Merge pull request #6 from EQEmu/master

update
This commit is contained in:
regneq 2020-10-01 08:02:43 -07:00 committed by GitHub
commit ed351fb4cb
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613 changed files with 249788 additions and 10099 deletions

35
.vscode/tasks.json vendored
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@ -6,7 +6,7 @@
{
"label": "make",
"type": "shell",
"command": "cd build && make",
"command": "cd bin && make",
"group": {
"kind": "build",
"isDefault": true
@ -18,7 +18,7 @@
{
"label": "make clean",
"type": "shell",
"command": "cd build && make clean",
"command": "cd bin && make clean",
"group": {
"kind": "build",
"isDefault": true
@ -30,7 +30,7 @@
{
"label": "cmake",
"type": "shell",
"command": "mkdir -p build && cd build && rm CMakeCache.txt && cmake -DEQEMU_BUILD_LOGIN=ON -DEQEMU_BUILD_LUA=ON -G 'Unix Makefiles' ..",
"command": "mkdir -p bin && cd bin && rm CMakeCache.txt && cmake -DEQEMU_BUILD_LOGIN=ON -DEQEMU_BUILD_LUA=ON -G 'Unix Makefiles' ..",
"group": {
"kind": "build",
"isDefault": true
@ -52,7 +52,7 @@
{
"label": "download maps",
"type": "shell",
"command": "mkdir -p build/bin && cd build/bin && wget https://codeload.github.com/Akkadius/EQEmuMaps/zip/master -O maps.zip && unzip -o maps.zip && rm ./maps -rf && mv EQEmuMaps-master maps && rm maps.zip",
"command": "mkdir -p bin && cd bin && wget https://codeload.github.com/Akkadius/EQEmuMaps/zip/master -O maps.zip && unzip -o maps.zip && rm ./maps -rf && mv EQEmuMaps-master maps && rm maps.zip",
"group": {
"kind": "build",
"isDefault": true
@ -64,7 +64,7 @@
{
"label": "download quests",
"type": "shell",
"command": "mkdir -p build/bin && cd build/bin && cd server && git -C ./quests pull 2> /dev/null || git clone https://github.com/ProjectEQ/projecteqquests.git quests",
"command": "mkdir -p bin && cd bin && cd server && git -C ./quests pull 2> /dev/null || git clone https://github.com/ProjectEQ/projecteqquests.git quests",
"group": {
"kind": "build",
"isDefault": true
@ -76,7 +76,7 @@
{
"label": "download eqemu_config",
"type": "shell",
"command": "mkdir -p build/bin && cd build/bin && wget --no-check-certificate https://raw.githubusercontent.com/Akkadius/EQEmuInstall/master/eqemu_config_docker.json -O eqemu_config.json",
"command": "mkdir -p bin && cd bin && wget --no-check-certificate https://raw.githubusercontent.com/Akkadius/EQEmuInstall/master/eqemu_config_docker.json -O eqemu_config.json",
"group": {
"kind": "build",
"isDefault": true
@ -88,7 +88,7 @@
{
"label": "rebuild database (mariadb must be started)",
"type": "shell",
"command": "mkdir -p build/bin && cd build/bin && docker run -i --rm --privileged -v ${HOST_PROJECT_PATH}/build/bin:/src --network=eqemu -it eqemu/server:0.0.3 bash -c './eqemu_server.pl source_peq_db && ./eqemu_server.pl check_db_updates && ./eqemu_server.pl linux_login_server_setup'",
"command": "mkdir -p bin && cd bin && docker run -i --rm --privileged -v ${HOST_PROJECT_PATH}/bin:/src --network=eqemu -it eqemu/server:0.0.3 bash -c './eqemu_server.pl source_peq_db && ./eqemu_server.pl check_db_updates && ./eqemu_server.pl linux_login_server_setup'",
"group": {
"kind": "build",
"isDefault": true
@ -100,7 +100,7 @@
{
"label": "zone 7000",
"type": "shell",
"command": "docker stop zone7000 | true && docker network create eqemu | true && docker run -i --rm --name zone7000 --cap-add=SYS_PTRACE --security-opt seccomp=unconfined --privileged -v ${HOST_PROJECT_PATH}/build/bin:/src --ulimit core=10000000 --network=eqemu -p 7000:7000/udp -e LD_LIBRARY_PATH=/src/ eqemu/server:0.0.3 gdb -ex run --args ./zone dynamic_zone7000:7000",
"command": "docker stop zone7000 | true && docker network create eqemu | true && docker run -i --rm --name zone7000 --cap-add=SYS_PTRACE --security-opt seccomp=unconfined --privileged -v ${HOST_PROJECT_PATH}/bin:/src --ulimit core=10000000 --network=eqemu -p 7000:7000/udp -e LD_LIBRARY_PATH=/src/ eqemu/server:0.0.3 gdb -ex run --args ./zone dynamic_zone7000:7000",
"group": {
"kind": "test",
"isDefault": true
@ -109,7 +109,7 @@
{
"label": "zone 7001",
"type": "shell",
"command": "docker stop zone7001 | true && docker network create eqemu | true && docker run -i --rm --name zone7001 --cap-add=SYS_PTRACE --security-opt seccomp=unconfined --privileged -v ${HOST_PROJECT_PATH}/build/bin:/src --ulimit core=10000000 --network=eqemu -p 7001:7001/udp -e LD_LIBRARY_PATH=/src/ eqemu/server:0.0.3 gdb -ex run --args ./zone dynamic_zone7001:7001",
"command": "docker stop zone7001 | true && docker network create eqemu | true && docker run -i --rm --name zone7001 --cap-add=SYS_PTRACE --security-opt seccomp=unconfined --privileged -v ${HOST_PROJECT_PATH}/bin:/src --ulimit core=10000000 --network=eqemu -p 7001:7001/udp -e LD_LIBRARY_PATH=/src/ eqemu/server:0.0.3 gdb -ex run --args ./zone dynamic_zone7001:7001",
"group": {
"kind": "test",
"isDefault": true
@ -118,7 +118,7 @@
{
"label": "loginserver",
"type": "shell",
"command": "docker stop loginserver | true && docker network create eqemu | true && docker run -i --rm --cap-add=SYS_PTRACE --security-opt seccomp=unconfined --privileged -v ${HOST_PROJECT_PATH}/build/bin:/src --ulimit core=10000000 --network=eqemu --name loginserver -p 5999:5999/udp -p 5998:5998/udp -e LD_LIBRARY_PATH=/src/ eqemu/server:0.0.3 gdb -ex run --args ./loginserver",
"command": "docker stop loginserver | true && docker network create eqemu | true && docker run -i --rm --cap-add=SYS_PTRACE --security-opt seccomp=unconfined --privileged -v ${HOST_PROJECT_PATH}/bin:/src --ulimit core=10000000 --network=eqemu --name loginserver -p 5999:5999/udp -p 5998:5998/udp -e LD_LIBRARY_PATH=/src/ eqemu/server:0.0.3 gdb -ex run --args ./loginserver",
"group": {
"kind": "test",
"isDefault": true
@ -127,7 +127,7 @@
{
"label": "shared_memory, world",
"type": "shell",
"command": "docker stop sharedmemory | true && docker stop world | true && docker network create eqemu | true && docker run --rm -v ${HOST_PROJECT_PATH}/build/bin:/src --network=eqemu --name sharedmemory eqemu/server:0.0.3 ./shared_memory && docker run --rm -v ${HOST_PROJECT_PATH}/build/bin:/src --ulimit core=10000000 -e LD_LIBRARY_PATH=/src/ --network=eqemu --name world -p 9000:9000 -p 9000:9000/udp -p 9001:9001 -p 9080:9080 eqemu/server:0.0.3 gdb -ex run ./world",
"command": "docker stop sharedmemory | true && docker stop world | true && docker network create eqemu | true && docker run --rm -v ${HOST_PROJECT_PATH}/bin:/src --network=eqemu --name sharedmemory eqemu/server:0.0.3 ./shared_memory && docker run --rm -v ${HOST_PROJECT_PATH}/bin:/src --ulimit core=10000000 -e LD_LIBRARY_PATH=/src/ --network=eqemu --name world -p 9000:9000 -p 9000:9000/udp -p 9001:9001 -p 9080:9080 eqemu/server:0.0.3 gdb -ex run ./world",
"group": {
"kind": "test",
"isDefault": true
@ -136,7 +136,7 @@
{
"label": "queryserv",
"type": "shell",
"command": "docker stop queryserv | true && docker run --rm -v ${HOST_PROJECT_PATH}/build/bin:/src --ulimit core=10000000 -e LD_LIBRARY_PATH=/src/ --network=eqemu --name queryserv eqemu/server:0.0.3 gdb -ex run ./queryserv",
"command": "docker stop queryserv | true && docker run --rm -v ${HOST_PROJECT_PATH}/bin:/src --ulimit core=10000000 -e LD_LIBRARY_PATH=/src/ --network=eqemu --name queryserv eqemu/server:0.0.3 gdb -ex run ./queryserv",
"group": {
"kind": "test",
"isDefault": true
@ -145,7 +145,16 @@
{
"label": "mariadb",
"type": "shell",
"command": "docker stop mariadb | true && cd build/bin && docker network create eqemu | true && docker run --rm -v ${HOST_PROJECT_PATH}/build/bin/db:/bitnami/mariadb -p 3306:3306 -e MARIADB_DATABASE=peq -e MARIADB_USER=eqemu -e MARIADB_PASSWORD=eqemupass -e ALLOW_EMPTY_PASSWORD=yes --name mariadb --network=eqemu bitnami/mariadb:latest",
"command": "docker stop mariadb | true && cd bin && docker network create eqemu | true && docker run --rm -v ${HOST_PROJECT_PATH}/bin/db:/bitnami/mariadb -p 3306:3306 -e MARIADB_DATABASE=peq -e MARIADB_USER=eqemu -e MARIADB_PASSWORD=eqemupass -e ALLOW_EMPTY_PASSWORD=yes --name mariadb --network=eqemu bitnami/mariadb:latest",
"group": {
"kind": "test",
"isDefault": true
}
},
{
"label": "ucs",
"type": "shell",
"command": "docker stop ucs | true && cd bin && docker network create eqemu | true && docker run --rm -v ${HOST_PROJECT_PATH}/bin:/src -p 7778:7778 --name ucs --network=eqemu eqemu/server:0.0.3 gdb -ex run ./ucs",
"group": {
"kind": "test",
"isDefault": true

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@ -133,7 +133,7 @@ ENDIF(EQEMU_ENABLE_BOTS)
#database
IF(MySQL_FOUND AND MariaDB_FOUND)
SET(DATABASE_LIBRARY_SELECTION MySQL CACHE STRING "Database library to use:
SET(DATABASE_LIBRARY_SELECTION MariaDB CACHE STRING "Database library to use:
MySQL
MariaDB"
)
@ -328,7 +328,10 @@ IF(UNIX)
IF(NOT DARWIN)
SET(SERVER_LIBS ${SERVER_LIBS} "rt")
ENDIF()
SET(SERVER_LIBS ${SERVER_LIBS} "uuid")
# Freebsd provides uuids in the C library
IF(NOT ${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
SET(SERVER_LIBS ${SERVER_LIBS} "uuid")
ENDIF()
ENDIF()
IF(EQEMU_BUILD_LOGIN AND NOT TLS_LIBRARY_ENABLED)

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@ -17,9 +17,13 @@
|:---:|:---:|:---:|
|**Install Count**|![Windows Install Count](http://analytics.akkadius.com/?install_count&windows_count)|![Linux Install Count](http://analytics.akkadius.com/?install_count&linux_count)|
### > Windows
* [Install](https://eqemu.gitbook.io/server/categories/how-to-guides/installation/server-installation-windows)
* [Install Guide](https://eqemu.gitbook.io/server/categories/installation/server-installation-windows)
### > Debian/Ubuntu/CentOS/Fedora
* [Install Guide](https://eqemu.gitbook.io/server/categories/installation/server-installation-linux)
* You can use curl or wget to kick off the installer (whichever your OS has)
> curl -O https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh install.sh && chmod 755 install.sh && ./install.sh

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@ -26,21 +26,24 @@
#include "../../common/crash.h"
#include "../../common/rulesys.h"
#include "../../common/string_util.h"
#include "../../common/content/world_content_service.h"
EQEmuLogSys LogSys;
WorldContentService content_service;
void ExportSpells(SharedDatabase *db);
void ExportSkillCaps(SharedDatabase *db);
void ExportBaseData(SharedDatabase *db);
void ExportDBStrings(SharedDatabase *db);
int main(int argc, char **argv) {
int main(int argc, char **argv)
{
RegisterExecutablePlatform(ExePlatformClientExport);
LogSys.LoadLogSettingsDefaults();
set_exception_handler();
LogInfo("Client Files Export Utility");
if(!EQEmuConfig::LoadConfig()) {
if (!EQEmuConfig::LoadConfig()) {
LogError("Unable to load configuration file");
return 1;
}
@ -48,14 +51,38 @@ int main(int argc, char **argv) {
auto Config = EQEmuConfig::get();
SharedDatabase database;
SharedDatabase content_db;
LogInfo("Connecting to database");
if(!database.Connect(Config->DatabaseHost.c_str(), Config->DatabaseUsername.c_str(),
Config->DatabasePassword.c_str(), Config->DatabaseDB.c_str(), Config->DatabasePort)) {
if (!database.Connect(
Config->DatabaseHost.c_str(),
Config->DatabaseUsername.c_str(),
Config->DatabasePassword.c_str(),
Config->DatabaseDB.c_str(),
Config->DatabasePort
)) {
LogError("Unable to connect to the database, cannot continue without a database connection");
return 1;
}
/* Register Log System and Settings */
/**
* Multi-tenancy: Content database
*/
if (!Config->ContentDbHost.empty()) {
if (!content_db.Connect(
Config->ContentDbHost.c_str() ,
Config->ContentDbUsername.c_str(),
Config->ContentDbPassword.c_str(),
Config->ContentDbName.c_str(),
Config->ContentDbPort
)) {
LogError("Cannot continue without a content database connection");
return 1;
}
} else {
content_db.SetMysql(database.getMySQL());
}
database.LoadLogSettings(LogSys.log_settings);
LogSys.StartFileLogs();
@ -66,15 +93,15 @@ int main(int argc, char **argv) {
}
if (arg_1 == "spells") {
ExportSpells(&database);
ExportSpells(&content_db);
return 0;
}
if (arg_1 == "skills") {
ExportSkillCaps(&database);
ExportSkillCaps(&content_db);
return 0;
}
if (arg_1 == "basedata") {
ExportBaseData(&database);
ExportBaseData(&content_db);
return 0;
}
if (arg_1 == "dbstring") {
@ -82,9 +109,9 @@ int main(int argc, char **argv) {
return 0;
}
ExportSpells(&database);
ExportSkillCaps(&database);
ExportBaseData(&database);
ExportSpells(&content_db);
ExportSkillCaps(&content_db);
ExportBaseData(&content_db);
ExportDBStrings(&database);
LogSys.CloseFileLogs();
@ -92,93 +119,105 @@ int main(int argc, char **argv) {
return 0;
}
void ExportSpells(SharedDatabase *db) {
void ExportSpells(SharedDatabase *db)
{
LogInfo("Exporting Spells");
FILE *f = fopen("export/spells_us.txt", "w");
if(!f) {
if (!f) {
LogError("Unable to open export/spells_us.txt to write, skipping.");
return;
}
const std::string query = "SELECT * FROM spells_new ORDER BY id";
auto results = db->QueryDatabase(query);
const std::string query = "SELECT * FROM spells_new ORDER BY id";
auto results = db->QueryDatabase(query);
if(results.Success()) {
for (auto row = results.begin(); row != results.end(); ++row) {
std::string line;
unsigned int fields = results.ColumnCount();
for(unsigned int i = 0; i < fields; ++i) {
if(i != 0) {
if (results.Success()) {
for (auto row = results.begin(); row != results.end(); ++row) {
std::string line;
unsigned int fields = results.ColumnCount();
for (unsigned int i = 0; i < fields; ++i) {
if (i != 0) {
line.push_back('^');
}
if(row[i] != nullptr) {
if (row[i] != nullptr) {
line += row[i];
}
}
fprintf(f, "%s\n", line.c_str());
}
} else {
}
else {
}
fclose(f);
}
bool SkillUsable(SharedDatabase *db, int skill_id, int class_id) {
bool SkillUsable(SharedDatabase *db, int skill_id, int class_id)
{
bool res = false;
std::string query = StringFormat("SELECT max(cap) FROM skill_caps WHERE class=%d AND skillID=%d",
class_id, skill_id);
auto results = db->QueryDatabase(query);
if(!results.Success()) {
return false;
}
std::string query = StringFormat(
"SELECT max(cap) FROM skill_caps WHERE class=%d AND skillID=%d",
class_id, skill_id
);
auto results = db->QueryDatabase(query);
if (!results.Success()) {
return false;
}
if (results.RowCount() == 0)
return false;
if (results.RowCount() == 0) {
return false;
}
auto row = results.begin();
if(row[0] && atoi(row[0]) > 0)
return true;
auto row = results.begin();
if (row[0] && atoi(row[0]) > 0) {
return true;
}
return false;
return false;
}
int GetSkill(SharedDatabase *db, int skill_id, int class_id, int level) {
int GetSkill(SharedDatabase *db, int skill_id, int class_id, int level)
{
std::string query = StringFormat("SELECT cap FROM skill_caps WHERE class=%d AND skillID=%d AND level=%d",
class_id, skill_id, level);
auto results = db->QueryDatabase(query);
if (!results.Success()) {
return 0;
}
std::string query = StringFormat(
"SELECT cap FROM skill_caps WHERE class=%d AND skillID=%d AND level=%d",
class_id, skill_id, level
);
auto results = db->QueryDatabase(query);
if (!results.Success()) {
return 0;
}
if (results.RowCount() == 0)
return 0;
if (results.RowCount() == 0) {
return 0;
}
auto row = results.begin();
auto row = results.begin();
return atoi(row[0]);
}
void ExportSkillCaps(SharedDatabase *db) {
void ExportSkillCaps(SharedDatabase *db)
{
LogInfo("Exporting Skill Caps");
FILE *f = fopen("export/SkillCaps.txt", "w");
if(!f) {
if (!f) {
LogError("Unable to open export/SkillCaps.txt to write, skipping.");
return;
}
for(int cl = 1; cl <= 16; ++cl) {
for(int skill = 0; skill <= 77; ++skill) {
if(SkillUsable(db, skill, cl)) {
int previous_cap = 0;
for(int level = 1; level <= 100; ++level) {
for (int cl = 1; cl <= 16; ++cl) {
for (int skill = 0; skill <= 77; ++skill) {
if (SkillUsable(db, skill, cl)) {
int previous_cap = 0;
for (int level = 1; level <= 100; ++level) {
int cap = GetSkill(db, skill, cl, level);
if(cap < previous_cap) {
if (cap < previous_cap) {
cap = previous_cap;
}
@ -192,26 +231,28 @@ void ExportSkillCaps(SharedDatabase *db) {
fclose(f);
}
void ExportBaseData(SharedDatabase *db) {
void ExportBaseData(SharedDatabase *db)
{
LogInfo("Exporting Base Data");
FILE *f = fopen("export/BaseData.txt", "w");
if(!f) {
if (!f) {
LogError("Unable to open export/BaseData.txt to write, skipping.");
return;
}
const std::string query = "SELECT * FROM base_data ORDER BY level, class";
auto results = db->QueryDatabase(query);
if(results.Success()) {
for (auto row = results.begin();row != results.end();++row) {
std::string line;
unsigned int fields = results.ColumnCount();
for(unsigned int rowIndex = 0; rowIndex < fields; ++rowIndex) {
if(rowIndex != 0)
const std::string query = "SELECT * FROM base_data ORDER BY level, class";
auto results = db->QueryDatabase(query);
if (results.Success()) {
for (auto row = results.begin(); row != results.end(); ++row) {
std::string line;
unsigned int fields = results.ColumnCount();
for (unsigned int rowIndex = 0; rowIndex < fields; ++rowIndex) {
if (rowIndex != 0) {
line.push_back('^');
}
if(row[rowIndex] != nullptr) {
if (row[rowIndex] != nullptr) {
line += row[rowIndex];
}
}
@ -223,27 +264,29 @@ void ExportBaseData(SharedDatabase *db) {
fclose(f);
}
void ExportDBStrings(SharedDatabase *db) {
void ExportDBStrings(SharedDatabase *db)
{
LogInfo("Exporting DB Strings");
FILE *f = fopen("export/dbstr_us.txt", "w");
if(!f) {
if (!f) {
LogError("Unable to open export/dbstr_us.txt to write, skipping.");
return;
}
fprintf(f, "Major^Minor^String(New)\n");
const std::string query = "SELECT * FROM db_str ORDER BY id, type";
auto results = db->QueryDatabase(query);
if(results.Success()) {
for(auto row = results.begin(); row != results.end(); ++row) {
std::string line;
unsigned int fields = results.ColumnCount();
for(unsigned int rowIndex = 0; rowIndex < fields; ++rowIndex) {
if(rowIndex != 0)
const std::string query = "SELECT * FROM db_str ORDER BY id, type";
auto results = db->QueryDatabase(query);
if (results.Success()) {
for (auto row = results.begin(); row != results.end(); ++row) {
std::string line;
unsigned int fields = results.ColumnCount();
for (unsigned int rowIndex = 0; rowIndex < fields; ++rowIndex) {
if (rowIndex != 0) {
line.push_back('^');
}
if(row[rowIndex] != nullptr) {
if (row[rowIndex] != nullptr) {
line += row[rowIndex];
}
}

View File

@ -24,8 +24,10 @@
#include "../../common/crash.h"
#include "../../common/rulesys.h"
#include "../../common/string_util.h"
#include "../../common/content/world_content_service.h"
EQEmuLogSys LogSys;
WorldContentService content_service;
void ImportSpells(SharedDatabase *db);
void ImportSkillCaps(SharedDatabase *db);
@ -46,24 +48,48 @@ int main(int argc, char **argv) {
auto Config = EQEmuConfig::get();
SharedDatabase database;
SharedDatabase content_db;
LogInfo("Connecting to database");
if(!database.Connect(Config->DatabaseHost.c_str(), Config->DatabaseUsername.c_str(),
Config->DatabasePassword.c_str(), Config->DatabaseDB.c_str(), Config->DatabasePort)) {
LogError("Unable to connect to the database, cannot continue without a "
"database connection");
if (!database.Connect(
Config->DatabaseHost.c_str(),
Config->DatabaseUsername.c_str(),
Config->DatabasePassword.c_str(),
Config->DatabaseDB.c_str(),
Config->DatabasePort
)) {
LogError("Unable to connect to the database, cannot continue without a database connection");
return 1;
}
/**
* Multi-tenancy: Content database
*/
if (!Config->ContentDbHost.empty()) {
if (!content_db.Connect(
Config->ContentDbHost.c_str() ,
Config->ContentDbUsername.c_str(),
Config->ContentDbPassword.c_str(),
Config->ContentDbName.c_str(),
Config->ContentDbPort
)) {
LogError("Cannot continue without a content database connection");
return 1;
}
} else {
content_db.SetMysql(database.getMySQL());
}
database.LoadLogSettings(LogSys.log_settings);
LogSys.StartFileLogs();
ImportSpells(&database);
ImportSkillCaps(&database);
ImportBaseData(&database);
ImportSpells(&content_db);
ImportSkillCaps(&content_db);
ImportBaseData(&content_db);
ImportDBStrings(&database);
LogSys.CloseFileLogs();
return 0;
}
@ -300,10 +326,10 @@ void ImportDBStrings(SharedDatabase *db) {
std::string sql;
int id, type;
std::string value;
id = atoi(split[0].c_str());
type = atoi(split[1].c_str());
if(split.size() >= 3) {
value = ::EscapeString(split[2]);
}

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@ -6,6 +6,7 @@ SET(common_sources
cli/eqemu_command_handler.cpp
compression.cpp
condition.cpp
content/world_content_service.cpp
crash.cpp
crc16.cpp
crc32.cpp
@ -108,6 +109,331 @@ SET(common_sources
util/directory.cpp
util/uuid.cpp)
SET(repositories
# Criteria
repositories/criteria/content_filter_criteria.h
# Base Repositories
repositories/base/base_aa_ability_repository.h
repositories/base/base_aa_ranks_repository.h
repositories/base/base_aa_rank_effects_repository.h
repositories/base/base_aa_rank_prereqs_repository.h
repositories/base/base_account_repository.h
repositories/base/base_account_flags_repository.h
repositories/base/base_account_ip_repository.h
repositories/base/base_account_rewards_repository.h
repositories/base/base_adventure_details_repository.h
repositories/base/base_adventure_members_repository.h
repositories/base/base_adventure_stats_repository.h
repositories/base/base_adventure_template_repository.h
repositories/base/base_adventure_template_entry_repository.h
repositories/base/base_adventure_template_entry_flavor_repository.h
repositories/base/base_alternate_currency_repository.h
repositories/base/base_auras_repository.h
repositories/base/base_base_data_repository.h
repositories/base/base_blocked_spells_repository.h
repositories/base/base_bugs_repository.h
repositories/base/base_bug_reports_repository.h
repositories/base/base_buyer_repository.h
repositories/base/base_character_activities_repository.h
repositories/base/base_character_alternate_abilities_repository.h
repositories/base/base_character_alt_currency_repository.h
repositories/base/base_character_auras_repository.h
repositories/base/base_character_bandolier_repository.h
repositories/base/base_character_bind_repository.h
repositories/base/base_character_buffs_repository.h
repositories/base/base_character_corpses_repository.h
repositories/base/base_character_corpse_items_repository.h
repositories/base/base_character_currency_repository.h
repositories/base/base_character_data_repository.h
repositories/base/base_character_disciplines_repository.h
repositories/base/base_character_inspect_messages_repository.h
repositories/base/base_character_item_recast_repository.h
repositories/base/base_character_languages_repository.h
repositories/base/base_character_leadership_abilities_repository.h
repositories/base/base_character_material_repository.h
repositories/base/base_character_memmed_spells_repository.h
repositories/base/base_character_pet_buffs_repository.h
repositories/base/base_character_pet_info_repository.h
repositories/base/base_character_pet_inventory_repository.h
repositories/base/base_character_potionbelt_repository.h
repositories/base/base_character_skills_repository.h
repositories/base/base_character_spells_repository.h
repositories/base/base_character_tasks_repository.h
repositories/base/base_char_create_combinations_repository.h
repositories/base/base_char_create_point_allocations_repository.h
repositories/base/base_char_recipe_list_repository.h
repositories/base/base_completed_tasks_repository.h
repositories/base/base_content_flags_repository.h
repositories/base/base_data_buckets_repository.h
repositories/base/base_db_str_repository.h
repositories/base/base_discovered_items_repository.h
repositories/base/base_doors_repository.h
repositories/base/base_eventlog_repository.h
repositories/base/base_faction_base_data_repository.h
repositories/base/base_faction_list_repository.h
repositories/base/base_faction_list_mod_repository.h
repositories/base/base_faction_values_repository.h
repositories/base/base_fishing_repository.h
repositories/base/base_forage_repository.h
repositories/base/base_friends_repository.h
repositories/base/base_global_loot_repository.h
repositories/base/base_gm_ips_repository.h
repositories/base/base_goallists_repository.h
repositories/base/base_graveyard_repository.h
repositories/base/base_grid_repository.h
repositories/base/base_grid_entries_repository.h
repositories/base/base_ground_spawns_repository.h
repositories/base/base_group_id_repository.h
repositories/base/base_group_leaders_repository.h
repositories/base/base_guilds_repository.h
repositories/base/base_guild_members_repository.h
repositories/base/base_guild_ranks_repository.h
repositories/base/base_guild_relations_repository.h
repositories/base/base_hackers_repository.h
repositories/base/base_instance_list_repository.h
repositories/base/base_instance_list_player_repository.h
repositories/base/base_inventory_repository.h
repositories/base/base_inventory_snapshots_repository.h
repositories/base/base_ip_exemptions_repository.h
repositories/base/base_items_repository.h
repositories/base/base_item_tick_repository.h
repositories/base/base_ldon_trap_entries_repository.h
repositories/base/base_ldon_trap_templates_repository.h
repositories/base/base_level_exp_mods_repository.h
repositories/base/base_lfguild_repository.h
repositories/base/base_login_accounts_repository.h
repositories/base/base_login_api_tokens_repository.h
repositories/base/base_login_server_admins_repository.h
repositories/base/base_login_server_list_types_repository.h
repositories/base/base_login_world_servers_repository.h
repositories/base/base_logsys_categories_repository.h
repositories/base/base_lootdrop_repository.h
repositories/base/base_lootdrop_entries_repository.h
repositories/base/base_loottable_repository.h
repositories/base/base_loottable_entries_repository.h
repositories/base/base_mail_repository.h
repositories/base/base_merchantlist_repository.h
repositories/base/base_merchantlist_temp_repository.h
repositories/base/base_name_filter_repository.h
repositories/base/base_npc_emotes_repository.h
repositories/base/base_npc_faction_repository.h
repositories/base/base_npc_faction_entries_repository.h
repositories/base/base_npc_scale_global_base_repository.h
repositories/base/base_npc_spells_repository.h
repositories/base/base_npc_spells_effects_repository.h
repositories/base/base_npc_spells_effects_entries_repository.h
repositories/base/base_npc_spells_entries_repository.h
repositories/base/base_npc_types_repository.h
repositories/base/base_npc_types_tint_repository.h
repositories/base/base_object_repository.h
repositories/base/base_object_contents_repository.h
repositories/base/base_perl_event_export_settings_repository.h
repositories/base/base_petitions_repository.h
repositories/base/base_pets_repository.h
repositories/base/base_pets_equipmentset_repository.h
repositories/base/base_pets_equipmentset_entries_repository.h
repositories/base/base_player_titlesets_repository.h
repositories/base/base_proximities_repository.h
repositories/base/base_quest_globals_repository.h
repositories/base/base_raid_details_repository.h
repositories/base/base_raid_members_repository.h
repositories/base/base_reports_repository.h
repositories/base/base_respawn_times_repository.h
repositories/base/base_rule_sets_repository.h
repositories/base/base_rule_values_repository.h
repositories/base/base_saylink_repository.h
repositories/base/base_skill_caps_repository.h
repositories/base/base_spawn2_repository.h
repositories/base/base_spawnentry_repository.h
repositories/base/base_spawngroup_repository.h
repositories/base/base_spawn_conditions_repository.h
repositories/base/base_spawn_condition_values_repository.h
repositories/base/base_spawn_events_repository.h
repositories/base/base_spells_new_repository.h
repositories/base/base_spell_buckets_repository.h
repositories/base/base_spell_globals_repository.h
repositories/base/base_starting_items_repository.h
repositories/base/base_start_zones_repository.h
repositories/base/base_tasks_repository.h
repositories/base/base_tasksets_repository.h
repositories/base/base_task_activities_repository.h
repositories/base/base_timers_repository.h
repositories/base/base_titles_repository.h
repositories/base/base_trader_repository.h
repositories/base/base_tradeskill_recipe_repository.h
repositories/base/base_tradeskill_recipe_entries_repository.h
repositories/base/base_traps_repository.h
repositories/base/base_tributes_repository.h
repositories/base/base_tribute_levels_repository.h
repositories/base/base_variables_repository.h
repositories/base/base_veteran_reward_templates_repository.h
repositories/base/base_zone_repository.h
repositories/base/base_zone_points_repository.h
# Extended Repositories
repositories/aa_ability_repository.h
repositories/aa_ranks_repository.h
repositories/aa_rank_effects_repository.h
repositories/aa_rank_prereqs_repository.h
repositories/account_repository.h
repositories/account_flags_repository.h
repositories/account_ip_repository.h
repositories/account_rewards_repository.h
repositories/adventure_details_repository.h
repositories/adventure_members_repository.h
repositories/adventure_stats_repository.h
repositories/adventure_template_repository.h
repositories/adventure_template_entry_repository.h
repositories/adventure_template_entry_flavor_repository.h
repositories/alternate_currency_repository.h
repositories/auras_repository.h
repositories/base_data_repository.h
repositories/blocked_spells_repository.h
repositories/bugs_repository.h
repositories/bug_reports_repository.h
repositories/buyer_repository.h
repositories/character_activities_repository.h
repositories/character_alternate_abilities_repository.h
repositories/character_alt_currency_repository.h
repositories/character_auras_repository.h
repositories/character_bandolier_repository.h
repositories/character_bind_repository.h
repositories/character_buffs_repository.h
repositories/character_corpses_repository.h
repositories/character_corpse_items_repository.h
repositories/character_currency_repository.h
repositories/character_data_repository.h
repositories/character_disciplines_repository.h
repositories/character_inspect_messages_repository.h
repositories/character_item_recast_repository.h
repositories/character_languages_repository.h
repositories/character_leadership_abilities_repository.h
repositories/character_material_repository.h
repositories/character_memmed_spells_repository.h
repositories/character_pet_buffs_repository.h
repositories/character_pet_info_repository.h
repositories/character_pet_inventory_repository.h
repositories/character_potionbelt_repository.h
repositories/character_skills_repository.h
repositories/character_spells_repository.h
repositories/character_tasks_repository.h
repositories/char_create_combinations_repository.h
repositories/char_create_point_allocations_repository.h
repositories/char_recipe_list_repository.h
repositories/completed_tasks_repository.h
repositories/content_flags_repository.h
repositories/data_buckets_repository.h
repositories/db_str_repository.h
repositories/discovered_items_repository.h
repositories/doors_repository.h
repositories/eventlog_repository.h
repositories/faction_base_data_repository.h
repositories/faction_list_repository.h
repositories/faction_list_mod_repository.h
repositories/faction_values_repository.h
repositories/fishing_repository.h
repositories/forage_repository.h
repositories/friends_repository.h
repositories/global_loot_repository.h
repositories/gm_ips_repository.h
repositories/goallists_repository.h
repositories/graveyard_repository.h
repositories/grid_repository.h
repositories/grid_entries_repository.h
repositories/ground_spawns_repository.h
repositories/group_id_repository.h
repositories/group_leaders_repository.h
repositories/guilds_repository.h
repositories/guild_members_repository.h
repositories/guild_ranks_repository.h
repositories/guild_relations_repository.h
repositories/hackers_repository.h
repositories/instance_list_repository.h
repositories/instance_list_player_repository.h
repositories/inventory_repository.h
repositories/inventory_snapshots_repository.h
repositories/ip_exemptions_repository.h
repositories/items_repository.h
repositories/item_tick_repository.h
repositories/ldon_trap_entries_repository.h
repositories/ldon_trap_templates_repository.h
repositories/level_exp_mods_repository.h
repositories/lfguild_repository.h
repositories/login_accounts_repository.h
repositories/login_api_tokens_repository.h
repositories/login_server_admins_repository.h
repositories/login_server_list_types_repository.h
repositories/login_world_servers_repository.h
repositories/logsys_categories_repository.h
repositories/lootdrop_repository.h
repositories/lootdrop_entries_repository.h
repositories/loottable_repository.h
repositories/loottable_entries_repository.h
repositories/mail_repository.h
repositories/merchantlist_repository.h
repositories/merchantlist_temp_repository.h
repositories/name_filter_repository.h
repositories/npc_emotes_repository.h
repositories/npc_faction_repository.h
repositories/npc_faction_entries_repository.h
repositories/npc_scale_global_base_repository.h
repositories/npc_spells_repository.h
repositories/npc_spells_effects_repository.h
repositories/npc_spells_effects_entries_repository.h
repositories/npc_spells_entries_repository.h
repositories/npc_types_repository.h
repositories/npc_types_tint_repository.h
repositories/object_repository.h
repositories/object_contents_repository.h
repositories/perl_event_export_settings_repository.h
repositories/petitions_repository.h
repositories/pets_repository.h
repositories/pets_equipmentset_repository.h
repositories/pets_equipmentset_entries_repository.h
repositories/player_titlesets_repository.h
repositories/proximities_repository.h
repositories/quest_globals_repository.h
repositories/raid_details_repository.h
repositories/raid_members_repository.h
repositories/reports_repository.h
repositories/respawn_times_repository.h
repositories/rule_sets_repository.h
repositories/rule_values_repository.h
repositories/saylink_repository.h
repositories/skill_caps_repository.h
repositories/spawn2_repository.h
repositories/spawnentry_repository.h
repositories/spawngroup_repository.h
repositories/spawn_conditions_repository.h
repositories/spawn_condition_values_repository.h
repositories/spawn_events_repository.h
repositories/spells_new_repository.h
repositories/spell_buckets_repository.h
repositories/spell_globals_repository.h
repositories/starting_items_repository.h
repositories/start_zones_repository.h
repositories/tasks_repository.h
repositories/tasksets_repository.h
repositories/task_activities_repository.h
repositories/timers_repository.h
repositories/titles_repository.h
repositories/trader_repository.h
repositories/tradeskill_recipe_repository.h
repositories/tradeskill_recipe_entries_repository.h
repositories/traps_repository.h
repositories/tributes_repository.h
repositories/tribute_levels_repository.h
repositories/variables_repository.h
repositories/veteran_reward_templates_repository.h
repositories/zone_repository.h
repositories/zone_points_repository.h
# Non-Comformative
repositories/character_recipe_list_repository.h
)
SET(common_headers
any.h
base_packet.h
@ -116,6 +442,7 @@ SET(common_headers
classes.h
compression.h
condition.h
content/world_content_service.h
crash.h
crc16.h
crc32.h
@ -380,7 +707,7 @@ SOURCE_GROUP(Util FILES
INCLUDE_DIRECTORIES(Patches SocketLib StackWalker)
ADD_LIBRARY(common ${common_sources} ${common_headers})
ADD_LIBRARY(common ${common_sources} ${common_headers} ${repositories})
IF(UNIX)
SET_SOURCE_FILES_PROPERTIES("SocketLib/Mime.cpp" PROPERTY COMPILE_FLAGS -Wno-unused-result)

View File

@ -24,7 +24,7 @@
* DEALINGS IN THE SOFTWARE.
*/
// EQEmu::Any is a modified version of Boost::Any and as such retains the Boost licensing.
// EQ::Any is a modified version of Boost::Any and as such retains the Boost licensing.
#ifndef EQEMU_COMMON_ANY_H
#define EQEMU_COMMON_ANY_H
@ -32,7 +32,7 @@
#include <algorithm>
#include <typeinfo>
namespace EQEmu
namespace EQ
{
class Any
{

View File

@ -77,7 +77,7 @@ namespace EQEmuCommand {
index++;
}
if (!arguments_filled || argc == 2) {
if (!arguments_filled || argc == 2 || cmd[{"-h", "--help"}]) {
std::string arguments_string;
for (auto &arg : arguments) {
arguments_string += " " + arg;
@ -101,7 +101,7 @@ namespace EQEmuCommand {
std::cout << command_string.str() << std::endl;
exit(1);
exit(0);
}
}
@ -168,6 +168,11 @@ namespace EQEmuCommand {
* Print section header
*/
std::string command_prefix = it.first.substr(0, it.first.find(":"));
if (command_prefix.find("test") != std::string::npos) {
continue;
}
if (command_section != command_prefix) {
command_section = command_prefix;
std::cout << termcolor::reset << command_prefix << std::endl;
@ -183,11 +188,11 @@ namespace EQEmuCommand {
std::cout << std::endl;
std::exit(1);
std::exit(0);
}
if (ran_command) {
std::exit(1);
std::exit(0);
}
}

View File

@ -3,7 +3,7 @@
#include <string.h>
#include <zlib.h>
namespace EQEmu
namespace EQ
{
uint32 EstimateDeflateBuffer(uint32 len) {
z_stream zstream;

View File

@ -1,6 +1,6 @@
#pragma once
namespace EQEmu
namespace EQ
{
uint32 EstimateDeflateBuffer(uint32 len);
uint32 DeflateData(const char *buffer, uint32 len, char *out_buffer, uint32 out_len_max);

View File

@ -0,0 +1,101 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "world_content_service.h"
#include "../database.h"
#include "../rulesys.h"
#include "../eqemu_logsys.h"
WorldContentService::WorldContentService()
{
SetCurrentExpansion(Expansion::EXPANSION_ALL);
}
int WorldContentService::GetCurrentExpansion() const
{
return current_expansion;
}
void WorldContentService::SetExpansionContext()
{
int expansion = RuleI(Expansion, CurrentExpansion);
if (expansion >= Expansion::Classic && expansion <= Expansion::MaxId) {
content_service.SetCurrentExpansion(expansion);
}
LogInfo(
"Current expansion is [{}] ({})",
GetCurrentExpansion(),
GetCurrentExpansionName()
);
}
std::string WorldContentService::GetCurrentExpansionName()
{
if (content_service.GetCurrentExpansion() == Expansion::EXPANSION_ALL) {
return "All Expansions";
}
if (current_expansion >= Expansion::Classic && current_expansion <= Expansion::MaxId) {
return Expansion::ExpansionName[content_service.GetCurrentExpansion()];
}
return "Unknown Expansion";
}
/**
* @param current_expansion
*/
void WorldContentService::SetCurrentExpansion(int current_expansion)
{
WorldContentService::current_expansion = current_expansion;
}
/**
* @return
*/
const std::vector<std::string> &WorldContentService::GetContentFlags() const
{
return content_flags;
}
/**
* @param content_flags
*/
void WorldContentService::SetContentFlags(std::vector<std::string> content_flags)
{
WorldContentService::content_flags = content_flags;
}
/**
* @param content_flag
* @return
*/
bool WorldContentService::IsContentFlagEnabled(const std::string& content_flag)
{
for (auto &flag : GetContentFlags()) {
if (flag == content_flag) {
return true;
}
}
return false;
}

