
bool EQEmu::ItemInstance::IsClassBook() const
|
||||
bool EQ::ItemInstance::IsClassBook() const
|
||||
{
|
||||
return (m_item && m_item->IsClassBook());
|
||||
}
|
||||
|
||||
// Is item stackable?
|
||||
bool EQEmu::ItemInstance::IsStackable() const
|
||||
bool EQ::ItemInstance::IsStackable() const
|
||||
{
|
||||
if (!m_item)
|
||||
return false;
|
||||
@ -249,7 +249,7 @@ bool EQEmu::ItemInstance::IsStackable() const
|
||||
return m_item->Stackable;
|
||||
}
|
||||
|
||||
bool EQEmu::ItemInstance::IsCharged() const
|
||||
bool EQ::ItemInstance::IsCharged() const
|
||||
{
|
||||
if (!m_item)
|
||||
return false;
|
||||
@ -261,7 +261,7 @@ bool EQEmu::ItemInstance::IsCharged() const
|
||||
}
|
||||
|
||||
// Can item be equipped?
|
||||
bool EQEmu::ItemInstance::IsEquipable(uint16 race, uint16 class_) const
|
||||
bool EQ::ItemInstance::IsEquipable(uint16 race, uint16 class_) const
|
||||
{
|
||||
if (!m_item || (m_item->Slots == 0))
|
||||
return false;
|
||||
@ -270,18 +270,18 @@ bool EQEmu::ItemInstance::IsEquipable(uint16 race, uint16 class_) const
|
||||
}
|
||||
|
||||
// Can equip at this slot?
|
||||
bool EQEmu::ItemInstance::IsEquipable(int16 slot_id) const
|
||||
bool EQ::ItemInstance::IsEquipable(int16 slot_id) const
|
||||
{
|
||||
if (!m_item)
|
||||
return false;
|
||||
|
||||
if (slot_id < EQEmu::invslot::EQUIPMENT_BEGIN || slot_id > EQEmu::invslot::EQUIPMENT_END)
|
||||
if (slot_id < EQ::invslot::EQUIPMENT_BEGIN || slot_id > EQ::invslot::EQUIPMENT_END)
|
||||
return false;
|
||||
|
||||
return ((m_item->Slots & (1 << slot_id)) != 0);
|
||||
}
|
||||
|
||||
bool EQEmu::ItemInstance::IsAugmentable() const
|
||||
bool EQ::ItemInstance::IsAugmentable() const
|
||||
{
|
||||
if (!m_item)
|
||||
return false;
|
||||
@ -294,7 +294,7 @@ bool EQEmu::ItemInstance::IsAugmentable() const
|
||||
return false;
|
||||
}
|
||||
|
||||
bool EQEmu::ItemInstance::AvailableWearSlot(uint32 aug_wear_slots) const {
|
||||
bool EQ::ItemInstance::AvailableWearSlot(uint32 aug_wear_slots) const {
|
||||
if (!m_item || !m_item->IsClassCommon())
|
||||
return false;
|
||||
|
||||
@ -306,10 +306,10 @@ bool EQEmu::ItemInstance::AvailableWearSlot(uint32 aug_wear_slots) const {
|
||||
}
|
||||
}
|
||||
|
||||
return (index <= EQEmu::invslot::EQUIPMENT_END);
|
||||
return (index <= EQ::invslot::EQUIPMENT_END);
|
||||
}
|
||||
|
||||
int8 EQEmu::ItemInstance::AvailableAugmentSlot(int32 augtype) const
|
||||
int8 EQ::ItemInstance::AvailableAugmentSlot(int32 augtype) const
|
||||
{
|
||||
if (!m_item || !m_item->IsClassCommon())
|
||||
return INVALID_INDEX;
|
||||
@ -324,7 +324,7 @@ int8 EQEmu::ItemInstance::AvailableAugmentSlot(int32 augtype) const
|
||||
return (index <= invaug::SOCKET_END) ? index : INVALID_INDEX;
|
||||
}
|
||||
|
||||
bool EQEmu::ItemInstance::IsAugmentSlotAvailable(int32 augtype, uint8 slot) const
|
||||
bool EQ::ItemInstance::IsAugmentSlotAvailable(int32 augtype, uint8 slot) const
|
||||
{
|
||||
if (!m_item || !m_item->IsClassCommon())
|
||||
return false;
|
||||
@ -336,7 +336,7 @@ bool EQEmu::ItemInstance::IsAugmentSlotAvailable(int32 augtype, uint8 slot) cons
|
||||
}
|
||||
|
||||
// Retrieve item inside container
|
||||
EQEmu::ItemInstance* EQEmu::ItemInstance::GetItem(uint8 index) const
|
||||
EQ::ItemInstance* EQ::ItemInstance::GetItem(uint8 index) const
|
||||
{
|
||||
auto it = m_contents.find(index);
|
||||
if (it != m_contents.end()) {
|
||||
@ -346,7 +346,7 @@ EQEmu::ItemInstance* EQEmu::ItemInstance::GetItem(uint8 index) const
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
uint32 EQEmu::ItemInstance::GetItemID(uint8 slot) const
|
||||
uint32 EQ::ItemInstance::GetItemID(uint8 slot) const
|
||||
{
|
||||
ItemInstance *item = GetItem(slot);
|
||||
if (item)
|
||||
@ -355,7 +355,7 @@ uint32 EQEmu::ItemInstance::GetItemID(uint8 slot) const
|
||||
return 0;
|
||||
}
|
||||
|
||||
void EQEmu::ItemInstance::PutItem(uint8 index, const ItemInstance& inst)
|
||||
void EQ::ItemInstance::PutItem(uint8 index, const ItemInstance& inst)
|
||||
{
|
||||
// Clean up item already in slot (if exists)
|
||||
DeleteItem(index);
|
||||
@ -365,7 +365,7 @@ void EQEmu::ItemInstance::PutItem(uint8 index, const ItemInstance& inst)
|
||||
}
|
||||
|
||||
// Remove item inside container
|
||||
void EQEmu::ItemInstance::DeleteItem(uint8 index)
|
||||
void EQ::ItemInstance::DeleteItem(uint8 index)
|
||||
{
|
||||
ItemInstance* inst = PopItem(index);
|
||||
safe_delete(inst);
|
||||
@ -373,7 +373,7 @@ void EQEmu::ItemInstance::DeleteItem(uint8 index)
|
||||
|
||||
// Remove item from container without memory delete
|
||||
// Hands over memory ownership to client of this function call
|
||||
EQEmu::ItemInstance* EQEmu::ItemInstance::PopItem(uint8 index)
|
||||
EQ::ItemInstance* EQ::ItemInstance::PopItem(uint8 index)
|
||||
{
|
||||
auto iter = m_contents.find(index);
|
||||
if (iter != m_contents.end()) {
|
||||
@ -386,7 +386,7 @@ EQEmu::ItemInstance* EQEmu::ItemInstance::PopItem(uint8 index)
|
||||
}
|
||||
|
||||
// Remove all items from container
|
||||
void EQEmu::ItemInstance::Clear()
|
||||
void EQ::ItemInstance::Clear()
|
||||
{
|
||||
// Destroy container contents
|
||||
for (auto iter = m_contents.begin(); iter != m_contents.end(); ++iter) {
|
||||
@ -396,7 +396,7 @@ void EQEmu::ItemInstance::Clear()
|
||||
}
|
||||
|
||||
// Remove all items from container
|
||||
void EQEmu::ItemInstance::ClearByFlags(byFlagSetting is_nodrop, byFlagSetting is_norent)
|
||||
void EQ::ItemInstance::ClearByFlags(byFlagSetting is_nodrop, byFlagSetting is_norent)
|
||||
{
|
||||
// TODO: This needs work...
|
||||
|
||||
@ -458,7 +458,7 @@ void EQEmu::ItemInstance::ClearByFlags(byFlagSetting is_nodrop, byFlagSetting is
|
||||
}
|
||||
}
|
||||
|
||||
uint8 EQEmu::ItemInstance::FirstOpenSlot() const
|
||||
uint8 EQ::ItemInstance::FirstOpenSlot() const
|
||||
{
|
||||
if (!m_item)
|
||||
return INVALID_INDEX;
|
||||
@ -472,7 +472,7 @@ uint8 EQEmu::ItemInstance::FirstOpenSlot() const
|
||||
return (i < slots) ? i : INVALID_INDEX;
|
||||
}
|
||||
|
||||
uint8 EQEmu::ItemInstance::GetTotalItemCount() const
|
||||
uint8 EQ::ItemInstance::GetTotalItemCount() const
|
||||
{
|
||||
if (!m_item)
|
||||
return 0;
|
||||
@ -486,7 +486,7 @@ uint8 EQEmu::ItemInstance::GetTotalItemCount() const
|
||||
return item_count;
|
||||
}
|
||||
|
||||
bool EQEmu::ItemInstance::IsNoneEmptyContainer()
|
||||
bool EQ::ItemInstance::IsNoneEmptyContainer()
|
||||
{
|
||||
if (!m_item || !m_item->IsClassBag())
|
||||
return false;
|
||||
@ -500,7 +500,7 @@ bool EQEmu::ItemInstance::IsNoneEmptyContainer()
|
||||
}
|
||||
|
||||
// Retrieve augment inside item
|
||||
EQEmu::ItemInstance* EQEmu::ItemInstance::GetAugment(uint8 slot) const
|
||||
EQ::ItemInstance* EQ::ItemInstance::GetAugment(uint8 slot) const
|
||||
{
|
||||
if (m_item && m_item->IsClassCommon())
|
||||
return GetItem(slot);
|
||||
@ -508,7 +508,7 @@ EQEmu::ItemInstance* EQEmu::ItemInstance::GetAugment(uint8 slot) const
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
EQEmu::ItemInstance* EQEmu::ItemInstance::GetOrnamentationAug(int32 ornamentationAugtype) const
|
||||
EQ::ItemInstance* EQ::ItemInstance::GetOrnamentationAug(int32 ornamentationAugtype) const
|
||||
{
|
||||
if (!m_item || !m_item->IsClassCommon()) { return nullptr; }
|
||||
if (ornamentationAugtype == 0) { return nullptr; }
|
||||
@ -533,7 +533,7 @@ EQEmu::ItemInstance* EQEmu::ItemInstance::GetOrnamentationAug(int32 ornamentatio
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
uint32 EQEmu::ItemInstance::GetOrnamentHeroModel(int32 material_slot) const {
|
||||
uint32 EQ::ItemInstance::GetOrnamentHeroModel(int32 material_slot) const {
|
||||
// Not a Hero Forge item.
|
||||
if (m_ornament_hero_model == 0 || material_slot < 0)
|
||||
return 0;
|
||||
@ -546,7 +546,7 @@ uint32 EQEmu::ItemInstance::GetOrnamentHeroModel(int32 material_slot) const {
|
||||
return (m_ornament_hero_model * 100) + material_slot;
|
||||
}
|
||||
|
||||
bool EQEmu::ItemInstance::UpdateOrnamentationInfo() {
|
||||
bool EQ::ItemInstance::UpdateOrnamentationInfo() {
|
||||
if (!m_item || !m_item->IsClassCommon())
|
||||
return false;
|
||||
|
||||
@ -582,7 +582,7 @@ bool EQEmu::ItemInstance::UpdateOrnamentationInfo() {
|
||||
return ornamentSet;
|
||||
}
|
||||
|
||||
bool EQEmu::ItemInstance::CanTransform(const ItemData *ItemToTry, const ItemData *Container, bool AllowAll) {
|
||||
bool EQ::ItemInstance::CanTransform(const ItemData *ItemToTry, const ItemData *Container, bool AllowAll) {
|
||||
if (!ItemToTry || !Container) return false;
|
||||
|
||||
if (ItemToTry->ItemType == item::ItemTypeArrow || strnlen(Container->CharmFile, 30) == 0)
|
||||
@ -629,7 +629,7 @@ bool EQEmu::ItemInstance::CanTransform(const ItemData *ItemToTry, const ItemData
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 EQEmu::ItemInstance::GetAugmentItemID(uint8 slot) const
|
||||
uint32 EQ::ItemInstance::GetAugmentItemID(uint8 slot) const
|
||||
{
|
||||
if (!m_item || !m_item->IsClassCommon())
|
||||
return 0;
|
||||
@ -638,7 +638,7 @@ uint32 EQEmu::ItemInstance::GetAugmentItemID(uint8 slot) const
|
||||
}
|
||||
|
||||
// Add an augment to the item
|
||||
void EQEmu::ItemInstance::PutAugment(uint8 slot, const ItemInstance& augment)
|
||||
void EQ::ItemInstance::PutAugment(uint8 slot, const ItemInstance& augment)
|
||||
{
|
||||
if (!m_item || !m_item->IsClassCommon())
|
||||
return;
|
||||
@ -646,7 +646,7 @@ void EQEmu::ItemInstance::PutAugment(uint8 slot, const ItemInstance& augment)
|
||||
PutItem(slot, augment);
|
||||
}
|
||||
|
||||
void EQEmu::ItemInstance::PutAugment(SharedDatabase *db, uint8 slot, uint32 item_id)
|
||||
void EQ::ItemInstance::PutAugment(SharedDatabase *db, uint8 slot, uint32 item_id)
|
||||
{
|
||||
if (item_id == 0) { return; }
|
||||
if (db == nullptr) { return; /* TODO: add log message for nullptr */ }
|
||||
@ -659,7 +659,7 @@ void EQEmu::ItemInstance::PutAugment(SharedDatabase *db, uint8 slot, uint32 item
|
||||
}
|
||||
|
||||
// Remove augment from item and destroy it
|
||||
void EQEmu::ItemInstance::DeleteAugment(uint8 index)
|
||||
void EQ::ItemInstance::DeleteAugment(uint8 index)
|
||||
{
|
||||
if (!m_item || !m_item->IsClassCommon())
|
||||
return;
|
||||
@ -668,7 +668,7 @@ void EQEmu::ItemInstance::DeleteAugment(uint8 index)
|
||||
}
|
||||
|
||||
// Remove augment from item and return it
|
||||
EQEmu::ItemInstance* EQEmu::ItemInstance::RemoveAugment(uint8 index)
|
||||
EQ::ItemInstance* EQ::ItemInstance::RemoveAugment(uint8 index)
|
||||
{
|
||||
if (!m_item || !m_item->IsClassCommon())
|
||||
return nullptr;
|
||||
@ -676,7 +676,7 @@ EQEmu::ItemInstance* EQEmu::ItemInstance::RemoveAugment(uint8 index)
|
||||
return PopItem(index);
|
||||
}
|
||||
|
||||
bool EQEmu::ItemInstance::IsAugmented()
|
||||
bool EQ::ItemInstance::IsAugmented()
|
||||
{
|
||||
if (!m_item || !m_item->IsClassCommon())
|
||||
return false;
|
||||
@ -690,7 +690,7 @@ bool EQEmu::ItemInstance::IsAugmented()
|
||||
}
|
||||
|
||||
// Has attack/delay?
|
||||
bool EQEmu::ItemInstance::IsWeapon() const
|
||||
bool EQ::ItemInstance::IsWeapon() const
|
||||
{
|
||||
if (!m_item || !m_item->IsClassCommon())
|
||||
return false;
|
||||
@ -701,7 +701,7 @@ bool EQEmu::ItemInstance::IsWeapon() const
|
||||
return ((m_item->Damage != 0) && (m_item->Delay != 0));
|
||||
}
|
||||
|
||||
bool EQEmu::ItemInstance::IsAmmo() const
|
||||
bool EQ::ItemInstance::IsAmmo() const
|
||||
{
|
||||
if (!m_item)
|
||||
return false;
|
||||
@ -717,7 +717,7 @@ bool EQEmu::ItemInstance::IsAmmo() const
|
||||
|
||||
}
|
||||
|
||||
const EQEmu::ItemData* EQEmu::ItemInstance::GetItem() const
|
||||
const EQ::ItemData* EQ::ItemInstance::GetItem() const
|
||||
{
|
||||
if (!m_item)
|
||||
return nullptr;
|
||||
@ -728,13 +728,13 @@ const EQEmu::ItemData* EQEmu::ItemInstance::GetItem() const
|
||||
return m_item;
|
||||
}
|
||||
|
||||
const EQEmu::ItemData* EQEmu::ItemInstance::GetUnscaledItem() const
|
||||
const EQ::ItemData* EQ::ItemInstance::GetUnscaledItem() const
|
||||
{
|
||||
// No operator calls and defaults to nullptr
|
||||
return m_item;
|
||||
}
|
||||
|
||||
std::string EQEmu::ItemInstance::GetCustomDataString() const {
|
||||
std::string EQ::ItemInstance::GetCustomDataString() const {
|
||||
std::string ret_val;
|
||||
auto iter = m_custom_data.begin();
|
||||
while (iter != m_custom_data.end()) {
|
||||
@ -753,7 +753,7 @@ std::string EQEmu::ItemInstance::GetCustomDataString() const {
|
||||
return ret_val;
|
||||
}
|
||||
|
||||
std::string EQEmu::ItemInstance::GetCustomData(std::string identifier) {
|
||||
std::string EQ::ItemInstance::GetCustomData(std::string identifier) {
|
||||
std::map<std::string, std::string>::const_iterator iter = m_custom_data.find(identifier);
|
||||
if (iter != m_custom_data.end()) {
|
||||
return iter->second;
|
||||
@ -762,49 +762,49 @@ std::string EQEmu::ItemInstance::GetCustomData(std::string identifier) {
|
||||
return "";
|
||||
}
|
||||
|
||||
void EQEmu::ItemInstance::SetCustomData(std::string identifier, std::string value) {
|
||||
void EQ::ItemInstance::SetCustomData(std::string identifier, std::string value) {
|
||||
DeleteCustomData(identifier);
|
||||
m_custom_data[identifier] = value;
|
||||
}
|
||||
|
||||
void EQEmu::ItemInstance::SetCustomData(std::string identifier, int value) {
|
||||
void EQ::ItemInstance::SetCustomData(std::string identifier, int value) {
|
||||
DeleteCustomData(identifier);
|
||||
std::stringstream ss;
|
||||
ss << value;
|
||||
m_custom_data[identifier] = ss.str();
|
||||
}
|
||||
|
||||
void EQEmu::ItemInstance::SetCustomData(std::string identifier, float value) {
|
||||
void EQ::ItemInstance::SetCustomData(std::string identifier, float value) {
|
||||
DeleteCustomData(identifier);
|
||||
std::stringstream ss;
|
||||
ss << value;
|
||||
m_custom_data[identifier] = ss.str();
|
||||
}
|
||||
|
||||
void EQEmu::ItemInstance::SetCustomData(std::string identifier, bool value) {
|
||||
void EQ::ItemInstance::SetCustomData(std::string identifier, bool value) {
|
||||
DeleteCustomData(identifier);
|
||||
std::stringstream ss;
|
||||
ss << value;
|
||||
m_custom_data[identifier] = ss.str();
|
||||
}
|
||||
|
||||
void EQEmu::ItemInstance::DeleteCustomData(std::string identifier) {
|
||||
void EQ::ItemInstance::DeleteCustomData(std::string identifier) {
|
||||
auto iter = m_custom_data.find(identifier);
|
||||
if (iter != m_custom_data.end()) {
|
||||
m_custom_data.erase(iter);
|
||||
}
|
||||
}
|
||||
|
||||
// Clone a type of EQEmu::ItemInstance object
|
||||
// Clone a type of EQ::ItemInstance object
|
||||
// c++ doesn't allow a polymorphic copy constructor,
|
||||
// so we have to resort to a polymorphic Clone()
|
||||
EQEmu::ItemInstance* EQEmu::ItemInstance::Clone() const
|
||||
EQ::ItemInstance* EQ::ItemInstance::Clone() const
|
||||
{
|
||||
// Pseudo-polymorphic copy constructor
|
||||
return new ItemInstance(*this);
|
||||
}
|
||||
|
||||
bool EQEmu::ItemInstance::IsSlotAllowed(int16 slot_id) const {
|
||||
bool EQ::ItemInstance::IsSlotAllowed(int16 slot_id) const {
|
||||
if (!m_item) { return false; }
|
||||
else if (InventoryProfile::SupportsContainers(slot_id)) { return true; }
|
||||
else if (m_item->Slots & (1 << slot_id)) { return true; }
|
||||
@ -812,7 +812,7 @@ bool EQEmu::ItemInstance::IsSlotAllowed(int16 slot_id) const {
|
||||
else { return false; }
|
||||
}
|
||||
|
||||
bool EQEmu::ItemInstance::IsDroppable(bool recurse) const
|
||||
bool EQ::ItemInstance::IsDroppable(bool recurse) const
|
||||
{
|
||||
if (!m_item)
|
||||
return false;
|
||||
@ -838,7 +838,7 @@ bool EQEmu::ItemInstance::IsDroppable(bool recurse) const
|
||||
return true;
|
||||
}
|
||||
|
||||
void EQEmu::ItemInstance::Initialize(SharedDatabase *db) {
|
||||
void EQ::ItemInstance::Initialize(SharedDatabase *db) {
|
||||
// if there's no actual item, don't do anything
|
||||
if (!m_item)
|
||||
return;
|
||||
@ -855,7 +855,7 @@ void EQEmu::ItemInstance::Initialize(SharedDatabase *db) {
|
||||
}
|
||||
}
|
||||
|
||||
void EQEmu::ItemInstance::ScaleItem() {
|
||||
void EQ::ItemInstance::ScaleItem() {
|
||||
if (!m_item)
|
||||
return;
|
||||
|
||||
@ -939,18 +939,18 @@ void EQEmu::ItemInstance::ScaleItem() {
|
||||
m_scaledItem->CharmFileID = 0; // this stops the client from trying to scale the item itself.
|
||||
}
|
||||
|
||||
bool EQEmu::ItemInstance::EvolveOnAllKills() const {
|
||||
bool EQ::ItemInstance::EvolveOnAllKills() const {
|
||||
return (m_evolveInfo && m_evolveInfo->AllKills);
|
||||
}
|
||||
|
||||
int8 EQEmu::ItemInstance::GetMaxEvolveLvl() const {
|
||||
int8 EQ::ItemInstance::GetMaxEvolveLvl() const {
|
||||
if (m_evolveInfo)
|
||||
return m_evolveInfo->MaxLvl;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint32 EQEmu::ItemInstance::GetKillsNeeded(uint8 currentlevel) {
|
||||
uint32 EQ::ItemInstance::GetKillsNeeded(uint8 currentlevel) {
|
||||
uint32 kills = -1; // default to -1 (max uint32 value) because this value is usually divided by, so we don't want to ever return zero.
|
||||
if (m_evolveInfo)
|
||||
if (currentlevel != m_evolveInfo->MaxLvl)
|
||||
@ -962,24 +962,24 @@ uint32 EQEmu::ItemInstance::GetKillsNeeded(uint8 currentlevel) {
|
||||
return kills;
|
||||
}
|
||||
|
||||
void EQEmu::ItemInstance::SetTimer(std::string name, uint32 time) {
|
||||
void EQ::ItemInstance::SetTimer(std::string name, uint32 time) {
|
||||
Timer t(time);
|
||||
t.Start(time, false);
|
||||
m_timers[name] = t;
|
||||
}
|
||||
|
||||
void EQEmu::ItemInstance::StopTimer(std::string name) {
|
||||
void EQ::ItemInstance::StopTimer(std::string name) {
|
||||
auto iter = m_timers.find(name);
|
||||
if(iter != m_timers.end()) {
|
||||
m_timers.erase(iter);
|
||||
}
|
||||
}
|
||||
|
||||
void EQEmu::ItemInstance::ClearTimers() {
|
||||
void EQ::ItemInstance::ClearTimers() {
|
||||
m_timers.clear();
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemArmorClass(bool augments) const
|
||||
int EQ::ItemInstance::GetItemArmorClass(bool augments) const
|
||||
{
|
||||
int ac = 0;
|
||||
const auto item = GetItem();
|
||||
@ -993,7 +993,7 @@ int EQEmu::ItemInstance::GetItemArmorClass(bool augments) const
|
||||
return ac;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemElementalDamage(int &magic, int &fire, int &cold, int &poison, int &disease, int &chromatic, int &prismatic, int &physical, int &corruption, bool augments) const
|
||||
int EQ::ItemInstance::GetItemElementalDamage(int &magic, int &fire, int &cold, int &poison, int &disease, int &chromatic, int &prismatic, int &physical, int &corruption, bool augments) const
|
||||
{
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
@ -1035,7 +1035,7 @@ int EQEmu::ItemInstance::GetItemElementalDamage(int &magic, int &fire, int &cold
|
||||
return magic + fire + cold + poison + disease + chromatic + prismatic + physical + corruption;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemElementalFlag(bool augments) const
|
||||
int EQ::ItemInstance::GetItemElementalFlag(bool augments) const
|
||||
{
|
||||
int flag = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1056,7 +1056,7 @@ int EQEmu::ItemInstance::GetItemElementalFlag(bool augments) const
|
||||
return flag;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemElementalDamage(bool augments) const
|
||||
int EQ::ItemInstance::GetItemElementalDamage(bool augments) const
|
||||
{
|
||||
int damage = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1077,7 +1077,7 @@ int EQEmu::ItemInstance::GetItemElementalDamage(bool augments) const
|
||||
return damage;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemRecommendedLevel(bool augments) const
|
||||
int EQ::ItemInstance::GetItemRecommendedLevel(bool augments) const
|
||||
{
|
||||
int level = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1099,7 +1099,7 @@ int EQEmu::ItemInstance::GetItemRecommendedLevel(bool augments) const
|
||||
return level;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemRequiredLevel(bool augments) const
|
||||
int EQ::ItemInstance::GetItemRequiredLevel(bool augments) const
|
||||
{
|
||||
int level = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1121,7 +1121,7 @@ int EQEmu::ItemInstance::GetItemRequiredLevel(bool augments) const
|
||||
return level;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemWeaponDamage(bool augments) const
|
||||
int EQ::ItemInstance::GetItemWeaponDamage(bool augments) const
|
||||
{
|
||||
int damage = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1137,7 +1137,7 @@ int EQEmu::ItemInstance::GetItemWeaponDamage(bool augments) const
|
||||
return damage;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemBackstabDamage(bool augments) const
|
||||
int EQ::ItemInstance::GetItemBackstabDamage(bool augments) const
|
||||
{
|
||||
int damage = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1153,7 +1153,7 @@ int EQEmu::ItemInstance::GetItemBackstabDamage(bool augments) const
|
||||
return damage;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemBaneDamageBody(bool augments) const
|
||||
int EQ::ItemInstance::GetItemBaneDamageBody(bool augments) const
|
||||
{
|
||||
int body = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1174,7 +1174,7 @@ int EQEmu::ItemInstance::GetItemBaneDamageBody(bool augments) const
|
||||
return body;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemBaneDamageRace(bool augments) const
|
||||
int EQ::ItemInstance::GetItemBaneDamageRace(bool augments) const
|
||||
{
|
||||
int race = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1195,7 +1195,7 @@ int EQEmu::ItemInstance::GetItemBaneDamageRace(bool augments) const
|
||||
return race;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemBaneDamageBody(bodyType against, bool augments) const
|
||||
int EQ::ItemInstance::GetItemBaneDamageBody(bodyType against, bool augments) const
|
||||
{
|
||||
int damage = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1212,7 +1212,7 @@ int EQEmu::ItemInstance::GetItemBaneDamageBody(bodyType against, bool augments)
|
||||
return damage;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemBaneDamageRace(uint16 against, bool augments) const
|
||||
int EQ::ItemInstance::GetItemBaneDamageRace(uint16 against, bool augments) const
|
||||
{
|
||||
int damage = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1229,7 +1229,7 @@ int EQEmu::ItemInstance::GetItemBaneDamageRace(uint16 against, bool augments) co
|
||||
return damage;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemMagical(bool augments) const
|
||||
int EQ::ItemInstance::GetItemMagical(bool augments) const
|
||||
{
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
@ -1245,7 +1245,7 @@ int EQEmu::ItemInstance::GetItemMagical(bool augments) const
|
||||
return 0;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemHP(bool augments) const
|
||||
int EQ::ItemInstance::GetItemHP(bool augments) const
|
||||
{
|
||||
int hp = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1259,7 +1259,7 @@ int EQEmu::ItemInstance::GetItemHP(bool augments) const
|
||||
return hp;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemMana(bool augments) const
|
||||
int EQ::ItemInstance::GetItemMana(bool augments) const
|
||||
{
|
||||
int mana = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1273,7 +1273,7 @@ int EQEmu::ItemInstance::GetItemMana(bool augments) const
|
||||
return mana;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemEndur(bool augments) const
|
||||
int EQ::ItemInstance::GetItemEndur(bool augments) const
|
||||
{
|
||||
int endur = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1287,7 +1287,7 @@ int EQEmu::ItemInstance::GetItemEndur(bool augments) const
|
||||
return endur;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemAttack(bool augments) const
|
||||
int EQ::ItemInstance::GetItemAttack(bool augments) const
|
||||
{
|
||||
int atk = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1301,7 +1301,7 @@ int EQEmu::ItemInstance::GetItemAttack(bool augments) const
|
||||
return atk;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemStr(bool augments) const
|
||||
int EQ::ItemInstance::GetItemStr(bool augments) const
|
||||
{
|
||||
int str = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1315,7 +1315,7 @@ int EQEmu::ItemInstance::GetItemStr(bool augments) const
|
||||
return str;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemSta(bool augments) const
|
||||
int EQ::ItemInstance::GetItemSta(bool augments) const
|
||||
{
|
||||
int sta = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1329,7 +1329,7 @@ int EQEmu::ItemInstance::GetItemSta(bool augments) const
|
||||
return sta;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemDex(bool augments) const
|
||||
int EQ::ItemInstance::GetItemDex(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1343,7 +1343,7 @@ int EQEmu::ItemInstance::GetItemDex(bool augments) const
|
||||
return total;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemAgi(bool augments) const
|
||||
int EQ::ItemInstance::GetItemAgi(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1357,7 +1357,7 @@ int EQEmu::ItemInstance::GetItemAgi(bool augments) const
|
||||
return total;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemInt(bool augments) const
|
||||
int EQ::ItemInstance::GetItemInt(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1371,7 +1371,7 @@ int EQEmu::ItemInstance::GetItemInt(bool augments) const
|
||||
return total;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemWis(bool augments) const
|
||||
int EQ::ItemInstance::GetItemWis(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1385,7 +1385,7 @@ int EQEmu::ItemInstance::GetItemWis(bool augments) const
|
||||
return total;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemCha(bool augments) const
|
||||
int EQ::ItemInstance::GetItemCha(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1399,7 +1399,7 @@ int EQEmu::ItemInstance::GetItemCha(bool augments) const
|
||||
return total;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemMR(bool augments) const
|
||||
int EQ::ItemInstance::GetItemMR(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1413,7 +1413,7 @@ int EQEmu::ItemInstance::GetItemMR(bool augments) const
|
||||
return total;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemFR(bool augments) const
|
||||
int EQ::ItemInstance::GetItemFR(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1427,7 +1427,7 @@ int EQEmu::ItemInstance::GetItemFR(bool augments) const
|
||||
return total;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemCR(bool augments) const
|
||||
int EQ::ItemInstance::GetItemCR(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1441,7 +1441,7 @@ int EQEmu::ItemInstance::GetItemCR(bool augments) const
|
||||
return total;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemPR(bool augments) const
|
||||
int EQ::ItemInstance::GetItemPR(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1455,7 +1455,7 @@ int EQEmu::ItemInstance::GetItemPR(bool augments) const
|
||||
return total;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemDR(bool augments) const
|
||||
int EQ::ItemInstance::GetItemDR(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1469,7 +1469,7 @@ int EQEmu::ItemInstance::GetItemDR(bool augments) const
|
||||
return total;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemCorrup(bool augments) const
|
||||
int EQ::ItemInstance::GetItemCorrup(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1483,7 +1483,7 @@ int EQEmu::ItemInstance::GetItemCorrup(bool augments) const
|
||||
return total;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemHeroicStr(bool augments) const
|
||||
int EQ::ItemInstance::GetItemHeroicStr(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1497,7 +1497,7 @@ int EQEmu::ItemInstance::GetItemHeroicStr(bool augments) const
|
||||
return total;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemHeroicSta(bool augments) const
|
||||
int EQ::ItemInstance::GetItemHeroicSta(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1511,7 +1511,7 @@ int EQEmu::ItemInstance::GetItemHeroicSta(bool augments) const
|
||||
return total;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemHeroicDex(bool augments) const
|
||||
int EQ::ItemInstance::GetItemHeroicDex(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1525,7 +1525,7 @@ int EQEmu::ItemInstance::GetItemHeroicDex(bool augments) const
|
||||
return total;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemHeroicAgi(bool augments) const
|
||||
int EQ::ItemInstance::GetItemHeroicAgi(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1539,7 +1539,7 @@ int EQEmu::ItemInstance::GetItemHeroicAgi(bool augments) const
|
||||
return total;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemHeroicInt(bool augments) const
|
||||
int EQ::ItemInstance::GetItemHeroicInt(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1553,7 +1553,7 @@ int EQEmu::ItemInstance::GetItemHeroicInt(bool augments) const
|
||||
return total;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemHeroicWis(bool augments) const
|
||||
int EQ::ItemInstance::GetItemHeroicWis(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1567,7 +1567,7 @@ int EQEmu::ItemInstance::GetItemHeroicWis(bool augments) const
|
||||
return total;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemHeroicCha(bool augments) const
|
||||
int EQ::ItemInstance::GetItemHeroicCha(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1581,7 +1581,7 @@ int EQEmu::ItemInstance::GetItemHeroicCha(bool augments) const
|
||||
return total;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemHeroicMR(bool augments) const
|
||||
int EQ::ItemInstance::GetItemHeroicMR(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1595,7 +1595,7 @@ int EQEmu::ItemInstance::GetItemHeroicMR(bool augments) const
|
||||
return total;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemHeroicFR(bool augments) const
|
||||
int EQ::ItemInstance::GetItemHeroicFR(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1609,7 +1609,7 @@ int EQEmu::ItemInstance::GetItemHeroicFR(bool augments) const
|
||||
return total;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemHeroicCR(bool augments) const
|
||||
int EQ::ItemInstance::GetItemHeroicCR(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1623,7 +1623,7 @@ int EQEmu::ItemInstance::GetItemHeroicCR(bool augments) const
|
||||
return total;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemHeroicPR(bool augments) const
|
||||
int EQ::ItemInstance::GetItemHeroicPR(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1637,7 +1637,7 @@ int EQEmu::ItemInstance::GetItemHeroicPR(bool augments) const
|
||||
return total;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemHeroicDR(bool augments) const
|
||||
int EQ::ItemInstance::GetItemHeroicDR(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1651,7 +1651,7 @@ int EQEmu::ItemInstance::GetItemHeroicDR(bool augments) const
|
||||
return total;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemHeroicCorrup(bool augments) const
|
||||
int EQ::ItemInstance::GetItemHeroicCorrup(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
@ -1665,7 +1665,7 @@ int EQEmu::ItemInstance::GetItemHeroicCorrup(bool augments) const
|
||||
return total;
|
||||
}
|
||||
|
||||
int EQEmu::ItemInstance::GetItemHaste(bool augments) const
|
||||
int EQ::ItemInstance::GetItemHaste(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
|
||||
@ -38,7 +38,7 @@ class EvolveInfo; // Stores information about an evolving item family
|
||||
#include <map>
|
||||
|
||||
|
||||
// Specifies usage type for item inside EQEmu::ItemInstance
|
||||
// Specifies usage type for item inside EQ::ItemInstance
|
||||
enum ItemInstTypes
|
||||
{
|
||||
ItemInstNormal = 0,
|
||||
@ -54,14 +54,14 @@ typedef enum {
|
||||
class SharedDatabase;
|
||||
|
||||
// ########################################
|
||||
// Class: EQEmu::ItemInstance
|
||||
// Class: EQ::ItemInstance
|
||||
// Base class for an instance of an item
|
||||
// An item instance encapsulates item data + data specific
|
||||
// to an item instance (includes dye, augments, charges, etc)
|
||||
namespace EQEmu
|
||||
namespace EQ
|
||||
{
|
||||
class InventoryProfile;
|
||||
|
||||
|
||||
class ItemInstance {
|
||||
public:
|
||||
/////////////////////////
|
||||
@ -222,7 +222,7 @@ namespace EQEmu
|
||||
inline int32 GetSerialNumber() const { return m_SerialNumber; }
|
||||
inline void SetSerialNumber(int32 id) { m_SerialNumber = id; }
|
||||
|
||||
std::map<std::string, Timer>& GetTimers() { return m_timers; }
|
||||
std::map<std::string, ::Timer>& GetTimers() { return m_timers; }
|
||||
void SetTimer(std::string name, uint32 time);
|
||||
void StopTimer(std::string name);
|
||||
void ClearTimers();
|
||||
@ -316,13 +316,13 @@ namespace EQEmu
|
||||
// Items inside of this item (augs or contents);
|
||||
std::map<uint8, ItemInstance*> m_contents; // Zero-based index: min=0, max=9
|
||||
std::map<std::string, std::string> m_custom_data;
|
||||
std::map<std::string, Timer> m_timers;
|
||||
std::map<std::string, ::Timer> m_timers;
|
||||
};
|
||||
}
|
||||
|
||||
class EvolveInfo {
|
||||
public:
|
||||
friend class EQEmu::ItemInstance;
|
||||
friend class EQ::ItemInstance;
|
||||
//temporary
|
||||
uint16 LvlKills[9];
|
||||
uint32 FirstItem;
|
||||
|
||||
@ -22,7 +22,7 @@
|
||||
#include <string.h>
|
||||
|
||||
|
||||
uint8 EQEmu::lightsource::TypeToLevel(uint8 light_type)
|
||||
uint8 EQ::lightsource::TypeToLevel(uint8 light_type)
|
||||
{
|
||||
switch (light_type) {
|
||||
case LightTypeGlobeOfStars:
|
||||
@ -55,7 +55,7 @@ uint8 EQEmu::lightsource::TypeToLevel(uint8 light_type)
|
||||
}
|
||||
}
|
||||
|
||||
bool EQEmu::lightsource::IsLevelGreater(uint8 left_type, uint8 right_type)
|
||||
bool EQ::lightsource::IsLevelGreater(uint8 left_type, uint8 right_type)
|
||||
{
|
||||
static const uint8 light_levels[LightTypeCount] = {
|
||||
LightLevelUnlit, /* LightTypeNone */
|
||||
@ -82,17 +82,17 @@ bool EQEmu::lightsource::IsLevelGreater(uint8 left_type, uint8 right_type)
|
||||
return (light_levels[left_type] > light_levels[right_type]);
|
||||
}
|
||||
|
||||
EQEmu::LightSource_Struct::LightSource_Struct()
|
||||
EQ::LightSource_Struct::LightSource_Struct()
|
||||
{
|
||||
Clear();
|
||||
}
|
||||
|
||||
void EQEmu::LightSource_Struct::Clear()
|
||||
void EQ::LightSource_Struct::Clear()
|
||||
{
|
||||
memset(&Slot, 0, (sizeof(uint8) * lightsource::LightCount));
|
||||
}
|
||||
|
||||
void EQEmu::LightSourceProfile::Clear()
|
||||
void EQ::LightSourceProfile::Clear()
|
||||
{
|
||||
Type.Clear();
|
||||
Level.Clear();
|
||||
|
||||
@ -23,7 +23,7 @@
|
||||
#include "types.h"
|
||||
|
||||
|
||||
namespace EQEmu
|
||||
namespace EQ
|
||||
{
|
||||
namespace lightsource {
|
||||
enum LightSlot {
|
||||
|
||||
@ -39,13 +39,15 @@ struct LootTable_Struct {
|
||||
};
|
||||
|
||||
struct LootDropEntries_Struct {
|
||||
uint32 item_id;
|
||||
int8 item_charges;
|
||||
uint8 equip_item;
|
||||
float chance;
|
||||
uint8 minlevel;
|
||||
uint8 maxlevel;
|
||||
uint8 multiplier;
|
||||
uint32 item_id;
|
||||
int8 item_charges;
|
||||
uint8 equip_item;
|
||||
float chance;
|
||||
uint16 trivial_min_level;
|
||||
uint16 trivial_max_level;
|
||||
uint16 npc_min_level;
|
||||
uint16 npc_max_level;
|
||||
uint8 multiplier;
|
||||
};
|
||||
|
||||
struct LootDrop_Struct {
|
||||
|
||||
@ -20,7 +20,7 @@
|
||||
#include "memory_buffer.h"
|
||||
|
||||
|
||||
EQEmu::MemoryBuffer::MemoryBuffer()
|
||||
EQ::MemoryBuffer::MemoryBuffer()
|
||||
{
|
||||
buffer_ = nullptr;
|
||||
size_ = 0;
|
||||
@ -29,7 +29,7 @@ EQEmu::MemoryBuffer::MemoryBuffer()
|
||||
write_pos_ = 0;
|
||||
}
|
||||
|
||||
EQEmu::MemoryBuffer::MemoryBuffer(size_t sz)
|
||||
EQ::MemoryBuffer::MemoryBuffer(size_t sz)
|
||||
{
|
||||
buffer_ = nullptr;
|
||||
size_ = 0;
|
||||
@ -39,7 +39,7 @@ EQEmu::MemoryBuffer::MemoryBuffer(size_t sz)
|
||||
Resize(sz);
|
||||
}
|
||||
|
||||
EQEmu::MemoryBuffer::MemoryBuffer(const MemoryBuffer &other)
|
||||
EQ::MemoryBuffer::MemoryBuffer(const MemoryBuffer &other)
|
||||
{
|
||||
if(other.capacity_) {
|
||||
buffer_ = new uchar[other.capacity_];
|
||||
@ -54,7 +54,7 @@ EQEmu::MemoryBuffer::MemoryBuffer(const MemoryBuffer &other)
|
||||
read_pos_ = other.read_pos_;
|
||||
}
|
||||
|
||||
EQEmu::MemoryBuffer::MemoryBuffer(MemoryBuffer &&other)
|
||||
EQ::MemoryBuffer::MemoryBuffer(MemoryBuffer &&other)
|
||||
{
|
||||
uchar *tbuf = other.buffer_;
|
||||
size_t tsz = other.size_;
|
||||
@ -75,7 +75,7 @@ EQEmu::MemoryBuffer::MemoryBuffer(MemoryBuffer &&other)
|
||||
read_pos_ = tread_pos;
|
||||
}
|
||||
|
||||
EQEmu::MemoryBuffer& EQEmu::MemoryBuffer::operator=(const MemoryBuffer &other)
|
||||
EQ::MemoryBuffer& EQ::MemoryBuffer::operator=(const MemoryBuffer &other)
|
||||
{
|
||||
if(this == &other) {
|
||||
return *this;
|
||||
@ -100,7 +100,7 @@ EQEmu::MemoryBuffer& EQEmu::MemoryBuffer::operator=(const MemoryBuffer &other)
|
||||
return *this;
|
||||
}
|
||||
|
||||
EQEmu::MemoryBuffer& EQEmu::MemoryBuffer::operator=(MemoryBuffer &&other)
|
||||
EQ::MemoryBuffer& EQ::MemoryBuffer::operator=(MemoryBuffer &&other)
|
||||
{
|
||||
uchar *tbuf = other.buffer_;
|
||||
size_t tsz = other.size_;
|
||||
@ -122,7 +122,7 @@ EQEmu::MemoryBuffer& EQEmu::MemoryBuffer::operator=(MemoryBuffer &&other)
|
||||
return *this;
|
||||
}
|
||||
|
||||
EQEmu::MemoryBuffer& EQEmu::MemoryBuffer::operator+=(const MemoryBuffer &rhs)
|
||||
EQ::MemoryBuffer& EQ::MemoryBuffer::operator+=(const MemoryBuffer &rhs)
|
||||
{
|
||||
if(!rhs.buffer_) {
|
||||
return *this;
|
||||
@ -142,52 +142,52 @@ EQEmu::MemoryBuffer& EQEmu::MemoryBuffer::operator+=(const MemoryBuffer &rhs)
|
||||
return *this;
|
||||
}
|
||||
|
||||
EQEmu::MemoryBuffer::~MemoryBuffer()
|
||||
EQ::MemoryBuffer::~MemoryBuffer()
|
||||
{
|
||||
Clear();
|
||||
}
|
||||
|
||||
uchar& EQEmu::MemoryBuffer::operator[](size_t pos)
|
||||
uchar& EQ::MemoryBuffer::operator[](size_t pos)
|
||||
{
|
||||
return buffer_[pos];
|
||||
}
|
||||
|
||||
const uchar& EQEmu::MemoryBuffer::operator[](size_t pos) const
|
||||
const uchar& EQ::MemoryBuffer::operator[](size_t pos) const
|
||||
{
|
||||
return buffer_[pos];
|
||||
}
|
||||
|
||||
bool EQEmu::MemoryBuffer::Empty()
|
||||
bool EQ::MemoryBuffer::Empty()
|
||||
{
|
||||
return size_ == 0;
|
||||
}
|
||||
|
||||
bool EQEmu::MemoryBuffer::Empty() const
|
||||
bool EQ::MemoryBuffer::Empty() const
|
||||
{
|
||||
return size_ == 0;
|
||||
}
|
||||
|
||||
size_t EQEmu::MemoryBuffer::Size()
|
||||
size_t EQ::MemoryBuffer::Size()
|
||||
{
|
||||
return size_;
|
||||
}
|
||||
|
||||
size_t EQEmu::MemoryBuffer::Size() const
|
||||
size_t EQ::MemoryBuffer::Size() const
|
||||
{
|
||||
return size_;
|
||||
}
|
||||
|
||||
size_t EQEmu::MemoryBuffer::Capacity()
|
||||
size_t EQ::MemoryBuffer::Capacity()
|
||||
{
|
||||
return capacity_;
|
||||
}
|
||||
|
||||
size_t EQEmu::MemoryBuffer::Capacity() const
|
||||
size_t EQ::MemoryBuffer::Capacity() const
|
||||
{
|
||||
return capacity_;
|
||||
}
|
||||
|
||||
void EQEmu::MemoryBuffer::Resize(size_t sz)
|
||||
void EQ::MemoryBuffer::Resize(size_t sz)
|
||||
{
|
||||
if(!buffer_) {
|
||||
size_t new_size = sz + 64;
|
||||
@ -213,7 +213,7 @@ void EQEmu::MemoryBuffer::Resize(size_t sz)
|
||||
}
|
||||
}
|
||||
|
||||
void EQEmu::MemoryBuffer::Clear()
|
||||
void EQ::MemoryBuffer::Clear()
|
||||
{
|
||||
if(buffer_) {
|
||||
delete[] buffer_;
|
||||
@ -226,14 +226,14 @@ void EQEmu::MemoryBuffer::Clear()
|
||||
read_pos_ = 0;
|
||||
}
|
||||
|
||||
void EQEmu::MemoryBuffer::Zero()
|
||||
void EQ::MemoryBuffer::Zero()
|
||||
{
|
||||
if(buffer_) {
|
||||
memset(buffer_, 0, capacity_);
|
||||
}
|
||||
}
|
||||
|
||||
void EQEmu::MemoryBuffer::Write(const char *val, size_t len)
|
||||
void EQ::MemoryBuffer::Write(const char *val, size_t len)
|
||||
{
|
||||
size_t size_needed = write_pos_ + len;
|
||||
Resize(size_needed);
|
||||
@ -242,20 +242,20 @@ void EQEmu::MemoryBuffer::Write(const char *val, size_t len)
|
||||
write_pos_ += len;
|
||||
}
|
||||
|
||||
void EQEmu::MemoryBuffer::Read(uchar *buf, size_t len)
|
||||
void EQ::MemoryBuffer::Read(uchar *buf, size_t len)
|
||||
{
|
||||
memcpy(buf, &buffer_[read_pos_], len);
|
||||
read_pos_ += len;
|
||||
}
|
||||
|
||||
void EQEmu::MemoryBuffer::Read(char *str)
|
||||
void EQ::MemoryBuffer::Read(char *str)
|
||||
{
|
||||
size_t len = strlen((const char*)&buffer_[read_pos_]);
|
||||
memcpy(str, &buffer_[read_pos_], len);
|
||||
read_pos_ += len;
|
||||
}
|
||||
|
||||
void EQEmu::OutBuffer::overwrite(OutBuffer::pos_type position, const char *_Str, std::streamsize _Count)
|
||||
void EQ::OutBuffer::overwrite(OutBuffer::pos_type position, const char *_Str, std::streamsize _Count)
|
||||
{
|
||||
auto last_pos = tellp();
|
||||
seekp(position);
|
||||
@ -263,7 +263,7 @@ void EQEmu::OutBuffer::overwrite(OutBuffer::pos_type position, const char *_Str,
|
||||
seekp(last_pos);
|
||||
}
|
||||
|
||||
uchar* EQEmu::OutBuffer::detach()
|
||||
uchar* EQ::OutBuffer::detach()
|
||||
{
|
||||
size_t buffer_size = tellp();
|
||||
if (buffer_size == 0)
|
||||
|
||||
@ -28,7 +28,7 @@
|
||||
#include <sstream>
|
||||
|
||||
|
||||
namespace EQEmu
|
||||
namespace EQ
|
||||
{
|
||||
class MemoryBuffer {
|
||||
public:
|
||||
|
||||
@ -33,7 +33,7 @@
|
||||
#include <sys/stat.h>
|
||||
#endif
|
||||
|
||||
namespace EQEmu {
|
||||
namespace EQ {
|
||||
|
||||
struct MemoryMappedFile::Implementation {
|
||||
#ifdef _WINDOWS
|
||||
|
||||
@ -22,7 +22,7 @@
|
||||
#include <string>
|
||||
#include "types.h"
|
||||
|
||||
namespace EQEmu {
|
||||
namespace EQ {
|
||||
|
||||
//! Memory Backed Shared Memory
|
||||
/*!