View File

@ -0,0 +1,173 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EQEMU_WORLD_CONTENT_SERVICE_H
#define EQEMU_WORLD_CONTENT_SERVICE_H
#include <string>
#include <vector>
namespace Expansion {
static const int EXPANSION_ALL = -1;
static const int EXPANSION_FILTER_MAX = 99;
enum ExpansionNumber {
Classic = 0,
TheRuinsOfKunark,
TheScarsOfVelious,
TheShadowsOfLuclin,
ThePlanesOfPower,
TheLegacyOfYkesha,
LostDungeonsOfNorrath,
GatesOfDiscord,
OmensOfWar,
DragonsOfNorrath,
DepthsOfDarkhollow,
ProphecyOfRo,
TheSerpentsSpine,
TheBuriedSea,
SecretsOfFaydwer,
SeedsOfDestruction,
Underfoot,
HouseOfThule,
VeilOfAlaris,
RainOfFear,
CallOfTheForsaken,
TheDarkendSea,
TheBrokenMirror,
EmpiresOfKunark,
RingOfScale,
TheBurningLands,
TormentOfVelious,
MaxId
};
/**
* If you add to this, make sure you update LogCategory
*/
static const char *ExpansionName[ExpansionNumber::MaxId] = {
"Classic",
"The Ruins of Kunark",
"The Scars of Velious",
"The Shadows of Luclin",
"The Planes of Power",
"The Legacy of Ykesha",
"Lost Dungeons of Norrath",
"Gates of Discord",
"Omens of War",
"Dragons of Norrath",
"Depths of Darkhollow",
"Prophecy of Ro",
"The Serpent's Spine",
"The Buried Sea",
"Secrets of Faydwer",
"Seeds of Destruction",
"Underfoot",
"House of Thule",
"Veil of Alaris",
"Rain of Fear",
"Call of the Forsaken",
"The Darkened Sea",
"The Broken Mirror",
"Empires of Kunark",
"Ring of Scale",
"The Burning Lands",
"Torment of Velious",
};
}
class WorldContentService {
public:
WorldContentService();
std::string GetCurrentExpansionName();
int GetCurrentExpansion() const;
void SetCurrentExpansion(int current_expansion);
bool IsClassicEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::Classic || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsTheRuinsOfKunarkEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::TheRuinsOfKunark || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsTheScarsOfVeliousEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::TheScarsOfVelious || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsTheShadowsOfLuclinEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::TheShadowsOfLuclin || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsThePlanesOfPowerEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::ThePlanesOfPower || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsTheLegacyOfYkeshaEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::TheLegacyOfYkesha || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsLostDungeonsOfNorrathEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::LostDungeonsOfNorrath || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsGatesOfDiscordEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::GatesOfDiscord || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsOmensOfWarEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::OmensOfWar || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsDragonsOfNorrathEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::DragonsOfNorrath || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsDepthsOfDarkhollowEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::DepthsOfDarkhollow || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsProphecyOfRoEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::ProphecyOfRo || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsTheSerpentsSpineEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::TheSerpentsSpine || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsTheBuriedSeaEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::TheBuriedSea || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsSecretsOfFaydwerEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::SecretsOfFaydwer || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsSeedsOfDestructionEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::SeedsOfDestruction || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsUnderfootEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::Underfoot || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsHouseOfThuleEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::HouseOfThule || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsVeilOfAlarisEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::VeilOfAlaris || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsRainOfFearEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::RainOfFear || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsCallOfTheForsakenEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::CallOfTheForsaken || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsTheDarkendSeaEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::TheDarkendSea || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsTheBrokenMirrorEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::TheBrokenMirror || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsEmpiresOfKunarkEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::EmpiresOfKunark || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsRingOfScaleEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::RingOfScale || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsTheBurningLandsEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::TheBurningLands || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsTormentOfVeliousEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::TormentOfVelious || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsCurrentExpansionClassic() { return current_expansion == Expansion::ExpansionNumber::Classic; }
bool IsCurrentExpansionTheRuinsOfKunark() { return current_expansion == Expansion::ExpansionNumber::TheRuinsOfKunark; }
bool IsCurrentExpansionTheScarsOfVelious() { return current_expansion == Expansion::ExpansionNumber::TheScarsOfVelious; }
bool IsCurrentExpansionTheShadowsOfLuclin() { return current_expansion == Expansion::ExpansionNumber::TheShadowsOfLuclin; }
bool IsCurrentExpansionThePlanesOfPower() { return current_expansion == Expansion::ExpansionNumber::ThePlanesOfPower; }
bool IsCurrentExpansionTheLegacyOfYkesha() { return current_expansion == Expansion::ExpansionNumber::TheLegacyOfYkesha; }
bool IsCurrentExpansionLostDungeonsOfNorrath() { return current_expansion == Expansion::ExpansionNumber::LostDungeonsOfNorrath; }
bool IsCurrentExpansionGatesOfDiscord() { return current_expansion == Expansion::ExpansionNumber::GatesOfDiscord; }
bool IsCurrentExpansionOmensOfWar() { return current_expansion == Expansion::ExpansionNumber::OmensOfWar; }
bool IsCurrentExpansionDragonsOfNorrath() { return current_expansion == Expansion::ExpansionNumber::DragonsOfNorrath; }
bool IsCurrentExpansionDepthsOfDarkhollow() { return current_expansion == Expansion::ExpansionNumber::DepthsOfDarkhollow; }
bool IsCurrentExpansionProphecyOfRo() { return current_expansion == Expansion::ExpansionNumber::ProphecyOfRo; }
bool IsCurrentExpansionTheSerpentsSpine() { return current_expansion == Expansion::ExpansionNumber::TheSerpentsSpine; }
bool IsCurrentExpansionTheBuriedSea() { return current_expansion == Expansion::ExpansionNumber::TheBuriedSea; }
bool IsCurrentExpansionSecretsOfFaydwer() { return current_expansion == Expansion::ExpansionNumber::SecretsOfFaydwer; }
bool IsCurrentExpansionSeedsOfDestruction() { return current_expansion == Expansion::ExpansionNumber::SeedsOfDestruction; }
bool IsCurrentExpansionUnderfoot() { return current_expansion == Expansion::ExpansionNumber::Underfoot; }
bool IsCurrentExpansionHouseOfThule() { return current_expansion == Expansion::ExpansionNumber::HouseOfThule; }
bool IsCurrentExpansionVeilOfAlaris() { return current_expansion == Expansion::ExpansionNumber::VeilOfAlaris; }
bool IsCurrentExpansionRainOfFear() { return current_expansion == Expansion::ExpansionNumber::RainOfFear; }
bool IsCurrentExpansionCallOfTheForsaken() { return current_expansion == Expansion::ExpansionNumber::CallOfTheForsaken; }
bool IsCurrentExpansionTheDarkendSea() { return current_expansion == Expansion::ExpansionNumber::TheDarkendSea; }
bool IsCurrentExpansionTheBrokenMirror() { return current_expansion == Expansion::ExpansionNumber::TheBrokenMirror; }
bool IsCurrentExpansionEmpiresOfKunark() { return current_expansion == Expansion::ExpansionNumber::EmpiresOfKunark; }
bool IsCurrentExpansionRingOfScale() { return current_expansion == Expansion::ExpansionNumber::RingOfScale; }
bool IsCurrentExpansionTheBurningLands() { return current_expansion == Expansion::ExpansionNumber::TheBurningLands; }
bool IsCurrentExpansionTormentOfVelious() { return current_expansion == Expansion::ExpansionNumber::TormentOfVelious; }
private:
int current_expansion{};
std::vector<std::string> content_flags;
public:
const std::vector<std::string> &GetContentFlags() const;
bool IsContentFlagEnabled(const std::string& content_flag);
void SetContentFlags(std::vector<std::string> content_flags);
void SetExpansionContext();
};
extern WorldContentService content_service;
#endif //EQEMU_WORLD_CONTENT_SERVICE_H

View File

@ -118,6 +118,11 @@ void set_exception_handler() {
#include <unistd.h>
#include <sys/fcntl.h>
#ifdef __FreeBSD__
#include <signal.h>
#include <sys/stat.h>
#endif
void print_trace()
{
auto uid = geteuid();

View File

@ -23,7 +23,7 @@
#include <algorithm>
#include <cmath>
namespace EQEmu {
namespace EQ {
template<typename T>
T Clamp(const T &value, const T &lower, const T &upper)
{

View File

@ -61,15 +61,15 @@ Database::Database(const char* host, const char* user, const char* passwd, const
Connect(host, user, passwd, database, port);
}
bool Database::Connect(const char* host, const char* user, const char* passwd, const char* database, uint32 port) {
bool Database::Connect(const char* host, const char* user, const char* passwd, const char* database, uint32 port, std::string connection_label) {
uint32 errnum= 0;
char errbuf[MYSQL_ERRMSG_SIZE];
if (!Open(host, user, passwd, database, port, &errnum, errbuf)) {
LogError("Failed to connect to database: Error: {}", errbuf);
LogError("[MySQL] Connection [{}] Failed to connect to database: Error [{}]", connection_label, errbuf);
return false;
}
else {
LogInfo("Using database [{}] at [{}]:[{}]", database, host,port);
LogInfo("[MySQL] Connection [{}] database [{}] at [{}]:[{}]", connection_label, database, host,port);
return true;
}
}
@ -339,7 +339,7 @@ bool Database::ReserveName(uint32 account_id, char* name) {
query = StringFormat("INSERT INTO `character_data` SET `account_id` = %i, `name` = '%s'", account_id, name);
results = QueryDatabase(query);
if (!results.Success() || results.ErrorMessage() != ""){ return false; }
// Put character into the default guild if rule is being used.
int guild_id = RuleI(Character, DefaultGuild);
@ -353,7 +353,7 @@ bool Database::ReserveName(uint32 account_id, char* name) {
}
}
}
return true;
}
@ -512,96 +512,96 @@ bool Database::SaveCharacterCreate(uint32 character_id, uint32 account_id, Playe
"guild_auto_consent,"
"RestTimer) "
"VALUES ("
"%u," // id
"%u," // account_id
"'%s'," // `name`
"'%s'," // last_name
"%u," // gender
"%u," // race
"%u," // class
"%u," // `level`
"%u," // deity
"%u," // birthday
"%u," // last_login
"%u," // time_played
"%u," // pvp_status
"%u," // level2
"%u," // anon
"%u," // gm
"%u," // intoxication
"%u," // hair_color
"%u," // beard_color
"%u," // eye_color_1
"%u," // eye_color_2
"%u," // hair_style
"%u," // beard
"%u," // ability_time_seconds
"%u," // ability_number
"%u," // ability_time_minutes
"%u," // ability_time_hours
"'%s'," // title
"'%s'," // suffix
"%u," // exp
"%u," // points
"%u," // mana
"%u," // cur_hp
"%u," // str
"%u," // sta
"%u," // cha
"%u," // dex
"%u," // `int`
"%u," // agi
"%u," // wis
"%u," // face
"%f," // y
"%f," // x
"%f," // z
"%f," // heading
"%u," // pvp2
"%u," // pvp_type
"%u," // autosplit_enabled
"%u," // zone_change_count
"%u," // drakkin_heritage
"%u," // drakkin_tattoo
"%u," // drakkin_details
"%i," // toxicity
"%i," // hunger_level
"%i," // thirst_level
"%u," // ability_up
"%u," // zone_id
"%u," // zone_instance
"%u," // leadership_exp_on
"%u," // ldon_points_guk
"%u," // ldon_points_mir
"%u," // ldon_points_mmc
"%u," // ldon_points_ruj
"%u," // ldon_points_tak
"%u," // ldon_points_available
"%u," // id
"%u," // account_id
"'%s'," // `name`
"'%s'," // last_name
"%u," // gender
"%u," // race
"%u," // class
"%u," // `level`
"%u," // deity
"%u," // birthday
"%u," // last_login
"%u," // time_played
"%u," // pvp_status
"%u," // level2
"%u," // anon
"%u," // gm
"%u," // intoxication
"%u," // hair_color
"%u," // beard_color
"%u," // eye_color_1
"%u," // eye_color_2
"%u," // hair_style
"%u," // beard
"%u," // ability_time_seconds
"%u," // ability_number
"%u," // ability_time_minutes
"%u," // ability_time_hours
"'%s'," // title
"'%s'," // suffix
"%u," // exp
"%u," // points
"%u," // mana
"%u," // cur_hp
"%u," // str
"%u," // sta
"%u," // cha
"%u," // dex
"%u," // `int`
"%u," // agi
"%u," // wis
"%u," // face
"%f," // y
"%f," // x
"%f," // z
"%f," // heading
"%u," // pvp2
"%u," // pvp_type
"%u," // autosplit_enabled
"%u," // zone_change_count
"%u," // drakkin_heritage
"%u," // drakkin_tattoo
"%u," // drakkin_details
"%i," // toxicity
"%i," // hunger_level
"%i," // thirst_level
"%u," // ability_up
"%u," // zone_id
"%u," // zone_instance
"%u," // leadership_exp_on
"%u," // ldon_points_guk
"%u," // ldon_points_mir
"%u," // ldon_points_mmc
"%u," // ldon_points_ruj
"%u," // ldon_points_tak
"%u," // ldon_points_available
"%u," // tribute_time_remaining
"%u," // show_helm
"%u," // career_tribute_points
"%u," // tribute_points
"%u," // tribute_active
"%u," // endurance
"%u," // group_leadership_exp
"%u," // raid_leadership_exp
"%u," // show_helm
"%u," // career_tribute_points
"%u," // tribute_points
"%u," // tribute_active
"%u," // endurance
"%u," // group_leadership_exp
"%u," // raid_leadership_exp
"%u," // group_leadership_point
"%u," // raid_leadership_points
"%u," // air_remaining
"%u," // pvp_kills
"%u," // pvp_deaths
"%u," // pvp_current_points
"%u," // pvp_career_points
"%u," // pvp_best_kill_streak
"%u," // air_remaining
"%u," // pvp_kills
"%u," // pvp_deaths
"%u," // pvp_current_points
"%u," // pvp_career_points
"%u," // pvp_best_kill_streak
"%u," // pvp_worst_death_streak
"%u," // pvp_current_kill_strea
"%u," // aa_points_spent
"%u," // aa_exp
"%u," // aa_points
"%u," // group_auto_consent
"%u," // raid_auto_consent
"%u," // guild_auto_consent
"%u" // RestTimer
"%u," // aa_points_spent
"%u," // aa_exp
"%u," // aa_points
"%u," // group_auto_consent
"%u," // raid_auto_consent
"%u," // guild_auto_consent
"%u" // RestTimer
")",
character_id, // " id, "
account_id, // " account_id, "
@ -750,61 +750,6 @@ bool Database::SaveCharacterCreate(uint32 character_id, uint32 account_id, Playe
return true;
}
/* This only for new Character creation storing */
bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu::InventoryProfile* inv) {
uint32 charid = 0;
char zone[50];
float x, y, z;
charid = GetCharacterID(pp->name);
if(!charid) {
LogError("StoreCharacter: no character id");
return false;
}
const char *zname = GetZoneName(pp->zone_id);
if(zname == nullptr) {
/* Zone not in the DB, something to prevent crash... */
strn0cpy(zone, "qeynos", 49);
pp->zone_id = 1;
}
else{ strn0cpy(zone, zname, 49); }
x = pp->x;
y = pp->y;
z = pp->z;
/* Saves Player Profile Data */
SaveCharacterCreate(charid, account_id, pp);
/* Insert starting inventory... */
std::string invquery;
for (int16 i = EQEmu::invslot::EQUIPMENT_BEGIN; i <= EQEmu::invbag::BANK_BAGS_END;) {
const EQEmu::ItemInstance* newinv = inv->GetItem(i);
if (newinv) {
invquery = StringFormat("INSERT INTO `inventory` (charid, slotid, itemid, charges, color) VALUES (%u, %i, %u, %i, %u)",
charid, i, newinv->GetItem()->ID, newinv->GetCharges(), newinv->GetColor());
auto results = QueryDatabase(invquery);
}
if (i == EQEmu::invslot::slotCursor) {
i = EQEmu::invbag::GENERAL_BAGS_BEGIN;
continue;
}
else if (i == EQEmu::invbag::CURSOR_BAG_END) {
i = EQEmu::invslot::BANK_BEGIN;
continue;
}
else if (i == EQEmu::invslot::BANK_END) {
i = EQEmu::invbag::BANK_BAGS_BEGIN;
continue;
}
i++;
}
return true;
}
uint32 Database::GetCharacterID(const char *name) {
std::string query = StringFormat("SELECT `id` FROM `character_data` WHERE `name` = '%s'", name);
auto results = QueryDatabase(query);
@ -1137,50 +1082,6 @@ bool Database::GetZoneGraveyard(const uint32 graveyard_id, uint32* graveyard_zon
return true;
}
bool Database::LoadZoneNames() {
std::string query("SELECT zoneidnumber, short_name FROM zone");
auto results = QueryDatabase(query);
if (!results.Success())
{
return false;
}
for (auto row= results.begin();row != results.end();++row)
{
uint32 zoneid = atoi(row[0]);
std::string zonename = row[1];
zonename_array.insert(std::pair<uint32,std::string>(zoneid,zonename));
}
return true;
}
uint32 Database::GetZoneID(const char* zonename) {
if (zonename == nullptr)
return 0;
for (auto iter = zonename_array.begin(); iter != zonename_array.end(); ++iter)
if (strcasecmp(iter->second.c_str(), zonename) == 0)
return iter->first;
return 0;
}
const char* Database::GetZoneName(uint32 zoneID, bool ErrorUnknown) {
auto iter = zonename_array.find(zoneID);
if (iter != zonename_array.end())
return iter->second.c_str();
if (ErrorUnknown)
return "UNKNOWN";
return 0;
}
uint8 Database::GetPEQZone(uint32 zoneID, uint32 version){
std::string query = StringFormat("SELECT peqzone from zone where zoneidnumber='%i' AND (version=%i OR version=0) ORDER BY version DESC", zoneID, version);
@ -1397,29 +1298,31 @@ uint8 Database::GetServerType() {
return atoi(row[0]);
}
bool Database::MoveCharacterToZone(const char* charname, const char* zonename, uint32 zoneid) {
if(zonename == nullptr || strlen(zonename) == 0)
return false;
bool Database::MoveCharacterToZone(uint32 character_id, uint32 zone_id)
{
std::string query = StringFormat(
"UPDATE `character_data` SET `zone_id` = %i, `x` = -1, `y` = -1, `z` = -1 WHERE `id` = %i",
zone_id,
character_id
);
std::string query = StringFormat("UPDATE `character_data` SET `zone_id` = %i, `x` = -1, `y` = -1, `z` = -1 WHERE `name` = '%s'", zoneid, charname);
auto results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
if (results.RowsAffected() == 0)
return false;
return true;
return results.RowsAffected() != 0;
}
bool Database::MoveCharacterToZone(const char* charname, const char* zonename) {
return MoveCharacterToZone(charname, zonename, GetZoneID(zonename));
}
bool Database::MoveCharacterToZone(const char *charname, uint32 zone_id)
{
std::string query = StringFormat(
"UPDATE `character_data` SET `zone_id` = %i, `x` = -1, `y` = -1, `z` = -1 WHERE `name` = '%s'",
zone_id,
charname
);
bool Database::MoveCharacterToZone(uint32 iCharID, const char* iZonename) {
std::string query = StringFormat("UPDATE `character_data` SET `zone_id` = %i, `x` = -1, `y` = -1, `z` = -1 WHERE `id` = %i", GetZoneID(iZonename), iCharID);
auto results = QueryDatabase(query);
if (!results.Success()) {
@ -2406,3 +2309,141 @@ int Database::GetInstanceID(uint32 char_id, uint32 zone_id) {
return 0;
}
/**
* @param source_character_name
* @param destination_character_name
* @param destination_account_name
* @return
*/
bool Database::CopyCharacter(
std::string source_character_name,
std::string destination_character_name,
std::string destination_account_name
)
{
auto results = QueryDatabase(
fmt::format(
"SELECT id FROM character_data WHERE name = '{}' and deleted_at is NULL LIMIT 1",
source_character_name
)
);
if (results.RowCount() == 0) {
LogError("No character found with name [{}]", source_character_name);
}
auto row = results.begin();
std::string source_character_id = row[0];
results = QueryDatabase(
fmt::format(
"SELECT id FROM account WHERE name = '{}' LIMIT 1",
destination_account_name
)
);
if (results.RowCount() == 0) {
LogError("No account found with name [{}]", destination_account_name);
}
row = results.begin();
std::string source_account_id = row[0];
/**
* Fresh ID
*/
results = QueryDatabase("SELECT (MAX(id) + 1) as new_id from character_data");
row = results.begin();
std::string new_character_id = row[0];
TransactionBegin();
for (const auto &iter : DatabaseSchema::GetCharacterTables()) {
std::string table_name = iter.first;
std::string character_id_column_name = iter.second;
/**
* Columns
*/
results = QueryDatabase(fmt::format("SHOW COLUMNS FROM {}", table_name));
std::vector<std::string> columns = {};
int column_count = 0;
for (row = results.begin(); row != results.end(); ++row) {
columns.emplace_back(row[0]);
column_count++;
}
results = QueryDatabase(
fmt::format(
"SELECT {} FROM {} WHERE {} = {}",
implode(",", wrap(columns, "`")),
table_name,
character_id_column_name,
source_character_id
)
);
std::vector<std::vector<std::string>> new_rows;
for (row = results.begin(); row != results.end(); ++row) {
std::vector<std::string> new_values = {};
for (int column_index = 0; column_index < column_count; column_index++) {
std::string column = columns[column_index];
std::string value = row[column_index] ? row[column_index] : "null";
if (column == character_id_column_name) {
value = new_character_id;
}
if (column == "name" && table_name == "character_data") {
value = destination_character_name;
}
if (column == "account_id" && table_name == "character_data") {
value = source_account_id;
}
new_values.emplace_back(value);
}
new_rows.emplace_back(new_values);
}
std::string insert_values;
std::vector<std::string> insert_rows;
for (auto &r: new_rows) {
std::string insert_row = "(" + implode(",", wrap(r, "'")) + ")";
insert_rows.emplace_back(insert_row);
}
if (!insert_rows.empty()) {
QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {} = {}",
table_name,
character_id_column_name,
new_character_id
)
);
auto insert = QueryDatabase(
fmt::format(
"INSERT INTO {} ({}) VALUES {}",
table_name,
implode(",", wrap(columns, "`")),
implode(",", insert_rows)
)
);
if (!insert.ErrorMessage().empty()) {
TransactionRollback();
return false;
break;
}
}
}
TransactionCommit();
return true;
}

View File

@ -40,7 +40,7 @@
class MySQLRequestResult;
class Client;
namespace EQEmu
namespace EQ
{
class InventoryProfile;
}
@ -100,23 +100,40 @@ class Database : public DBcore {
public:
Database();
Database(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
bool Connect(const char* host, const char* user, const char* passwd, const char* database, uint32 port);
bool Connect(const char* host, const char* user, const char* passwd, const char* database, uint32 port, std::string connection_label = "default");
~Database();
/* Character Creation */
bool AddToNameFilter(const char* name);
bool CreateCharacter(uint32 account_id, char* name, uint16 gender, uint16 race, uint16 class_, uint8 str, uint8 sta, uint8 cha, uint8 dex, uint8 int_, uint8 agi, uint8 wis, uint8 face);
bool DeleteCharacter(char* character_name);
bool MoveCharacterToZone(const char* charname, const char* zonename);
bool MoveCharacterToZone(const char* charname, const char* zonename,uint32 zoneid);
bool MoveCharacterToZone(uint32 iCharID, const char* iZonename);
bool ReserveName(uint32 account_id, char* name);
bool SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp);
bool SetHackerFlag(const char* accountname, const char* charactername, const char* hacked);
bool SetMQDetectionFlag(const char* accountname, const char* charactername, const char* hacked, const char* zone);
bool StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu::InventoryProfile* inv);
bool UpdateName(const char* oldname, const char* newname);
bool AddToNameFilter(const char *name);
bool CreateCharacter(
uint32 account_id,
char *name,
uint16 gender,
uint16 race,
uint16 class_,
uint8 str,
uint8 sta,
uint8 cha,
uint8 dex,
uint8 int_,
uint8 agi,
uint8 wis,
uint8 face
);
bool DeleteCharacter(char *character_name);
bool MoveCharacterToZone(const char *charname, uint32 zone_id);
bool MoveCharacterToZone(uint32 character_id, uint32 zone_id);
bool ReserveName(uint32 account_id, char *name);
bool SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct *pp);
bool SetHackerFlag(const char *accountname, const char *charactername, const char *hacked);
bool SetMQDetectionFlag(const char *accountname, const char *charactername, const char *hacked, const char *zone);
bool UpdateName(const char *oldname, const char *newname);
bool CopyCharacter(
std::string source_character_name,
std::string destination_character_name,
std::string destination_account_name
);
/* General Information Queries */
@ -156,7 +173,6 @@ public:
bool VerifyInstanceAlive(uint16 instance_id, uint32 char_id);
bool VerifyZoneInstance(uint32 zone_id, uint16 instance_id);
uint16 GetInstanceID(const char* zone, uint32 charid, int16 version);
uint16 GetInstanceID(uint32 zone, uint32 charid, int16 version);
uint16 GetInstanceVersion(uint16 instance_id);
uint32 GetTimeRemainingInstance(uint16 instance_id, bool &is_perma);
@ -244,16 +260,11 @@ public:
/* General Queries */
bool GetSafePoints(const char* short_name, uint32 version, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, int16* minstatus = 0, uint8* minlevel = 0, char *flag_needed = nullptr);
bool GetSafePoints(uint32 zoneID, uint32 version, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, int16* minstatus = 0, uint8* minlevel = 0, char *flag_needed = nullptr) { return GetSafePoints(GetZoneName(zoneID), version, safe_x, safe_y, safe_z, minstatus, minlevel, flag_needed); }
bool GetZoneGraveyard(const uint32 graveyard_id, uint32* graveyard_zoneid = 0, float* graveyard_x = 0, float* graveyard_y = 0, float* graveyard_z = 0, float* graveyard_heading = 0);
bool GetZoneLongName(const char* short_name, char** long_name, char* file_name = 0, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, uint32* graveyard_id = 0, uint32* maxclients = 0);
bool LoadPTimers(uint32 charid, PTimerList &into);
bool LoadZoneNames();
const char* GetZoneName(uint32 zoneID, bool ErrorUnknown = false);
uint32 GetZoneGraveyardID(uint32 zone_id, uint32 version);
uint32 GetZoneID(const char* zonename);
uint8 GetPEQZone(uint32 zoneID, uint32 version);
uint8 GetRaceSkill(uint8 skillid, uint8 in_race);
@ -277,7 +288,6 @@ public:
void LoadLogSettings(EQEmuLogSys::LogSettings* log_settings);
private:
std::map<uint32,std::string> zonename_array;
Mutex Mvarcache;
VarCache_Struct varcache;

View File

@ -128,12 +128,23 @@ std::string DatabaseDumpService::GetMySQLVersion()
std::string DatabaseDumpService::GetBaseMySQLDumpCommand()
{
auto config = EQEmuConfig::get();
if (IsDumpContentTables() && !config->ContentDbHost.empty()) {
return fmt::format(
"mysqldump -u {} -p{} -h {} --port={} {}",
config->ContentDbUsername,
config->ContentDbPassword,
config->ContentDbHost,
config->ContentDbPort,
config->ContentDbName
);
};
return fmt::format(
"mysqldump -u {} -p{} -h {} {}",
"mysqldump -u {} -p{} -h {} --port={} {}",
config->DatabaseUsername,
config->DatabasePassword,
config->DatabaseHost,
config->DatabasePort,
config->DatabaseDB
);
}

View File

@ -189,7 +189,7 @@ namespace Convert {
/*002*/ uint32 HP;
/*006*/ uint32 Mana;
/*010*/ Convert::SpellBuff_Struct Buffs[BUFF_COUNT];
/*510*/ uint32 Items[EQEmu::textures::materialCount];
/*510*/ uint32 Items[EQ::textures::materialCount];
/*546*/ char Name[64];
/*610*/
};
@ -230,9 +230,9 @@ namespace Convert {
/*0304*/ uint8 ability_time_minutes;
/*0305*/ uint8 ability_time_hours; //place holder
/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
/*0312*/ uint32 item_material[EQEmu::textures::materialCount]; // Item texture/material of worn/held items
/*0312*/ uint32 item_material[EQ::textures::materialCount]; // Item texture/material of worn/held items
/*0348*/ uint8 unknown0348[44];
/*0392*/ Convert::Color_Struct item_tint[EQEmu::textures::materialCount];
/*0392*/ Convert::Color_Struct item_tint[EQ::textures::materialCount];
/*0428*/ Convert::AA_Array aa_array[MAX_PP_AA_ARRAY];
/*2348*/ float unknown2384; //seen ~128, ~47
/*2352*/ char servername[32]; // length probably not right
@ -1396,7 +1396,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
if (rquery != ""){ results = QueryDatabase(rquery); }
/* Run Material Color Convert */
first_entry = 0; rquery = "";
for (i = EQEmu::textures::textureBegin; i < EQEmu::textures::materialCount; i++){
for (i = EQ::textures::textureBegin; i < EQ::textures::materialCount; i++){
if (pp->item_tint[i].color > 0){
if (first_entry != 1){
rquery = StringFormat("REPLACE INTO `character_material` (id, slot, blue, green, red, use_tint, color) VALUES (%u, %u, %u, %u, %u, %u, %u)", character_id, i, pp->item_tint[i].rgb.blue, pp->item_tint[i].rgb.green, pp->item_tint[i].rgb.red, pp->item_tint[i].rgb.use_tint, pp->item_tint[i].color);

View File

@ -34,6 +34,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#define strcasecmp _stricmp
#else
#include "unix.h"
#include "../zone/zonedb.h"
#include <netinet/in.h>
#include <sys/time.h>
#endif
@ -305,36 +306,6 @@ bool Database::VerifyZoneInstance(uint32 zone_id, uint16 instance_id)
return true;
}
uint16 Database::GetInstanceID(const char* zone, uint32 character_id, int16 version) {
std::string query = StringFormat(
"SELECT "
"instance_list.id "
"FROM "
"instance_list, "
"instance_list_player "
"WHERE "
"instance_list.zone = %u "
"AND instance_list.version = %u "
"AND instance_list.id = instance_list_player.id "
"AND instance_list_player.charid = %u "
"LIMIT 1 ",
GetZoneID(zone),
version,
character_id
);
auto results = QueryDatabase(query);
if (!results.Success())
return 0;
if (results.RowCount() == 0)
return 0;
auto row = results.begin();
return atoi(row[0]);
}
uint16 Database::GetInstanceID(uint32 zone, uint32 character_id, int16 version)
{
if (!zone)
@ -501,22 +472,18 @@ void Database::AssignRaidToInstance(uint32 raid_id, uint32 instance_id)
}
void Database::BuryCorpsesInInstance(uint16 instance_id) {
std::string query = StringFormat(
"UPDATE `character_corpses` "
"SET `is_buried` = 1, "
"`instance_id` = 0 "
"WHERE "
"`instance_id` = %u ",
instance_id
);
auto results = QueryDatabase(query);
QueryDatabase(
fmt::format(
"UPDATE character_corpses SET is_buried = 1, instance_id = 0 WHERE instance_id = {}",
instance_id
)
);
}
void Database::DeleteInstance(uint16 instance_id)
{
std::string query;
query = StringFormat("DELETE FROM instance_list_player WHERE id=%u", instance_id);
QueryDatabase(query);
@ -603,9 +570,20 @@ void Database::PurgeExpiredInstances()
return;
}
std::vector<std::string> instance_ids;
for (auto row = results.begin(); row != results.end(); ++row) {
DeleteInstance(atoi(row[0]));
instance_ids.emplace_back(row[0]);
}
std::string imploded_instance_ids = implode(",", instance_ids);
QueryDatabase(fmt::format("DELETE FROM instance_list WHERE id IN ({})", imploded_instance_ids));
QueryDatabase(fmt::format("DELETE FROM instance_list_player WHERE id IN ({})", imploded_instance_ids));
QueryDatabase(fmt::format("DELETE FROM respawn_times WHERE instance_id IN ({})", imploded_instance_ids));
QueryDatabase(fmt::format("DELETE FROM spawn_condition_values WHERE instance_id IN ({})", imploded_instance_ids));
QueryDatabase(fmt::format("UPDATE character_corpses SET is_buried = 1, instance_id = 0 WHERE instance_id IN ({})", imploded_instance_ids));
}
void Database::SetInstanceDuration(uint16 instance_id, uint32 new_duration)

View File

@ -166,16 +166,12 @@ namespace DatabaseSchema {
{
return {
"aa_ability",
"aa_actions",
"aa_effects",
"aa_rank_effects",
"aa_rank_prereqs",
"aa_ranks",
"aa_required_level_cost",
"adventure_template",
"adventure_template_entry",
"adventure_template_entry_flavor",
"altadv_vars",
"alternate_currency",
"auras",
"base_data",
@ -183,13 +179,11 @@ namespace DatabaseSchema {
"books",
"char_create_combinations",
"char_create_point_allocations",
"class_skill",
"damageshieldtypes",
"doors",
"faction_base_data",
"faction_list",
"faction_list_mod",
"fear_hints",
"fishing",
"forage",
"global_loot",
@ -199,7 +193,6 @@ namespace DatabaseSchema {
"grid_entries",
"ground_spawns",
"horses",
"instance_list",
"items",
"ldon_trap_entries",
"ldon_trap_templates",
@ -217,19 +210,15 @@ namespace DatabaseSchema {
"npc_spells_effects_entries",
"npc_spells_entries",
"npc_types",
"npc_types_metadata",
"npc_types_tint",
"object",
"pets",
"pets_equipmentset",
"pets_equipmentset_entries",
"proximities",
"races",
"skill_caps",
"spawn2",
"spawn_condition_values",
"spawn_conditions",
"spawn_events",
"spawnentry",
"spawngroup",
"spells_new",
@ -246,8 +235,6 @@ namespace DatabaseSchema {
"veteran_reward_templates",
"zone",
"zone_points",
"zone_server",
"zoneserver_auth",
};
}
@ -261,10 +248,13 @@ namespace DatabaseSchema {
return {
"chatchannels",
"command_settings",
"content_flags",
"db_str",
"eqtime",
"launcher",
"launcher_zones",
"spawn_condition_values",
"spawn_events",
"level_exp_mods",
"logsys_categories",
"name_filter",
@ -321,6 +311,7 @@ namespace DatabaseSchema {
"group_leaders",
"hackers",
"ip_exemptions",
"instance_list",
"item_tick",
"lfguild",
"merchantlist_temp",

View File

@ -35,17 +35,31 @@
DBcore::DBcore()
{
mysql_init(&mysql);
pHost = 0;
pUser = 0;
pPassword = 0;
pDatabase = 0;
pCompress = false;
pSSL = false;
pStatus = Closed;
pHost = nullptr;
pUser = nullptr;
pPassword = nullptr;
pDatabase = nullptr;
pCompress = false;
pSSL = false;
pStatus = Closed;
}
DBcore::~DBcore()
{
/**
* This prevents us from doing a double free in multi-tenancy setups where we
* are re-using the default database connection pointer when we dont have an
* external configuration setup ex: (content_database)
*/
std::string mysql_connection_host;
if (mysql.host) {
mysql_connection_host = mysql.host;
}
if (GetOriginHost() != mysql_connection_host) {
return;
}
mysql_close(&mysql);
safe_delete_array(pHost);
safe_delete_array(pUser);
@ -69,6 +83,13 @@ MySQLRequestResult DBcore::QueryDatabase(std::string query, bool retryOnFailureO
return QueryDatabase(query.c_str(), query.length(), retryOnFailureOnce);
}
bool DBcore::DoesTableExist(std::string table_name)
{
auto results = QueryDatabase(fmt::format("SHOW TABLES LIKE '{}'", table_name));
return results.RowCount() > 0;
}
MySQLRequestResult DBcore::QueryDatabase(const char *query, uint32 querylen, bool retryOnFailureOnce)
{
BenchTimer timer;
@ -81,6 +102,8 @@ MySQLRequestResult DBcore::QueryDatabase(const char *query, uint32 querylen, boo
Open();
}
// request query. != 0 indicates some kind of error.
if (mysql_real_query(&mysql, query, querylen) != 0) {
unsigned int errorNumber = mysql_errno(&mysql);
@ -244,6 +267,10 @@ bool DBcore::Open(uint32 *errnum, char *errbuf)
}
if (mysql_real_connect(&mysql, pHost, pUser, pPassword, pDatabase, pPort, 0, flags)) {
pStatus = Connected;
std::string connected_origin_host = pHost;
SetOriginHost(connected_origin_host);
return true;
}
else {
@ -258,8 +285,17 @@ bool DBcore::Open(uint32 *errnum, char *errbuf)
}
}
void DBcore::SetMysql(MYSQL *mysql)
{
DBcore::mysql = *mysql;
}
const std::string &DBcore::GetOriginHost() const
{
return origin_host;
}
void DBcore::SetOriginHost(const std::string &origin_host)
{
DBcore::origin_host = origin_host;
}

View File

@ -2,8 +2,8 @@
#define DBCORE_H
#ifdef _WINDOWS
#include <winsock2.h>
#include <windows.h>
#include <winsock2.h>
#include <windows.h>
#endif
#include "../common/mutex.h"
@ -15,36 +15,57 @@
class DBcore {
public:
enum eStatus { Closed, Connected, Error };
enum eStatus {
Closed, Connected, Error
};
DBcore();
~DBcore();
eStatus GetStatus() { return pStatus; }
MySQLRequestResult QueryDatabase(const char* query, uint32 querylen, bool retryOnFailureOnce = true);
MySQLRequestResult QueryDatabase(std::string query, bool retryOnFailureOnce = true);
eStatus GetStatus() { return pStatus; }
MySQLRequestResult QueryDatabase(const char *query, uint32 querylen, bool retryOnFailureOnce = true);
MySQLRequestResult QueryDatabase(std::string query, bool retryOnFailureOnce = true);
void TransactionBegin();
void TransactionCommit();
void TransactionRollback();
uint32 DoEscapeString(char* tobuf, const char* frombuf, uint32 fromlen);
void ping();
MYSQL* getMySQL(){ return &mysql; }
uint32 DoEscapeString(char *tobuf, const char *frombuf, uint32 fromlen);
void ping();
MYSQL *getMySQL() { return &mysql; }
void SetMysql(MYSQL *mysql);
const std::string &GetOriginHost() const;
void SetOriginHost(const std::string &origin_host);
bool DoesTableExist(std::string table_name);
protected:
bool Open(const char* iHost, const char* iUser, const char* iPassword, const char* iDatabase, uint32 iPort, uint32* errnum = 0, char* errbuf = 0, bool iCompress = false, bool iSSL = false);
private:
bool Open(uint32* errnum = 0, char* errbuf = 0);
bool Open(
const char *iHost,
const char *iUser,
const char *iPassword,
const char *iDatabase,
uint32 iPort,
uint32 *errnum = 0,
char *errbuf = 0,
bool iCompress = false,
bool iSSL = false
);
MYSQL mysql;
Mutex MDatabase;
private:
bool Open(uint32 *errnum = nullptr, char *errbuf = nullptr);
MYSQL mysql;
Mutex MDatabase;
eStatus pStatus;
char* pHost;
char* pUser;
char* pPassword;
char* pDatabase;
bool pCompress;
uint32 pPort;
bool pSSL;
std::string origin_host;
char *pHost;
char *pUser;
char *pPassword;
char *pDatabase;
bool pCompress;
uint32 pPort;
bool pSSL;
};

View File

@ -20,7 +20,7 @@
#include "deity.h"
EQEmu::deity::DeityTypeBit EQEmu::deity::ConvertDeityTypeToDeityTypeBit(DeityType deity_type)
EQ::deity::DeityTypeBit EQ::deity::ConvertDeityTypeToDeityTypeBit(DeityType deity_type)
{
switch (deity_type) {
case DeityBertoxxulous:
@ -63,7 +63,7 @@ EQEmu::deity::DeityTypeBit EQEmu::deity::ConvertDeityTypeToDeityTypeBit(DeityTyp
};
}
EQEmu::deity::DeityType EQEmu::deity::ConvertDeityTypeBitToDeityType(DeityTypeBit deity_type_bit)
EQ::deity::DeityType EQ::deity::ConvertDeityTypeBitToDeityType(DeityTypeBit deity_type_bit)
{
switch (deity_type_bit) {
case bit_DeityAgnostic:
@ -105,7 +105,7 @@ EQEmu::deity::DeityType EQEmu::deity::ConvertDeityTypeBitToDeityType(DeityTypeBi
};
}
const char* EQEmu::deity::DeityName(DeityType deity_type)
const char* EQ::deity::DeityName(DeityType deity_type)
{
switch (deity_type) {
case DeityBertoxxulous:

View File

@ -23,7 +23,7 @@
#include "types.h"
namespace EQEmu
namespace EQ
{
namespace deity {
enum DeityType {

View File

@ -20,7 +20,7 @@
#include "emu_constants.h"
int16 EQEmu::invtype::GetInvTypeSize(int16 inv_type) {
int16 EQ::invtype::GetInvTypeSize(int16 inv_type) {
static const int16 local_array[] = {
POSSESSIONS_SIZE,
BANK_SIZE,
@ -55,7 +55,7 @@ int16 EQEmu::invtype::GetInvTypeSize(int16 inv_type) {
return local_array[inv_type];
}
const char* EQEmu::bug::CategoryIDToCategoryName(CategoryID category_id) {
const char* EQ::bug::CategoryIDToCategoryName(CategoryID category_id) {
switch (category_id) {
case catVideo:
return "Video";
@ -87,7 +87,7 @@ const char* EQEmu::bug::CategoryIDToCategoryName(CategoryID category_id) {
}
}
EQEmu::bug::CategoryID EQEmu::bug::CategoryNameToCategoryID(const char* category_name) {
EQ::bug::CategoryID EQ::bug::CategoryNameToCategoryID(const char* category_name) {
if (!category_name)
return catOther;
@ -119,7 +119,7 @@ EQEmu::bug::CategoryID EQEmu::bug::CategoryNameToCategoryID(const char* category
return catOther;
}
const char *EQEmu::constants::GetStanceName(StanceType stance_type) {
const char *EQ::constants::GetStanceName(StanceType stance_type) {
switch (stance_type) {
case stanceUnknown:
return "Unknown";
@ -146,9 +146,9 @@ const char *EQEmu::constants::GetStanceName(StanceType stance_type) {
}
}
int EQEmu::constants::ConvertStanceTypeToIndex(StanceType stance_type) {
if (stance_type >= EQEmu::constants::stancePassive && stance_type <= EQEmu::constants::stanceBurnAE)
return (stance_type - EQEmu::constants::stancePassive);
int EQ::constants::ConvertStanceTypeToIndex(StanceType stance_type) {
if (stance_type >= EQ::constants::stancePassive && stance_type <= EQ::constants::stanceBurnAE)
return (stance_type - EQ::constants::stancePassive);
return 0;
}

View File

@ -27,7 +27,7 @@
// local definitions are the result of using hybrid-client or server-only values and methods
namespace EQEmu
namespace EQ
{
using RoF2::IINVALID;
using RoF2::INULL;
@ -193,7 +193,7 @@ namespace EQEmu
} // namespace invaug
namespace constants {
const EQEmu::versions::ClientVersion CHARACTER_CREATION_CLIENT = EQEmu::versions::ClientVersion::Titanium;
const EQ::versions::ClientVersion CHARACTER_CREATION_CLIENT = EQ::versions::ClientVersion::Titanium;
using RoF2::constants::EXPANSION;
using RoF2::constants::EXPANSION_BIT;
@ -332,6 +332,6 @@ namespace EQEmu
/* hack list to prevent circular references
eq_limits.h:EQEmu::inventory::LookupEntry::InventoryTypeSize[n];
eq_limits.h:EQ::inventory::LookupEntry::InventoryTypeSize[n];
*/

View File

@ -21,7 +21,7 @@
#include "emu_constants.h"
bool EQEmu::versions::IsValidClientVersion(ClientVersion client_version)
bool EQ::versions::IsValidClientVersion(ClientVersion client_version)
{
if (client_version <= ClientVersion::Unknown || client_version > LastClientVersion)
return false;
@ -29,7 +29,7 @@ bool EQEmu::versions::IsValidClientVersion(ClientVersion client_version)
return true;
}
EQEmu::versions::ClientVersion EQEmu::versions::ValidateClientVersion(ClientVersion client_version)
EQ::versions::ClientVersion EQ::versions::ValidateClientVersion(ClientVersion client_version)
{
if (client_version <= ClientVersion::Unknown || client_version > LastClientVersion)
return ClientVersion::Unknown;
@ -37,7 +37,7 @@ EQEmu::versions::ClientVersion EQEmu::versions::ValidateClientVersion(ClientVers
return client_version;
}
const char* EQEmu::versions::ClientVersionName(ClientVersion client_version)
const char* EQ::versions::ClientVersionName(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Unknown:
@ -61,7 +61,7 @@ const char* EQEmu::versions::ClientVersionName(ClientVersion client_version)
};
}
uint32 EQEmu::versions::ConvertClientVersionToClientVersionBit(ClientVersion client_version)
uint32 EQ::versions::ConvertClientVersionToClientVersionBit(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Titanium:
@ -81,7 +81,7 @@ uint32 EQEmu::versions::ConvertClientVersionToClientVersionBit(ClientVersion cli
}
}
EQEmu::versions::ClientVersion EQEmu::versions::ConvertClientVersionBitToClientVersion(uint32 client_version_bit)
EQ::versions::ClientVersion EQ::versions::ConvertClientVersionBitToClientVersion(uint32 client_version_bit)
{
switch (client_version_bit) {
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Titanium) - 1)) :
@ -101,7 +101,7 @@ EQEmu::versions::ClientVersion EQEmu::versions::ConvertClientVersionBitToClientV
}
}
bool EQEmu::versions::IsValidMobVersion(MobVersion mob_version)
bool EQ::versions::IsValidMobVersion(MobVersion mob_version)
{
if (mob_version <= MobVersion::Unknown || mob_version > LastMobVersion)
return false;
@ -109,7 +109,7 @@ bool EQEmu::versions::IsValidMobVersion(MobVersion mob_version)
return true;
}
bool EQEmu::versions::IsValidPCMobVersion(MobVersion mob_version)
bool EQ::versions::IsValidPCMobVersion(MobVersion mob_version)
{
if (mob_version <= MobVersion::Unknown || mob_version > LastPCMobVersion)
return false;
@ -117,7 +117,7 @@ bool EQEmu::versions::IsValidPCMobVersion(MobVersion mob_version)
return true;
}
bool EQEmu::versions::IsValidNonPCMobVersion(MobVersion mob_version)
bool EQ::versions::IsValidNonPCMobVersion(MobVersion mob_version)
{
if (mob_version <= LastPCMobVersion || mob_version > LastNonPCMobVersion)
return false;
@ -125,7 +125,7 @@ bool EQEmu::versions::IsValidNonPCMobVersion(MobVersion mob_version)
return true;
}
bool EQEmu::versions::IsValidOfflinePCMobVersion(MobVersion mob_version)
bool EQ::versions::IsValidOfflinePCMobVersion(MobVersion mob_version)
{
if (mob_version <= LastNonPCMobVersion || mob_version > LastOfflinePCMobVersion)
return false;
@ -133,7 +133,7 @@ bool EQEmu::versions::IsValidOfflinePCMobVersion(MobVersion mob_version)
return true;
}
EQEmu::versions::MobVersion EQEmu::versions::ValidateMobVersion(MobVersion mob_version)
EQ::versions::MobVersion EQ::versions::ValidateMobVersion(MobVersion mob_version)
{
if (mob_version <= MobVersion::Unknown || mob_version > LastMobVersion)
return MobVersion::Unknown;
@ -141,7 +141,7 @@ EQEmu::versions::MobVersion EQEmu::versions::ValidateMobVersion(MobVersion mob_v
return mob_version;
}
EQEmu::versions::MobVersion EQEmu::versions::ValidatePCMobVersion(MobVersion mob_version)
EQ::versions::MobVersion EQ::versions::ValidatePCMobVersion(MobVersion mob_version)
{
if (mob_version <= MobVersion::Unknown || mob_version > LastPCMobVersion)
return MobVersion::Unknown;
@ -149,7 +149,7 @@ EQEmu::versions::MobVersion EQEmu::versions::ValidatePCMobVersion(MobVersion mob
return mob_version;
}
EQEmu::versions::MobVersion EQEmu::versions::ValidateNonPCMobVersion(MobVersion mob_version)
EQ::versions::MobVersion EQ::versions::ValidateNonPCMobVersion(MobVersion mob_version)
{
if (mob_version <= LastPCMobVersion || mob_version > LastNonPCMobVersion)
return MobVersion::Unknown;
@ -157,7 +157,7 @@ EQEmu::versions::MobVersion EQEmu::versions::ValidateNonPCMobVersion(MobVersion
return mob_version;
}
EQEmu::versions::MobVersion EQEmu::versions::ValidateOfflinePCMobVersion(MobVersion mob_version)
EQ::versions::MobVersion EQ::versions::ValidateOfflinePCMobVersion(MobVersion mob_version)
{
if (mob_version <= LastNonPCMobVersion || mob_version > LastOfflinePCMobVersion)
return MobVersion::Unknown;
@ -165,7 +165,7 @@ EQEmu::versions::MobVersion EQEmu::versions::ValidateOfflinePCMobVersion(MobVers
return mob_version;
}
const char* EQEmu::versions::MobVersionName(MobVersion mob_version)
const char* EQ::versions::MobVersionName(MobVersion mob_version)
{
switch (mob_version) {
case MobVersion::Unknown:
@ -217,7 +217,7 @@ const char* EQEmu::versions::MobVersionName(MobVersion mob_version)
};
}
EQEmu::versions::ClientVersion EQEmu::versions::ConvertMobVersionToClientVersion(MobVersion mob_version)
EQ::versions::ClientVersion EQ::versions::ConvertMobVersionToClientVersion(MobVersion mob_version)
{
switch (mob_version) {
case MobVersion::Unknown:
@ -240,7 +240,7 @@ EQEmu::versions::ClientVersion EQEmu::versions::ConvertMobVersionToClientVersion
}
}
EQEmu::versions::MobVersion EQEmu::versions::ConvertClientVersionToMobVersion(ClientVersion client_version)
EQ::versions::MobVersion EQ::versions::ConvertClientVersionToMobVersion(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Unknown:
@ -263,7 +263,7 @@ EQEmu::versions::MobVersion EQEmu::versions::ConvertClientVersionToMobVersion(Cl
}
}
EQEmu::versions::MobVersion EQEmu::versions::ConvertPCMobVersionToOfflinePCMobVersion(MobVersion mob_version)
EQ::versions::MobVersion EQ::versions::ConvertPCMobVersionToOfflinePCMobVersion(MobVersion mob_version)
{
switch (mob_version) {
case MobVersion::Titanium:
@ -283,7 +283,7 @@ EQEmu::versions::MobVersion EQEmu::versions::ConvertPCMobVersionToOfflinePCMobVe
}
}
EQEmu::versions::MobVersion EQEmu::versions::ConvertOfflinePCMobVersionToPCMobVersion(MobVersion mob_version)
EQ::versions::MobVersion EQ::versions::ConvertOfflinePCMobVersionToPCMobVersion(MobVersion mob_version)
{
switch (mob_version) {
case MobVersion::OfflineTitanium:
@ -303,7 +303,7 @@ EQEmu::versions::MobVersion EQEmu::versions::ConvertOfflinePCMobVersionToPCMobVe
}
}
EQEmu::versions::ClientVersion EQEmu::versions::ConvertOfflinePCMobVersionToClientVersion(MobVersion mob_version)
EQ::versions::ClientVersion EQ::versions::ConvertOfflinePCMobVersionToClientVersion(MobVersion mob_version)
{
switch (mob_version) {
case MobVersion::OfflineTitanium:
@ -323,7 +323,7 @@ EQEmu::versions::ClientVersion EQEmu::versions::ConvertOfflinePCMobVersionToClie
}
}
EQEmu::versions::MobVersion EQEmu::versions::ConvertClientVersionToOfflinePCMobVersion(ClientVersion client_version)
EQ::versions::MobVersion EQ::versions::ConvertClientVersionToOfflinePCMobVersion(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Titanium:
@ -343,7 +343,7 @@ EQEmu::versions::MobVersion EQEmu::versions::ConvertClientVersionToOfflinePCMobV
}
}
const char* EQEmu::expansions::ExpansionName(Expansion expansion)
const char* EQ::expansions::ExpansionName(Expansion expansion)
{
switch (expansion) {
case Expansion::EverQuest:
@ -393,12 +393,12 @@ const char* EQEmu::expansions::ExpansionName(Expansion expansion)
}
}
const char* EQEmu::expansions::ExpansionName(uint32 expansion_bit)
const char* EQ::expansions::ExpansionName(uint32 expansion_bit)
{
return ExpansionName(ConvertExpansionBitToExpansion(expansion_bit));
}
uint32 EQEmu::expansions::ConvertExpansionToExpansionBit(Expansion expansion)
uint32 EQ::expansions::ConvertExpansionToExpansionBit(Expansion expansion)
{
switch (expansion) {
case Expansion::RoK:
@ -446,7 +446,7 @@ uint32 EQEmu::expansions::ConvertExpansionToExpansionBit(Expansion expansion)
}
}
EQEmu::expansions::Expansion EQEmu::expansions::ConvertExpansionBitToExpansion(uint32 expansion_bit)
EQ::expansions::Expansion EQ::expansions::ConvertExpansionBitToExpansion(uint32 expansion_bit)
{
switch (expansion_bit) {
case bitRoK:
@ -494,7 +494,7 @@ EQEmu::expansions::Expansion EQEmu::expansions::ConvertExpansionBitToExpansion(u
}
}
uint32 EQEmu::expansions::ConvertExpansionToExpansionsMask(Expansion expansion)
uint32 EQ::expansions::ConvertExpansionToExpansionsMask(Expansion expansion)
{
switch (expansion) {
case Expansion::RoK:
@ -542,17 +542,17 @@ uint32 EQEmu::expansions::ConvertExpansionToExpansionsMask(Expansion expansion)
}
}
EQEmu::expansions::Expansion EQEmu::expansions::ConvertClientVersionToExpansion(versions::ClientVersion client_version)
EQ::expansions::Expansion EQ::expansions::ConvertClientVersionToExpansion(versions::ClientVersion client_version)
{
return EQEmu::constants::StaticLookup(client_version)->Expansion;
return EQ::constants::StaticLookup(client_version)->Expansion;
}
uint32 EQEmu::expansions::ConvertClientVersionToExpansionBit(versions::ClientVersion client_version)
uint32 EQ::expansions::ConvertClientVersionToExpansionBit(versions::ClientVersion client_version)
{
return EQEmu::constants::StaticLookup(client_version)->ExpansionBit;
return EQ::constants::StaticLookup(client_version)->ExpansionBit;
}
uint32 EQEmu::expansions::ConvertClientVersionToExpansionsMask(versions::ClientVersion client_version)
uint32 EQ::expansions::ConvertClientVersionToExpansionsMask(versions::ClientVersion client_version)
{
return EQEmu::constants::StaticLookup(client_version)->ExpansionsMask;
return EQ::constants::StaticLookup(client_version)->ExpansionsMask;
}

View File

@ -25,7 +25,7 @@
#include <stdlib.h>
namespace EQEmu
namespace EQ
{
namespace versions {
enum class ClientVersion : uint32 {

View File

@ -318,7 +318,7 @@ static const uint8 DamageTypeUnknown = 0xFF;
**
** (indexed by 'Skill' of SkillUseTypes)
*/
static const uint8 SkillDamageTypes[EQEmu::skills::HIGHEST_SKILL + 1] = // change to _SkillServerArraySize once activated
static const uint8 SkillDamageTypes[EQ::skills::HIGHEST_SKILL + 1] = // change to _SkillServerArraySize once activated
{
/*1HBlunt*/ 0,
/*1HSlashing*/ 1,

View File

@ -25,7 +25,7 @@
static bool global_dictionary_init = false;
void EQEmu::InitializeDynamicLookups() {
void EQ::InitializeDynamicLookups() {
if (global_dictionary_init == true)
return;
@ -37,12 +37,12 @@ void EQEmu::InitializeDynamicLookups() {
global_dictionary_init = true;
}
static std::unique_ptr<EQEmu::constants::LookupEntry> constants_dynamic_nongm_lookup_entries[EQEmu::versions::ClientVersionCount];
static std::unique_ptr<EQEmu::constants::LookupEntry> constants_dynamic_gm_lookup_entries[EQEmu::versions::ClientVersionCount];
static const EQEmu::constants::LookupEntry constants_static_lookup_entries[EQEmu::versions::ClientVersionCount] =
static std::unique_ptr<EQ::constants::LookupEntry> constants_dynamic_nongm_lookup_entries[EQ::versions::ClientVersionCount];
static std::unique_ptr<EQ::constants::LookupEntry> constants_dynamic_gm_lookup_entries[EQ::versions::ClientVersionCount];
static const EQ::constants::LookupEntry constants_static_lookup_entries[EQ::versions::ClientVersionCount] =
{
/*[ClientVersion::Unknown] =*/
EQEmu::constants::LookupEntry(
EQ::constants::LookupEntry(
ClientUnknown::constants::EXPANSION,
ClientUnknown::constants::EXPANSION_BIT,
ClientUnknown::constants::EXPANSIONS_MASK,
@ -50,7 +50,7 @@ static const EQEmu::constants::LookupEntry constants_static_lookup_entries[EQEmu
ClientUnknown::INULL
),
/*[ClientVersion::Client62] =*/
EQEmu::constants::LookupEntry(
EQ::constants::LookupEntry(
Client62::constants::EXPANSION,
Client62::constants::EXPANSION_BIT,
Client62::constants::EXPANSIONS_MASK,
@ -58,7 +58,7 @@ static const EQEmu::constants::LookupEntry constants_static_lookup_entries[EQEmu
Client62::INULL
),
/*[ClientVersion::Titanium] =*/
EQEmu::constants::LookupEntry(
EQ::constants::LookupEntry(
Titanium::constants::EXPANSION,
Titanium::constants::EXPANSION_BIT,
Titanium::constants::EXPANSIONS_MASK,
@ -66,7 +66,7 @@ static const EQEmu::constants::LookupEntry constants_static_lookup_entries[EQEmu
Titanium::constants::SAY_LINK_BODY_SIZE
),
/*[ClientVersion::SoF] =*/
EQEmu::constants::LookupEntry(
EQ::constants::LookupEntry(
SoF::constants::EXPANSION,
SoF::constants::EXPANSION_BIT,
SoF::constants::EXPANSIONS_MASK,
@ -74,7 +74,7 @@ static const EQEmu::constants::LookupEntry constants_static_lookup_entries[EQEmu
SoF::constants::SAY_LINK_BODY_SIZE
),
/*[ClientVersion::SoD] =*/
EQEmu::constants::LookupEntry(
EQ::constants::LookupEntry(
SoD::constants::EXPANSION,
SoD::constants::EXPANSION_BIT,
SoD::constants::EXPANSIONS_MASK,
@ -82,7 +82,7 @@ static const EQEmu::constants::LookupEntry constants_static_lookup_entries[EQEmu
SoD::constants::SAY_LINK_BODY_SIZE
),
/*[ClientVersion::UF] =*/
EQEmu::constants::LookupEntry(
EQ::constants::LookupEntry(
UF::constants::EXPANSION,
UF::constants::EXPANSION_BIT,
UF::constants::EXPANSIONS_MASK,
@ -90,7 +90,7 @@ static const EQEmu::constants::LookupEntry constants_static_lookup_entries[EQEmu
UF::constants::SAY_LINK_BODY_SIZE
),
/*[ClientVersion::RoF] =*/
EQEmu::constants::LookupEntry(
EQ::constants::LookupEntry(
RoF::constants::EXPANSION,
RoF::constants::EXPANSION_BIT,
RoF::constants::EXPANSIONS_MASK,
@ -98,7 +98,7 @@ static const EQEmu::constants::LookupEntry constants_static_lookup_entries[EQEmu
RoF::constants::SAY_LINK_BODY_SIZE
),
/*[ClientVersion::RoF2] =*/
EQEmu::constants::LookupEntry(
EQ::constants::LookupEntry(
RoF2::constants::EXPANSION,
RoF2::constants::EXPANSION_BIT,
RoF2::constants::EXPANSIONS_MASK,
@ -108,7 +108,7 @@ static const EQEmu::constants::LookupEntry constants_static_lookup_entries[EQEmu
};
static bool constants_dictionary_init = false;
void EQEmu::constants::InitializeDynamicLookups() {
void EQ::constants::InitializeDynamicLookups() {
if (constants_dictionary_init == true)
return;
constants_dictionary_init = true;
@ -119,7 +119,7 @@ void EQEmu::constants::InitializeDynamicLookups() {
// use static references for now
}
const EQEmu::constants::LookupEntry* EQEmu::constants::DynamicLookup(versions::ClientVersion client_version, bool gm_flag)
const EQ::constants::LookupEntry* EQ::constants::DynamicLookup(versions::ClientVersion client_version, bool gm_flag)
{
if (gm_flag)
return DynamicGMLookup(client_version);
@ -127,7 +127,7 @@ const EQEmu::constants::LookupEntry* EQEmu::constants::DynamicLookup(versions::C
return DynamicNonGMLookup(client_version);
}
const EQEmu::constants::LookupEntry* EQEmu::constants::DynamicNonGMLookup(versions::ClientVersion client_version)
const EQ::constants::LookupEntry* EQ::constants::DynamicNonGMLookup(versions::ClientVersion client_version)
{
client_version = versions::ValidateClientVersion(client_version);
if (constants_dynamic_nongm_lookup_entries[static_cast<int>(client_version)])
@ -136,7 +136,7 @@ const EQEmu::constants::LookupEntry* EQEmu::constants::DynamicNonGMLookup(versio
return &constants_static_lookup_entries[static_cast<int>(client_version)];
}
const EQEmu::constants::LookupEntry* EQEmu::constants::DynamicGMLookup(versions::ClientVersion client_version)
const EQ::constants::LookupEntry* EQ::constants::DynamicGMLookup(versions::ClientVersion client_version)
{
client_version = versions::ValidateClientVersion(client_version);
if (constants_dynamic_gm_lookup_entries[static_cast<int>(client_version)])
@ -145,18 +145,18 @@ const EQEmu::constants::LookupEntry* EQEmu::constants::DynamicGMLookup(versions:
return &constants_static_lookup_entries[static_cast<int>(client_version)];
}
const EQEmu::constants::LookupEntry* EQEmu::constants::StaticLookup(versions::ClientVersion client_version)
const EQ::constants::LookupEntry* EQ::constants::StaticLookup(versions::ClientVersion client_version)
{
return &constants_static_lookup_entries[static_cast<int>(versions::ValidateClientVersion(client_version))];
}
static std::unique_ptr<EQEmu::inventory::LookupEntry> inventory_dynamic_nongm_lookup_entries[EQEmu::versions::MobVersionCount];
static std::unique_ptr<EQEmu::inventory::LookupEntry> inventory_dynamic_gm_lookup_entries[EQEmu::versions::MobVersionCount];
static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu::versions::MobVersionCount] =
static std::unique_ptr<EQ::inventory::LookupEntry> inventory_dynamic_nongm_lookup_entries[EQ::versions::MobVersionCount];
static std::unique_ptr<EQ::inventory::LookupEntry> inventory_dynamic_gm_lookup_entries[EQ::versions::MobVersionCount];
static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::versions::MobVersionCount] =
{
/*[MobVersion::Unknown] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
ClientUnknown::INULL, ClientUnknown::INULL, ClientUnknown::INULL,
ClientUnknown::INULL, ClientUnknown::INULL, ClientUnknown::INULL,
ClientUnknown::INULL, ClientUnknown::INULL, ClientUnknown::INULL,
@ -182,8 +182,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
false
),
/*[MobVersion::Client62] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
Client62::INULL, Client62::INULL, Client62::INULL,
Client62::INULL, Client62::INULL, Client62::INULL,
Client62::INULL, Client62::INULL, Client62::INULL,
@ -209,9 +209,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
false
),
/*[MobVersion::Titanium] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, Titanium::invtype::BANK_SIZE, Titanium::invtype::SHARED_BANK_SIZE,
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, Titanium::invtype::BANK_SIZE, Titanium::invtype::SHARED_BANK_SIZE,
Titanium::invtype::TRADE_SIZE, Titanium::invtype::WORLD_SIZE, Titanium::invtype::LIMBO_SIZE,
Titanium::invtype::TRIBUTE_SIZE, Titanium::INULL, Titanium::invtype::GUILD_TRIBUTE_SIZE,
Titanium::invtype::MERCHANT_SIZE, Titanium::INULL, Titanium::invtype::CORPSE_SIZE,
@ -236,9 +236,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
Titanium::inventory::AllowOverLevelEquipment
),
/*[MobVersion::SoF] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, SoF::invtype::BANK_SIZE, SoF::invtype::SHARED_BANK_SIZE,
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, SoF::invtype::BANK_SIZE, SoF::invtype::SHARED_BANK_SIZE,
SoF::invtype::TRADE_SIZE, SoF::invtype::WORLD_SIZE, SoF::invtype::LIMBO_SIZE,
SoF::invtype::TRIBUTE_SIZE, SoF::INULL, SoF::invtype::GUILD_TRIBUTE_SIZE,
SoF::invtype::MERCHANT_SIZE, SoF::INULL, SoF::invtype::CORPSE_SIZE,
@ -263,9 +263,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
SoF::inventory::AllowOverLevelEquipment
),
/*[MobVersion::SoD] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, SoD::invtype::BANK_SIZE, SoD::invtype::SHARED_BANK_SIZE,
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, SoD::invtype::BANK_SIZE, SoD::invtype::SHARED_BANK_SIZE,
SoD::invtype::TRADE_SIZE, SoD::invtype::WORLD_SIZE, SoD::invtype::LIMBO_SIZE,
SoD::invtype::TRIBUTE_SIZE, SoD::INULL, SoD::invtype::GUILD_TRIBUTE_SIZE,
SoD::invtype::MERCHANT_SIZE, SoD::INULL, SoD::invtype::CORPSE_SIZE,
@ -290,9 +290,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
SoD::inventory::AllowOverLevelEquipment
),
/*[MobVersion::UF] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, UF::invtype::BANK_SIZE, UF::invtype::SHARED_BANK_SIZE,
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, UF::invtype::BANK_SIZE, UF::invtype::SHARED_BANK_SIZE,
UF::invtype::TRADE_SIZE, UF::invtype::WORLD_SIZE, UF::invtype::LIMBO_SIZE,
UF::invtype::TRIBUTE_SIZE, UF::INULL, UF::invtype::GUILD_TRIBUTE_SIZE,
UF::invtype::MERCHANT_SIZE, UF::INULL, UF::invtype::CORPSE_SIZE,
@ -317,9 +317,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
UF::inventory::AllowOverLevelEquipment
),
/*[MobVersion::RoF] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, RoF::invtype::BANK_SIZE, RoF::invtype::SHARED_BANK_SIZE,
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, RoF::invtype::BANK_SIZE, RoF::invtype::SHARED_BANK_SIZE,
RoF::invtype::TRADE_SIZE, RoF::invtype::WORLD_SIZE, RoF::invtype::LIMBO_SIZE,
RoF::invtype::TRIBUTE_SIZE, RoF::invtype::TROPHY_TRIBUTE_SIZE, RoF::invtype::GUILD_TRIBUTE_SIZE,
RoF::invtype::MERCHANT_SIZE, RoF::invtype::DELETED_SIZE, RoF::invtype::CORPSE_SIZE,
@ -344,9 +344,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
RoF::inventory::AllowOverLevelEquipment
),
/*[MobVersion::RoF2] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, RoF2::invtype::BANK_SIZE, RoF2::invtype::SHARED_BANK_SIZE,
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, RoF2::invtype::BANK_SIZE, RoF2::invtype::SHARED_BANK_SIZE,
RoF2::invtype::TRADE_SIZE, RoF2::invtype::WORLD_SIZE, RoF2::invtype::LIMBO_SIZE,
RoF2::invtype::TRIBUTE_SIZE, RoF2::invtype::TROPHY_TRIBUTE_SIZE, RoF2::invtype::GUILD_TRIBUTE_SIZE,
RoF2::invtype::MERCHANT_SIZE, RoF2::invtype::DELETED_SIZE, RoF2::invtype::CORPSE_SIZE,
@ -371,9 +371,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
RoF2::inventory::AllowOverLevelEquipment
),
/*[MobVersion::NPC] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, EntityLimits::NPC::INULL, EntityLimits::NPC::INULL,
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, EntityLimits::NPC::INULL, EntityLimits::NPC::INULL,
EntityLimits::NPC::invtype::TRADE_SIZE, EntityLimits::NPC::INULL, EntityLimits::NPC::INULL,
EntityLimits::NPC::INULL, EntityLimits::NPC::INULL, EntityLimits::NPC::INULL,
EntityLimits::NPC::INULL, EntityLimits::NPC::INULL, EntityLimits::NPC::INULL, /*InvTypeCorpseSize,*/
@ -389,8 +389,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
EntityLimits::NPC::INULL,
EntityLimits::NPC::INULL,
EntityLimits::NPC::INULL,
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQ::inventory::SocketCount, /*ItemAugSize,*/
false,
false,
@ -398,9 +398,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
false
),
/*[MobVersion::NPCMerchant] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL,
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL,
EntityLimits::NPCMerchant::invtype::TRADE_SIZE, EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL,
EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL,
EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL, /*InvTypeCorpseSize,*/
@ -416,8 +416,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
EntityLimits::NPCMerchant::INULL,
EntityLimits::NPCMerchant::INULL,
EntityLimits::NPCMerchant::INULL,
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQ::inventory::SocketCount, /*ItemAugSize,*/
false,
false,
@ -425,9 +425,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
false
),
/*[MobVersion::Merc] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::Merc::INULL, EntityLimits::Merc::INULL,
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::Merc::INULL, EntityLimits::Merc::INULL,
EntityLimits::Merc::invtype::TRADE_SIZE, EntityLimits::Merc::INULL, EntityLimits::Merc::INULL,
EntityLimits::Merc::INULL, EntityLimits::Merc::INULL, EntityLimits::Merc::INULL,
EntityLimits::Merc::INULL, EntityLimits::Merc::INULL, EntityLimits::Merc::INULL, /*InvTypeCorpseSize,*/
@ -443,8 +443,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
EntityLimits::Merc::INULL,
EntityLimits::Merc::INULL,
EntityLimits::Merc::INULL,
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQ::inventory::SocketCount, /*ItemAugSize,*/
false,
false,
@ -452,9 +452,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
false
),
/*[MobVersion::Bot] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::Bot::INULL, EntityLimits::Bot::INULL,
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::Bot::INULL, EntityLimits::Bot::INULL,
EntityLimits::Bot::invtype::TRADE_SIZE, EntityLimits::Bot::INULL, EntityLimits::Bot::INULL,
EntityLimits::Bot::INULL, EntityLimits::Bot::INULL, EntityLimits::Bot::INULL,
EntityLimits::Bot::INULL, EntityLimits::Bot::INULL, EntityLimits::Bot::INULL, /*InvTypeCorpseSize,*/
@ -470,8 +470,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
EntityLimits::Bot::invslot::CURSOR_BITMASK,
EntityLimits::Bot::invslot::POSSESSIONS_BITMASK,
EntityLimits::Bot::INULL,
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
EQEmu::invaug::SOCKET_COUNT, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
EQ::invaug::SOCKET_COUNT, //EQ::inventory::SocketCount, /*ItemAugSize,*/
false,
false,
@ -479,9 +479,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
false
),
/*[MobVersion::ClientPet] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL,
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL,
EntityLimits::ClientPet::invtype::TRADE_SIZE, EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL,
EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL,
EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL, /*InvTypeCorpseSize,*/
@ -497,8 +497,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
EntityLimits::ClientPet::INULL,
EntityLimits::ClientPet::INULL,
EntityLimits::ClientPet::INULL,
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQ::inventory::SocketCount, /*ItemAugSize,*/
false,
false,
@ -506,9 +506,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
false
),
/*[MobVersion::NPCPet] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL,
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL,
EntityLimits::NPCPet::invtype::TRADE_SIZE, EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL,
EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL,
EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL, /*InvTypeCorpseSize,*/
@ -524,8 +524,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
EntityLimits::NPCPet::INULL,
EntityLimits::NPCPet::INULL,
EntityLimits::NPCPet::INULL,
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQ::inventory::SocketCount, /*ItemAugSize,*/
false,
false,
@ -533,9 +533,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
false
),
/*[MobVersion::MercPet] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL,
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL,
EntityLimits::MercPet::invtype::TRADE_SIZE, EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL,
EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL,
EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL, /*InvTypeCorpseSize,*/
@ -551,8 +551,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
EntityLimits::MercPet::INULL,
EntityLimits::MercPet::INULL,
EntityLimits::MercPet::INULL,
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQ::inventory::SocketCount, /*ItemAugSize,*/
false,
false,
@ -560,9 +560,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
false
),
/*[MobVersion::BotPet] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL,
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL,
EntityLimits::BotPet::invtype::TRADE_SIZE, EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL,
EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL,
EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL, /*InvTypeCorpseSize,*/
@ -578,8 +578,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
EntityLimits::BotPet::INULL,
EntityLimits::BotPet::INULL,
EntityLimits::BotPet::INULL,
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQ::inventory::SocketCount, /*ItemAugSize,*/
false,
false,
@ -587,8 +587,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
false
),
/*[MobVersion::OfflineTitanium] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
Titanium::INULL, Titanium::INULL, Titanium::INULL,
Titanium::invtype::TRADE_SIZE, Titanium::INULL, Titanium::INULL,
Titanium::INULL, Titanium::INULL, Titanium::INULL,
@ -614,8 +614,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
false
),
/*[MobVersion::OfflineSoF] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
SoF::INULL, SoF::INULL, SoF::INULL,
SoF::invtype::TRADE_SIZE, SoF::INULL, SoF::INULL,
SoF::INULL, SoF::INULL, SoF::INULL,
@ -641,8 +641,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
false
),
/*[MobVersion::OfflineSoD] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
SoD::INULL, SoD::INULL, SoD::INULL,
SoD::invtype::TRADE_SIZE, SoD::INULL, SoD::INULL,
SoD::INULL, SoD::INULL, SoD::INULL,
@ -668,8 +668,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
false
),
/*[MobVersion::OfflineUF] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
UF::INULL, UF::INULL, UF::INULL,
UF::invtype::TRADE_SIZE, UF::INULL, UF::INULL,
UF::INULL, UF::INULL, UF::INULL,
@ -695,8 +695,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
false
),
/*[MobVersion::OfflineRoF] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
RoF::INULL, RoF::INULL, RoF::INULL,
RoF::invtype::TRADE_SIZE, RoF::INULL, RoF::INULL,
RoF::INULL, RoF::INULL, RoF::INULL,
@ -722,8 +722,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
false
),
/*[MobVersion::OfflineRoF2] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
RoF2::INULL, RoF2::INULL, RoF2::INULL,
RoF2::invtype::TRADE_SIZE, RoF2::INULL, RoF2::INULL,
RoF2::INULL, RoF2::INULL, RoF2::INULL,
@ -751,7 +751,7 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
};
static bool inventory_dictionary_init = false;
void EQEmu::inventory::InitializeDynamicLookups() {
void EQ::inventory::InitializeDynamicLookups() {
if (inventory_dictionary_init == true)
return;
inventory_dictionary_init = true;
@ -774,9 +774,9 @@ void EQEmu::inventory::InitializeDynamicLookups() {
const uint32 dynamic_check_mask =
(
EQEmu::expansions::bitPoR |
EQEmu::expansions::bitTBS |
EQEmu::expansions::bitHoT
EQ::expansions::bitPoR |
EQ::expansions::bitTBS |
EQ::expansions::bitHoT
);
// if all of the above expansion bits are present, then static references will suffice
@ -784,7 +784,7 @@ void EQEmu::inventory::InitializeDynamicLookups() {
return;
// Dynamic Lookups (promotive methodology) (all mob versions allowed)
for (uint32 iter = static_cast<uint32>(EQEmu::versions::MobVersion::Unknown); iter <= static_cast<uint32>(EQEmu::versions::LastPCMobVersion); ++iter) {
for (uint32 iter = static_cast<uint32>(EQ::versions::MobVersion::Unknown); iter <= static_cast<uint32>(EQ::versions::LastPCMobVersion); ++iter) {
// no need to dynamic this condition since it is the lowest compatibility standard
if ((dynamic_check_mask & ~constants_static_lookup_entries[iter].ExpansionsMask) == dynamic_check_mask)
continue;
@ -803,21 +803,21 @@ void EQEmu::inventory::InitializeDynamicLookups() {
inventory_dynamic_nongm_lookup_entries[iter]->PossessionsBitmask = 0; // we'll fix later
inventory_dynamic_nongm_lookup_entries[iter]->CorpseBitmask = 0; // we'll fix later
if (RuleI(World, ExpansionSettings) & EQEmu::expansions::bitPoR) {
if (RuleI(World, ExpansionSettings) & EQ::expansions::bitPoR) {
// update bank size
if (constants_static_lookup_entries[iter].ExpansionsMask & EQEmu::expansions::bitPoR)
if (constants_static_lookup_entries[iter].ExpansionsMask & EQ::expansions::bitPoR)
inventory_dynamic_nongm_lookup_entries[iter]->InventoryTypeSize.Bank = SoF::invtype::BANK_SIZE;
}
if (RuleI(World, ExpansionSettings) & EQEmu::expansions::bitTBS) {
if (RuleI(World, ExpansionSettings) & EQ::expansions::bitTBS) {
// update power source
if (constants_static_lookup_entries[iter].ExpansionsMask & EQEmu::expansions::bitTBS)
if (constants_static_lookup_entries[iter].ExpansionsMask & EQ::expansions::bitTBS)
inventory_dynamic_nongm_lookup_entries[iter]->EquipmentBitmask = SoF::invslot::EQUIPMENT_BITMASK;
}
if (RuleI(World, ExpansionSettings) & EQEmu::expansions::bitHoT) {
if (RuleI(World, ExpansionSettings) & EQ::expansions::bitHoT) {
// update general size
if (constants_static_lookup_entries[iter].ExpansionsMask & EQEmu::expansions::bitHoT)
if (constants_static_lookup_entries[iter].ExpansionsMask & EQ::expansions::bitHoT)
inventory_dynamic_nongm_lookup_entries[iter]->GeneralBitmask = RoF::invslot::GENERAL_BITMASK;
}
@ -841,7 +841,7 @@ void EQEmu::inventory::InitializeDynamicLookups() {
}
// Dynamic GM Lookups (demotive methodology) (client-linked mob versions only)
for (uint32 iter = static_cast<uint32>(EQEmu::versions::MobVersion::Unknown); iter <= static_cast<uint32>(EQEmu::versions::LastPCMobVersion); ++iter) {
for (uint32 iter = static_cast<uint32>(EQ::versions::MobVersion::Unknown); iter <= static_cast<uint32>(EQ::versions::LastPCMobVersion); ++iter) {
// no need to dynamic this condition since it is the lowest compatibility standard
if ((dynamic_check_mask & ~constants_static_lookup_entries[iter].ExpansionsMask) == dynamic_check_mask)
continue;
@ -869,13 +869,13 @@ void EQEmu::inventory::InitializeDynamicLookups() {
inventory_dynamic_gm_lookup_entries[iter]->PossessionsBitmask = 0; // we'll fix later
inventory_dynamic_gm_lookup_entries[iter]->CorpseBitmask = 0; // we'll fix later
if (~RuleI(World, ExpansionSettings) & EQEmu::expansions::bitPoR) {
if (~RuleI(World, ExpansionSettings) & EQ::expansions::bitPoR) {
// update bank size
if (constants_static_lookup_entries[iter].ExpansionsMask & EQEmu::expansions::bitPoR)
if (constants_static_lookup_entries[iter].ExpansionsMask & EQ::expansions::bitPoR)
inventory_dynamic_gm_lookup_entries[iter]->InventoryTypeSize.Bank = Titanium::invtype::BANK_SIZE;
}
if (~RuleI(World, ExpansionSettings) & EQEmu::expansions::bitTBS) {
if (~RuleI(World, ExpansionSettings) & EQ::expansions::bitTBS) {
// update power source
switch (iter) {
case versions::bitUF:
@ -890,7 +890,7 @@ void EQEmu::inventory::InitializeDynamicLookups() {
}
}
if (~RuleI(World, ExpansionSettings) & EQEmu::expansions::bitHoT) {
if (~RuleI(World, ExpansionSettings) & EQ::expansions::bitHoT) {
// update general size
switch (iter) {
case versions::bitUF:
@ -927,7 +927,7 @@ void EQEmu::inventory::InitializeDynamicLookups() {
// only client versions that require a change from their static definitions have been given a dynamic (gm) lookup entry
}
const EQEmu::inventory::LookupEntry* EQEmu::inventory::DynamicLookup(versions::MobVersion mob_version, bool gm_flag)
const EQ::inventory::LookupEntry* EQ::inventory::DynamicLookup(versions::MobVersion mob_version, bool gm_flag)
{
if (gm_flag)
return DynamicGMLookup(mob_version);
@ -935,7 +935,7 @@ const EQEmu::inventory::LookupEntry* EQEmu::inventory::DynamicLookup(versions::M
return DynamicNonGMLookup(mob_version);
}
const EQEmu::inventory::LookupEntry* EQEmu::inventory::DynamicNonGMLookup(versions::MobVersion mob_version)
const EQ::inventory::LookupEntry* EQ::inventory::DynamicNonGMLookup(versions::MobVersion mob_version)
{
mob_version = versions::ValidateMobVersion(mob_version);
if (inventory_dynamic_nongm_lookup_entries[static_cast<int>(mob_version)])
@ -944,7 +944,7 @@ const EQEmu::inventory::LookupEntry* EQEmu::inventory::DynamicNonGMLookup(versio
return &inventory_static_lookup_entries[static_cast<int>(mob_version)];
}
const EQEmu::inventory::LookupEntry* EQEmu::inventory::DynamicGMLookup(versions::MobVersion mob_version)
const EQ::inventory::LookupEntry* EQ::inventory::DynamicGMLookup(versions::MobVersion mob_version)
{
mob_version = versions::ValidateMobVersion(mob_version);
if (inventory_dynamic_gm_lookup_entries[static_cast<int>(mob_version)])
@ -953,107 +953,107 @@ const EQEmu::inventory::LookupEntry* EQEmu::inventory::DynamicGMLookup(versions:
return &inventory_static_lookup_entries[static_cast<int>(mob_version)];
}
const EQEmu::inventory::LookupEntry* EQEmu::inventory::StaticLookup(versions::MobVersion mob_version)
const EQ::inventory::LookupEntry* EQ::inventory::StaticLookup(versions::MobVersion mob_version)
{
return &inventory_static_lookup_entries[static_cast<int>(versions::ValidateMobVersion(mob_version))];
}
static std::unique_ptr<EQEmu::behavior::LookupEntry> behavior_dynamic_nongm_lookup_entries[EQEmu::versions::MobVersionCount];
static std::unique_ptr<EQEmu::behavior::LookupEntry> behavior_dynamic_gm_lookup_entries[EQEmu::versions::MobVersionCount];
static const EQEmu::behavior::LookupEntry behavior_static_lookup_entries[EQEmu::versions::MobVersionCount] =
static std::unique_ptr<EQ::behavior::LookupEntry> behavior_dynamic_nongm_lookup_entries[EQ::versions::MobVersionCount];
static std::unique_ptr<EQ::behavior::LookupEntry> behavior_dynamic_gm_lookup_entries[EQ::versions::MobVersionCount];
static const EQ::behavior::LookupEntry behavior_static_lookup_entries[EQ::versions::MobVersionCount] =
{
/*[MobVersion::Unknown] =*/
EQEmu::behavior::LookupEntry(
EQ::behavior::LookupEntry(
true
),
/*[MobVersion::Client62] =*/
EQEmu::behavior::LookupEntry(
EQ::behavior::LookupEntry(
true
),
/*[MobVersion::Titanium] =*/
EQEmu::behavior::LookupEntry(
EQ::behavior::LookupEntry(
Titanium::behavior::CoinHasWeight
),
/*[MobVersion::SoF] =*/
EQEmu::behavior::LookupEntry(
EQ::behavior::LookupEntry(
SoF::behavior::CoinHasWeight
),
/*[MobVersion::SoD] =*/
EQEmu::behavior::LookupEntry(
EQ::behavior::LookupEntry(
SoD::behavior::CoinHasWeight
),
/*[MobVersion::UF] =*/
EQEmu::behavior::LookupEntry(
EQ::behavior::LookupEntry(
UF::behavior::CoinHasWeight
),
/*[MobVersion::RoF] =*/
EQEmu::behavior::LookupEntry(
EQ::behavior::LookupEntry(
RoF::behavior::CoinHasWeight
),
/*[MobVersion::RoF2] =*/
EQEmu::behavior::LookupEntry(
EQ::behavior::LookupEntry(
RoF2::behavior::CoinHasWeight
),
/*[MobVersion::NPC] =*/
EQEmu::behavior::LookupEntry(
EQEmu::behavior::CoinHasWeight
EQ::behavior::LookupEntry(
EQ::behavior::CoinHasWeight
),
/*[MobVersion::NPCMerchant] =*/
EQEmu::behavior::LookupEntry(
EQEmu::behavior::CoinHasWeight
EQ::behavior::LookupEntry(
EQ::behavior::CoinHasWeight
),
/*[MobVersion::Merc] =*/
EQEmu::behavior::LookupEntry(
EQEmu::behavior::CoinHasWeight
EQ::behavior::LookupEntry(
EQ::behavior::CoinHasWeight
),
/*[MobVersion::Bot] =*/
EQEmu::behavior::LookupEntry(
EQEmu::behavior::CoinHasWeight
EQ::behavior::LookupEntry(
EQ::behavior::CoinHasWeight
),
/*[MobVersion::ClientPet] =*/
EQEmu::behavior::LookupEntry(
EQEmu::behavior::CoinHasWeight
EQ::behavior::LookupEntry(
EQ::behavior::CoinHasWeight
),
/*[MobVersion::NPCPet] =*/
EQEmu::behavior::LookupEntry(
EQEmu::behavior::CoinHasWeight
EQ::behavior::LookupEntry(
EQ::behavior::CoinHasWeight
),
/*[MobVersion::MercPet] =*/
EQEmu::behavior::LookupEntry(
EQEmu::behavior::CoinHasWeight
EQ::behavior::LookupEntry(
EQ::behavior::CoinHasWeight
),
/*[MobVersion::BotPet] =*/
EQEmu::behavior::LookupEntry(
EQEmu::behavior::CoinHasWeight
EQ::behavior::LookupEntry(
EQ::behavior::CoinHasWeight
),
/*[MobVersion::OfflineTitanium] =*/
EQEmu::behavior::LookupEntry(
EQ::behavior::LookupEntry(
Titanium::behavior::CoinHasWeight
),
/*[MobVersion::OfflineSoF] =*/
EQEmu::behavior::LookupEntry(
EQ::behavior::LookupEntry(
SoF::behavior::CoinHasWeight
),
/*[MobVersion::OfflineSoD] =*/
EQEmu::behavior::LookupEntry(
EQ::behavior::LookupEntry(
SoD::behavior::CoinHasWeight
),
/*[MobVersion::OfflineUF] =*/
EQEmu::behavior::LookupEntry(
EQ::behavior::LookupEntry(
UF::behavior::CoinHasWeight
),
/*[MobVersion::OfflineRoF] =*/
EQEmu::behavior::LookupEntry(
EQ::behavior::LookupEntry(
RoF::behavior::CoinHasWeight
),
/*[MobVersion::OfflineRoF2] =*/
EQEmu::behavior::LookupEntry(
EQ::behavior::LookupEntry(
RoF2::behavior::CoinHasWeight
)
};
static bool behavior_dictionary_init = false;
void EQEmu::behavior::InitializeDynamicLookups() {
void EQ::behavior::InitializeDynamicLookups() {
if (behavior_dictionary_init == true)
return;
behavior_dictionary_init = true;
@ -1064,7 +1064,7 @@ void EQEmu::behavior::InitializeDynamicLookups() {
// use static references for now
}
const EQEmu::behavior::LookupEntry* EQEmu::behavior::DynamicLookup(versions::MobVersion mob_version, bool gm_flag)
const EQ::behavior::LookupEntry* EQ::behavior::DynamicLookup(versions::MobVersion mob_version, bool gm_flag)
{
if (gm_flag)
return DynamicGMLookup(mob_version);
@ -1072,7 +1072,7 @@ const EQEmu::behavior::LookupEntry* EQEmu::behavior::DynamicLookup(versions::Mob
return DynamicNonGMLookup(mob_version);
}
const EQEmu::behavior::LookupEntry* EQEmu::behavior::DynamicNonGMLookup(versions::MobVersion mob_version)
const EQ::behavior::LookupEntry* EQ::behavior::DynamicNonGMLookup(versions::MobVersion mob_version)
{
mob_version = versions::ValidateMobVersion(mob_version);
if (behavior_dynamic_nongm_lookup_entries[static_cast<int>(mob_version)])
@ -1081,7 +1081,7 @@ const EQEmu::behavior::LookupEntry* EQEmu::behavior::DynamicNonGMLookup(versions
return &behavior_static_lookup_entries[static_cast<int>(mob_version)];
}
const EQEmu::behavior::LookupEntry* EQEmu::behavior::DynamicGMLookup(versions::MobVersion mob_version)
const EQ::behavior::LookupEntry* EQ::behavior::DynamicGMLookup(versions::MobVersion mob_version)
{
mob_version = versions::ValidateMobVersion(mob_version);
if (behavior_dynamic_gm_lookup_entries[static_cast<int>(mob_version)])
@ -1090,17 +1090,17 @@ const EQEmu::behavior::LookupEntry* EQEmu::behavior::DynamicGMLookup(versions::M
return &behavior_static_lookup_entries[static_cast<int>(mob_version)];
}
const EQEmu::behavior::LookupEntry* EQEmu::behavior::StaticLookup(versions::MobVersion mob_version)
const EQ::behavior::LookupEntry* EQ::behavior::StaticLookup(versions::MobVersion mob_version)
{
return &behavior_static_lookup_entries[static_cast<int>(versions::ValidateMobVersion(mob_version))];
}
static std::unique_ptr<EQEmu::spells::LookupEntry> spells_dynamic_nongm_lookup_entries[EQEmu::versions::ClientVersionCount];
static std::unique_ptr<EQEmu::spells::LookupEntry> spells_dynamic_gm_lookup_entries[EQEmu::versions::ClientVersionCount];
static const EQEmu::spells::LookupEntry spells_static_lookup_entries[EQEmu::versions::ClientVersionCount] =
static std::unique_ptr<EQ::spells::LookupEntry> spells_dynamic_nongm_lookup_entries[EQ::versions::ClientVersionCount];
static std::unique_ptr<EQ::spells::LookupEntry> spells_dynamic_gm_lookup_entries[EQ::versions::ClientVersionCount];
static const EQ::spells::LookupEntry spells_static_lookup_entries[EQ::versions::ClientVersionCount] =
{
/*[ClientVersion::Unknown] =*/
EQEmu::spells::LookupEntry(
EQ::spells::LookupEntry(
ClientUnknown::INULL,
ClientUnknown::INULL,
ClientUnknown::INULL,
@ -1113,7 +1113,7 @@ static const EQEmu::spells::LookupEntry spells_static_lookup_entries[EQEmu::vers
ClientUnknown::INULL
),
/*[ClientVersion::Client62] =*/
EQEmu::spells::LookupEntry(
EQ::spells::LookupEntry(
Client62::INULL,
Client62::INULL,
Client62::INULL,
@ -1126,7 +1126,7 @@ static const EQEmu::spells::LookupEntry spells_static_lookup_entries[EQEmu::vers
Client62::INULL
),
/*[ClientVersion::Titanium] =*/
EQEmu::spells::LookupEntry(
EQ::spells::LookupEntry(
Titanium::spells::SPELL_ID_MAX,
Titanium::spells::SPELLBOOK_SIZE,
Titanium::spells::SPELL_GEM_COUNT,
@ -1139,7 +1139,7 @@ static const EQEmu::spells::LookupEntry spells_static_lookup_entries[EQEmu::vers
Titanium::spells::MERC_BUFFS
),
/*[ClientVersion::SoF] =*/
EQEmu::spells::LookupEntry(
EQ::spells::LookupEntry(
SoF::spells::SPELL_ID_MAX,
SoF::spells::SPELLBOOK_SIZE,
SoF::spells::SPELL_GEM_COUNT,
@ -1152,7 +1152,7 @@ static const EQEmu::spells::LookupEntry spells_static_lookup_entries[EQEmu::vers
SoF::spells::MERC_BUFFS
),
/*[ClientVersion::SoD] =*/
EQEmu::spells::LookupEntry(
EQ::spells::LookupEntry(
SoD::spells::SPELL_ID_MAX,
SoD::spells::SPELLBOOK_SIZE,
SoD::spells::SPELL_GEM_COUNT,
@ -1165,7 +1165,7 @@ static const EQEmu::spells::LookupEntry spells_static_lookup_entries[EQEmu::vers
SoD::spells::MERC_BUFFS
),
/*[ClientVersion::UF] =*/
EQEmu::spells::LookupEntry(
EQ::spells::LookupEntry(
UF::spells::SPELL_ID_MAX,
UF::spells::SPELLBOOK_SIZE,
UF::spells::SPELL_GEM_COUNT,
@ -1178,7 +1178,7 @@ static const EQEmu::spells::LookupEntry spells_static_lookup_entries[EQEmu::vers
UF::spells::MERC_BUFFS
),
/*[ClientVersion::RoF] =*/
EQEmu::spells::LookupEntry(
EQ::spells::LookupEntry(
RoF::spells::SPELL_ID_MAX,
RoF::spells::SPELLBOOK_SIZE,
UF::spells::SPELL_GEM_COUNT, // client translators are setup to allow the max value a client supports..however, the top 4 indices are not valid in this case
@ -1191,7 +1191,7 @@ static const EQEmu::spells::LookupEntry spells_static_lookup_entries[EQEmu::vers
RoF::spells::MERC_BUFFS
),
/*[ClientVersion::RoF2] =*/
EQEmu::spells::LookupEntry(
EQ::spells::LookupEntry(
RoF2::spells::SPELL_ID_MAX,
RoF2::spells::SPELLBOOK_SIZE,
UF::spells::SPELL_GEM_COUNT, // client translators are setup to allow the max value a client supports..however, the top 4 indices are not valid in this case
@ -1206,7 +1206,7 @@ static const EQEmu::spells::LookupEntry spells_static_lookup_entries[EQEmu::vers
};
static bool spells_dictionary_init = false;
void EQEmu::spells::InitializeDynamicLookups() {
void EQ::spells::InitializeDynamicLookups() {
if (spells_dictionary_init == true)
return;
spells_dictionary_init = true;
@ -1217,7 +1217,7 @@ void EQEmu::spells::InitializeDynamicLookups() {
// use static references for now
}
const EQEmu::spells::LookupEntry* EQEmu::spells::DynamicLookup(versions::ClientVersion client_version, bool gm_flag)
const EQ::spells::LookupEntry* EQ::spells::DynamicLookup(versions::ClientVersion client_version, bool gm_flag)
{
if (gm_flag)
return DynamicGMLookup(client_version);
@ -1225,7 +1225,7 @@ const EQEmu::spells::LookupEntry* EQEmu::spells::DynamicLookup(versions::ClientV
return DynamicNonGMLookup(client_version);
}
const EQEmu::spells::LookupEntry* EQEmu::spells::DynamicNonGMLookup(versions::ClientVersion client_version)
const EQ::spells::LookupEntry* EQ::spells::DynamicNonGMLookup(versions::ClientVersion client_version)
{
client_version = versions::ValidateClientVersion(client_version);
if (spells_dynamic_nongm_lookup_entries[static_cast<int>(client_version)])
@ -1234,7 +1234,7 @@ const EQEmu::spells::LookupEntry* EQEmu::spells::DynamicNonGMLookup(versions::Cl
return &spells_static_lookup_entries[static_cast<int>(client_version)];
}
const EQEmu::spells::LookupEntry* EQEmu::spells::DynamicGMLookup(versions::ClientVersion client_version)
const EQ::spells::LookupEntry* EQ::spells::DynamicGMLookup(versions::ClientVersion client_version)
{
client_version = versions::ValidateClientVersion(client_version);
if (spells_dynamic_gm_lookup_entries[static_cast<int>(client_version)])
@ -1243,7 +1243,7 @@ const EQEmu::spells::LookupEntry* EQEmu::spells::DynamicGMLookup(versions::Clien
return &spells_static_lookup_entries[static_cast<int>(client_version)];
}
const EQEmu::spells::LookupEntry* EQEmu::spells::StaticLookup(versions::ClientVersion client_version)
const EQ::spells::LookupEntry* EQ::spells::StaticLookup(versions::ClientVersion client_version)
{
return &spells_static_lookup_entries[static_cast<int>(versions::ValidateClientVersion(client_version))];
}