|
||||
|
||||
@ -1103,7 +1103,7 @@ void EQ::Net::DaybreakConnection::ProcessResend(int stream)
|
||||
InternalBufferedSend(p);
|
||||
entry.second.last_sent = now;
|
||||
entry.second.times_resent++;
|
||||
entry.second.resend_delay = EQEmu::Clamp(entry.second.resend_delay * 2, m_owner->m_options.resend_delay_min, m_owner->m_options.resend_delay_max);
|
||||
entry.second.resend_delay = EQ::Clamp(entry.second.resend_delay * 2, m_owner->m_options.resend_delay_min, m_owner->m_options.resend_delay_max);
|
||||
resends++;
|
||||
}
|
||||
}
|
||||
@ -1132,7 +1132,7 @@ void EQ::Net::DaybreakConnection::ProcessResend(int stream)
|
||||
InternalBufferedSend(p);
|
||||
entry.second.last_sent = now;
|
||||
entry.second.times_resent++;
|
||||
entry.second.resend_delay = EQEmu::Clamp(entry.second.resend_delay * 2, m_owner->m_options.resend_delay_min, m_owner->m_options.resend_delay_max);
|
||||
entry.second.resend_delay = EQ::Clamp(entry.second.resend_delay * 2, m_owner->m_options.resend_delay_min, m_owner->m_options.resend_delay_max);
|
||||
resends++;
|
||||
}
|
||||
}
|
||||
@ -1184,7 +1184,7 @@ void EQ::Net::DaybreakConnection::OutOfOrderAck(int stream, uint16_t seq)
|
||||
void EQ::Net::DaybreakConnection::UpdateDataBudget(double budget_add)
|
||||
{
|
||||
auto outgoing_data_rate = m_owner->m_options.outgoing_data_rate;
|
||||
m_outgoing_budget = EQEmu::ClampUpper(m_outgoing_budget + budget_add, outgoing_data_rate);
|
||||
m_outgoing_budget = EQ::ClampUpper(m_outgoing_budget + budget_add, outgoing_data_rate);
|
||||
}
|
||||
|
||||
void EQ::Net::DaybreakConnection::SendAck(int stream_id, uint16_t seq)
|
||||
@ -1405,7 +1405,7 @@ void EQ::Net::DaybreakConnection::InternalQueuePacket(Packet &p, int stream_id,
|
||||
sent.last_sent = Clock::now();
|
||||
sent.first_sent = Clock::now();
|
||||
sent.times_resent = 0;
|
||||
sent.resend_delay = EQEmu::Clamp(
|
||||
sent.resend_delay = EQ::Clamp(
|
||||
static_cast<size_t>((m_rolling_ping * m_owner->m_options.resend_delay_factor) + m_owner->m_options.resend_delay_ms),
|
||||
m_owner->m_options.resend_delay_min,
|
||||
m_owner->m_options.resend_delay_max);
|
||||
@ -1437,7 +1437,7 @@ void EQ::Net::DaybreakConnection::InternalQueuePacket(Packet &p, int stream_id,
|
||||
sent.last_sent = Clock::now();
|
||||
sent.first_sent = Clock::now();
|
||||
sent.times_resent = 0;
|
||||
sent.resend_delay = EQEmu::Clamp(
|
||||
sent.resend_delay = EQ::Clamp(
|
||||
static_cast<size_t>((m_rolling_ping * m_owner->m_options.resend_delay_factor) + m_owner->m_options.resend_delay_ms),
|
||||
m_owner->m_options.resend_delay_min,
|
||||
m_owner->m_options.resend_delay_max);
|
||||
@ -1461,7 +1461,7 @@ void EQ::Net::DaybreakConnection::InternalQueuePacket(Packet &p, int stream_id,
|
||||
sent.last_sent = Clock::now();
|
||||
sent.first_sent = Clock::now();
|
||||
sent.times_resent = 0;
|
||||
sent.resend_delay = EQEmu::Clamp(
|
||||
sent.resend_delay = EQ::Clamp(
|
||||
static_cast<size_t>((m_rolling_ping * m_owner->m_options.resend_delay_factor) + m_owner->m_options.resend_delay_ms),
|
||||
m_owner->m_options.resend_delay_min,
|
||||
m_owner->m_options.resend_delay_max);
|
||||
|
||||
@ -318,7 +318,7 @@ namespace EQ
|
||||
void Attach(uv_loop_t *loop);
|
||||
void Detach();
|
||||
|
||||
EQEmu::Random m_rand;
|
||||
EQ::Random m_rand;
|
||||
uv_timer_t m_timer;
|
||||
uv_udp_t m_socket;
|
||||
uv_loop_t *m_attached;
|
||||
|
||||
@ -45,7 +45,7 @@ namespace RoF
|
||||
static OpcodeManager *opcodes = nullptr;
|
||||
static Strategy struct_strategy;
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth, ItemPacketType packet_type);
|
||||
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id, uint8 depth, ItemPacketType packet_type);
|
||||
|
||||
// server to client inventory location converters
|
||||
static inline structs::InventorySlot_Struct ServerToRoFSlot(uint32 server_slot);
|
||||
@ -65,8 +65,8 @@ namespace RoF
|
||||
// client to server say link converter
|
||||
static inline void RoFToServerSayLink(std::string& serverSayLink, const std::string& rofSayLink);
|
||||
|
||||
static inline spells::CastingSlot ServerToRoFCastingSlot(EQEmu::spells::CastingSlot slot);
|
||||
static inline EQEmu::spells::CastingSlot RoFToServerCastingSlot(spells::CastingSlot slot);
|
||||
static inline spells::CastingSlot ServerToRoFCastingSlot(EQ::spells::CastingSlot slot);
|
||||
static inline EQ::spells::CastingSlot RoFToServerCastingSlot(spells::CastingSlot slot);
|
||||
|
||||
static inline int ServerToRoFBuffSlot(int index);
|
||||
static inline int RoFToServerBuffSlot(int index);
|
||||
@ -147,9 +147,9 @@ namespace RoF
|
||||
return(r);
|
||||
}
|
||||
|
||||
const EQEmu::versions::ClientVersion Strategy::ClientVersion() const
|
||||
const EQ::versions::ClientVersion Strategy::ClientVersion() const
|
||||
{
|
||||
return EQEmu::versions::ClientVersion::RoF;
|
||||
return EQ::versions::ClientVersion::RoF;
|
||||
}
|
||||
|
||||
#include "ss_define.h"
|
||||
@ -193,7 +193,7 @@ namespace RoF
|
||||
|
||||
eq->unknown000 = 1;
|
||||
OUT(npcid);
|
||||
eq->inventory_slot = ServerToRoFTypelessSlot(emu->slot, EQEmu::invtype::typePossessions);
|
||||
eq->inventory_slot = ServerToRoFTypelessSlot(emu->slot, EQ::invtype::typePossessions);
|
||||
OUT(charges);
|
||||
OUT(sell_price);
|
||||
|
||||
@ -246,7 +246,7 @@ namespace RoF
|
||||
SETUP_DIRECT_ENCODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
|
||||
|
||||
OUT(merchant_entity_id);
|
||||
eq->inventory_slot = ServerToRoFTypelessSlot(emu->slot_id, EQEmu::invtype::typePossessions);
|
||||
eq->inventory_slot = ServerToRoFTypelessSlot(emu->slot_id, EQ::invtype::typePossessions);
|
||||
OUT(charges);
|
||||
OUT(cost);
|
||||
|
||||
@ -270,7 +270,7 @@ namespace RoF
|
||||
ENCODE_LENGTH_EXACT(ApplyPoison_Struct);
|
||||
SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
|
||||
|
||||
eq->inventory_slot = ServerToRoFTypelessSlot(emu->inventorySlot, EQEmu::invtype::typePossessions);
|
||||
eq->inventory_slot = ServerToRoFTypelessSlot(emu->inventorySlot, EQ::invtype::typePossessions);
|
||||
OUT(success);
|
||||
|
||||
FINISH_ENCODE();
|
||||
@ -502,7 +502,7 @@ namespace RoF
|
||||
ENCODE_LENGTH_EXACT(CastSpell_Struct);
|
||||
SETUP_DIRECT_ENCODE(CastSpell_Struct, structs::CastSpell_Struct);
|
||||
|
||||
eq->slot = static_cast<uint32>(ServerToRoFCastingSlot(static_cast<EQEmu::spells::CastingSlot>(emu->slot)));
|
||||
eq->slot = static_cast<uint32>(ServerToRoFCastingSlot(static_cast<EQ::spells::CastingSlot>(emu->slot)));
|
||||
|
||||
OUT(spell_id);
|
||||
eq->inventory_slot = ServerToRoFSlot(emu->inventoryslot);
|
||||
@ -570,24 +570,24 @@ namespace RoF
|
||||
//store away the emu struct
|
||||
uchar* __emu_buffer = in->pBuffer;
|
||||
|
||||
int item_count = in->size / sizeof(EQEmu::InternalSerializedItem_Struct);
|
||||
if (!item_count || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) {
|
||||
int item_count = in->size / sizeof(EQ::InternalSerializedItem_Struct);
|
||||
if (!item_count || (in->size % sizeof(EQ::InternalSerializedItem_Struct)) != 0) {
|
||||
Log(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
|
||||
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct));
|
||||
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQ::InternalSerializedItem_Struct));
|
||||
|
||||
delete in;
|
||||
return;
|
||||
}
|
||||
|
||||
EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer;
|
||||
EQ::InternalSerializedItem_Struct* eq = (EQ::InternalSerializedItem_Struct*)in->pBuffer;
|
||||
|
||||
EQEmu::OutBuffer ob;
|
||||
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
|
||||
EQ::OutBuffer ob;
|
||||
EQ::OutBuffer::pos_type last_pos = ob.tellp();
|
||||
|
||||
ob.write((const char*)&item_count, sizeof(uint32));
|
||||
|
||||
for (int index = 0; index < item_count; ++index, ++eq) {
|
||||
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0, ItemPacketCharInventory);
|
||||
SerializeItem(ob, (const EQ::ItemInstance*)eq->inst, eq->slot_id, 0, ItemPacketCharInventory);
|
||||
if (ob.tellp() == last_pos)
|
||||
LogNetcode("RoF::ENCODE(OP_CharInventory) Serialization failed on item slot [{}] during OP_CharInventory. Item skipped", eq->slot_id);
|
||||
|
||||
@ -1513,14 +1513,14 @@ namespace RoF
|
||||
uchar* __emu_buffer = in->pBuffer;
|
||||
|
||||
ItemPacket_Struct* old_item_pkt = (ItemPacket_Struct*)__emu_buffer;
|
||||
EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
|
||||
EQ::InternalSerializedItem_Struct* int_struct = (EQ::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
|
||||
|
||||
EQEmu::OutBuffer ob;
|
||||
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
|
||||
EQ::OutBuffer ob;
|
||||
EQ::OutBuffer::pos_type last_pos = ob.tellp();
|
||||
|
||||
ob.write((const char*)__emu_buffer, 4);
|
||||
|
||||
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0, old_item_pkt->PacketType);
|
||||
SerializeItem(ob, (const EQ::ItemInstance*)int_struct->inst, int_struct->slot_id, 0, old_item_pkt->PacketType);
|
||||
if (ob.tellp() == last_pos) {
|
||||
LogNetcode("RoF::ENCODE(OP_ItemPacket) Serialization failed on item slot [{}]", int_struct->slot_id);
|
||||
delete in;
|
||||
@ -1957,7 +1957,7 @@ namespace RoF
|
||||
|
||||
outapp->WriteUInt32(22); // Equipment count
|
||||
|
||||
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
|
||||
for (int r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++)
|
||||
{
|
||||
outapp->WriteUInt32(emu->item_material.Slot[r].Material);
|
||||
outapp->WriteUInt32(0);
|
||||
@ -1977,9 +1977,9 @@ namespace RoF
|
||||
outapp->WriteUInt32(0);
|
||||
}
|
||||
|
||||
outapp->WriteUInt32(EQEmu::textures::materialCount); // Equipment2 count
|
||||
outapp->WriteUInt32(EQ::textures::materialCount); // Equipment2 count
|
||||
|
||||
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
|
||||
for (int r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++)
|
||||
{
|
||||
outapp->WriteUInt32(0);
|
||||
outapp->WriteUInt32(0);
|
||||
@ -1988,7 +1988,7 @@ namespace RoF
|
||||
outapp->WriteUInt32(0);
|
||||
}
|
||||
|
||||
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint Count
|
||||
outapp->WriteUInt32(EQ::textures::materialCount); // Tint Count
|
||||
|
||||
for (int r = 0; r < 7; r++)
|
||||
{
|
||||
@ -1998,7 +1998,7 @@ namespace RoF
|
||||
outapp->WriteUInt32(0);
|
||||
outapp->WriteUInt32(0);
|
||||
|
||||
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint2 Count
|
||||
outapp->WriteUInt32(EQ::textures::materialCount); // Tint2 Count
|
||||
|
||||
for (int r = 0; r < 7; r++)
|
||||
{
|
||||
@ -2127,7 +2127,7 @@ namespace RoF
|
||||
|
||||
outapp->WriteUInt32(spells::SPELLBOOK_SIZE); // Spellbook slots
|
||||
|
||||
if (spells::SPELLBOOK_SIZE <= EQEmu::spells::SPELLBOOK_SIZE) {
|
||||
if (spells::SPELLBOOK_SIZE <= EQ::spells::SPELLBOOK_SIZE) {
|
||||
for (uint32 r = 0; r < spells::SPELLBOOK_SIZE; r++) {
|
||||
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
|
||||
outapp->WriteUInt32(emu->spell_book[r]);
|
||||
@ -2136,33 +2136,33 @@ namespace RoF
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (uint32 r = 0; r < EQEmu::spells::SPELLBOOK_SIZE; r++) {
|
||||
for (uint32 r = 0; r < EQ::spells::SPELLBOOK_SIZE; r++) {
|
||||
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
|
||||
outapp->WriteUInt32(emu->spell_book[r]);
|
||||
else
|
||||
outapp->WriteUInt32(0xFFFFFFFFU);
|
||||
}
|
||||
// invalidate the rest of the spellbook slots
|
||||
for (uint32 r = EQEmu::spells::SPELLBOOK_SIZE; r < spells::SPELLBOOK_SIZE; r++) {
|
||||
for (uint32 r = EQ::spells::SPELLBOOK_SIZE; r < spells::SPELLBOOK_SIZE; r++) {
|
||||
outapp->WriteUInt32(0xFFFFFFFFU);
|
||||
}
|
||||
}
|
||||
|
||||
outapp->WriteUInt32(spells::SPELL_GEM_COUNT); // Memorised spell slots
|
||||
|
||||
for (uint32 r = 0; r < EQEmu::spells::SPELL_GEM_COUNT; r++) // first 12
|
||||
for (uint32 r = 0; r < EQ::spells::SPELL_GEM_COUNT; r++) // first 12
|
||||
{
|
||||
outapp->WriteUInt32(emu->mem_spells[r]);
|
||||
}
|
||||
// zeroes for the rest of the slots -- the other 4 which don't work at all!
|
||||
for (uint32 r = 0; r < spells::SPELL_GEM_COUNT - EQEmu::spells::SPELL_GEM_COUNT; r++)
|
||||
for (uint32 r = 0; r < spells::SPELL_GEM_COUNT - EQ::spells::SPELL_GEM_COUNT; r++)
|
||||
{
|
||||
outapp->WriteUInt32(0xFFFFFFFFU);
|
||||
}
|
||||
|
||||
outapp->WriteUInt32(13); // gem refresh count
|
||||
|
||||
for (uint32 r = 0; r < EQEmu::spells::SPELL_GEM_COUNT; r++)
|
||||
for (uint32 r = 0; r < EQ::spells::SPELL_GEM_COUNT; r++)
|
||||
{
|
||||
outapp->WriteUInt32(emu->spellSlotRefresh[r]); // spell gem refresh
|
||||
}
|
||||
@ -2251,7 +2251,7 @@ namespace RoF
|
||||
outapp->WriteUInt32(profile::BANDOLIERS_SIZE);
|
||||
|
||||
// Copy bandoliers where server and client indices converge
|
||||
for (uint32 r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
|
||||
for (uint32 r = 0; r < EQ::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
|
||||
outapp->WriteString(emu->bandoliers[r].Name);
|
||||
for (uint32 j = 0; j < profile::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
|
||||
outapp->WriteString(emu->bandoliers[r].Items[j].Name);
|
||||
@ -2266,7 +2266,7 @@ namespace RoF
|
||||
}
|
||||
}
|
||||
// Nullify bandoliers where server and client indices diverge, with a client bias
|
||||
for (uint32 r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
|
||||
for (uint32 r = EQ::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
|
||||
outapp->WriteString("");
|
||||
for (uint32 j = 0; j < profile::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
|
||||
outapp->WriteString("");
|
||||
@ -2278,7 +2278,7 @@ namespace RoF
|
||||
outapp->WriteUInt32(profile::POTION_BELT_SIZE);
|
||||
|
||||
// Copy potion belt where server and client indices converge
|
||||
for (uint32 r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
|
||||
for (uint32 r = 0; r < EQ::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
|
||||
outapp->WriteString(emu->potionbelt.Items[r].Name);
|
||||
outapp->WriteUInt32(emu->potionbelt.Items[r].ID);
|
||||
if (emu->potionbelt.Items[r].Icon) {
|
||||
@ -2290,7 +2290,7 @@ namespace RoF
|
||||
}
|
||||
}
|
||||
// Nullify potion belt where server and client indices diverge, with a client bias
|
||||
for (uint32 r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
|
||||
for (uint32 r = EQ::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
|
||||
outapp->WriteString("");
|
||||
outapp->WriteUInt32(0);
|
||||
outapp->WriteSInt32(-1);
|
||||
@ -2412,9 +2412,9 @@ namespace RoF
|
||||
outapp->WriteUInt8(0); // Unknown
|
||||
outapp->WriteUInt8(0); // Unknown
|
||||
|
||||
outapp->WriteUInt32(EQEmu::invtype::TRIBUTE_SIZE);
|
||||
outapp->WriteUInt32(EQ::invtype::TRIBUTE_SIZE);
|
||||
|
||||
for (uint32 r = 0; r < EQEmu::invtype::TRIBUTE_SIZE; r++)
|
||||
for (uint32 r = 0; r < EQ::invtype::TRIBUTE_SIZE; r++)
|
||||
{
|
||||
outapp->WriteUInt32(emu->tributes[r].tribute);
|
||||
outapp->WriteUInt32(emu->tributes[r].tier);
|
||||
@ -2949,7 +2949,7 @@ namespace RoF
|
||||
eq_cse->Gender = emu_cse->Gender;
|
||||
eq_cse->Face = emu_cse->Face;
|
||||
|
||||
for (int equip_index = 0; equip_index < EQEmu::textures::materialCount; equip_index++) {
|
||||
for (int equip_index = 0; equip_index < EQ::textures::materialCount; equip_index++) {
|
||||
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
|
||||
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
|
||||
@ -3066,7 +3066,7 @@ namespace RoF
|
||||
SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
|
||||
|
||||
OUT(npcid);
|
||||
eq->inventory_slot = ServerToRoFTypelessSlot(emu->itemslot, EQEmu::invtype::typePossessions);
|
||||
eq->inventory_slot = ServerToRoFTypelessSlot(emu->itemslot, EQ::invtype::typePossessions);
|
||||
//OUT(itemslot);
|
||||
OUT(quantity);
|
||||
OUT(price);
|
||||
@ -3980,7 +3980,7 @@ namespace RoF
|
||||
|
||||
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
|
||||
{
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
|
||||
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; ++k)
|
||||
{
|
||||
{
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
|
||||
@ -3989,7 +3989,7 @@ namespace RoF
|
||||
|
||||
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
|
||||
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
|
||||
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; k++) {
|
||||
Equipment[k].Material = emu->equipment.Slot[k].Material;
|
||||
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
|
||||
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
|
||||
@ -3997,7 +3997,7 @@ namespace RoF
|
||||
Equipment[k].Material2 = emu->equipment.Slot[k].Unknown2;
|
||||
}
|
||||
|
||||
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
|
||||
Buffer += (sizeof(structs::Texture_Struct) * EQ::textures::materialCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -4714,7 +4714,7 @@ namespace RoF
|
||||
|
||||
IN(item_id);
|
||||
int r;
|
||||
for (r = EQEmu::invaug::SOCKET_BEGIN; r <= EQEmu::invaug::SOCKET_END; r++) {
|
||||
for (r = EQ::invaug::SOCKET_BEGIN; r <= EQ::invaug::SOCKET_END; r++) {
|
||||
IN(augments[r]);
|
||||
}
|
||||
IN(link_hash);
|
||||
@ -4739,7 +4739,7 @@ namespace RoF
|
||||
DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct);
|
||||
SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct);
|
||||
|
||||
for (unsigned int i = 0; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
|
||||
for (unsigned int i = 0; i < EQ::spells::SPELL_GEM_COUNT; ++i)
|
||||
{
|
||||
if (eq->spell[i] == 0)
|
||||
emu->spell[i] = 0xFFFFFFFF;
|
||||
@ -5091,9 +5091,9 @@ namespace RoF
|
||||
return NextItemInstSerialNumber;
|
||||
}
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth, ItemPacketType packet_type)
|
||||
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id_in, uint8 depth, ItemPacketType packet_type)
|
||||
{
|
||||
const EQEmu::ItemData *item = inst->GetUnscaledItem();
|
||||
const EQ::ItemData *item = inst->GetUnscaledItem();
|
||||
|
||||
RoF::structs::ItemSerializationHeader hdr;
|
||||
|
||||
@ -5156,7 +5156,7 @@ namespace RoF
|
||||
uint32 hero_model = 0;
|
||||
|
||||
if (inst->GetOrnamentationIDFile()) {
|
||||
hero_model = inst->GetOrnamentHeroModel(EQEmu::InventoryProfile::CalcMaterialFromSlot(slot_id_in));
|
||||
hero_model = inst->GetOrnamentHeroModel(EQ::InventoryProfile::CalcMaterialFromSlot(slot_id_in));
|
||||
|
||||
char tmp[30];
|
||||
memset(tmp, 0x0, 30);
|
||||
@ -5356,6 +5356,12 @@ namespace RoF
|
||||
itbs.no_transfer = item->NoTransfer;
|
||||
itbs.expendablearrow = item->ExpendableArrow;
|
||||
|
||||
// Done to hack older clients to label expendable fishing poles as such
|
||||
// July 28th, 2018 patch
|
||||
if (item->ItemType == EQ::item::ItemTypeFishingPole && item->SubType == 0) {
|
||||
itbs.expendablearrow = 1;
|
||||
}
|
||||
|
||||
itbs.unknown8 = 0;
|
||||
itbs.unknown9 = 0;
|
||||
itbs.unknown10 = 0;
|
||||
@ -5504,34 +5510,35 @@ namespace RoF
|
||||
iqbs.HealAmt = item->HealAmt;
|
||||
iqbs.SpellDmg = item->SpellDmg;
|
||||
iqbs.Clairvoyance = item->Clairvoyance;
|
||||
iqbs.SubType = item->SubType;
|
||||
iqbs.unknown28 = 0;
|
||||
iqbs.unknown30 = 0;
|
||||
iqbs.unknown39 = 1;
|
||||
|
||||
ob.write((const char*)&iqbs, sizeof(RoF::structs::ItemQuaternaryBodyStruct));
|
||||
|
||||
EQEmu::OutBuffer::pos_type count_pos = ob.tellp();
|
||||
EQ::OutBuffer::pos_type count_pos = ob.tellp();
|
||||
uint32 subitem_count = 0;
|
||||
|
||||
ob.write((const char*)&subitem_count, sizeof(uint32));
|
||||
|
||||
// moved outside of loop since it is not modified within that scope
|
||||
int16 SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
|
||||
int16 SubSlotNumber = EQ::invbag::SLOT_INVALID;
|
||||
|
||||
if (slot_id_in <= EQEmu::invslot::GENERAL_END && slot_id_in >= EQEmu::invslot::GENERAL_BEGIN)
|
||||
SubSlotNumber = EQEmu::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
|
||||
else if (slot_id_in == EQEmu::invslot::slotCursor)
|
||||
SubSlotNumber = EQEmu::invbag::CURSOR_BAG_BEGIN;
|
||||
else if (slot_id_in <= EQEmu::invslot::BANK_END && slot_id_in >= EQEmu::invslot::BANK_BEGIN)
|
||||
SubSlotNumber = EQEmu::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
|
||||
else if (slot_id_in <= EQEmu::invslot::SHARED_BANK_END && slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN)
|
||||
SubSlotNumber = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
|
||||
if (slot_id_in <= EQ::invslot::GENERAL_END && slot_id_in >= EQ::invslot::GENERAL_BEGIN)
|
||||
SubSlotNumber = EQ::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQ::invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
|
||||
else if (slot_id_in == EQ::invslot::slotCursor)
|
||||
SubSlotNumber = EQ::invbag::CURSOR_BAG_BEGIN;
|
||||
else if (slot_id_in <= EQ::invslot::BANK_END && slot_id_in >= EQ::invslot::BANK_BEGIN)
|
||||
SubSlotNumber = EQ::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
|
||||
else if (slot_id_in <= EQ::invslot::SHARED_BANK_END && slot_id_in >= EQ::invslot::SHARED_BANK_BEGIN)
|
||||
SubSlotNumber = EQ::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::SHARED_BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
|
||||
else
|
||||
SubSlotNumber = slot_id_in; // not sure if this is the best way to handle this..leaving for now
|
||||
|
||||
if (SubSlotNumber != EQEmu::invbag::SLOT_INVALID) {
|
||||
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
|
||||
EQEmu::ItemInstance* sub = inst->GetItem(index);
|
||||
if (SubSlotNumber != EQ::invbag::SLOT_INVALID) {
|
||||
for (uint32 index = EQ::invbag::SLOT_BEGIN; index <= EQ::invbag::SLOT_END; ++index) {
|
||||
EQ::ItemInstance* sub = inst->GetItem(index);
|
||||
if (!sub)
|
||||
continue;
|
||||
|
||||
@ -5557,77 +5564,77 @@ namespace RoF
|
||||
RoFSlot.AugIndex = invaug::SOCKET_INVALID;
|
||||
RoFSlot.Unknown01 = INULL;
|
||||
|
||||
uint32 temp_slot = (uint32) EQEmu::invslot::SLOT_INVALID;
|
||||
uint32 temp_slot = (uint32) EQ::invslot::SLOT_INVALID;
|
||||
|
||||
if (server_slot < EQEmu::invtype::POSSESSIONS_SIZE) {
|
||||
if (server_slot < EQ::invtype::POSSESSIONS_SIZE) {
|
||||
RoFSlot.Type = invtype::typePossessions;
|
||||
RoFSlot.Slot = server_slot;
|
||||
}
|
||||
|
||||
else if (server_slot <= EQEmu::invbag::CURSOR_BAG_END && server_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
|
||||
temp_slot = server_slot - EQEmu::invbag::GENERAL_BAGS_BEGIN;
|
||||
else if (server_slot <= EQ::invbag::CURSOR_BAG_END && server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
|
||||
temp_slot = server_slot - EQ::invbag::GENERAL_BAGS_BEGIN;
|
||||
|
||||
RoFSlot.Type = invtype::typePossessions;
|
||||
RoFSlot.Slot = invslot::GENERAL_BEGIN + (temp_slot / EQEmu::invbag::SLOT_COUNT);
|
||||
RoFSlot.SubIndex = temp_slot - ((RoFSlot.Slot - invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
|
||||
RoFSlot.Slot = invslot::GENERAL_BEGIN + (temp_slot / EQ::invbag::SLOT_COUNT);
|
||||
RoFSlot.SubIndex = temp_slot - ((RoFSlot.Slot - invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
|
||||
}
|
||||
|
||||
else if (server_slot <= EQEmu::invslot::TRIBUTE_END && server_slot >= EQEmu::invslot::TRIBUTE_BEGIN) {
|
||||
else if (server_slot <= EQ::invslot::TRIBUTE_END && server_slot >= EQ::invslot::TRIBUTE_BEGIN) {
|
||||
RoFSlot.Type = invtype::typeTribute;
|
||||
RoFSlot.Slot = server_slot - EQEmu::invslot::TRIBUTE_BEGIN;
|
||||
RoFSlot.Slot = server_slot - EQ::invslot::TRIBUTE_BEGIN;
|
||||
}
|
||||
|
||||
else if (server_slot <= EQEmu::invslot::GUILD_TRIBUTE_END && server_slot >= EQEmu::invslot::GUILD_TRIBUTE_BEGIN) {
|
||||
else if (server_slot <= EQ::invslot::GUILD_TRIBUTE_END && server_slot >= EQ::invslot::GUILD_TRIBUTE_BEGIN) {
|
||||
RoFSlot.Type = invtype::typeGuildTribute;
|
||||
RoFSlot.Slot = server_slot - EQEmu::invslot::GUILD_TRIBUTE_BEGIN;
|
||||
RoFSlot.Slot = server_slot - EQ::invslot::GUILD_TRIBUTE_BEGIN;
|
||||
}
|
||||
|
||||
else if (server_slot == EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
|
||||
else if (server_slot == EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
|
||||
RoFSlot.Type = invtype::typeWorld;
|
||||
}
|
||||
|
||||
else if (server_slot <= EQEmu::invslot::BANK_END && server_slot >= EQEmu::invslot::BANK_BEGIN) {
|
||||
else if (server_slot <= EQ::invslot::BANK_END && server_slot >= EQ::invslot::BANK_BEGIN) {
|
||||
RoFSlot.Type = invtype::typeBank;
|
||||
RoFSlot.Slot = server_slot - EQEmu::invslot::BANK_BEGIN;
|
||||
RoFSlot.Slot = server_slot - EQ::invslot::BANK_BEGIN;
|
||||
}
|
||||
|
||||
else if (server_slot <= EQEmu::invbag::BANK_BAGS_END && server_slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
|
||||
temp_slot = server_slot - EQEmu::invbag::BANK_BAGS_BEGIN;
|
||||
else if (server_slot <= EQ::invbag::BANK_BAGS_END && server_slot >= EQ::invbag::BANK_BAGS_BEGIN) {
|
||||
temp_slot = server_slot - EQ::invbag::BANK_BAGS_BEGIN;
|
||||
|
||||
RoFSlot.Type = invtype::typeBank;
|
||||
RoFSlot.Slot = temp_slot / EQEmu::invbag::SLOT_COUNT;
|
||||
RoFSlot.SubIndex = temp_slot - (RoFSlot.Slot * EQEmu::invbag::SLOT_COUNT);
|
||||
RoFSlot.Slot = temp_slot / EQ::invbag::SLOT_COUNT;
|
||||
RoFSlot.SubIndex = temp_slot - (RoFSlot.Slot * EQ::invbag::SLOT_COUNT);
|
||||
}
|
||||
|
||||
else if (server_slot <= EQEmu::invslot::SHARED_BANK_END && server_slot >= EQEmu::invslot::SHARED_BANK_BEGIN) {
|
||||
else if (server_slot <= EQ::invslot::SHARED_BANK_END && server_slot >= EQ::invslot::SHARED_BANK_BEGIN) {
|
||||
RoFSlot.Type = invtype::typeSharedBank;
|
||||
RoFSlot.Slot = server_slot - EQEmu::invslot::SHARED_BANK_BEGIN;
|
||||
RoFSlot.Slot = server_slot - EQ::invslot::SHARED_BANK_BEGIN;
|
||||
}
|
||||
|
||||
else if (server_slot <= EQEmu::invbag::SHARED_BANK_BAGS_END && server_slot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN) {
|
||||
temp_slot = server_slot - EQEmu::invbag::SHARED_BANK_BAGS_BEGIN;
|
||||
else if (server_slot <= EQ::invbag::SHARED_BANK_BAGS_END && server_slot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) {
|
||||
temp_slot = server_slot - EQ::invbag::SHARED_BANK_BAGS_BEGIN;
|
||||
|
||||
RoFSlot.Type = invtype::typeSharedBank;
|
||||
RoFSlot.Slot = temp_slot / EQEmu::invbag::SLOT_COUNT;
|
||||
RoFSlot.SubIndex = temp_slot - (RoFSlot.Slot * EQEmu::invbag::SLOT_COUNT);
|
||||
RoFSlot.Slot = temp_slot / EQ::invbag::SLOT_COUNT;
|
||||
RoFSlot.SubIndex = temp_slot - (RoFSlot.Slot * EQ::invbag::SLOT_COUNT);
|
||||
}
|
||||
|
||||
else if (server_slot <= EQEmu::invslot::TRADE_END && server_slot >= EQEmu::invslot::TRADE_BEGIN) {
|
||||
else if (server_slot <= EQ::invslot::TRADE_END && server_slot >= EQ::invslot::TRADE_BEGIN) {
|
||||
RoFSlot.Type = invtype::typeTrade;
|
||||
RoFSlot.Slot = server_slot - EQEmu::invslot::TRADE_BEGIN;
|
||||
RoFSlot.Slot = server_slot - EQ::invslot::TRADE_BEGIN;
|
||||
}
|
||||
|
||||
else if (server_slot <= EQEmu::invbag::TRADE_BAGS_END && server_slot >= EQEmu::invbag::TRADE_BAGS_BEGIN) {
|
||||
temp_slot = server_slot - EQEmu::invbag::TRADE_BAGS_BEGIN;
|
||||
else if (server_slot <= EQ::invbag::TRADE_BAGS_END && server_slot >= EQ::invbag::TRADE_BAGS_BEGIN) {
|
||||
temp_slot = server_slot - EQ::invbag::TRADE_BAGS_BEGIN;
|
||||
|
||||
RoFSlot.Type = invtype::typeTrade;
|
||||
RoFSlot.Slot = temp_slot / EQEmu::invbag::SLOT_COUNT;
|
||||
RoFSlot.SubIndex = temp_slot - (RoFSlot.Slot * EQEmu::invbag::SLOT_COUNT);
|
||||
RoFSlot.Slot = temp_slot / EQ::invbag::SLOT_COUNT;
|
||||
RoFSlot.SubIndex = temp_slot - (RoFSlot.Slot * EQ::invbag::SLOT_COUNT);
|
||||
}
|
||||
|
||||
else if (server_slot <= EQEmu::invslot::WORLD_END && server_slot >= EQEmu::invslot::WORLD_BEGIN) {
|
||||
else if (server_slot <= EQ::invslot::WORLD_END && server_slot >= EQ::invslot::WORLD_BEGIN) {
|
||||
RoFSlot.Type = invtype::typeWorld;
|
||||
RoFSlot.Slot = server_slot - EQEmu::invslot::WORLD_BEGIN;
|
||||
RoFSlot.Slot = server_slot - EQ::invslot::WORLD_BEGIN;
|
||||
}
|
||||
|
||||
Log(Logs::Detail,
|
||||
@ -5676,7 +5683,7 @@ namespace RoF
|
||||
{
|
||||
uint32 RoFSlot = invslot::SLOT_INVALID;
|
||||
|
||||
if (server_corpse_slot <= EQEmu::invslot::CORPSE_END && server_corpse_slot >= EQEmu::invslot::CORPSE_BEGIN) {
|
||||
if (server_corpse_slot <= EQ::invslot::CORPSE_END && server_corpse_slot >= EQ::invslot::CORPSE_BEGIN) {
|
||||
RoFSlot = server_corpse_slot;
|
||||
}
|
||||
|
||||
@ -5693,18 +5700,18 @@ namespace RoF
|
||||
RoFSlot.AugIndex = invaug::SOCKET_INVALID;
|
||||
RoFSlot.Unknown01 = INULL;
|
||||
|
||||
uint32 TempSlot = EQEmu::invslot::SLOT_INVALID;
|
||||
uint32 TempSlot = EQ::invslot::SLOT_INVALID;
|
||||
|
||||
if (server_type == EQEmu::invtype::typePossessions) {
|
||||
if (server_slot < EQEmu::invtype::POSSESSIONS_SIZE) {
|
||||
if (server_type == EQ::invtype::typePossessions) {
|
||||
if (server_slot < EQ::invtype::POSSESSIONS_SIZE) {
|
||||
RoFSlot.Slot = server_slot;
|
||||
}
|
||||
|
||||
else if (server_slot <= EQEmu::invbag::CURSOR_BAG_END && server_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
|
||||
TempSlot = server_slot - EQEmu::invbag::GENERAL_BAGS_BEGIN;
|
||||
else if (server_slot <= EQ::invbag::CURSOR_BAG_END && server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
|
||||
TempSlot = server_slot - EQ::invbag::GENERAL_BAGS_BEGIN;
|
||||
|
||||
RoFSlot.Slot = invslot::GENERAL_BEGIN + (TempSlot / EQEmu::invbag::SLOT_COUNT);
|
||||
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot - invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
|
||||
RoFSlot.Slot = invslot::GENERAL_BEGIN + (TempSlot / EQ::invbag::SLOT_COUNT);
|
||||
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot - invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
|
||||
}
|
||||
}
|
||||
|
||||
@ -5725,12 +5732,12 @@ namespace RoF
|
||||
rof_slot.AugIndex,
|
||||
rof_slot.Unknown02,
|
||||
rof_slot.Unknown01,
|
||||
EQEmu::invslot::SLOT_INVALID);
|
||||
EQ::invslot::SLOT_INVALID);
|
||||
|
||||
return EQEmu::invslot::SLOT_INVALID;
|
||||
return EQ::invslot::SLOT_INVALID;
|
||||
}
|
||||
|
||||
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
|
||||
uint32 server_slot = EQ::invslot::SLOT_INVALID;
|
||||
uint32 temp_slot = invslot::SLOT_INVALID;
|
||||
|
||||
switch (rof_slot.Type) {
|
||||
@ -5740,10 +5747,10 @@ namespace RoF
|
||||
server_slot = rof_slot.Slot;
|
||||
} else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) {
|
||||
if (rof_slot.Slot < invslot::GENERAL_BEGIN)
|
||||
return EQEmu::invslot::SLOT_INVALID;
|
||||
return EQ::invslot::SLOT_INVALID;
|
||||
|
||||
temp_slot = (rof_slot.Slot - invslot::GENERAL_BEGIN) * invbag::SLOT_COUNT;
|
||||
server_slot = EQEmu::invbag::GENERAL_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
|
||||
server_slot = EQ::invbag::GENERAL_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
|
||||
}
|
||||
}
|
||||
|
||||
@ -5752,10 +5759,10 @@ namespace RoF
|
||||
case invtype::typeBank: {
|
||||
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::BANK_SIZE) {
|
||||
if (rof_slot.SubIndex == invbag::SLOT_INVALID) {
|
||||
server_slot = EQEmu::invslot::BANK_BEGIN + rof_slot.Slot;
|
||||
server_slot = EQ::invslot::BANK_BEGIN + rof_slot.Slot;
|
||||
} else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) {
|
||||
temp_slot = rof_slot.Slot * invbag::SLOT_COUNT;
|
||||
server_slot = EQEmu::invbag::BANK_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
|
||||
server_slot = EQ::invbag::BANK_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
|
||||
}
|
||||
}
|
||||
|
||||
@ -5764,10 +5771,10 @@ namespace RoF
|
||||
case invtype::typeSharedBank: {
|
||||
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::SHARED_BANK_SIZE) {
|
||||
if (rof_slot.SubIndex == invbag::SLOT_INVALID) {
|
||||
server_slot = EQEmu::invslot::SHARED_BANK_BEGIN + rof_slot.Slot;
|
||||
server_slot = EQ::invslot::SHARED_BANK_BEGIN + rof_slot.Slot;
|
||||
} else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) {
|
||||
temp_slot = rof_slot.Slot * invbag::SLOT_COUNT;
|
||||
server_slot = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
|
||||
server_slot = EQ::invbag::SHARED_BANK_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
|
||||
}
|
||||
}
|
||||
|
||||
@ -5776,10 +5783,10 @@ namespace RoF
|
||||
case invtype::typeTrade: {
|
||||
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::TRADE_SIZE) {
|
||||
if (rof_slot.SubIndex == invbag::SLOT_INVALID) {
|
||||
server_slot = EQEmu::invslot::TRADE_BEGIN + rof_slot.Slot;
|
||||
server_slot = EQ::invslot::TRADE_BEGIN + rof_slot.Slot;
|
||||
} else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) {
|
||||
temp_slot = rof_slot.Slot * invbag::SLOT_COUNT;
|
||||
server_slot = EQEmu::invbag::TRADE_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
|
||||
server_slot = EQ::invbag::TRADE_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
|
||||
}
|
||||
}
|
||||
|
||||
@ -5787,32 +5794,32 @@ namespace RoF
|
||||
}
|
||||
case invtype::typeWorld: {
|
||||
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::WORLD_SIZE) {
|
||||
server_slot = EQEmu::invslot::WORLD_BEGIN + rof_slot.Slot;
|
||||
server_slot = EQ::invslot::WORLD_BEGIN + rof_slot.Slot;
|
||||
}
|
||||
|
||||
else if (rof_slot.Slot == invslot::SLOT_INVALID) {
|
||||
server_slot = EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
|
||||
server_slot = EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case invtype::typeLimbo: {
|
||||
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::LIMBO_SIZE) {
|
||||
server_slot = EQEmu::invslot::slotCursor;
|
||||
server_slot = EQ::invslot::slotCursor;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case invtype::typeTribute: {
|
||||
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::TRIBUTE_SIZE) {
|
||||
server_slot = EQEmu::invslot::TRIBUTE_BEGIN + rof_slot.Slot;
|
||||
server_slot = EQ::invslot::TRIBUTE_BEGIN + rof_slot.Slot;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case invtype::typeGuildTribute: {
|
||||
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::GUILD_TRIBUTE_SIZE) {
|
||||
server_slot = EQEmu::invslot::GUILD_TRIBUTE_BEGIN + rof_slot.Slot;
|
||||
server_slot = EQ::invslot::GUILD_TRIBUTE_BEGIN + rof_slot.Slot;
|
||||
}
|
||||
|
||||
break;
|
||||
@ -5846,10 +5853,10 @@ namespace RoF
|
||||
|
||||
static inline uint32 RoFToServerCorpseSlot(structs::InventorySlot_Struct rof_corpse_slot)
|
||||
{
|
||||
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
|
||||
uint32 server_slot = EQ::invslot::SLOT_INVALID;
|
||||
|
||||
if (rof_corpse_slot.Type != invtype::typeCorpse || rof_corpse_slot.SubIndex != invbag::SLOT_INVALID || rof_corpse_slot.AugIndex != invaug::SOCKET_INVALID) {
|
||||
server_slot = EQEmu::invslot::SLOT_INVALID;
|
||||
server_slot = EQ::invslot::SLOT_INVALID;
|
||||
}
|
||||
|
||||
else {
|
||||
@ -5871,7 +5878,7 @@ namespace RoF
|
||||
}
|
||||
|
||||
static inline uint32 RoFToServerCorpseMainSlot(uint32 rof_corpse_slot) {
|
||||
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
|
||||
uint32 server_slot = EQ::invslot::SLOT_INVALID;
|
||||
|
||||
if (rof_corpse_slot <= invslot::CORPSE_END && rof_corpse_slot >= invslot::CORPSE_BEGIN) {
|
||||
server_slot = rof_corpse_slot;
|
||||
@ -5897,12 +5904,12 @@ namespace RoF
|
||||
rof_slot.AugIndex,
|
||||
rof_type,
|
||||
rof_slot.Unknown01,
|
||||
EQEmu::invslot::SLOT_INVALID);
|
||||
EQ::invslot::SLOT_INVALID);
|
||||
|
||||
return (uint32) EQEmu::invslot::SLOT_INVALID;
|
||||
return (uint32) EQ::invslot::SLOT_INVALID;
|
||||
}
|
||||
|
||||
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
|
||||
uint32 server_slot = EQ::invslot::SLOT_INVALID;
|
||||
uint32 temp_slot = invslot::SLOT_INVALID;
|
||||
|
||||
switch (rof_type) {
|
||||
@ -5912,10 +5919,10 @@ namespace RoF
|
||||
server_slot = rof_slot.Slot;
|
||||
} else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) {
|
||||
if (rof_slot.Slot < invslot::GENERAL_BEGIN)
|
||||
return EQEmu::invslot::SLOT_INVALID;
|
||||
return EQ::invslot::SLOT_INVALID;
|
||||
|
||||
temp_slot = (rof_slot.Slot - invslot::GENERAL_BEGIN) * invbag::SLOT_COUNT;
|
||||
server_slot = EQEmu::invbag::GENERAL_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
|
||||
server_slot = EQ::invbag::GENERAL_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
|
||||
}
|
||||
}
|
||||
|
||||
@ -5924,10 +5931,10 @@ namespace RoF
|
||||
case invtype::typeBank: {
|
||||
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::BANK_SIZE) {
|
||||
if (rof_slot.SubIndex == invbag::SLOT_INVALID) {
|
||||
server_slot = EQEmu::invslot::BANK_BEGIN + rof_slot.Slot;
|
||||
server_slot = EQ::invslot::BANK_BEGIN + rof_slot.Slot;
|
||||
} else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) {
|
||||
temp_slot = rof_slot.Slot * invbag::SLOT_COUNT;
|
||||
server_slot = EQEmu::invbag::BANK_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
|
||||
server_slot = EQ::invbag::BANK_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
|
||||
}
|
||||
}
|
||||
|
||||
@ -5936,10 +5943,10 @@ namespace RoF
|
||||
case invtype::typeSharedBank: {
|
||||
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::SHARED_BANK_SIZE) {
|
||||
if (rof_slot.SubIndex == invbag::SLOT_INVALID) {
|
||||
server_slot = EQEmu::invslot::SHARED_BANK_BEGIN + rof_slot.Slot;
|
||||
server_slot = EQ::invslot::SHARED_BANK_BEGIN + rof_slot.Slot;
|
||||
} else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) {
|
||||
temp_slot = rof_slot.Slot * invbag::SLOT_COUNT;
|
||||
server_slot = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
|
||||
server_slot = EQ::invbag::SHARED_BANK_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
|
||||
}
|
||||
}
|
||||
|
||||
@ -5948,10 +5955,10 @@ namespace RoF
|
||||
case invtype::typeTrade: {
|
||||
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::TRADE_SIZE) {
|
||||
if (rof_slot.SubIndex == invbag::SLOT_INVALID) {
|
||||
server_slot = EQEmu::invslot::TRADE_BEGIN + rof_slot.Slot;
|
||||
server_slot = EQ::invslot::TRADE_BEGIN + rof_slot.Slot;
|
||||
} else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) {
|
||||
temp_slot = rof_slot.Slot * invbag::SLOT_COUNT;
|
||||
server_slot = EQEmu::invbag::TRADE_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
|
||||
server_slot = EQ::invbag::TRADE_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
|
||||
}
|
||||
}
|
||||
|
||||
@ -5959,32 +5966,32 @@ namespace RoF
|
||||
}
|
||||
case invtype::typeWorld: {
|
||||
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::WORLD_SIZE) {
|
||||
server_slot = EQEmu::invslot::WORLD_BEGIN + rof_slot.Slot;
|
||||
server_slot = EQ::invslot::WORLD_BEGIN + rof_slot.Slot;
|
||||
}
|
||||
|
||||
else if (rof_slot.Slot == invslot::SLOT_INVALID) {
|
||||
server_slot = EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
|
||||
server_slot = EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case invtype::typeLimbo: {
|
||||
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::LIMBO_SIZE) {
|
||||
server_slot = EQEmu::invslot::slotCursor;
|
||||
server_slot = EQ::invslot::slotCursor;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case invtype::typeTribute: {
|
||||
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::TRIBUTE_SIZE) {
|
||||
server_slot = EQEmu::invslot::TRIBUTE_BEGIN + rof_slot.Slot;
|
||||
server_slot = EQ::invslot::TRIBUTE_BEGIN + rof_slot.Slot;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case invtype::typeGuildTribute: {
|
||||
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::GUILD_TRIBUTE_SIZE) {
|
||||
server_slot = EQEmu::invslot::GUILD_TRIBUTE_BEGIN + rof_slot.Slot;
|
||||
server_slot = EQ::invslot::GUILD_TRIBUTE_BEGIN + rof_slot.Slot;
|
||||
}
|
||||
|
||||
break;
|
||||
@ -6017,7 +6024,7 @@ namespace RoF
|
||||
|
||||
static inline void ServerToRoFSayLink(std::string& rofSayLink, const std::string& serverSayLink)
|
||||
{
|
||||
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
|
||||
if ((constants::SAY_LINK_BODY_SIZE == EQ::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
|
||||
rofSayLink = serverSayLink;
|
||||
return;
|
||||
}
|
||||
@ -6026,7 +6033,7 @@ namespace RoF
|
||||
|
||||
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
|
||||
if (segment_iter & 1) {
|
||||
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
|
||||
if (segments[segment_iter].length() <= EQ::constants::SAY_LINK_BODY_SIZE) {
|
||||
rofSayLink.append(segments[segment_iter]);
|
||||
// TODO: log size mismatch error
|
||||
continue;
|
||||
@ -6056,7 +6063,7 @@ namespace RoF
|
||||
|
||||
static inline void RoFToServerSayLink(std::string& serverSayLink, const std::string& rofSayLink)
|
||||
{
|
||||
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (rofSayLink.find('\x12') == std::string::npos)) {
|
||||
if ((EQ::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (rofSayLink.find('\x12') == std::string::npos)) {
|
||||
serverSayLink = rofSayLink;
|
||||
return;
|
||||
}
|
||||
@ -6088,80 +6095,80 @@ namespace RoF
|
||||
}
|
||||
}
|
||||
|
||||
static inline spells::CastingSlot ServerToRoFCastingSlot(EQEmu::spells::CastingSlot slot)
|
||||
static inline spells::CastingSlot ServerToRoFCastingSlot(EQ::spells::CastingSlot slot)
|
||||
{
|
||||
switch (slot) {
|
||||
case EQEmu::spells::CastingSlot::Gem1:
|
||||
case EQ::spells::CastingSlot::Gem1:
|
||||
return spells::CastingSlot::Gem1;
|
||||
case EQEmu::spells::CastingSlot::Gem2:
|
||||
case EQ::spells::CastingSlot::Gem2:
|
||||
return spells::CastingSlot::Gem2;
|
||||
case EQEmu::spells::CastingSlot::Gem3:
|
||||
case EQ::spells::CastingSlot::Gem3:
|
||||
return spells::CastingSlot::Gem3;
|
||||
case EQEmu::spells::CastingSlot::Gem4:
|
||||
case EQ::spells::CastingSlot::Gem4:
|
||||
return spells::CastingSlot::Gem4;
|
||||
case EQEmu::spells::CastingSlot::Gem5:
|
||||
case EQ::spells::CastingSlot::Gem5:
|
||||
return spells::CastingSlot::Gem5;
|
||||
case EQEmu::spells::CastingSlot::Gem6:
|
||||
case EQ::spells::CastingSlot::Gem6:
|
||||
return spells::CastingSlot::Gem6;
|
||||
case EQEmu::spells::CastingSlot::Gem7:
|
||||
case EQ::spells::CastingSlot::Gem7:
|
||||
return spells::CastingSlot::Gem7;
|
||||
case EQEmu::spells::CastingSlot::Gem8:
|
||||
case EQ::spells::CastingSlot::Gem8:
|
||||
return spells::CastingSlot::Gem8;
|
||||
case EQEmu::spells::CastingSlot::Gem9:
|
||||
case EQ::spells::CastingSlot::Gem9:
|
||||
return spells::CastingSlot::Gem9;
|
||||
case EQEmu::spells::CastingSlot::Gem10:
|
||||
case EQ::spells::CastingSlot::Gem10:
|
||||
return spells::CastingSlot::Gem10;
|
||||
case EQEmu::spells::CastingSlot::Gem11:
|
||||
case EQ::spells::CastingSlot::Gem11:
|
||||
return spells::CastingSlot::Gem11;
|
||||
case EQEmu::spells::CastingSlot::Gem12:
|
||||
case EQ::spells::CastingSlot::Gem12:
|
||||
return spells::CastingSlot::Gem12;
|
||||
case EQEmu::spells::CastingSlot::Item:
|
||||
case EQEmu::spells::CastingSlot::PotionBelt:
|
||||
case EQ::spells::CastingSlot::Item:
|
||||
case EQ::spells::CastingSlot::PotionBelt:
|
||||
return spells::CastingSlot::Item;
|
||||
case EQEmu::spells::CastingSlot::Discipline:
|
||||
case EQ::spells::CastingSlot::Discipline:
|
||||
return spells::CastingSlot::Discipline;
|
||||
case EQEmu::spells::CastingSlot::AltAbility:
|
||||
case EQ::spells::CastingSlot::AltAbility:
|
||||
return spells::CastingSlot::AltAbility;
|
||||
default: // we shouldn't have any issues with other slots ... just return something
|
||||
return spells::CastingSlot::Discipline;
|
||||
}
|
||||
}
|
||||
|
||||
static inline EQEmu::spells::CastingSlot RoFToServerCastingSlot(spells::CastingSlot slot)
|
||||
static inline EQ::spells::CastingSlot RoFToServerCastingSlot(spells::CastingSlot slot)
|
||||
{
|
||||
switch (slot) {
|
||||
case spells::CastingSlot::Gem1:
|
||||
return EQEmu::spells::CastingSlot::Gem1;
|
||||
return EQ::spells::CastingSlot::Gem1;
|
||||
case spells::CastingSlot::Gem2:
|
||||
return EQEmu::spells::CastingSlot::Gem2;
|
||||
return EQ::spells::CastingSlot::Gem2;
|
||||
case spells::CastingSlot::Gem3:
|
||||
return EQEmu::spells::CastingSlot::Gem3;
|
||||
return EQ::spells::CastingSlot::Gem3;
|
||||
case spells::CastingSlot::Gem4:
|
||||
return EQEmu::spells::CastingSlot::Gem4;
|
||||
return EQ::spells::CastingSlot::Gem4;
|
||||
case spells::CastingSlot::Gem5:
|
||||
return EQEmu::spells::CastingSlot::Gem5;
|
||||
return EQ::spells::CastingSlot::Gem5;
|
||||
case spells::CastingSlot::Gem6:
|
||||
return EQEmu::spells::CastingSlot::Gem6;
|
||||
return EQ::spells::CastingSlot::Gem6;
|
||||
case spells::CastingSlot::Gem7:
|
||||
return EQEmu::spells::CastingSlot::Gem7;
|
||||
return EQ::spells::CastingSlot::Gem7;
|
||||
case spells::CastingSlot::Gem8:
|
||||
return EQEmu::spells::CastingSlot::Gem8;
|
||||
return EQ::spells::CastingSlot::Gem8;
|
||||
case spells::CastingSlot::Gem9:
|
||||
return EQEmu::spells::CastingSlot::Gem9;
|
||||
return EQ::spells::CastingSlot::Gem9;
|
||||
case spells::CastingSlot::Gem10:
|
||||
return EQEmu::spells::CastingSlot::Gem10;
|
||||
return EQ::spells::CastingSlot::Gem10;
|
||||
case spells::CastingSlot::Gem11:
|
||||
return EQEmu::spells::CastingSlot::Gem11;
|
||||
return EQ::spells::CastingSlot::Gem11;
|
||||
case spells::CastingSlot::Gem12:
|
||||
return EQEmu::spells::CastingSlot::Gem12;
|
||||
return EQ::spells::CastingSlot::Gem12;
|
||||
case spells::CastingSlot::Discipline:
|
||||
return EQEmu::spells::CastingSlot::Discipline;
|
||||
return EQ::spells::CastingSlot::Discipline;
|
||||
case spells::CastingSlot::Item:
|
||||
return EQEmu::spells::CastingSlot::Item;
|
||||
return EQ::spells::CastingSlot::Item;
|
||||
case spells::CastingSlot::AltAbility:
|
||||
return EQEmu::spells::CastingSlot::AltAbility;
|
||||
return EQ::spells::CastingSlot::AltAbility;
|
||||
default: // we shouldn't have any issues with other slots ... just return something
|
||||
return EQEmu::spells::CastingSlot::Discipline;
|
||||
return EQ::spells::CastingSlot::Discipline;
|
||||
}
|
||||
}
|
||||
|
||||
@ -6170,12 +6177,12 @@ namespace RoF
|
||||
static inline int ServerToRoFBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= EQEmu::spells::LONG_BUFFS + EQEmu::spells::SHORT_BUFFS)
|
||||
return index - EQEmu::spells::LONG_BUFFS - EQEmu::spells::SHORT_BUFFS +
|
||||
if (index >= EQ::spells::LONG_BUFFS + EQ::spells::SHORT_BUFFS)
|
||||
return index - EQ::spells::LONG_BUFFS - EQ::spells::SHORT_BUFFS +
|
||||
spells::LONG_BUFFS + spells::SHORT_BUFFS;
|
||||
// we're a song
|
||||
if (index >= EQEmu::spells::LONG_BUFFS)
|
||||
return index - EQEmu::spells::LONG_BUFFS + spells::LONG_BUFFS;
|
||||
if (index >= EQ::spells::LONG_BUFFS)
|
||||
return index - EQ::spells::LONG_BUFFS + spells::LONG_BUFFS;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
@ -6184,11 +6191,11 @@ namespace RoF
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= spells::LONG_BUFFS + spells::SHORT_BUFFS)
|
||||
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQEmu::spells::LONG_BUFFS +
|
||||
EQEmu::spells::SHORT_BUFFS;
|
||||
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQ::spells::LONG_BUFFS +
|
||||
EQ::spells::SHORT_BUFFS;
|
||||
// we're a song
|
||||
if (index >= spells::LONG_BUFFS)
|
||||
return index - spells::LONG_BUFFS + EQEmu::spells::LONG_BUFFS;
|
||||
return index - spells::LONG_BUFFS + EQ::spells::LONG_BUFFS;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
|
||||
@ -43,7 +43,7 @@ namespace RoF
|
||||
protected:
|
||||
|
||||
virtual std::string Describe() const;
|
||||
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
|
||||
virtual const EQ::versions::ClientVersion ClientVersion() const;
|
||||
|
||||
//magic macro to declare our opcode processors
|
||||
#include "ss_declare.h"
|
||||
|
||||
@ -46,7 +46,7 @@ namespace RoF2
|
||||
static OpcodeManager *opcodes = nullptr;
|
||||
static Strategy struct_strategy;
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth, ItemPacketType packet_type);
|
||||
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id, uint8 depth, ItemPacketType packet_type);
|
||||
|
||||
// server to client inventory location converters
|
||||
static inline structs::InventorySlot_Struct ServerToRoF2Slot(uint32 server_slot);
|
||||
@ -66,8 +66,8 @@ namespace RoF2
|
||||
// client to server say link converter
|
||||
static inline void RoF2ToServerSayLink(std::string &server_saylink, const std::string &rof2_saylink);
|
||||
|
||||
static inline spells::CastingSlot ServerToRoF2CastingSlot(EQEmu::spells::CastingSlot slot);
|
||||
static inline EQEmu::spells::CastingSlot RoF2ToServerCastingSlot(spells::CastingSlot slot);
|
||||
static inline spells::CastingSlot ServerToRoF2CastingSlot(EQ::spells::CastingSlot slot);
|
||||
static inline EQ::spells::CastingSlot RoF2ToServerCastingSlot(spells::CastingSlot slot);
|
||||
|
||||
static inline int ServerToRoF2BuffSlot(int index);
|
||||
static inline int RoF2ToServerBuffSlot(int index);
|
||||
@ -151,9 +151,9 @@ namespace RoF2
|
||||
return(r);
|
||||
}
|
||||
|
||||
const EQEmu::versions::ClientVersion Strategy::ClientVersion() const
|
||||
const EQ::versions::ClientVersion Strategy::ClientVersion() const
|
||||
{
|
||||
return EQEmu::versions::ClientVersion::RoF2;
|
||||
return EQ::versions::ClientVersion::RoF2;
|
||||
}
|
||||
|
||||
#include "ss_define.h"
|
||||
@ -263,7 +263,7 @@ namespace RoF2
|
||||
|
||||
eq->unknown000 = 1;
|
||||
OUT(npcid);
|
||||
eq->inventory_slot = ServerToRoF2TypelessSlot(emu->slot, EQEmu::invtype::typePossessions);
|
||||
eq->inventory_slot = ServerToRoF2TypelessSlot(emu->slot, EQ::invtype::typePossessions);
|
||||
OUT(charges);
|
||||
OUT(sell_price);
|
||||
|
||||
@ -316,7 +316,7 @@ namespace RoF2
|
||||
SETUP_DIRECT_ENCODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
|
||||
|
||||
OUT(merchant_entity_id);
|
||||
eq->inventory_slot = ServerToRoF2TypelessSlot(emu->slot_id, EQEmu::invtype::typePossessions);
|
||||
eq->inventory_slot = ServerToRoF2TypelessSlot(emu->slot_id, EQ::invtype::typePossessions);
|
||||
OUT(charges);
|
||||
OUT(cost);
|
||||
|
||||
@ -340,7 +340,7 @@ namespace RoF2
|
||||
ENCODE_LENGTH_EXACT(ApplyPoison_Struct);
|
||||
SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
|
||||
|
||||
eq->inventorySlot = ServerToRoF2TypelessSlot(emu->inventorySlot, EQEmu::invtype::typePossessions);
|
||||
eq->inventorySlot = ServerToRoF2TypelessSlot(emu->inventorySlot, EQ::invtype::typePossessions);
|
||||
OUT(success);
|
||||
|
||||
FINISH_ENCODE();
|
||||
@ -571,7 +571,7 @@ namespace RoF2
|
||||
ENCODE_LENGTH_EXACT(CastSpell_Struct);
|
||||
SETUP_DIRECT_ENCODE(CastSpell_Struct, structs::CastSpell_Struct);
|
||||
|
||||
eq->slot = static_cast<uint32>(ServerToRoF2CastingSlot(static_cast<EQEmu::spells::CastingSlot>(emu->slot)));
|
||||
eq->slot = static_cast<uint32>(ServerToRoF2CastingSlot(static_cast<EQ::spells::CastingSlot>(emu->slot)));
|
||||
|
||||
OUT(spell_id);
|
||||
eq->inventory_slot = ServerToRoF2Slot(emu->inventoryslot);
|
||||
@ -639,24 +639,24 @@ namespace RoF2
|
||||
//store away the emu struct
|
||||
uchar* __emu_buffer = in->pBuffer;
|
||||
|
||||
int item_count = in->size / sizeof(EQEmu::InternalSerializedItem_Struct);
|
||||
if (!item_count || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) {
|
||||
int item_count = in->size / sizeof(EQ::InternalSerializedItem_Struct);
|
||||
if (!item_count || (in->size % sizeof(EQ::InternalSerializedItem_Struct)) != 0) {
|
||||
Log(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
|
||||
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct));
|
||||
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQ::InternalSerializedItem_Struct));
|
||||
|
||||
delete in;
|
||||
return;
|
||||
}
|
||||
|
||||
EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer;
|
||||
EQ::InternalSerializedItem_Struct* eq = (EQ::InternalSerializedItem_Struct*)in->pBuffer;
|
||||
|
||||
EQEmu::OutBuffer ob;
|
||||
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
|
||||
EQ::OutBuffer ob;
|
||||
EQ::OutBuffer::pos_type last_pos = ob.tellp();
|
||||
|
||||
ob.write((const char*)&item_count, sizeof(uint32));
|
||||
|
||||
for (int index = 0; index < item_count; ++index, ++eq) {
|
||||
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0, ItemPacketCharInventory);
|
||||
SerializeItem(ob, (const EQ::ItemInstance*)eq->inst, eq->slot_id, 0, ItemPacketCharInventory);
|
||||
if (ob.tellp() == last_pos)
|
||||
LogNetcode("RoF2::ENCODE(OP_CharInventory) Serialization failed on item slot [{}] during OP_CharInventory. Item skipped", eq->slot_id);
|
||||
|
||||
@ -1562,14 +1562,14 @@ namespace RoF2
|
||||
uchar* __emu_buffer = in->pBuffer;
|
||||
|
||||
ItemPacket_Struct* old_item_pkt = (ItemPacket_Struct*)__emu_buffer;
|
||||
EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
|
||||
EQ::InternalSerializedItem_Struct* int_struct = (EQ::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
|
||||
|
||||
EQEmu::OutBuffer ob;
|
||||
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
|
||||
EQ::OutBuffer ob;
|
||||
EQ::OutBuffer::pos_type last_pos = ob.tellp();
|
||||
|
||||
ob.write((const char*)__emu_buffer, 4);
|
||||
|
||||
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0, old_item_pkt->PacketType);
|
||||
SerializeItem(ob, (const EQ::ItemInstance*)int_struct->inst, int_struct->slot_id, 0, old_item_pkt->PacketType);
|
||||
if (ob.tellp() == last_pos) {
|
||||
LogNetcode("RoF2::ENCODE(OP_ItemPacket) Serialization failed on item slot [{}]", int_struct->slot_id);
|
||||
delete in;
|
||||
@ -2014,7 +2014,7 @@ namespace RoF2
|
||||
|
||||
outapp->WriteUInt32(22); // Equipment count
|
||||
|
||||
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
|
||||
for (int r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++)
|
||||
{
|
||||
outapp->WriteUInt32(emu->item_material.Slot[r].Material);
|
||||
outapp->WriteUInt32(0);
|
||||
@ -2034,9 +2034,9 @@ namespace RoF2
|
||||
outapp->WriteUInt32(0);
|
||||
}
|
||||
|
||||
outapp->WriteUInt32(EQEmu::textures::materialCount); // Equipment2 count
|
||||
outapp->WriteUInt32(EQ::textures::materialCount); // Equipment2 count
|
||||
|
||||
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
|
||||
for (int r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++)
|
||||
{
|
||||
outapp->WriteUInt32(0);
|
||||
outapp->WriteUInt32(0);
|
||||
@ -2045,7 +2045,7 @@ namespace RoF2
|
||||
outapp->WriteUInt32(0);
|
||||
}
|
||||
|
||||
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint Count
|
||||
outapp->WriteUInt32(EQ::textures::materialCount); // Tint Count
|
||||
|
||||
for (int r = 0; r < 7; r++)
|
||||
{
|
||||
@ -2055,7 +2055,7 @@ namespace RoF2
|
||||
outapp->WriteUInt32(0);
|
||||
outapp->WriteUInt32(0);
|
||||
|
||||
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint2 Count
|
||||
outapp->WriteUInt32(EQ::textures::materialCount); // Tint2 Count
|
||||
|
||||
for (int r = 0; r < 7; r++)
|
||||
{
|
||||
@ -2184,7 +2184,7 @@ namespace RoF2
|
||||
|
||||
outapp->WriteUInt32(spells::SPELLBOOK_SIZE); // Spellbook slots
|
||||
|
||||
if (spells::SPELLBOOK_SIZE <= EQEmu::spells::SPELLBOOK_SIZE) {
|
||||
if (spells::SPELLBOOK_SIZE <= EQ::spells::SPELLBOOK_SIZE) {
|
||||
for (uint32 r = 0; r < spells::SPELLBOOK_SIZE; r++) {
|
||||
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
|
||||
outapp->WriteUInt32(emu->spell_book[r]);
|
||||
@ -2193,33 +2193,33 @@ namespace RoF2
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (uint32 r = 0; r < EQEmu::spells::SPELLBOOK_SIZE; r++) {
|
||||
for (uint32 r = 0; r < EQ::spells::SPELLBOOK_SIZE; r++) {
|
||||
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
|
||||
outapp->WriteUInt32(emu->spell_book[r]);
|
||||
else
|
||||
outapp->WriteUInt32(0xFFFFFFFFU);
|
||||
}
|
||||
// invalidate the rest of the spellbook slots
|
||||
for (uint32 r = EQEmu::spells::SPELLBOOK_SIZE; r < spells::SPELLBOOK_SIZE; r++) {
|
||||
for (uint32 r = EQ::spells::SPELLBOOK_SIZE; r < spells::SPELLBOOK_SIZE; r++) {
|
||||
outapp->WriteUInt32(0xFFFFFFFFU);
|
||||
}
|
||||
}
|
||||
|
||||
outapp->WriteUInt32(spells::SPELL_GEM_COUNT); // Memorised spell slots
|
||||
|
||||
for (uint32 r = 0; r < EQEmu::spells::SPELL_GEM_COUNT; r++) // write first 12
|
||||
for (uint32 r = 0; r < EQ::spells::SPELL_GEM_COUNT; r++) // write first 12
|
||||
{
|
||||
outapp->WriteUInt32(emu->mem_spells[r]);
|
||||
}
|
||||
// zeroes for the rest of the slots the other 4, which actually don't work on the client at all :D
|
||||
for (uint32 r = 0; r < spells::SPELL_GEM_COUNT - EQEmu::spells::SPELL_GEM_COUNT; r++)
|
||||
for (uint32 r = 0; r < spells::SPELL_GEM_COUNT - EQ::spells::SPELL_GEM_COUNT; r++)
|
||||
{
|
||||
outapp->WriteUInt32(0xFFFFFFFFU);
|
||||
}
|
||||
|
||||
outapp->WriteUInt32(13); // gem refresh counts
|
||||
|
||||
for (uint32 r = 0; r < EQEmu::spells::SPELL_GEM_COUNT; r++)
|
||||
for (uint32 r = 0; r < EQ::spells::SPELL_GEM_COUNT; r++)
|
||||
{
|
||||
outapp->WriteUInt32(emu->spellSlotRefresh[r]); // spell gem refresh
|
||||
}
|
||||
@ -2308,7 +2308,7 @@ namespace RoF2
|
||||
outapp->WriteUInt32(profile::BANDOLIERS_SIZE);
|
||||
|
||||
// Copy bandoliers where server and client indices converge
|
||||
for (uint32 r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
|
||||
for (uint32 r = 0; r < EQ::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
|
||||
outapp->WriteString(emu->bandoliers[r].Name);
|
||||
for (uint32 j = 0; j < profile::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
|
||||
outapp->WriteString(emu->bandoliers[r].Items[j].Name);
|
||||
@ -2323,7 +2323,7 @@ namespace RoF2
|
||||
}
|
||||
}
|
||||
// Nullify bandoliers where server and client indices diverge, with a client bias
|
||||
for (uint32 r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
|
||||
for (uint32 r = EQ::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
|
||||
outapp->WriteString("");
|
||||
for (uint32 j = 0; j < profile::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
|
||||
outapp->WriteString("");
|
||||
@ -2335,7 +2335,7 @@ namespace RoF2
|
||||
outapp->WriteUInt32(profile::POTION_BELT_SIZE);
|
||||
|
||||
// Copy potion belt where server and client indices converge
|
||||
for (uint32 r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
|
||||
for (uint32 r = 0; r < EQ::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
|
||||
outapp->WriteString(emu->potionbelt.Items[r].Name);
|
||||
outapp->WriteUInt32(emu->potionbelt.Items[r].ID);
|
||||
if (emu->potionbelt.Items[r].Icon) {
|
||||
@ -2347,7 +2347,7 @@ namespace RoF2
|
||||
}
|
||||
}
|
||||
// Nullify potion belt where server and client indices diverge, with a client bias
|
||||
for (uint32 r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
|
||||
for (uint32 r = EQ::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
|
||||
outapp->WriteString("");
|
||||
outapp->WriteUInt32(0);
|
||||
outapp->WriteSInt32(-1);
|
||||
@ -2464,9 +2464,9 @@ namespace RoF2
|
||||
outapp->WriteUInt8(0); // Unknown
|
||||
outapp->WriteUInt8(0); // Unknown
|
||||
|
||||
outapp->WriteUInt32(EQEmu::invtype::TRIBUTE_SIZE);
|
||||
outapp->WriteUInt32(EQ::invtype::TRIBUTE_SIZE);
|
||||
|
||||
for (uint32 r = 0; r < EQEmu::invtype::TRIBUTE_SIZE; r++)
|
||||
for (uint32 r = 0; r < EQ::invtype::TRIBUTE_SIZE; r++)
|
||||
{
|
||||
outapp->WriteUInt32(emu->tributes[r].tribute);
|
||||
outapp->WriteUInt32(emu->tributes[r].tier);
|
||||
@ -3015,7 +3015,7 @@ namespace RoF2
|
||||
eq_cse->Gender = emu_cse->Gender;
|
||||
eq_cse->Face = emu_cse->Face;
|
||||
|
||||
for (int equip_index = 0; equip_index < EQEmu::textures::materialCount; equip_index++) {
|
||||
for (int equip_index = 0; equip_index < EQ::textures::materialCount; equip_index++) {
|
||||
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
|
||||
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
|
||||
@ -3114,7 +3114,7 @@ namespace RoF2
|
||||
SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
|
||||
|
||||
OUT(npcid);
|
||||
eq->inventory_slot = ServerToRoF2TypelessSlot(emu->itemslot, EQEmu::invtype::typePossessions);
|
||||
eq->inventory_slot = ServerToRoF2TypelessSlot(emu->itemslot, EQ::invtype::typePossessions);
|
||||
//OUT(itemslot);
|
||||
OUT(quantity);
|
||||
OUT(price);
|
||||
@ -4183,7 +4183,7 @@ namespace RoF2
|
||||
|
||||
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
|
||||
{
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
|
||||
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; ++k)
|
||||
{
|
||||
{
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
|
||||
@ -4192,7 +4192,7 @@ namespace RoF2
|
||||
|
||||
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
|
||||
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
|
||||
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; k++) {
|
||||
Equipment[k].Material = emu->equipment.Slot[k].Material;
|
||||
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
|
||||
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
|
||||
@ -4200,7 +4200,7 @@ namespace RoF2
|
||||
Equipment[k].Material2 = emu->equipment.Slot[k].Unknown2;
|
||||
}
|
||||
|
||||
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
|
||||
Buffer += (sizeof(structs::Texture_Struct) * EQ::textures::materialCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -4911,7 +4911,7 @@ namespace RoF2
|
||||
|
||||
IN(item_id);
|
||||
int r;
|
||||
for (r = EQEmu::invaug::SOCKET_BEGIN; r <= EQEmu::invaug::SOCKET_END; r++) {
|
||||
for (r = EQ::invaug::SOCKET_BEGIN; r <= EQ::invaug::SOCKET_END; r++) {
|
||||
IN(augments[r]);
|
||||
}
|
||||
IN(link_hash);
|
||||
@ -4936,7 +4936,7 @@ namespace RoF2
|
||||
DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct);
|
||||
SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct);
|
||||
|
||||
for (unsigned int i = 0; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
|
||||
for (unsigned int i = 0; i < EQ::spells::SPELL_GEM_COUNT; ++i)
|
||||
{
|
||||
if (eq->spell[i] == 0)
|
||||
emu->spell[i] = 0xFFFFFFFF;
|
||||
@ -5346,9 +5346,9 @@ namespace RoF2
|
||||
return NextItemInstSerialNumber;
|
||||
}
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth, ItemPacketType packet_type)
|
||||
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id_in, uint8 depth, ItemPacketType packet_type)
|
||||
{
|
||||
const EQEmu::ItemData *item = inst->GetUnscaledItem();
|
||||
const EQ::ItemData *item = inst->GetUnscaledItem();
|
||||
|
||||
RoF2::structs::ItemSerializationHeader hdr;
|
||||
|
||||
@ -5411,7 +5411,7 @@ namespace RoF2
|
||||
uint32 hero_model = 0;
|
||||
|
||||
if (inst->GetOrnamentationIDFile()) {
|
||||
hero_model = inst->GetOrnamentHeroModel(EQEmu::InventoryProfile::CalcMaterialFromSlot(slot_id_in));
|
||||
hero_model = inst->GetOrnamentHeroModel(EQ::InventoryProfile::CalcMaterialFromSlot(slot_id_in));
|
||||
|
||||
char tmp[30];
|
||||
memset(tmp, 0x0, 30);
|
||||
@ -5611,6 +5611,12 @@ namespace RoF2
|
||||
itbs.no_transfer = item->NoTransfer;
|
||||
itbs.expendablearrow = item->ExpendableArrow;
|
||||
|
||||
// Done to hack older clients to label expendable fishing poles as such
|
||||
// July 28th, 2018 patch
|
||||
if (item->ItemType == EQ::item::ItemTypeFishingPole && item->SubType == 0) {
|
||||
itbs.expendablearrow = 1;
|
||||
}
|
||||
|
||||
itbs.unknown8 = 0;
|
||||
itbs.unknown9 = 0;
|
||||
itbs.unknown10 = 0;
|
||||
@ -5759,6 +5765,7 @@ namespace RoF2
|
||||
iqbs.HealAmt = item->HealAmt;
|
||||
iqbs.SpellDmg = item->SpellDmg;
|
||||
iqbs.Clairvoyance = item->Clairvoyance;
|
||||
iqbs.SubType = item->SubType;
|
||||
|
||||
//unknown18; //Power Source Capacity or evolve filename?