View File

@ -31,13 +31,13 @@
#include "../common/patches/rof2_limits.h"
namespace EQEmu
namespace EQ
{
void InitializeDynamicLookups();
namespace constants {
struct LookupEntry {
EQEmu::expansions::Expansion Expansion;
EQ::expansions::Expansion Expansion;
uint32 ExpansionBit;
uint32 ExpansionsMask;
int16 CharacterCreationLimit;
@ -45,7 +45,7 @@ namespace EQEmu
LookupEntry(const LookupEntry *lookup_entry) { }
LookupEntry(
EQEmu::expansions::Expansion Expansion,
EQ::expansions::Expansion Expansion,
uint32 ExpansionBit,
uint32 ExpansionsMask,
int16 CharacterCreationLimit,
@ -111,7 +111,7 @@ namespace EQEmu
union {
InventoryTypeSize_Struct InventoryTypeSize;
int16 InventoryTypeSizeArray[25]; // should reflect EQEmu::invtype::TYPE_COUNT referenced in emu_constants.h
int16 InventoryTypeSizeArray[25]; // should reflect EQ::invtype::TYPE_COUNT referenced in emu_constants.h
};
uint64 EquipmentBitmask;
@ -244,9 +244,9 @@ namespace ClientUnknown
const int16 INULL = 0;
namespace constants {
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::EverQuest;
const uint32 EXPANSION_BIT = EQEmu::expansions::bitEverQuest;
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskEverQuest;
const EQ::expansions::Expansion EXPANSION = EQ::expansions::Expansion::EverQuest;
const uint32 EXPANSION_BIT = EQ::expansions::bitEverQuest;
const uint32 EXPANSIONS_MASK = EQ::expansions::maskEverQuest;
} // namespace constants
@ -258,9 +258,9 @@ namespace Client62
const int16 INULL = 0;
namespace constants {
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::EverQuest;
const uint32 EXPANSION_BIT = EQEmu::expansions::bitEverQuest;
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskEverQuest;
const EQ::expansions::Expansion EXPANSION = EQ::expansions::Expansion::EverQuest;
const uint32 EXPANSION_BIT = EQ::expansions::bitEverQuest;
const uint32 EXPANSIONS_MASK = EQ::expansions::maskEverQuest;
} // namespace constants

View File

@ -129,7 +129,7 @@ struct LDoNTrapTemplate
// All clients translate the character select information to some degree
struct CharSelectEquip : EQEmu::textures::Texture_Struct, EQEmu::textures::Tint_Struct {};
struct CharSelectEquip : EQ::textures::Texture_Struct, EQ::textures::Tint_Struct {};
// RoF2-based hybrid struct
struct CharacterSelectEntry_Struct
@ -144,7 +144,7 @@ struct CharacterSelectEntry_Struct
uint16 Instance;
uint8 Gender;
uint8 Face;
CharSelectEquip Equip[EQEmu::textures::materialCount];
CharSelectEquip Equip[EQ::textures::materialCount];
uint8 Unknown15; // Seen FF
uint8 Unknown19; // Seen FF
uint32 DrakkinTattoo;
@ -253,7 +253,7 @@ struct Spawn_Struct {
/*0189*/ uint32 petOwnerId; // If this is a pet, the spawn id of owner
/*0193*/ uint8 guildrank; // 0=normal, 1=officer, 2=leader
/*0194*/ uint8 unknown0194[3];
/*0197*/ EQEmu::TextureProfile equipment;
/*0197*/ EQ::TextureProfile equipment;
/*0233*/ float runspeed; // Speed when running
/*0036*/ uint8 afk; // 0=no, 1=afk
/*0238*/ uint32 guildID; // Current guild
@ -284,7 +284,7 @@ union
/*0340*/ uint32 spawnId; // Spawn Id
/*0344*/ float bounding_radius; // used in melee, overrides calc
/*0347*/ uint8 IsMercenary;
/*0348*/ EQEmu::TintProfile equipment_tint;
/*0348*/ EQ::TintProfile equipment_tint;
/*0384*/ uint8 lfg; // 0=off, 1=lfg on
/*0385*/
@ -736,7 +736,7 @@ struct BandolierItem_Struct
struct Bandolier_Struct
{
char Name[32];
BandolierItem_Struct Items[EQEmu::profile::BANDOLIER_ITEM_COUNT];
BandolierItem_Struct Items[EQ::profile::BANDOLIER_ITEM_COUNT];
};
//len = 72
@ -750,7 +750,7 @@ struct PotionBeltItem_Struct
//len = 288
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[EQEmu::profile::POTION_BELT_SIZE];
PotionBeltItem_Struct Items[EQ::profile::POTION_BELT_SIZE];
};
struct MovePotionToBelt_Struct
@ -841,7 +841,7 @@ struct SuspendedMinion_Struct
/*002*/ uint32 HP;
/*006*/ uint32 Mana;
/*010*/ SpellBuff_Struct Buffs[BUFF_COUNT];
/*510*/ EQEmu::TextureMaterialProfile Items;
/*510*/ EQ::TextureMaterialProfile Items;
/*546*/ char Name[64];
/*610*/
};
@ -933,7 +933,7 @@ struct PlayerProfile_Struct
/*0245*/ uint8 guildbanker;
/*0246*/ uint8 unknown0246[6]; //
/*0252*/ uint32 intoxication;
/*0256*/ uint32 spellSlotRefresh[EQEmu::spells::SPELL_GEM_COUNT]; //in ms
/*0256*/ uint32 spellSlotRefresh[EQ::spells::SPELL_GEM_COUNT]; //in ms
/*0292*/ uint32 abilitySlotRefresh;
/*0296*/ uint8 haircolor; // Player hair color
/*0297*/ uint8 beardcolor; // Player beard color
@ -946,9 +946,9 @@ struct PlayerProfile_Struct
/*0304*/ uint8 ability_time_minutes;
/*0305*/ uint8 ability_time_hours; //place holder
/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
/*0312*/ EQEmu::TextureMaterialProfile item_material; // Item texture/material of worn/held items
/*0312*/ EQ::TextureMaterialProfile item_material; // Item texture/material of worn/held items
/*0348*/ uint8 unknown0348[44];
/*0392*/ EQEmu::TintProfile item_tint;
/*0392*/ EQ::TintProfile item_tint;
/*0428*/ AA_Array aa_array[MAX_PP_AA_ARRAY];
/*2348*/ float unknown2384; //seen ~128, ~47
/*2352*/ char servername[32]; // length probably not right
@ -972,9 +972,9 @@ struct PlayerProfile_Struct
/*2505*/ uint8 unknown2541[47]; // ?
/*2552*/ uint8 languages[MAX_PP_LANGUAGE];
/*2580*/ uint8 unknown2616[4];
/*2584*/ uint32 spell_book[EQEmu::spells::SPELLBOOK_SIZE];
/*2584*/ uint32 spell_book[EQ::spells::SPELLBOOK_SIZE];
/*4504*/ uint8 unknown4540[128]; // Was [428] all 0xff
/*4632*/ uint32 mem_spells[EQEmu::spells::SPELL_GEM_COUNT];
/*4632*/ uint32 mem_spells[EQ::spells::SPELL_GEM_COUNT];
/*4668*/ uint8 unknown4704[32]; //
/*4700*/ float y; // Player y position
/*4704*/ float x; // Player x position
@ -1050,7 +1050,7 @@ struct PlayerProfile_Struct
/*7212*/ uint32 tribute_points;
/*7216*/ uint32 unknown7252;
/*7220*/ uint32 tribute_active; //1=active
/*7224*/ Tribute_Struct tributes[EQEmu::invtype::TRIBUTE_SIZE];
/*7224*/ Tribute_Struct tributes[EQ::invtype::TRIBUTE_SIZE];
/*7264*/ Disciplines_Struct disciplines;
/*7664*/ uint32 recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
/*7744*/ char unknown7780[160];
@ -1077,7 +1077,7 @@ struct PlayerProfile_Struct
/*12800*/ uint32 expAA;
/*12804*/ uint32 aapoints; //avaliable, unspent
/*12808*/ uint8 unknown12844[36];
/*12844*/ Bandolier_Struct bandoliers[EQEmu::profile::BANDOLIERS_SIZE];
/*12844*/ Bandolier_Struct bandoliers[EQ::profile::BANDOLIERS_SIZE];
/*14124*/ uint8 unknown14160[4506];
/*18630*/ SuspendedMinion_Struct SuspendedMinion; // No longer in use
/*19240*/ uint32 timeentitledonaccount;
@ -1095,16 +1095,16 @@ struct PlayerProfile_Struct
/*19568*/
// All player profile packets are translated and this overhead is ignored in out-bound packets
PlayerProfile_Struct() : m_player_profile_version(EQEmu::versions::MobVersion::Unknown) { }
PlayerProfile_Struct() : m_player_profile_version(EQ::versions::MobVersion::Unknown) { }
EQEmu::versions::MobVersion PlayerProfileVersion() { return m_player_profile_version; }
void SetPlayerProfileVersion(EQEmu::versions::MobVersion mob_version) { m_player_profile_version = EQEmu::versions::ValidateMobVersion(mob_version); }
void SetPlayerProfileVersion(EQEmu::versions::ClientVersion client_version) { SetPlayerProfileVersion(EQEmu::versions::ConvertClientVersionToMobVersion(client_version)); }
EQ::versions::MobVersion PlayerProfileVersion() { return m_player_profile_version; }
void SetPlayerProfileVersion(EQ::versions::MobVersion mob_version) { m_player_profile_version = EQ::versions::ValidateMobVersion(mob_version); }
void SetPlayerProfileVersion(EQ::versions::ClientVersion client_version) { SetPlayerProfileVersion(EQ::versions::ConvertClientVersionToMobVersion(client_version)); }
private:
// No need for gm flag since pp already has one
// No need for lookup pointer since this struct is not tied to any one system
EQEmu::versions::MobVersion m_player_profile_version;
EQ::versions::MobVersion m_player_profile_version;
};
@ -1215,7 +1215,7 @@ struct WearChange_Struct {
/*010*/ uint32 elite_material; // 1 for Drakkin Elite Material
/*014*/ uint32 hero_forge_model; // New to VoA
/*018*/ uint32 unknown18; // New to RoF
/*022*/ EQEmu::textures::Tint_Struct color;
/*022*/ EQ::textures::Tint_Struct color;
/*026*/ uint8 wear_slot_id;
/*027*/
};
@ -2123,7 +2123,7 @@ struct AdventureLeaderboard_Struct
/*struct Item_Shop_Struct {
uint16 merchantid;
uint8 itemtype;
EQEmu::ItemData item;
EQ::ItemData item;
uint8 iss_unknown001[6];
};*/
@ -2149,7 +2149,7 @@ struct Illusion_Struct { //size: 256 - SoF
/*092*/ uint32 drakkin_heritage; //
/*096*/ uint32 drakkin_tattoo; //
/*100*/ uint32 drakkin_details; //
/*104*/ EQEmu::TintProfile armor_tint; //
/*104*/ EQ::TintProfile armor_tint; //
/*140*/ uint8 eyecolor1; // Field Not Identified in any Illusion Struct
/*141*/ uint8 eyecolor2; // Field Not Identified in any Illusion Struct
/*142*/ uint8 unknown138[114]; //
@ -3489,8 +3489,8 @@ struct SelectTributeReply_Struct {
struct TributeInfo_Struct {
uint32 active; //0 == inactive, 1 == active
uint32 tributes[EQEmu::invtype::TRIBUTE_SIZE]; //-1 == NONE
uint32 tiers[EQEmu::invtype::TRIBUTE_SIZE]; //all 00's
uint32 tributes[EQ::invtype::TRIBUTE_SIZE]; //-1 == NONE
uint32 tiers[EQ::invtype::TRIBUTE_SIZE]; //all 00's
uint32 tribute_master_id;
};
@ -4401,7 +4401,7 @@ struct AnnoyingZoneUnknown_Struct {
};
struct LoadSpellSet_Struct {
uint32 spell[EQEmu::spells::SPELL_GEM_COUNT]; // 0xFFFFFFFF if no action, slot number if to unmem starting at 0
uint32 spell[EQ::spells::SPELL_GEM_COUNT]; // 0xFFFFFFFF if no action, slot number if to unmem starting at 0
uint32 unknown; //there seems to be an extra field in this packet...
};
@ -5341,18 +5341,20 @@ struct MercenaryMerchantResponse_Struct {
struct ServerLootItem_Struct {
uint32 item_id; // uint32 item_id;
int16 equip_slot; // int16 equip_slot;
uint16 charges; // uint8 charges;
uint16 lootslot; // uint16 lootslot;
uint32 aug_1; // uint32 aug_1;
uint32 aug_2; // uint32 aug_2;
uint32 aug_3; // uint32 aug_3;
uint32 aug_4; // uint32 aug_4;
uint32 aug_5; // uint32 aug_5;
uint32 aug_6; // uint32 aug_5;
uint8 attuned;
uint8 min_level;
uint8 max_level;
int16 equip_slot; // int16 equip_slot;
uint16 charges; // uint8 charges;
uint16 lootslot; // uint16 lootslot;
uint32 aug_1; // uint32 aug_1;
uint32 aug_2; // uint32 aug_2;
uint32 aug_3; // uint32 aug_3;
uint32 aug_4; // uint32 aug_4;
uint32 aug_5; // uint32 aug_5;
uint32 aug_6; // uint32 aug_5;
uint8 attuned;
uint16 trivial_min_level;
uint16 trivial_max_level;
uint16 npc_min_level;
uint16 npc_max_level;
};
//Found in client near a ref to the string:

View File

@ -100,7 +100,7 @@ public:
virtual MatchState CheckSignature(const Signature *sig) { return MatchFailed; }
virtual EQStreamState GetState() = 0;
virtual void SetOpcodeManager(OpcodeManager **opm) = 0;
virtual const EQEmu::versions::ClientVersion ClientVersion() const { return EQEmu::versions::ClientVersion::Unknown; }
virtual const EQ::versions::ClientVersion ClientVersion() const { return EQ::versions::ClientVersion::Unknown; }
virtual Stats GetStats() const = 0;
virtual void ResetStats() = 0;
virtual EQStreamManagerInterface* GetManager() const = 0;

View File

@ -22,7 +22,7 @@ std::string EQStreamProxy::Describe() const {
return(m_structs->Describe());
}
const EQEmu::versions::ClientVersion EQStreamProxy::ClientVersion() const
const EQ::versions::ClientVersion EQStreamProxy::ClientVersion() const
{
return m_structs->ClientVersion();
}

View File

@ -28,7 +28,7 @@ public:
virtual void RemoveData();
virtual bool CheckState(EQStreamState state);
virtual std::string Describe() const;
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
virtual EQStreamState GetState();
virtual void SetOpcodeManager(OpcodeManager **opm);
virtual Stats GetStats() const;

View File

@ -104,6 +104,15 @@ void EQEmuConfig::parse_config()
DatabasePort = atoi(_root["server"]["database"].get("port", "3306").asString().c_str());
DatabaseDB = _root["server"]["database"].get("db", "eq").asString();
/**
* Content Database
*/
ContentDbUsername = _root["server"]["content_database"].get("username", "").asString();
ContentDbPassword = _root["server"]["content_database"].get("password", "").asString();
ContentDbHost = _root["server"]["content_database"].get("host", "").asString();
ContentDbPort = atoi(_root["server"]["content_database"].get("port", 0).asString().c_str());
ContentDbName = _root["server"]["content_database"].get("db", "").asString();
/**
* QS
*/

View File

@ -74,6 +74,13 @@ class EQEmuConfig
std::string DatabaseDB;
uint16 DatabasePort;
// From <content_database/>
std::string ContentDbHost;
std::string ContentDbUsername;
std::string ContentDbPassword;
std::string ContentDbName;
uint16 ContentDbPort;
// From <qsdatabase> // QueryServ
std::string QSDatabaseHost;
std::string QSDatabaseUsername;

View File

@ -18,7 +18,7 @@
#include "eqemu_exception.h"
namespace EQEmu
namespace EQ
{
Exception::Exception(const char* name, const std::string& description, const char* file, long line)
: line_(line),

View File

@ -22,7 +22,7 @@
#include <sstream>
#include <exception>
namespace EQEmu
namespace EQ
{
//! EQEmu Exception Class
/*!
@ -104,7 +104,7 @@ namespace EQEmu
} // EQEmu
#ifndef EQ_EXCEPT
#define EQ_EXCEPT(n, d) throw EQEmu::Exception(n, d, __FILE__, __LINE__)
#define EQ_EXCEPT(n, d) throw EQ::Exception(n, d, __FILE__, __LINE__)
#endif
#endif

View File

@ -126,6 +126,7 @@ void EQEmuLogSys::LoadLogSettingsDefaults()
log_settings[Logs::NPCScaling].log_to_gmsay = static_cast<uint8>(Logs::General);
log_settings[Logs::HotReload].log_to_gmsay = static_cast<uint8>(Logs::General);
log_settings[Logs::HotReload].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::Loot].log_to_gmsay = static_cast<uint8>(Logs::General);
/**
* RFC 5424

View File

@ -115,6 +115,9 @@ namespace Logs {
Flee,
Aura,
HotReload,
Merchants,
ZonePoints,
Loot,
MaxCategoryID /* Don't Remove this */
};
@ -189,6 +192,9 @@ namespace Logs {
"Flee",
"Aura",
"HotReload",
"Merchants",
"ZonePoints",
"Loot"
};
}

View File

@ -571,6 +571,36 @@
OutF(LogSys, Logs::Detail, Logs::HotReload, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogMerchants(message, ...) do {\
if (LogSys.log_settings[Logs::Merchants].is_category_enabled == 1)\
OutF(LogSys, Logs::General, Logs::Merchants, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogMerchantsDetail(message, ...) do {\
if (LogSys.log_settings[Logs::Merchants].is_category_enabled == 1)\
OutF(LogSys, Logs::Detail, Logs::Merchants, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogZonePoints(message, ...) do {\
if (LogSys.log_settings[Logs::ZonePoints].is_category_enabled == 1)\
OutF(LogSys, Logs::General, Logs::ZonePoints, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogZonePointsDetail(message, ...) do {\
if (LogSys.log_settings[Logs::ZonePoints].is_category_enabled == 1)\
OutF(LogSys, Logs::Detail, Logs::ZonePoints, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogLoot(message, ...) do {\
if (LogSys.log_settings[Logs::Loot].is_category_enabled == 1)\
OutF(LogSys, Logs::General, Logs::Loot, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogLootDetail(message, ...) do {\
if (LogSys.log_settings[Logs::Loot].is_category_enabled == 1)\
OutF(LogSys, Logs::Detail, Logs::Loot, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define Log(debug_level, log_category, message, ...) do {\
if (LogSys.log_settings[log_category].is_category_enabled == 1)\
LogSys.Out(debug_level, log_category, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
@ -910,6 +940,18 @@
#define LogHotReloadDetail(message, ...) do {\
} while (0)
#define LogMerchants(message, ...) do {\
} while (0)
#define LogMerchantsDetail(message, ...) do {\
} while (0)
#define LogZonePoints(message, ...) do {\
} while (0)
#define LogZonePointsDetail(message, ...) do {\
} while (0)
#define Log(debug_level, log_category, message, ...) do {\
} while (0)
@ -917,4 +959,4 @@
} while (0)
#endif
#endif //EQEMU_EQEMU_LOGSYS_LOG_ALIASES_H
#endif //EQEMU_EQEMU_LOGSYS_LOG_ALIASES_H

View File

@ -8,7 +8,7 @@ namespace EQ {
class Task
{
public:
typedef std::function<void(const EQEmu::Any&)> ResolveFn;
typedef std::function<void(const EQ::Any&)> ResolveFn;
typedef std::function<void(const std::exception&)> RejectFn;
typedef std::function<void()> FinallyFn;
typedef std::function<void(ResolveFn, RejectFn)> TaskFn;
@ -19,7 +19,7 @@ namespace EQ {
RejectFn on_catch;
FinallyFn on_finally;
bool has_result;
EQEmu::Any result;
EQ::Any result;
bool has_error;
std::exception error;
};
@ -63,7 +63,7 @@ namespace EQ {
uv_queue_work(EventLoop::Get().Handle(), m_work, [](uv_work_t* req) {
TaskBaton *baton = (TaskBaton*)req->data;
baton->fn([baton](const EQEmu::Any& result) {
baton->fn([baton](const EQ::Any& result) {
baton->has_error = false;
baton->has_result = true;
baton->result = result;

View File

@ -40,7 +40,7 @@ struct ExtendedProfile_Struct {
uint16 old_pet_hp; /* Not Used */
uint16 old_pet_mana; /* Not Used */
SpellBuff_Struct pet_buffs[BUFF_COUNT]; /* Not Used */
EQEmu::TextureMaterialProfile pet_items; /* Not Used */
EQ::TextureMaterialProfile pet_items; /* Not Used */
char merc_name[64]; /* Used */
uint32 aa_effects; /* Used */

View File

@ -23,7 +23,7 @@
#include "eqemu_exception.h"
#include "types.h"
namespace EQEmu {
namespace EQ {
/*! Simple HashSet designed to be used in fixed memory that may be difficult to use an
allocator for (shared memory), we assume all keys are unsigned int

View File

@ -23,7 +23,7 @@
#include "eqemu_exception.h"
#include "types.h"
namespace EQEmu {
namespace EQ {
/*! Simple HashSet designed to be used in fixed memory that may be difficult to use an
allocator for (shared memory), we assume all keys are unsigned int, values are a pointer and size