|
||||
//evolve_string; // Some String, but being evolution related is just a guess
|
||||
@ -5775,28 +5782,28 @@ namespace RoF2
|
||||
|
||||
ob.write((const char*)&iqbs, sizeof(RoF2::structs::ItemQuaternaryBodyStruct));
|
||||
|
||||
EQEmu::OutBuffer::pos_type count_pos = ob.tellp();
|
||||
EQ::OutBuffer::pos_type count_pos = ob.tellp();
|
||||
uint32 subitem_count = 0;
|
||||
|
||||
ob.write((const char*)&subitem_count, sizeof(uint32));
|
||||
|
||||
// moved outside of loop since it is not modified within that scope
|
||||
int16 SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
|
||||
int16 SubSlotNumber = EQ::invbag::SLOT_INVALID;
|
||||
|
||||
if (slot_id_in <= EQEmu::invslot::GENERAL_END && slot_id_in >= EQEmu::invslot::GENERAL_BEGIN)
|
||||
SubSlotNumber = EQEmu::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
|
||||
else if (slot_id_in == EQEmu::invslot::slotCursor)
|
||||
SubSlotNumber = EQEmu::invbag::CURSOR_BAG_BEGIN;
|
||||
else if (slot_id_in <= EQEmu::invslot::BANK_END && slot_id_in >= EQEmu::invslot::BANK_BEGIN)
|
||||
SubSlotNumber = EQEmu::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
|
||||
else if (slot_id_in <= EQEmu::invslot::SHARED_BANK_END && slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN)
|
||||
SubSlotNumber = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
|
||||
if (slot_id_in <= EQ::invslot::GENERAL_END && slot_id_in >= EQ::invslot::GENERAL_BEGIN)
|
||||
SubSlotNumber = EQ::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQ::invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
|
||||
else if (slot_id_in == EQ::invslot::slotCursor)
|
||||
SubSlotNumber = EQ::invbag::CURSOR_BAG_BEGIN;
|
||||
else if (slot_id_in <= EQ::invslot::BANK_END && slot_id_in >= EQ::invslot::BANK_BEGIN)
|
||||
SubSlotNumber = EQ::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
|
||||
else if (slot_id_in <= EQ::invslot::SHARED_BANK_END && slot_id_in >= EQ::invslot::SHARED_BANK_BEGIN)
|
||||
SubSlotNumber = EQ::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::SHARED_BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
|
||||
else
|
||||
SubSlotNumber = slot_id_in; // not sure if this is the best way to handle this..leaving for now
|
||||
|
||||
if (SubSlotNumber != EQEmu::invbag::SLOT_INVALID) {
|
||||
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
|
||||
EQEmu::ItemInstance* sub = inst->GetItem(index);
|
||||
if (SubSlotNumber != EQ::invbag::SLOT_INVALID) {
|
||||
for (uint32 index = EQ::invbag::SLOT_BEGIN; index <= EQ::invbag::SLOT_END; ++index) {
|
||||
EQ::ItemInstance* sub = inst->GetItem(index);
|
||||
if (!sub)
|
||||
continue;
|
||||
|
||||
@ -5821,77 +5828,77 @@ namespace RoF2
|
||||
RoF2Slot.AugIndex = invaug::SOCKET_INVALID;
|
||||
RoF2Slot.Unknown01 = INULL;
|
||||
|
||||
uint32 TempSlot = EQEmu::invslot::SLOT_INVALID;
|
||||
uint32 TempSlot = EQ::invslot::SLOT_INVALID;
|
||||
|
||||
if (server_slot < EQEmu::invtype::POSSESSIONS_SIZE) {
|
||||
if (server_slot < EQ::invtype::POSSESSIONS_SIZE) {
|
||||
RoF2Slot.Type = invtype::typePossessions;
|
||||
RoF2Slot.Slot = server_slot;
|
||||
}
|
||||
|
||||
else if (server_slot <= EQEmu::invbag::CURSOR_BAG_END && server_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
|
||||
TempSlot = server_slot - EQEmu::invbag::GENERAL_BAGS_BEGIN;
|
||||
else if (server_slot <= EQ::invbag::CURSOR_BAG_END && server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
|
||||
TempSlot = server_slot - EQ::invbag::GENERAL_BAGS_BEGIN;
|
||||
|
||||
RoF2Slot.Type = invtype::typePossessions;
|
||||
RoF2Slot.Slot = invslot::GENERAL_BEGIN + (TempSlot / EQEmu::invbag::SLOT_COUNT);
|
||||
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot - invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
|
||||
RoF2Slot.Slot = invslot::GENERAL_BEGIN + (TempSlot / EQ::invbag::SLOT_COUNT);
|
||||
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot - invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
|
||||
}
|
||||
|
||||
else if (server_slot <= EQEmu::invslot::TRIBUTE_END && server_slot >= EQEmu::invslot::TRIBUTE_BEGIN) {
|
||||
else if (server_slot <= EQ::invslot::TRIBUTE_END && server_slot >= EQ::invslot::TRIBUTE_BEGIN) {
|
||||
RoF2Slot.Type = invtype::typeTribute;
|
||||
RoF2Slot.Slot = server_slot - EQEmu::invslot::TRIBUTE_BEGIN;
|
||||
RoF2Slot.Slot = server_slot - EQ::invslot::TRIBUTE_BEGIN;
|
||||
}
|
||||
|
||||
else if (server_slot <= EQEmu::invslot::GUILD_TRIBUTE_END && server_slot >= EQEmu::invslot::GUILD_TRIBUTE_BEGIN) {
|
||||
else if (server_slot <= EQ::invslot::GUILD_TRIBUTE_END && server_slot >= EQ::invslot::GUILD_TRIBUTE_BEGIN) {
|
||||
RoF2Slot.Type = invtype::typeGuildTribute;
|
||||
RoF2Slot.Slot = server_slot - EQEmu::invslot::GUILD_TRIBUTE_BEGIN;
|
||||
RoF2Slot.Slot = server_slot - EQ::invslot::GUILD_TRIBUTE_BEGIN;
|
||||
}
|
||||
|
||||
else if (server_slot == EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
|
||||
else if (server_slot == EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
|
||||
RoF2Slot.Type = invtype::typeWorld;
|
||||
}
|
||||
|
||||
else if (server_slot <= EQEmu::invslot::BANK_END && server_slot >= EQEmu::invslot::BANK_BEGIN) {
|
||||
else if (server_slot <= EQ::invslot::BANK_END && server_slot >= EQ::invslot::BANK_BEGIN) {
|
||||
RoF2Slot.Type = invtype::typeBank;
|
||||
RoF2Slot.Slot = server_slot - EQEmu::invslot::BANK_BEGIN;
|
||||
RoF2Slot.Slot = server_slot - EQ::invslot::BANK_BEGIN;
|
||||
}
|
||||
|
||||
else if (server_slot <= EQEmu::invbag::BANK_BAGS_END && server_slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
|
||||
TempSlot = server_slot - EQEmu::invbag::BANK_BAGS_BEGIN;
|
||||
else if (server_slot <= EQ::invbag::BANK_BAGS_END && server_slot >= EQ::invbag::BANK_BAGS_BEGIN) {
|
||||
TempSlot = server_slot - EQ::invbag::BANK_BAGS_BEGIN;
|
||||
|
||||
RoF2Slot.Type = invtype::typeBank;
|
||||
RoF2Slot.Slot = TempSlot / EQEmu::invbag::SLOT_COUNT;
|
||||
RoF2Slot.SubIndex = TempSlot - (RoF2Slot.Slot * EQEmu::invbag::SLOT_COUNT);
|
||||
RoF2Slot.Slot = TempSlot / EQ::invbag::SLOT_COUNT;
|
||||
RoF2Slot.SubIndex = TempSlot - (RoF2Slot.Slot * EQ::invbag::SLOT_COUNT);
|
||||
}
|
||||
|
||||
else if (server_slot <= EQEmu::invslot::SHARED_BANK_END && server_slot >= EQEmu::invslot::SHARED_BANK_BEGIN) {
|
||||
else if (server_slot <= EQ::invslot::SHARED_BANK_END && server_slot >= EQ::invslot::SHARED_BANK_BEGIN) {
|
||||
RoF2Slot.Type = invtype::typeSharedBank;
|
||||
RoF2Slot.Slot = server_slot - EQEmu::invslot::SHARED_BANK_BEGIN;
|
||||
RoF2Slot.Slot = server_slot - EQ::invslot::SHARED_BANK_BEGIN;
|
||||
}
|
||||
|
||||
else if (server_slot <= EQEmu::invbag::SHARED_BANK_BAGS_END && server_slot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN) {
|
||||
TempSlot = server_slot - EQEmu::invbag::SHARED_BANK_BAGS_BEGIN;
|
||||
else if (server_slot <= EQ::invbag::SHARED_BANK_BAGS_END && server_slot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) {
|
||||
TempSlot = server_slot - EQ::invbag::SHARED_BANK_BAGS_BEGIN;
|
||||
|
||||
RoF2Slot.Type = invtype::typeSharedBank;
|
||||
RoF2Slot.Slot = TempSlot / EQEmu::invbag::SLOT_COUNT;
|
||||
RoF2Slot.SubIndex = TempSlot - (RoF2Slot.Slot * EQEmu::invbag::SLOT_COUNT);
|
||||
RoF2Slot.Slot = TempSlot / EQ::invbag::SLOT_COUNT;
|
||||
RoF2Slot.SubIndex = TempSlot - (RoF2Slot.Slot * EQ::invbag::SLOT_COUNT);
|
||||
}
|
||||
|
||||
else if (server_slot <= EQEmu::invslot::TRADE_END && server_slot >= EQEmu::invslot::TRADE_BEGIN) {
|
||||
else if (server_slot <= EQ::invslot::TRADE_END && server_slot >= EQ::invslot::TRADE_BEGIN) {
|
||||
RoF2Slot.Type = invtype::typeTrade;
|
||||
RoF2Slot.Slot = server_slot - EQEmu::invslot::TRADE_BEGIN;
|
||||
RoF2Slot.Slot = server_slot - EQ::invslot::TRADE_BEGIN;
|
||||
}
|
||||
|
||||
else if (server_slot <= EQEmu::invbag::TRADE_BAGS_END && server_slot >= EQEmu::invbag::TRADE_BAGS_BEGIN) {
|
||||
TempSlot = server_slot - EQEmu::invbag::TRADE_BAGS_BEGIN;
|
||||
else if (server_slot <= EQ::invbag::TRADE_BAGS_END && server_slot >= EQ::invbag::TRADE_BAGS_BEGIN) {
|
||||
TempSlot = server_slot - EQ::invbag::TRADE_BAGS_BEGIN;
|
||||
|
||||
RoF2Slot.Type = invtype::typeTrade;
|
||||
RoF2Slot.Slot = TempSlot / EQEmu::invbag::SLOT_COUNT;
|
||||
RoF2Slot.SubIndex = TempSlot - (RoF2Slot.Slot * EQEmu::invbag::SLOT_COUNT);
|
||||
RoF2Slot.Slot = TempSlot / EQ::invbag::SLOT_COUNT;
|
||||
RoF2Slot.SubIndex = TempSlot - (RoF2Slot.Slot * EQ::invbag::SLOT_COUNT);
|
||||
}
|
||||
|
||||
else if (server_slot <= EQEmu::invslot::WORLD_END && server_slot >= EQEmu::invslot::WORLD_BEGIN) {
|
||||
else if (server_slot <= EQ::invslot::WORLD_END && server_slot >= EQ::invslot::WORLD_BEGIN) {
|
||||
RoF2Slot.Type = invtype::typeWorld;
|
||||
RoF2Slot.Slot = server_slot - EQEmu::invslot::WORLD_BEGIN;
|
||||
RoF2Slot.Slot = server_slot - EQ::invslot::WORLD_BEGIN;
|
||||
}
|
||||
|
||||
Log(Logs::Detail, Logs::Netcode, "Convert Server Slot %i to RoF2 Slot [%i, %i, %i, %i] (unk2: %i, unk1: %i)",
|
||||
@ -5923,7 +5930,7 @@ namespace RoF2
|
||||
{
|
||||
uint32 RoF2Slot = invslot::SLOT_INVALID;
|
||||
|
||||
if (server_corpse_slot <= EQEmu::invslot::CORPSE_END && server_corpse_slot >= EQEmu::invslot::CORPSE_BEGIN) {
|
||||
if (server_corpse_slot <= EQ::invslot::CORPSE_END && server_corpse_slot >= EQ::invslot::CORPSE_BEGIN) {
|
||||
RoF2Slot = server_corpse_slot;
|
||||
}
|
||||
|
||||
@ -5940,18 +5947,18 @@ namespace RoF2
|
||||
RoF2Slot.AugIndex = invaug::SOCKET_INVALID;
|
||||
RoF2Slot.Unknown01 = INULL;
|
||||
|
||||
uint32 TempSlot = EQEmu::invslot::SLOT_INVALID;
|
||||
uint32 TempSlot = EQ::invslot::SLOT_INVALID;
|
||||
|
||||
if (server_type == EQEmu::invtype::typePossessions) {
|
||||
if (server_slot < EQEmu::invtype::POSSESSIONS_SIZE) {
|
||||
if (server_type == EQ::invtype::typePossessions) {
|
||||
if (server_slot < EQ::invtype::POSSESSIONS_SIZE) {
|
||||
RoF2Slot.Slot = server_slot;
|
||||
}
|
||||
|
||||
else if (server_slot <= EQEmu::invbag::CURSOR_BAG_END && server_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
|
||||
TempSlot = server_slot - EQEmu::invbag::GENERAL_BAGS_BEGIN;
|
||||
else if (server_slot <= EQ::invbag::CURSOR_BAG_END && server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
|
||||
TempSlot = server_slot - EQ::invbag::GENERAL_BAGS_BEGIN;
|
||||
|
||||
RoF2Slot.Slot = invslot::GENERAL_BEGIN + (TempSlot / EQEmu::invbag::SLOT_COUNT);
|
||||
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot - invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
|
||||
RoF2Slot.Slot = invslot::GENERAL_BEGIN + (TempSlot / EQ::invbag::SLOT_COUNT);
|
||||
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot - invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
|
||||
}
|
||||
}
|
||||
|
||||
@ -5965,12 +5972,12 @@ namespace RoF2
|
||||
{
|
||||
if (rof2_slot.AugIndex < invaug::SOCKET_INVALID || rof2_slot.AugIndex >= invaug::SOCKET_COUNT) {
|
||||
Log(Logs::Detail, Logs::Netcode, "Convert RoF2 Slot [%i, %i, %i, %i] (unk2: %i, unk1: %i) to Server Slot %i",
|
||||
rof2_slot.Type, rof2_slot.Slot, rof2_slot.SubIndex, rof2_slot.AugIndex, rof2_slot.Unknown02, rof2_slot.Unknown01, EQEmu::invslot::SLOT_INVALID);
|
||||
rof2_slot.Type, rof2_slot.Slot, rof2_slot.SubIndex, rof2_slot.AugIndex, rof2_slot.Unknown02, rof2_slot.Unknown01, EQ::invslot::SLOT_INVALID);
|
||||
|
||||
return EQEmu::invslot::SLOT_INVALID;
|
||||
return EQ::invslot::SLOT_INVALID;
|
||||
}
|
||||
|
||||
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
|
||||
uint32 server_slot = EQ::invslot::SLOT_INVALID;
|
||||
uint32 temp_slot = invslot::SLOT_INVALID;
|
||||
|
||||
switch (rof2_slot.Type) {
|
||||
@ -5982,10 +5989,10 @@ namespace RoF2
|
||||
|
||||
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
|
||||
if (rof2_slot.Slot < invslot::GENERAL_BEGIN)
|
||||
return EQEmu::invslot::SLOT_INVALID;
|
||||
return EQ::invslot::SLOT_INVALID;
|
||||
|
||||
temp_slot = (rof2_slot.Slot - invslot::GENERAL_BEGIN) * invbag::SLOT_COUNT;
|
||||
server_slot = EQEmu::invbag::GENERAL_BAGS_BEGIN + temp_slot + rof2_slot.SubIndex;
|
||||
server_slot = EQ::invbag::GENERAL_BAGS_BEGIN + temp_slot + rof2_slot.SubIndex;
|
||||
}
|
||||
}
|
||||
|
||||
@ -5994,12 +6001,12 @@ namespace RoF2
|
||||
case invtype::typeBank: {
|
||||
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::BANK_SIZE) {
|
||||
if (rof2_slot.SubIndex == invbag::SLOT_INVALID) {
|
||||
server_slot = EQEmu::invslot::BANK_BEGIN + rof2_slot.Slot;
|
||||
server_slot = EQ::invslot::BANK_BEGIN + rof2_slot.Slot;
|
||||
}
|
||||
|
||||
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
|
||||
temp_slot = rof2_slot.Slot * invbag::SLOT_COUNT;
|
||||
server_slot = EQEmu::invbag::BANK_BAGS_BEGIN + temp_slot + rof2_slot.SubIndex;
|
||||
server_slot = EQ::invbag::BANK_BAGS_BEGIN + temp_slot + rof2_slot.SubIndex;
|
||||
}
|
||||
}
|
||||
|
||||
@ -6008,12 +6015,12 @@ namespace RoF2
|
||||
case invtype::typeSharedBank: {
|
||||
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::SHARED_BANK_SIZE) {
|
||||
if (rof2_slot.SubIndex == invbag::SLOT_INVALID) {
|
||||
server_slot = EQEmu::invslot::SHARED_BANK_BEGIN + rof2_slot.Slot;
|
||||
server_slot = EQ::invslot::SHARED_BANK_BEGIN + rof2_slot.Slot;
|
||||
}
|
||||
|
||||
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
|
||||
temp_slot = rof2_slot.Slot * invbag::SLOT_COUNT;
|
||||
server_slot = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + temp_slot + rof2_slot.SubIndex;
|
||||
server_slot = EQ::invbag::SHARED_BANK_BAGS_BEGIN + temp_slot + rof2_slot.SubIndex;
|
||||
}
|
||||
}
|
||||
|
||||
@ -6022,12 +6029,12 @@ namespace RoF2
|
||||
case invtype::typeTrade: {
|
||||
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::TRADE_SIZE) {
|
||||
if (rof2_slot.SubIndex == invbag::SLOT_INVALID) {
|
||||
server_slot = EQEmu::invslot::TRADE_BEGIN + rof2_slot.Slot;
|
||||
server_slot = EQ::invslot::TRADE_BEGIN + rof2_slot.Slot;
|
||||
}
|
||||
|
||||
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
|
||||
temp_slot = rof2_slot.Slot * invbag::SLOT_COUNT;
|
||||
server_slot = EQEmu::invbag::TRADE_BAGS_BEGIN + temp_slot + rof2_slot.SubIndex;
|
||||
server_slot = EQ::invbag::TRADE_BAGS_BEGIN + temp_slot + rof2_slot.SubIndex;
|
||||
}
|
||||
}
|
||||
|
||||
@ -6035,32 +6042,32 @@ namespace RoF2
|
||||
}
|
||||
case invtype::typeWorld: {
|
||||
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::WORLD_SIZE) {
|
||||
server_slot = EQEmu::invslot::WORLD_BEGIN + rof2_slot.Slot;
|
||||
server_slot = EQ::invslot::WORLD_BEGIN + rof2_slot.Slot;
|
||||
}
|
||||
|
||||
else if (rof2_slot.Slot == invslot::SLOT_INVALID) {
|
||||
server_slot = EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
|
||||
server_slot = EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case invtype::typeLimbo: {
|
||||
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::LIMBO_SIZE) {
|
||||
server_slot = EQEmu::invslot::slotCursor;
|
||||
server_slot = EQ::invslot::slotCursor;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case invtype::typeTribute: {
|
||||
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::TRIBUTE_SIZE) {
|
||||
server_slot = EQEmu::invslot::TRIBUTE_BEGIN + rof2_slot.Slot;
|
||||
server_slot = EQ::invslot::TRIBUTE_BEGIN + rof2_slot.Slot;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case invtype::typeGuildTribute: {
|
||||
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::GUILD_TRIBUTE_SIZE) {
|
||||
server_slot = EQEmu::invslot::GUILD_TRIBUTE_BEGIN + rof2_slot.Slot;
|
||||
server_slot = EQ::invslot::GUILD_TRIBUTE_BEGIN + rof2_slot.Slot;
|
||||
}
|
||||
|
||||
break;
|
||||
@ -6086,10 +6093,10 @@ namespace RoF2
|
||||
|
||||
static inline uint32 RoF2ToServerCorpseSlot(structs::InventorySlot_Struct rof2_corpse_slot)
|
||||
{
|
||||
uint32 ServerSlot = EQEmu::invslot::SLOT_INVALID;
|
||||
uint32 ServerSlot = EQ::invslot::SLOT_INVALID;
|
||||
|
||||
if (rof2_corpse_slot.Type != invtype::typeCorpse || rof2_corpse_slot.SubIndex != invbag::SLOT_INVALID || rof2_corpse_slot.AugIndex != invaug::SOCKET_INVALID) {
|
||||
ServerSlot = EQEmu::invslot::SLOT_INVALID;
|
||||
ServerSlot = EQ::invslot::SLOT_INVALID;
|
||||
}
|
||||
|
||||
else {
|
||||
@ -6104,7 +6111,7 @@ namespace RoF2
|
||||
|
||||
static inline uint32 RoF2ToServerCorpseMainSlot(uint32 rof2_corpse_slot)
|
||||
{
|
||||
uint32 ServerSlot = EQEmu::invslot::SLOT_INVALID;
|
||||
uint32 ServerSlot = EQ::invslot::SLOT_INVALID;
|
||||
|
||||
if (rof2_corpse_slot <= invslot::CORPSE_END && rof2_corpse_slot >= invslot::CORPSE_BEGIN) {
|
||||
ServerSlot = rof2_corpse_slot;
|
||||
@ -6119,12 +6126,12 @@ namespace RoF2
|
||||
{
|
||||
if (rof2_slot.AugIndex < invaug::SOCKET_INVALID || rof2_slot.AugIndex >= invaug::SOCKET_COUNT) {
|
||||
Log(Logs::Detail, Logs::Netcode, "Convert RoF2 Typeless Slot [%i, %i, %i] (implied type: %i, unk1: %i) to Server Slot %i",
|
||||
rof2_slot.Slot, rof2_slot.SubIndex, rof2_slot.AugIndex, rof2_type, rof2_slot.Unknown01, EQEmu::invslot::SLOT_INVALID);
|
||||
rof2_slot.Slot, rof2_slot.SubIndex, rof2_slot.AugIndex, rof2_type, rof2_slot.Unknown01, EQ::invslot::SLOT_INVALID);
|
||||
|
||||
return EQEmu::invslot::SLOT_INVALID;
|
||||
return EQ::invslot::SLOT_INVALID;
|
||||
}
|
||||
|
||||
uint32 ServerSlot = EQEmu::invslot::SLOT_INVALID;
|
||||
uint32 ServerSlot = EQ::invslot::SLOT_INVALID;
|
||||
uint32 TempSlot = invslot::SLOT_INVALID;
|
||||
|
||||
switch (rof2_type) {
|
||||
@ -6136,10 +6143,10 @@ namespace RoF2
|
||||
|
||||
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
|
||||
if (rof2_slot.Slot < invslot::GENERAL_BEGIN)
|
||||
return EQEmu::invslot::SLOT_INVALID;
|
||||
return EQ::invslot::SLOT_INVALID;
|
||||
|
||||
TempSlot = (rof2_slot.Slot - invslot::GENERAL_BEGIN) * invbag::SLOT_COUNT;
|
||||
ServerSlot = EQEmu::invbag::GENERAL_BAGS_BEGIN + TempSlot + rof2_slot.SubIndex;
|
||||
ServerSlot = EQ::invbag::GENERAL_BAGS_BEGIN + TempSlot + rof2_slot.SubIndex;
|
||||
}
|
||||
}
|
||||
|
||||
@ -6148,12 +6155,12 @@ namespace RoF2
|
||||
case invtype::typeBank: {
|
||||
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::BANK_SIZE) {
|
||||
if (rof2_slot.SubIndex == invbag::SLOT_INVALID) {
|
||||
ServerSlot = EQEmu::invslot::BANK_BEGIN + rof2_slot.Slot;
|
||||
ServerSlot = EQ::invslot::BANK_BEGIN + rof2_slot.Slot;
|
||||
}
|
||||
|
||||
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
|
||||
TempSlot = rof2_slot.Slot * invbag::SLOT_COUNT;
|
||||
ServerSlot = EQEmu::invbag::BANK_BAGS_BEGIN + TempSlot + rof2_slot.SubIndex;
|
||||
ServerSlot = EQ::invbag::BANK_BAGS_BEGIN + TempSlot + rof2_slot.SubIndex;
|
||||
}
|
||||
}
|
||||
|
||||
@ -6162,12 +6169,12 @@ namespace RoF2
|
||||
case invtype::typeSharedBank: {
|
||||
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::SHARED_BANK_SIZE) {
|
||||
if (rof2_slot.SubIndex == invbag::SLOT_INVALID) {
|
||||
ServerSlot = EQEmu::invslot::SHARED_BANK_BEGIN + rof2_slot.Slot;
|
||||
ServerSlot = EQ::invslot::SHARED_BANK_BEGIN + rof2_slot.Slot;
|
||||
}
|
||||
|
||||
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
|
||||
TempSlot = rof2_slot.Slot * invbag::SLOT_COUNT;
|
||||
ServerSlot = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + TempSlot + rof2_slot.SubIndex;
|
||||
ServerSlot = EQ::invbag::SHARED_BANK_BAGS_BEGIN + TempSlot + rof2_slot.SubIndex;
|
||||
}
|
||||
}
|
||||
|
||||
@ -6176,12 +6183,12 @@ namespace RoF2
|
||||
case invtype::typeTrade: {
|
||||
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::TRADE_SIZE) {
|
||||
if (rof2_slot.SubIndex == invbag::SLOT_INVALID) {
|
||||
ServerSlot = EQEmu::invslot::TRADE_BEGIN + rof2_slot.Slot;
|
||||
ServerSlot = EQ::invslot::TRADE_BEGIN + rof2_slot.Slot;
|
||||
}
|
||||
|
||||
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
|
||||
TempSlot = rof2_slot.Slot * invbag::SLOT_COUNT;
|
||||
ServerSlot = EQEmu::invbag::TRADE_BAGS_BEGIN + TempSlot + rof2_slot.SubIndex;
|
||||
ServerSlot = EQ::invbag::TRADE_BAGS_BEGIN + TempSlot + rof2_slot.SubIndex;
|
||||
}
|
||||
}
|
||||
|
||||
@ -6189,32 +6196,32 @@ namespace RoF2
|
||||
}
|
||||
case invtype::typeWorld: {
|
||||
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::WORLD_SIZE) {
|
||||
ServerSlot = EQEmu::invslot::WORLD_BEGIN + rof2_slot.Slot;
|
||||
ServerSlot = EQ::invslot::WORLD_BEGIN + rof2_slot.Slot;
|
||||
}
|
||||
|
||||
else if (rof2_slot.Slot == invslot::SLOT_INVALID) {
|
||||
ServerSlot = EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
|
||||
ServerSlot = EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case invtype::typeLimbo: {
|
||||
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::LIMBO_SIZE) {
|
||||
ServerSlot = EQEmu::invslot::slotCursor;
|
||||
ServerSlot = EQ::invslot::slotCursor;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case invtype::typeTribute: {
|
||||
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::TRIBUTE_SIZE) {
|
||||
ServerSlot = EQEmu::invslot::TRIBUTE_BEGIN + rof2_slot.Slot;
|
||||
ServerSlot = EQ::invslot::TRIBUTE_BEGIN + rof2_slot.Slot;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case invtype::typeGuildTribute: {
|
||||
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::GUILD_TRIBUTE_SIZE) {
|
||||
ServerSlot = EQEmu::invslot::GUILD_TRIBUTE_BEGIN + rof2_slot.Slot;
|
||||
ServerSlot = EQ::invslot::GUILD_TRIBUTE_BEGIN + rof2_slot.Slot;
|
||||
}
|
||||
|
||||
break;
|
||||
@ -6240,7 +6247,7 @@ namespace RoF2
|
||||
|
||||
static inline void ServerToRoF2SayLink(std::string &rof2_saylink, const std::string &server_saylink)
|
||||
{
|
||||
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
|
||||
if ((constants::SAY_LINK_BODY_SIZE == EQ::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
|
||||
rof2_saylink = server_saylink;
|
||||
return;
|
||||
}
|
||||
@ -6249,7 +6256,7 @@ namespace RoF2
|
||||
|
||||
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
|
||||
if (segment_iter & 1) {
|
||||
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
|
||||
if (segments[segment_iter].length() <= EQ::constants::SAY_LINK_BODY_SIZE) {
|
||||
rof2_saylink.append(segments[segment_iter]);
|
||||
// TODO: log size mismatch error
|
||||
continue;
|
||||
@ -6272,7 +6279,7 @@ namespace RoF2
|
||||
|
||||
static inline void RoF2ToServerSayLink(std::string &server_saylink, const std::string &rof2_saylink)
|
||||
{
|
||||
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (rof2_saylink.find('\x12') == std::string::npos)) {
|
||||
if ((EQ::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (rof2_saylink.find('\x12') == std::string::npos)) {
|
||||
server_saylink = rof2_saylink;
|
||||
return;
|
||||
}
|
||||
@ -6302,80 +6309,80 @@ namespace RoF2
|
||||
}
|
||||
}
|
||||
|
||||
static inline spells::CastingSlot ServerToRoF2CastingSlot(EQEmu::spells::CastingSlot slot)
|
||||
static inline spells::CastingSlot ServerToRoF2CastingSlot(EQ::spells::CastingSlot slot)
|
||||
{
|
||||
switch (slot) {
|
||||
case EQEmu::spells::CastingSlot::Gem1:
|
||||
case EQ::spells::CastingSlot::Gem1:
|
||||
return spells::CastingSlot::Gem1;
|
||||
case EQEmu::spells::CastingSlot::Gem2:
|
||||
case EQ::spells::CastingSlot::Gem2:
|
||||
return spells::CastingSlot::Gem2;
|
||||
case EQEmu::spells::CastingSlot::Gem3:
|
||||
case EQ::spells::CastingSlot::Gem3:
|
||||
return spells::CastingSlot::Gem3;
|
||||
case EQEmu::spells::CastingSlot::Gem4:
|
||||
case EQ::spells::CastingSlot::Gem4:
|
||||
return spells::CastingSlot::Gem4;
|
||||
case EQEmu::spells::CastingSlot::Gem5:
|
||||
case EQ::spells::CastingSlot::Gem5:
|
||||
return spells::CastingSlot::Gem5;
|
||||
case EQEmu::spells::CastingSlot::Gem6:
|
||||
case EQ::spells::CastingSlot::Gem6:
|
||||
return spells::CastingSlot::Gem6;
|
||||
case EQEmu::spells::CastingSlot::Gem7:
|
||||
case EQ::spells::CastingSlot::Gem7:
|
||||
return spells::CastingSlot::Gem7;
|
||||
case EQEmu::spells::CastingSlot::Gem8:
|
||||
case EQ::spells::CastingSlot::Gem8:
|
||||
return spells::CastingSlot::Gem8;
|
||||
case EQEmu::spells::CastingSlot::Gem9:
|
||||
case EQ::spells::CastingSlot::Gem9:
|
||||
return spells::CastingSlot::Gem9;
|
||||
case EQEmu::spells::CastingSlot::Gem10:
|
||||
case EQ::spells::CastingSlot::Gem10:
|
||||
return spells::CastingSlot::Gem10;
|
||||
case EQEmu::spells::CastingSlot::Gem11:
|
||||
case EQ::spells::CastingSlot::Gem11:
|
||||
return spells::CastingSlot::Gem11;
|
||||
case EQEmu::spells::CastingSlot::Gem12:
|
||||
case EQ::spells::CastingSlot::Gem12:
|
||||
return spells::CastingSlot::Gem12;
|
||||
case EQEmu::spells::CastingSlot::Item:
|
||||
case EQEmu::spells::CastingSlot::PotionBelt:
|
||||
case EQ::spells::CastingSlot::Item:
|
||||
case EQ::spells::CastingSlot::PotionBelt:
|
||||
return spells::CastingSlot::Item;
|
||||
case EQEmu::spells::CastingSlot::Discipline:
|
||||
case EQ::spells::CastingSlot::Discipline:
|
||||
return spells::CastingSlot::Discipline;
|
||||
case EQEmu::spells::CastingSlot::AltAbility:
|
||||
case EQ::spells::CastingSlot::AltAbility:
|
||||
return spells::CastingSlot::AltAbility;
|
||||
default: // we shouldn't have any issues with other slots ... just return something
|
||||
return spells::CastingSlot::Discipline;
|
||||
}
|
||||
}
|
||||
|
||||
static inline EQEmu::spells::CastingSlot RoF2ToServerCastingSlot(spells::CastingSlot slot)
|
||||
static inline EQ::spells::CastingSlot RoF2ToServerCastingSlot(spells::CastingSlot slot)
|
||||
{
|
||||
switch (slot) {
|
||||
case spells::CastingSlot::Gem1:
|
||||
return EQEmu::spells::CastingSlot::Gem1;
|
||||
return EQ::spells::CastingSlot::Gem1;
|
||||
case spells::CastingSlot::Gem2:
|
||||
return EQEmu::spells::CastingSlot::Gem2;
|
||||
return EQ::spells::CastingSlot::Gem2;
|
||||
case spells::CastingSlot::Gem3:
|
||||
return EQEmu::spells::CastingSlot::Gem3;
|
||||
return EQ::spells::CastingSlot::Gem3;
|
||||
case spells::CastingSlot::Gem4:
|
||||
return EQEmu::spells::CastingSlot::Gem4;
|
||||
return EQ::spells::CastingSlot::Gem4;
|
||||
case spells::CastingSlot::Gem5:
|
||||
return EQEmu::spells::CastingSlot::Gem5;
|
||||
return EQ::spells::CastingSlot::Gem5;
|
||||
case spells::CastingSlot::Gem6:
|
||||
return EQEmu::spells::CastingSlot::Gem6;
|
||||
return EQ::spells::CastingSlot::Gem6;
|
||||
case spells::CastingSlot::Gem7:
|
||||
return EQEmu::spells::CastingSlot::Gem7;
|
||||
return EQ::spells::CastingSlot::Gem7;
|
||||
case spells::CastingSlot::Gem8:
|
||||
return EQEmu::spells::CastingSlot::Gem8;
|
||||
return EQ::spells::CastingSlot::Gem8;
|
||||
case spells::CastingSlot::Gem9:
|
||||
return EQEmu::spells::CastingSlot::Gem9;
|
||||
return EQ::spells::CastingSlot::Gem9;
|
||||
case spells::CastingSlot::Gem10:
|
||||
return EQEmu::spells::CastingSlot::Gem10;
|
||||
return EQ::spells::CastingSlot::Gem10;
|
||||
case spells::CastingSlot::Gem11:
|
||||
return EQEmu::spells::CastingSlot::Gem11;
|
||||
return EQ::spells::CastingSlot::Gem11;
|
||||
case spells::CastingSlot::Gem12:
|
||||
return EQEmu::spells::CastingSlot::Gem12;
|
||||
return EQ::spells::CastingSlot::Gem12;
|
||||
case spells::CastingSlot::Discipline:
|
||||
return EQEmu::spells::CastingSlot::Discipline;
|
||||
return EQ::spells::CastingSlot::Discipline;
|
||||
case spells::CastingSlot::Item:
|
||||
return EQEmu::spells::CastingSlot::Item;
|
||||
return EQ::spells::CastingSlot::Item;
|
||||
case spells::CastingSlot::AltAbility:
|
||||
return EQEmu::spells::CastingSlot::AltAbility;
|
||||
return EQ::spells::CastingSlot::AltAbility;
|
||||
default: // we shouldn't have any issues with other slots ... just return something
|
||||
return EQEmu::spells::CastingSlot::Discipline;
|
||||
return EQ::spells::CastingSlot::Discipline;
|
||||
}
|
||||
}
|
||||
|
||||
@ -6384,12 +6391,12 @@ namespace RoF2
|
||||
static inline int ServerToRoF2BuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= EQEmu::spells::LONG_BUFFS + EQEmu::spells::SHORT_BUFFS)
|
||||
return index - EQEmu::spells::LONG_BUFFS - EQEmu::spells::SHORT_BUFFS +
|
||||
if (index >= EQ::spells::LONG_BUFFS + EQ::spells::SHORT_BUFFS)
|
||||
return index - EQ::spells::LONG_BUFFS - EQ::spells::SHORT_BUFFS +
|
||||
spells::LONG_BUFFS + spells::SHORT_BUFFS;
|
||||
// we're a song
|
||||
if (index >= EQEmu::spells::LONG_BUFFS)
|
||||
return index - EQEmu::spells::LONG_BUFFS + spells::LONG_BUFFS;
|
||||
if (index >= EQ::spells::LONG_BUFFS)
|
||||
return index - EQ::spells::LONG_BUFFS + spells::LONG_BUFFS;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
@ -6398,11 +6405,11 @@ namespace RoF2
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= spells::LONG_BUFFS + spells::SHORT_BUFFS)
|
||||
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQEmu::spells::LONG_BUFFS +
|
||||
EQEmu::spells::SHORT_BUFFS;
|
||||
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQ::spells::LONG_BUFFS +
|
||||
EQ::spells::SHORT_BUFFS;
|
||||
// we're a song
|
||||
if (index >= spells::LONG_BUFFS)
|
||||
return index - spells::LONG_BUFFS + EQEmu::spells::LONG_BUFFS;
|
||||
return index - spells::LONG_BUFFS + EQ::spells::LONG_BUFFS;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
|
||||
@ -43,7 +43,7 @@ namespace RoF2
|
||||
protected:
|
||||
|
||||
virtual std::string Describe() const;
|
||||
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
|
||||
virtual const EQ::versions::ClientVersion ClientVersion() const;
|
||||
|
||||
//magic macro to declare our opcode processors
|
||||
#include "ss_declare.h"
|
||||
|
||||
@ -31,7 +31,7 @@ namespace RoF2
|
||||
const int16 INULL = 0;
|
||||
|
||||
namespace inventory {
|
||||
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::RoF2; }
|
||||
inline EQ::versions::ClientVersion GetInventoryRef() { return EQ::versions::ClientVersion::RoF2; }
|
||||
|
||||
const bool ConcatenateInvTypeLimbo = false;
|
||||
|
||||
@ -43,7 +43,7 @@ namespace RoF2
|
||||
} /*inventory*/
|
||||
|
||||
namespace invtype {
|
||||
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::RoF2; }
|
||||
inline EQ::versions::ClientVersion GetInvTypeRef() { return EQ::versions::ClientVersion::RoF2; }
|
||||
|
||||
namespace enum_ {
|
||||
enum InventoryTypes : int16 {
|
||||
@ -118,7 +118,7 @@ namespace RoF2
|
||||
} /*invtype*/
|
||||
|
||||
namespace invslot {
|
||||
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::RoF2; }
|
||||
inline EQ::versions::ClientVersion GetInvSlotRef() { return EQ::versions::ClientVersion::RoF2; }
|
||||
|
||||
namespace enum_ {
|
||||
enum InventorySlots : int16 {
|
||||
@ -196,7 +196,7 @@ namespace RoF2
|
||||
} /*invslot*/
|
||||
|
||||
namespace invbag {
|
||||
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::RoF2; }
|
||||
inline EQ::versions::ClientVersion GetInvBagRef() { return EQ::versions::ClientVersion::RoF2; }
|
||||
|
||||
const int16 SLOT_INVALID = IINVALID;
|
||||
const int16 SLOT_BEGIN = INULL;
|
||||
@ -208,7 +208,7 @@ namespace RoF2
|
||||
} /*invbag*/
|
||||
|
||||
namespace invaug {
|
||||
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::RoF2; }
|
||||
inline EQ::versions::ClientVersion GetInvAugRef() { return EQ::versions::ClientVersion::RoF2; }
|
||||
|
||||
const int16 SOCKET_INVALID = IINVALID;
|
||||
const int16 SOCKET_BEGIN = INULL;
|
||||
@ -220,7 +220,7 @@ namespace RoF2
|
||||
} /*invaug*/
|
||||
|
||||
namespace item {
|
||||
inline EQEmu::versions::ClientVersion GetItemRef() { return EQEmu::versions::ClientVersion::RoF2; }
|
||||
inline EQ::versions::ClientVersion GetItemRef() { return EQ::versions::ClientVersion::RoF2; }
|
||||
|
||||
//enum Unknown : int { // looks like item class..but, RoF has it too - nothing in UF-
|
||||
// Unknown1 = 0,
|
||||
@ -249,7 +249,7 @@ namespace RoF2
|
||||
} /*item*/
|
||||
|
||||
namespace profile {
|
||||
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::RoF2; }
|
||||
inline EQ::versions::ClientVersion GetProfileRef() { return EQ::versions::ClientVersion::RoF2; }
|
||||
|
||||
const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
|
||||
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
|
||||
@ -261,11 +261,11 @@ namespace RoF2
|
||||
} /*profile*/
|
||||
|
||||
namespace constants {
|
||||
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::RoF2; }
|
||||
inline EQ::versions::ClientVersion GetConstantsRef() { return EQ::versions::ClientVersion::RoF2; }
|
||||
|
||||
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::RoF;
|
||||
const uint32 EXPANSION_BIT = EQEmu::expansions::bitRoF;
|
||||
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskRoF;
|
||||
const EQ::expansions::Expansion EXPANSION = EQ::expansions::Expansion::RoF;
|
||||
const uint32 EXPANSION_BIT = EQ::expansions::bitRoF;
|
||||
const uint32 EXPANSIONS_MASK = EQ::expansions::maskRoF;
|
||||
|
||||
const size_t CHARACTER_CREATION_LIMIT = 12;
|
||||
|
||||
@ -274,21 +274,21 @@ namespace RoF2
|
||||
} /*constants*/
|
||||
|
||||
namespace behavior {
|
||||
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::RoF2; }
|
||||
inline EQ::versions::ClientVersion GetBehaviorRef() { return EQ::versions::ClientVersion::RoF2; }
|
||||
|
||||
const bool CoinHasWeight = false;
|
||||
|
||||
} /*behavior*/
|
||||
|
||||
namespace skills {
|
||||
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF2; }
|
||||
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::RoF2; }
|
||||
|
||||
const size_t LastUsableSkill = EQEmu::skills::Skill2HPiercing;
|
||||
const size_t LastUsableSkill = EQ::skills::Skill2HPiercing;
|
||||
|
||||
} /*skills*/
|
||||
|
||||
namespace spells {
|
||||
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF2; }
|
||||
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::RoF2; }
|
||||
|
||||
enum class CastingSlot : uint32 {
|
||||
Gem1 = 0,
|
||||
|
||||
@ -190,7 +190,7 @@ struct TintProfile
|
||||
Tint_Struct Primary;
|
||||
Tint_Struct Secondary;
|
||||
};
|
||||
Tint_Struct Slot[EQEmu::textures::materialCount];
|
||||
Tint_Struct Slot[EQ::textures::materialCount];
|
||||
};
|
||||
};
|
||||
|
||||
@ -222,7 +222,7 @@ struct Texture_Struct
|
||||
// Texture_Struct Primary;
|
||||
// Texture_Struct Secondary;
|
||||
// };
|
||||
// Texture_Struct Slot[EQEmu::textures::TextureCount];
|
||||
// Texture_Struct Slot[EQ::textures::TextureCount];
|
||||
// };
|
||||
//
|
||||
// TextureProfile();
|
||||
@ -1113,7 +1113,7 @@ union
|
||||
/*00184*/ Texture_Struct equipment[22]; // Total Slots
|
||||
};
|
||||
/*00624*/ uint32 equip2_count; // Seen 9
|
||||
/*00628*/ Texture_Struct equipment2[EQEmu::textures::materialCount]; // Appears to be Visible slots, but all 0s
|
||||
/*00628*/ Texture_Struct equipment2[EQ::textures::materialCount]; // Appears to be Visible slots, but all 0s
|
||||
/*00808*/ uint32 tint_count; // Seen 9
|
||||
/*00812*/ TintProfile item_tint; // RR GG BB 00
|
||||
/*00848*/ uint32 tint_count2; // Seen 9
|
||||
@ -4804,8 +4804,8 @@ struct ItemQuaternaryBodyStruct
|
||||
int32 HealAmt;
|
||||
int32 SpellDmg;
|
||||
int32 Clairvoyance;
|
||||
uint8 unknown18; //Power Source Capacity or evolve filename?
|
||||
uint32 evolve_string; // Some String, but being evolution related is just a guess
|
||||
int32 SubType;
|
||||
uint8 evolve_string; // Some String, but being evolution related is just a guess
|
||||
uint8 unknown19;
|
||||
uint16 unknown20;
|
||||
uint8 unknown21;
|
||||
|
||||
@ -31,7 +31,7 @@ namespace RoF
|
||||
const int16 INULL = 0;
|
||||
|
||||
namespace inventory {
|
||||
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::RoF; }
|
||||
inline EQ::versions::ClientVersion GetInventoryRef() { return EQ::versions::ClientVersion::RoF; }
|
||||
|
||||
const bool ConcatenateInvTypeLimbo = false;
|
||||
|
||||
@ -43,7 +43,7 @@ namespace RoF
|
||||
} /*inventory*/
|
||||
|
||||
namespace invtype {
|
||||
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::RoF; }
|
||||
inline EQ::versions::ClientVersion GetInvTypeRef() { return EQ::versions::ClientVersion::RoF; }
|
||||
|
||||
namespace enum_ {
|
||||
enum InventoryTypes : int16 {
|
||||
@ -116,7 +116,7 @@ namespace RoF
|
||||
} /*invtype*/
|
||||
|
||||
namespace invslot {
|
||||
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::RoF; }
|
||||
inline EQ::versions::ClientVersion GetInvSlotRef() { return EQ::versions::ClientVersion::RoF; }
|
||||
|
||||
namespace enum_ {
|
||||
enum InventorySlots : int16 {
|
||||
@ -194,7 +194,7 @@ namespace RoF
|
||||
} /*invslot*/
|
||||
|
||||
namespace invbag {
|
||||
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::RoF; }
|
||||
inline EQ::versions::ClientVersion GetInvBagRef() { return EQ::versions::ClientVersion::RoF; }
|
||||
|
||||
const int16 SLOT_INVALID = IINVALID;
|
||||
const int16 SLOT_BEGIN = INULL;
|
||||
@ -206,7 +206,7 @@ namespace RoF
|
||||
} /*invbag*/
|
||||
|
||||
namespace invaug {
|
||||
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::RoF; }
|
||||
inline EQ::versions::ClientVersion GetInvAugRef() { return EQ::versions::ClientVersion::RoF; }
|
||||
|
||||
const int16 SOCKET_INVALID = IINVALID;
|
||||
const int16 SOCKET_BEGIN = INULL;
|
||||
@ -218,7 +218,7 @@ namespace RoF
|
||||
} /*invaug*/
|
||||
|
||||
namespace item {
|
||||
inline EQEmu::versions::ClientVersion GetItemRef() { return EQEmu::versions::ClientVersion::RoF; }
|
||||
inline EQ::versions::ClientVersion GetItemRef() { return EQ::versions::ClientVersion::RoF; }
|
||||
|
||||
enum ItemPacketType : int {
|
||||
ItemPacketMerchant = 100,
|
||||
@ -240,7 +240,7 @@ namespace RoF
|
||||
} /*item*/
|
||||
|
||||
namespace profile {
|
||||
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::RoF; }
|
||||
inline EQ::versions::ClientVersion GetProfileRef() { return EQ::versions::ClientVersion::RoF; }
|
||||
|
||||
const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
|
||||
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
|
||||
@ -252,11 +252,11 @@ namespace RoF
|
||||
} /*profile*/
|
||||
|
||||
namespace constants {
|
||||
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::RoF; }
|
||||
inline EQ::versions::ClientVersion GetConstantsRef() { return EQ::versions::ClientVersion::RoF; }
|
||||
|
||||
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::RoF;
|
||||
const uint32 EXPANSION_BIT = EQEmu::expansions::bitRoF;
|
||||
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskRoF;
|
||||
const EQ::expansions::Expansion EXPANSION = EQ::expansions::Expansion::RoF;
|
||||
const uint32 EXPANSION_BIT = EQ::expansions::bitRoF;
|
||||
const uint32 EXPANSIONS_MASK = EQ::expansions::maskRoF;
|
||||
|
||||
const size_t CHARACTER_CREATION_LIMIT = 12;
|
||||
|
||||
@ -265,21 +265,21 @@ namespace RoF
|
||||
} /*constants*/
|
||||
|
||||
namespace behavior {
|
||||
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::RoF; }
|
||||
inline EQ::versions::ClientVersion GetBehaviorRef() { return EQ::versions::ClientVersion::RoF; }
|
||||
|
||||
const bool CoinHasWeight = false;
|
||||
|
||||
} /*behavior*/
|
||||
|
||||
namespace skills {
|
||||
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF; }
|
||||
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::RoF; }
|
||||
|
||||
const size_t LastUsableSkill = EQEmu::skills::SkillTripleAttack;
|
||||
const size_t LastUsableSkill = EQ::skills::SkillTripleAttack;
|
||||
|
||||
} /*skills*/
|
||||
|
||||
namespace spells {
|
||||
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF; }
|
||||
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::RoF; }
|
||||
|
||||
enum class CastingSlot : uint32 {
|
||||
Gem1 = 0,
|
||||
|
||||
@ -190,7 +190,7 @@ struct TintProfile
|
||||
Tint_Struct Primary;
|
||||
Tint_Struct Secondary;
|
||||
};
|
||||
Tint_Struct Slot[EQEmu::textures::materialCount];
|
||||
Tint_Struct Slot[EQ::textures::materialCount];
|
||||
};
|
||||
};
|
||||
|
||||
@ -222,7 +222,7 @@ struct Texture_Struct
|
||||
// Texture_Struct Primary;
|
||||
// Texture_Struct Secondary;
|
||||
// };
|
||||
// Texture_Struct Slot[EQEmu::textures::TextureCount];
|
||||
// Texture_Struct Slot[EQ::textures::TextureCount];
|
||||
// };
|
||||
//
|
||||
// TextureProfile();
|
||||
@ -4744,8 +4744,8 @@ struct ItemQuaternaryBodyStruct
|
||||
int32 HealAmt;
|
||||
int32 SpellDmg;
|
||||
int32 Clairvoyance;
|
||||
uint8 unknown18; //Power Source Capacity or evolve filename?