View File

@ -33,7 +33,7 @@
#include <iostream>
std::list<EQEmu::ItemInstance*> dirty_inst;
std::list<EQ::ItemInstance*> dirty_inst;
//
@ -48,50 +48,50 @@ ItemInstQueue::~ItemInstQueue()
}
// Put item onto back of queue
void ItemInstQueue::push(EQEmu::ItemInstance* inst)
void ItemInstQueue::push(EQ::ItemInstance* inst)
{
m_list.push_back(inst);
}
// Put item onto front of queue
void ItemInstQueue::push_front(EQEmu::ItemInstance* inst)
void ItemInstQueue::push_front(EQ::ItemInstance* inst)
{
m_list.push_front(inst);
}
// Remove item from front of queue
EQEmu::ItemInstance* ItemInstQueue::pop()
EQ::ItemInstance* ItemInstQueue::pop()
{
if (m_list.empty())
return nullptr;
EQEmu::ItemInstance* inst = m_list.front();
EQ::ItemInstance* inst = m_list.front();
m_list.pop_front();
return inst;
}
// Remove item from back of queue
EQEmu::ItemInstance* ItemInstQueue::pop_back()
EQ::ItemInstance* ItemInstQueue::pop_back()
{
if (m_list.empty())
return nullptr;
EQEmu::ItemInstance* inst = m_list.back();
EQ::ItemInstance* inst = m_list.back();
m_list.pop_back();
return inst;
}
// Look at item at front of queue
EQEmu::ItemInstance* ItemInstQueue::peek_front() const
EQ::ItemInstance* ItemInstQueue::peek_front() const
{
return (m_list.empty()) ? nullptr : m_list.front();
}
//
// class EQEmu::InventoryProfile
// class EQ::InventoryProfile
//
EQEmu::InventoryProfile::~InventoryProfile()
EQ::InventoryProfile::~InventoryProfile()
{
for (auto iter = m_worn.begin(); iter != m_worn.end(); ++iter) {
safe_delete(iter->second);
@ -119,18 +119,18 @@ EQEmu::InventoryProfile::~InventoryProfile()
m_trade.clear();
}
void EQEmu::InventoryProfile::SetInventoryVersion(versions::MobVersion inventory_version) {
void EQ::InventoryProfile::SetInventoryVersion(versions::MobVersion inventory_version) {
m_mob_version = versions::ValidateMobVersion(inventory_version);
SetGMInventory(m_gm_inventory);
}
void EQEmu::InventoryProfile::SetGMInventory(bool gmi_flag) {
void EQ::InventoryProfile::SetGMInventory(bool gmi_flag) {
m_gm_inventory = gmi_flag;
m_lookup = inventory::DynamicLookup(m_mob_version, gmi_flag);
}
void EQEmu::InventoryProfile::CleanDirty() {
void EQ::InventoryProfile::CleanDirty() {
auto iter = dirty_inst.begin();
while (iter != dirty_inst.end()) {
delete (*iter);
@ -139,14 +139,14 @@ void EQEmu::InventoryProfile::CleanDirty() {
dirty_inst.clear();
}
void EQEmu::InventoryProfile::MarkDirty(ItemInstance *inst) {
void EQ::InventoryProfile::MarkDirty(ItemInstance *inst) {
if (inst) {
dirty_inst.push_back(inst);
}
}
// Retrieve item at specified slot; returns false if item not found
EQEmu::ItemInstance* EQEmu::InventoryProfile::GetItem(int16 slot_id) const
EQ::ItemInstance* EQ::InventoryProfile::GetItem(int16 slot_id) const
{
ItemInstance* result = nullptr;
@ -219,31 +219,31 @@ EQEmu::ItemInstance* EQEmu::InventoryProfile::GetItem(int16 slot_id) const
}
// Retrieve item at specified position within bag
EQEmu::ItemInstance* EQEmu::InventoryProfile::GetItem(int16 slot_id, uint8 bagidx) const
EQ::ItemInstance* EQ::InventoryProfile::GetItem(int16 slot_id, uint8 bagidx) const
{
return GetItem(InventoryProfile::CalcSlotId(slot_id, bagidx));
}
// Put an item snto specified slot
int16 EQEmu::InventoryProfile::PutItem(int16 slot_id, const ItemInstance& inst)
int16 EQ::InventoryProfile::PutItem(int16 slot_id, const ItemInstance& inst)
{
if (slot_id <= EQEmu::invslot::POSSESSIONS_END && slot_id >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if (slot_id <= EQ::invslot::POSSESSIONS_END && slot_id >= EQ::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << slot_id) & m_lookup->PossessionsBitmask) == 0)
return EQEmu::invslot::SLOT_INVALID;
return EQ::invslot::SLOT_INVALID;
}
else if (slot_id <= EQEmu::invbag::GENERAL_BAGS_END && slot_id >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
auto temp_slot = EQEmu::invslot::GENERAL_BEGIN + ((slot_id - EQEmu::invbag::GENERAL_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT);
else if (slot_id <= EQ::invbag::GENERAL_BAGS_END && slot_id >= EQ::invbag::GENERAL_BAGS_BEGIN) {
auto temp_slot = EQ::invslot::GENERAL_BEGIN + ((slot_id - EQ::invbag::GENERAL_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT);
if ((((uint64)1 << temp_slot) & m_lookup->PossessionsBitmask) == 0)
return EQEmu::invslot::SLOT_INVALID;
return EQ::invslot::SLOT_INVALID;
}
else if (slot_id <= EQEmu::invslot::BANK_END && slot_id >= EQEmu::invslot::BANK_BEGIN) {
if ((slot_id - EQEmu::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize.Bank)
return EQEmu::invslot::SLOT_INVALID;
else if (slot_id <= EQ::invslot::BANK_END && slot_id >= EQ::invslot::BANK_BEGIN) {
if ((slot_id - EQ::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize.Bank)
return EQ::invslot::SLOT_INVALID;
}
else if (slot_id <= EQEmu::invbag::BANK_BAGS_END && slot_id >= EQEmu::invbag::BANK_BAGS_BEGIN) {
auto temp_slot = (slot_id - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
else if (slot_id <= EQ::invbag::BANK_BAGS_END && slot_id >= EQ::invbag::BANK_BAGS_BEGIN) {
auto temp_slot = (slot_id - EQ::invbag::BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT;
if (temp_slot >= m_lookup->InventoryTypeSize.Bank)
return EQEmu::invslot::SLOT_INVALID;
return EQ::invslot::SLOT_INVALID;
}
// Clean up item already in slot (if exists)
@ -259,17 +259,17 @@ int16 EQEmu::InventoryProfile::PutItem(int16 slot_id, const ItemInstance& inst)
return _PutItem(slot_id, inst.Clone());
}
int16 EQEmu::InventoryProfile::PushCursor(const ItemInstance &inst) {
int16 EQ::InventoryProfile::PushCursor(const ItemInstance &inst) {
m_cursor.push(inst.Clone());
return invslot::slotCursor;
}
EQEmu::ItemInstance* EQEmu::InventoryProfile::GetCursorItem() {
EQ::ItemInstance* EQ::InventoryProfile::GetCursorItem() {
return m_cursor.peek_front();
}
// Swap items in inventory
bool EQEmu::InventoryProfile::SwapItem(
bool EQ::InventoryProfile::SwapItem(
int16 source_slot,
int16 destination_slot,
SwapItemFailState &fail_state,
@ -280,54 +280,54 @@ bool EQEmu::InventoryProfile::SwapItem(
) {
fail_state = swapInvalid;
if (source_slot <= EQEmu::invslot::POSSESSIONS_END && source_slot >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if (source_slot <= EQ::invslot::POSSESSIONS_END && source_slot >= EQ::invslot::POSSESSIONS_BEGIN) {
if ((((uint64) 1 << source_slot) & m_lookup->PossessionsBitmask) == 0) {
fail_state = swapNotAllowed;
return false;
}
}
else if (source_slot <= EQEmu::invbag::GENERAL_BAGS_END && source_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
auto temp_slot = EQEmu::invslot::GENERAL_BEGIN + ((source_slot - EQEmu::invbag::GENERAL_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT);
else if (source_slot <= EQ::invbag::GENERAL_BAGS_END && source_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
auto temp_slot = EQ::invslot::GENERAL_BEGIN + ((source_slot - EQ::invbag::GENERAL_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT);
if ((((uint64)1 << temp_slot) & m_lookup->PossessionsBitmask) == 0) {
fail_state = swapNotAllowed;
return false;
}
}
else if (source_slot <= EQEmu::invslot::BANK_END && source_slot >= EQEmu::invslot::BANK_BEGIN) {
if ((source_slot - EQEmu::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize.Bank) {
else if (source_slot <= EQ::invslot::BANK_END && source_slot >= EQ::invslot::BANK_BEGIN) {
if ((source_slot - EQ::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize.Bank) {
fail_state = swapNotAllowed;
return false;
}
}
else if (source_slot <= EQEmu::invbag::BANK_BAGS_END && source_slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
auto temp_slot = (source_slot - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
else if (source_slot <= EQ::invbag::BANK_BAGS_END && source_slot >= EQ::invbag::BANK_BAGS_BEGIN) {
auto temp_slot = (source_slot - EQ::invbag::BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT;
if (temp_slot >= m_lookup->InventoryTypeSize.Bank) {
fail_state = swapNotAllowed;
return false;
}
}
if (destination_slot <= EQEmu::invslot::POSSESSIONS_END && destination_slot >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if (destination_slot <= EQ::invslot::POSSESSIONS_END && destination_slot >= EQ::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << destination_slot) & m_lookup->PossessionsBitmask) == 0) {
fail_state = swapNotAllowed;
return false;
}
}
else if (destination_slot <= EQEmu::invbag::GENERAL_BAGS_END && destination_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
auto temp_slot = EQEmu::invslot::GENERAL_BEGIN + ((destination_slot - EQEmu::invbag::GENERAL_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT);
else if (destination_slot <= EQ::invbag::GENERAL_BAGS_END && destination_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
auto temp_slot = EQ::invslot::GENERAL_BEGIN + ((destination_slot - EQ::invbag::GENERAL_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT);
if ((((uint64)1 << temp_slot) & m_lookup->PossessionsBitmask) == 0) {
fail_state = swapNotAllowed;
return false;
}
}
else if (destination_slot <= EQEmu::invslot::BANK_END && destination_slot >= EQEmu::invslot::BANK_BEGIN) {
if ((destination_slot - EQEmu::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize.Bank) {
else if (destination_slot <= EQ::invslot::BANK_END && destination_slot >= EQ::invslot::BANK_BEGIN) {
if ((destination_slot - EQ::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize.Bank) {
fail_state = swapNotAllowed;
return false;
}
}
else if (destination_slot <= EQEmu::invbag::BANK_BAGS_END && destination_slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
auto temp_slot = (destination_slot - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
else if (destination_slot <= EQ::invbag::BANK_BAGS_END && destination_slot >= EQ::invbag::BANK_BAGS_BEGIN) {
auto temp_slot = (destination_slot - EQ::invbag::BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT;
if (temp_slot >= m_lookup->InventoryTypeSize.Bank) {
fail_state = swapNotAllowed;
return false;
@ -399,7 +399,7 @@ bool EQEmu::InventoryProfile::SwapItem(
}
// Remove item from inventory (with memory delete)
bool EQEmu::InventoryProfile::DeleteItem(int16 slot_id, uint8 quantity) {
bool EQ::InventoryProfile::DeleteItem(int16 slot_id, uint8 quantity) {
// Pop item out of inventory map (or queue)
ItemInstance *item_to_delete = PopItem(slot_id);
@ -434,7 +434,7 @@ bool EQEmu::InventoryProfile::DeleteItem(int16 slot_id, uint8 quantity) {
}
// Checks All items in a bag for No Drop
bool EQEmu::InventoryProfile::CheckNoDrop(int16 slot_id, bool recurse)
bool EQ::InventoryProfile::CheckNoDrop(int16 slot_id, bool recurse)
{
ItemInstance* inst = GetItem(slot_id);
if (!inst)
@ -445,7 +445,7 @@ bool EQEmu::InventoryProfile::CheckNoDrop(int16 slot_id, bool recurse)
// Remove item from bucket without memory delete
// Returns item pointer if full delete was successful
EQEmu::ItemInstance* EQEmu::InventoryProfile::PopItem(int16 slot_id)
EQ::ItemInstance* EQ::InventoryProfile::PopItem(int16 slot_id)
{
ItemInstance* p = nullptr;
@ -488,7 +488,7 @@ EQEmu::ItemInstance* EQEmu::InventoryProfile::PopItem(int16 slot_id)
return p;
}
bool EQEmu::InventoryProfile::HasSpaceForItem(const ItemData *ItemToTry, int16 Quantity) {
bool EQ::InventoryProfile::HasSpaceForItem(const ItemData *ItemToTry, int16 Quantity) {
if (ItemToTry->Stackable) {
@ -592,7 +592,7 @@ bool EQEmu::InventoryProfile::HasSpaceForItem(const ItemData *ItemToTry, int16 Q
//This function has a flaw in that it only returns the last stack that it looked at
//when quantity is greater than 1 and not all of quantity can be found in 1 stack.
int16 EQEmu::InventoryProfile::HasItem(uint32 item_id, uint8 quantity, uint8 where)
int16 EQ::InventoryProfile::HasItem(uint32 item_id, uint8 quantity, uint8 where)
{
int16 slot_id = INVALID_INDEX;
@ -642,7 +642,7 @@ int16 EQEmu::InventoryProfile::HasItem(uint32 item_id, uint8 quantity, uint8 whe
}
//this function has the same quantity flaw mentioned above in HasItem()
int16 EQEmu::InventoryProfile::HasItemByUse(uint8 use, uint8 quantity, uint8 where)
int16 EQ::InventoryProfile::HasItemByUse(uint8 use, uint8 quantity, uint8 where)
{
int16 slot_id = INVALID_INDEX;
@ -688,7 +688,7 @@ int16 EQEmu::InventoryProfile::HasItemByUse(uint8 use, uint8 quantity, uint8 whe
return slot_id;
}
int16 EQEmu::InventoryProfile::HasItemByLoreGroup(uint32 loregroup, uint8 where)
int16 EQ::InventoryProfile::HasItemByLoreGroup(uint32 loregroup, uint8 where)
{
int16 slot_id = INVALID_INDEX;
@ -736,7 +736,7 @@ int16 EQEmu::InventoryProfile::HasItemByLoreGroup(uint32 loregroup, uint8 where)
// Locate an available inventory slot
// Returns slot_id when there's one available, else SLOT_INVALID
int16 EQEmu::InventoryProfile::FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size, bool is_arrow)
int16 EQ::InventoryProfile::FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size, bool is_arrow)
{
// Check basic inventory
for (int16 i = invslot::GENERAL_BEGIN; i <= invslot::GENERAL_END; i++) {
@ -786,7 +786,7 @@ int16 EQEmu::InventoryProfile::FindFreeSlot(bool for_bag, bool try_cursor, uint8
}
// This is a mix of HasSpaceForItem and FindFreeSlot..due to existing coding behavior, it was better to add a new helper function...
int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst, int16 general_start, uint8 bag_start) {
int16 EQ::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst, int16 general_start, uint8 bag_start) {
// Do not arbitrarily use this function..it is designed for use with Client::ResetTrade() and Client::FinishTrade().
// If you have a need, use it..but, understand it is not a suitable replacement for InventoryProfile::FindFreeSlot().
//
@ -924,7 +924,7 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
}
// Opposite of below: Get parent bag slot_id from a slot inside of bag
int16 EQEmu::InventoryProfile::CalcSlotId(int16 slot_id) {
int16 EQ::InventoryProfile::CalcSlotId(int16 slot_id) {
int16 parent_slot_id = INVALID_INDEX;
// this is not a bag range... using this risks over-writing existing items
@ -952,7 +952,7 @@ int16 EQEmu::InventoryProfile::CalcSlotId(int16 slot_id) {
}
// Calculate slot_id for an item within a bag
int16 EQEmu::InventoryProfile::CalcSlotId(int16 bagslot_id, uint8 bagidx) {
int16 EQ::InventoryProfile::CalcSlotId(int16 bagslot_id, uint8 bagidx) {
if (!InventoryProfile::SupportsContainers(bagslot_id))
return INVALID_INDEX;
@ -977,7 +977,7 @@ int16 EQEmu::InventoryProfile::CalcSlotId(int16 bagslot_id, uint8 bagidx) {
return slot_id;
}
uint8 EQEmu::InventoryProfile::CalcBagIdx(int16 slot_id) {
uint8 EQ::InventoryProfile::CalcBagIdx(int16 slot_id) {
uint8 index = 0;
// this is not a bag range... using this risks over-writing existing items
@ -1006,7 +1006,7 @@ uint8 EQEmu::InventoryProfile::CalcBagIdx(int16 slot_id) {
return index;
}
int16 EQEmu::InventoryProfile::CalcSlotFromMaterial(uint8 material)
int16 EQ::InventoryProfile::CalcSlotFromMaterial(uint8 material)
{
switch (material)
{
@ -1033,7 +1033,7 @@ int16 EQEmu::InventoryProfile::CalcSlotFromMaterial(uint8 material)
}
}
uint8 EQEmu::InventoryProfile::CalcMaterialFromSlot(int16 equipslot)
uint8 EQ::InventoryProfile::CalcMaterialFromSlot(int16 equipslot)
{
switch (equipslot)
{
@ -1061,7 +1061,7 @@ uint8 EQEmu::InventoryProfile::CalcMaterialFromSlot(int16 equipslot)
}
}
bool EQEmu::InventoryProfile::CanItemFitInContainer(const ItemData *ItemToTry, const ItemData *Container) {
bool EQ::InventoryProfile::CanItemFitInContainer(const ItemData *ItemToTry, const ItemData *Container) {
if (!ItemToTry || !Container)
return false;
@ -1078,7 +1078,7 @@ bool EQEmu::InventoryProfile::CanItemFitInContainer(const ItemData *ItemToTry, c
return true;
}
bool EQEmu::InventoryProfile::SupportsClickCasting(int16 slot_id)
bool EQ::InventoryProfile::SupportsClickCasting(int16 slot_id)
{
// there are a few non-potion items that identify as ItemTypePotion..so, we still need to ubiquitously include the equipment range
if (slot_id >= invslot::EQUIPMENT_BEGIN && slot_id <= invslot::EQUIPMENT_END) {
@ -1095,7 +1095,7 @@ bool EQEmu::InventoryProfile::SupportsClickCasting(int16 slot_id)
return false;
}
bool EQEmu::InventoryProfile::SupportsPotionBeltCasting(int16 slot_id)
bool EQ::InventoryProfile::SupportsPotionBeltCasting(int16 slot_id)
{
// does this have the same criteria as 'SupportsClickCasting' above? (bag clicking per client)
if (slot_id >= invslot::EQUIPMENT_BEGIN && slot_id <= invslot::EQUIPMENT_END) {
@ -1112,7 +1112,7 @@ bool EQEmu::InventoryProfile::SupportsPotionBeltCasting(int16 slot_id)
}
// Test whether a given slot can support a container item
bool EQEmu::InventoryProfile::SupportsContainers(int16 slot_id)
bool EQ::InventoryProfile::SupportsContainers(int16 slot_id)
{
if ((slot_id == invslot::slotCursor) ||
(slot_id >= invslot::GENERAL_BEGIN && slot_id <= invslot::GENERAL_END) ||
@ -1126,7 +1126,7 @@ bool EQEmu::InventoryProfile::SupportsContainers(int16 slot_id)
return false;
}
int EQEmu::InventoryProfile::GetSlotByItemInst(ItemInstance *inst) {
int EQ::InventoryProfile::GetSlotByItemInst(ItemInstance *inst) {
if (!inst)
return INVALID_INDEX;
@ -1162,7 +1162,7 @@ int EQEmu::InventoryProfile::GetSlotByItemInst(ItemInstance *inst) {
return INVALID_INDEX;
}
uint8 EQEmu::InventoryProfile::FindBrightestLightType()
uint8 EQ::InventoryProfile::FindBrightestLightType()
{
uint8 brightest_light_type = 0;
@ -1213,7 +1213,7 @@ uint8 EQEmu::InventoryProfile::FindBrightestLightType()
return brightest_light_type;
}
void EQEmu::InventoryProfile::dumpEntireInventory() {
void EQ::InventoryProfile::dumpEntireInventory() {
dumpWornItems();
dumpInventory();
@ -1223,29 +1223,29 @@ void EQEmu::InventoryProfile::dumpEntireInventory() {
std::cout << std::endl;
}
void EQEmu::InventoryProfile::dumpWornItems() {
void EQ::InventoryProfile::dumpWornItems() {
std::cout << "Worn items:" << std::endl;
dumpItemCollection(m_worn);
}
void EQEmu::InventoryProfile::dumpInventory() {
void EQ::InventoryProfile::dumpInventory() {
std::cout << "Inventory items:" << std::endl;
dumpItemCollection(m_inv);
}
void EQEmu::InventoryProfile::dumpBankItems() {
void EQ::InventoryProfile::dumpBankItems() {
std::cout << "Bank items:" << std::endl;
dumpItemCollection(m_bank);
}
void EQEmu::InventoryProfile::dumpSharedBankItems() {
void EQ::InventoryProfile::dumpSharedBankItems() {
std::cout << "Shared Bank items:" << std::endl;
dumpItemCollection(m_shbank);
}
int EQEmu::InventoryProfile::GetSlotByItemInstCollection(const std::map<int16, ItemInstance*> &collection, ItemInstance *inst) {
int EQ::InventoryProfile::GetSlotByItemInstCollection(const std::map<int16, ItemInstance*> &collection, ItemInstance *inst) {
for (auto iter = collection.begin(); iter != collection.end(); ++iter) {
ItemInstance *t_inst = iter->second;
if (t_inst == inst) {
@ -1261,10 +1261,10 @@ int EQEmu::InventoryProfile::GetSlotByItemInstCollection(const std::map<int16, I
}
}
return EQEmu::invslot::SLOT_INVALID;
return EQ::invslot::SLOT_INVALID;
}
void EQEmu::InventoryProfile::dumpItemCollection(const std::map<int16, ItemInstance*> &collection)
void EQ::InventoryProfile::dumpItemCollection(const std::map<int16, ItemInstance*> &collection)
{
for (auto it = collection.cbegin(); it != collection.cend(); ++it) {
auto inst = it->second;
@ -1278,7 +1278,7 @@ void EQEmu::InventoryProfile::dumpItemCollection(const std::map<int16, ItemInsta
}
}
void EQEmu::InventoryProfile::dumpBagContents(ItemInstance *inst, std::map<int16, ItemInstance*>::const_iterator *it)
void EQ::InventoryProfile::dumpBagContents(ItemInstance *inst, std::map<int16, ItemInstance*>::const_iterator *it)
{
if (!inst || !inst->IsClassBag())
return;
@ -1297,14 +1297,14 @@ void EQEmu::InventoryProfile::dumpBagContents(ItemInstance *inst, std::map<int16
}
// Internal Method: Retrieves item within an inventory bucket
EQEmu::ItemInstance* EQEmu::InventoryProfile::_GetItem(const std::map<int16, ItemInstance*>& bucket, int16 slot_id) const
EQ::ItemInstance* EQ::InventoryProfile::_GetItem(const std::map<int16, ItemInstance*>& bucket, int16 slot_id) const
{
if (slot_id <= EQEmu::invslot::POSSESSIONS_END && slot_id >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if (slot_id <= EQ::invslot::POSSESSIONS_END && slot_id >= EQ::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << slot_id) & m_lookup->PossessionsBitmask) == 0)
return nullptr;
}
else if (slot_id <= EQEmu::invslot::BANK_END && slot_id >= EQEmu::invslot::BANK_BEGIN) {
if (slot_id - EQEmu::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
else if (slot_id <= EQ::invslot::BANK_END && slot_id >= EQ::invslot::BANK_BEGIN) {
if (slot_id - EQ::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
return nullptr;
}
@ -1319,7 +1319,7 @@ EQEmu::ItemInstance* EQEmu::InventoryProfile::_GetItem(const std::map<int16, Ite
// Internal Method: "put" item into bucket, without regard for what is currently in bucket
// Assumes item has already been allocated
int16 EQEmu::InventoryProfile::_PutItem(int16 slot_id, ItemInstance* inst)
int16 EQ::InventoryProfile::_PutItem(int16 slot_id, ItemInstance* inst)
{
// What happens here when we _PutItem(MainCursor)? Bad things..really bad things...
//
@ -1356,7 +1356,7 @@ int16 EQEmu::InventoryProfile::_PutItem(int16 slot_id, ItemInstance* inst)
result = slot_id;
}
else if (slot_id >= invslot::BANK_BEGIN && slot_id <= invslot::BANK_END) {
if (slot_id - EQEmu::invslot::BANK_BEGIN < m_lookup->InventoryTypeSize.Bank) {
if (slot_id - EQ::invslot::BANK_BEGIN < m_lookup->InventoryTypeSize.Bank) {
m_bank[slot_id] = inst;
result = slot_id;
}
@ -1389,17 +1389,17 @@ int16 EQEmu::InventoryProfile::_PutItem(int16 slot_id, ItemInstance* inst)
}
// Internal Method: Checks an inventory bucket for a particular item
int16 EQEmu::InventoryProfile::_HasItem(std::map<int16, ItemInstance*>& bucket, uint32 item_id, uint8 quantity)
int16 EQ::InventoryProfile::_HasItem(std::map<int16, ItemInstance*>& bucket, uint32 item_id, uint8 quantity)
{
uint32 quantity_found = 0;
for (auto iter = bucket.begin(); iter != bucket.end(); ++iter) {
if (iter->first <= EQEmu::invslot::POSSESSIONS_END && iter->first >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if (iter->first <= EQ::invslot::POSSESSIONS_END && iter->first >= EQ::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << iter->first) & m_lookup->PossessionsBitmask) == 0)
continue;
}
else if (iter->first <= EQEmu::invslot::BANK_END && iter->first >= EQEmu::invslot::BANK_BEGIN) {
if (iter->first - EQEmu::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
else if (iter->first <= EQ::invslot::BANK_END && iter->first >= EQ::invslot::BANK_BEGIN) {
if (iter->first - EQ::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
continue;
}
@ -1440,7 +1440,7 @@ int16 EQEmu::InventoryProfile::_HasItem(std::map<int16, ItemInstance*>& bucket,
}
// Internal Method: Checks an inventory queue type bucket for a particular item
int16 EQEmu::InventoryProfile::_HasItem(ItemInstQueue& iqueue, uint32 item_id, uint8 quantity)
int16 EQ::InventoryProfile::_HasItem(ItemInstQueue& iqueue, uint32 item_id, uint8 quantity)
{
// The downfall of this (these) queue procedure is that callers presume that when an item is
// found, it is presented as being available on the cursor. In cases of a parity check, this
@ -1491,17 +1491,17 @@ int16 EQEmu::InventoryProfile::_HasItem(ItemInstQueue& iqueue, uint32 item_id, u
}
// Internal Method: Checks an inventory bucket for a particular item
int16 EQEmu::InventoryProfile::_HasItemByUse(std::map<int16, ItemInstance*>& bucket, uint8 use, uint8 quantity)
int16 EQ::InventoryProfile::_HasItemByUse(std::map<int16, ItemInstance*>& bucket, uint8 use, uint8 quantity)
{
uint32 quantity_found = 0;
for (auto iter = bucket.begin(); iter != bucket.end(); ++iter) {
if (iter->first <= EQEmu::invslot::POSSESSIONS_END && iter->first >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if (iter->first <= EQ::invslot::POSSESSIONS_END && iter->first >= EQ::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << iter->first) & m_lookup->PossessionsBitmask) == 0)
continue;
}
else if (iter->first <= EQEmu::invslot::BANK_END && iter->first >= EQEmu::invslot::BANK_BEGIN) {
if (iter->first - EQEmu::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
else if (iter->first <= EQ::invslot::BANK_END && iter->first >= EQ::invslot::BANK_BEGIN) {
if (iter->first - EQ::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
continue;
}
@ -1532,7 +1532,7 @@ int16 EQEmu::InventoryProfile::_HasItemByUse(std::map<int16, ItemInstance*>& buc
}
// Internal Method: Checks an inventory queue type bucket for a particular item
int16 EQEmu::InventoryProfile::_HasItemByUse(ItemInstQueue& iqueue, uint8 use, uint8 quantity)
int16 EQ::InventoryProfile::_HasItemByUse(ItemInstQueue& iqueue, uint8 use, uint8 quantity)
{
uint32 quantity_found = 0;
@ -1566,15 +1566,15 @@ int16 EQEmu::InventoryProfile::_HasItemByUse(ItemInstQueue& iqueue, uint8 use, u
return INVALID_INDEX;
}
int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(std::map<int16, ItemInstance*>& bucket, uint32 loregroup)
int16 EQ::InventoryProfile::_HasItemByLoreGroup(std::map<int16, ItemInstance*>& bucket, uint32 loregroup)
{
for (auto iter = bucket.begin(); iter != bucket.end(); ++iter) {
if (iter->first <= EQEmu::invslot::POSSESSIONS_END && iter->first >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if (iter->first <= EQ::invslot::POSSESSIONS_END && iter->first >= EQ::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << iter->first) & m_lookup->PossessionsBitmask) == 0)
continue;
}
else if (iter->first <= EQEmu::invslot::BANK_END && iter->first >= EQEmu::invslot::BANK_BEGIN) {
if (iter->first - EQEmu::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
else if (iter->first <= EQ::invslot::BANK_END && iter->first >= EQ::invslot::BANK_BEGIN) {
if (iter->first - EQ::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
continue;
}
@ -1611,11 +1611,11 @@ int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(std::map<int16, ItemInstance*
}
}
return EQEmu::invslot::SLOT_INVALID;
return EQ::invslot::SLOT_INVALID;
}
// Internal Method: Checks an inventory queue type bucket for a particular item
int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup)
int16 EQ::InventoryProfile::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup)
{
for (auto iter = iqueue.cbegin(); iter != iqueue.cend(); ++iter) {
auto inst = *iter;
@ -1654,5 +1654,5 @@ int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32
break;
}
return EQEmu::invslot::SLOT_INVALID;
return EQ::invslot::SLOT_INVALID;
}

View File

@ -52,30 +52,30 @@ public:
// Public Methods
/////////////////////////
inline std::list<EQEmu::ItemInstance*>::const_iterator cbegin() { return m_list.cbegin(); }
inline std::list<EQEmu::ItemInstance*>::const_iterator cend() { return m_list.cend(); }
inline std::list<EQ::ItemInstance*>::const_iterator cbegin() { return m_list.cbegin(); }
inline std::list<EQ::ItemInstance*>::const_iterator cend() { return m_list.cend(); }
inline int size() { return static_cast<int>(m_list.size()); } // TODO: change to size_t
inline bool empty() { return m_list.empty(); }
void push(EQEmu::ItemInstance* inst);
void push_front(EQEmu::ItemInstance* inst);
EQEmu::ItemInstance* pop();
EQEmu::ItemInstance* pop_back();
EQEmu::ItemInstance* peek_front() const;
void push(EQ::ItemInstance* inst);
void push_front(EQ::ItemInstance* inst);
EQ::ItemInstance* pop();
EQ::ItemInstance* pop_back();
EQ::ItemInstance* peek_front() const;
protected:
/////////////////////////
// Protected Members
/////////////////////////
std::list<EQEmu::ItemInstance*> m_list;
std::list<EQ::ItemInstance*> m_list;
};
// ########################################
// Class: EQEmu::InventoryProfile
// Class: EQ::InventoryProfile
// Character inventory
namespace EQEmu
namespace EQ
{
class InventoryProfile
{

View File

@ -22,7 +22,7 @@
#include "string_util.h"
int8 EQEmu::inventory::ConvertEquipmentIndexToTextureIndex(int16 slot_index)
int8 EQ::inventory::ConvertEquipmentIndexToTextureIndex(int16 slot_index)
{
switch (slot_index) {
case invslot::slotHead:
@ -48,7 +48,7 @@ int8 EQEmu::inventory::ConvertEquipmentIndexToTextureIndex(int16 slot_index)
}
}
int8 EQEmu::inventory::ConvertEquipmentSlotToTextureIndex(const InventorySlot& inventory_slot)
int8 EQ::inventory::ConvertEquipmentSlotToTextureIndex(const InventorySlot& inventory_slot)
{
if ((!inventory_slot.Typeless() && !inventory_slot.IsTypeIndex(invtype::typePossessions)) || !inventory_slot.IsContainerIndex(invbag::SLOT_INVALID) || !inventory_slot.IsSocketIndex(invaug::SOCKET_INVALID))
return textures::textureInvalid;
@ -56,7 +56,7 @@ int8 EQEmu::inventory::ConvertEquipmentSlotToTextureIndex(const InventorySlot& i
return ConvertEquipmentIndexToTextureIndex(inventory_slot.SlotIndex());
}
int16 EQEmu::inventory::ConvertTextureIndexToEquipmentIndex(int8 texture_index)
int16 EQ::inventory::ConvertTextureIndexToEquipmentIndex(int8 texture_index)
{
switch (texture_index) {
case textures::armorHead:
@ -82,7 +82,7 @@ int16 EQEmu::inventory::ConvertTextureIndexToEquipmentIndex(int8 texture_index)
}
}
bool EQEmu::InventorySlot::IsValidSlot() const
bool EQ::InventorySlot::IsValidSlot() const
{
if (_typeless)
return false;
@ -100,7 +100,7 @@ bool EQEmu::InventorySlot::IsValidSlot() const
return true;
}
bool EQEmu::InventorySlot::IsDeleteSlot() const
bool EQ::InventorySlot::IsDeleteSlot() const
{
if (_typeless)
return (_slot_index == invslot::SLOT_INVALID && _container_index == invbag::SLOT_INVALID && _socket_index == invaug::SOCKET_INVALID);
@ -108,7 +108,7 @@ bool EQEmu::InventorySlot::IsDeleteSlot() const
return (_type_index == invtype::TYPE_INVALID && _slot_index == invslot::SLOT_INVALID && _container_index == invbag::SLOT_INVALID && _socket_index == invaug::SOCKET_INVALID);
}
bool EQEmu::InventorySlot::IsEquipmentIndex(int16 slot_index)
bool EQ::InventorySlot::IsEquipmentIndex(int16 slot_index)
{
if (slot_index < invslot::EQUIPMENT_BEGIN || slot_index > invslot::EQUIPMENT_END)
return false;
@ -116,7 +116,7 @@ bool EQEmu::InventorySlot::IsEquipmentIndex(int16 slot_index)
return true;
}
bool EQEmu::InventorySlot::IsGeneralIndex(int16 slot_index)
bool EQ::InventorySlot::IsGeneralIndex(int16 slot_index)
{
if (slot_index < invslot::GENERAL_BEGIN || slot_index > invslot::GENERAL_END)
return false;
@ -124,7 +124,7 @@ bool EQEmu::InventorySlot::IsGeneralIndex(int16 slot_index)
return true;
}
bool EQEmu::InventorySlot::IsCursorIndex(int16 slot_index)
bool EQ::InventorySlot::IsCursorIndex(int16 slot_index)
{
if (slot_index == invslot::slotCursor)
return true;
@ -132,7 +132,7 @@ bool EQEmu::InventorySlot::IsCursorIndex(int16 slot_index)
return false;
}
bool EQEmu::InventorySlot::IsWeaponIndex(int16 slot_index)
bool EQ::InventorySlot::IsWeaponIndex(int16 slot_index)
{
if (slot_index == invslot::slotPrimary || slot_index == invslot::slotSecondary || slot_index == invslot::slotRange)
return true;
@ -140,7 +140,7 @@ bool EQEmu::InventorySlot::IsWeaponIndex(int16 slot_index)
return false;
}
bool EQEmu::InventorySlot::IsTextureIndex(int16 slot_index)
bool EQ::InventorySlot::IsTextureIndex(int16 slot_index)
{
switch (slot_index) {
case invslot::slotHead:
@ -158,7 +158,7 @@ bool EQEmu::InventorySlot::IsTextureIndex(int16 slot_index)
}
}
bool EQEmu::InventorySlot::IsTintableIndex(int16 slot_index)
bool EQ::InventorySlot::IsTintableIndex(int16 slot_index)
{
switch (slot_index) {
case invslot::slotHead:
@ -174,7 +174,7 @@ bool EQEmu::InventorySlot::IsTintableIndex(int16 slot_index)
}
}
bool EQEmu::InventorySlot::IsEquipmentSlot() const
bool EQ::InventorySlot::IsEquipmentSlot() const
{
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
@ -185,7 +185,7 @@ bool EQEmu::InventorySlot::IsEquipmentSlot() const
return IsEquipmentIndex(_slot_index);
}
bool EQEmu::InventorySlot::IsGeneralSlot() const
bool EQ::InventorySlot::IsGeneralSlot() const
{
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
@ -196,7 +196,7 @@ bool EQEmu::InventorySlot::IsGeneralSlot() const
return IsGeneralIndex(_socket_index);
}
bool EQEmu::InventorySlot::IsCursorSlot() const
bool EQ::InventorySlot::IsCursorSlot() const
{
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
@ -207,7 +207,7 @@ bool EQEmu::InventorySlot::IsCursorSlot() const
return IsCursorIndex(_slot_index);
}
bool EQEmu::InventorySlot::IsWeaponSlot() const
bool EQ::InventorySlot::IsWeaponSlot() const
{
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
@ -218,7 +218,7 @@ bool EQEmu::InventorySlot::IsWeaponSlot() const
return IsWeaponIndex(_slot_index);
}
bool EQEmu::InventorySlot::IsTextureSlot() const
bool EQ::InventorySlot::IsTextureSlot() const
{
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
@ -229,7 +229,7 @@ bool EQEmu::InventorySlot::IsTextureSlot() const
return IsTextureIndex(_slot_index);
}
bool EQEmu::InventorySlot::IsTintableSlot() const
bool EQ::InventorySlot::IsTintableSlot() const
{
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
@ -240,7 +240,7 @@ bool EQEmu::InventorySlot::IsTintableSlot() const
return IsTintableIndex(_slot_index);
}
bool EQEmu::InventorySlot::IsSlot() const
bool EQ::InventorySlot::IsSlot() const
{
if (!_typeless && (_type_index == invtype::TYPE_INVALID))
return false;
@ -254,7 +254,7 @@ bool EQEmu::InventorySlot::IsSlot() const
return true;
}
bool EQEmu::InventorySlot::IsSlotSocket() const
bool EQ::InventorySlot::IsSlotSocket() const
{
if (!_typeless && (_type_index == invtype::TYPE_INVALID))
return false;
@ -268,7 +268,7 @@ bool EQEmu::InventorySlot::IsSlotSocket() const
return true;
}
bool EQEmu::InventorySlot::IsContainer() const
bool EQ::InventorySlot::IsContainer() const
{
if (!_typeless && (_type_index == invtype::TYPE_INVALID))
return false;
@ -282,7 +282,7 @@ bool EQEmu::InventorySlot::IsContainer() const
return true;
}
bool EQEmu::InventorySlot::IsContainerSocket() const
bool EQ::InventorySlot::IsContainerSocket() const
{
if (!_typeless && (_type_index == invtype::TYPE_INVALID))
return false;
@ -296,12 +296,12 @@ bool EQEmu::InventorySlot::IsContainerSocket() const
return true;
}
EQEmu::InventorySlot EQEmu::InventorySlot::ToTopOwner() const
EQ::InventorySlot EQ::InventorySlot::ToTopOwner() const
{
return InventorySlot(_type_index, _slot_index);
}
EQEmu::InventorySlot EQEmu::InventorySlot::ToOwner() const
EQ::InventorySlot EQ::InventorySlot::ToOwner() const
{
if (IsSlot() || IsSlotSocket() || IsContainer())
return InventorySlot(_type_index, _slot_index);
@ -312,17 +312,17 @@ EQEmu::InventorySlot EQEmu::InventorySlot::ToOwner() const
return InventorySlot();
}
const std::string EQEmu::InventorySlot::ToString() const
const std::string EQ::InventorySlot::ToString() const
{
return StringFormat("(%i%s, %i, %i, %i)", _type_index, (_typeless ? " [typeless]" : ""), _slot_index, _container_index, _socket_index);
}
const std::string EQEmu::InventorySlot::ToName() const
const std::string EQ::InventorySlot::ToName() const
{
return StringFormat("InventorySlot - _type_index: %i%s, _slot_index: %i, _container_index: %i, _socket_index: %i", _type_index, (_typeless ? " [typeless]" : ""), _slot_index, _container_index, _socket_index);
}
void EQEmu::InventorySlot::SetInvalidSlot()
void EQ::InventorySlot::SetInvalidSlot()
{
_type_index = invtype::TYPE_INVALID;
_slot_index = invslot::SLOT_INVALID;
@ -330,7 +330,7 @@ void EQEmu::InventorySlot::SetInvalidSlot()
_socket_index = invaug::SOCKET_INVALID;
}
//bool EQEmu::InventorySlot::IsBonusIndex(int16 slot_index)
//bool EQ::InventorySlot::IsBonusIndex(int16 slot_index)
//{
// if ((slot_index >= inventory::EquipmentBegin) && (slot_index <= inventory::EquipmentEnd) && (slot_index != inventory::slotAmmo))
// return true;
@ -338,7 +338,7 @@ void EQEmu::InventorySlot::SetInvalidSlot()
// return false;
//}
//bool EQEmu::InventorySlot::IsBonusSlot() const
//bool EQ::InventorySlot::IsBonusSlot() const
//{
// if ((_type_index != inventory::typePossessions) || (_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
// return false;
@ -346,7 +346,7 @@ void EQEmu::InventorySlot::SetInvalidSlot()
// return IsBonusIndex(_slot_index);
//}
bool inventory_slot_typeless_lessthan(const EQEmu::InventorySlot& lhs, const EQEmu::InventorySlot& rhs)
bool inventory_slot_typeless_lessthan(const EQ::InventorySlot& lhs, const EQ::InventorySlot& rhs)
{
if (lhs.SlotIndex() < rhs.SlotIndex())
return true;
@ -360,7 +360,7 @@ bool inventory_slot_typeless_lessthan(const EQEmu::InventorySlot& lhs, const EQE
return false;
}
bool EQEmu::InventorySlot::operator<(const InventorySlot& rhs) const
bool EQ::InventorySlot::operator<(const InventorySlot& rhs) const
{
if (Typeless() || rhs.Typeless())
return inventory_slot_typeless_lessthan(*this, rhs);
@ -380,7 +380,7 @@ bool EQEmu::InventorySlot::operator<(const InventorySlot& rhs) const
return false;
}
bool EQEmu::operator==(const InventorySlot& lhs, const InventorySlot& rhs)
bool EQ::operator==(const InventorySlot& lhs, const InventorySlot& rhs)
{
if (lhs.Typeless() || rhs.Typeless())
return ((lhs.SlotIndex() == rhs.SlotIndex()) && (lhs.ContainerIndex() == rhs.ContainerIndex()) && (lhs.SocketIndex() == rhs.SocketIndex()));

View File

@ -23,7 +23,7 @@
#include "emu_constants.h"
namespace EQEmu
namespace EQ
{
class InventorySlot;

View File

@ -31,7 +31,7 @@
#include "eqemu_exception.h"
#include "eqemu_config.h"
namespace EQEmu {
namespace EQ {
struct IPCMutex::Implementation {
#ifdef _WINDOWS
HANDLE mut_;

View File

@ -21,7 +21,7 @@
#include <string>
namespace EQEmu {
namespace EQ {
//! Interprocess Named Binary Semaphore (Mutex)
/*!

View File

@ -23,7 +23,7 @@
//#include "deity.h"
uint32 EQEmu::item::ConvertAugTypeToAugTypeBit(uint8 aug_type)
uint32 EQ::item::ConvertAugTypeToAugTypeBit(uint8 aug_type)
{
switch (aug_type) {
case AugTypeGeneralSingleStat:
@ -95,7 +95,7 @@ uint32 EQEmu::item::ConvertAugTypeToAugTypeBit(uint8 aug_type)
}
}
uint8 EQEmu::item::ConvertAugTypeBitToAugType(uint32 aug_type_bit)
uint8 EQ::item::ConvertAugTypeBitToAugType(uint32 aug_type_bit)
{
switch (aug_type_bit) {
case bit_AugTypeGeneralSingleStat:
@ -167,7 +167,7 @@ uint8 EQEmu::item::ConvertAugTypeBitToAugType(uint32 aug_type_bit)
}
}
bool EQEmu::ItemData::IsEquipable(uint16 race_id, uint16 class_id) const
bool EQ::ItemData::IsEquipable(uint16 race_id, uint16 class_id) const
{
if (!(Races & GetPlayerRaceBit(race_id)))
return false;
@ -178,37 +178,37 @@ bool EQEmu::ItemData::IsEquipable(uint16 race_id, uint16 class_id) const
return true;
}
bool EQEmu::ItemData::IsClassCommon() const
bool EQ::ItemData::IsClassCommon() const
{
return (ItemClass == item::ItemClassCommon);
}
bool EQEmu::ItemData::IsClassBag() const
bool EQ::ItemData::IsClassBag() const
{
return (ItemClass == item::ItemClassBag);
}
bool EQEmu::ItemData::IsClassBook() const
bool EQ::ItemData::IsClassBook() const
{
return (ItemClass == item::ItemClassBook);
}
bool EQEmu::ItemData::IsType1HWeapon() const
bool EQ::ItemData::IsType1HWeapon() const
{
return ((ItemType == item::ItemType1HBlunt) || (ItemType == item::ItemType1HSlash) || (ItemType == item::ItemType1HPiercing) || (ItemType == item::ItemTypeMartial));
}
bool EQEmu::ItemData::IsType2HWeapon() const
bool EQ::ItemData::IsType2HWeapon() const
{
return ((ItemType == item::ItemType2HBlunt) || (ItemType == item::ItemType2HSlash) || (ItemType == item::ItemType2HPiercing));
}
bool EQEmu::ItemData::IsTypeShield() const
bool EQ::ItemData::IsTypeShield() const
{
return (ItemType == item::ItemTypeShield);
}
bool EQEmu::ItemData::CheckLoreConflict(const ItemData* l_item, const ItemData* r_item)
bool EQ::ItemData::CheckLoreConflict(const ItemData* l_item, const ItemData* r_item)
{
if (!l_item || !r_item)
return false;

View File

@ -47,7 +47,7 @@
#include "emu_constants.h"
namespace EQEmu
namespace EQ
{
namespace item {
enum ItemClass {
@ -434,6 +434,7 @@ namespace EQEmu
//uint32 Unk054;
int16 MaxCharges; // Maximum charges items can hold: -1 if not a chargeable item
uint8 ItemType; // Item Type/Skill (itemClass* from above)
int32 SubType; // Some items have sub types that can be used for other things (unbreakable fishing poles, SE_FFItemClass)
uint8 Material; // Item material type
uint32 HerosForgeModel;// Hero's Forge Armor Model Type (2-13?)
float SellRate; // Sell rate

View File

@ -203,3 +203,4 @@ F(procname)
F(wornname)
F(focusname)
F(scrollname)
F(subtype)

View File

@ -54,9 +54,9 @@ static inline int32 GetNextItemInstSerialNumber() {
}
//
// class EQEmu::ItemInstance
// class EQ::ItemInstance
//
EQEmu::ItemInstance::ItemInstance(const ItemData* item, int16 charges) {
EQ::ItemInstance::ItemInstance(const ItemData* item, int16 charges) {
m_use_type = ItemInstNormal;
if(item) {
m_item = new ItemData(*item);
@ -87,7 +87,7 @@ EQEmu::ItemInstance::ItemInstance(const ItemData* item, int16 charges) {
m_new_id_file = 0;
}
EQEmu::ItemInstance::ItemInstance(SharedDatabase *db, uint32 item_id, int16 charges) {
EQ::ItemInstance::ItemInstance(SharedDatabase *db, uint32 item_id, int16 charges) {
m_use_type = ItemInstNormal;
m_item = db->GetItem(item_id);
if(m_item) {
@ -121,7 +121,7 @@ EQEmu::ItemInstance::ItemInstance(SharedDatabase *db, uint32 item_id, int16 char
m_new_id_file = 0;
}
EQEmu::ItemInstance::ItemInstance(ItemInstTypes use_type) {
EQ::ItemInstance::ItemInstance(ItemInstTypes use_type) {
m_use_type = use_type;
m_item = nullptr;
m_charges = 0;
@ -143,8 +143,8 @@ EQEmu::ItemInstance::ItemInstance(ItemInstTypes use_type) {
m_new_id_file = 0;
}
// Make a copy of an EQEmu::ItemInstance object
EQEmu::ItemInstance::ItemInstance(const ItemInstance& copy)
// Make a copy of an EQ::ItemInstance object
EQ::ItemInstance::ItemInstance(const ItemInstance& copy)
{
m_use_type=copy.m_use_type;
if(copy.m_item)
@ -202,7 +202,7 @@ EQEmu::ItemInstance::ItemInstance(const ItemInstance& copy)
}
// Clean up container contents
EQEmu::ItemInstance::~ItemInstance()
EQ::ItemInstance::~ItemInstance()
{
Clear();
safe_delete(m_item);
@ -211,7 +211,7 @@ EQEmu::ItemInstance::~ItemInstance()
}
// Query item type
bool EQEmu::ItemInstance::IsType(item::ItemClass item_class) const
bool EQ::ItemInstance::IsType(item::ItemClass item_class) const
{
// IsType(<ItemClassTypes>) does not protect against 'm_item = nullptr'
@ -225,23 +225,23 @@ bool EQEmu::ItemInstance::IsType(item::ItemClass item_class) const
return (m_item->ItemClass == item_class);
}
bool EQEmu::ItemInstance::IsClassCommon() const
bool EQ::ItemInstance::IsClassCommon() const
{
return (m_item && m_item->IsClassCommon());
}
bool EQEmu::ItemInstance::IsClassBag() const
bool EQ::ItemInstance::IsClassBag() const
{
return (m_item && m_item->IsClassBag());
}
bool EQEmu::ItemInstance::IsClassBook() const
bool EQ::ItemInstance::IsClassBook() const
{
return (m_item && m_item->IsClassBook());
}
// Is item stackable?
bool EQEmu::ItemInstance::IsStackable() const
bool EQ::ItemInstance::IsStackable() const
{
if (!m_item)
return false;
@ -249,7 +249,7 @@ bool EQEmu::ItemInstance::IsStackable() const
return m_item->Stackable;
}
bool EQEmu::ItemInstance::IsCharged() const
bool EQ::ItemInstance::IsCharged() const
{
if (!m_item)
return false;
@ -261,7 +261,7 @@ bool EQEmu::ItemInstance::IsCharged() const
}
// Can item be equipped?
bool EQEmu::ItemInstance::IsEquipable(uint16 race, uint16 class_) const
bool EQ::ItemInstance::IsEquipable(uint16 race, uint16 class_) const
{
if (!m_item || (m_item->Slots == 0))
return false;
@ -270,18 +270,18 @@ bool EQEmu::ItemInstance::IsEquipable(uint16 race, uint16 class_) const
}
// Can equip at this slot?
bool EQEmu::ItemInstance::IsEquipable(int16 slot_id) const
bool EQ::ItemInstance::IsEquipable(int16 slot_id) const
{
if (!m_item)
return false;
if (slot_id < EQEmu::invslot::EQUIPMENT_BEGIN || slot_id > EQEmu::invslot::EQUIPMENT_END)
if (slot_id < EQ::invslot::EQUIPMENT_BEGIN || slot_id > EQ::invslot::EQUIPMENT_END)
return false;
return ((m_item->Slots & (1 << slot_id)) != 0);
}
bool EQEmu::ItemInstance::IsAugmentable() const
bool EQ::ItemInstance::IsAugmentable() const
{
if (!m_item)
return false;
@ -294,7 +294,7 @@ bool EQEmu::ItemInstance::IsAugmentable() const
return false;
}
bool EQEmu::ItemInstance::AvailableWearSlot(uint32 aug_wear_slots) const {
bool EQ::ItemInstance::AvailableWearSlot(uint32 aug_wear_slots) const {
if (!m_item || !m_item->IsClassCommon())
return false;
@ -306,10 +306,10 @@ bool EQEmu::ItemInstance::AvailableWearSlot(uint32 aug_wear_slots) const {
}
}
return (index <= EQEmu::invslot::EQUIPMENT_END);
return (index <= EQ::invslot::EQUIPMENT_END);
}
int8 EQEmu::ItemInstance::AvailableAugmentSlot(int32 augtype) const
int8 EQ::ItemInstance::AvailableAugmentSlot(int32 augtype) const
{
if (!m_item || !m_item->IsClassCommon())
return INVALID_INDEX;
@ -324,7 +324,7 @@ int8 EQEmu::ItemInstance::AvailableAugmentSlot(int32 augtype) const
return (index <= invaug::SOCKET_END) ? index : INVALID_INDEX;
}
bool EQEmu::ItemInstance::IsAugmentSlotAvailable(int32 augtype, uint8 slot) const
bool EQ::ItemInstance::IsAugmentSlotAvailable(int32 augtype, uint8 slot) const
{
if (!m_item || !m_item->IsClassCommon())
return false;
@ -336,7 +336,7 @@ bool EQEmu::ItemInstance::IsAugmentSlotAvailable(int32 augtype, uint8 slot) cons
}
// Retrieve item inside container
EQEmu::ItemInstance* EQEmu::ItemInstance::GetItem(uint8 index) const
EQ::ItemInstance* EQ::ItemInstance::GetItem(uint8 index) const
{
auto it = m_contents.find(index);
if (it != m_contents.end()) {
@ -346,7 +346,7 @@ EQEmu::ItemInstance* EQEmu::ItemInstance::GetItem(uint8 index) const
return nullptr;
}
uint32 EQEmu::ItemInstance::GetItemID(uint8 slot) const
uint32 EQ::ItemInstance::GetItemID(uint8 slot) const
{
ItemInstance *item = GetItem(slot);
if (item)
@ -355,7 +355,7 @@ uint32 EQEmu::ItemInstance::GetItemID(uint8 slot) const
return 0;
}
void EQEmu::ItemInstance::PutItem(uint8 index, const ItemInstance& inst)
void EQ::ItemInstance::PutItem(uint8 index, const ItemInstance& inst)
{
// Clean up item already in slot (if exists)
DeleteItem(index);
@ -365,7 +365,7 @@ void EQEmu::ItemInstance::PutItem(uint8 index, const ItemInstance& inst)
}
// Remove item inside container
void EQEmu::ItemInstance::DeleteItem(uint8 index)
void EQ::ItemInstance::DeleteItem(uint8 index)
{
ItemInstance* inst = PopItem(index);
safe_delete(inst);
@ -373,7 +373,7 @@ void EQEmu::ItemInstance::DeleteItem(uint8 index)
// Remove item from container without memory delete
// Hands over memory ownership to client of this function call
EQEmu::ItemInstance* EQEmu::ItemInstance::PopItem(uint8 index)
EQ::ItemInstance* EQ::ItemInstance::PopItem(uint8 index)
{
auto iter = m_contents.find(index);
if (iter != m_contents.end()) {
@ -386,7 +386,7 @@ EQEmu::ItemInstance* EQEmu::ItemInstance::PopItem(uint8 index)
}
// Remove all items from container
void EQEmu::ItemInstance::Clear()
void EQ::ItemInstance::Clear()
{
// Destroy container contents
for (auto iter = m_contents.begin(); iter != m_contents.end(); ++iter) {
@ -396,7 +396,7 @@ void EQEmu::ItemInstance::Clear()
}
// Remove all items from container
void EQEmu::ItemInstance::ClearByFlags(byFlagSetting is_nodrop, byFlagSetting is_norent)
void EQ::ItemInstance::ClearByFlags(byFlagSetting is_nodrop, byFlagSetting is_norent)
{
// TODO: This needs work...
@ -458,7 +458,7 @@ void EQEmu::ItemInstance::ClearByFlags(byFlagSetting is_nodrop, byFlagSetting is
}
}
uint8 EQEmu::ItemInstance::FirstOpenSlot() const
uint8 EQ::ItemInstance::FirstOpenSlot() const
{
if (!m_item)
return INVALID_INDEX;
@ -472,7 +472,7 @@ uint8 EQEmu::ItemInstance::FirstOpenSlot() const
return (i < slots) ? i : INVALID_INDEX;
}
uint8 EQEmu::ItemInstance::GetTotalItemCount() const
uint8 EQ::ItemInstance::GetTotalItemCount() const
{
if (!m_item)
return 0;
@ -486,7 +486,7 @@ uint8 EQEmu::ItemInstance::GetTotalItemCount() const
return item_count;
}
bool EQEmu::ItemInstance::IsNoneEmptyContainer()
bool EQ::ItemInstance::IsNoneEmptyContainer()
{
if (!m_item || !m_item->IsClassBag())
return false;
@ -500,7 +500,7 @@ bool EQEmu::ItemInstance::IsNoneEmptyContainer()
}
// Retrieve augment inside item
EQEmu::ItemInstance* EQEmu::ItemInstance::GetAugment(uint8 slot) const
EQ::ItemInstance* EQ::ItemInstance::GetAugment(uint8 slot) const
{
if (m_item && m_item->IsClassCommon())
return GetItem(slot);
@ -508,7 +508,7 @@ EQEmu::ItemInstance* EQEmu::ItemInstance::GetAugment(uint8 slot) const
return nullptr;
}
EQEmu::ItemInstance* EQEmu::ItemInstance::GetOrnamentationAug(int32 ornamentationAugtype) const
EQ::ItemInstance* EQ::ItemInstance::GetOrnamentationAug(int32 ornamentationAugtype) const
{
if (!m_item || !m_item->IsClassCommon()) { return nullptr; }
if (ornamentationAugtype == 0) { return nullptr; }
@ -533,7 +533,7 @@ EQEmu::ItemInstance* EQEmu::ItemInstance::GetOrnamentationAug(int32 ornamentatio
return nullptr;
}
uint32 EQEmu::ItemInstance::GetOrnamentHeroModel(int32 material_slot) const {
uint32 EQ::ItemInstance::GetOrnamentHeroModel(int32 material_slot) const {
// Not a Hero Forge item.
if (m_ornament_hero_model == 0 || material_slot < 0)
return 0;
@ -546,7 +546,7 @@ uint32 EQEmu::ItemInstance::GetOrnamentHeroModel(int32 material_slot) const {
return (m_ornament_hero_model * 100) + material_slot;
}
bool EQEmu::ItemInstance::UpdateOrnamentationInfo() {
bool EQ::ItemInstance::UpdateOrnamentationInfo() {
if (!m_item || !m_item->IsClassCommon())
return false;
@ -582,7 +582,7 @@ bool EQEmu::ItemInstance::UpdateOrnamentationInfo() {
return ornamentSet;
}
bool EQEmu::ItemInstance::CanTransform(const ItemData *ItemToTry, const ItemData *Container, bool AllowAll) {
bool EQ::ItemInstance::CanTransform(const ItemData *ItemToTry, const ItemData *Container, bool AllowAll) {
if (!ItemToTry || !Container) return false;
if (ItemToTry->ItemType == item::ItemTypeArrow || strnlen(Container->CharmFile, 30) == 0)
@ -629,7 +629,7 @@ bool EQEmu::ItemInstance::CanTransform(const ItemData *ItemToTry, const ItemData
return false;
}
uint32 EQEmu::ItemInstance::GetAugmentItemID(uint8 slot) const
uint32 EQ::ItemInstance::GetAugmentItemID(uint8 slot) const
{
if (!m_item || !m_item->IsClassCommon())
return 0;
@ -638,7 +638,7 @@ uint32 EQEmu::ItemInstance::GetAugmentItemID(uint8 slot) const
}
// Add an augment to the item
void EQEmu::ItemInstance::PutAugment(uint8 slot, const ItemInstance& augment)
void EQ::ItemInstance::PutAugment(uint8 slot, const ItemInstance& augment)
{
if (!m_item || !m_item->IsClassCommon())
return;
@ -646,7 +646,7 @@ void EQEmu::ItemInstance::PutAugment(uint8 slot, const ItemInstance& augment)
PutItem(slot, augment);
}
void EQEmu::ItemInstance::PutAugment(SharedDatabase *db, uint8 slot, uint32 item_id)
void EQ::ItemInstance::PutAugment(SharedDatabase *db, uint8 slot, uint32 item_id)
{
if (item_id == 0) { return; }
if (db == nullptr) { return; /* TODO: add log message for nullptr */ }
@ -659,7 +659,7 @@ void EQEmu::ItemInstance::PutAugment(SharedDatabase *db, uint8 slot, uint32 item
}
// Remove augment from item and destroy it
void EQEmu::ItemInstance::DeleteAugment(uint8 index)
void EQ::ItemInstance::DeleteAugment(uint8 index)
{
if (!m_item || !m_item->IsClassCommon())
return;
@ -668,7 +668,7 @@ void EQEmu::ItemInstance::DeleteAugment(uint8 index)
}
// Remove augment from item and return it
EQEmu::ItemInstance* EQEmu::ItemInstance::RemoveAugment(uint8 index)
EQ::ItemInstance* EQ::ItemInstance::RemoveAugment(uint8 index)
{
if (!m_item || !m_item->IsClassCommon())
return nullptr;
@ -676,7 +676,7 @@ EQEmu::ItemInstance* EQEmu::ItemInstance::RemoveAugment(uint8 index)
return PopItem(index);
}
bool EQEmu::ItemInstance::IsAugmented()
bool EQ::ItemInstance::IsAugmented()
{
if (!m_item || !m_item->IsClassCommon())
return false;
@ -690,7 +690,7 @@ bool EQEmu::ItemInstance::IsAugmented()
}
// Has attack/delay?
bool EQEmu::ItemInstance::IsWeapon() const
bool EQ::ItemInstance::IsWeapon() const
{
if (!m_item || !m_item->IsClassCommon())
return false;
@ -701,7 +701,7 @@ bool EQEmu::ItemInstance::IsWeapon() const
return ((m_item->Damage != 0) && (m_item->Delay != 0));
}
bool EQEmu::ItemInstance::IsAmmo() const
bool EQ::ItemInstance::IsAmmo() const
{
if (!m_item)
return false;
@ -717,7 +717,7 @@ bool EQEmu::ItemInstance::IsAmmo() const
}
const EQEmu::ItemData* EQEmu::ItemInstance::GetItem() const
const EQ::ItemData* EQ::ItemInstance::GetItem() const
{
if (!m_item)
return nullptr;
@ -728,13 +728,13 @@ const EQEmu::ItemData* EQEmu::ItemInstance::GetItem() const
return m_item;
}
const EQEmu::ItemData* EQEmu::ItemInstance::GetUnscaledItem() const
const EQ::ItemData* EQ::ItemInstance::GetUnscaledItem() const
{
// No operator calls and defaults to nullptr
return m_item;
}
std::string EQEmu::ItemInstance::GetCustomDataString() const {
std::string EQ::ItemInstance::GetCustomDataString() const {
std::string ret_val;
auto iter = m_custom_data.begin();
while (iter != m_custom_data.end()) {
@ -753,7 +753,7 @@ std::string EQEmu::ItemInstance::GetCustomDataString() const {
return ret_val;
}
std::string EQEmu::ItemInstance::GetCustomData(std::string identifier) {
std::string EQ::ItemInstance::GetCustomData(std::string identifier) {
std::map<std::string, std::string>::const_iterator iter = m_custom_data.find(identifier);
if (iter != m_custom_data.end()) {
return iter->second;
@ -762,49 +762,49 @@ std::string EQEmu::ItemInstance::GetCustomData(std::string identifier) {
return "";
}
void EQEmu::ItemInstance::SetCustomData(std::string identifier, std::string value) {
void EQ::ItemInstance::SetCustomData(std::string identifier, std::string value) {
DeleteCustomData(identifier);
m_custom_data[identifier] = value;
}
void EQEmu::ItemInstance::SetCustomData(std::string identifier, int value) {
void EQ::ItemInstance::SetCustomData(std::string identifier, int value) {
DeleteCustomData(identifier);
std::stringstream ss;
ss << value;
m_custom_data[identifier] = ss.str();
}
void EQEmu::ItemInstance::SetCustomData(std::string identifier, float value) {
void EQ::ItemInstance::SetCustomData(std::string identifier, float value) {
DeleteCustomData(identifier);
std::stringstream ss;
ss << value;
m_custom_data[identifier] = ss.str();
}
void EQEmu::ItemInstance::SetCustomData(std::string identifier, bool value) {
void EQ::ItemInstance::SetCustomData(std::string identifier, bool value) {
DeleteCustomData(identifier);
std::stringstream ss;
ss << value;
m_custom_data[identifier] = ss.str();
}
void EQEmu::ItemInstance::DeleteCustomData(std::string identifier) {
void EQ::ItemInstance::DeleteCustomData(std::string identifier) {
auto iter = m_custom_data.find(identifier);
if (iter != m_custom_data.end()) {
m_custom_data.erase(iter);
}
}
// Clone a type of EQEmu::ItemInstance object
// Clone a type of EQ::ItemInstance object
// c++ doesn't allow a polymorphic copy constructor,
// so we have to resort to a polymorphic Clone()
EQEmu::ItemInstance* EQEmu::ItemInstance::Clone() const
EQ::ItemInstance* EQ::ItemInstance::Clone() const
{
// Pseudo-polymorphic copy constructor
return new ItemInstance(*this);
}
bool EQEmu::ItemInstance::IsSlotAllowed(int16 slot_id) const {
bool EQ::ItemInstance::IsSlotAllowed(int16 slot_id) const {
if (!m_item) { return false; }
else if (InventoryProfile::SupportsContainers(slot_id)) { return true; }
else if (m_item->Slots & (1 << slot_id)) { return true; }
@ -812,7 +812,7 @@ bool EQEmu::ItemInstance::IsSlotAllowed(int16 slot_id) const {
else { return false; }
}
bool EQEmu::ItemInstance::IsDroppable(bool recurse) const
bool EQ::ItemInstance::IsDroppable(bool recurse) const
{
if (!m_item)
return false;
@ -838,7 +838,7 @@ bool EQEmu::ItemInstance::IsDroppable(bool recurse) const
return true;
}
void EQEmu::ItemInstance::Initialize(SharedDatabase *db) {
void EQ::ItemInstance::Initialize(SharedDatabase *db) {
// if there's no actual item, don't do anything
if (!m_item)
return;
@ -855,7 +855,7 @@ void EQEmu::ItemInstance::Initialize(SharedDatabase *db) {
}
}
void EQEmu::ItemInstance::ScaleItem() {
void EQ::ItemInstance::ScaleItem() {
if (!m_item)
return;
@ -939,18 +939,18 @@ void EQEmu::ItemInstance::ScaleItem() {
m_scaledItem->CharmFileID = 0; // this stops the client from trying to scale the item itself.
}
bool EQEmu::ItemInstance::EvolveOnAllKills() const {
bool EQ::ItemInstance::EvolveOnAllKills() const {
return (m_evolveInfo && m_evolveInfo->AllKills);
}
int8 EQEmu::ItemInstance::GetMaxEvolveLvl() const {
int8 EQ::ItemInstance::GetMaxEvolveLvl() const {
if (m_evolveInfo)
return m_evolveInfo->MaxLvl;
else
return 0;
}
uint32 EQEmu::ItemInstance::GetKillsNeeded(uint8 currentlevel) {
uint32 EQ::ItemInstance::GetKillsNeeded(uint8 currentlevel) {
uint32 kills = -1; // default to -1 (max uint32 value) because this value is usually divided by, so we don't want to ever return zero.
if (m_evolveInfo)
if (currentlevel != m_evolveInfo->MaxLvl)
@ -962,24 +962,24 @@ uint32 EQEmu::ItemInstance::GetKillsNeeded(uint8 currentlevel) {
return kills;
}
void EQEmu::ItemInstance::SetTimer(std::string name, uint32 time) {
void EQ::ItemInstance::SetTimer(std::string name, uint32 time) {
Timer t(time);
t.Start(time, false);
m_timers[name] = t;
}
void EQEmu::ItemInstance::StopTimer(std::string name) {
void EQ::ItemInstance::StopTimer(std::string name) {
auto iter = m_timers.find(name);
if(iter != m_timers.end()) {
m_timers.erase(iter);
}
}
void EQEmu::ItemInstance::ClearTimers() {
void EQ::ItemInstance::ClearTimers() {
m_timers.clear();
}
int EQEmu::ItemInstance::GetItemArmorClass(bool augments) const
int EQ::ItemInstance::GetItemArmorClass(bool augments) const
{
int ac = 0;
const auto item = GetItem();
@ -993,7 +993,7 @@ int EQEmu::ItemInstance::GetItemArmorClass(bool augments) const
return ac;
}
int EQEmu::ItemInstance::GetItemElementalDamage(int &magic, int &fire, int &cold, int &poison, int &disease, int &chromatic, int &prismatic, int &physical, int &corruption, bool augments) const
int EQ::ItemInstance::GetItemElementalDamage(int &magic, int &fire, int &cold, int &poison, int &disease, int &chromatic, int &prismatic, int &physical, int &corruption, bool augments) const
{
const auto item = GetItem();
if (item) {
@ -1035,7 +1035,7 @@ int EQEmu::ItemInstance::GetItemElementalDamage(int &magic, int &fire, int &cold
return magic + fire + cold + poison + disease + chromatic + prismatic + physical + corruption;
}
int EQEmu::ItemInstance::GetItemElementalFlag(bool augments) const
int EQ::ItemInstance::GetItemElementalFlag(bool augments) const
{
int flag = 0;
const auto item = GetItem();
@ -1056,7 +1056,7 @@ int EQEmu::ItemInstance::GetItemElementalFlag(bool augments) const
return flag;
}
int EQEmu::ItemInstance::GetItemElementalDamage(bool augments) const
int EQ::ItemInstance::GetItemElementalDamage(bool augments) const
{
int damage = 0;
const auto item = GetItem();
@ -1077,7 +1077,7 @@ int EQEmu::ItemInstance::GetItemElementalDamage(bool augments) const
return damage;
}
int EQEmu::ItemInstance::GetItemRecommendedLevel(bool augments) const
int EQ::ItemInstance::GetItemRecommendedLevel(bool augments) const
{
int level = 0;
const auto item = GetItem();
@ -1099,7 +1099,7 @@ int EQEmu::ItemInstance::GetItemRecommendedLevel(bool augments) const
return level;
}
int EQEmu::ItemInstance::GetItemRequiredLevel(bool augments) const
int EQ::ItemInstance::GetItemRequiredLevel(bool augments) const
{
int level = 0;
const auto item = GetItem();
@ -1121,7 +1121,7 @@ int EQEmu::ItemInstance::GetItemRequiredLevel(bool augments) const
return level;
}
int EQEmu::ItemInstance::GetItemWeaponDamage(bool augments) const
int EQ::ItemInstance::GetItemWeaponDamage(bool augments) const
{
int damage = 0;
const auto item = GetItem();
@ -1137,7 +1137,7 @@ int EQEmu::ItemInstance::GetItemWeaponDamage(bool augments) const
return damage;
}
int EQEmu::ItemInstance::GetItemBackstabDamage(bool augments) const
int EQ::ItemInstance::GetItemBackstabDamage(bool augments) const
{
int damage = 0;
const auto item = GetItem();
@ -1153,7 +1153,7 @@ int EQEmu::ItemInstance::GetItemBackstabDamage(bool augments) const
return damage;
}
int EQEmu::ItemInstance::GetItemBaneDamageBody(bool augments) const
int EQ::ItemInstance::GetItemBaneDamageBody(bool augments) const
{
int body = 0;
const auto item = GetItem();
@ -1174,7 +1174,7 @@ int EQEmu::ItemInstance::GetItemBaneDamageBody(bool augments) const
return body;
}
int EQEmu::ItemInstance::GetItemBaneDamageRace(bool augments) const
int EQ::ItemInstance::GetItemBaneDamageRace(bool augments) const
{
int race = 0;
const auto item = GetItem();
@ -1195,7 +1195,7 @@ int EQEmu::ItemInstance::GetItemBaneDamageRace(bool augments) const
return race;
}
int EQEmu::ItemInstance::GetItemBaneDamageBody(bodyType against, bool augments) const
int EQ::ItemInstance::GetItemBaneDamageBody(bodyType against, bool augments) const
{
int damage = 0;
const auto item = GetItem();
@ -1212,7 +1212,7 @@ int EQEmu::ItemInstance::GetItemBaneDamageBody(bodyType against, bool augments)
return damage;
}
int EQEmu::ItemInstance::GetItemBaneDamageRace(uint16 against, bool augments) const
int EQ::ItemInstance::GetItemBaneDamageRace(uint16 against, bool augments) const
{
int damage = 0;
const auto item = GetItem();
@ -1229,7 +1229,7 @@ int EQEmu::ItemInstance::GetItemBaneDamageRace(uint16 against, bool augments) co
return damage;
}
int EQEmu::ItemInstance::GetItemMagical(bool augments) const
int EQ::ItemInstance::GetItemMagical(bool augments) const
{
const auto item = GetItem();
if (item) {
@ -1245,7 +1245,7 @@ int EQEmu::ItemInstance::GetItemMagical(bool augments) const
return 0;
}
int EQEmu::ItemInstance::GetItemHP(bool augments) const
int EQ::ItemInstance::GetItemHP(bool augments) const
{
int hp = 0;
const auto item = GetItem();
@ -1259,7 +1259,7 @@ int EQEmu::ItemInstance::GetItemHP(bool augments) const
return hp;
}
int EQEmu::ItemInstance::GetItemMana(bool augments) const
int EQ::ItemInstance::GetItemMana(bool augments) const
{
int mana = 0;
const auto item = GetItem();
@ -1273,7 +1273,7 @@ int EQEmu::ItemInstance::GetItemMana(bool augments) const
return mana;
}
int EQEmu::ItemInstance::GetItemEndur(bool augments) const
int EQ::ItemInstance::GetItemEndur(bool augments) const
{
int endur = 0;
const auto item = GetItem();
@ -1287,7 +1287,7 @@ int EQEmu::ItemInstance::GetItemEndur(bool augments) const
return endur;
}
int EQEmu::ItemInstance::GetItemAttack(bool augments) const
int EQ::ItemInstance::GetItemAttack(bool augments) const
{
int atk = 0;
const auto item = GetItem();
@ -1301,7 +1301,7 @@ int EQEmu::ItemInstance::GetItemAttack(bool augments) const
return atk;
}
int EQEmu::ItemInstance::GetItemStr(bool augments) const
int EQ::ItemInstance::GetItemStr(bool augments) const
{
int str = 0;
const auto item = GetItem();
@ -1315,7 +1315,7 @@ int EQEmu::ItemInstance::GetItemStr(bool augments) const
return str;
}
int EQEmu::ItemInstance::GetItemSta(bool augments) const
int EQ::ItemInstance::GetItemSta(bool augments) const
{
int sta = 0;
const auto item = GetItem();
@ -1329,7 +1329,7 @@ int EQEmu::ItemInstance::GetItemSta(bool augments) const
return sta;
}
int EQEmu::ItemInstance::GetItemDex(bool augments) const
int EQ::ItemInstance::GetItemDex(bool augments) const
{
int total = 0;
const auto item = GetItem();
@ -1343,7 +1343,7 @@ int EQEmu::ItemInstance::GetItemDex(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemAgi(bool augments) const
int EQ::ItemInstance::GetItemAgi(bool augments) const
{
int total = 0;
const auto item = GetItem();
@ -1357,7 +1357,7 @@ int EQEmu::ItemInstance::GetItemAgi(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemInt(bool augments) const
int EQ::ItemInstance::GetItemInt(bool augments) const
{
int total = 0;
const auto item = GetItem();
@ -1371,7 +1371,7 @@ int EQEmu::ItemInstance::GetItemInt(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemWis(bool augments) const
int EQ::ItemInstance::GetItemWis(bool augments) const
{
int total = 0;
const auto item = GetItem();
@ -1385,7 +1385,7 @@ int EQEmu::ItemInstance::GetItemWis(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemCha(bool augments) const
int EQ::ItemInstance::GetItemCha(bool augments) const
{
int total = 0;
const auto item = GetItem();
@ -1399,7 +1399,7 @@ int EQEmu::ItemInstance::GetItemCha(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemMR(bool augments) const
int EQ::ItemInstance::GetItemMR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@ -1413,7 +1413,7 @@ int EQEmu::ItemInstance::GetItemMR(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemFR(bool augments) const
int EQ::ItemInstance::GetItemFR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@ -1427,7 +1427,7 @@ int EQEmu::ItemInstance::GetItemFR(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemCR(bool augments) const
int EQ::ItemInstance::GetItemCR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@ -1441,7 +1441,7 @@ int EQEmu::ItemInstance::GetItemCR(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemPR(bool augments) const
int EQ::ItemInstance::GetItemPR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@ -1455,7 +1455,7 @@ int EQEmu::ItemInstance::GetItemPR(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemDR(bool augments) const
int EQ::ItemInstance::GetItemDR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@ -1469,7 +1469,7 @@ int EQEmu::ItemInstance::GetItemDR(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemCorrup(bool augments) const
int EQ::ItemInstance::GetItemCorrup(bool augments) const
{
int total = 0;
const auto item = GetItem();
@ -1483,7 +1483,7 @@ int EQEmu::ItemInstance::GetItemCorrup(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemHeroicStr(bool augments) const
int EQ::ItemInstance::GetItemHeroicStr(bool augments) const
{
int total = 0;
const auto item = GetItem();
@ -1497,7 +1497,7 @@ int EQEmu::ItemInstance::GetItemHeroicStr(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemHeroicSta(bool augments) const
int EQ::ItemInstance::GetItemHeroicSta(bool augments) const
{
int total = 0;
const auto item = GetItem();
@ -1511,7 +1511,7 @@ int EQEmu::ItemInstance::GetItemHeroicSta(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemHeroicDex(bool augments) const
int EQ::ItemInstance::GetItemHeroicDex(bool augments) const
{
int total = 0;
const auto item = GetItem();
@ -1525,7 +1525,7 @@ int EQEmu::ItemInstance::GetItemHeroicDex(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemHeroicAgi(bool augments) const
int EQ::ItemInstance::GetItemHeroicAgi(bool augments) const
{
int total = 0;
const auto item = GetItem();
@ -1539,7 +1539,7 @@ int EQEmu::ItemInstance::GetItemHeroicAgi(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemHeroicInt(bool augments) const
int EQ::ItemInstance::GetItemHeroicInt(bool augments) const
{
int total = 0;
const auto item = GetItem();
@ -1553,7 +1553,7 @@ int EQEmu::ItemInstance::GetItemHeroicInt(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemHeroicWis(bool augments) const
int EQ::ItemInstance::GetItemHeroicWis(bool augments) const
{
int total = 0;
const auto item = GetItem();
@ -1567,7 +1567,7 @@ int EQEmu::ItemInstance::GetItemHeroicWis(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemHeroicCha(bool augments) const
int EQ::ItemInstance::GetItemHeroicCha(bool augments) const
{
int total = 0;
const auto item = GetItem();
@ -1581,7 +1581,7 @@ int EQEmu::ItemInstance::GetItemHeroicCha(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemHeroicMR(bool augments) const
int EQ::ItemInstance::GetItemHeroicMR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@ -1595,7 +1595,7 @@ int EQEmu::ItemInstance::GetItemHeroicMR(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemHeroicFR(bool augments) const
int EQ::ItemInstance::GetItemHeroicFR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@ -1609,7 +1609,7 @@ int EQEmu::ItemInstance::GetItemHeroicFR(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemHeroicCR(bool augments) const
int EQ::ItemInstance::GetItemHeroicCR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@ -1623,7 +1623,7 @@ int EQEmu::ItemInstance::GetItemHeroicCR(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemHeroicPR(bool augments) const
int EQ::ItemInstance::GetItemHeroicPR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@ -1637,7 +1637,7 @@ int EQEmu::ItemInstance::GetItemHeroicPR(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemHeroicDR(bool augments) const
int EQ::ItemInstance::GetItemHeroicDR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@ -1651,7 +1651,7 @@ int EQEmu::ItemInstance::GetItemHeroicDR(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemHeroicCorrup(bool augments) const
int EQ::ItemInstance::GetItemHeroicCorrup(bool augments) const
{
int total = 0;
const auto item = GetItem();
@ -1665,7 +1665,7 @@ int EQEmu::ItemInstance::GetItemHeroicCorrup(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemHaste(bool augments) const
int EQ::ItemInstance::GetItemHaste(bool augments) const
{
int total = 0;
const auto item = GetItem();

View File

@ -38,7 +38,7 @@ class EvolveInfo; // Stores information about an evolving item family
#include <map>
// Specifies usage type for item inside EQEmu::ItemInstance
// Specifies usage type for item inside EQ::ItemInstance
enum ItemInstTypes
{
ItemInstNormal = 0,
@ -54,14 +54,14 @@ typedef enum {
class SharedDatabase;
// ########################################
// Class: EQEmu::ItemInstance
// Class: EQ::ItemInstance
// Base class for an instance of an item
// An item instance encapsulates item data + data specific
// to an item instance (includes dye, augments, charges, etc)
namespace EQEmu
namespace EQ
{
class InventoryProfile;
class ItemInstance {
public:
/////////////////////////
@ -222,7 +222,7 @@ namespace EQEmu
inline int32 GetSerialNumber() const { return m_SerialNumber; }
inline void SetSerialNumber(int32 id) { m_SerialNumber = id; }
std::map<std::string, Timer>& GetTimers() { return m_timers; }
std::map<std::string, ::Timer>& GetTimers() { return m_timers; }
void SetTimer(std::string name, uint32 time);
void StopTimer(std::string name);
void ClearTimers();
@ -316,13 +316,13 @@ namespace EQEmu
// Items inside of this item (augs or contents);
std::map<uint8, ItemInstance*> m_contents; // Zero-based index: min=0, max=9
std::map<std::string, std::string> m_custom_data;
std::map<std::string, Timer> m_timers;
std::map<std::string, ::Timer> m_timers;
};
}
class EvolveInfo {
public:
friend class EQEmu::ItemInstance;
friend class EQ::ItemInstance;
//temporary
uint16 LvlKills[9];
uint32 FirstItem;

View File

@ -22,7 +22,7 @@
#include <string.h>
uint8 EQEmu::lightsource::TypeToLevel(uint8 light_type)
uint8 EQ::lightsource::TypeToLevel(uint8 light_type)
{
switch (light_type) {
case LightTypeGlobeOfStars:
@ -55,7 +55,7 @@ uint8 EQEmu::lightsource::TypeToLevel(uint8 light_type)
}
}
bool EQEmu::lightsource::IsLevelGreater(uint8 left_type, uint8 right_type)
bool EQ::lightsource::IsLevelGreater(uint8 left_type, uint8 right_type)
{
static const uint8 light_levels[LightTypeCount] = {
LightLevelUnlit, /* LightTypeNone */
@ -82,17 +82,17 @@ bool EQEmu::lightsource::IsLevelGreater(uint8 left_type, uint8 right_type)
return (light_levels[left_type] > light_levels[right_type]);
}
EQEmu::LightSource_Struct::LightSource_Struct()
EQ::LightSource_Struct::LightSource_Struct()
{
Clear();
}
void EQEmu::LightSource_Struct::Clear()
void EQ::LightSource_Struct::Clear()
{
memset(&Slot, 0, (sizeof(uint8) * lightsource::LightCount));
}
void EQEmu::LightSourceProfile::Clear()
void EQ::LightSourceProfile::Clear()
{
Type.Clear();
Level.Clear();

View File

@ -23,7 +23,7 @@
#include "types.h"
namespace EQEmu
namespace EQ
{
namespace lightsource {
enum LightSlot {

View File

@ -39,13 +39,15 @@ struct LootTable_Struct {
};
struct LootDropEntries_Struct {
uint32 item_id;
int8 item_charges;
uint8 equip_item;
float chance;
uint8 minlevel;
uint8 maxlevel;
uint8 multiplier;
uint32 item_id;
int8 item_charges;
uint8 equip_item;
float chance;
uint16 trivial_min_level;
uint16 trivial_max_level;
uint16 npc_min_level;
uint16 npc_max_level;
uint8 multiplier;
};
struct LootDrop_Struct {

View File

@ -20,7 +20,7 @@
#include "memory_buffer.h"
EQEmu::MemoryBuffer::MemoryBuffer()
EQ::MemoryBuffer::MemoryBuffer()
{
buffer_ = nullptr;
size_ = 0;
@ -29,7 +29,7 @@ EQEmu::MemoryBuffer::MemoryBuffer()
write_pos_ = 0;
}
EQEmu::MemoryBuffer::MemoryBuffer(size_t sz)
EQ::MemoryBuffer::MemoryBuffer(size_t sz)
{
buffer_ = nullptr;
size_ = 0;
@ -39,7 +39,7 @@ EQEmu::MemoryBuffer::MemoryBuffer(size_t sz)
Resize(sz);
}
EQEmu::MemoryBuffer::MemoryBuffer(const MemoryBuffer &other)
EQ::MemoryBuffer::MemoryBuffer(const MemoryBuffer &other)
{
if(other.capacity_) {
buffer_ = new uchar[other.capacity_];
@ -54,7 +54,7 @@ EQEmu::MemoryBuffer::MemoryBuffer(const MemoryBuffer &other)
read_pos_ = other.read_pos_;
}
EQEmu::MemoryBuffer::MemoryBuffer(MemoryBuffer &&other)
EQ::MemoryBuffer::MemoryBuffer(MemoryBuffer &&other)
{
uchar *tbuf = other.buffer_;
size_t tsz = other.size_;
@ -75,7 +75,7 @@ EQEmu::MemoryBuffer::MemoryBuffer(MemoryBuffer &&other)
read_pos_ = tread_pos;
}
EQEmu::MemoryBuffer& EQEmu::MemoryBuffer::operator=(const MemoryBuffer &other)
EQ::MemoryBuffer& EQ::MemoryBuffer::operator=(const MemoryBuffer &other)
{
if(this == &other) {
return *this;
@ -100,7 +100,7 @@ EQEmu::MemoryBuffer& EQEmu::MemoryBuffer::operator=(const MemoryBuffer &other)
return *this;
}
EQEmu::MemoryBuffer& EQEmu::MemoryBuffer::operator=(MemoryBuffer &&other)
EQ::MemoryBuffer& EQ::MemoryBuffer::operator=(MemoryBuffer &&other)
{
uchar *tbuf = other.buffer_;
size_t tsz = other.size_;
@ -122,7 +122,7 @@ EQEmu::MemoryBuffer& EQEmu::MemoryBuffer::operator=(MemoryBuffer &&other)
return *this;
}
EQEmu::MemoryBuffer& EQEmu::MemoryBuffer::operator+=(const MemoryBuffer &rhs)
EQ::MemoryBuffer& EQ::MemoryBuffer::operator+=(const MemoryBuffer &rhs)
{
if(!rhs.buffer_) {
return *this;
@ -142,52 +142,52 @@ EQEmu::MemoryBuffer& EQEmu::MemoryBuffer::operator+=(const MemoryBuffer &rhs)
return *this;
}
EQEmu::MemoryBuffer::~MemoryBuffer()
EQ::MemoryBuffer::~MemoryBuffer()
{
Clear();
}
uchar& EQEmu::MemoryBuffer::operator[](size_t pos)
uchar& EQ::MemoryBuffer::operator[](size_t pos)
{
return buffer_[pos];
}
const uchar& EQEmu::MemoryBuffer::operator[](size_t pos) const
const uchar& EQ::MemoryBuffer::operator[](size_t pos) const
{
return buffer_[pos];
}
bool EQEmu::MemoryBuffer::Empty()
bool EQ::MemoryBuffer::Empty()
{
return size_ == 0;
}
bool EQEmu::MemoryBuffer::Empty() const
bool EQ::MemoryBuffer::Empty() const
{
return size_ == 0;
}
size_t EQEmu::MemoryBuffer::Size()
size_t EQ::MemoryBuffer::Size()
{
return size_;
}
size_t EQEmu::MemoryBuffer::Size() const
size_t EQ::MemoryBuffer::Size() const
{
return size_;
}
size_t EQEmu::MemoryBuffer::Capacity()
size_t EQ::MemoryBuffer::Capacity()
{
return capacity_;
}
size_t EQEmu::MemoryBuffer::Capacity() const
size_t EQ::MemoryBuffer::Capacity() const
{
return capacity_;
}
void EQEmu::MemoryBuffer::Resize(size_t sz)
void EQ::MemoryBuffer::Resize(size_t sz)
{
if(!buffer_) {
size_t new_size = sz + 64;
@ -213,7 +213,7 @@ void EQEmu::MemoryBuffer::Resize(size_t sz)
}
}
void EQEmu::MemoryBuffer::Clear()
void EQ::MemoryBuffer::Clear()
{
if(buffer_) {
delete[] buffer_;
@ -226,14 +226,14 @@ void EQEmu::MemoryBuffer::Clear()
read_pos_ = 0;
}
void EQEmu::MemoryBuffer::Zero()
void EQ::MemoryBuffer::Zero()
{
if(buffer_) {
memset(buffer_, 0, capacity_);
}
}
void EQEmu::MemoryBuffer::Write(const char *val, size_t len)
void EQ::MemoryBuffer::Write(const char *val, size_t len)
{
size_t size_needed = write_pos_ + len;
Resize(size_needed);
@ -242,20 +242,20 @@ void EQEmu::MemoryBuffer::Write(const char *val, size_t len)
write_pos_ += len;
}
void EQEmu::MemoryBuffer::Read(uchar *buf, size_t len)
void EQ::MemoryBuffer::Read(uchar *buf, size_t len)
{
memcpy(buf, &buffer_[read_pos_], len);
read_pos_ += len;
}
void EQEmu::MemoryBuffer::Read(char *str)
void EQ::MemoryBuffer::Read(char *str)
{
size_t len = strlen((const char*)&buffer_[read_pos_]);
memcpy(str, &buffer_[read_pos_], len);
read_pos_ += len;
}
void EQEmu::OutBuffer::overwrite(OutBuffer::pos_type position, const char *_Str, std::streamsize _Count)
void EQ::OutBuffer::overwrite(OutBuffer::pos_type position, const char *_Str, std::streamsize _Count)
{
auto last_pos = tellp();
seekp(position);
@ -263,7 +263,7 @@ void EQEmu::OutBuffer::overwrite(OutBuffer::pos_type position, const char *_Str,
seekp(last_pos);
}
uchar* EQEmu::OutBuffer::detach()
uchar* EQ::OutBuffer::detach()
{
size_t buffer_size = tellp();
if (buffer_size == 0)

View File

@ -28,7 +28,7 @@
#include <sstream>
namespace EQEmu
namespace EQ
{
class MemoryBuffer {
public:

View File

@ -33,7 +33,7 @@
#include <sys/stat.h>
#endif
namespace EQEmu {
namespace EQ {
struct MemoryMappedFile::Implementation {
#ifdef _WINDOWS

View File

@ -22,7 +22,7 @@
#include <string>
#include "types.h"
namespace EQEmu {
namespace EQ {
//! Memory Backed Shared Memory
/*!