|
||||
uint32 evolve_string; // Some String, but being evolution related is just a guess
|
||||
int32 SubType;
|
||||
uint8 evolve_string; // Some String, but being evolution related is just a guess
|
||||
uint8 unknown19;
|
||||
uint32 unknown20; // Bard Stuff?
|
||||
//uint32 unknown21;
|
||||
|
||||
@ -43,7 +43,7 @@ namespace SoD
|
||||
static OpcodeManager *opcodes = nullptr;
|
||||
static Strategy struct_strategy;
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth);
|
||||
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id, uint8 depth);
|
||||
|
||||
// server to client inventory location converters
|
||||
static inline uint32 ServerToSoDSlot(uint32 server_slot);
|
||||
@ -59,8 +59,8 @@ namespace SoD
|
||||
// client to server say link converter
|
||||
static inline void SoDToServerSayLink(std::string &server_saylink, const std::string &sod_saylink);
|
||||
|
||||
static inline spells::CastingSlot ServerToSoDCastingSlot(EQEmu::spells::CastingSlot slot);
|
||||
static inline EQEmu::spells::CastingSlot SoDToServerCastingSlot(spells::CastingSlot slot);
|
||||
static inline spells::CastingSlot ServerToSoDCastingSlot(EQ::spells::CastingSlot slot);
|
||||
static inline EQ::spells::CastingSlot SoDToServerCastingSlot(spells::CastingSlot slot);
|
||||
|
||||
static inline int ServerToSoDBuffSlot(int index);
|
||||
static inline int SoDToServerBuffSlot(int index);
|
||||
@ -144,9 +144,9 @@ namespace SoD
|
||||
return(r);
|
||||
}
|
||||
|
||||
const EQEmu::versions::ClientVersion Strategy::ClientVersion() const
|
||||
const EQ::versions::ClientVersion Strategy::ClientVersion() const
|
||||
{
|
||||
return EQEmu::versions::ClientVersion::SoD;
|
||||
return EQ::versions::ClientVersion::SoD;
|
||||
}
|
||||
|
||||
#include "ss_define.h"
|
||||
@ -381,24 +381,24 @@ namespace SoD
|
||||
//store away the emu struct
|
||||
uchar* __emu_buffer = in->pBuffer;
|
||||
|
||||
int item_count = in->size / sizeof(EQEmu::InternalSerializedItem_Struct);
|
||||
if (!item_count || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) {
|
||||
int item_count = in->size / sizeof(EQ::InternalSerializedItem_Struct);
|
||||
if (!item_count || (in->size % sizeof(EQ::InternalSerializedItem_Struct)) != 0) {
|
||||
Log(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
|
||||
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct));
|
||||
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQ::InternalSerializedItem_Struct));
|
||||
|
||||
delete in;
|
||||
return;
|
||||
}
|
||||
|
||||
EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer;
|
||||
EQ::InternalSerializedItem_Struct* eq = (EQ::InternalSerializedItem_Struct*)in->pBuffer;
|
||||
|
||||
EQEmu::OutBuffer ob;
|
||||
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
|
||||
EQ::OutBuffer ob;
|
||||
EQ::OutBuffer::pos_type last_pos = ob.tellp();
|
||||
|
||||
ob.write((const char*)&item_count, sizeof(uint32));
|
||||
|
||||
for (int index = 0; index < item_count; ++index, ++eq) {
|
||||
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
|
||||
SerializeItem(ob, (const EQ::ItemInstance*)eq->inst, eq->slot_id, 0);
|
||||
if (ob.tellp() == last_pos)
|
||||
LogNetcode("SoD::ENCODE(OP_CharInventory) Serialization failed on item slot [{}] during OP_CharInventory. Item skipped", eq->slot_id);
|
||||
|
||||
@ -1060,14 +1060,14 @@ namespace SoD
|
||||
//store away the emu struct
|
||||
uchar* __emu_buffer = in->pBuffer;
|
||||
|
||||
EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
|
||||
EQ::InternalSerializedItem_Struct* int_struct = (EQ::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
|
||||
|
||||
EQEmu::OutBuffer ob;
|
||||
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
|
||||
EQ::OutBuffer ob;
|
||||
EQ::OutBuffer::pos_type last_pos = ob.tellp();
|
||||
|
||||
ob.write((const char*)__emu_buffer, 4);
|
||||
|
||||
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
|
||||
SerializeItem(ob, (const EQ::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
|
||||
if (ob.tellp() == last_pos) {
|
||||
LogNetcode("SoD::ENCODE(OP_ItemPacket) Serialization failed on item slot [{}]", int_struct->slot_id);
|
||||
delete in;
|
||||
@ -1463,7 +1463,7 @@ namespace SoD
|
||||
OUT(hairstyle);
|
||||
OUT(beard);
|
||||
// OUT(unknown00178[10]);
|
||||
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
|
||||
for (r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++) {
|
||||
eq->equipment.Slot[r].Material = emu->item_material.Slot[r].Material;
|
||||
eq->equipment.Slot[r].Unknown1 = 0;
|
||||
eq->equipment.Slot[r].EliteMaterial = 0;
|
||||
@ -1493,7 +1493,7 @@ namespace SoD
|
||||
OUT(face);
|
||||
// OUT(unknown02264[47]);
|
||||
|
||||
if (spells::SPELLBOOK_SIZE <= EQEmu::spells::SPELLBOOK_SIZE) {
|
||||
if (spells::SPELLBOOK_SIZE <= EQ::spells::SPELLBOOK_SIZE) {
|
||||
for (uint32 r = 0; r < spells::SPELLBOOK_SIZE; r++) {
|
||||
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
|
||||
eq->spell_book[r] = emu->spell_book[r];
|
||||
@ -1502,14 +1502,14 @@ namespace SoD
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (uint32 r = 0; r < EQEmu::spells::SPELLBOOK_SIZE; r++) {
|
||||
for (uint32 r = 0; r < EQ::spells::SPELLBOOK_SIZE; r++) {
|
||||
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
|
||||
eq->spell_book[r] = emu->spell_book[r];
|
||||
else
|
||||
eq->spell_book[r] = 0xFFFFFFFFU;
|
||||
}
|
||||
// invalidate the rest of the spellbook slots
|
||||
memset(&eq->spell_book[EQEmu::spells::SPELLBOOK_SIZE], 0xFF, (sizeof(uint32) * (spells::SPELLBOOK_SIZE - EQEmu::spells::SPELLBOOK_SIZE)));
|
||||
memset(&eq->spell_book[EQ::spells::SPELLBOOK_SIZE], 0xFF, (sizeof(uint32) * (spells::SPELLBOOK_SIZE - EQ::spells::SPELLBOOK_SIZE)));
|
||||
}
|
||||
|
||||
// OUT(unknown4184[128]);
|
||||
@ -1553,7 +1553,7 @@ namespace SoD
|
||||
// OUT(unknown06160[4]);
|
||||
|
||||
// Copy bandoliers where server and client indices converge
|
||||
for (r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
|
||||
for (r = 0; r < EQ::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
|
||||
OUT_str(bandoliers[r].Name);
|
||||
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
|
||||
OUT(bandoliers[r].Items[k].ID);
|
||||
@ -1562,7 +1562,7 @@ namespace SoD
|
||||
}
|
||||
}
|
||||
// Nullify bandoliers where server and client indices diverge, with a client bias
|
||||
for (r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
|
||||
for (r = EQ::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
|
||||
eq->bandoliers[r].Name[0] = '\0';
|
||||
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
|
||||
eq->bandoliers[r].Items[k].ID = 0;
|
||||
@ -1574,13 +1574,13 @@ namespace SoD
|
||||
// OUT(unknown07444[5120]);
|
||||
|
||||
// Copy potion belt where server and client indices converge
|
||||
for (r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
|
||||
for (r = 0; r < EQ::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
|
||||
OUT(potionbelt.Items[r].ID);
|
||||
OUT(potionbelt.Items[r].Icon);
|
||||
OUT_str(potionbelt.Items[r].Name);
|
||||
}
|
||||
// Nullify potion belt where server and client indices diverge, with a client bias
|
||||
for (r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
|
||||
for (r = EQ::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
|
||||
eq->potionbelt.Items[r].ID = 0;
|
||||
eq->potionbelt.Items[r].Icon = 0;
|
||||
eq->potionbelt.Items[r].Name[0] = '\0';
|
||||
@ -1923,7 +1923,7 @@ namespace SoD
|
||||
eq_cse->HairColor = emu_cse->HairColor;
|
||||
eq_cse->Face = emu_cse->Face;
|
||||
|
||||
for (int equip_index = EQEmu::textures::textureBegin; equip_index < EQEmu::textures::materialCount; equip_index++) {
|
||||
for (int equip_index = EQ::textures::textureBegin; equip_index < EQ::textures::materialCount; equip_index++) {
|
||||
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
|
||||
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
|
||||
@ -2484,7 +2484,7 @@ namespace SoD
|
||||
float SpawnSize = emu->size;
|
||||
if (!((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522)))
|
||||
{
|
||||
PacketSize -= (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
|
||||
PacketSize -= (sizeof(structs::Texture_Struct) * EQ::textures::materialCount);
|
||||
|
||||
if (emu->size == 0)
|
||||
{
|
||||
@ -2681,7 +2681,7 @@ namespace SoD
|
||||
|
||||
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
|
||||
{
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
|
||||
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; ++k)
|
||||
{
|
||||
{
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
|
||||
@ -2708,13 +2708,13 @@ namespace SoD
|
||||
{
|
||||
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
|
||||
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
|
||||
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; k++) {
|
||||
Equipment[k].Material = emu->equipment.Slot[k].Material;
|
||||
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
|
||||
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
|
||||
}
|
||||
|
||||
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
|
||||
Buffer += (sizeof(structs::Texture_Struct) * EQ::textures::materialCount);
|
||||
}
|
||||
if (strlen(emu->title))
|
||||
{
|
||||
@ -3146,7 +3146,7 @@ namespace SoD
|
||||
|
||||
for (int i = 0; i < spells::SPELL_GEM_COUNT; ++i)
|
||||
emu->spell[i] = eq->spell[i];
|
||||
for (int i = spells::SPELL_GEM_COUNT; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
|
||||
for (int i = spells::SPELL_GEM_COUNT; i < EQ::spells::SPELL_GEM_COUNT; ++i)
|
||||
emu->spell[i] = 0xFFFFFFFF;
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
@ -3440,9 +3440,9 @@ namespace SoD
|
||||
return NextItemInstSerialNumber;
|
||||
}
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth)
|
||||
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id_in, uint8 depth)
|
||||
{
|
||||
const EQEmu::ItemData *item = inst->GetUnscaledItem();
|
||||
const EQ::ItemData *item = inst->GetUnscaledItem();
|
||||
|
||||
SoD::structs::ItemSerializationHeader hdr;
|
||||
|
||||
@ -3631,6 +3631,12 @@ namespace SoD
|
||||
itbs.no_transfer = item->NoTransfer;
|
||||
itbs.expendablearrow = item->ExpendableArrow;
|
||||
|
||||
// Done to hack older clients to label expendable fishing poles as such
|
||||
// July 28th, 2018 patch
|
||||
if (item->ItemType == EQ::item::ItemTypeFishingPole && item->SubType == 0) {
|
||||
itbs.expendablearrow = 1;
|
||||
}
|
||||
|
||||
ob.write((const char*)&itbs, sizeof(SoD::structs::ItemTertiaryBodyStruct));
|
||||
|
||||
// Effect Structures Broken down to allow variable length strings for effect names
|
||||
@ -3751,30 +3757,30 @@ namespace SoD
|
||||
|
||||
ob.write((const char*)&iqbs, sizeof(SoD::structs::ItemQuaternaryBodyStruct));
|
||||
|
||||
EQEmu::OutBuffer::pos_type count_pos = ob.tellp();
|
||||
EQ::OutBuffer::pos_type count_pos = ob.tellp();
|
||||
uint32 subitem_count = 0;
|
||||
|
||||
ob.write((const char*)&subitem_count, sizeof(uint32));
|
||||
|
||||
// moved outside of loop since it is not modified within that scope
|
||||
int16 SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
|
||||
int16 SubSlotNumber = EQ::invbag::SLOT_INVALID;
|
||||
|
||||
if (slot_id_in <= EQEmu::invslot::slotGeneral8 && slot_id_in >= EQEmu::invslot::GENERAL_BEGIN)
|
||||
SubSlotNumber = EQEmu::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
|
||||
else if (slot_id_in <= EQEmu::invslot::GENERAL_END && slot_id_in >= EQEmu::invslot::slotGeneral9)
|
||||
SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
|
||||
else if (slot_id_in == EQEmu::invslot::slotCursor)
|
||||
SubSlotNumber = EQEmu::invbag::CURSOR_BAG_BEGIN;
|
||||
else if (slot_id_in <= EQEmu::invslot::BANK_END && slot_id_in >= EQEmu::invslot::BANK_BEGIN)
|
||||
SubSlotNumber = EQEmu::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
|
||||
else if (slot_id_in <= EQEmu::invslot::SHARED_BANK_END && slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN)
|
||||
SubSlotNumber = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
|
||||
if (slot_id_in <= EQ::invslot::slotGeneral8 && slot_id_in >= EQ::invslot::GENERAL_BEGIN)
|
||||
SubSlotNumber = EQ::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQ::invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
|
||||
else if (slot_id_in <= EQ::invslot::GENERAL_END && slot_id_in >= EQ::invslot::slotGeneral9)
|
||||
SubSlotNumber = EQ::invbag::SLOT_INVALID;
|
||||
else if (slot_id_in == EQ::invslot::slotCursor)
|
||||
SubSlotNumber = EQ::invbag::CURSOR_BAG_BEGIN;
|
||||
else if (slot_id_in <= EQ::invslot::BANK_END && slot_id_in >= EQ::invslot::BANK_BEGIN)
|
||||
SubSlotNumber = EQ::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
|
||||
else if (slot_id_in <= EQ::invslot::SHARED_BANK_END && slot_id_in >= EQ::invslot::SHARED_BANK_BEGIN)
|
||||
SubSlotNumber = EQ::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::SHARED_BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
|
||||
else
|
||||
SubSlotNumber = slot_id_in; // not sure if this is the best way to handle this..leaving for now
|
||||
|
||||
if (SubSlotNumber != EQEmu::invbag::SLOT_INVALID) {
|
||||
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
|
||||
EQEmu::ItemInstance* sub = inst->GetItem(index);
|
||||
if (SubSlotNumber != EQ::invbag::SLOT_INVALID) {
|
||||
for (uint32 index = EQ::invbag::SLOT_BEGIN; index <= EQ::invbag::SLOT_END; ++index) {
|
||||
EQ::ItemInstance* sub = inst->GetItem(index);
|
||||
if (!sub)
|
||||
continue;
|
||||
|
||||
@ -3793,59 +3799,59 @@ namespace SoD
|
||||
{
|
||||
uint32 SoDSlot = invslot::SLOT_INVALID;
|
||||
|
||||
if (serverSlot <= EQEmu::invslot::slotGeneral8) {
|
||||
if (serverSlot <= EQ::invslot::slotGeneral8) {
|
||||
SoDSlot = serverSlot;
|
||||
}
|
||||
|
||||
else if (serverSlot <= EQEmu::invslot::CORPSE_END && serverSlot >= EQEmu::invslot::slotCursor) {
|
||||
else if (serverSlot <= EQ::invslot::CORPSE_END && serverSlot >= EQ::invslot::slotCursor) {
|
||||
SoDSlot = serverSlot - 2;
|
||||
}
|
||||
|
||||
else if (serverSlot <= EQEmu::invbag::GENERAL_BAGS_8_END && serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
|
||||
else if (serverSlot <= EQ::invbag::GENERAL_BAGS_8_END && serverSlot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
|
||||
SoDSlot = serverSlot + 11;
|
||||
}
|
||||
|
||||
else if (serverSlot <= EQEmu::invbag::CURSOR_BAG_END && serverSlot >= EQEmu::invbag::CURSOR_BAG_BEGIN) {
|
||||
else if (serverSlot <= EQ::invbag::CURSOR_BAG_END && serverSlot >= EQ::invbag::CURSOR_BAG_BEGIN) {
|
||||
SoDSlot = serverSlot - 9;
|
||||
}
|
||||
|
||||
else if (serverSlot <= EQEmu::invslot::TRIBUTE_END && serverSlot >= EQEmu::invslot::TRIBUTE_BEGIN) {
|
||||
else if (serverSlot <= EQ::invslot::TRIBUTE_END && serverSlot >= EQ::invslot::TRIBUTE_BEGIN) {
|
||||
SoDSlot = serverSlot;
|
||||
}
|
||||
|
||||
else if (serverSlot <= EQEmu::invslot::GUILD_TRIBUTE_END && serverSlot >= EQEmu::invslot::GUILD_TRIBUTE_BEGIN) {
|
||||
else if (serverSlot <= EQ::invslot::GUILD_TRIBUTE_END && serverSlot >= EQ::invslot::GUILD_TRIBUTE_BEGIN) {
|
||||
SoDSlot = serverSlot;
|
||||
}
|
||||
|
||||
else if (serverSlot == EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
|
||||
else if (serverSlot == EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
|
||||
SoDSlot = serverSlot;
|
||||
}
|
||||
|
||||
else if (serverSlot <= EQEmu::invslot::BANK_END && serverSlot >= EQEmu::invslot::BANK_BEGIN) {
|
||||
else if (serverSlot <= EQ::invslot::BANK_END && serverSlot >= EQ::invslot::BANK_BEGIN) {
|
||||
SoDSlot = serverSlot;
|
||||
}
|
||||
|
||||
else if (serverSlot <= EQEmu::invbag::BANK_BAGS_END && serverSlot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
|
||||
else if (serverSlot <= EQ::invbag::BANK_BAGS_END && serverSlot >= EQ::invbag::BANK_BAGS_BEGIN) {
|
||||
SoDSlot = serverSlot + 1;
|
||||
}
|
||||
|
||||
else if (serverSlot <= EQEmu::invslot::SHARED_BANK_END && serverSlot >= EQEmu::invslot::SHARED_BANK_BEGIN) {
|
||||
else if (serverSlot <= EQ::invslot::SHARED_BANK_END && serverSlot >= EQ::invslot::SHARED_BANK_BEGIN) {
|
||||
SoDSlot = serverSlot;
|
||||
}
|
||||
|
||||
else if (serverSlot <= EQEmu::invbag::SHARED_BANK_BAGS_END && serverSlot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN) {
|
||||
else if (serverSlot <= EQ::invbag::SHARED_BANK_BAGS_END && serverSlot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) {
|
||||
SoDSlot = serverSlot + 1;
|
||||
}
|
||||
|
||||
else if (serverSlot <= EQEmu::invslot::TRADE_END && serverSlot >= EQEmu::invslot::TRADE_BEGIN) {
|
||||
else if (serverSlot <= EQ::invslot::TRADE_END && serverSlot >= EQ::invslot::TRADE_BEGIN) {
|
||||
SoDSlot = serverSlot;
|
||||
}
|
||||
|
||||
else if (serverSlot <= EQEmu::invbag::TRADE_BAGS_END && serverSlot >= EQEmu::invbag::TRADE_BAGS_BEGIN) {
|
||||
else if (serverSlot <= EQ::invbag::TRADE_BAGS_END && serverSlot >= EQ::invbag::TRADE_BAGS_BEGIN) {
|
||||
SoDSlot = serverSlot;
|
||||
}
|
||||
|
||||
else if (serverSlot <= EQEmu::invslot::WORLD_END && serverSlot >= EQEmu::invslot::WORLD_BEGIN) {
|
||||
else if (serverSlot <= EQ::invslot::WORLD_END && serverSlot >= EQ::invslot::WORLD_BEGIN) {
|
||||
SoDSlot = serverSlot;
|
||||
}
|
||||
|
||||
@ -3858,11 +3864,11 @@ namespace SoD
|
||||
{
|
||||
uint32 SoDSlot = invslot::SLOT_INVALID;
|
||||
|
||||
if (server_corpse_slot <= EQEmu::invslot::slotGeneral8 && server_corpse_slot >= EQEmu::invslot::slotGeneral1) {
|
||||
if (server_corpse_slot <= EQ::invslot::slotGeneral8 && server_corpse_slot >= EQ::invslot::slotGeneral1) {
|
||||
SoDSlot = server_corpse_slot;
|
||||
}
|
||||
|
||||
else if (server_corpse_slot <= EQEmu::invslot::CORPSE_END && server_corpse_slot >= EQEmu::invslot::slotCursor) {
|
||||
else if (server_corpse_slot <= EQ::invslot::CORPSE_END && server_corpse_slot >= EQ::invslot::slotCursor) {
|
||||
SoDSlot = server_corpse_slot - 2;
|
||||
}
|
||||
|
||||
@ -3873,7 +3879,7 @@ namespace SoD
|
||||
|
||||
static inline uint32 SoDToServerSlot(uint32 sod_slot)
|
||||
{
|
||||
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
|
||||
uint32 server_slot = EQ::invslot::SLOT_INVALID;
|
||||
|
||||
if (sod_slot <= invslot::slotGeneral8) {
|
||||
server_slot = sod_slot;
|
||||
@ -3938,7 +3944,7 @@ namespace SoD
|
||||
|
||||
static inline uint32 SoDToServerCorpseSlot(uint32 sod_corpse_slot)
|
||||
{
|
||||
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
|
||||
uint32 server_slot = EQ::invslot::SLOT_INVALID;
|
||||
|
||||
if (sod_corpse_slot <= invslot::slotGeneral8 && sod_corpse_slot >= invslot::slotGeneral1) {
|
||||
server_slot = sod_corpse_slot;
|
||||
@ -3955,7 +3961,7 @@ namespace SoD
|
||||
|
||||
static inline void ServerToSoDSayLink(std::string &sod_saylink, const std::string &server_saylink)
|
||||
{
|
||||
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
|
||||
if ((constants::SAY_LINK_BODY_SIZE == EQ::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
|
||||
sod_saylink = server_saylink;
|
||||
return;
|
||||
}
|
||||
@ -3964,7 +3970,7 @@ namespace SoD
|
||||
|
||||
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
|
||||
if (segment_iter & 1) {
|
||||
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
|
||||
if (segments[segment_iter].length() <= EQ::constants::SAY_LINK_BODY_SIZE) {
|
||||
sod_saylink.append(segments[segment_iter]);
|
||||
// TODO: log size mismatch error
|
||||
continue;
|
||||
@ -3995,7 +4001,7 @@ namespace SoD
|
||||
|
||||
static inline void SoDToServerSayLink(std::string &server_saylink, const std::string &sod_saylink)
|
||||
{
|
||||
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (sod_saylink.find('\x12') == std::string::npos)) {
|
||||
if ((EQ::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (sod_saylink.find('\x12') == std::string::npos)) {
|
||||
server_saylink = sod_saylink;
|
||||
return;
|
||||
}
|
||||
@ -4029,84 +4035,84 @@ namespace SoD
|
||||
}
|
||||
}
|
||||
|
||||
static inline spells::CastingSlot ServerToSoDCastingSlot(EQEmu::spells::CastingSlot slot)
|
||||
static inline spells::CastingSlot ServerToSoDCastingSlot(EQ::spells::CastingSlot slot)
|
||||
{
|
||||
switch (slot) {
|
||||
case EQEmu::spells::CastingSlot::Gem1:
|
||||
case EQ::spells::CastingSlot::Gem1:
|
||||
return spells::CastingSlot::Gem1;
|
||||
case EQEmu::spells::CastingSlot::Gem2:
|
||||
case EQ::spells::CastingSlot::Gem2:
|
||||
return spells::CastingSlot::Gem2;
|
||||
case EQEmu::spells::CastingSlot::Gem3:
|
||||
case EQ::spells::CastingSlot::Gem3:
|
||||
return spells::CastingSlot::Gem3;
|
||||
case EQEmu::spells::CastingSlot::Gem4:
|
||||
case EQ::spells::CastingSlot::Gem4:
|
||||
return spells::CastingSlot::Gem4;
|
||||
case EQEmu::spells::CastingSlot::Gem5:
|
||||
case EQ::spells::CastingSlot::Gem5:
|
||||
return spells::CastingSlot::Gem5;
|
||||
case EQEmu::spells::CastingSlot::Gem6:
|
||||
case EQ::spells::CastingSlot::Gem6:
|
||||
return spells::CastingSlot::Gem6;
|
||||
case EQEmu::spells::CastingSlot::Gem7:
|
||||
case EQ::spells::CastingSlot::Gem7:
|
||||
return spells::CastingSlot::Gem7;
|
||||
case EQEmu::spells::CastingSlot::Gem8:
|
||||
case EQ::spells::CastingSlot::Gem8:
|
||||
return spells::CastingSlot::Gem8;
|
||||
case EQEmu::spells::CastingSlot::Gem9:
|
||||
case EQ::spells::CastingSlot::Gem9:
|
||||
return spells::CastingSlot::Gem9;
|
||||
case EQEmu::spells::CastingSlot::Gem10:
|
||||
case EQ::spells::CastingSlot::Gem10:
|
||||
return spells::CastingSlot::Gem10;
|
||||
case EQEmu::spells::CastingSlot::Item:
|
||||
case EQEmu::spells::CastingSlot::PotionBelt:
|
||||
case EQ::spells::CastingSlot::Item:
|
||||
case EQ::spells::CastingSlot::PotionBelt:
|
||||
return spells::CastingSlot::Item;
|
||||
case EQEmu::spells::CastingSlot::Discipline:
|
||||
case EQ::spells::CastingSlot::Discipline:
|
||||
return spells::CastingSlot::Discipline;
|
||||
case EQEmu::spells::CastingSlot::AltAbility:
|
||||
case EQ::spells::CastingSlot::AltAbility:
|
||||
return spells::CastingSlot::AltAbility;
|
||||
default: // we shouldn't have any issues with other slots ... just return something
|
||||
return spells::CastingSlot::Discipline;
|
||||
}
|
||||
}
|
||||
|
||||
static inline EQEmu::spells::CastingSlot SoDToServerCastingSlot(spells::CastingSlot slot)
|
||||
static inline EQ::spells::CastingSlot SoDToServerCastingSlot(spells::CastingSlot slot)
|
||||
{
|
||||
switch (slot) {
|
||||
case spells::CastingSlot::Gem1:
|
||||
return EQEmu::spells::CastingSlot::Gem1;
|
||||
return EQ::spells::CastingSlot::Gem1;
|
||||
case spells::CastingSlot::Gem2:
|
||||
return EQEmu::spells::CastingSlot::Gem2;
|
||||
return EQ::spells::CastingSlot::Gem2;
|
||||
case spells::CastingSlot::Gem3:
|
||||
return EQEmu::spells::CastingSlot::Gem3;
|
||||
return EQ::spells::CastingSlot::Gem3;
|
||||
case spells::CastingSlot::Gem4:
|
||||
return EQEmu::spells::CastingSlot::Gem4;
|
||||
return EQ::spells::CastingSlot::Gem4;
|
||||
case spells::CastingSlot::Gem5:
|
||||
return EQEmu::spells::CastingSlot::Gem5;
|
||||
return EQ::spells::CastingSlot::Gem5;
|
||||
case spells::CastingSlot::Gem6:
|
||||
return EQEmu::spells::CastingSlot::Gem6;
|
||||
return EQ::spells::CastingSlot::Gem6;
|
||||
case spells::CastingSlot::Gem7:
|
||||
return EQEmu::spells::CastingSlot::Gem7;
|
||||
return EQ::spells::CastingSlot::Gem7;
|
||||
case spells::CastingSlot::Gem8:
|
||||
return EQEmu::spells::CastingSlot::Gem8;
|
||||
return EQ::spells::CastingSlot::Gem8;
|
||||
case spells::CastingSlot::Gem9:
|
||||
return EQEmu::spells::CastingSlot::Gem9;
|
||||
return EQ::spells::CastingSlot::Gem9;
|
||||
case spells::CastingSlot::Gem10:
|
||||
return EQEmu::spells::CastingSlot::Gem10;
|
||||
return EQ::spells::CastingSlot::Gem10;
|
||||
case spells::CastingSlot::Discipline:
|
||||
return EQEmu::spells::CastingSlot::Discipline;
|
||||
return EQ::spells::CastingSlot::Discipline;
|
||||
case spells::CastingSlot::Item:
|
||||
return EQEmu::spells::CastingSlot::Item;
|
||||
return EQ::spells::CastingSlot::Item;
|
||||
case spells::CastingSlot::AltAbility:
|
||||
return EQEmu::spells::CastingSlot::AltAbility;
|
||||
return EQ::spells::CastingSlot::AltAbility;
|
||||
default: // we shouldn't have any issues with other slots ... just return something
|
||||
return EQEmu::spells::CastingSlot::Discipline;
|
||||
return EQ::spells::CastingSlot::Discipline;
|
||||
}
|
||||
}
|
||||
|
||||
static inline int ServerToSoDBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= EQEmu::spells::LONG_BUFFS + EQEmu::spells::SHORT_BUFFS)
|
||||
return index - EQEmu::spells::LONG_BUFFS - EQEmu::spells::SHORT_BUFFS +
|
||||
if (index >= EQ::spells::LONG_BUFFS + EQ::spells::SHORT_BUFFS)
|
||||
return index - EQ::spells::LONG_BUFFS - EQ::spells::SHORT_BUFFS +
|
||||
spells::LONG_BUFFS + spells::SHORT_BUFFS;
|
||||
// we're a song
|
||||
if (index >= EQEmu::spells::LONG_BUFFS)
|
||||
return index - EQEmu::spells::LONG_BUFFS + spells::LONG_BUFFS;
|
||||
if (index >= EQ::spells::LONG_BUFFS)
|
||||
return index - EQ::spells::LONG_BUFFS + spells::LONG_BUFFS;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
@ -4115,11 +4121,11 @@ namespace SoD
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= spells::LONG_BUFFS + spells::SHORT_BUFFS)
|
||||
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQEmu::spells::LONG_BUFFS +
|
||||
EQEmu::spells::SHORT_BUFFS;
|
||||
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQ::spells::LONG_BUFFS +
|
||||
EQ::spells::SHORT_BUFFS;
|
||||
// we're a song
|
||||
if (index >= spells::LONG_BUFFS)
|
||||
return index - spells::LONG_BUFFS + EQEmu::spells::LONG_BUFFS;
|
||||
return index - spells::LONG_BUFFS + EQ::spells::LONG_BUFFS;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
|
||||
@ -43,7 +43,7 @@ namespace SoD
|
||||
protected:
|
||||
|
||||
virtual std::string Describe() const;
|
||||
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
|
||||
virtual const EQ::versions::ClientVersion ClientVersion() const;
|
||||
|
||||
//magic macro to declare our opcode processors
|
||||
#include "ss_declare.h"
|
||||
|
||||
@ -31,7 +31,7 @@ namespace SoD
|
||||
const int16 INULL = 0;
|
||||
|
||||
namespace inventory {
|
||||
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::SoD; }
|
||||
inline EQ::versions::ClientVersion GetInventoryRef() { return EQ::versions::ClientVersion::SoD; }
|
||||
|
||||
const bool ConcatenateInvTypeLimbo = true;
|
||||
|
||||
@ -43,7 +43,7 @@ namespace SoD
|
||||
} /*inventory*/
|
||||
|
||||
namespace invtype {
|
||||
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::SoD; }
|
||||
inline EQ::versions::ClientVersion GetInvTypeRef() { return EQ::versions::ClientVersion::SoD; }
|
||||
|
||||
namespace enum_ {
|
||||
enum InventoryTypes : int16 {
|
||||
@ -106,7 +106,7 @@ namespace SoD
|
||||
} /*invtype*/
|
||||
|
||||
namespace invslot {
|
||||
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::SoD; }
|
||||
inline EQ::versions::ClientVersion GetInvSlotRef() { return EQ::versions::ClientVersion::SoD; }
|
||||
|
||||
namespace enum_ {
|
||||
enum InventorySlots : int16 {
|
||||
@ -205,7 +205,7 @@ namespace SoD
|
||||
} /*invslot*/
|
||||
|
||||
namespace invbag {
|
||||
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::SoD; }
|
||||
inline EQ::versions::ClientVersion GetInvBagRef() { return EQ::versions::ClientVersion::SoD; }
|
||||
|
||||
const int16 SLOT_INVALID = IINVALID;
|
||||
const int16 SLOT_BEGIN = INULL;
|
||||
@ -237,7 +237,7 @@ namespace SoD
|
||||
} /*invbag*/
|
||||
|
||||
namespace invaug {
|
||||
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::SoD; }
|
||||
inline EQ::versions::ClientVersion GetInvAugRef() { return EQ::versions::ClientVersion::SoD; }
|
||||
|
||||
const int16 SOCKET_INVALID = IINVALID;
|
||||
const int16 SOCKET_BEGIN = INULL;
|
||||
@ -249,7 +249,7 @@ namespace SoD
|
||||
} /*invaug*/
|
||||
|
||||
namespace item {
|
||||
inline EQEmu::versions::ClientVersion GetItemRef() { return EQEmu::versions::ClientVersion::SoD; }
|
||||
inline EQ::versions::ClientVersion GetItemRef() { return EQ::versions::ClientVersion::SoD; }
|
||||
|
||||
enum ItemPacketType : int {
|
||||
ItemPacketMerchant = 100,
|
||||
@ -267,7 +267,7 @@ namespace SoD
|
||||
} /*item*/
|
||||
|
||||
namespace profile {
|
||||
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::SoD; }
|
||||
inline EQ::versions::ClientVersion GetProfileRef() { return EQ::versions::ClientVersion::SoD; }
|
||||
|
||||
const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
|
||||
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
|
||||
@ -279,11 +279,11 @@ namespace SoD
|
||||
} /*profile*/
|
||||
|
||||
namespace constants {
|
||||
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::SoD; }
|
||||
inline EQ::versions::ClientVersion GetConstantsRef() { return EQ::versions::ClientVersion::SoD; }
|
||||
|
||||
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::SoD;
|
||||
const uint32 EXPANSION_BIT = EQEmu::expansions::bitSoD;
|
||||
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskSoD;
|
||||
const EQ::expansions::Expansion EXPANSION = EQ::expansions::Expansion::SoD;
|
||||
const uint32 EXPANSION_BIT = EQ::expansions::bitSoD;
|
||||
const uint32 EXPANSIONS_MASK = EQ::expansions::maskSoD;
|
||||
|
||||
const size_t CHARACTER_CREATION_LIMIT = 12;
|
||||
|
||||
@ -292,21 +292,21 @@ namespace SoD
|
||||
} /*constants*/
|
||||
|
||||
namespace behavior {
|
||||
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::SoD; }
|
||||
inline EQ::versions::ClientVersion GetBehaviorRef() { return EQ::versions::ClientVersion::SoD; }
|
||||
|
||||
const bool CoinHasWeight = false;
|
||||
|
||||
} /*behavior*/
|
||||
|
||||
namespace skills {
|
||||
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::SoD; }
|
||||
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::SoD; }
|
||||
|
||||
const size_t LastUsableSkill = EQEmu::skills::SkillTripleAttack;
|
||||
const size_t LastUsableSkill = EQ::skills::SkillTripleAttack;
|
||||
|
||||
} /*skills*/
|
||||
|
||||
namespace spells {
|
||||
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::SoD; }
|
||||
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::SoD; }
|
||||
|
||||
enum class CastingSlot : uint32 {
|
||||
Gem1 = 0,
|
||||
|
||||
@ -149,7 +149,7 @@ struct TintProfile
|
||||
Tint_Struct Primary;
|
||||
Tint_Struct Secondary;
|
||||
};
|
||||
Tint_Struct Slot[EQEmu::textures::materialCount];
|
||||
Tint_Struct Slot[EQ::textures::materialCount];
|
||||
};
|
||||
};
|
||||
|
||||
@ -178,7 +178,7 @@ struct TextureProfile
|
||||
Texture_Struct Primary;
|
||||
Texture_Struct Secondary;
|
||||
};
|
||||
Texture_Struct Slot[EQEmu::textures::materialCount];
|
||||
Texture_Struct Slot[EQ::textures::materialCount];
|
||||
};
|
||||
|
||||
TextureProfile();
|
||||
@ -195,7 +195,7 @@ struct CharacterSelectEntry_Struct
|
||||
/*0000*/ uint8 Beard; //
|
||||
/*0001*/ uint8 HairColor; //
|
||||
/*0000*/ uint8 Face; //
|
||||
/*0000*/ CharSelectEquip Equip[EQEmu::textures::materialCount];
|
||||
/*0000*/ CharSelectEquip Equip[EQ::textures::materialCount];
|
||||
/*0000*/ uint32 PrimaryIDFile; //
|
||||
/*0000*/ uint32 SecondaryIDFile; //
|
||||
/*0000*/ uint8 Unknown15; // 0xff
|
||||
|
||||
@ -43,7 +43,7 @@ namespace SoF
|
||||
static OpcodeManager *opcodes = nullptr;
|
||||
static Strategy struct_strategy;
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth);
|
||||
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id, uint8 depth);
|
||||
|
||||
// server to client inventory location converters
|
||||
static inline uint32 ServerToSoFSlot(uint32 server_slot);
|
||||
@ -59,8 +59,8 @@ namespace SoF
|
||||
// client to server say link converter
|
||||
static inline void SoFToServerSayLink(std::string &server_saylink, const std::string &sof_saylink);
|
||||
|
||||
static inline spells::CastingSlot ServerToSoFCastingSlot(EQEmu::spells::CastingSlot slot);
|
||||
static inline EQEmu::spells::CastingSlot SoFToServerCastingSlot(spells::CastingSlot slot, uint32 item_location);
|
||||
static inline spells::CastingSlot ServerToSoFCastingSlot(EQ::spells::CastingSlot slot);
|
||||
static inline EQ::spells::CastingSlot SoFToServerCastingSlot(spells::CastingSlot slot, uint32 item_location);
|
||||
|
||||
static inline int ServerToSoFBuffSlot(int index);
|
||||
static inline int SoFToServerBuffSlot(int index);
|
||||
@ -142,9 +142,9 @@ namespace SoF
|
||||
return(r);
|
||||
}
|
||||
|
||||
const EQEmu::versions::ClientVersion Strategy::ClientVersion() const
|
||||
const EQ::versions::ClientVersion Strategy::ClientVersion() const
|
||||
{
|
||||
return EQEmu::versions::ClientVersion::SoF;
|
||||
return EQ::versions::ClientVersion::SoF;
|
||||
}
|
||||
|
||||
#include "ss_define.h"
|
||||