View File

@ -1103,7 +1103,7 @@ void EQ::Net::DaybreakConnection::ProcessResend(int stream)
InternalBufferedSend(p);
entry.second.last_sent = now;
entry.second.times_resent++;
entry.second.resend_delay = EQEmu::Clamp(entry.second.resend_delay * 2, m_owner->m_options.resend_delay_min, m_owner->m_options.resend_delay_max);
entry.second.resend_delay = EQ::Clamp(entry.second.resend_delay * 2, m_owner->m_options.resend_delay_min, m_owner->m_options.resend_delay_max);
resends++;
}
}
@ -1132,7 +1132,7 @@ void EQ::Net::DaybreakConnection::ProcessResend(int stream)
InternalBufferedSend(p);
entry.second.last_sent = now;
entry.second.times_resent++;
entry.second.resend_delay = EQEmu::Clamp(entry.second.resend_delay * 2, m_owner->m_options.resend_delay_min, m_owner->m_options.resend_delay_max);
entry.second.resend_delay = EQ::Clamp(entry.second.resend_delay * 2, m_owner->m_options.resend_delay_min, m_owner->m_options.resend_delay_max);
resends++;
}
}
@ -1184,7 +1184,7 @@ void EQ::Net::DaybreakConnection::OutOfOrderAck(int stream, uint16_t seq)
void EQ::Net::DaybreakConnection::UpdateDataBudget(double budget_add)
{
auto outgoing_data_rate = m_owner->m_options.outgoing_data_rate;
m_outgoing_budget = EQEmu::ClampUpper(m_outgoing_budget + budget_add, outgoing_data_rate);
m_outgoing_budget = EQ::ClampUpper(m_outgoing_budget + budget_add, outgoing_data_rate);
}
void EQ::Net::DaybreakConnection::SendAck(int stream_id, uint16_t seq)
@ -1405,7 +1405,7 @@ void EQ::Net::DaybreakConnection::InternalQueuePacket(Packet &p, int stream_id,
sent.last_sent = Clock::now();
sent.first_sent = Clock::now();
sent.times_resent = 0;
sent.resend_delay = EQEmu::Clamp(
sent.resend_delay = EQ::Clamp(
static_cast<size_t>((m_rolling_ping * m_owner->m_options.resend_delay_factor) + m_owner->m_options.resend_delay_ms),
m_owner->m_options.resend_delay_min,
m_owner->m_options.resend_delay_max);
@ -1437,7 +1437,7 @@ void EQ::Net::DaybreakConnection::InternalQueuePacket(Packet &p, int stream_id,
sent.last_sent = Clock::now();
sent.first_sent = Clock::now();
sent.times_resent = 0;
sent.resend_delay = EQEmu::Clamp(
sent.resend_delay = EQ::Clamp(
static_cast<size_t>((m_rolling_ping * m_owner->m_options.resend_delay_factor) + m_owner->m_options.resend_delay_ms),
m_owner->m_options.resend_delay_min,
m_owner->m_options.resend_delay_max);
@ -1461,7 +1461,7 @@ void EQ::Net::DaybreakConnection::InternalQueuePacket(Packet &p, int stream_id,
sent.last_sent = Clock::now();
sent.first_sent = Clock::now();
sent.times_resent = 0;
sent.resend_delay = EQEmu::Clamp(
sent.resend_delay = EQ::Clamp(
static_cast<size_t>((m_rolling_ping * m_owner->m_options.resend_delay_factor) + m_owner->m_options.resend_delay_ms),
m_owner->m_options.resend_delay_min,
m_owner->m_options.resend_delay_max);

View File

@ -318,7 +318,7 @@ namespace EQ
void Attach(uv_loop_t *loop);
void Detach();
EQEmu::Random m_rand;
EQ::Random m_rand;
uv_timer_t m_timer;
uv_udp_t m_socket;
uv_loop_t *m_attached;

View File

@ -45,7 +45,7 @@ namespace RoF
static OpcodeManager *opcodes = nullptr;
static Strategy struct_strategy;
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth, ItemPacketType packet_type);
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id, uint8 depth, ItemPacketType packet_type);
// server to client inventory location converters
static inline structs::InventorySlot_Struct ServerToRoFSlot(uint32 server_slot);
@ -65,8 +65,8 @@ namespace RoF
// client to server say link converter
static inline void RoFToServerSayLink(std::string& serverSayLink, const std::string& rofSayLink);
static inline spells::CastingSlot ServerToRoFCastingSlot(EQEmu::spells::CastingSlot slot);
static inline EQEmu::spells::CastingSlot RoFToServerCastingSlot(spells::CastingSlot slot);
static inline spells::CastingSlot ServerToRoFCastingSlot(EQ::spells::CastingSlot slot);
static inline EQ::spells::CastingSlot RoFToServerCastingSlot(spells::CastingSlot slot);
static inline int ServerToRoFBuffSlot(int index);
static inline int RoFToServerBuffSlot(int index);
@ -147,9 +147,9 @@ namespace RoF
return(r);
}
const EQEmu::versions::ClientVersion Strategy::ClientVersion() const
const EQ::versions::ClientVersion Strategy::ClientVersion() const
{
return EQEmu::versions::ClientVersion::RoF;
return EQ::versions::ClientVersion::RoF;
}
#include "ss_define.h"
@ -193,7 +193,7 @@ namespace RoF
eq->unknown000 = 1;
OUT(npcid);
eq->inventory_slot = ServerToRoFTypelessSlot(emu->slot, EQEmu::invtype::typePossessions);
eq->inventory_slot = ServerToRoFTypelessSlot(emu->slot, EQ::invtype::typePossessions);
OUT(charges);
OUT(sell_price);
@ -246,7 +246,7 @@ namespace RoF
SETUP_DIRECT_ENCODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
OUT(merchant_entity_id);
eq->inventory_slot = ServerToRoFTypelessSlot(emu->slot_id, EQEmu::invtype::typePossessions);
eq->inventory_slot = ServerToRoFTypelessSlot(emu->slot_id, EQ::invtype::typePossessions);
OUT(charges);
OUT(cost);
@ -270,7 +270,7 @@ namespace RoF
ENCODE_LENGTH_EXACT(ApplyPoison_Struct);
SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
eq->inventory_slot = ServerToRoFTypelessSlot(emu->inventorySlot, EQEmu::invtype::typePossessions);
eq->inventory_slot = ServerToRoFTypelessSlot(emu->inventorySlot, EQ::invtype::typePossessions);
OUT(success);
FINISH_ENCODE();
@ -502,7 +502,7 @@ namespace RoF
ENCODE_LENGTH_EXACT(CastSpell_Struct);
SETUP_DIRECT_ENCODE(CastSpell_Struct, structs::CastSpell_Struct);
eq->slot = static_cast<uint32>(ServerToRoFCastingSlot(static_cast<EQEmu::spells::CastingSlot>(emu->slot)));
eq->slot = static_cast<uint32>(ServerToRoFCastingSlot(static_cast<EQ::spells::CastingSlot>(emu->slot)));
OUT(spell_id);
eq->inventory_slot = ServerToRoFSlot(emu->inventoryslot);
@ -570,24 +570,24 @@ namespace RoF
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
int item_count = in->size / sizeof(EQEmu::InternalSerializedItem_Struct);
if (!item_count || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) {
int item_count = in->size / sizeof(EQ::InternalSerializedItem_Struct);
if (!item_count || (in->size % sizeof(EQ::InternalSerializedItem_Struct)) != 0) {
Log(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct));
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQ::InternalSerializedItem_Struct));
delete in;
return;
}
EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer;
EQ::InternalSerializedItem_Struct* eq = (EQ::InternalSerializedItem_Struct*)in->pBuffer;
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)&item_count, sizeof(uint32));
for (int index = 0; index < item_count; ++index, ++eq) {
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0, ItemPacketCharInventory);
SerializeItem(ob, (const EQ::ItemInstance*)eq->inst, eq->slot_id, 0, ItemPacketCharInventory);
if (ob.tellp() == last_pos)
LogNetcode("RoF::ENCODE(OP_CharInventory) Serialization failed on item slot [{}] during OP_CharInventory. Item skipped", eq->slot_id);
@ -1513,14 +1513,14 @@ namespace RoF
uchar* __emu_buffer = in->pBuffer;
ItemPacket_Struct* old_item_pkt = (ItemPacket_Struct*)__emu_buffer;
EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQ::InternalSerializedItem_Struct* int_struct = (EQ::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)__emu_buffer, 4);
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0, old_item_pkt->PacketType);
SerializeItem(ob, (const EQ::ItemInstance*)int_struct->inst, int_struct->slot_id, 0, old_item_pkt->PacketType);
if (ob.tellp() == last_pos) {
LogNetcode("RoF::ENCODE(OP_ItemPacket) Serialization failed on item slot [{}]", int_struct->slot_id);
delete in;
@ -1957,7 +1957,7 @@ namespace RoF
outapp->WriteUInt32(22); // Equipment count
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
for (int r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++)
{
outapp->WriteUInt32(emu->item_material.Slot[r].Material);
outapp->WriteUInt32(0);
@ -1977,9 +1977,9 @@ namespace RoF
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(EQEmu::textures::materialCount); // Equipment2 count
outapp->WriteUInt32(EQ::textures::materialCount); // Equipment2 count
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
for (int r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++)
{
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
@ -1988,7 +1988,7 @@ namespace RoF
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint Count
outapp->WriteUInt32(EQ::textures::materialCount); // Tint Count
for (int r = 0; r < 7; r++)
{
@ -1998,7 +1998,7 @@ namespace RoF
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint2 Count
outapp->WriteUInt32(EQ::textures::materialCount); // Tint2 Count
for (int r = 0; r < 7; r++)
{
@ -2127,7 +2127,7 @@ namespace RoF
outapp->WriteUInt32(spells::SPELLBOOK_SIZE); // Spellbook slots
if (spells::SPELLBOOK_SIZE <= EQEmu::spells::SPELLBOOK_SIZE) {
if (spells::SPELLBOOK_SIZE <= EQ::spells::SPELLBOOK_SIZE) {
for (uint32 r = 0; r < spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
outapp->WriteUInt32(emu->spell_book[r]);
@ -2136,33 +2136,33 @@ namespace RoF
}
}
else {
for (uint32 r = 0; r < EQEmu::spells::SPELLBOOK_SIZE; r++) {
for (uint32 r = 0; r < EQ::spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
outapp->WriteUInt32(emu->spell_book[r]);
else
outapp->WriteUInt32(0xFFFFFFFFU);
}
// invalidate the rest of the spellbook slots
for (uint32 r = EQEmu::spells::SPELLBOOK_SIZE; r < spells::SPELLBOOK_SIZE; r++) {
for (uint32 r = EQ::spells::SPELLBOOK_SIZE; r < spells::SPELLBOOK_SIZE; r++) {
outapp->WriteUInt32(0xFFFFFFFFU);
}
}
outapp->WriteUInt32(spells::SPELL_GEM_COUNT); // Memorised spell slots
for (uint32 r = 0; r < EQEmu::spells::SPELL_GEM_COUNT; r++) // first 12
for (uint32 r = 0; r < EQ::spells::SPELL_GEM_COUNT; r++) // first 12
{
outapp->WriteUInt32(emu->mem_spells[r]);
}
// zeroes for the rest of the slots -- the other 4 which don't work at all!
for (uint32 r = 0; r < spells::SPELL_GEM_COUNT - EQEmu::spells::SPELL_GEM_COUNT; r++)
for (uint32 r = 0; r < spells::SPELL_GEM_COUNT - EQ::spells::SPELL_GEM_COUNT; r++)
{
outapp->WriteUInt32(0xFFFFFFFFU);
}
outapp->WriteUInt32(13); // gem refresh count
for (uint32 r = 0; r < EQEmu::spells::SPELL_GEM_COUNT; r++)
for (uint32 r = 0; r < EQ::spells::SPELL_GEM_COUNT; r++)
{
outapp->WriteUInt32(emu->spellSlotRefresh[r]); // spell gem refresh
}
@ -2251,7 +2251,7 @@ namespace RoF
outapp->WriteUInt32(profile::BANDOLIERS_SIZE);
// Copy bandoliers where server and client indices converge
for (uint32 r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
for (uint32 r = 0; r < EQ::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
outapp->WriteString(emu->bandoliers[r].Name);
for (uint32 j = 0; j < profile::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
outapp->WriteString(emu->bandoliers[r].Items[j].Name);
@ -2266,7 +2266,7 @@ namespace RoF
}
}
// Nullify bandoliers where server and client indices diverge, with a client bias
for (uint32 r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
for (uint32 r = EQ::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
outapp->WriteString("");
for (uint32 j = 0; j < profile::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
outapp->WriteString("");
@ -2278,7 +2278,7 @@ namespace RoF
outapp->WriteUInt32(profile::POTION_BELT_SIZE);
// Copy potion belt where server and client indices converge
for (uint32 r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
for (uint32 r = 0; r < EQ::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
outapp->WriteString(emu->potionbelt.Items[r].Name);
outapp->WriteUInt32(emu->potionbelt.Items[r].ID);
if (emu->potionbelt.Items[r].Icon) {
@ -2290,7 +2290,7 @@ namespace RoF
}
}
// Nullify potion belt where server and client indices diverge, with a client bias
for (uint32 r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
for (uint32 r = EQ::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
outapp->WriteString("");
outapp->WriteUInt32(0);
outapp->WriteSInt32(-1);
@ -2412,9 +2412,9 @@ namespace RoF
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(EQEmu::invtype::TRIBUTE_SIZE);
outapp->WriteUInt32(EQ::invtype::TRIBUTE_SIZE);
for (uint32 r = 0; r < EQEmu::invtype::TRIBUTE_SIZE; r++)
for (uint32 r = 0; r < EQ::invtype::TRIBUTE_SIZE; r++)
{
outapp->WriteUInt32(emu->tributes[r].tribute);
outapp->WriteUInt32(emu->tributes[r].tier);
@ -2949,7 +2949,7 @@ namespace RoF
eq_cse->Gender = emu_cse->Gender;
eq_cse->Face = emu_cse->Face;
for (int equip_index = 0; equip_index < EQEmu::textures::materialCount; equip_index++) {
for (int equip_index = 0; equip_index < EQ::textures::materialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
@ -3066,7 +3066,7 @@ namespace RoF
SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
OUT(npcid);
eq->inventory_slot = ServerToRoFTypelessSlot(emu->itemslot, EQEmu::invtype::typePossessions);
eq->inventory_slot = ServerToRoFTypelessSlot(emu->itemslot, EQ::invtype::typePossessions);
//OUT(itemslot);
OUT(quantity);
OUT(price);
@ -3980,7 +3980,7 @@ namespace RoF
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
{
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; ++k)
{
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
@ -3989,7 +3989,7 @@ namespace RoF
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; k++) {
Equipment[k].Material = emu->equipment.Slot[k].Material;
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
@ -3997,7 +3997,7 @@ namespace RoF
Equipment[k].Material2 = emu->equipment.Slot[k].Unknown2;
}
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
Buffer += (sizeof(structs::Texture_Struct) * EQ::textures::materialCount);
}
else
{
@ -4714,7 +4714,7 @@ namespace RoF
IN(item_id);
int r;
for (r = EQEmu::invaug::SOCKET_BEGIN; r <= EQEmu::invaug::SOCKET_END; r++) {
for (r = EQ::invaug::SOCKET_BEGIN; r <= EQ::invaug::SOCKET_END; r++) {
IN(augments[r]);
}
IN(link_hash);
@ -4739,7 +4739,7 @@ namespace RoF
DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct);
SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct);
for (unsigned int i = 0; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
for (unsigned int i = 0; i < EQ::spells::SPELL_GEM_COUNT; ++i)
{
if (eq->spell[i] == 0)
emu->spell[i] = 0xFFFFFFFF;
@ -5091,9 +5091,9 @@ namespace RoF
return NextItemInstSerialNumber;
}
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth, ItemPacketType packet_type)
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id_in, uint8 depth, ItemPacketType packet_type)
{
const EQEmu::ItemData *item = inst->GetUnscaledItem();
const EQ::ItemData *item = inst->GetUnscaledItem();
RoF::structs::ItemSerializationHeader hdr;
@ -5156,7 +5156,7 @@ namespace RoF
uint32 hero_model = 0;
if (inst->GetOrnamentationIDFile()) {
hero_model = inst->GetOrnamentHeroModel(EQEmu::InventoryProfile::CalcMaterialFromSlot(slot_id_in));
hero_model = inst->GetOrnamentHeroModel(EQ::InventoryProfile::CalcMaterialFromSlot(slot_id_in));
char tmp[30];
memset(tmp, 0x0, 30);
@ -5356,6 +5356,12 @@ namespace RoF
itbs.no_transfer = item->NoTransfer;
itbs.expendablearrow = item->ExpendableArrow;
// Done to hack older clients to label expendable fishing poles as such
// July 28th, 2018 patch
if (item->ItemType == EQ::item::ItemTypeFishingPole && item->SubType == 0) {
itbs.expendablearrow = 1;
}
itbs.unknown8 = 0;
itbs.unknown9 = 0;
itbs.unknown10 = 0;
@ -5504,34 +5510,35 @@ namespace RoF
iqbs.HealAmt = item->HealAmt;
iqbs.SpellDmg = item->SpellDmg;
iqbs.Clairvoyance = item->Clairvoyance;
iqbs.SubType = item->SubType;
iqbs.unknown28 = 0;
iqbs.unknown30 = 0;
iqbs.unknown39 = 1;
ob.write((const char*)&iqbs, sizeof(RoF::structs::ItemQuaternaryBodyStruct));
EQEmu::OutBuffer::pos_type count_pos = ob.tellp();
EQ::OutBuffer::pos_type count_pos = ob.tellp();
uint32 subitem_count = 0;
ob.write((const char*)&subitem_count, sizeof(uint32));
// moved outside of loop since it is not modified within that scope
int16 SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
int16 SubSlotNumber = EQ::invbag::SLOT_INVALID;
if (slot_id_in <= EQEmu::invslot::GENERAL_END && slot_id_in >= EQEmu::invslot::GENERAL_BEGIN)
SubSlotNumber = EQEmu::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in == EQEmu::invslot::slotCursor)
SubSlotNumber = EQEmu::invbag::CURSOR_BAG_BEGIN;
else if (slot_id_in <= EQEmu::invslot::BANK_END && slot_id_in >= EQEmu::invslot::BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in <= EQEmu::invslot::SHARED_BANK_END && slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
if (slot_id_in <= EQ::invslot::GENERAL_END && slot_id_in >= EQ::invslot::GENERAL_BEGIN)
SubSlotNumber = EQ::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQ::invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
else if (slot_id_in == EQ::invslot::slotCursor)
SubSlotNumber = EQ::invbag::CURSOR_BAG_BEGIN;
else if (slot_id_in <= EQ::invslot::BANK_END && slot_id_in >= EQ::invslot::BANK_BEGIN)
SubSlotNumber = EQ::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
else if (slot_id_in <= EQ::invslot::SHARED_BANK_END && slot_id_in >= EQ::invslot::SHARED_BANK_BEGIN)
SubSlotNumber = EQ::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::SHARED_BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
else
SubSlotNumber = slot_id_in; // not sure if this is the best way to handle this..leaving for now
if (SubSlotNumber != EQEmu::invbag::SLOT_INVALID) {
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (SubSlotNumber != EQ::invbag::SLOT_INVALID) {
for (uint32 index = EQ::invbag::SLOT_BEGIN; index <= EQ::invbag::SLOT_END; ++index) {
EQ::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
@ -5557,77 +5564,77 @@ namespace RoF
RoFSlot.AugIndex = invaug::SOCKET_INVALID;
RoFSlot.Unknown01 = INULL;
uint32 temp_slot = (uint32) EQEmu::invslot::SLOT_INVALID;
uint32 temp_slot = (uint32) EQ::invslot::SLOT_INVALID;
if (server_slot < EQEmu::invtype::POSSESSIONS_SIZE) {
if (server_slot < EQ::invtype::POSSESSIONS_SIZE) {
RoFSlot.Type = invtype::typePossessions;
RoFSlot.Slot = server_slot;
}
else if (server_slot <= EQEmu::invbag::CURSOR_BAG_END && server_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
temp_slot = server_slot - EQEmu::invbag::GENERAL_BAGS_BEGIN;
else if (server_slot <= EQ::invbag::CURSOR_BAG_END && server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
temp_slot = server_slot - EQ::invbag::GENERAL_BAGS_BEGIN;
RoFSlot.Type = invtype::typePossessions;
RoFSlot.Slot = invslot::GENERAL_BEGIN + (temp_slot / EQEmu::invbag::SLOT_COUNT);
RoFSlot.SubIndex = temp_slot - ((RoFSlot.Slot - invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
RoFSlot.Slot = invslot::GENERAL_BEGIN + (temp_slot / EQ::invbag::SLOT_COUNT);
RoFSlot.SubIndex = temp_slot - ((RoFSlot.Slot - invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
}
else if (server_slot <= EQEmu::invslot::TRIBUTE_END && server_slot >= EQEmu::invslot::TRIBUTE_BEGIN) {
else if (server_slot <= EQ::invslot::TRIBUTE_END && server_slot >= EQ::invslot::TRIBUTE_BEGIN) {
RoFSlot.Type = invtype::typeTribute;
RoFSlot.Slot = server_slot - EQEmu::invslot::TRIBUTE_BEGIN;
RoFSlot.Slot = server_slot - EQ::invslot::TRIBUTE_BEGIN;
}
else if (server_slot <= EQEmu::invslot::GUILD_TRIBUTE_END && server_slot >= EQEmu::invslot::GUILD_TRIBUTE_BEGIN) {
else if (server_slot <= EQ::invslot::GUILD_TRIBUTE_END && server_slot >= EQ::invslot::GUILD_TRIBUTE_BEGIN) {
RoFSlot.Type = invtype::typeGuildTribute;
RoFSlot.Slot = server_slot - EQEmu::invslot::GUILD_TRIBUTE_BEGIN;
RoFSlot.Slot = server_slot - EQ::invslot::GUILD_TRIBUTE_BEGIN;
}
else if (server_slot == EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
else if (server_slot == EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
RoFSlot.Type = invtype::typeWorld;
}
else if (server_slot <= EQEmu::invslot::BANK_END && server_slot >= EQEmu::invslot::BANK_BEGIN) {
else if (server_slot <= EQ::invslot::BANK_END && server_slot >= EQ::invslot::BANK_BEGIN) {
RoFSlot.Type = invtype::typeBank;
RoFSlot.Slot = server_slot - EQEmu::invslot::BANK_BEGIN;
RoFSlot.Slot = server_slot - EQ::invslot::BANK_BEGIN;
}
else if (server_slot <= EQEmu::invbag::BANK_BAGS_END && server_slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
temp_slot = server_slot - EQEmu::invbag::BANK_BAGS_BEGIN;
else if (server_slot <= EQ::invbag::BANK_BAGS_END && server_slot >= EQ::invbag::BANK_BAGS_BEGIN) {
temp_slot = server_slot - EQ::invbag::BANK_BAGS_BEGIN;
RoFSlot.Type = invtype::typeBank;
RoFSlot.Slot = temp_slot / EQEmu::invbag::SLOT_COUNT;
RoFSlot.SubIndex = temp_slot - (RoFSlot.Slot * EQEmu::invbag::SLOT_COUNT);
RoFSlot.Slot = temp_slot / EQ::invbag::SLOT_COUNT;
RoFSlot.SubIndex = temp_slot - (RoFSlot.Slot * EQ::invbag::SLOT_COUNT);
}
else if (server_slot <= EQEmu::invslot::SHARED_BANK_END && server_slot >= EQEmu::invslot::SHARED_BANK_BEGIN) {
else if (server_slot <= EQ::invslot::SHARED_BANK_END && server_slot >= EQ::invslot::SHARED_BANK_BEGIN) {
RoFSlot.Type = invtype::typeSharedBank;
RoFSlot.Slot = server_slot - EQEmu::invslot::SHARED_BANK_BEGIN;
RoFSlot.Slot = server_slot - EQ::invslot::SHARED_BANK_BEGIN;
}
else if (server_slot <= EQEmu::invbag::SHARED_BANK_BAGS_END && server_slot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN) {
temp_slot = server_slot - EQEmu::invbag::SHARED_BANK_BAGS_BEGIN;
else if (server_slot <= EQ::invbag::SHARED_BANK_BAGS_END && server_slot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) {
temp_slot = server_slot - EQ::invbag::SHARED_BANK_BAGS_BEGIN;
RoFSlot.Type = invtype::typeSharedBank;
RoFSlot.Slot = temp_slot / EQEmu::invbag::SLOT_COUNT;
RoFSlot.SubIndex = temp_slot - (RoFSlot.Slot * EQEmu::invbag::SLOT_COUNT);
RoFSlot.Slot = temp_slot / EQ::invbag::SLOT_COUNT;
RoFSlot.SubIndex = temp_slot - (RoFSlot.Slot * EQ::invbag::SLOT_COUNT);
}
else if (server_slot <= EQEmu::invslot::TRADE_END && server_slot >= EQEmu::invslot::TRADE_BEGIN) {
else if (server_slot <= EQ::invslot::TRADE_END && server_slot >= EQ::invslot::TRADE_BEGIN) {
RoFSlot.Type = invtype::typeTrade;
RoFSlot.Slot = server_slot - EQEmu::invslot::TRADE_BEGIN;
RoFSlot.Slot = server_slot - EQ::invslot::TRADE_BEGIN;
}
else if (server_slot <= EQEmu::invbag::TRADE_BAGS_END && server_slot >= EQEmu::invbag::TRADE_BAGS_BEGIN) {
temp_slot = server_slot - EQEmu::invbag::TRADE_BAGS_BEGIN;
else if (server_slot <= EQ::invbag::TRADE_BAGS_END && server_slot >= EQ::invbag::TRADE_BAGS_BEGIN) {
temp_slot = server_slot - EQ::invbag::TRADE_BAGS_BEGIN;
RoFSlot.Type = invtype::typeTrade;
RoFSlot.Slot = temp_slot / EQEmu::invbag::SLOT_COUNT;
RoFSlot.SubIndex = temp_slot - (RoFSlot.Slot * EQEmu::invbag::SLOT_COUNT);
RoFSlot.Slot = temp_slot / EQ::invbag::SLOT_COUNT;
RoFSlot.SubIndex = temp_slot - (RoFSlot.Slot * EQ::invbag::SLOT_COUNT);
}
else if (server_slot <= EQEmu::invslot::WORLD_END && server_slot >= EQEmu::invslot::WORLD_BEGIN) {
else if (server_slot <= EQ::invslot::WORLD_END && server_slot >= EQ::invslot::WORLD_BEGIN) {
RoFSlot.Type = invtype::typeWorld;
RoFSlot.Slot = server_slot - EQEmu::invslot::WORLD_BEGIN;
RoFSlot.Slot = server_slot - EQ::invslot::WORLD_BEGIN;
}
Log(Logs::Detail,
@ -5676,7 +5683,7 @@ namespace RoF
{
uint32 RoFSlot = invslot::SLOT_INVALID;
if (server_corpse_slot <= EQEmu::invslot::CORPSE_END && server_corpse_slot >= EQEmu::invslot::CORPSE_BEGIN) {
if (server_corpse_slot <= EQ::invslot::CORPSE_END && server_corpse_slot >= EQ::invslot::CORPSE_BEGIN) {
RoFSlot = server_corpse_slot;
}
@ -5693,18 +5700,18 @@ namespace RoF
RoFSlot.AugIndex = invaug::SOCKET_INVALID;
RoFSlot.Unknown01 = INULL;
uint32 TempSlot = EQEmu::invslot::SLOT_INVALID;
uint32 TempSlot = EQ::invslot::SLOT_INVALID;
if (server_type == EQEmu::invtype::typePossessions) {
if (server_slot < EQEmu::invtype::POSSESSIONS_SIZE) {
if (server_type == EQ::invtype::typePossessions) {
if (server_slot < EQ::invtype::POSSESSIONS_SIZE) {
RoFSlot.Slot = server_slot;
}
else if (server_slot <= EQEmu::invbag::CURSOR_BAG_END && server_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
TempSlot = server_slot - EQEmu::invbag::GENERAL_BAGS_BEGIN;
else if (server_slot <= EQ::invbag::CURSOR_BAG_END && server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
TempSlot = server_slot - EQ::invbag::GENERAL_BAGS_BEGIN;
RoFSlot.Slot = invslot::GENERAL_BEGIN + (TempSlot / EQEmu::invbag::SLOT_COUNT);
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot - invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
RoFSlot.Slot = invslot::GENERAL_BEGIN + (TempSlot / EQ::invbag::SLOT_COUNT);
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot - invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
}
}
@ -5725,12 +5732,12 @@ namespace RoF
rof_slot.AugIndex,
rof_slot.Unknown02,
rof_slot.Unknown01,
EQEmu::invslot::SLOT_INVALID);
EQ::invslot::SLOT_INVALID);
return EQEmu::invslot::SLOT_INVALID;
return EQ::invslot::SLOT_INVALID;
}
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
uint32 server_slot = EQ::invslot::SLOT_INVALID;
uint32 temp_slot = invslot::SLOT_INVALID;
switch (rof_slot.Type) {
@ -5740,10 +5747,10 @@ namespace RoF
server_slot = rof_slot.Slot;
} else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) {
if (rof_slot.Slot < invslot::GENERAL_BEGIN)
return EQEmu::invslot::SLOT_INVALID;
return EQ::invslot::SLOT_INVALID;
temp_slot = (rof_slot.Slot - invslot::GENERAL_BEGIN) * invbag::SLOT_COUNT;
server_slot = EQEmu::invbag::GENERAL_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
server_slot = EQ::invbag::GENERAL_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
}
}
@ -5752,10 +5759,10 @@ namespace RoF
case invtype::typeBank: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::BANK_SIZE) {
if (rof_slot.SubIndex == invbag::SLOT_INVALID) {
server_slot = EQEmu::invslot::BANK_BEGIN + rof_slot.Slot;
server_slot = EQ::invslot::BANK_BEGIN + rof_slot.Slot;
} else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) {
temp_slot = rof_slot.Slot * invbag::SLOT_COUNT;
server_slot = EQEmu::invbag::BANK_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
server_slot = EQ::invbag::BANK_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
}
}
@ -5764,10 +5771,10 @@ namespace RoF
case invtype::typeSharedBank: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::SHARED_BANK_SIZE) {
if (rof_slot.SubIndex == invbag::SLOT_INVALID) {
server_slot = EQEmu::invslot::SHARED_BANK_BEGIN + rof_slot.Slot;
server_slot = EQ::invslot::SHARED_BANK_BEGIN + rof_slot.Slot;
} else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) {
temp_slot = rof_slot.Slot * invbag::SLOT_COUNT;
server_slot = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
server_slot = EQ::invbag::SHARED_BANK_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
}
}
@ -5776,10 +5783,10 @@ namespace RoF
case invtype::typeTrade: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::TRADE_SIZE) {
if (rof_slot.SubIndex == invbag::SLOT_INVALID) {
server_slot = EQEmu::invslot::TRADE_BEGIN + rof_slot.Slot;
server_slot = EQ::invslot::TRADE_BEGIN + rof_slot.Slot;
} else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) {
temp_slot = rof_slot.Slot * invbag::SLOT_COUNT;
server_slot = EQEmu::invbag::TRADE_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
server_slot = EQ::invbag::TRADE_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
}
}
@ -5787,32 +5794,32 @@ namespace RoF
}
case invtype::typeWorld: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::WORLD_SIZE) {
server_slot = EQEmu::invslot::WORLD_BEGIN + rof_slot.Slot;
server_slot = EQ::invslot::WORLD_BEGIN + rof_slot.Slot;
}
else if (rof_slot.Slot == invslot::SLOT_INVALID) {
server_slot = EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
server_slot = EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
}
break;
}
case invtype::typeLimbo: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::LIMBO_SIZE) {
server_slot = EQEmu::invslot::slotCursor;
server_slot = EQ::invslot::slotCursor;
}
break;
}
case invtype::typeTribute: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::TRIBUTE_SIZE) {
server_slot = EQEmu::invslot::TRIBUTE_BEGIN + rof_slot.Slot;
server_slot = EQ::invslot::TRIBUTE_BEGIN + rof_slot.Slot;
}
break;
}
case invtype::typeGuildTribute: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::GUILD_TRIBUTE_SIZE) {
server_slot = EQEmu::invslot::GUILD_TRIBUTE_BEGIN + rof_slot.Slot;
server_slot = EQ::invslot::GUILD_TRIBUTE_BEGIN + rof_slot.Slot;
}
break;
@ -5846,10 +5853,10 @@ namespace RoF
static inline uint32 RoFToServerCorpseSlot(structs::InventorySlot_Struct rof_corpse_slot)
{
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
uint32 server_slot = EQ::invslot::SLOT_INVALID;
if (rof_corpse_slot.Type != invtype::typeCorpse || rof_corpse_slot.SubIndex != invbag::SLOT_INVALID || rof_corpse_slot.AugIndex != invaug::SOCKET_INVALID) {
server_slot = EQEmu::invslot::SLOT_INVALID;
server_slot = EQ::invslot::SLOT_INVALID;
}
else {
@ -5871,7 +5878,7 @@ namespace RoF
}
static inline uint32 RoFToServerCorpseMainSlot(uint32 rof_corpse_slot) {
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
uint32 server_slot = EQ::invslot::SLOT_INVALID;
if (rof_corpse_slot <= invslot::CORPSE_END && rof_corpse_slot >= invslot::CORPSE_BEGIN) {
server_slot = rof_corpse_slot;
@ -5897,12 +5904,12 @@ namespace RoF
rof_slot.AugIndex,
rof_type,
rof_slot.Unknown01,
EQEmu::invslot::SLOT_INVALID);
EQ::invslot::SLOT_INVALID);
return (uint32) EQEmu::invslot::SLOT_INVALID;
return (uint32) EQ::invslot::SLOT_INVALID;
}
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
uint32 server_slot = EQ::invslot::SLOT_INVALID;
uint32 temp_slot = invslot::SLOT_INVALID;
switch (rof_type) {
@ -5912,10 +5919,10 @@ namespace RoF
server_slot = rof_slot.Slot;
} else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) {
if (rof_slot.Slot < invslot::GENERAL_BEGIN)
return EQEmu::invslot::SLOT_INVALID;
return EQ::invslot::SLOT_INVALID;
temp_slot = (rof_slot.Slot - invslot::GENERAL_BEGIN) * invbag::SLOT_COUNT;
server_slot = EQEmu::invbag::GENERAL_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
server_slot = EQ::invbag::GENERAL_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
}
}
@ -5924,10 +5931,10 @@ namespace RoF
case invtype::typeBank: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::BANK_SIZE) {
if (rof_slot.SubIndex == invbag::SLOT_INVALID) {
server_slot = EQEmu::invslot::BANK_BEGIN + rof_slot.Slot;
server_slot = EQ::invslot::BANK_BEGIN + rof_slot.Slot;
} else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) {
temp_slot = rof_slot.Slot * invbag::SLOT_COUNT;
server_slot = EQEmu::invbag::BANK_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
server_slot = EQ::invbag::BANK_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
}
}
@ -5936,10 +5943,10 @@ namespace RoF
case invtype::typeSharedBank: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::SHARED_BANK_SIZE) {
if (rof_slot.SubIndex == invbag::SLOT_INVALID) {
server_slot = EQEmu::invslot::SHARED_BANK_BEGIN + rof_slot.Slot;
server_slot = EQ::invslot::SHARED_BANK_BEGIN + rof_slot.Slot;
} else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) {
temp_slot = rof_slot.Slot * invbag::SLOT_COUNT;
server_slot = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
server_slot = EQ::invbag::SHARED_BANK_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
}
}
@ -5948,10 +5955,10 @@ namespace RoF
case invtype::typeTrade: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::TRADE_SIZE) {
if (rof_slot.SubIndex == invbag::SLOT_INVALID) {
server_slot = EQEmu::invslot::TRADE_BEGIN + rof_slot.Slot;
server_slot = EQ::invslot::TRADE_BEGIN + rof_slot.Slot;
} else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) {
temp_slot = rof_slot.Slot * invbag::SLOT_COUNT;
server_slot = EQEmu::invbag::TRADE_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
server_slot = EQ::invbag::TRADE_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
}
}
@ -5959,32 +5966,32 @@ namespace RoF
}
case invtype::typeWorld: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::WORLD_SIZE) {
server_slot = EQEmu::invslot::WORLD_BEGIN + rof_slot.Slot;
server_slot = EQ::invslot::WORLD_BEGIN + rof_slot.Slot;
}
else if (rof_slot.Slot == invslot::SLOT_INVALID) {
server_slot = EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
server_slot = EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
}
break;
}
case invtype::typeLimbo: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::LIMBO_SIZE) {
server_slot = EQEmu::invslot::slotCursor;
server_slot = EQ::invslot::slotCursor;
}
break;
}
case invtype::typeTribute: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::TRIBUTE_SIZE) {
server_slot = EQEmu::invslot::TRIBUTE_BEGIN + rof_slot.Slot;
server_slot = EQ::invslot::TRIBUTE_BEGIN + rof_slot.Slot;
}
break;
}
case invtype::typeGuildTribute: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::GUILD_TRIBUTE_SIZE) {
server_slot = EQEmu::invslot::GUILD_TRIBUTE_BEGIN + rof_slot.Slot;
server_slot = EQ::invslot::GUILD_TRIBUTE_BEGIN + rof_slot.Slot;
}
break;
@ -6017,7 +6024,7 @@ namespace RoF
static inline void ServerToRoFSayLink(std::string& rofSayLink, const std::string& serverSayLink)
{
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
if ((constants::SAY_LINK_BODY_SIZE == EQ::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
rofSayLink = serverSayLink;
return;
}
@ -6026,7 +6033,7 @@ namespace RoF
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
if (segments[segment_iter].length() <= EQ::constants::SAY_LINK_BODY_SIZE) {
rofSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
@ -6056,7 +6063,7 @@ namespace RoF
static inline void RoFToServerSayLink(std::string& serverSayLink, const std::string& rofSayLink)
{
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (rofSayLink.find('\x12') == std::string::npos)) {
if ((EQ::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (rofSayLink.find('\x12') == std::string::npos)) {
serverSayLink = rofSayLink;
return;
}
@ -6088,80 +6095,80 @@ namespace RoF
}
}
static inline spells::CastingSlot ServerToRoFCastingSlot(EQEmu::spells::CastingSlot slot)
static inline spells::CastingSlot ServerToRoFCastingSlot(EQ::spells::CastingSlot slot)
{
switch (slot) {
case EQEmu::spells::CastingSlot::Gem1:
case EQ::spells::CastingSlot::Gem1:
return spells::CastingSlot::Gem1;
case EQEmu::spells::CastingSlot::Gem2:
case EQ::spells::CastingSlot::Gem2:
return spells::CastingSlot::Gem2;
case EQEmu::spells::CastingSlot::Gem3:
case EQ::spells::CastingSlot::Gem3:
return spells::CastingSlot::Gem3;
case EQEmu::spells::CastingSlot::Gem4:
case EQ::spells::CastingSlot::Gem4:
return spells::CastingSlot::Gem4;
case EQEmu::spells::CastingSlot::Gem5:
case EQ::spells::CastingSlot::Gem5:
return spells::CastingSlot::Gem5;
case EQEmu::spells::CastingSlot::Gem6:
case EQ::spells::CastingSlot::Gem6:
return spells::CastingSlot::Gem6;
case EQEmu::spells::CastingSlot::Gem7:
case EQ::spells::CastingSlot::Gem7:
return spells::CastingSlot::Gem7;
case EQEmu::spells::CastingSlot::Gem8:
case EQ::spells::CastingSlot::Gem8:
return spells::CastingSlot::Gem8;
case EQEmu::spells::CastingSlot::Gem9:
case EQ::spells::CastingSlot::Gem9:
return spells::CastingSlot::Gem9;
case EQEmu::spells::CastingSlot::Gem10:
case EQ::spells::CastingSlot::Gem10:
return spells::CastingSlot::Gem10;
case EQEmu::spells::CastingSlot::Gem11:
case EQ::spells::CastingSlot::Gem11:
return spells::CastingSlot::Gem11;
case EQEmu::spells::CastingSlot::Gem12:
case EQ::spells::CastingSlot::Gem12:
return spells::CastingSlot::Gem12;
case EQEmu::spells::CastingSlot::Item:
case EQEmu::spells::CastingSlot::PotionBelt:
case EQ::spells::CastingSlot::Item:
case EQ::spells::CastingSlot::PotionBelt:
return spells::CastingSlot::Item;
case EQEmu::spells::CastingSlot::Discipline:
case EQ::spells::CastingSlot::Discipline:
return spells::CastingSlot::Discipline;
case EQEmu::spells::CastingSlot::AltAbility:
case EQ::spells::CastingSlot::AltAbility:
return spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return spells::CastingSlot::Discipline;
}
}
static inline EQEmu::spells::CastingSlot RoFToServerCastingSlot(spells::CastingSlot slot)
static inline EQ::spells::CastingSlot RoFToServerCastingSlot(spells::CastingSlot slot)
{
switch (slot) {
case spells::CastingSlot::Gem1:
return EQEmu::spells::CastingSlot::Gem1;
return EQ::spells::CastingSlot::Gem1;
case spells::CastingSlot::Gem2:
return EQEmu::spells::CastingSlot::Gem2;
return EQ::spells::CastingSlot::Gem2;
case spells::CastingSlot::Gem3:
return EQEmu::spells::CastingSlot::Gem3;
return EQ::spells::CastingSlot::Gem3;
case spells::CastingSlot::Gem4:
return EQEmu::spells::CastingSlot::Gem4;
return EQ::spells::CastingSlot::Gem4;
case spells::CastingSlot::Gem5:
return EQEmu::spells::CastingSlot::Gem5;
return EQ::spells::CastingSlot::Gem5;
case spells::CastingSlot::Gem6:
return EQEmu::spells::CastingSlot::Gem6;
return EQ::spells::CastingSlot::Gem6;
case spells::CastingSlot::Gem7:
return EQEmu::spells::CastingSlot::Gem7;
return EQ::spells::CastingSlot::Gem7;
case spells::CastingSlot::Gem8:
return EQEmu::spells::CastingSlot::Gem8;
return EQ::spells::CastingSlot::Gem8;
case spells::CastingSlot::Gem9:
return EQEmu::spells::CastingSlot::Gem9;
return EQ::spells::CastingSlot::Gem9;
case spells::CastingSlot::Gem10:
return EQEmu::spells::CastingSlot::Gem10;
return EQ::spells::CastingSlot::Gem10;
case spells::CastingSlot::Gem11:
return EQEmu::spells::CastingSlot::Gem11;
return EQ::spells::CastingSlot::Gem11;
case spells::CastingSlot::Gem12:
return EQEmu::spells::CastingSlot::Gem12;
return EQ::spells::CastingSlot::Gem12;
case spells::CastingSlot::Discipline:
return EQEmu::spells::CastingSlot::Discipline;
return EQ::spells::CastingSlot::Discipline;
case spells::CastingSlot::Item:
return EQEmu::spells::CastingSlot::Item;
return EQ::spells::CastingSlot::Item;
case spells::CastingSlot::AltAbility:
return EQEmu::spells::CastingSlot::AltAbility;
return EQ::spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQEmu::spells::CastingSlot::Discipline;
return EQ::spells::CastingSlot::Discipline;
}
}
@ -6170,12 +6177,12 @@ namespace RoF
static inline int ServerToRoFBuffSlot(int index)
{
// we're a disc
if (index >= EQEmu::spells::LONG_BUFFS + EQEmu::spells::SHORT_BUFFS)
return index - EQEmu::spells::LONG_BUFFS - EQEmu::spells::SHORT_BUFFS +
if (index >= EQ::spells::LONG_BUFFS + EQ::spells::SHORT_BUFFS)
return index - EQ::spells::LONG_BUFFS - EQ::spells::SHORT_BUFFS +
spells::LONG_BUFFS + spells::SHORT_BUFFS;
// we're a song
if (index >= EQEmu::spells::LONG_BUFFS)
return index - EQEmu::spells::LONG_BUFFS + spells::LONG_BUFFS;
if (index >= EQ::spells::LONG_BUFFS)
return index - EQ::spells::LONG_BUFFS + spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
@ -6184,11 +6191,11 @@ namespace RoF
{
// we're a disc
if (index >= spells::LONG_BUFFS + spells::SHORT_BUFFS)
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQEmu::spells::LONG_BUFFS +
EQEmu::spells::SHORT_BUFFS;
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQ::spells::LONG_BUFFS +
EQ::spells::SHORT_BUFFS;
// we're a song
if (index >= spells::LONG_BUFFS)
return index - spells::LONG_BUFFS + EQEmu::spells::LONG_BUFFS;
return index - spells::LONG_BUFFS + EQ::spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}

View File

@ -43,7 +43,7 @@ namespace RoF
protected:
virtual std::string Describe() const;
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"