@ -361,24 +361,24 @@ namespace SoF
|
||||
//store away the emu struct
|
||||
uchar* __emu_buffer = in->pBuffer;
|
||||
|
||||
int item_count = in->size / sizeof(EQEmu::InternalSerializedItem_Struct);
|
||||
if (!item_count || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) {
|
||||
int item_count = in->size / sizeof(EQ::InternalSerializedItem_Struct);
|
||||
if (!item_count || (in->size % sizeof(EQ::InternalSerializedItem_Struct)) != 0) {
|
||||
Log(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
|
||||
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct));
|
||||
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQ::InternalSerializedItem_Struct));
|
||||
|
||||
delete in;
|
||||
return;
|
||||
}
|
||||
|
||||
EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer;
|
||||
EQ::InternalSerializedItem_Struct* eq = (EQ::InternalSerializedItem_Struct*)in->pBuffer;
|
||||
|
||||
EQEmu::OutBuffer ob;
|
||||
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
|
||||
EQ::OutBuffer ob;
|
||||
EQ::OutBuffer::pos_type last_pos = ob.tellp();
|
||||
|
||||
ob.write((const char*)&item_count, sizeof(uint32));
|
||||
|
||||
for (int index = 0; index < item_count; ++index, ++eq) {
|
||||
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
|
||||
SerializeItem(ob, (const EQ::ItemInstance*)eq->inst, eq->slot_id, 0);
|
||||
if (ob.tellp() == last_pos)
|
||||
LogNetcode("SoF::ENCODE(OP_CharInventory) Serialization failed on item slot [{}] during OP_CharInventory. Item skipped", eq->slot_id);
|
||||
|
||||
@ -855,14 +855,14 @@ namespace SoF
|
||||
//store away the emu struct
|
||||
uchar* __emu_buffer = in->pBuffer;
|
||||
|
||||
EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
|
||||
EQ::InternalSerializedItem_Struct* int_struct = (EQ::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
|
||||
|
||||
EQEmu::OutBuffer ob;
|
||||
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
|
||||
EQ::OutBuffer ob;
|
||||
EQ::OutBuffer::pos_type last_pos = ob.tellp();
|
||||
|
||||
ob.write((const char*)__emu_buffer, 4);
|
||||
|
||||
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
|
||||
SerializeItem(ob, (const EQ::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
|
||||
if (ob.tellp() == last_pos) {
|
||||
LogNetcode("SoF::ENCODE(OP_ItemPacket) Serialization failed on item slot [{}]", int_struct->slot_id);
|
||||
delete in;
|
||||
@ -956,7 +956,7 @@ namespace SoF
|
||||
|
||||
// Since HT/LoH are translated up, we need to translate down only for memSpellSpellbar case
|
||||
if (emu->scribing == 3)
|
||||
eq->slot = static_cast<uint32>(ServerToSoFCastingSlot(static_cast<EQEmu::spells::CastingSlot>(emu->slot)));
|
||||
eq->slot = static_cast<uint32>(ServerToSoFCastingSlot(static_cast<EQ::spells::CastingSlot>(emu->slot)));
|
||||
else
|
||||
OUT(slot);
|
||||
OUT(spell_id);
|
||||
@ -1130,7 +1130,7 @@ namespace SoF
|
||||
OUT(hairstyle);
|
||||
OUT(beard);
|
||||
// OUT(unknown00178[10]);
|
||||
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
|
||||
for (r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++) {
|
||||
eq->equipment.Slot[r].Material = emu->item_material.Slot[r].Material;
|
||||
eq->equipment.Slot[r].Unknown1 = 0;
|
||||
eq->equipment.Slot[r].EliteMaterial = 0;
|
||||
@ -1160,7 +1160,7 @@ namespace SoF
|
||||
OUT(face);
|
||||
// OUT(unknown02264[47]);
|
||||
|
||||
if (spells::SPELLBOOK_SIZE <= EQEmu::spells::SPELLBOOK_SIZE) {
|
||||
if (spells::SPELLBOOK_SIZE <= EQ::spells::SPELLBOOK_SIZE) {
|
||||
for (uint32 r = 0; r < spells::SPELLBOOK_SIZE; r++) {
|
||||
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
|
||||
eq->spell_book[r] = emu->spell_book[r];
|
||||
@ -1169,14 +1169,14 @@ namespace SoF
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (uint32 r = 0; r < EQEmu::spells::SPELLBOOK_SIZE; r++) {
|
||||
for (uint32 r = 0; r < EQ::spells::SPELLBOOK_SIZE; r++) {
|
||||
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
|
||||
eq->spell_book[r] = emu->spell_book[r];
|
||||
else
|
||||
eq->spell_book[r] = 0xFFFFFFFFU;
|
||||
}
|
||||
// invalidate the rest of the spellbook slots
|
||||
memset(&eq->spell_book[EQEmu::spells::SPELLBOOK_SIZE], 0xFF, (sizeof(uint32) * (spells::SPELLBOOK_SIZE - EQEmu::spells::SPELLBOOK_SIZE)));
|
||||
memset(&eq->spell_book[EQ::spells::SPELLBOOK_SIZE], 0xFF, (sizeof(uint32) * (spells::SPELLBOOK_SIZE - EQ::spells::SPELLBOOK_SIZE)));
|
||||
}
|
||||
|
||||
// OUT(unknown4184[128]);
|
||||
@ -1223,7 +1223,7 @@ namespace SoF
|
||||
// OUT(unknown06160[4]);
|
||||
|
||||
// Copy bandoliers where server and client indices converge
|
||||
for (r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
|
||||
for (r = 0; r < EQ::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
|
||||
OUT_str(bandoliers[r].Name);
|
||||
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
|
||||
OUT(bandoliers[r].Items[k].ID);
|
||||
@ -1232,7 +1232,7 @@ namespace SoF
|
||||
}
|
||||
}
|
||||
// Nullify bandoliers where server and client indices diverge, with a client bias
|
||||
for (r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
|
||||
for (r = EQ::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
|
||||
eq->bandoliers[r].Name[0] = '\0';
|
||||
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
|
||||
eq->bandoliers[r].Items[k].ID = 0;
|
||||
@ -1244,13 +1244,13 @@ namespace SoF
|
||||
// OUT(unknown07444[5120]);
|
||||
|
||||
// Copy potion belt where server and client indices converge
|
||||
for (r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
|
||||
for (r = 0; r < EQ::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
|
||||
OUT(potionbelt.Items[r].ID);
|
||||
OUT(potionbelt.Items[r].Icon);
|
||||
OUT_str(potionbelt.Items[r].Name);
|
||||
}
|
||||
// Nullify potion belt where server and client indices diverge, with a client bias
|
||||
for (r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
|
||||
for (r = EQ::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
|
||||
eq->potionbelt.Items[r].ID = 0;
|
||||
eq->potionbelt.Items[r].Icon = 0;
|
||||
eq->potionbelt.Items[r].Name[0] = '\0';
|
||||
@ -1593,7 +1593,7 @@ namespace SoF
|
||||
eq_cse->HairColor = emu_cse->HairColor;
|
||||
eq_cse->Face = emu_cse->Face;
|
||||
|
||||
for (int equip_index = EQEmu::textures::textureBegin; equip_index < EQEmu::textures::materialCount; equip_index++) {
|
||||
for (int equip_index = EQ::textures::textureBegin; equip_index < EQ::textures::materialCount; equip_index++) {
|
||||
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
|
||||
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
|
||||
@ -2015,7 +2015,7 @@ namespace SoF
|
||||
eq->deity = emu->deity;
|
||||
eq->drakkin_heritage = emu->drakkin_heritage;
|
||||
eq->gender = emu->gender;
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
|
||||
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; k++) {
|
||||
eq->equipment.Slot[k].Material = emu->equipment.Slot[k].Material;
|
||||
eq->equipment.Slot[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
|
||||
eq->equipment.Slot[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
|
||||
@ -2081,7 +2081,7 @@ namespace SoF
|
||||
strcpy(eq->name, emu->name);
|
||||
eq->petOwnerId = emu->petOwnerId;
|
||||
eq->pvp = 0; // 0 = non-pvp colored name, 1 = red pvp name
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
|
||||
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; k++) {
|
||||
eq->equipment_tint.Slot[k].Color = emu->equipment_tint.Slot[k].Color;
|
||||
}
|
||||
eq->anon = emu->anon;
|
||||
@ -2300,7 +2300,7 @@ namespace SoF
|
||||
DECODE_LENGTH_EXACT(structs::BugReport_Struct);
|
||||
SETUP_DIRECT_DECODE(BugReport_Struct, structs::BugReport_Struct);
|
||||
|
||||
emu->category_id = EQEmu::bug::CategoryNameToCategoryID(eq->category_name);
|
||||
emu->category_id = EQ::bug::CategoryNameToCategoryID(eq->category_name);
|
||||
memcpy(emu->category_name, eq, sizeof(structs::BugReport_Struct));
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
@ -2556,7 +2556,7 @@ namespace SoF
|
||||
|
||||
for (int i = 0; i < spells::SPELL_GEM_COUNT; ++i)
|
||||
IN(spell[i]);
|
||||
for (int i = spells::SPELL_GEM_COUNT; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
|
||||
for (int i = spells::SPELL_GEM_COUNT; i < EQ::spells::SPELL_GEM_COUNT; ++i)
|
||||
emu->spell[i] = 0xFFFFFFFF;
|
||||
|
||||
IN(unknown);
|
||||
@ -2838,9 +2838,9 @@ namespace SoF
|
||||
return NextItemInstSerialNumber;
|
||||
}
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth)
|
||||
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id_in, uint8 depth)
|
||||
{
|
||||
const EQEmu::ItemData *item = inst->GetUnscaledItem();
|
||||
const EQ::ItemData *item = inst->GetUnscaledItem();
|
||||
|
||||
SoF::structs::ItemSerializationHeader hdr;
|
||||
|
||||
@ -3028,6 +3028,12 @@ namespace SoF
|
||||
itbs.no_transfer = item->NoTransfer;
|
||||
itbs.expendablearrow = item->ExpendableArrow;
|
||||
|
||||
// Done to hack older clients to label expendable fishing poles as such
|
||||
// July 28th, 2018 patch
|
||||
if (item->ItemType == EQ::item::ItemTypeFishingPole && item->SubType == 0) {
|
||||
itbs.expendablearrow = 1;
|
||||
}
|
||||
|
||||
ob.write((const char*)&itbs, sizeof(SoF::structs::ItemTertiaryBodyStruct));
|
||||
|
||||
// Effect Structures Broken down to allow variable length strings for effect names
|
||||
@ -3147,30 +3153,30 @@ namespace SoF
|
||||
|
||||
ob.write((const char*)&iqbs, sizeof(SoF::structs::ItemQuaternaryBodyStruct));
|
||||
|
||||
EQEmu::OutBuffer::pos_type count_pos = ob.tellp();
|
||||
EQ::OutBuffer::pos_type count_pos = ob.tellp();
|
||||
uint32 subitem_count = 0;
|
||||
|
||||
ob.write((const char*)&subitem_count, sizeof(uint32));
|
||||
|
||||
// moved outside of loop since it is not modified within that scope
|
||||
int16 SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
|
||||
int16 SubSlotNumber = EQ::invbag::SLOT_INVALID;
|
||||
|
||||
if (slot_id_in <= EQEmu::invslot::slotGeneral8 && slot_id_in >= EQEmu::invslot::GENERAL_BEGIN)
|
||||
SubSlotNumber = EQEmu::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
|
||||
else if (slot_id_in <= EQEmu::invslot::GENERAL_END && slot_id_in >= EQEmu::invslot::slotGeneral9)
|
||||
SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
|
||||
else if (slot_id_in == EQEmu::invslot::slotCursor)
|
||||
SubSlotNumber = EQEmu::invbag::CURSOR_BAG_BEGIN;
|
||||
else if (slot_id_in <= EQEmu::invslot::BANK_END && slot_id_in >= EQEmu::invslot::BANK_BEGIN)
|
||||
SubSlotNumber = EQEmu::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
|
||||
else if (slot_id_in <= EQEmu::invslot::SHARED_BANK_END && slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN)
|
||||
SubSlotNumber = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
|
||||
if (slot_id_in <= EQ::invslot::slotGeneral8 && slot_id_in >= EQ::invslot::GENERAL_BEGIN)
|
||||
SubSlotNumber = EQ::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQ::invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
|
||||
else if (slot_id_in <= EQ::invslot::GENERAL_END && slot_id_in >= EQ::invslot::slotGeneral9)
|
||||
SubSlotNumber = EQ::invbag::SLOT_INVALID;
|
||||
else if (slot_id_in == EQ::invslot::slotCursor)
|
||||
SubSlotNumber = EQ::invbag::CURSOR_BAG_BEGIN;
|
||||
else if (slot_id_in <= EQ::invslot::BANK_END && slot_id_in >= EQ::invslot::BANK_BEGIN)
|
||||
SubSlotNumber = EQ::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
|
||||
else if (slot_id_in <= EQ::invslot::SHARED_BANK_END && slot_id_in >= EQ::invslot::SHARED_BANK_BEGIN)
|
||||
SubSlotNumber = EQ::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::SHARED_BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
|
||||
else
|
||||
SubSlotNumber = slot_id_in; // not sure if this is the best way to handle this..leaving for now
|
||||
|
||||
if (SubSlotNumber != EQEmu::invbag::SLOT_INVALID) {
|
||||
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
|
||||
EQEmu::ItemInstance* sub = inst->GetItem(index);
|
||||
if (SubSlotNumber != EQ::invbag::SLOT_INVALID) {
|
||||
for (uint32 index = EQ::invbag::SLOT_BEGIN; index <= EQ::invbag::SLOT_END; ++index) {
|
||||
EQ::ItemInstance* sub = inst->GetItem(index);
|
||||
if (!sub)
|
||||
continue;
|
||||
|
||||
@ -3189,59 +3195,59 @@ namespace SoF
|
||||
{
|
||||
uint32 sof_slot = invslot::SLOT_INVALID;
|
||||
|
||||
if (server_slot <= EQEmu::invslot::slotGeneral8) {
|
||||
if (server_slot <= EQ::invslot::slotGeneral8) {
|
||||
sof_slot = server_slot;
|
||||
}
|
||||
|
||||
else if (server_slot <= EQEmu::invslot::CORPSE_END && server_slot >= EQEmu::invslot::slotCursor) {
|
||||
else if (server_slot <= EQ::invslot::CORPSE_END && server_slot >= EQ::invslot::slotCursor) {
|
||||
sof_slot = server_slot - 2;
|
||||
}
|
||||
|
||||
else if (server_slot <= EQEmu::invbag::GENERAL_BAGS_8_END && server_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
|
||||
else if (server_slot <= EQ::invbag::GENERAL_BAGS_8_END && server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
|
||||
sof_slot = server_slot + 11;
|
||||
}
|
||||
|
||||
else if (server_slot <= EQEmu::invbag::CURSOR_BAG_END && server_slot >= EQEmu::invbag::CURSOR_BAG_BEGIN) {
|
||||
else if (server_slot <= EQ::invbag::CURSOR_BAG_END && server_slot >= EQ::invbag::CURSOR_BAG_BEGIN) {
|
||||
sof_slot = server_slot - 9;
|
||||
}
|
||||
|
||||
else if (server_slot <= EQEmu::invslot::TRIBUTE_END && server_slot >= EQEmu::invslot::TRIBUTE_BEGIN) {
|
||||
else if (server_slot <= EQ::invslot::TRIBUTE_END && server_slot >= EQ::invslot::TRIBUTE_BEGIN) {
|
||||
sof_slot = server_slot;
|
||||
}
|
||||
|
||||
else if (server_slot <= EQEmu::invslot::GUILD_TRIBUTE_END && server_slot >= EQEmu::invslot::GUILD_TRIBUTE_BEGIN) {
|
||||
else if (server_slot <= EQ::invslot::GUILD_TRIBUTE_END && server_slot >= EQ::invslot::GUILD_TRIBUTE_BEGIN) {
|
||||
sof_slot = server_slot;
|
||||
}
|
||||
|
||||
else if (server_slot == EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
|
||||
else if (server_slot == EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
|
||||
sof_slot = server_slot;
|
||||
}
|
||||
|
||||
else if (server_slot <= EQEmu::invslot::BANK_END && server_slot >= EQEmu::invslot::BANK_BEGIN) {
|
||||
else if (server_slot <= EQ::invslot::BANK_END && server_slot >= EQ::invslot::BANK_BEGIN) {
|
||||
sof_slot = server_slot;
|
||||
}
|
||||
|
||||
else if (server_slot <= EQEmu::invbag::BANK_BAGS_END && server_slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
|
||||
else if (server_slot <= EQ::invbag::BANK_BAGS_END && server_slot >= EQ::invbag::BANK_BAGS_BEGIN) {
|
||||
sof_slot = server_slot + 1;
|
||||
}
|
||||
|
||||
else if (server_slot <= EQEmu::invslot::SHARED_BANK_END && server_slot >= EQEmu::invslot::SHARED_BANK_BEGIN) {
|
||||
else if (server_slot <= EQ::invslot::SHARED_BANK_END && server_slot >= EQ::invslot::SHARED_BANK_BEGIN) {
|
||||
sof_slot = server_slot;
|
||||
}
|
||||
|
||||
else if (server_slot <= EQEmu::invbag::SHARED_BANK_BAGS_END && server_slot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN) {
|
||||
else if (server_slot <= EQ::invbag::SHARED_BANK_BAGS_END && server_slot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) {
|
||||
sof_slot = server_slot + 1;
|
||||
}
|
||||
|
||||
else if (server_slot <= EQEmu::invslot::TRADE_END && server_slot >= EQEmu::invslot::TRADE_BEGIN) {
|
||||
else if (server_slot <= EQ::invslot::TRADE_END && server_slot >= EQ::invslot::TRADE_BEGIN) {
|
||||
sof_slot = server_slot;
|
||||
}
|
||||
|
||||
else if (server_slot <= EQEmu::invbag::TRADE_BAGS_END && server_slot >= EQEmu::invbag::TRADE_BAGS_BEGIN) {
|
||||
else if (server_slot <= EQ::invbag::TRADE_BAGS_END && server_slot >= EQ::invbag::TRADE_BAGS_BEGIN) {
|
||||
sof_slot = server_slot;
|
||||
}
|
||||
|
||||
else if (server_slot <= EQEmu::invslot::WORLD_END && server_slot >= EQEmu::invslot::WORLD_BEGIN) {
|
||||
else if (server_slot <= EQ::invslot::WORLD_END && server_slot >= EQ::invslot::WORLD_BEGIN) {
|
||||
sof_slot = server_slot;
|
||||
}
|
||||
|
||||
@ -3254,11 +3260,11 @@ namespace SoF
|
||||
{
|
||||
uint32 SoFSlot = invslot::SLOT_INVALID;
|
||||
|
||||
if (server_corpse_slot <= EQEmu::invslot::slotGeneral8 && server_corpse_slot >= EQEmu::invslot::slotGeneral1) {
|
||||
if (server_corpse_slot <= EQ::invslot::slotGeneral8 && server_corpse_slot >= EQ::invslot::slotGeneral1) {
|
||||
SoFSlot = server_corpse_slot;
|
||||
}
|
||||
|
||||
else if (server_corpse_slot <= EQEmu::invslot::CORPSE_END && server_corpse_slot >= EQEmu::invslot::slotCursor) {
|
||||
else if (server_corpse_slot <= EQ::invslot::CORPSE_END && server_corpse_slot >= EQ::invslot::slotCursor) {
|
||||
SoFSlot = server_corpse_slot - 2;
|
||||
}
|
||||
|
||||
@ -3273,7 +3279,7 @@ namespace SoF
|
||||
|
||||
static inline uint32 SoFToServerSlot(uint32 sof_slot)
|
||||
{
|
||||
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
|
||||
uint32 server_slot = EQ::invslot::SLOT_INVALID;
|
||||
|
||||
if (sof_slot <= invslot::slotGeneral8) {
|
||||
server_slot = sof_slot;
|
||||
@ -3338,7 +3344,7 @@ namespace SoF
|
||||
|
||||
static inline uint32 SoFToServerCorpseSlot(uint32 sof_corpse_slot)
|
||||
{
|
||||
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
|
||||
uint32 server_slot = EQ::invslot::SLOT_INVALID;
|
||||
|
||||
if (sof_corpse_slot <= invslot::slotGeneral8 && sof_corpse_slot >= invslot::slotGeneral1) {
|
||||
server_slot = sof_corpse_slot;
|
||||
@ -3359,7 +3365,7 @@ namespace SoF
|
||||
|
||||
static inline void ServerToSoFSayLink(std::string &sof_saylink, const std::string &server_saylink)
|
||||
{
|
||||
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
|
||||
if ((constants::SAY_LINK_BODY_SIZE == EQ::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
|
||||
sof_saylink = server_saylink;
|
||||
return;
|
||||
}
|
||||
@ -3368,7 +3374,7 @@ namespace SoF
|
||||
|
||||
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
|
||||
if (segment_iter & 1) {
|
||||
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
|
||||
if (segments[segment_iter].length() <= EQ::constants::SAY_LINK_BODY_SIZE) {
|
||||
sof_saylink.append(segments[segment_iter]);
|
||||
// TODO: log size mismatch error
|
||||
continue;
|
||||
@ -3399,7 +3405,7 @@ namespace SoF
|
||||
|
||||
static inline void SoFToServerSayLink(std::string &server_saylink, const std::string &sof_saylink)
|
||||
{
|
||||
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (sof_saylink.find('\x12') == std::string::npos)) {
|
||||
if ((EQ::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (sof_saylink.find('\x12') == std::string::npos)) {
|
||||
server_saylink = sof_saylink;
|
||||
return;
|
||||
}
|
||||
@ -3433,84 +3439,84 @@ namespace SoF
|
||||
}
|
||||
}
|
||||
|
||||
static inline spells::CastingSlot ServerToSoFCastingSlot(EQEmu::spells::CastingSlot slot) {
|
||||
static inline spells::CastingSlot ServerToSoFCastingSlot(EQ::spells::CastingSlot slot) {
|
||||
switch (slot) {
|
||||
case EQEmu::spells::CastingSlot::Gem1:
|
||||
case EQ::spells::CastingSlot::Gem1:
|
||||
return spells::CastingSlot::Gem1;
|
||||
case EQEmu::spells::CastingSlot::Gem2:
|
||||
case EQ::spells::CastingSlot::Gem2:
|
||||
return spells::CastingSlot::Gem2;
|
||||
case EQEmu::spells::CastingSlot::Gem3:
|
||||
case EQ::spells::CastingSlot::Gem3:
|
||||
return spells::CastingSlot::Gem3;
|
||||
case EQEmu::spells::CastingSlot::Gem4:
|
||||
case EQ::spells::CastingSlot::Gem4:
|
||||
return spells::CastingSlot::Gem4;
|
||||
case EQEmu::spells::CastingSlot::Gem5:
|
||||
case EQ::spells::CastingSlot::Gem5:
|
||||
return spells::CastingSlot::Gem5;
|
||||
case EQEmu::spells::CastingSlot::Gem6:
|
||||
case EQ::spells::CastingSlot::Gem6:
|
||||
return spells::CastingSlot::Gem6;
|
||||
case EQEmu::spells::CastingSlot::Gem7:
|
||||
case EQ::spells::CastingSlot::Gem7:
|
||||
return spells::CastingSlot::Gem7;
|
||||
case EQEmu::spells::CastingSlot::Gem8:
|
||||
case EQ::spells::CastingSlot::Gem8:
|
||||
return spells::CastingSlot::Gem8;
|
||||
case EQEmu::spells::CastingSlot::Gem9:
|
||||
case EQ::spells::CastingSlot::Gem9:
|
||||
return spells::CastingSlot::Gem9;
|
||||
case EQEmu::spells::CastingSlot::Item:
|
||||
case EQ::spells::CastingSlot::Item:
|
||||
return spells::CastingSlot::Item;
|
||||
case EQEmu::spells::CastingSlot::PotionBelt:
|
||||
case EQ::spells::CastingSlot::PotionBelt:
|
||||
return spells::CastingSlot::PotionBelt;
|
||||
case EQEmu::spells::CastingSlot::Discipline:
|
||||
case EQ::spells::CastingSlot::Discipline:
|
||||
return spells::CastingSlot::Discipline;
|
||||
case EQEmu::spells::CastingSlot::AltAbility:
|
||||
case EQ::spells::CastingSlot::AltAbility:
|
||||
return spells::CastingSlot::AltAbility;
|
||||
default: // we shouldn't have any issues with other slots ... just return something
|
||||
return spells::CastingSlot::Discipline;
|
||||
}
|
||||
}
|
||||
|
||||
static inline EQEmu::spells::CastingSlot SoFToServerCastingSlot(spells::CastingSlot slot, uint32 item_location) {
|
||||
static inline EQ::spells::CastingSlot SoFToServerCastingSlot(spells::CastingSlot slot, uint32 item_location) {
|
||||
switch (slot) {
|
||||
case spells::CastingSlot::Gem1:
|
||||
return EQEmu::spells::CastingSlot::Gem1;
|
||||
return EQ::spells::CastingSlot::Gem1;
|
||||
case spells::CastingSlot::Gem2:
|
||||
return EQEmu::spells::CastingSlot::Gem2;
|
||||
return EQ::spells::CastingSlot::Gem2;
|
||||
case spells::CastingSlot::Gem3:
|
||||
return EQEmu::spells::CastingSlot::Gem3;
|
||||
return EQ::spells::CastingSlot::Gem3;
|
||||
case spells::CastingSlot::Gem4:
|
||||
return EQEmu::spells::CastingSlot::Gem4;
|
||||
return EQ::spells::CastingSlot::Gem4;
|
||||
case spells::CastingSlot::Gem5:
|
||||
return EQEmu::spells::CastingSlot::Gem5;
|
||||
return EQ::spells::CastingSlot::Gem5;
|
||||
case spells::CastingSlot::Gem6:
|
||||
return EQEmu::spells::CastingSlot::Gem6;
|
||||
return EQ::spells::CastingSlot::Gem6;
|
||||
case spells::CastingSlot::Gem7:
|
||||
return EQEmu::spells::CastingSlot::Gem7;
|
||||
return EQ::spells::CastingSlot::Gem7;
|
||||
case spells::CastingSlot::Gem8:
|
||||
return EQEmu::spells::CastingSlot::Gem8;
|
||||
return EQ::spells::CastingSlot::Gem8;
|
||||
case spells::CastingSlot::Gem9:
|
||||
return EQEmu::spells::CastingSlot::Gem9;
|
||||
return EQ::spells::CastingSlot::Gem9;
|
||||
case spells::CastingSlot::Ability:
|
||||
return EQEmu::spells::CastingSlot::Ability;
|
||||
return EQ::spells::CastingSlot::Ability;
|
||||
// Tit uses 10 for item and discipline casting, but items have a valid location
|
||||
case spells::CastingSlot::Item:
|
||||
if (item_location == INVALID_INDEX)
|
||||
return EQEmu::spells::CastingSlot::Discipline;
|
||||
return EQ::spells::CastingSlot::Discipline;
|
||||
else
|
||||
return EQEmu::spells::CastingSlot::Item;
|
||||
return EQ::spells::CastingSlot::Item;
|
||||
case spells::CastingSlot::PotionBelt:
|
||||
return EQEmu::spells::CastingSlot::PotionBelt;
|
||||
return EQ::spells::CastingSlot::PotionBelt;
|
||||
case spells::CastingSlot::AltAbility:
|
||||
return EQEmu::spells::CastingSlot::AltAbility;
|
||||
return EQ::spells::CastingSlot::AltAbility;
|
||||
default: // we shouldn't have any issues with other slots ... just return something
|
||||
return EQEmu::spells::CastingSlot::Discipline;
|
||||
return EQ::spells::CastingSlot::Discipline;
|
||||
}
|
||||
}
|
||||
|
||||
static inline int ServerToSoFBuffSlot(int index) {
|
||||
// we're a disc
|
||||
if (index >= EQEmu::spells::LONG_BUFFS + EQEmu::spells::SHORT_BUFFS)
|
||||
return index - EQEmu::spells::LONG_BUFFS - EQEmu::spells::SHORT_BUFFS +
|
||||
if (index >= EQ::spells::LONG_BUFFS + EQ::spells::SHORT_BUFFS)
|
||||
return index - EQ::spells::LONG_BUFFS - EQ::spells::SHORT_BUFFS +
|
||||
spells::LONG_BUFFS + spells::SHORT_BUFFS;
|
||||
// we're a song
|
||||
if (index >= EQEmu::spells::LONG_BUFFS)
|
||||
return index - EQEmu::spells::LONG_BUFFS + spells::LONG_BUFFS;
|
||||
if (index >= EQ::spells::LONG_BUFFS)
|
||||
return index - EQ::spells::LONG_BUFFS + spells::LONG_BUFFS;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
@ -3519,11 +3525,11 @@ namespace SoF
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= spells::LONG_BUFFS + spells::SHORT_BUFFS)
|
||||
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQEmu::spells::LONG_BUFFS +
|
||||
EQEmu::spells::SHORT_BUFFS;
|
||||
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQ::spells::LONG_BUFFS +
|
||||
EQ::spells::SHORT_BUFFS;
|
||||
// we're a song
|
||||
if (index >= spells::LONG_BUFFS)
|
||||
return index - spells::LONG_BUFFS + EQEmu::spells::LONG_BUFFS;
|
||||
return index - spells::LONG_BUFFS + EQ::spells::LONG_BUFFS;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
|
||||
@ -43,7 +43,7 @@ namespace SoF
|
||||
protected:
|
||||
|
||||
virtual std::string Describe() const;
|
||||
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
|
||||
virtual const EQ::versions::ClientVersion ClientVersion() const;
|
||||
|
||||
//magic macro to declare our opcode processors
|
||||
#include "ss_declare.h"
|
||||
|
||||
@ -31,7 +31,7 @@ namespace SoF
|
||||
const int16 INULL = 0;
|
||||
|
||||
namespace inventory {
|
||||
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::SoF; }
|
||||
inline EQ::versions::ClientVersion GetInventoryRef() { return EQ::versions::ClientVersion::SoF; }
|
||||
|
||||
const bool ConcatenateInvTypeLimbo = true;
|
||||
|
||||
@ -43,7 +43,7 @@ namespace SoF
|
||||
} /*inventory*/
|
||||
|
||||
namespace invtype {
|
||||
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::SoF; }
|
||||
inline EQ::versions::ClientVersion GetInvTypeRef() { return EQ::versions::ClientVersion::SoF; }
|
||||
|
||||
namespace enum_ {
|
||||
enum InventoryTypes : int16 {
|
||||
@ -106,7 +106,7 @@ namespace SoF
|
||||
} /*invtype*/
|
||||
|
||||
namespace invslot {
|
||||
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::SoF; }
|
||||
inline EQ::versions::ClientVersion GetInvSlotRef() { return EQ::versions::ClientVersion::SoF; }
|
||||
|
||||
namespace enum_ {
|
||||
enum InventorySlots : int16 {
|
||||
@ -205,7 +205,7 @@ namespace SoF
|
||||
} /*invslot*/
|
||||
|
||||
namespace invbag {
|
||||
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::SoF; }
|
||||
inline EQ::versions::ClientVersion GetInvBagRef() { return EQ::versions::ClientVersion::SoF; }
|
||||
|
||||
const int16 SLOT_INVALID = IINVALID;
|
||||
const int16 SLOT_BEGIN = INULL;
|
||||
@ -237,7 +237,7 @@ namespace SoF
|
||||
} /*invbag*/
|
||||
|
||||
namespace invaug {
|
||||
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::SoF; }
|
||||
inline EQ::versions::ClientVersion GetInvAugRef() { return EQ::versions::ClientVersion::SoF; }
|
||||
|
||||
const int16 SOCKET_INVALID = IINVALID;
|
||||
const int16 SOCKET_BEGIN = INULL;
|
||||
@ -249,7 +249,7 @@ namespace SoF
|
||||
} /*invaug*/
|
||||
|
||||
namespace item {
|
||||
inline EQEmu::versions::ClientVersion GetItemRef() { return EQEmu::versions::ClientVersion::SoF; }
|
||||
inline EQ::versions::ClientVersion GetItemRef() { return EQ::versions::ClientVersion::SoF; }
|
||||
|
||||
enum ItemPacketType : int {
|
||||
ItemPacketMerchant = 100,
|
||||
@ -267,7 +267,7 @@ namespace SoF
|
||||
} /*item*/
|
||||
|
||||
namespace profile {
|
||||
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::SoF; }
|
||||
inline EQ::versions::ClientVersion GetProfileRef() { return EQ::versions::ClientVersion::SoF; }
|
||||
|
||||
const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
|
||||
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
|
||||
@ -279,11 +279,11 @@ namespace SoF
|
||||
} /*profile*/
|
||||
|
||||
namespace constants {
|
||||
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::SoF; }
|
||||
inline EQ::versions::ClientVersion GetConstantsRef() { return EQ::versions::ClientVersion::SoF; }
|
||||
|
||||
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::SoF;
|
||||
const uint32 EXPANSION_BIT = EQEmu::expansions::bitSoF;
|
||||
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskSoF;
|
||||
const EQ::expansions::Expansion EXPANSION = EQ::expansions::Expansion::SoF;
|
||||
const uint32 EXPANSION_BIT = EQ::expansions::bitSoF;
|
||||
const uint32 EXPANSIONS_MASK = EQ::expansions::maskSoF;
|
||||
|
||||
const size_t CHARACTER_CREATION_LIMIT = 12;
|
||||
|
||||
@ -292,21 +292,21 @@ namespace SoF
|
||||
} /*constants*/
|
||||
|
||||
namespace behavior {
|
||||
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::SoF; }
|
||||
inline EQ::versions::ClientVersion GetBehaviorRef() { return EQ::versions::ClientVersion::SoF; }
|
||||
|
||||
const bool CoinHasWeight = true;
|
||||
|
||||
} /*behavior*/
|
||||
|
||||
namespace skills {
|
||||
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::SoF; }
|
||||
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::SoF; }
|
||||
|
||||
const size_t LastUsableSkill = EQEmu::skills::SkillTripleAttack;
|
||||
const size_t LastUsableSkill = EQ::skills::SkillTripleAttack;
|
||||
|
||||
} /*skills*/
|
||||
|
||||
namespace spells {
|
||||
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::SoF; }
|
||||
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::SoF; }
|
||||
|
||||
enum class CastingSlot : uint32 {
|
||||
Gem1 = 0,
|
||||
|
||||
@ -168,7 +168,7 @@ struct TintProfile
|
||||
Tint_Struct Primary;
|
||||
Tint_Struct Secondary;
|
||||
};
|
||||
Tint_Struct Slot[EQEmu::textures::materialCount];
|
||||
Tint_Struct Slot[EQ::textures::materialCount];
|
||||
};
|
||||
};
|
||||
|
||||
@ -197,7 +197,7 @@ struct TextureProfile
|
||||
Texture_Struct Primary;
|
||||
Texture_Struct Secondary;
|
||||
};
|
||||
Texture_Struct Slot[EQEmu::textures::materialCount];
|
||||
Texture_Struct Slot[EQ::textures::materialCount];
|
||||
};
|
||||
|
||||
TextureProfile();
|
||||
@ -214,7 +214,7 @@ struct CharacterSelectEntry_Struct
|
||||
/*0000*/ uint8 Beard; //
|
||||
/*0001*/ uint8 HairColor; //
|
||||
/*0000*/ uint8 Face; //
|
||||
/*0000*/ CharSelectEquip Equip[EQEmu::textures::materialCount];
|
||||
/*0000*/ CharSelectEquip Equip[EQ::textures::materialCount];
|
||||
/*0000*/ uint32 PrimaryIDFile; //
|
||||
/*0000*/ uint32 SecondaryIDFile; //
|
||||
/*0000*/ uint8 Unknown15; // 0xff
|
||||
|
||||
@ -42,7 +42,7 @@ namespace Titanium
|
||||
static OpcodeManager *opcodes = nullptr;
|
||||
static Strategy struct_strategy;
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth);
|
||||
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id_in, uint8 depth);
|
||||
|
||||
// server to client inventory location converters
|
||||
static inline int16 ServerToTitaniumSlot(uint32 server_slot);
|
||||
@ -58,8 +58,8 @@ namespace Titanium
|
||||
// client to server say link converter
|
||||
static inline void TitaniumToServerSayLink(std::string &server_saylink, const std::string &titanium_saylink);
|
||||
|
||||
static inline spells::CastingSlot ServerToTitaniumCastingSlot(EQEmu::spells::CastingSlot slot);
|
||||
static inline EQEmu::spells::CastingSlot TitaniumToServerCastingSlot(spells::CastingSlot slot, uint32 item_location);
|
||||
static inline spells::CastingSlot ServerToTitaniumCastingSlot(EQ::spells::CastingSlot slot);
|
||||
static inline EQ::spells::CastingSlot TitaniumToServerCastingSlot(spells::CastingSlot slot, uint32 item_location);
|
||||
|
||||
static inline int ServerToTitaniumBuffSlot(int index);
|
||||
static inline int TitaniumToServerBuffSlot(int index);
|
||||
@ -143,9 +143,9 @@ namespace Titanium
|
||||
return(r);
|
||||
}
|
||||
|
||||
const EQEmu::versions::ClientVersion Strategy::ClientVersion() const
|
||||
const EQ::versions::ClientVersion Strategy::ClientVersion() const
|
||||
{
|
||||
return EQEmu::versions::ClientVersion::Titanium;
|
||||
return EQ::versions::ClientVersion::Titanium;
|
||||
}
|
||||
|
||||
#include "ss_define.h"
|
||||
@ -320,22 +320,22 @@ namespace Titanium
|
||||
//store away the emu struct
|
||||
uchar* __emu_buffer = in->pBuffer;
|
||||
|
||||
int itemcount = in->size / sizeof(EQEmu::InternalSerializedItem_Struct);
|
||||
if (itemcount == 0 || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) {
|
||||
int itemcount = in->size / sizeof(EQ::InternalSerializedItem_Struct);
|
||||
if (itemcount == 0 || (in->size % sizeof(EQ::InternalSerializedItem_Struct)) != 0) {
|
||||
Log(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
|
||||
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct));
|
||||
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQ::InternalSerializedItem_Struct));
|
||||
delete in;
|
||||
return;
|
||||
}
|
||||
|
||||
EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer;
|
||||
EQ::InternalSerializedItem_Struct* eq = (EQ::InternalSerializedItem_Struct*)in->pBuffer;
|
||||
|
||||
//do the transform...
|
||||
EQEmu::OutBuffer ob;
|
||||
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
|
||||
EQ::OutBuffer ob;
|
||||
EQ::OutBuffer::pos_type last_pos = ob.tellp();
|
||||
|
||||
for (int r = 0; r < itemcount; r++, eq++) {
|
||||
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, ServerToTitaniumSlot(eq->slot_id), 0);
|
||||
SerializeItem(ob, (const EQ::ItemInstance*)eq->inst, ServerToTitaniumSlot(eq->slot_id), 0);
|
||||
if (ob.tellp() == last_pos)
|
||||
LogNetcode("Titanium::ENCODE(OP_CharInventory) Serialization failed on item slot [{}] during OP_CharInventory. Item skipped", eq->slot_id);
|
||||
|
||||
@ -796,14 +796,14 @@ namespace Titanium
|
||||
OUT(TargetID);
|
||||
OUT(playerid);
|
||||
|
||||
for (int i = EQEmu::invslot::slotCharm; i <= EQEmu::invslot::slotWaist; ++i) {
|
||||
for (int i = EQ::invslot::slotCharm; i <= EQ::invslot::slotWaist; ++i) {
|
||||
strn0cpy(eq->itemnames[i], emu->itemnames[i], sizeof(eq->itemnames[i]));
|
||||
OUT(itemicons[i]);
|
||||
}
|
||||
|
||||
// move ammo down to last element in titanium array
|
||||
strn0cpy(eq->itemnames[invslot::slotAmmo], emu->itemnames[EQEmu::invslot::slotAmmo], sizeof(eq->itemnames[invslot::slotAmmo]));
|
||||
eq->itemicons[invslot::slotAmmo] = emu->itemicons[EQEmu::invslot::slotAmmo];
|
||||
strn0cpy(eq->itemnames[invslot::slotAmmo], emu->itemnames[EQ::invslot::slotAmmo], sizeof(eq->itemnames[invslot::slotAmmo]));
|
||||
eq->itemicons[invslot::slotAmmo] = emu->itemicons[EQ::invslot::slotAmmo];
|
||||
|
||||
strn0cpy(eq->text, emu->text, sizeof(eq->text));
|
||||
|
||||
@ -832,14 +832,14 @@ namespace Titanium
|
||||
//store away the emu struct
|
||||
uchar* __emu_buffer = in->pBuffer;
|
||||
|
||||
EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
|
||||
EQ::InternalSerializedItem_Struct* int_struct = (EQ::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
|
||||
|
||||
EQEmu::OutBuffer ob;
|
||||
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
|
||||
EQ::OutBuffer ob;
|
||||
EQ::OutBuffer::pos_type last_pos = ob.tellp();
|
||||
|
||||
ob.write((const char*)__emu_buffer, 4);
|
||||
|
||||
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, ServerToTitaniumSlot(int_struct->slot_id), 0);
|
||||
SerializeItem(ob, (const EQ::ItemInstance*)int_struct->inst, ServerToTitaniumSlot(int_struct->slot_id), 0);
|
||||
if (ob.tellp() == last_pos) {
|
||||
LogNetcode("Titanium::ENCODE(OP_ItemPacket) Serialization failed on item slot [{}]", int_struct->slot_id);
|
||||
delete in;
|
||||
@ -909,7 +909,7 @@ namespace Titanium
|
||||
|
||||
// Since HT/LoH are translated up, we need to translate down only for memSpellSpellbar case
|
||||
if (emu->scribing == 3)
|
||||
eq->slot = static_cast<uint32>(ServerToTitaniumCastingSlot(static_cast<EQEmu::spells::CastingSlot>(emu->slot)));
|
||||
eq->slot = static_cast<uint32>(ServerToTitaniumCastingSlot(static_cast<EQ::spells::CastingSlot>(emu->slot)));
|
||||
else
|
||||
OUT(slot);
|
||||
OUT(spell_id);
|
||||
@ -1009,7 +1009,7 @@ namespace Titanium
|
||||
OUT(hairstyle);
|
||||
OUT(beard);
|
||||
// OUT(unknown00178[10]);
|
||||
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
|
||||
for (r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++) {
|
||||
OUT(item_material.Slot[r].Material);
|
||||
OUT(item_tint.Slot[r].Color);
|
||||
}
|
||||
@ -1032,7 +1032,7 @@ namespace Titanium
|
||||
OUT(face);
|
||||
// OUT(unknown02264[47]);
|
||||
|
||||
if (spells::SPELLBOOK_SIZE <= EQEmu::spells::SPELLBOOK_SIZE) {
|
||||
if (spells::SPELLBOOK_SIZE <= EQ::spells::SPELLBOOK_SIZE) {
|
||||
for (uint32 r = 0; r < spells::SPELLBOOK_SIZE; r++) {
|
||||
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
|
||||
eq->spell_book[r] = emu->spell_book[r];
|
||||
@ -1041,14 +1041,14 @@ namespace Titanium
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (uint32 r = 0; r < EQEmu::spells::SPELLBOOK_SIZE; r++) {
|
||||
for (uint32 r = 0; r < EQ::spells::SPELLBOOK_SIZE; r++) {
|
||||
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
|
||||
eq->spell_book[r] = emu->spell_book[r];
|
||||
else
|
||||
eq->spell_book[r] = 0xFFFFFFFFU;
|
||||
}
|
||||
// invalidate the rest of the spellbook slots
|
||||
memset(&eq->spell_book[EQEmu::spells::SPELLBOOK_SIZE], 0xFF, (sizeof(uint32) * (spells::SPELLBOOK_SIZE - EQEmu::spells::SPELLBOOK_SIZE)));
|
||||
memset(&eq->spell_book[EQ::spells::SPELLBOOK_SIZE], 0xFF, (sizeof(uint32) * (spells::SPELLBOOK_SIZE - EQ::spells::SPELLBOOK_SIZE)));
|
||||
}
|
||||
|
||||
// OUT(unknown4184[448]);
|
||||
@ -1092,7 +1092,7 @@ namespace Titanium
|
||||
// OUT(unknown06160[4]);
|
||||
|
||||
// Copy bandoliers where server and client indices converge
|
||||
for (r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
|
||||
for (r = 0; r < EQ::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
|
||||
OUT_str(bandoliers[r].Name);
|
||||
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
|
||||
OUT(bandoliers[r].Items[k].ID);
|
||||
@ -1101,7 +1101,7 @@ namespace Titanium
|
||||
}
|
||||
}
|
||||
// Nullify bandoliers where server and client indices diverge, with a client bias
|
||||
for (r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
|
||||
for (r = EQ::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
|
||||
eq->bandoliers[r].Name[0] = '\0';
|
||||
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
|
||||
eq->bandoliers[r].Items[k].ID = 0;
|
||||
@ -1113,13 +1113,13 @@ namespace Titanium
|
||||
// OUT(unknown07444[5120]);
|
||||
|
||||
// Copy potion belt where server and client indices converge
|
||||
for (r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
|
||||
for (r = 0; r < EQ::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
|
||||
OUT(potionbelt.Items[r].ID);
|
||||
OUT(potionbelt.Items[r].Icon);
|
||||
OUT_str(potionbelt.Items[r].Name);
|
||||
}
|
||||
// Nullify potion belt where server and client indices diverge, with a client bias
|
||||
for (r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
|
||||
for (r = EQ::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
|
||||
eq->potionbelt.Items[r].ID = 0;
|
||||
eq->potionbelt.Items[r].Icon = 0;
|
||||
eq->potionbelt.Items[r].Name[0] = '\0';
|
||||
@ -1349,14 +1349,14 @@ namespace Titanium
|
||||
if (eq->Race[char_index] > 473)
|
||||
eq->Race[char_index] = 1;
|
||||
|
||||
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
|
||||
for (int index = 0; index < EQ::textures::materialCount; ++index) {
|
||||
eq->CS_Colors[char_index].Slot[index].Color = emu_cse->Equip[index].Color;
|
||||
}
|
||||
|
||||
eq->BeardColor[char_index] = emu_cse->BeardColor;
|
||||
eq->HairStyle[char_index] = emu_cse->HairStyle;
|
||||
|
||||
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
|
||||
for (int index = 0; index < EQ::textures::materialCount; ++index) {
|
||||
eq->Equip[char_index].Slot[index].Material = emu_cse->Equip[index].Material;
|
||||
}
|
||||
|
||||
@ -1386,14 +1386,14 @@ namespace Titanium
|
||||
for (; char_index < 10; ++char_index) {
|
||||
eq->Race[char_index] = 0;
|
||||
|
||||
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
|
||||
for (int index = 0; index < EQ::textures::materialCount; ++index) {
|
||||
eq->CS_Colors[char_index].Slot[index].Color = 0;
|
||||
}
|
||||
|
||||
eq->BeardColor[char_index] = 0;
|
||||
eq->HairStyle[char_index] = 0;
|
||||
|
||||
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
|
||||
for (int index = 0; index < EQ::textures::materialCount; ++index) {
|
||||
eq->Equip[char_index].Slot[index].Material = 0;
|
||||
}
|
||||
|
||||
@ -1717,7 +1717,7 @@ namespace Titanium
|
||||
eq->petOwnerId = emu->petOwnerId;
|
||||
eq->guildrank = emu->guildrank;
|
||||
// eq->unknown0194[3] = emu->unknown0194[3];
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
|
||||
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; k++) {
|
||||
eq->equipment.Slot[k].Material = emu->equipment.Slot[k].Material;
|
||||
eq->equipment_tint.Slot[k].Color = emu->equipment_tint.Slot[k].Color;
|
||||
}
|
||||
@ -1830,7 +1830,7 @@ namespace Titanium
|
||||
DECODE_LENGTH_EXACT(structs::BugReport_Struct);
|
||||
SETUP_DIRECT_DECODE(BugReport_Struct, structs::BugReport_Struct);
|
||||
|
||||
emu->category_id = EQEmu::bug::CategoryNameToCategoryID(eq->category_name);
|
||||
emu->category_id = EQ::bug::CategoryNameToCategoryID(eq->category_name);
|
||||
memcpy(emu->category_name, eq, sizeof(structs::BugReport_Struct));
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
@ -1993,12 +1993,12 @@ namespace Titanium
|
||||
}
|
||||
|
||||
// move ammo up to last element in server array
|
||||
strn0cpy(emu->itemnames[EQEmu::invslot::slotAmmo], eq->itemnames[invslot::slotAmmo], sizeof(emu->itemnames[EQEmu::invslot::slotAmmo]));
|
||||
emu->itemicons[EQEmu::invslot::slotAmmo] = eq->itemicons[invslot::slotAmmo];
|
||||
strn0cpy(emu->itemnames[EQ::invslot::slotAmmo], eq->itemnames[invslot::slotAmmo], sizeof(emu->itemnames[EQ::invslot::slotAmmo]));
|
||||
emu->itemicons[EQ::invslot::slotAmmo] = eq->itemicons[invslot::slotAmmo];
|
||||
|
||||
// nullify power source element in server array
|
||||
strn0cpy(emu->itemnames[EQEmu::invslot::slotPowerSource], "", sizeof(emu->itemnames[EQEmu::invslot::slotPowerSource]));
|
||||
emu->itemicons[EQEmu::invslot::slotPowerSource] = 0xFFFFFFFF;
|
||||
strn0cpy(emu->itemnames[EQ::invslot::slotPowerSource], "", sizeof(emu->itemnames[EQ::invslot::slotPowerSource]));
|
||||
emu->itemicons[EQ::invslot::slotPowerSource] = 0xFFFFFFFF;
|
||||
|
||||
strn0cpy(emu->text, eq->text, sizeof(emu->text));
|
||||
|
||||
@ -2053,7 +2053,7 @@ namespace Titanium
|
||||
|
||||
for (int i = 0; i < spells::SPELL_GEM_COUNT; ++i)
|
||||
IN(spell[i]);
|
||||
for (int i = spells::SPELL_GEM_COUNT; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
|
||||
for (int i = spells::SPELL_GEM_COUNT; i < EQ::spells::SPELL_GEM_COUNT; ++i)
|
||||
emu->spell[i] = 0xFFFFFFFF;
|
||||
|
||||
IN(unknown);
|
||||
@ -2273,9 +2273,9 @@ namespace Titanium
|
||||
}
|
||||
|
||||
// file scope helper methods
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth) {
|
||||
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id_in, uint8 depth) {
|
||||
const char *protection = "\\\\\\\\\\";
|
||||
const EQEmu::ItemData *item = inst->GetUnscaledItem();
|
||||
const EQ::ItemData *item = inst->GetUnscaledItem();
|
||||
|
||||
ob << StringFormat(
|
||||
"%.*s%s",
|
||||
@ -2293,7 +2293,7 @@ namespace Titanium
|
||||
ob << '|' << itoa((!inst->GetMerchantSlot() ? inst->GetSerialNumber()
|
||||
: inst->GetMerchantSlot())); // merchant serial number
|
||||
ob << '|' << itoa(inst->GetRecastTimestamp()); // recast timestamp
|
||||
ob << '|' << itoa(((inst->IsStackable() ? ((inst->GetItem()->ItemType == EQEmu::item::ItemTypePotion) ? 1 : 0)
|
||||
ob << '|' << itoa(((inst->IsStackable() ? ((inst->GetItem()->ItemType == EQ::item::ItemTypePotion) ? 1 : 0)
|
||||
: inst->GetCharges()))); // charge count
|
||||
ob << '|' << itoa((inst->IsAttuned() ? 1 : 0)); // inst attuned
|
||||
ob << '|' << itoa(0); // unknown
|
||||
@ -2502,10 +2502,10 @@ namespace Titanium
|
||||
ob << StringFormat("%.*s\"", depth, protection); // Quotes (and protection, if needed) around static data
|
||||
|
||||
// Sub data
|
||||
for (int index = EQEmu::invbag::SLOT_BEGIN; index <= invbag::SLOT_END; ++index) {
|
||||
for (int index = EQ::invbag::SLOT_BEGIN; index <= invbag::SLOT_END; ++index) {
|
||||
ob << '|';
|
||||
|
||||
EQEmu::ItemInstance *sub = inst->GetItem(index);
|
||||
EQ::ItemInstance *sub = inst->GetItem(index);
|
||||
if (!sub)
|
||||
continue;
|
||||
|
||||
@ -2525,59 +2525,59 @@ namespace Titanium
|
||||
static inline int16 ServerToTitaniumSlot(uint32 server_slot) {
|
||||
int16 titanium_slot = invslot::SLOT_INVALID;
|
||||
|
||||
if (server_slot <= EQEmu::invslot::slotWaist) {
|
||||
if (server_slot <= EQ::invslot::slotWaist) {
|
||||
titanium_slot = server_slot;
|
||||
}
|
||||
else if (server_slot == EQEmu::invslot::slotAmmo) {
|
||||
else if (server_slot == EQ::invslot::slotAmmo) {
|
||||
titanium_slot = server_slot - 1;
|
||||
}
|
||||
else if (server_slot <= EQEmu::invslot::slotGeneral8 && server_slot >= EQEmu::invslot::slotGeneral1) {
|
||||
else if (server_slot <= EQ::invslot::slotGeneral8 && server_slot >= EQ::invslot::slotGeneral1) {
|
||||
titanium_slot = server_slot - 1;
|
||||
}
|
||||
else if (server_slot <= (EQEmu::invslot::POSSESSIONS_COUNT + EQEmu::invslot::slotWaist) &&
|
||||
server_slot >= EQEmu::invslot::slotCursor) {
|
||||
else if (server_slot <= (EQ::invslot::POSSESSIONS_COUNT + EQ::invslot::slotWaist) &&
|
||||
server_slot >= EQ::invslot::slotCursor) {
|
||||
titanium_slot = server_slot - 3;
|
||||
}
|
||||
else if (server_slot == (EQEmu::invslot::POSSESSIONS_COUNT + EQEmu::invslot::slotAmmo)) {
|
||||
else if (server_slot == (EQ::invslot::POSSESSIONS_COUNT + EQ::invslot::slotAmmo)) {
|
||||
titanium_slot = server_slot - 4;
|
||||
}
|
||||
else if (server_slot <= EQEmu::invbag::GENERAL_BAGS_8_END &&
|
||||
server_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
|
||||
else if (server_slot <= EQ::invbag::GENERAL_BAGS_8_END &&
|
||||
server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
|
||||
titanium_slot = server_slot;
|
||||
}
|
||||
else if (server_slot <= EQEmu::invbag::CURSOR_BAG_END && server_slot >= EQEmu::invbag::CURSOR_BAG_BEGIN) {
|
||||
else if (server_slot <= EQ::invbag::CURSOR_BAG_END && server_slot >= EQ::invbag::CURSOR_BAG_BEGIN) {
|
||||
titanium_slot = server_slot - 20;
|
||||
}
|
||||
else if (server_slot <= EQEmu::invslot::TRIBUTE_END && server_slot >= EQEmu::invslot::TRIBUTE_BEGIN) {
|
||||
else if (server_slot <= EQ::invslot::TRIBUTE_END && server_slot >= EQ::invslot::TRIBUTE_BEGIN) {
|
||||
titanium_slot = server_slot;
|
||||
}
|
||||
else if (server_slot <= EQEmu::invslot::GUILD_TRIBUTE_END &&
|
||||
server_slot >= EQEmu::invslot::GUILD_TRIBUTE_BEGIN) {
|
||||
else if (server_slot <= EQ::invslot::GUILD_TRIBUTE_END &&
|
||||
server_slot >= EQ::invslot::GUILD_TRIBUTE_BEGIN) {
|
||||
titanium_slot = server_slot;
|
||||
}
|
||||
else if (server_slot == EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
|
||||
else if (server_slot == EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
|
||||
titanium_slot = server_slot;
|
||||
}
|
||||
else if (server_slot <= EQEmu::invslot::BANK_END && server_slot >= EQEmu::invslot::BANK_BEGIN) {
|
||||
else if (server_slot <= EQ::invslot::BANK_END && server_slot >= EQ::invslot::BANK_BEGIN) {
|
||||
titanium_slot = server_slot;
|
||||
}
|
||||
else if (server_slot <= EQEmu::invbag::BANK_BAGS_16_END && server_slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
|
||||
else if (server_slot <= EQ::invbag::BANK_BAGS_16_END && server_slot >= EQ::invbag::BANK_BAGS_BEGIN) {
|
||||
titanium_slot = server_slot;
|
||||
}
|
||||
else if (server_slot <= EQEmu::invslot::SHARED_BANK_END && server_slot >= EQEmu::invslot::SHARED_BANK_BEGIN) {
|
||||
else if (server_slot <= EQ::invslot::SHARED_BANK_END && server_slot >= EQ::invslot::SHARED_BANK_BEGIN) {
|
||||
titanium_slot = server_slot;
|
||||
}
|
||||
else if (server_slot <= EQEmu::invbag::SHARED_BANK_BAGS_END &&
|
||||
server_slot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN) {
|
||||
else if (server_slot <= EQ::invbag::SHARED_BANK_BAGS_END &&
|
||||
server_slot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) {
|
||||
titanium_slot = server_slot;
|
||||
}
|
||||
else if (server_slot <= EQEmu::invslot::TRADE_END && server_slot >= EQEmu::invslot::TRADE_BEGIN) {
|
||||
else if (server_slot <= EQ::invslot::TRADE_END && server_slot >= EQ::invslot::TRADE_BEGIN) {
|
||||
titanium_slot = server_slot;
|
||||
}
|
||||
else if (server_slot <= EQEmu::invbag::TRADE_BAGS_END && server_slot >= EQEmu::invbag::TRADE_BAGS_BEGIN) {
|
||||
else if (server_slot <= EQ::invbag::TRADE_BAGS_END && server_slot >= EQ::invbag::TRADE_BAGS_BEGIN) {
|
||||
titanium_slot = server_slot;
|
||||
}
|
||||
else if (server_slot <= EQEmu::invslot::WORLD_END && server_slot >= EQEmu::invslot::WORLD_BEGIN) {
|
||||
else if (server_slot <= EQ::invslot::WORLD_END && server_slot >= EQ::invslot::WORLD_BEGIN) {
|
||||
titanium_slot = server_slot;
|
||||
}
|
||||
|
||||
@ -2590,16 +2590,16 @@ namespace Titanium
|
||||
static inline int16 ServerToTitaniumCorpseSlot(uint32 server_corpse_slot) {
|
||||
int16 titanium_slot = invslot::SLOT_INVALID;
|
||||
|
||||
if (server_corpse_slot <= EQEmu::invslot::slotGeneral8 && server_corpse_slot >= EQEmu::invslot::slotGeneral1) {
|
||||
if (server_corpse_slot <= EQ::invslot::slotGeneral8 && server_corpse_slot >= EQ::invslot::slotGeneral1) {
|
||||
titanium_slot = server_corpse_slot - 1;
|
||||
}
|
||||
|
||||
else if (server_corpse_slot <= (EQEmu::invslot::POSSESSIONS_COUNT + EQEmu::invslot::slotWaist) &&
|
||||
server_corpse_slot >= EQEmu::invslot::slotCursor) {
|
||||
else if (server_corpse_slot <= (EQ::invslot::POSSESSIONS_COUNT + EQ::invslot::slotWaist) &&
|
||||
server_corpse_slot >= EQ::invslot::slotCursor) {
|
||||
titanium_slot = server_corpse_slot - 3;
|
||||
}
|
||||
|
||||
else if (server_corpse_slot == (EQEmu::invslot::POSSESSIONS_COUNT + EQEmu::invslot::slotAmmo)) {
|
||||
else if (server_corpse_slot == (EQ::invslot::POSSESSIONS_COUNT + EQ::invslot::slotAmmo)) {
|
||||
titanium_slot = server_corpse_slot - 4;
|
||||
}
|
||||
|
||||
@ -2613,7 +2613,7 @@ namespace Titanium
|
||||
}
|
||||
|
||||
static inline uint32 TitaniumToServerSlot(int16 titanium_slot) {
|
||||
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
|
||||
uint32 server_slot = EQ::invslot::SLOT_INVALID;
|
||||
|
||||
if (titanium_slot <= invslot::slotWaist) {
|
||||
server_slot = titanium_slot;
|
||||
@ -2675,7 +2675,7 @@ namespace Titanium
|
||||
|
||||
static inline uint32 TitaniumToServerCorpseSlot(int16 titanium_corpse_slot)
|
||||
{
|
||||
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
|
||||
uint32 server_slot = EQ::invslot::SLOT_INVALID;
|
||||
|
||||
if (titanium_corpse_slot <= invslot::slotGeneral8 && titanium_corpse_slot >= invslot::slotGeneral1) {
|
||||
server_slot = titanium_corpse_slot + 1;
|
||||
@ -2696,7 +2696,7 @@ namespace Titanium
|
||||
|
||||
static inline void ServerToTitaniumSayLink(std::string &titanium_saylink, const std::string &server_saylink)
|
||||
{
|
||||
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
|
||||
if ((constants::SAY_LINK_BODY_SIZE == EQ::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
|
||||
titanium_saylink = server_saylink;
|
||||
return;
|
||||
}
|
||||
@ -2705,7 +2705,7 @@ namespace Titanium
|
||||
|
||||
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
|
||||
if (segment_iter & 1) {
|
||||
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
|
||||
if (segments[segment_iter].length() <= EQ::constants::SAY_LINK_BODY_SIZE) {
|
||||
titanium_saylink.append(segments[segment_iter]);
|
||||
// TODO: log size mismatch error
|
||||
continue;
|
||||
@ -2736,7 +2736,7 @@ namespace Titanium
|
||||
|
||||
static inline void TitaniumToServerSayLink(std::string &server_saylink, const std::string &titanium_saylink)
|
||||
{
|
||||
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (titanium_saylink.find('\x12') == std::string::npos)) {
|
||||
if ((EQ::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (titanium_saylink.find('\x12') == std::string::npos)) {
|
||||
server_saylink = titanium_saylink;
|
||||
return;
|
||||
}
|
||||
@ -2772,85 +2772,85 @@ namespace Titanium
|
||||
}
|
||||
}
|
||||
|
||||
static inline spells::CastingSlot ServerToTitaniumCastingSlot(EQEmu::spells::CastingSlot slot) {
|
||||
static inline spells::CastingSlot ServerToTitaniumCastingSlot(EQ::spells::CastingSlot slot) {
|
||||
switch (slot) {
|
||||
case EQEmu::spells::CastingSlot::Gem1:
|
||||
case EQ::spells::CastingSlot::Gem1:
|
||||
return spells::CastingSlot::Gem1;
|
||||
case EQEmu::spells::CastingSlot::Gem2:
|
||||
case EQ::spells::CastingSlot::Gem2:
|
||||
return spells::CastingSlot::Gem2;
|
||||
case EQEmu::spells::CastingSlot::Gem3:
|
||||
case EQ::spells::CastingSlot::Gem3:
|
||||
return spells::CastingSlot::Gem3;
|
||||
case EQEmu::spells::CastingSlot::Gem4:
|
||||
case EQ::spells::CastingSlot::Gem4:
|
||||
return spells::CastingSlot::Gem4;
|
||||
case EQEmu::spells::CastingSlot::Gem5:
|
||||
case EQ::spells::CastingSlot::Gem5:
|
||||
return spells::CastingSlot::Gem5;
|
||||
case EQEmu::spells::CastingSlot::Gem6:
|
||||
case EQ::spells::CastingSlot::Gem6:
|
||||
return spells::CastingSlot::Gem6;
|
||||
case EQEmu::spells::CastingSlot::Gem7:
|
||||
case EQ::spells::CastingSlot::Gem7:
|
||||
return spells::CastingSlot::Gem7;
|
||||
case EQEmu::spells::CastingSlot::Gem8:
|
||||
case EQ::spells::CastingSlot::Gem8:
|
||||
return spells::CastingSlot::Gem8;
|
||||
case EQEmu::spells::CastingSlot::Gem9:
|
||||
case EQ::spells::CastingSlot::Gem9:
|
||||
return spells::CastingSlot::Gem9;
|
||||
case EQEmu::spells::CastingSlot::Item:
|
||||
case EQ::spells::CastingSlot::Item:
|
||||
return spells::CastingSlot::Item;
|
||||
case EQEmu::spells::CastingSlot::PotionBelt:
|
||||
case EQ::spells::CastingSlot::PotionBelt:
|
||||
return spells::CastingSlot::PotionBelt;
|
||||
case EQEmu::spells::CastingSlot::Discipline:
|
||||
case EQ::spells::CastingSlot::Discipline:
|
||||
return spells::CastingSlot::Discipline;
|
||||
case EQEmu::spells::CastingSlot::AltAbility:
|
||||
case EQ::spells::CastingSlot::AltAbility:
|
||||
return spells::CastingSlot::AltAbility;
|
||||
default: // we shouldn't have any issues with other slots ... just return something
|
||||
return spells::CastingSlot::Discipline;
|
||||
}
|
||||
}
|
||||
|
||||
static inline EQEmu::spells::CastingSlot TitaniumToServerCastingSlot(spells::CastingSlot slot, uint32 item_location) {
|
||||
static inline EQ::spells::CastingSlot TitaniumToServerCastingSlot(spells::CastingSlot slot, uint32 item_location) {
|
||||
switch (slot) {
|
||||
case spells::CastingSlot::Gem1:
|
||||
return EQEmu::spells::CastingSlot::Gem1;
|
||||
return EQ::spells::CastingSlot::Gem1;
|
||||
case spells::CastingSlot::Gem2:
|
||||
return EQEmu::spells::CastingSlot::Gem2;
|
||||
return EQ::spells::CastingSlot::Gem2;
|
||||
case spells::CastingSlot::Gem3:
|
||||
return EQEmu::spells::CastingSlot::Gem3;
|
||||
return EQ::spells::CastingSlot::Gem3;
|
||||
case spells::CastingSlot::Gem4:
|
||||
return EQEmu::spells::CastingSlot::Gem4;
|
||||
return EQ::spells::CastingSlot::Gem4;
|
||||
case spells::CastingSlot::Gem5:
|
||||
return EQEmu::spells::CastingSlot::Gem5;
|
||||
return EQ::spells::CastingSlot::Gem5;
|
||||
case spells::CastingSlot::Gem6:
|
||||
return EQEmu::spells::CastingSlot::Gem6;
|
||||
return EQ::spells::CastingSlot::Gem6;
|
||||
case spells::CastingSlot::Gem7:
|
||||
return EQEmu::spells::CastingSlot::Gem7;
|
||||
return EQ::spells::CastingSlot::Gem7;
|
||||
case spells::CastingSlot::Gem8:
|
||||
return EQEmu::spells::CastingSlot::Gem8;
|
||||
return EQ::spells::CastingSlot::Gem8;
|
||||
case spells::CastingSlot::Gem9:
|
||||
return EQEmu::spells::CastingSlot::Gem9;
|
||||
return EQ::spells::CastingSlot::Gem9;
|
||||
case spells::CastingSlot::Ability:
|
||||
return EQEmu::spells::CastingSlot::Ability;
|
||||
return EQ::spells::CastingSlot::Ability;
|
||||
// Tit uses 10 for item and discipline casting, but items have a valid location
|
||||
case spells::CastingSlot::Item:
|
||||
if (item_location == INVALID_INDEX)
|
||||
return EQEmu::spells::CastingSlot::Discipline;
|
||||
return EQ::spells::CastingSlot::Discipline;
|
||||
else
|
||||
return EQEmu::spells::CastingSlot::Item;
|
||||
return EQ::spells::CastingSlot::Item;
|
||||
case spells::CastingSlot::PotionBelt:
|
||||
return EQEmu::spells::CastingSlot::PotionBelt;
|
||||
return EQ::spells::CastingSlot::PotionBelt;
|
||||
case spells::CastingSlot::AltAbility:
|
||||
return EQEmu::spells::CastingSlot::AltAbility;
|
||||
return EQ::spells::CastingSlot::AltAbility;
|
||||
default: // we shouldn't have any issues with other slots ... just return something
|
||||
return EQEmu::spells::CastingSlot::Discipline;
|
||||
return EQ::spells::CastingSlot::Discipline;
|
||||
}
|
||||
}
|
||||
|
||||
static inline int ServerToTitaniumBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= EQEmu::spells::LONG_BUFFS + EQEmu::spells::SHORT_BUFFS)
|
||||
return index - EQEmu::spells::LONG_BUFFS - EQEmu::spells::SHORT_BUFFS +
|
||||
if (index >= EQ::spells::LONG_BUFFS + EQ::spells::SHORT_BUFFS)
|
||||
return index - EQ::spells::LONG_BUFFS - EQ::spells::SHORT_BUFFS +
|
||||
spells::LONG_BUFFS + spells::SHORT_BUFFS;
|
||||
// we're a song
|
||||
if (index >= EQEmu::spells::LONG_BUFFS)
|
||||
return index - EQEmu::spells::LONG_BUFFS + spells::LONG_BUFFS;
|
||||
if (index >= EQ::spells::LONG_BUFFS)
|
||||
return index - EQ::spells::LONG_BUFFS + spells::LONG_BUFFS;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
@ -2859,11 +2859,11 @@ namespace Titanium
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= spells::LONG_BUFFS + spells::SHORT_BUFFS)
|
||||
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQEmu::spells::LONG_BUFFS +
|
||||
EQEmu::spells::SHORT_BUFFS;
|
||||
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQ::spells::LONG_BUFFS +
|
||||
EQ::spells::SHORT_BUFFS;
|
||||
// we're a song
|
||||
if (index >= spells::LONG_BUFFS)
|
||||
return index - spells::LONG_BUFFS + EQEmu::spells::LONG_BUFFS;
|
||||
return index - spells::LONG_BUFFS + EQ::spells::LONG_BUFFS;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
|
||||
@ -43,7 +43,7 @@ namespace Titanium
|
||||
protected:
|
||||
|
||||
virtual std::string Describe() const;
|
||||
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
|
||||
virtual const EQ::versions::ClientVersion ClientVersion() const;
|
||||
|
||||
//magic macro to declare our opcode processors
|
||||
#include "ss_declare.h"
|
||||
|
||||
@ -31,7 +31,7 @@ namespace Titanium
|
||||
const int16 INULL = 0;
|
||||
|
||||
namespace inventory {
|
||||
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::Titanium; }
|
||||
inline EQ::versions::ClientVersion GetInventoryRef() { return EQ::versions::ClientVersion::Titanium; }
|
||||
|
||||
const bool ConcatenateInvTypeLimbo = true;
|
||||
|
||||
@ -43,7 +43,7 @@ namespace Titanium
|
||||
} /*inventory*/
|
||||
|
||||
namespace invtype {
|
||||
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::Titanium; }
|
||||
inline EQ::versions::ClientVersion GetInvTypeRef() { return EQ::versions::ClientVersion::Titanium; }
|
||||
|
||||
namespace enum_ {
|
||||
enum InventoryTypes : int16 {
|
||||
@ -106,7 +106,7 @@ namespace Titanium
|
||||
} /*invtype*/
|
||||
|
||||
namespace invslot {
|
||||
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::Titanium; }
|
||||
inline EQ::versions::ClientVersion GetInvSlotRef() { return EQ::versions::ClientVersion::Titanium; }
|
||||
|
||||
namespace enum_ {
|
||||
enum InventorySlots : int16 {
|
||||
@ -204,7 +204,7 @@ namespace Titanium
|
||||
} /*invslot*/
|
||||
|
||||
namespace invbag {
|
||||
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::Titanium; }
|
||||
inline EQ::versions::ClientVersion GetInvBagRef() { return EQ::versions::ClientVersion::Titanium; }
|
||||
|
||||
const int16 SLOT_INVALID = IINVALID;
|
||||
const int16 SLOT_BEGIN = INULL;
|
||||
@ -236,7 +236,7 @@ namespace Titanium
|
||||
} /*invbag*/
|
||||
|
||||
namespace invaug {
|
||||
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::Titanium; }
|
||||
inline EQ::versions::ClientVersion GetInvAugRef() { return EQ::versions::ClientVersion::Titanium; }
|
||||
|
||||
const int16 SOCKET_INVALID = IINVALID;
|
||||
const int16 SOCKET_BEGIN = INULL;
|
||||
@ -248,7 +248,7 @@ namespace Titanium
|
||||
} /*invaug*/
|
||||
|
||||
namespace item {
|
||||
inline EQEmu::versions::ClientVersion GetItemRef() { return EQEmu::versions::ClientVersion::Titanium; }
|
||||
inline EQ::versions::ClientVersion GetItemRef() { return EQ::versions::ClientVersion::Titanium; }
|
||||
|
||||
enum ItemPacketType : int {
|
||||
ItemPacketMerchant = 100,
|
||||
@ -266,7 +266,7 @@ namespace Titanium
|
||||
} /*item*/
|
||||
|
||||
namespace profile {
|
||||
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::Titanium; }
|
||||
inline EQ::versions::ClientVersion GetProfileRef() { return EQ::versions::ClientVersion::Titanium; }
|
||||
|
||||
const int16 BANDOLIERS_SIZE = 4; // number of bandolier instances
|
||||
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
|
||||
@ -278,11 +278,11 @@ namespace Titanium
|
||||
} /*profile*/
|
||||
|
||||
namespace constants {
|
||||
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::Titanium; }
|
||||
inline EQ::versions::ClientVersion GetConstantsRef() { return EQ::versions::ClientVersion::Titanium; }
|
||||
|
||||
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::DoD; // Someone had this as PoR in another section...
|
||||
const uint32 EXPANSION_BIT = EQEmu::expansions::bitDoD;
|
||||
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskDoD;
|
||||
const EQ::expansions::Expansion EXPANSION = EQ::expansions::Expansion::DoD; // Someone had this as PoR in another section...
|
||||
const uint32 EXPANSION_BIT = EQ::expansions::bitDoD;
|
||||
const uint32 EXPANSIONS_MASK = EQ::expansions::maskDoD;
|
||||
|
||||
const size_t CHARACTER_CREATION_LIMIT = 8; // Hard-coded in client - DO NOT ALTER
|
||||
|
||||
@ -291,21 +291,21 @@ namespace Titanium
|
||||
} /*constants*/
|
||||
|
||||
namespace behavior {
|
||||
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::Titanium; }
|
||||
inline EQ::versions::ClientVersion GetBehaviorRef() { return EQ::versions::ClientVersion::Titanium; }
|
||||
|
||||
const bool CoinHasWeight = true;
|
||||
|
||||
} /*behavior*/
|
||||
|
||||
namespace skills {
|
||||
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::Titanium; }
|
||||
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::Titanium; }
|
||||
|
||||
const size_t LastUsableSkill = EQEmu::skills::SkillFrenzy;
|
||||
const size_t LastUsableSkill = EQ::skills::SkillFrenzy;
|
||||
|
||||
} /*skills*/
|
||||
|
||||
namespace spells {
|
||||
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::Titanium; }
|
||||
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::Titanium; }
|
||||
|
||||
enum class CastingSlot : uint32 {
|
||||
Gem1 = 0,
|
||||
|
||||
@ -161,7 +161,7 @@ struct TintProfile {
|
||||
Tint_Struct Primary;
|
||||
Tint_Struct Secondary;
|
||||
};
|
||||
Tint_Struct Slot[EQEmu::textures::materialCount];
|
||||
Tint_Struct Slot[EQ::textures::materialCount];
|
||||
};
|
||||
};
|
||||
|
||||
@ -184,7 +184,7 @@ struct TextureProfile
|
||||
Texture_Struct Primary;
|
||||
Texture_Struct Secondary;
|
||||
};
|
||||
Texture_Struct Slot[EQEmu::textures::materialCount];
|
||||
Texture_Struct Slot[EQ::textures::materialCount];
|
||||
};
|
||||
|
||||
TextureProfile();
|
||||
|
||||
@ -43,7 +43,7 @@ namespace UF
|
||||
static OpcodeManager *opcodes = nullptr;
|
||||
static Strategy struct_strategy;
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth);
|
||||
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id, uint8 depth);
|
||||
|
||||
// server to client inventory location converters
|
||||
static inline uint32 ServerToUFSlot(uint32 serverSlot);
|
||||
@ -59,8 +59,8 @@ namespace UF
|
||||
// client to server say link converter
|
||||
static inline void UFToServerSayLink(std::string& serverSayLink, const std::string& ufSayLink);
|
||||
|
||||
static inline spells::CastingSlot ServerToUFCastingSlot(EQEmu::spells::CastingSlot slot);
|
||||
static inline EQEmu::spells::CastingSlot UFToServerCastingSlot(spells::CastingSlot slot);
|
||||
static inline spells::CastingSlot ServerToUFCastingSlot(EQ::spells::CastingSlot slot);
|
||||
static inline EQ::spells::CastingSlot UFToServerCastingSlot(spells::CastingSlot slot);
|
||||
|
||||
static inline int ServerToUFBuffSlot(int index);
|
||||
static inline int UFToServerBuffSlot(int index);
|
||||
@ -144,9 +144,9 @@ namespace UF
|
||||
return(r);
|
||||
}
|
||||
|
||||
const EQEmu::versions::ClientVersion Strategy::ClientVersion() const
|
||||
const EQ::versions::ClientVersion Strategy::ClientVersion() const
|
||||
{
|
||||
return EQEmu::versions::ClientVersion::UF;
|
||||
return EQ::versions::ClientVersion::UF;
|
||||
}
|
||||
|
||||
#include "ss_define.h"
|
||||
@ -501,24 +501,24 @@ namespace UF
|
||||
//store away the emu struct
|
||||
uchar* __emu_buffer = in->pBuffer;
|
||||
|
||||
int item_count = in->size / sizeof(EQEmu::InternalSerializedItem_Struct);
|
||||
if (!item_count || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) {
|
||||
int item_count = in->size / sizeof(EQ::InternalSerializedItem_Struct);
|
||||
if (!item_count || (in->size % sizeof(EQ::InternalSerializedItem_Struct)) != 0) {
|
||||
Log(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
|
||||
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct));
|
||||
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQ::InternalSerializedItem_Struct));
|
||||
|
||||
delete in;
|
||||
return;
|
||||
}
|
||||
|
||||
EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer;
|
||||
EQ::InternalSerializedItem_Struct* eq = (EQ::InternalSerializedItem_Struct*)in->pBuffer;
|
||||
|
||||
EQEmu::OutBuffer ob;
|
||||
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
|
||||
EQ::OutBuffer ob;
|
||||
EQ::OutBuffer::pos_type last_pos = ob.tellp();
|
||||
|
||||
ob.write((const char*)&item_count, sizeof(uint32));
|
||||
|
||||
for (int index = 0; index < item_count; ++index, ++eq) {
|
||||
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
|
||||
SerializeItem(ob, (const EQ::ItemInstance*)eq->inst, eq->slot_id, 0);
|
||||
if (ob.tellp() == last_pos)
|
||||
LogNetcode("UF::ENCODE(OP_CharInventory) Serialization failed on item slot [{}] during OP_CharInventory. Item skipped", eq->slot_id);
|
||||
|
||||
@ -1268,14 +1268,14 @@ namespace UF
|
||||
//store away the emu struct
|
||||
uchar* __emu_buffer = in->pBuffer;
|
||||
|
||||
EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
|
||||
EQ::InternalSerializedItem_Struct* int_struct = (EQ::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
|
||||
|
||||
EQEmu::OutBuffer ob;
|
||||
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
|
||||
EQ::OutBuffer ob;
|
||||
EQ::OutBuffer::pos_type last_pos = ob.tellp();
|
||||
|
||||
ob.write((const char*)__emu_buffer, 4);
|
||||
|
||||
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
|
||||
SerializeItem(ob, (const EQ::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
|
||||
if (ob.tellp() == last_pos) {
|
||||
LogNetcode("UF::ENCODE(OP_ItemPacket) Serialization failed on item slot [{}]", int_struct->slot_id);
|
||||
delete in;
|
||||
@ -1693,7 +1693,7 @@ namespace UF
|
||||
OUT(hairstyle);
|
||||
OUT(beard);
|
||||
// OUT(unknown00178[10]);
|
||||
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
|
||||
for (r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++) {
|
||||
eq->equipment.Slot[r].Material = emu->item_material.Slot[r].Material;
|
||||
eq->equipment.Slot[r].Unknown1 = 0;
|
||||
eq->equipment.Slot[r].EliteMaterial = 0;
|
||||
@ -1725,7 +1725,7 @@ namespace UF
|
||||
OUT(face);
|
||||
// OUT(unknown02264[47]);
|
||||
|
||||
if (spells::SPELLBOOK_SIZE <= EQEmu::spells::SPELLBOOK_SIZE) {
|
||||
if (spells::SPELLBOOK_SIZE <= EQ::spells::SPELLBOOK_SIZE) {
|
||||
for (uint32 r = 0; r < spells::SPELLBOOK_SIZE; r++) {
|
||||
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
|
||||
eq->spell_book[r] = emu->spell_book[r];
|
||||
@ -1734,14 +1734,14 @@ namespace UF
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (uint32 r = 0; r < EQEmu::spells::SPELLBOOK_SIZE; r++) {
|
||||
for (uint32 r = 0; r < EQ::spells::SPELLBOOK_SIZE; r++) {
|
||||
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
|
||||
eq->spell_book[r] = emu->spell_book[r];
|
||||
else
|
||||
eq->spell_book[r] = 0xFFFFFFFFU;
|
||||
}
|
||||
// invalidate the rest of the spellbook slots
|
||||
memset(&eq->spell_book[EQEmu::spells::SPELLBOOK_SIZE], 0xFF, (sizeof(uint32) * (spells::SPELLBOOK_SIZE - EQEmu::spells::SPELLBOOK_SIZE)));
|
||||
memset(&eq->spell_book[EQ::spells::SPELLBOOK_SIZE], 0xFF, (sizeof(uint32) * (spells::SPELLBOOK_SIZE - EQ::spells::SPELLBOOK_SIZE)));
|
||||
}
|
||||
|
||||
// OUT(unknown4184[128]);
|
||||
@ -1797,7 +1797,7 @@ namespace UF
|
||||
// OUT(unknown06160[4]);
|
||||
|
||||
// Copy bandoliers where server and client indices converge
|
||||
for (r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
|
||||
for (r = 0; r < EQ::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
|
||||
OUT_str(bandoliers[r].Name);
|
||||
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
|
||||
OUT(bandoliers[r].Items[k].ID);
|
||||
@ -1806,7 +1806,7 @@ namespace UF
|
||||
}
|
||||
}
|
||||
// Nullify bandoliers where server and client indices diverge, with a client bias
|
||||
for (r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
|
||||
for (r = EQ::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
|
||||
eq->bandoliers[r].Name[0] = '\0';
|
||||
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
|
||||
eq->bandoliers[r].Items[k].ID = 0;
|
||||
@ -1818,13 +1818,13 @@ namespace UF
|
||||
// OUT(unknown07444[5120]);
|
||||
|
||||
// Copy potion belt where server and client indices converge
|
||||
for (r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
|
||||
for (r = 0; r < EQ::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
|
||||
OUT(potionbelt.Items[r].ID);
|
||||
OUT(potionbelt.Items[r].Icon);
|
||||
OUT_str(potionbelt.Items[r].Name);
|
||||
}
|
||||
// Nullify potion belt where server and client indices diverge, with a client bias
|
||||
for (r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
|
||||
for (r = EQ::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
|
||||
eq->potionbelt.Items[r].ID = 0;
|
||||
eq->potionbelt.Items[r].Icon = 0;
|
||||
eq->potionbelt.Items[r].Name[0] = '\0';
|
||||
@ -2196,7 +2196,7 @@ namespace UF
|
||||
eq_cse->HairColor = emu_cse->HairColor;
|
||||
eq_cse->Face = emu_cse->Face;
|
||||
|
||||
for (int equip_index = EQEmu::textures::textureBegin; equip_index < EQEmu::textures::materialCount; equip_index++) {
|
||||
for (int equip_index = EQ::textures::textureBegin; equip_index < EQ::textures::materialCount; equip_index++) {
|
||||
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
|
||||
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
|
||||
@ -2755,7 +2755,7 @@ namespace UF
|
||||
float SpawnSize = emu->size;
|
||||
if (!((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522)))
|
||||
{
|
||||
PacketSize -= (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
|
||||
PacketSize -= (sizeof(structs::Texture_Struct) * EQ::textures::materialCount);
|
||||
|
||||
if (emu->size == 0)
|
||||
{
|
||||
@ -2954,7 +2954,7 @@ namespace UF
|
||||
|
||||
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
|
||||
{
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
|
||||
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; ++k)
|
||||
{
|
||||
{
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
|
||||
@ -2990,7 +2990,7 @@ namespace UF
|
||||
{
|
||||
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
|
||||
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
|
||||
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; k++) {
|
||||
if (emu->equipment.Slot[k].Material > 99999) {
|
||||
Equipment[k].Material = 63;
|
||||
} else {
|
||||
@ -3000,7 +3000,7 @@ namespace UF
|
||||
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
|
||||
}
|
||||
|
||||
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
|
||||
Buffer += (sizeof(structs::Texture_Struct) * EQ::textures::materialCount);
|
||||
}
|
||||
if (strlen(emu->title))
|
||||
{
|
||||
@ -3498,7 +3498,7 @@ namespace UF
|
||||
DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct);
|
||||
SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct);
|
||||
|
||||
for (unsigned int i = 0; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
|
||||
for (unsigned int i = 0; i < EQ::spells::SPELL_GEM_COUNT; ++i)
|
||||
if (eq->spell[i] == 0)
|
||||
emu->spell[i] = 0xFFFFFFFF;
|
||||
else
|
||||
@ -3737,9 +3737,9 @@ namespace UF
|
||||
return NextItemInstSerialNumber;
|
||||
}
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth)
|
||||
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id_in, uint8 depth)
|
||||
{
|
||||
const EQEmu::ItemData *item = inst->GetUnscaledItem();
|
||||
const EQ::ItemData *item = inst->GetUnscaledItem();
|
||||
|
||||
UF::structs::ItemSerializationHeader hdr;
|
||||
|
||||
@ -3783,7 +3783,7 @@ namespace UF
|
||||
int ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
|
||||
uint16 ornaIcon = 0;
|
||||
if (inst->GetOrnamentationAug(ornamentationAugtype)) {
|
||||
const EQEmu::ItemData *aug_weap = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
|
||||
const EQ::ItemData *aug_weap = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
|
||||
ornaIcon = aug_weap->Icon;
|
||||
|
||||
ob.write(aug_weap->IDFile, strlen(aug_weap->IDFile));
|
||||
@ -3966,6 +3966,12 @@ namespace UF
|
||||
itbs.no_transfer = item->NoTransfer;
|
||||
itbs.expendablearrow = item->ExpendableArrow;
|
||||
|
||||
// Done to hack older clients to label expendable fishing poles as such
|
||||
// July 28th, 2018 patch
|
||||
if (item->ItemType == EQ::item::ItemTypeFishingPole && item->SubType == 0) {
|
||||
itbs.expendablearrow = 1;
|
||||
}
|
||||
|
||||
ob.write((const char*)&itbs, sizeof(UF::structs::ItemTertiaryBodyStruct));
|
||||
|
||||
// Effect Structures Broken down to allow variable length strings for effect names
|
||||
@ -4106,33 +4112,34 @@ namespace UF
|
||||
iqbs.HealAmt = item->HealAmt;
|
||||
iqbs.SpellDmg = item->SpellDmg;
|
||||
iqbs.Clairvoyance = item->Clairvoyance;
|
||||
|
||||
iqbs.SubType = item->SubType;
|
||||
|
||||
ob.write((const char*)&iqbs, sizeof(UF::structs::ItemQuaternaryBodyStruct));
|
||||
|
||||
EQEmu::OutBuffer::pos_type count_pos = ob.tellp();
|
||||
EQ::OutBuffer::pos_type count_pos = ob.tellp();
|
||||
uint32 subitem_count = 0;
|
||||
|
||||
ob.write((const char*)&subitem_count, sizeof(uint32));
|
||||
|
||||
// moved outside of loop since it is not modified within that scope
|
||||
int16 SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
|
||||
int16 SubSlotNumber = EQ::invbag::SLOT_INVALID;
|
||||
|
||||
if (slot_id_in <= EQEmu::invslot::slotGeneral8 && slot_id_in >= EQEmu::invslot::GENERAL_BEGIN)
|
||||
SubSlotNumber = EQEmu::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
|
||||
else if (slot_id_in <= EQEmu::invslot::GENERAL_END && slot_id_in >= EQEmu::invslot::slotGeneral9)
|
||||
SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
|
||||
else if (slot_id_in == EQEmu::invslot::slotCursor)
|
||||
SubSlotNumber = EQEmu::invbag::CURSOR_BAG_BEGIN;
|
||||
else if (slot_id_in <= EQEmu::invslot::BANK_END && slot_id_in >= EQEmu::invslot::BANK_BEGIN)
|
||||
SubSlotNumber = EQEmu::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
|
||||
else if (slot_id_in <= EQEmu::invslot::SHARED_BANK_END && slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN)
|
||||
SubSlotNumber = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
|
||||
if (slot_id_in <= EQ::invslot::slotGeneral8 && slot_id_in >= EQ::invslot::GENERAL_BEGIN)
|
||||
SubSlotNumber = EQ::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQ::invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
|
||||
else if (slot_id_in <= EQ::invslot::GENERAL_END && slot_id_in >= EQ::invslot::slotGeneral9)
|
||||
SubSlotNumber = EQ::invbag::SLOT_INVALID;
|
||||
else if (slot_id_in == EQ::invslot::slotCursor)
|
||||
SubSlotNumber = EQ::invbag::CURSOR_BAG_BEGIN;
|
||||
else if (slot_id_in <= EQ::invslot::BANK_END && slot_id_in >= EQ::invslot::BANK_BEGIN)
|
||||
SubSlotNumber = EQ::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
|
||||
else if (slot_id_in <= EQ::invslot::SHARED_BANK_END && slot_id_in >= EQ::invslot::SHARED_BANK_BEGIN)
|
||||
SubSlotNumber = EQ::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::SHARED_BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
|
||||
else
|
||||
SubSlotNumber = slot_id_in; // not sure if this is the best way to handle this..leaving for now
|
||||
|
||||
if (SubSlotNumber != EQEmu::invbag::SLOT_INVALID) {
|
||||
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
|
||||
EQEmu::ItemInstance* sub = inst->GetItem(index);
|
||||
if (SubSlotNumber != EQ::invbag::SLOT_INVALID) {
|
||||
for (uint32 index = EQ::invbag::SLOT_BEGIN; index <= EQ::invbag::SLOT_END; ++index) {
|
||||
EQ::ItemInstance* sub = inst->GetItem(index);
|
||||
if (!sub)
|
||||
continue;
|
||||
|
||||
@ -4151,59 +4158,59 @@ namespace UF
|
||||
{
|
||||
uint32 UFSlot = invslot::SLOT_INVALID;
|
||||
|
||||
if (serverSlot <= EQEmu::invslot::slotGeneral8) {
|
||||
if (serverSlot <= EQ::invslot::slotGeneral8) {
|
||||
UFSlot = serverSlot;
|
||||
}
|
||||
|
||||
else if (serverSlot <= EQEmu::invslot::CORPSE_END && serverSlot >= EQEmu::invslot::slotCursor) {
|
||||
else if (serverSlot <= EQ::invslot::CORPSE_END && serverSlot >= EQ::invslot::slotCursor) {
|
||||
UFSlot = serverSlot - 2;
|
||||
}
|
||||
|
||||
else if (serverSlot <= EQEmu::invbag::GENERAL_BAGS_8_END && serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
|
||||
else if (serverSlot <= EQ::invbag::GENERAL_BAGS_8_END && serverSlot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
|
||||
UFSlot = serverSlot + 11;
|
||||
}
|
||||
|
||||
else if (serverSlot <= EQEmu::invbag::CURSOR_BAG_END && serverSlot >= EQEmu::invbag::CURSOR_BAG_BEGIN) {
|
||||
else if (serverSlot <= EQ::invbag::CURSOR_BAG_END && serverSlot >= EQ::invbag::CURSOR_BAG_BEGIN) {
|
||||
UFSlot = serverSlot - 9;
|
||||
}
|
||||
|
||||
else if (serverSlot <= EQEmu::invslot::TRIBUTE_END && serverSlot >= EQEmu::invslot::TRIBUTE_BEGIN) {
|
||||
else if (serverSlot <= EQ::invslot::TRIBUTE_END && serverSlot >= EQ::invslot::TRIBUTE_BEGIN) {
|
||||
UFSlot = serverSlot;
|
||||
}
|
||||
|
||||
else if (serverSlot <= EQEmu::invslot::GUILD_TRIBUTE_END && serverSlot >= EQEmu::invslot::GUILD_TRIBUTE_BEGIN) {
|
||||
else if (serverSlot <= EQ::invslot::GUILD_TRIBUTE_END && serverSlot >= EQ::invslot::GUILD_TRIBUTE_BEGIN) {
|
||||
UFSlot = serverSlot;
|
||||
}
|
||||
|
||||
else if (serverSlot == EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
|
||||
else if (serverSlot == EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
|
||||
UFSlot = serverSlot;
|
||||
}
|
||||
|
||||
else if (serverSlot <= EQEmu::invslot::BANK_END && serverSlot >= EQEmu::invslot::BANK_BEGIN) {
|
||||
else if (serverSlot <= EQ::invslot::BANK_END && serverSlot >= EQ::invslot::BANK_BEGIN) {
|
||||
UFSlot = serverSlot;
|
||||
}
|
||||
|
||||
else if (serverSlot <= EQEmu::invbag::BANK_BAGS_END && serverSlot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
|
||||
else if (serverSlot <= EQ::invbag::BANK_BAGS_END && serverSlot >= EQ::invbag::BANK_BAGS_BEGIN) {
|
||||
UFSlot = serverSlot + 1;
|
||||
}
|
||||
|
||||
else if (serverSlot <= EQEmu::invslot::SHARED_BANK_END && serverSlot >= EQEmu::invslot::SHARED_BANK_BEGIN) {
|
||||
else if (serverSlot <= EQ::invslot::SHARED_BANK_END && serverSlot >= EQ::invslot::SHARED_BANK_BEGIN) {
|
||||
UFSlot = serverSlot;
|
||||
}
|
||||
|
||||
else if (serverSlot <= EQEmu::invbag::SHARED_BANK_BAGS_END && serverSlot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN) {
|
||||
else if (serverSlot <= EQ::invbag::SHARED_BANK_BAGS_END && serverSlot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) {
|
||||
UFSlot = serverSlot + 1;
|
||||
}
|
||||
|
||||
else if (serverSlot <= EQEmu::invslot::TRADE_END && serverSlot >= EQEmu::invslot::TRADE_BEGIN) {
|
||||
else if (serverSlot <= EQ::invslot::TRADE_END && serverSlot >= EQ::invslot::TRADE_BEGIN) {
|
||||
UFSlot = serverSlot;
|
||||
}
|
||||
|
||||
else if (serverSlot <= EQEmu::invbag::TRADE_BAGS_END && serverSlot >= EQEmu::invbag::TRADE_BAGS_BEGIN) {
|
||||
else if (serverSlot <= EQ::invbag::TRADE_BAGS_END && serverSlot >= EQ::invbag::TRADE_BAGS_BEGIN) {
|
||||
UFSlot = serverSlot;
|
||||
}
|
||||
|
||||
else if (serverSlot <= EQEmu::invslot::WORLD_END && serverSlot >= EQEmu::invslot::WORLD_BEGIN) {
|
||||
else if (serverSlot <= EQ::invslot::WORLD_END && serverSlot >= EQ::invslot::WORLD_BEGIN) {
|
||||
UFSlot = serverSlot;
|
||||
}
|
||||
|
||||
@ -4216,11 +4223,11 @@ namespace UF
|
||||
{
|
||||
uint32 UFSlot = invslot::SLOT_INVALID;
|
||||
|
||||
if (serverCorpseSlot <= EQEmu::invslot::slotGeneral8 && serverCorpseSlot >= EQEmu::invslot::slotGeneral1) {
|
||||
if (serverCorpseSlot <= EQ::invslot::slotGeneral8 && serverCorpseSlot >= EQ::invslot::slotGeneral1) {
|
||||
UFSlot = serverCorpseSlot;
|
||||
}
|
||||
|
||||
else if (serverCorpseSlot <= EQEmu::invslot::CORPSE_END && serverCorpseSlot >= EQEmu::invslot::slotCursor) {
|
||||
else if (serverCorpseSlot <= EQ::invslot::CORPSE_END && serverCorpseSlot >= EQ::invslot::slotCursor) {
|
||||
UFSlot = serverCorpseSlot - 2;
|
||||
}
|
||||
|
||||
@ -4231,7 +4238,7 @@ namespace UF
|
||||
|
||||
static inline uint32 UFToServerSlot(uint32 ufSlot)
|
||||
{
|
||||
uint32 ServerSlot = EQEmu::invslot::SLOT_INVALID;
|
||||
uint32 ServerSlot = EQ::invslot::SLOT_INVALID;
|
||||
|
||||
if (ufSlot <= invslot::slotGeneral8) {
|
||||
ServerSlot = ufSlot;
|
||||
@ -4296,7 +4303,7 @@ namespace UF
|
||||
|
||||
static inline uint32 UFToServerCorpseSlot(uint32 ufCorpseSlot)
|
||||
{
|
||||
uint32 ServerSlot = EQEmu::invslot::SLOT_INVALID;
|
||||
uint32 ServerSlot = EQ::invslot::SLOT_INVALID;
|
||||
|
||||
if (ufCorpseSlot <= invslot::slotGeneral8 && ufCorpseSlot >= invslot::slotGeneral1) {
|
||||
ServerSlot = ufCorpseSlot;
|
||||
@ -4313,7 +4320,7 @@ namespace UF
|
||||
|
||||
static inline void ServerToUFSayLink(std::string& ufSayLink, const std::string& serverSayLink)
|
||||
{
|
||||
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
|
||||
if ((constants::SAY_LINK_BODY_SIZE == EQ::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
|
||||
ufSayLink = serverSayLink;
|
||||
return;
|
||||
}
|
||||
@ -4322,7 +4329,7 @@ namespace UF
|
||||
|
||||
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
|
||||
if (segment_iter & 1) {
|
||||
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
|
||||
if (segments[segment_iter].length() <= EQ::constants::SAY_LINK_BODY_SIZE) {
|
||||
ufSayLink.append(segments[segment_iter]);
|
||||
// TODO: log size mismatch error
|
||||
continue;
|
||||
@ -4353,7 +4360,7 @@ namespace UF
|
||||
|
||||
static inline void UFToServerSayLink(std::string& serverSayLink, const std::string& ufSayLink)
|
||||
{
|
||||
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (ufSayLink.find('\x12') == std::string::npos)) {
|
||||
if ((EQ::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (ufSayLink.find('\x12') == std::string::npos)) {
|
||||
serverSayLink = ufSayLink;
|
||||
return;
|
||||
}
|
||||
@ -4387,92 +4394,92 @@ namespace UF
|
||||
}
|
||||
}
|
||||
|
||||
static inline spells::CastingSlot ServerToUFCastingSlot(EQEmu::spells::CastingSlot slot)
|
||||
static inline spells::CastingSlot ServerToUFCastingSlot(EQ::spells::CastingSlot slot)
|
||||
{
|
||||
switch (slot) {
|
||||
case EQEmu::spells::CastingSlot::Gem1:
|
||||
case EQ::spells::CastingSlot::Gem1:
|
||||
return spells::CastingSlot::Gem1;
|
||||
case EQEmu::spells::CastingSlot::Gem2:
|
||||
case EQ::spells::CastingSlot::Gem2:
|
||||
return spells::CastingSlot::Gem2;
|
||||
case EQEmu::spells::CastingSlot::Gem3:
|
||||
case EQ::spells::CastingSlot::Gem3:
|
||||
return spells::CastingSlot::Gem3;
|
||||
case EQEmu::spells::CastingSlot::Gem4:
|
||||
case EQ::spells::CastingSlot::Gem4:
|
||||
return spells::CastingSlot::Gem4;
|
||||
case EQEmu::spells::CastingSlot::Gem5:
|
||||
case EQ::spells::CastingSlot::Gem5:
|
||||
return spells::CastingSlot::Gem5;
|
||||
case EQEmu::spells::CastingSlot::Gem6:
|
||||
case EQ::spells::CastingSlot::Gem6:
|
||||
return spells::CastingSlot::Gem6;
|
||||
case EQEmu::spells::CastingSlot::Gem7:
|
||||
case EQ::spells::CastingSlot::Gem7:
|
||||
return spells::CastingSlot::Gem7;
|
||||
case EQEmu::spells::CastingSlot::Gem8:
|
||||
case EQ::spells::CastingSlot::Gem8:
|
||||
return spells::CastingSlot::Gem8;
|
||||
case EQEmu::spells::CastingSlot::Gem9:
|
||||
case EQ::spells::CastingSlot::Gem9:
|
||||
return spells::CastingSlot::Gem9;
|
||||
case EQEmu::spells::CastingSlot::Gem10:
|
||||
case EQ::spells::CastingSlot::Gem10:
|
||||
return spells::CastingSlot::Gem10;
|
||||
case EQEmu::spells::CastingSlot::Gem11:
|
||||
case EQ::spells::CastingSlot::Gem11:
|
||||
return spells::CastingSlot::Gem11;
|
||||
case EQEmu::spells::CastingSlot::Gem12:
|
||||
case EQ::spells::CastingSlot::Gem12:
|
||||
return spells::CastingSlot::Gem12;
|
||||
case EQEmu::spells::CastingSlot::Item:
|
||||
case EQEmu::spells::CastingSlot::PotionBelt:
|
||||
case EQ::spells::CastingSlot::Item:
|
||||
case EQ::spells::CastingSlot::PotionBelt:
|
||||
return spells::CastingSlot::Item;
|
||||
case EQEmu::spells::CastingSlot::Discipline:
|
||||
case EQ::spells::CastingSlot::Discipline:
|
||||
return spells::CastingSlot::Discipline;
|
||||
case EQEmu::spells::CastingSlot::AltAbility:
|
||||
case EQ::spells::CastingSlot::AltAbility:
|
||||
return spells::CastingSlot::AltAbility;
|
||||
default: // we shouldn't have any issues with other slots ... just return something
|
||||
return spells::CastingSlot::Discipline;
|
||||
}
|
||||
}
|
||||
|
||||
static inline EQEmu::spells::CastingSlot UFToServerCastingSlot(spells::CastingSlot slot)
|
||||
static inline EQ::spells::CastingSlot UFToServerCastingSlot(spells::CastingSlot slot)
|
||||
{
|
||||
switch (slot) {
|
||||
case spells::CastingSlot::Gem1:
|
||||
return EQEmu::spells::CastingSlot::Gem1;
|
||||
return EQ::spells::CastingSlot::Gem1;
|
||||
case spells::CastingSlot::Gem2:
|
||||
return EQEmu::spells::CastingSlot::Gem2;
|
||||
return EQ::spells::CastingSlot::Gem2;
|
||||
case spells::CastingSlot::Gem3:
|
||||
return EQEmu::spells::CastingSlot::Gem3;
|
||||
return EQ::spells::CastingSlot::Gem3;
|
||||
case spells::CastingSlot::Gem4:
|
||||
return EQEmu::spells::CastingSlot::Gem4;
|
||||
return EQ::spells::CastingSlot::Gem4;
|
||||
case spells::CastingSlot::Gem5:
|
||||
return EQEmu::spells::CastingSlot::Gem5;
|
||||
return EQ::spells::CastingSlot::Gem5;
|
||||
case spells::CastingSlot::Gem6:
|
||||
return EQEmu::spells::CastingSlot::Gem6;
|
||||
return EQ::spells::CastingSlot::Gem6;
|
||||
case spells::CastingSlot::Gem7:
|
||||
return EQEmu::spells::CastingSlot::Gem7;
|
||||
return EQ::spells::CastingSlot::Gem7;
|
||||
case spells::CastingSlot::Gem8:
|
||||
return EQEmu::spells::CastingSlot::Gem8;
|
||||
return EQ::spells::CastingSlot::Gem8;
|
||||
case spells::CastingSlot::Gem9:
|
||||
return EQEmu::spells::CastingSlot::Gem9;
|
||||
return EQ::spells::CastingSlot::Gem9;
|
||||
case spells::CastingSlot::Gem10:
|
||||
return EQEmu::spells::CastingSlot::Gem10;
|
||||
return EQ::spells::CastingSlot::Gem10;
|
||||
case spells::CastingSlot::Gem11:
|
||||
return EQEmu::spells::CastingSlot::Gem11;
|
||||
return EQ::spells::CastingSlot::Gem11;
|
||||
case spells::CastingSlot::Gem12:
|
||||
return EQEmu::spells::CastingSlot::Gem12;
|
||||
return EQ::spells::CastingSlot::Gem12;
|
||||
case spells::CastingSlot::Discipline:
|
||||
return EQEmu::spells::CastingSlot::Discipline;
|
||||
return EQ::spells::CastingSlot::Discipline;
|
||||
case spells::CastingSlot::Item:
|
||||
return EQEmu::spells::CastingSlot::Item;
|
||||
return EQ::spells::CastingSlot::Item;
|
||||
case spells::CastingSlot::AltAbility:
|
||||
return EQEmu::spells::CastingSlot::AltAbility;
|
||||
return EQ::spells::CastingSlot::AltAbility;
|
||||
default: // we shouldn't have any issues with other slots ... just return something
|
||||
return EQEmu::spells::CastingSlot::Discipline;
|
||||
return EQ::spells::CastingSlot::Discipline;
|
||||
}
|
||||
}
|
||||
|
||||
static inline int ServerToUFBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= EQEmu::spells::LONG_BUFFS + EQEmu::spells::SHORT_BUFFS)
|
||||
return index - EQEmu::spells::LONG_BUFFS - EQEmu::spells::SHORT_BUFFS +
|
||||
if (index >= EQ::spells::LONG_BUFFS + EQ::spells::SHORT_BUFFS)
|
||||
return index - EQ::spells::LONG_BUFFS - EQ::spells::SHORT_BUFFS +
|
||||
spells::LONG_BUFFS + spells::SHORT_BUFFS;
|
||||
// we're a song
|
||||
if (index >= EQEmu::spells::LONG_BUFFS)
|
||||
return index - EQEmu::spells::LONG_BUFFS + spells::LONG_BUFFS;
|
||||
if (index >= EQ::spells::LONG_BUFFS)
|
||||
return index - EQ::spells::LONG_BUFFS + spells::LONG_BUFFS;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
@ -4481,11 +4488,11 @@ namespace UF
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= spells::LONG_BUFFS + spells::SHORT_BUFFS)
|
||||
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQEmu::spells::LONG_BUFFS +
|
||||
EQEmu::spells::SHORT_BUFFS;
|
||||
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQ::spells::LONG_BUFFS +
|
||||
EQ::spells::SHORT_BUFFS;
|
||||
// we're a song
|
||||
if (index >= spells::LONG_BUFFS)
|
||||
return index - spells::LONG_BUFFS + EQEmu::spells::LONG_BUFFS;
|
||||
return index - spells::LONG_BUFFS + EQ::spells::LONG_BUFFS;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
|
||||
@ -43,7 +43,7 @@ namespace UF
|
||||
protected:
|
||||
|
||||
virtual std::string Describe() const;
|
||||
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
|
||||
virtual const EQ::versions::ClientVersion ClientVersion() const;
|
||||
|
||||
//magic macro to declare our opcode processors
|
||||
#include "ss_declare.h"
|
||||
|
||||
@ -31,7 +31,7 @@ namespace UF
|
||||
const int16 INULL = 0;
|
||||
|
||||
namespace inventory {
|
||||
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::UF; }
|
||||
inline EQ::versions::ClientVersion GetInventoryRef() { return EQ::versions::ClientVersion::UF; }
|
||||
|
||||
const bool ConcatenateInvTypeLimbo = true;
|
||||
|
||||
@ -43,7 +43,7 @@ namespace UF
|
||||
} /*inventory*/
|
||||
|
||||
namespace invtype {
|
||||
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::UF; }
|
||||
inline EQ::versions::ClientVersion GetInvTypeRef() { return EQ::versions::ClientVersion::UF; }
|
||||
|
||||
namespace enum_ {
|
||||
enum InventoryTypes : int16 {
|
||||
@ -106,7 +106,7 @@ namespace UF
|
||||
} /*invtype*/
|
||||
|
||||
namespace invslot {
|
||||
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::UF; }
|
||||
inline EQ::versions::ClientVersion GetInvSlotRef() { return EQ::versions::ClientVersion::UF; }
|
||||
|
||||
namespace enum_ {
|
||||
enum InventorySlots : int16 {
|
||||
@ -205,7 +205,7 @@ namespace UF
|
||||
} /*invslot*/
|
||||
|
||||
namespace invbag {
|
||||
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::UF; }
|
||||
inline EQ::versions::ClientVersion GetInvBagRef() { return EQ::versions::ClientVersion::UF; }
|
||||
|
||||
const int16 SLOT_INVALID = IINVALID;
|
||||
const int16 SLOT_BEGIN = INULL;
|
||||
@ -237,7 +237,7 @@ namespace UF
|
||||
} /*invbag*/
|
||||
|
||||
namespace invaug {
|
||||
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::UF; }
|
||||
inline EQ::versions::ClientVersion GetInvAugRef() { return EQ::versions::ClientVersion::UF; }
|
||||
|
||||
const int16 SOCKET_INVALID = IINVALID;
|
||||
const int16 SOCKET_BEGIN = INULL;
|
||||
@ -249,7 +249,7 @@ namespace UF
|
||||
} /*invaug*/
|
||||
|
||||
namespace item {
|
||||
inline EQEmu::versions::ClientVersion GetItemRef() { return EQEmu::versions::ClientVersion::UF; }
|
||||
inline EQ::versions::ClientVersion GetItemRef() { return EQ::versions::ClientVersion::UF; }
|
||||
|
||||
enum ItemPacketType : int {
|
||||
ItemPacketMerchant = 100,
|
||||
@ -268,7 +268,7 @@ namespace UF
|
||||
} /*item*/
|
||||
|
||||
namespace profile {
|
||||
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::UF; }
|
||||
inline EQ::versions::ClientVersion GetProfileRef() { return EQ::versions::ClientVersion::UF; }
|
||||
|
||||
const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
|
||||
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
|
||||
@ -280,11 +280,11 @@ namespace UF
|
||||
} /*profile*/
|
||||
|
||||
namespace constants {
|
||||
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::UF; }
|
||||
inline EQ::versions::ClientVersion GetConstantsRef() { return EQ::versions::ClientVersion::UF; }
|
||||
|
||||
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::UF;
|
||||
const uint32 EXPANSION_BIT = EQEmu::expansions::bitUF;
|
||||
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskUF;
|
||||
const EQ::expansions::Expansion EXPANSION = EQ::expansions::Expansion::UF;
|
||||
const uint32 EXPANSION_BIT = EQ::expansions::bitUF;
|
||||
const uint32 EXPANSIONS_MASK = EQ::expansions::maskUF;
|
||||
|
||||
const size_t CHARACTER_CREATION_LIMIT = 12;
|
||||
|
||||
@ -293,21 +293,21 @@ namespace UF
|
||||
} /*constants*/
|
||||
|
||||
namespace behavior {
|
||||
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::UF; }
|
||||
inline EQ::versions::ClientVersion GetBehaviorRef() { return EQ::versions::ClientVersion::UF; }
|
||||
|
||||
const bool CoinHasWeight = false;
|
||||
|
||||
} /*behavior*/
|
||||
|
||||
namespace skills {
|
||||
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::UF; }
|
||||
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::UF; }
|
||||
|
||||
const size_t LastUsableSkill = EQEmu::skills::SkillTripleAttack;
|
||||
const size_t LastUsableSkill = EQ::skills::SkillTripleAttack;
|
||||
|
||||
} /*skills*/
|
||||
|
||||
namespace spells {
|
||||
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::UF; }
|
||||
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::UF; }
|
||||
|
||||
enum class CastingSlot : uint32 {
|
||||
Gem1 = 0,
|
||||
|
||||
@ -149,7 +149,7 @@ struct TintProfile
|
||||
Tint_Struct Primary;
|
||||
Tint_Struct Secondary;
|
||||
};
|
||||
Tint_Struct Slot[EQEmu::textures::materialCount];
|
||||
Tint_Struct Slot[EQ::textures::materialCount];
|
||||
};
|
||||
};
|
||||
|
||||
@ -178,7 +178,7 @@ struct TextureProfile
|
||||
Texture_Struct Primary;
|
||||
Texture_Struct Secondary;
|
||||
};
|
||||
Texture_Struct Slot[EQEmu::textures::materialCount];
|
||||
Texture_Struct Slot[EQ::textures::materialCount];
|
||||
};
|
||||
|
||||
TextureProfile();
|
||||
@ -195,7 +195,7 @@ struct CharacterSelectEntry_Struct
|
||||
/*0000*/ uint8 Beard; //
|
||||
/*0001*/ uint8 HairColor; //
|
||||
/*0000*/ uint8 Face; //
|
||||
/*0000*/ CharSelectEquip Equip[EQEmu::textures::materialCount];
|
||||
/*0000*/ CharSelectEquip Equip[EQ::textures::materialCount];
|
||||
/*0000*/ uint32 PrimaryIDFile; //
|
||||
/*0000*/ uint32 SecondaryIDFile; //
|
||||
/*0000*/ uint8 Unknown15; // 0xff
|
||||
@ -4215,8 +4215,8 @@ struct ItemQuaternaryBodyStruct
|
||||
int32 HealAmt;
|
||||
int32 SpellDmg;
|
||||
int32 Clairvoyance;
|
||||
uint8 unknown18; //Power Source Capacity or evolve filename?
|
||||
uint32 evolve_string; // Some String, but being evolution related is just a guess
|
||||
int32 SubType;
|
||||
uint8 evolve_string; // Some String, but being evolution related is just a guess
|
||||
uint8 unknown19;
|
||||
uint32 unknown20; // Bard Stuff?
|
||||
uint32 unknown21;
|
||||
|
||||
@ -24,6 +24,10 @@
|
||||
#include <vector>
|
||||
#include <map>
|
||||
|
||||
#ifdef __FreeBSD__
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
//I forced this object to become a singleton because it registers its
|
||||
//signal handler for UNIX
|
||||
class ProcLauncher {
|
||||
|
||||
@ -28,7 +28,7 @@
|
||||
static std::list<std::string> profanity_list;
|
||||
static bool update_originator_flag = false;
|
||||
|
||||
bool EQEmu::ProfanityManager::LoadProfanityList(DBcore *db) {
|
||||
bool EQ::ProfanityManager::LoadProfanityList(DBcore *db) {
|
||||
if (update_originator_flag == true) {
|
||||
update_originator_flag = false;
|
||||
return true;
|
||||
@ -40,7 +40,7 @@ bool EQEmu::ProfanityManager::LoadProfanityList(DBcore *db) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::ProfanityManager::UpdateProfanityList(DBcore *db) {
|
||||
bool EQ::ProfanityManager::UpdateProfanityList(DBcore *db) {
|
||||
if (!load_database_entries(db))
|
||||
return false;
|
||||
|
||||
@ -49,7 +49,7 @@ bool EQEmu::ProfanityManager::UpdateProfanityList(DBcore *db) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::ProfanityManager::DeleteProfanityList(DBcore *db) {
|
||||
bool EQ::ProfanityManager::DeleteProfanityList(DBcore *db) {
|
||||
if (!clear_database_entries(db))
|
||||
return false;
|
||||
|
||||
@ -58,7 +58,7 @@ bool EQEmu::ProfanityManager::DeleteProfanityList(DBcore *db) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::ProfanityManager::AddProfanity(DBcore *db, const char *profanity) {
|
||||
bool EQ::ProfanityManager::AddProfanity(DBcore *db, const char *profanity) {
|
||||
if (!db || !profanity)
|
||||
return false;
|
||||
|
||||
@ -86,7 +86,7 @@ bool EQEmu::ProfanityManager::AddProfanity(DBcore *db, const char *profanity) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::ProfanityManager::RemoveProfanity(DBcore *db, const char *profanity) {
|
||||
bool EQ::ProfanityManager::RemoveProfanity(DBcore *db, const char *profanity) {
|
||||
if (!db || !profanity)
|
||||
return false;
|
||||
|
||||
@ -111,7 +111,7 @@ bool EQEmu::ProfanityManager::RemoveProfanity(DBcore *db, const char *profanity)
|
||||
return true;
|
||||
}
|
||||
|
||||
void EQEmu::ProfanityManager::RedactMessage(char *message) {
|
||||
void EQ::ProfanityManager::RedactMessage(char *message) {
|
||||
if (!message)
|
||||
return;
|
||||
|
||||
@ -142,7 +142,7 @@ void EQEmu::ProfanityManager::RedactMessage(char *message) {
|
||||
}
|
||||
}
|
||||
|
||||
void EQEmu::ProfanityManager::RedactMessage(std::string &message) {
|
||||
void EQ::ProfanityManager::RedactMessage(std::string &message) {
|
||||
if (message.length() < REDACTION_LENGTH_MIN || message.length() >= 4096)
|
||||
return;
|
||||
|
||||
@ -169,14 +169,14 @@ void EQEmu::ProfanityManager::RedactMessage(std::string &message) {
|
||||
}
|
||||
}
|
||||
|
||||
bool EQEmu::ProfanityManager::ContainsCensoredLanguage(const char *message) {
|
||||
bool EQ::ProfanityManager::ContainsCensoredLanguage(const char *message) {
|
||||
if (!message)
|
||||
return false;
|
||||
|
||||
return ContainsCensoredLanguage(std::string(message));
|
||||
}
|
||||
|
||||
bool EQEmu::ProfanityManager::ContainsCensoredLanguage(const std::string &message) {
|
||||
bool EQ::ProfanityManager::ContainsCensoredLanguage(const std::string &message) {
|
||||
if (message.length() < REDACTION_LENGTH_MIN || message.length() >= 4096)
|
||||
return false;
|
||||
|
||||
@ -192,15 +192,15 @@ bool EQEmu::ProfanityManager::ContainsCensoredLanguage(const std::string &messag
|
||||
return false;
|
||||
}
|
||||
|
||||
const std::list<std::string> &EQEmu::ProfanityManager::GetProfanityList() {
|
||||
const std::list<std::string> &EQ::ProfanityManager::GetProfanityList() {
|
||||
return profanity_list;
|
||||
}
|
||||
|
||||
bool EQEmu::ProfanityManager::IsCensorshipActive() {
|
||||
bool EQ::ProfanityManager::IsCensorshipActive() {
|
||||
return (profanity_list.size() != 0);
|
||||
}
|
||||
|
||||
bool EQEmu::ProfanityManager::load_database_entries(DBcore *db) {
|
||||
bool EQ::ProfanityManager::load_database_entries(DBcore *db) {
|
||||
if (!db)
|
||||
return false;
|
||||
|
||||
@ -223,7 +223,7 @@ bool EQEmu::ProfanityManager::load_database_entries(DBcore *db) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::ProfanityManager::clear_database_entries(DBcore *db) {
|
||||
bool EQ::ProfanityManager::clear_database_entries(DBcore *db) {
|
||||
if (!db)
|
||||
return false;
|
||||
|
||||
@ -237,7 +237,7 @@ bool EQEmu::ProfanityManager::clear_database_entries(DBcore *db) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::ProfanityManager::check_for_existing_entry(const char *profanity) {
|
||||
bool EQ::ProfanityManager::check_for_existing_entry(const char *profanity) {
|
||||
if (!profanity)
|
||||
return false;
|
||||
|
||||
|
||||
@ -26,7 +26,7 @@
|
||||
|
||||
class DBcore;
|
||||
|
||||
namespace EQEmu
|
||||
namespace EQ
|
||||
{
|
||||
class ProfanityManager {
|
||||
public:
|
||||
|
||||
@ -32,7 +32,7 @@
|
||||
* Eventually this should be derived from an abstract base class
|
||||
*/
|
||||
|
||||
namespace EQEmu {
|
||||
namespace EQ {
|
||||
class Random {
|
||||
public:
|
||||
// AKA old MakeRandomInt
|
||||
@ -80,7 +80,7 @@ namespace EQEmu {
|
||||
{
|
||||
static_assert(std::is_same<std::random_access_iterator_tag,
|
||||
typename std::iterator_traits<RandomAccessIterator>::iterator_category>::value,
|
||||
"EQEmu::Random::Shuffle requires random access iterators");
|
||||
"EQ::Random::Shuffle requires random access iterators");
|
||||
std::shuffle(first, last, m_gen);
|
||||
}
|
||||
|
||||
|
||||
70
common/repositories/aa_ability_repository.h
Normal file
70
common/repositories/aa_ability_repository.h
Normal file
@ -0,0 +1,70 @@
|
||||
/**
|
||||
* EQEmulator: Everquest Server Emulator
|
||||
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; version 2 of the License.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
* are required to give you total support for your newly bought product;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef EQEMU_AA_ABILITY_REPOSITORY_H
|
||||
#define EQEMU_AA_ABILITY_REPOSITORY_H
|
||||
|
||||
#include "../database.h"
|
||||
#include "../string_util.h"
|
||||
#include "base/base_aa_ability_repository.h"
|
||||
|
||||
class AaAbilityRepository: public BaseAaAbilityRepository {
|
||||
public:
|
||||
|
||||
/**
|
||||
* This file was auto generated and can be modified and extended upon
|
||||
*
|
||||
* Base repository methods are automatically
|
||||
* generated in the "base" version of this repository. The base repository
|
||||
* is immutable and to be left untouched, while methods in this class
|
||||
* are used as extension methods for more specific persistence-layer
|
||||
* accessors or mutators.
|
||||
*
|
||||
* Base Methods (Subject to be expanded upon in time)
|
||||
*
|
||||
* Note: Not all tables are designed appropriately to fit functionality with all base methods
|
||||
*
|
||||
* InsertOne
|
||||
* UpdateOne
|
||||
* DeleteOne
|
||||
* FindOne
|
||||
* GetWhere(std::string where_filter)
|
||||
* DeleteWhere(std::string where_filter)
|
||||
* InsertMany
|
||||
* All
|
||||
*
|
||||
* Example custom methods in a repository
|
||||
*
|
||||
* AaAbilityRepository::GetByZoneAndVersion(int zone_id, int zone_version)
|
||||
* AaAbilityRepository::GetWhereNeverExpires()
|
||||
* AaAbilityRepository::GetWhereXAndY()
|
||||
* AaAbilityRepository::DeleteWhereXAndY()
|
||||
*
|
||||
* Most of the above could be covered by base methods, but if you as a developer
|
||||
* find yourself re-using logic for other parts of the code, its best to just make a
|
||||
* method that can be re-used easily elsewhere especially if it can use a base repository
|
||||
* method and encapsulate filters there
|
||||
*/
|
||||
|
||||
// Custom extended repository methods here
|
||||
|
||||
};
|
||||
|
||||
#endif //EQEMU_AA_ABILITY_REPOSITORY_H
|
||||
70
common/repositories/aa_rank_effects_repository.h
Normal file
70
common/repositories/aa_rank_effects_repository.h
Normal file
@ -0,0 +1,70 @@
|
||||
/**
|
||||
* EQEmulator: Everquest Server Emulator
|
||||
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; version 2 of the License.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
* are required to give you total support for your newly bought product;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef EQEMU_AA_RANK_EFFECTS_REPOSITORY_H
|
||||
#define EQEMU_AA_RANK_EFFECTS_REPOSITORY_H
|
||||
|
||||
#include "../database.h"
|
||||
#include "../string_util.h"
|
||||
#include "base/base_aa_rank_effects_repository.h"
|
||||
|
||||
class AaRankEffectsRepository: public BaseAaRankEffectsRepository {
|
||||
public:
|
||||
|
||||
/**
|
||||
* This file was auto generated and can be modified and extended upon
|
||||
*
|
||||
* Base repository methods are automatically
|
||||
* generated in the "base" version of this repository. The base repository
|
||||
* is immutable and to be left untouched, while methods in this class
|
||||
* are used as extension methods for more specific persistence-layer
|
||||
* accessors or mutators.
|
||||
*
|
||||
* Base Methods (Subject to be expanded upon in time)
|
||||
*
|
||||
* Note: Not all tables are designed appropriately to fit functionality with all base methods
|
||||
*
|
||||
* InsertOne
|
||||
* UpdateOne
|
||||
* DeleteOne
|
||||
* FindOne
|
||||
* GetWhere(std::string where_filter)
|
||||
* DeleteWhere(std::string where_filter)
|
||||
* InsertMany
|
||||
* All
|
||||
*
|
||||
* Example custom methods in a repository
|
||||
*
|
||||
* AaRankEffectsRepository::GetByZoneAndVersion(int zone_id, int zone_version)
|
||||
* AaRankEffectsRepository::GetWhereNeverExpires()
|
||||
* AaRankEffectsRepository::GetWhereXAndY()
|
||||
* AaRankEffectsRepository::DeleteWhereXAndY()
|
||||
*
|
||||
* Most of the above could be covered by base methods, but if you as a developer
|
||||
* find yourself re-using logic for other parts of the code, its best to just make a
|
||||
* method that can be re-used easily elsewhere especially if it can use a base repository
|
||||
* method and encapsulate filters there
|
||||
*/
|
||||
|
||||
// Custom extended repository methods here
|
||||
|
||||
};
|
||||
|
||||
#endif //EQEMU_AA_RANK_EFFECTS_REPOSITORY_H
|
||||
70
common/repositories/aa_rank_prereqs_repository.h
Normal file
70
common/repositories/aa_rank_prereqs_repository.h
Normal file
@ -0,0 +1,70 @@
|
||||
/**
|
||||
* EQEmulator: Everquest Server Emulator
|
||||
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; version 2 of the License.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
* are required to give you total support for your newly bought product;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef EQEMU_AA_RANK_PREREQS_REPOSITORY_H
|
||||
#define EQEMU_AA_RANK_PREREQS_REPOSITORY_H
|
||||
|
||||
#include "../database.h"
|
||||
#include "../string_util.h"
|
||||
#include "base/base_aa_rank_prereqs_repository.h"
|
||||
|
||||
class AaRankPrereqsRepository: public BaseAaRankPrereqsRepository {
|
||||
public:
|
||||
|
||||
/**
|
||||
* This file was auto generated and can be modified and extended upon
|
||||
*
|
||||
* Base repository methods are automatically
|
||||
* generated in the "base" version of this repository. The base repository
|
||||
* is immutable and to be left untouched, while methods in this class
|
||||
* are used as extension methods for more specific persistence-layer
|
||||
* accessors or mutators.
|
||||
*
|
||||
* Base Methods (Subject to be expanded upon in time)
|
||||
*
|
||||
* Note: Not all tables are designed appropriately to fit functionality with all base methods
|
||||
*
|
||||
* InsertOne
|
||||
* UpdateOne
|
||||
* DeleteOne
|
||||
* FindOne
|
||||
* GetWhere(std::string where_filter)
|
||||
* DeleteWhere(std::string where_filter)
|
||||
* InsertMany
|
||||
* All
|
||||
*
|
||||
* Example custom methods in a repository
|
||||
*
|
||||
* AaRankPrereqsRepository::GetByZoneAndVersion(int zone_id, int zone_version)
|
||||
* AaRankPrereqsRepository::GetWhereNeverExpires()
|
||||
* AaRankPrereqsRepository::GetWhereXAndY()
|
||||
* AaRankPrereqsRepository::DeleteWhereXAndY()
|
||||
*
|
||||
* Most of the above could be covered by base methods, but if you as a developer
|
||||
* find yourself re-using logic for other parts of the code, its best to just make a
|
||||
* method that can be re-used easily elsewhere especially if it can use a base repository
|
||||
* method and encapsulate filters there
|
||||
*/
|
||||
|
||||
// Custom extended repository methods here
|
||||
|
||||
};
|
||||
|
||||
#endif //EQEMU_AA_RANK_PREREQS_REPOSITORY_H
|
||||
70
common/repositories/aa_ranks_repository.h
Normal file
70
common/repositories/aa_ranks_repository.h
Normal file
@ -0,0 +1,70 @@
|
||||
/**
|
||||
* EQEmulator: Everquest Server Emulator
|
||||
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; version 2 of the License.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
* are required to give you total support for your newly bought product;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef EQEMU_AA_RANKS_REPOSITORY_H
|
||||
#define EQEMU_AA_RANKS_REPOSITORY_H
|
||||
|
||||
#include "../database.h"
|
||||
#include "../string_util.h"
|
||||
#include "base/base_aa_ranks_repository.h"
|
||||
|
||||
class AaRanksRepository: public BaseAaRanksRepository {
|
||||
public:
|
||||
|
||||
/**
|
||||
* This file was auto generated and can be modified and extended upon
|
||||
*
|
||||
* Base repository methods are automatically
|
||||
* generated in the "base" version of this repository. The base repository
|
||||
* is immutable and to be left untouched, while methods in this class
|
||||
* are used as extension methods for more specific persistence-layer
|
||||
* accessors or mutators.
|
||||
*
|
||||
* Base Methods (Subject to be expanded upon in time)
|
||||
*
|
||||
* Note: Not all tables are designed appropriately to fit functionality with all base methods
|
||||
*
|
||||
* InsertOne
|
||||
* UpdateOne
|
||||
* DeleteOne
|
||||
* FindOne
|
||||
* GetWhere(std::string where_filter)
|
||||
* DeleteWhere(std::string where_filter)
|
||||
* InsertMany
|
||||
* All
|
||||
*
|
||||
* Example custom methods in a repository
|
||||
*
|
||||
* AaRanksRepository::GetByZoneAndVersion(int zone_id, int zone_version)
|
||||
* AaRanksRepository::GetWhereNeverExpires()
|
||||
* AaRanksRepository::GetWhereXAndY()
|
||||
* AaRanksRepository::DeleteWhereXAndY()
|
||||
*
|
||||
* Most of the above could be covered by base methods, but if you as a developer
|
||||
* find yourself re-using logic for other parts of the code, its best to just make a
|
||||
* method that can be re-used easily elsewhere especially if it can use a base repository
|
||||
* method and encapsulate filters there
|
||||
*/
|
||||
|
||||
// Custom extended repository methods here
|
||||
|
||||
};
|
||||
|
||||
#endif //EQEMU_AA_RANKS_REPOSITORY_H
|
||||
70
common/repositories/account_flags_repository.h
Normal file
70
common/repositories/account_flags_repository.h
Normal file
@ -0,0 +1,70 @@
|
||||
/**
|
||||
* EQEmulator: Everquest Server Emulator
|
||||
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; version 2 of the License.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
* are required to give you total support for your newly bought product;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef EQEMU_ACCOUNT_FLAGS_REPOSITORY_H
|
||||
#define EQEMU_ACCOUNT_FLAGS_REPOSITORY_H
|
||||
|
||||
#include "../database.h"
|
||||
#include "../string_util.h"
|
||||
#include "base/base_account_flags_repository.h"
|
||||
|
||||
class AccountFlagsRepository: public BaseAccountFlagsRepository {
|
||||
public:
|
||||
|
||||
/**
|
||||
* This file was auto generated and can be modified and extended upon
|
||||
*
|
||||
* Base repository methods are automatically
|
||||
* generated in the "base" version of this repository. The base repository
|
||||
* is immutable and to be left untouched, while methods in this class
|
||||
* are used as extension methods for more specific persistence-layer
|
||||
* accessors or mutators.
|
||||
*
|
||||
* Base Methods (Subject to be expanded upon in time)
|
||||
*
|
||||
* Note: Not all tables are designed appropriately to fit functionality with all base methods
|
||||
*
|
||||
* InsertOne
|
||||
* UpdateOne
|
||||
* DeleteOne
|
||||
* FindOne
|
||||
* GetWhere(std::string where_filter)
|
||||
* DeleteWhere(std::string where_filter)
|
||||
* InsertMany
|
||||
* All
|
||||
*
|
||||
* Example custom methods in a repository
|
||||
*
|
||||
* AccountFlagsRepository::GetByZoneAndVersion(int zone_id, int zone_version)
|
||||
* AccountFlagsRepository::GetWhereNeverExpires()
|
||||
* AccountFlagsRepository::GetWhereXAndY()
|
||||
* AccountFlagsRepository::DeleteWhereXAndY()
|
||||
*
|
||||
* Most of the above could be covered by base methods, but if you as a developer
|
||||
* find yourself re-using logic for other parts of the code, its best to just make a
|
||||
* method that can be re-used easily elsewhere especially if it can use a base repository
|
||||
* method and encapsulate filters there
|
||||
*/
|
||||
|
||||
// Custom extended repository methods here
|
||||
|
||||
};
|
||||
|
||||
#endif //EQEMU_ACCOUNT_FLAGS_REPOSITORY_H
|
||||
70
common/repositories/account_ip_repository.h
Normal file
70
common/repositories/account_ip_repository.h
Normal file
@ -0,0 +1,70 @@
|
||||
/**
|
||||
* EQEmulator: Everquest Server Emulator
|
||||
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; version 2 of the License.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
* are required to give you total support for your newly bought product;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef EQEMU_ACCOUNT_IP_REPOSITORY_H
|
||||
#define EQEMU_ACCOUNT_IP_REPOSITORY_H
|
||||
|
||||
#include "../database.h"
|
||||
#include "../string_util.h"
|
||||
#include "base/base_account_ip_repository.h"
|
||||
|
||||
class AccountIpRepository: public BaseAccountIpRepository {
|
||||
public:
|
||||
|
||||
/**
|
||||
* This file was auto generated and can be modified and extended upon
|
||||
*
|
||||
* Base repository methods are automatically
|
||||
* generated in the "base" version of this repository. The base repository
|
||||
* is immutable and to be left untouched, while methods in this class
|
||||
* are used as extension methods for more specific persistence-layer
|
||||
* accessors or mutators.
|
||||
*
|
||||
* Base Methods (Subject to be expanded upon in time)
|
||||
*
|
||||
* Note: Not all tables are designed appropriately to fit functionality with all base methods
|
||||
*
|
||||
* InsertOne
|
||||
* UpdateOne
|
||||
* DeleteOne
|
||||
* FindOne
|
||||
* GetWhere(std::string where_filter)
|
||||
* DeleteWhere(std::string where_filter)
|
||||
* InsertMany
|
||||
* All
|
||||
*
|
||||
* Example custom methods in a repository
|
||||
*
|
||||
* AccountIpRepository::GetByZoneAndVersion(int zone_id, int zone_version)
|
||||
* AccountIpRepository::GetWhereNeverExpires()
|
||||
* AccountIpRepository::GetWhereXAndY()
|
||||
* AccountIpRepository::DeleteWhereXAndY()
|
||||
*
|
||||
* Most of the above could be covered by base methods, but if you as a developer
|
||||
* find yourself re-using logic for other parts of the code, its best to just make a
|
||||
* method that can be re-used easily elsewhere especially if it can use a base repository
|
||||
* method and encapsulate filters there
|
||||
*/
|
||||
|
||||
// Custom extended repository methods here
|
||||
|
||||
};
|
||||
|
||||
#endif //EQEMU_ACCOUNT_IP_REPOSITORY_H
|
||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user