View File

@ -46,7 +46,7 @@ namespace RoF2
static OpcodeManager *opcodes = nullptr;
static Strategy struct_strategy;
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth, ItemPacketType packet_type);
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id, uint8 depth, ItemPacketType packet_type);
// server to client inventory location converters
static inline structs::InventorySlot_Struct ServerToRoF2Slot(uint32 server_slot);
@ -66,8 +66,8 @@ namespace RoF2
// client to server say link converter
static inline void RoF2ToServerSayLink(std::string &server_saylink, const std::string &rof2_saylink);
static inline spells::CastingSlot ServerToRoF2CastingSlot(EQEmu::spells::CastingSlot slot);
static inline EQEmu::spells::CastingSlot RoF2ToServerCastingSlot(spells::CastingSlot slot);
static inline spells::CastingSlot ServerToRoF2CastingSlot(EQ::spells::CastingSlot slot);
static inline EQ::spells::CastingSlot RoF2ToServerCastingSlot(spells::CastingSlot slot);
static inline int ServerToRoF2BuffSlot(int index);
static inline int RoF2ToServerBuffSlot(int index);
@ -151,9 +151,9 @@ namespace RoF2
return(r);
}
const EQEmu::versions::ClientVersion Strategy::ClientVersion() const
const EQ::versions::ClientVersion Strategy::ClientVersion() const
{
return EQEmu::versions::ClientVersion::RoF2;
return EQ::versions::ClientVersion::RoF2;
}
#include "ss_define.h"
@ -263,7 +263,7 @@ namespace RoF2
eq->unknown000 = 1;
OUT(npcid);
eq->inventory_slot = ServerToRoF2TypelessSlot(emu->slot, EQEmu::invtype::typePossessions);
eq->inventory_slot = ServerToRoF2TypelessSlot(emu->slot, EQ::invtype::typePossessions);
OUT(charges);
OUT(sell_price);
@ -316,7 +316,7 @@ namespace RoF2
SETUP_DIRECT_ENCODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
OUT(merchant_entity_id);
eq->inventory_slot = ServerToRoF2TypelessSlot(emu->slot_id, EQEmu::invtype::typePossessions);
eq->inventory_slot = ServerToRoF2TypelessSlot(emu->slot_id, EQ::invtype::typePossessions);
OUT(charges);
OUT(cost);
@ -340,7 +340,7 @@ namespace RoF2
ENCODE_LENGTH_EXACT(ApplyPoison_Struct);
SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
eq->inventorySlot = ServerToRoF2TypelessSlot(emu->inventorySlot, EQEmu::invtype::typePossessions);
eq->inventorySlot = ServerToRoF2TypelessSlot(emu->inventorySlot, EQ::invtype::typePossessions);
OUT(success);
FINISH_ENCODE();
@ -571,7 +571,7 @@ namespace RoF2
ENCODE_LENGTH_EXACT(CastSpell_Struct);
SETUP_DIRECT_ENCODE(CastSpell_Struct, structs::CastSpell_Struct);
eq->slot = static_cast<uint32>(ServerToRoF2CastingSlot(static_cast<EQEmu::spells::CastingSlot>(emu->slot)));
eq->slot = static_cast<uint32>(ServerToRoF2CastingSlot(static_cast<EQ::spells::CastingSlot>(emu->slot)));
OUT(spell_id);
eq->inventory_slot = ServerToRoF2Slot(emu->inventoryslot);
@ -639,24 +639,24 @@ namespace RoF2
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
int item_count = in->size / sizeof(EQEmu::InternalSerializedItem_Struct);
if (!item_count || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) {
int item_count = in->size / sizeof(EQ::InternalSerializedItem_Struct);
if (!item_count || (in->size % sizeof(EQ::InternalSerializedItem_Struct)) != 0) {
Log(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct));
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQ::InternalSerializedItem_Struct));
delete in;
return;
}
EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer;
EQ::InternalSerializedItem_Struct* eq = (EQ::InternalSerializedItem_Struct*)in->pBuffer;
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)&item_count, sizeof(uint32));
for (int index = 0; index < item_count; ++index, ++eq) {
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0, ItemPacketCharInventory);
SerializeItem(ob, (const EQ::ItemInstance*)eq->inst, eq->slot_id, 0, ItemPacketCharInventory);
if (ob.tellp() == last_pos)
LogNetcode("RoF2::ENCODE(OP_CharInventory) Serialization failed on item slot [{}] during OP_CharInventory. Item skipped", eq->slot_id);
@ -1562,14 +1562,14 @@ namespace RoF2
uchar* __emu_buffer = in->pBuffer;
ItemPacket_Struct* old_item_pkt = (ItemPacket_Struct*)__emu_buffer;
EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQ::InternalSerializedItem_Struct* int_struct = (EQ::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)__emu_buffer, 4);
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0, old_item_pkt->PacketType);
SerializeItem(ob, (const EQ::ItemInstance*)int_struct->inst, int_struct->slot_id, 0, old_item_pkt->PacketType);
if (ob.tellp() == last_pos) {
LogNetcode("RoF2::ENCODE(OP_ItemPacket) Serialization failed on item slot [{}]", int_struct->slot_id);
delete in;
@ -2014,7 +2014,7 @@ namespace RoF2
outapp->WriteUInt32(22); // Equipment count
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
for (int r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++)
{
outapp->WriteUInt32(emu->item_material.Slot[r].Material);
outapp->WriteUInt32(0);
@ -2034,9 +2034,9 @@ namespace RoF2
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(EQEmu::textures::materialCount); // Equipment2 count
outapp->WriteUInt32(EQ::textures::materialCount); // Equipment2 count
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
for (int r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++)
{
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
@ -2045,7 +2045,7 @@ namespace RoF2
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint Count
outapp->WriteUInt32(EQ::textures::materialCount); // Tint Count
for (int r = 0; r < 7; r++)
{
@ -2055,7 +2055,7 @@ namespace RoF2
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint2 Count
outapp->WriteUInt32(EQ::textures::materialCount); // Tint2 Count
for (int r = 0; r < 7; r++)
{
@ -2184,7 +2184,7 @@ namespace RoF2
outapp->WriteUInt32(spells::SPELLBOOK_SIZE); // Spellbook slots
if (spells::SPELLBOOK_SIZE <= EQEmu::spells::SPELLBOOK_SIZE) {
if (spells::SPELLBOOK_SIZE <= EQ::spells::SPELLBOOK_SIZE) {
for (uint32 r = 0; r < spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
outapp->WriteUInt32(emu->spell_book[r]);
@ -2193,33 +2193,33 @@ namespace RoF2
}
}
else {
for (uint32 r = 0; r < EQEmu::spells::SPELLBOOK_SIZE; r++) {
for (uint32 r = 0; r < EQ::spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
outapp->WriteUInt32(emu->spell_book[r]);
else
outapp->WriteUInt32(0xFFFFFFFFU);
}
// invalidate the rest of the spellbook slots
for (uint32 r = EQEmu::spells::SPELLBOOK_SIZE; r < spells::SPELLBOOK_SIZE; r++) {
for (uint32 r = EQ::spells::SPELLBOOK_SIZE; r < spells::SPELLBOOK_SIZE; r++) {
outapp->WriteUInt32(0xFFFFFFFFU);
}
}
outapp->WriteUInt32(spells::SPELL_GEM_COUNT); // Memorised spell slots
for (uint32 r = 0; r < EQEmu::spells::SPELL_GEM_COUNT; r++) // write first 12
for (uint32 r = 0; r < EQ::spells::SPELL_GEM_COUNT; r++) // write first 12
{
outapp->WriteUInt32(emu->mem_spells[r]);
}
// zeroes for the rest of the slots the other 4, which actually don't work on the client at all :D
for (uint32 r = 0; r < spells::SPELL_GEM_COUNT - EQEmu::spells::SPELL_GEM_COUNT; r++)
for (uint32 r = 0; r < spells::SPELL_GEM_COUNT - EQ::spells::SPELL_GEM_COUNT; r++)
{
outapp->WriteUInt32(0xFFFFFFFFU);
}
outapp->WriteUInt32(13); // gem refresh counts
for (uint32 r = 0; r < EQEmu::spells::SPELL_GEM_COUNT; r++)
for (uint32 r = 0; r < EQ::spells::SPELL_GEM_COUNT; r++)
{
outapp->WriteUInt32(emu->spellSlotRefresh[r]); // spell gem refresh
}
@ -2308,7 +2308,7 @@ namespace RoF2
outapp->WriteUInt32(profile::BANDOLIERS_SIZE);
// Copy bandoliers where server and client indices converge
for (uint32 r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
for (uint32 r = 0; r < EQ::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
outapp->WriteString(emu->bandoliers[r].Name);
for (uint32 j = 0; j < profile::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
outapp->WriteString(emu->bandoliers[r].Items[j].Name);
@ -2323,7 +2323,7 @@ namespace RoF2
}
}
// Nullify bandoliers where server and client indices diverge, with a client bias
for (uint32 r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
for (uint32 r = EQ::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
outapp->WriteString("");
for (uint32 j = 0; j < profile::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
outapp->WriteString("");
@ -2335,7 +2335,7 @@ namespace RoF2
outapp->WriteUInt32(profile::POTION_BELT_SIZE);
// Copy potion belt where server and client indices converge
for (uint32 r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
for (uint32 r = 0; r < EQ::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
outapp->WriteString(emu->potionbelt.Items[r].Name);
outapp->WriteUInt32(emu->potionbelt.Items[r].ID);
if (emu->potionbelt.Items[r].Icon) {
@ -2347,7 +2347,7 @@ namespace RoF2
}
}
// Nullify potion belt where server and client indices diverge, with a client bias
for (uint32 r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
for (uint32 r = EQ::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
outapp->WriteString("");
outapp->WriteUInt32(0);
outapp->WriteSInt32(-1);
@ -2464,9 +2464,9 @@ namespace RoF2
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(EQEmu::invtype::TRIBUTE_SIZE);
outapp->WriteUInt32(EQ::invtype::TRIBUTE_SIZE);
for (uint32 r = 0; r < EQEmu::invtype::TRIBUTE_SIZE; r++)
for (uint32 r = 0; r < EQ::invtype::TRIBUTE_SIZE; r++)
{
outapp->WriteUInt32(emu->tributes[r].tribute);
outapp->WriteUInt32(emu->tributes[r].tier);
@ -3015,7 +3015,7 @@ namespace RoF2
eq_cse->Gender = emu_cse->Gender;
eq_cse->Face = emu_cse->Face;
for (int equip_index = 0; equip_index < EQEmu::textures::materialCount; equip_index++) {
for (int equip_index = 0; equip_index < EQ::textures::materialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
@ -3114,7 +3114,7 @@ namespace RoF2
SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
OUT(npcid);
eq->inventory_slot = ServerToRoF2TypelessSlot(emu->itemslot, EQEmu::invtype::typePossessions);
eq->inventory_slot = ServerToRoF2TypelessSlot(emu->itemslot, EQ::invtype::typePossessions);
//OUT(itemslot);
OUT(quantity);
OUT(price);
@ -4183,7 +4183,7 @@ namespace RoF2
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
{
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; ++k)
{
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
@ -4192,7 +4192,7 @@ namespace RoF2
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; k++) {
Equipment[k].Material = emu->equipment.Slot[k].Material;
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
@ -4200,7 +4200,7 @@ namespace RoF2
Equipment[k].Material2 = emu->equipment.Slot[k].Unknown2;
}
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
Buffer += (sizeof(structs::Texture_Struct) * EQ::textures::materialCount);
}
else
{
@ -4911,7 +4911,7 @@ namespace RoF2
IN(item_id);
int r;
for (r = EQEmu::invaug::SOCKET_BEGIN; r <= EQEmu::invaug::SOCKET_END; r++) {
for (r = EQ::invaug::SOCKET_BEGIN; r <= EQ::invaug::SOCKET_END; r++) {
IN(augments[r]);
}
IN(link_hash);
@ -4936,7 +4936,7 @@ namespace RoF2
DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct);
SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct);
for (unsigned int i = 0; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
for (unsigned int i = 0; i < EQ::spells::SPELL_GEM_COUNT; ++i)
{
if (eq->spell[i] == 0)
emu->spell[i] = 0xFFFFFFFF;
@ -5346,9 +5346,9 @@ namespace RoF2
return NextItemInstSerialNumber;
}
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth, ItemPacketType packet_type)
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id_in, uint8 depth, ItemPacketType packet_type)
{
const EQEmu::ItemData *item = inst->GetUnscaledItem();
const EQ::ItemData *item = inst->GetUnscaledItem();
RoF2::structs::ItemSerializationHeader hdr;
@ -5411,7 +5411,7 @@ namespace RoF2
uint32 hero_model = 0;
if (inst->GetOrnamentationIDFile()) {
hero_model = inst->GetOrnamentHeroModel(EQEmu::InventoryProfile::CalcMaterialFromSlot(slot_id_in));
hero_model = inst->GetOrnamentHeroModel(EQ::InventoryProfile::CalcMaterialFromSlot(slot_id_in));
char tmp[30];
memset(tmp, 0x0, 30);
@ -5611,6 +5611,12 @@ namespace RoF2
itbs.no_transfer = item->NoTransfer;
itbs.expendablearrow = item->ExpendableArrow;
// Done to hack older clients to label expendable fishing poles as such
// July 28th, 2018 patch
if (item->ItemType == EQ::item::ItemTypeFishingPole && item->SubType == 0) {
itbs.expendablearrow = 1;
}
itbs.unknown8 = 0;
itbs.unknown9 = 0;
itbs.unknown10 = 0;
@ -5759,6 +5765,7 @@ namespace RoF2
iqbs.HealAmt = item->HealAmt;
iqbs.SpellDmg = item->SpellDmg;
iqbs.Clairvoyance = item->Clairvoyance;
iqbs.SubType = item->SubType;
//unknown18; //Power Source Capacity or evolve filename?
//evolve_string; // Some String, but being evolution related is just a guess
@ -5775,28 +5782,28 @@ namespace RoF2
ob.write((const char*)&iqbs, sizeof(RoF2::structs::ItemQuaternaryBodyStruct));
EQEmu::OutBuffer::pos_type count_pos = ob.tellp();
EQ::OutBuffer::pos_type count_pos = ob.tellp();
uint32 subitem_count = 0;
ob.write((const char*)&subitem_count, sizeof(uint32));
// moved outside of loop since it is not modified within that scope
int16 SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
int16 SubSlotNumber = EQ::invbag::SLOT_INVALID;
if (slot_id_in <= EQEmu::invslot::GENERAL_END && slot_id_in >= EQEmu::invslot::GENERAL_BEGIN)
SubSlotNumber = EQEmu::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in == EQEmu::invslot::slotCursor)
SubSlotNumber = EQEmu::invbag::CURSOR_BAG_BEGIN;
else if (slot_id_in <= EQEmu::invslot::BANK_END && slot_id_in >= EQEmu::invslot::BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in <= EQEmu::invslot::SHARED_BANK_END && slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
if (slot_id_in <= EQ::invslot::GENERAL_END && slot_id_in >= EQ::invslot::GENERAL_BEGIN)
SubSlotNumber = EQ::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQ::invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
else if (slot_id_in == EQ::invslot::slotCursor)
SubSlotNumber = EQ::invbag::CURSOR_BAG_BEGIN;
else if (slot_id_in <= EQ::invslot::BANK_END && slot_id_in >= EQ::invslot::BANK_BEGIN)
SubSlotNumber = EQ::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
else if (slot_id_in <= EQ::invslot::SHARED_BANK_END && slot_id_in >= EQ::invslot::SHARED_BANK_BEGIN)
SubSlotNumber = EQ::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::SHARED_BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
else
SubSlotNumber = slot_id_in; // not sure if this is the best way to handle this..leaving for now
if (SubSlotNumber != EQEmu::invbag::SLOT_INVALID) {
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (SubSlotNumber != EQ::invbag::SLOT_INVALID) {
for (uint32 index = EQ::invbag::SLOT_BEGIN; index <= EQ::invbag::SLOT_END; ++index) {
EQ::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
@ -5821,77 +5828,77 @@ namespace RoF2
RoF2Slot.AugIndex = invaug::SOCKET_INVALID;
RoF2Slot.Unknown01 = INULL;
uint32 TempSlot = EQEmu::invslot::SLOT_INVALID;
uint32 TempSlot = EQ::invslot::SLOT_INVALID;
if (server_slot < EQEmu::invtype::POSSESSIONS_SIZE) {
if (server_slot < EQ::invtype::POSSESSIONS_SIZE) {
RoF2Slot.Type = invtype::typePossessions;
RoF2Slot.Slot = server_slot;
}
else if (server_slot <= EQEmu::invbag::CURSOR_BAG_END && server_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
TempSlot = server_slot - EQEmu::invbag::GENERAL_BAGS_BEGIN;
else if (server_slot <= EQ::invbag::CURSOR_BAG_END && server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
TempSlot = server_slot - EQ::invbag::GENERAL_BAGS_BEGIN;
RoF2Slot.Type = invtype::typePossessions;
RoF2Slot.Slot = invslot::GENERAL_BEGIN + (TempSlot / EQEmu::invbag::SLOT_COUNT);
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot - invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
RoF2Slot.Slot = invslot::GENERAL_BEGIN + (TempSlot / EQ::invbag::SLOT_COUNT);
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot - invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
}
else if (server_slot <= EQEmu::invslot::TRIBUTE_END && server_slot >= EQEmu::invslot::TRIBUTE_BEGIN) {
else if (server_slot <= EQ::invslot::TRIBUTE_END && server_slot >= EQ::invslot::TRIBUTE_BEGIN) {
RoF2Slot.Type = invtype::typeTribute;
RoF2Slot.Slot = server_slot - EQEmu::invslot::TRIBUTE_BEGIN;
RoF2Slot.Slot = server_slot - EQ::invslot::TRIBUTE_BEGIN;
}
else if (server_slot <= EQEmu::invslot::GUILD_TRIBUTE_END && server_slot >= EQEmu::invslot::GUILD_TRIBUTE_BEGIN) {
else if (server_slot <= EQ::invslot::GUILD_TRIBUTE_END && server_slot >= EQ::invslot::GUILD_TRIBUTE_BEGIN) {
RoF2Slot.Type = invtype::typeGuildTribute;
RoF2Slot.Slot = server_slot - EQEmu::invslot::GUILD_TRIBUTE_BEGIN;
RoF2Slot.Slot = server_slot - EQ::invslot::GUILD_TRIBUTE_BEGIN;
}
else if (server_slot == EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
else if (server_slot == EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
RoF2Slot.Type = invtype::typeWorld;
}
else if (server_slot <= EQEmu::invslot::BANK_END && server_slot >= EQEmu::invslot::BANK_BEGIN) {
else if (server_slot <= EQ::invslot::BANK_END && server_slot >= EQ::invslot::BANK_BEGIN) {
RoF2Slot.Type = invtype::typeBank;
RoF2Slot.Slot = server_slot - EQEmu::invslot::BANK_BEGIN;
RoF2Slot.Slot = server_slot - EQ::invslot::BANK_BEGIN;
}
else if (server_slot <= EQEmu::invbag::BANK_BAGS_END && server_slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
TempSlot = server_slot - EQEmu::invbag::BANK_BAGS_BEGIN;
else if (server_slot <= EQ::invbag::BANK_BAGS_END && server_slot >= EQ::invbag::BANK_BAGS_BEGIN) {
TempSlot = server_slot - EQ::invbag::BANK_BAGS_BEGIN;
RoF2Slot.Type = invtype::typeBank;
RoF2Slot.Slot = TempSlot / EQEmu::invbag::SLOT_COUNT;
RoF2Slot.SubIndex = TempSlot - (RoF2Slot.Slot * EQEmu::invbag::SLOT_COUNT);
RoF2Slot.Slot = TempSlot / EQ::invbag::SLOT_COUNT;
RoF2Slot.SubIndex = TempSlot - (RoF2Slot.Slot * EQ::invbag::SLOT_COUNT);
}
else if (server_slot <= EQEmu::invslot::SHARED_BANK_END && server_slot >= EQEmu::invslot::SHARED_BANK_BEGIN) {
else if (server_slot <= EQ::invslot::SHARED_BANK_END && server_slot >= EQ::invslot::SHARED_BANK_BEGIN) {
RoF2Slot.Type = invtype::typeSharedBank;
RoF2Slot.Slot = server_slot - EQEmu::invslot::SHARED_BANK_BEGIN;
RoF2Slot.Slot = server_slot - EQ::invslot::SHARED_BANK_BEGIN;
}
else if (server_slot <= EQEmu::invbag::SHARED_BANK_BAGS_END && server_slot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN) {
TempSlot = server_slot - EQEmu::invbag::SHARED_BANK_BAGS_BEGIN;
else if (server_slot <= EQ::invbag::SHARED_BANK_BAGS_END && server_slot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) {
TempSlot = server_slot - EQ::invbag::SHARED_BANK_BAGS_BEGIN;
RoF2Slot.Type = invtype::typeSharedBank;
RoF2Slot.Slot = TempSlot / EQEmu::invbag::SLOT_COUNT;
RoF2Slot.SubIndex = TempSlot - (RoF2Slot.Slot * EQEmu::invbag::SLOT_COUNT);
RoF2Slot.Slot = TempSlot / EQ::invbag::SLOT_COUNT;
RoF2Slot.SubIndex = TempSlot - (RoF2Slot.Slot * EQ::invbag::SLOT_COUNT);
}
else if (server_slot <= EQEmu::invslot::TRADE_END && server_slot >= EQEmu::invslot::TRADE_BEGIN) {
else if (server_slot <= EQ::invslot::TRADE_END && server_slot >= EQ::invslot::TRADE_BEGIN) {
RoF2Slot.Type = invtype::typeTrade;
RoF2Slot.Slot = server_slot - EQEmu::invslot::TRADE_BEGIN;
RoF2Slot.Slot = server_slot - EQ::invslot::TRADE_BEGIN;
}
else if (server_slot <= EQEmu::invbag::TRADE_BAGS_END && server_slot >= EQEmu::invbag::TRADE_BAGS_BEGIN) {
TempSlot = server_slot - EQEmu::invbag::TRADE_BAGS_BEGIN;
else if (server_slot <= EQ::invbag::TRADE_BAGS_END && server_slot >= EQ::invbag::TRADE_BAGS_BEGIN) {
TempSlot = server_slot - EQ::invbag::TRADE_BAGS_BEGIN;
RoF2Slot.Type = invtype::typeTrade;
RoF2Slot.Slot = TempSlot / EQEmu::invbag::SLOT_COUNT;
RoF2Slot.SubIndex = TempSlot - (RoF2Slot.Slot * EQEmu::invbag::SLOT_COUNT);
RoF2Slot.Slot = TempSlot / EQ::invbag::SLOT_COUNT;
RoF2Slot.SubIndex = TempSlot - (RoF2Slot.Slot * EQ::invbag::SLOT_COUNT);
}
else if (server_slot <= EQEmu::invslot::WORLD_END && server_slot >= EQEmu::invslot::WORLD_BEGIN) {
else if (server_slot <= EQ::invslot::WORLD_END && server_slot >= EQ::invslot::WORLD_BEGIN) {
RoF2Slot.Type = invtype::typeWorld;
RoF2Slot.Slot = server_slot - EQEmu::invslot::WORLD_BEGIN;
RoF2Slot.Slot = server_slot - EQ::invslot::WORLD_BEGIN;
}
Log(Logs::Detail, Logs::Netcode, "Convert Server Slot %i to RoF2 Slot [%i, %i, %i, %i] (unk2: %i, unk1: %i)",
@ -5923,7 +5930,7 @@ namespace RoF2
{
uint32 RoF2Slot = invslot::SLOT_INVALID;
if (server_corpse_slot <= EQEmu::invslot::CORPSE_END && server_corpse_slot >= EQEmu::invslot::CORPSE_BEGIN) {
if (server_corpse_slot <= EQ::invslot::CORPSE_END && server_corpse_slot >= EQ::invslot::CORPSE_BEGIN) {
RoF2Slot = server_corpse_slot;
}
@ -5940,18 +5947,18 @@ namespace RoF2
RoF2Slot.AugIndex = invaug::SOCKET_INVALID;
RoF2Slot.Unknown01 = INULL;
uint32 TempSlot = EQEmu::invslot::SLOT_INVALID;
uint32 TempSlot = EQ::invslot::SLOT_INVALID;
if (server_type == EQEmu::invtype::typePossessions) {
if (server_slot < EQEmu::invtype::POSSESSIONS_SIZE) {
if (server_type == EQ::invtype::typePossessions) {
if (server_slot < EQ::invtype::POSSESSIONS_SIZE) {
RoF2Slot.Slot = server_slot;
}
else if (server_slot <= EQEmu::invbag::CURSOR_BAG_END && server_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
TempSlot = server_slot - EQEmu::invbag::GENERAL_BAGS_BEGIN;
else if (server_slot <= EQ::invbag::CURSOR_BAG_END && server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
TempSlot = server_slot - EQ::invbag::GENERAL_BAGS_BEGIN;
RoF2Slot.Slot = invslot::GENERAL_BEGIN + (TempSlot / EQEmu::invbag::SLOT_COUNT);
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot - invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
RoF2Slot.Slot = invslot::GENERAL_BEGIN + (TempSlot / EQ::invbag::SLOT_COUNT);
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot - invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
}
}
@ -5965,12 +5972,12 @@ namespace RoF2
{
if (rof2_slot.AugIndex < invaug::SOCKET_INVALID || rof2_slot.AugIndex >= invaug::SOCKET_COUNT) {
Log(Logs::Detail, Logs::Netcode, "Convert RoF2 Slot [%i, %i, %i, %i] (unk2: %i, unk1: %i) to Server Slot %i",
rof2_slot.Type, rof2_slot.Slot, rof2_slot.SubIndex, rof2_slot.AugIndex, rof2_slot.Unknown02, rof2_slot.Unknown01, EQEmu::invslot::SLOT_INVALID);
rof2_slot.Type, rof2_slot.Slot, rof2_slot.SubIndex, rof2_slot.AugIndex, rof2_slot.Unknown02, rof2_slot.Unknown01, EQ::invslot::SLOT_INVALID);
return EQEmu::invslot::SLOT_INVALID;
return EQ::invslot::SLOT_INVALID;
}
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
uint32 server_slot = EQ::invslot::SLOT_INVALID;
uint32 temp_slot = invslot::SLOT_INVALID;
switch (rof2_slot.Type) {
@ -5982,10 +5989,10 @@ namespace RoF2
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
if (rof2_slot.Slot < invslot::GENERAL_BEGIN)
return EQEmu::invslot::SLOT_INVALID;
return EQ::invslot::SLOT_INVALID;
temp_slot = (rof2_slot.Slot - invslot::GENERAL_BEGIN) * invbag::SLOT_COUNT;
server_slot = EQEmu::invbag::GENERAL_BAGS_BEGIN + temp_slot + rof2_slot.SubIndex;
server_slot = EQ::invbag::GENERAL_BAGS_BEGIN + temp_slot + rof2_slot.SubIndex;
}
}
@ -5994,12 +6001,12 @@ namespace RoF2
case invtype::typeBank: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::BANK_SIZE) {
if (rof2_slot.SubIndex == invbag::SLOT_INVALID) {
server_slot = EQEmu::invslot::BANK_BEGIN + rof2_slot.Slot;
server_slot = EQ::invslot::BANK_BEGIN + rof2_slot.Slot;
}
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
temp_slot = rof2_slot.Slot * invbag::SLOT_COUNT;
server_slot = EQEmu::invbag::BANK_BAGS_BEGIN + temp_slot + rof2_slot.SubIndex;
server_slot = EQ::invbag::BANK_BAGS_BEGIN + temp_slot + rof2_slot.SubIndex;
}
}
@ -6008,12 +6015,12 @@ namespace RoF2
case invtype::typeSharedBank: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::SHARED_BANK_SIZE) {
if (rof2_slot.SubIndex == invbag::SLOT_INVALID) {
server_slot = EQEmu::invslot::SHARED_BANK_BEGIN + rof2_slot.Slot;
server_slot = EQ::invslot::SHARED_BANK_BEGIN + rof2_slot.Slot;
}
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
temp_slot = rof2_slot.Slot * invbag::SLOT_COUNT;
server_slot = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + temp_slot + rof2_slot.SubIndex;
server_slot = EQ::invbag::SHARED_BANK_BAGS_BEGIN + temp_slot + rof2_slot.SubIndex;
}
}
@ -6022,12 +6029,12 @@ namespace RoF2
case invtype::typeTrade: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::TRADE_SIZE) {
if (rof2_slot.SubIndex == invbag::SLOT_INVALID) {
server_slot = EQEmu::invslot::TRADE_BEGIN + rof2_slot.Slot;
server_slot = EQ::invslot::TRADE_BEGIN + rof2_slot.Slot;
}
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
temp_slot = rof2_slot.Slot * invbag::SLOT_COUNT;
server_slot = EQEmu::invbag::TRADE_BAGS_BEGIN + temp_slot + rof2_slot.SubIndex;
server_slot = EQ::invbag::TRADE_BAGS_BEGIN + temp_slot + rof2_slot.SubIndex;
}
}
@ -6035,32 +6042,32 @@ namespace RoF2
}
case invtype::typeWorld: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::WORLD_SIZE) {
server_slot = EQEmu::invslot::WORLD_BEGIN + rof2_slot.Slot;
server_slot = EQ::invslot::WORLD_BEGIN + rof2_slot.Slot;
}
else if (rof2_slot.Slot == invslot::SLOT_INVALID) {
server_slot = EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
server_slot = EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
}
break;
}
case invtype::typeLimbo: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::LIMBO_SIZE) {
server_slot = EQEmu::invslot::slotCursor;
server_slot = EQ::invslot::slotCursor;
}
break;
}
case invtype::typeTribute: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::TRIBUTE_SIZE) {
server_slot = EQEmu::invslot::TRIBUTE_BEGIN + rof2_slot.Slot;
server_slot = EQ::invslot::TRIBUTE_BEGIN + rof2_slot.Slot;
}
break;
}
case invtype::typeGuildTribute: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::GUILD_TRIBUTE_SIZE) {
server_slot = EQEmu::invslot::GUILD_TRIBUTE_BEGIN + rof2_slot.Slot;
server_slot = EQ::invslot::GUILD_TRIBUTE_BEGIN + rof2_slot.Slot;
}
break;
@ -6086,10 +6093,10 @@ namespace RoF2
static inline uint32 RoF2ToServerCorpseSlot(structs::InventorySlot_Struct rof2_corpse_slot)
{
uint32 ServerSlot = EQEmu::invslot::SLOT_INVALID;
uint32 ServerSlot = EQ::invslot::SLOT_INVALID;
if (rof2_corpse_slot.Type != invtype::typeCorpse || rof2_corpse_slot.SubIndex != invbag::SLOT_INVALID || rof2_corpse_slot.AugIndex != invaug::SOCKET_INVALID) {
ServerSlot = EQEmu::invslot::SLOT_INVALID;
ServerSlot = EQ::invslot::SLOT_INVALID;
}
else {
@ -6104,7 +6111,7 @@ namespace RoF2
static inline uint32 RoF2ToServerCorpseMainSlot(uint32 rof2_corpse_slot)
{
uint32 ServerSlot = EQEmu::invslot::SLOT_INVALID;
uint32 ServerSlot = EQ::invslot::SLOT_INVALID;
if (rof2_corpse_slot <= invslot::CORPSE_END && rof2_corpse_slot >= invslot::CORPSE_BEGIN) {
ServerSlot = rof2_corpse_slot;
@ -6119,12 +6126,12 @@ namespace RoF2
{
if (rof2_slot.AugIndex < invaug::SOCKET_INVALID || rof2_slot.AugIndex >= invaug::SOCKET_COUNT) {
Log(Logs::Detail, Logs::Netcode, "Convert RoF2 Typeless Slot [%i, %i, %i] (implied type: %i, unk1: %i) to Server Slot %i",
rof2_slot.Slot, rof2_slot.SubIndex, rof2_slot.AugIndex, rof2_type, rof2_slot.Unknown01, EQEmu::invslot::SLOT_INVALID);
rof2_slot.Slot, rof2_slot.SubIndex, rof2_slot.AugIndex, rof2_type, rof2_slot.Unknown01, EQ::invslot::SLOT_INVALID);
return EQEmu::invslot::SLOT_INVALID;
return EQ::invslot::SLOT_INVALID;
}
uint32 ServerSlot = EQEmu::invslot::SLOT_INVALID;
uint32 ServerSlot = EQ::invslot::SLOT_INVALID;
uint32 TempSlot = invslot::SLOT_INVALID;
switch (rof2_type) {
@ -6136,10 +6143,10 @@ namespace RoF2
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
if (rof2_slot.Slot < invslot::GENERAL_BEGIN)
return EQEmu::invslot::SLOT_INVALID;
return EQ::invslot::SLOT_INVALID;
TempSlot = (rof2_slot.Slot - invslot::GENERAL_BEGIN) * invbag::SLOT_COUNT;
ServerSlot = EQEmu::invbag::GENERAL_BAGS_BEGIN + TempSlot + rof2_slot.SubIndex;
ServerSlot = EQ::invbag::GENERAL_BAGS_BEGIN + TempSlot + rof2_slot.SubIndex;
}
}
@ -6148,12 +6155,12 @@ namespace RoF2
case invtype::typeBank: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::BANK_SIZE) {
if (rof2_slot.SubIndex == invbag::SLOT_INVALID) {
ServerSlot = EQEmu::invslot::BANK_BEGIN + rof2_slot.Slot;
ServerSlot = EQ::invslot::BANK_BEGIN + rof2_slot.Slot;
}
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
TempSlot = rof2_slot.Slot * invbag::SLOT_COUNT;
ServerSlot = EQEmu::invbag::BANK_BAGS_BEGIN + TempSlot + rof2_slot.SubIndex;
ServerSlot = EQ::invbag::BANK_BAGS_BEGIN + TempSlot + rof2_slot.SubIndex;
}
}
@ -6162,12 +6169,12 @@ namespace RoF2
case invtype::typeSharedBank: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::SHARED_BANK_SIZE) {
if (rof2_slot.SubIndex == invbag::SLOT_INVALID) {
ServerSlot = EQEmu::invslot::SHARED_BANK_BEGIN + rof2_slot.Slot;
ServerSlot = EQ::invslot::SHARED_BANK_BEGIN + rof2_slot.Slot;
}
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
TempSlot = rof2_slot.Slot * invbag::SLOT_COUNT;
ServerSlot = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + TempSlot + rof2_slot.SubIndex;
ServerSlot = EQ::invbag::SHARED_BANK_BAGS_BEGIN + TempSlot + rof2_slot.SubIndex;
}
}
@ -6176,12 +6183,12 @@ namespace RoF2
case invtype::typeTrade: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::TRADE_SIZE) {
if (rof2_slot.SubIndex == invbag::SLOT_INVALID) {
ServerSlot = EQEmu::invslot::TRADE_BEGIN + rof2_slot.Slot;
ServerSlot = EQ::invslot::TRADE_BEGIN + rof2_slot.Slot;
}
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
TempSlot = rof2_slot.Slot * invbag::SLOT_COUNT;
ServerSlot = EQEmu::invbag::TRADE_BAGS_BEGIN + TempSlot + rof2_slot.SubIndex;
ServerSlot = EQ::invbag::TRADE_BAGS_BEGIN + TempSlot + rof2_slot.SubIndex;
}
}
@ -6189,32 +6196,32 @@ namespace RoF2
}
case invtype::typeWorld: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::WORLD_SIZE) {
ServerSlot = EQEmu::invslot::WORLD_BEGIN + rof2_slot.Slot;
ServerSlot = EQ::invslot::WORLD_BEGIN + rof2_slot.Slot;
}
else if (rof2_slot.Slot == invslot::SLOT_INVALID) {
ServerSlot = EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
ServerSlot = EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
}
break;
}
case invtype::typeLimbo: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::LIMBO_SIZE) {
ServerSlot = EQEmu::invslot::slotCursor;
ServerSlot = EQ::invslot::slotCursor;
}
break;
}
case invtype::typeTribute: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::TRIBUTE_SIZE) {
ServerSlot = EQEmu::invslot::TRIBUTE_BEGIN + rof2_slot.Slot;
ServerSlot = EQ::invslot::TRIBUTE_BEGIN + rof2_slot.Slot;
}
break;
}
case invtype::typeGuildTribute: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::GUILD_TRIBUTE_SIZE) {
ServerSlot = EQEmu::invslot::GUILD_TRIBUTE_BEGIN + rof2_slot.Slot;
ServerSlot = EQ::invslot::GUILD_TRIBUTE_BEGIN + rof2_slot.Slot;
}
break;
@ -6240,7 +6247,7 @@ namespace RoF2
static inline void ServerToRoF2SayLink(std::string &rof2_saylink, const std::string &server_saylink)
{
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
if ((constants::SAY_LINK_BODY_SIZE == EQ::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
rof2_saylink = server_saylink;
return;
}
@ -6249,7 +6256,7 @@ namespace RoF2
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
if (segments[segment_iter].length() <= EQ::constants::SAY_LINK_BODY_SIZE) {
rof2_saylink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
@ -6272,7 +6279,7 @@ namespace RoF2
static inline void RoF2ToServerSayLink(std::string &server_saylink, const std::string &rof2_saylink)
{
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (rof2_saylink.find('\x12') == std::string::npos)) {
if ((EQ::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (rof2_saylink.find('\x12') == std::string::npos)) {
server_saylink = rof2_saylink;
return;
}
@ -6302,80 +6309,80 @@ namespace RoF2
}
}
static inline spells::CastingSlot ServerToRoF2CastingSlot(EQEmu::spells::CastingSlot slot)
static inline spells::CastingSlot ServerToRoF2CastingSlot(EQ::spells::CastingSlot slot)
{
switch (slot) {
case EQEmu::spells::CastingSlot::Gem1:
case EQ::spells::CastingSlot::Gem1:
return spells::CastingSlot::Gem1;
case EQEmu::spells::CastingSlot::Gem2:
case EQ::spells::CastingSlot::Gem2:
return spells::CastingSlot::Gem2;
case EQEmu::spells::CastingSlot::Gem3:
case EQ::spells::CastingSlot::Gem3:
return spells::CastingSlot::Gem3;
case EQEmu::spells::CastingSlot::Gem4:
case EQ::spells::CastingSlot::Gem4:
return spells::CastingSlot::Gem4;
case EQEmu::spells::CastingSlot::Gem5:
case EQ::spells::CastingSlot::Gem5:
return spells::CastingSlot::Gem5;
case EQEmu::spells::CastingSlot::Gem6:
case EQ::spells::CastingSlot::Gem6:
return spells::CastingSlot::Gem6;
case EQEmu::spells::CastingSlot::Gem7:
case EQ::spells::CastingSlot::Gem7:
return spells::CastingSlot::Gem7;
case EQEmu::spells::CastingSlot::Gem8:
case EQ::spells::CastingSlot::Gem8:
return spells::CastingSlot::Gem8;
case EQEmu::spells::CastingSlot::Gem9:
case EQ::spells::CastingSlot::Gem9:
return spells::CastingSlot::Gem9;
case EQEmu::spells::CastingSlot::Gem10:
case EQ::spells::CastingSlot::Gem10:
return spells::CastingSlot::Gem10;
case EQEmu::spells::CastingSlot::Gem11:
case EQ::spells::CastingSlot::Gem11:
return spells::CastingSlot::Gem11;
case EQEmu::spells::CastingSlot::Gem12:
case EQ::spells::CastingSlot::Gem12:
return spells::CastingSlot::Gem12;
case EQEmu::spells::CastingSlot::Item:
case EQEmu::spells::CastingSlot::PotionBelt:
case EQ::spells::CastingSlot::Item:
case EQ::spells::CastingSlot::PotionBelt:
return spells::CastingSlot::Item;
case EQEmu::spells::CastingSlot::Discipline:
case EQ::spells::CastingSlot::Discipline:
return spells::CastingSlot::Discipline;
case EQEmu::spells::CastingSlot::AltAbility:
case EQ::spells::CastingSlot::AltAbility:
return spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return spells::CastingSlot::Discipline;
}
}
static inline EQEmu::spells::CastingSlot RoF2ToServerCastingSlot(spells::CastingSlot slot)
static inline EQ::spells::CastingSlot RoF2ToServerCastingSlot(spells::CastingSlot slot)
{
switch (slot) {
case spells::CastingSlot::Gem1:
return EQEmu::spells::CastingSlot::Gem1;
return EQ::spells::CastingSlot::Gem1;
case spells::CastingSlot::Gem2:
return EQEmu::spells::CastingSlot::Gem2;
return EQ::spells::CastingSlot::Gem2;
case spells::CastingSlot::Gem3:
return EQEmu::spells::CastingSlot::Gem3;
return EQ::spells::CastingSlot::Gem3;
case spells::CastingSlot::Gem4:
return EQEmu::spells::CastingSlot::Gem4;
return EQ::spells::CastingSlot::Gem4;
case spells::CastingSlot::Gem5:
return EQEmu::spells::CastingSlot::Gem5;
return EQ::spells::CastingSlot::Gem5;
case spells::CastingSlot::Gem6:
return EQEmu::spells::CastingSlot::Gem6;
return EQ::spells::CastingSlot::Gem6;
case spells::CastingSlot::Gem7:
return EQEmu::spells::CastingSlot::Gem7;
return EQ::spells::CastingSlot::Gem7;
case spells::CastingSlot::Gem8:
return EQEmu::spells::CastingSlot::Gem8;
return EQ::spells::CastingSlot::Gem8;
case spells::CastingSlot::Gem9:
return EQEmu::spells::CastingSlot::Gem9;
return EQ::spells::CastingSlot::Gem9;
case spells::CastingSlot::Gem10:
return EQEmu::spells::CastingSlot::Gem10;
return EQ::spells::CastingSlot::Gem10;
case spells::CastingSlot::Gem11:
return EQEmu::spells::CastingSlot::Gem11;
return EQ::spells::CastingSlot::Gem11;
case spells::CastingSlot::Gem12:
return EQEmu::spells::CastingSlot::Gem12;
return EQ::spells::CastingSlot::Gem12;
case spells::CastingSlot::Discipline:
return EQEmu::spells::CastingSlot::Discipline;
return EQ::spells::CastingSlot::Discipline;
case spells::CastingSlot::Item:
return EQEmu::spells::CastingSlot::Item;
return EQ::spells::CastingSlot::Item;
case spells::CastingSlot::AltAbility:
return EQEmu::spells::CastingSlot::AltAbility;
return EQ::spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQEmu::spells::CastingSlot::Discipline;
return EQ::spells::CastingSlot::Discipline;
}
}
@ -6384,12 +6391,12 @@ namespace RoF2
static inline int ServerToRoF2BuffSlot(int index)
{
// we're a disc
if (index >= EQEmu::spells::LONG_BUFFS + EQEmu::spells::SHORT_BUFFS)
return index - EQEmu::spells::LONG_BUFFS - EQEmu::spells::SHORT_BUFFS +
if (index >= EQ::spells::LONG_BUFFS + EQ::spells::SHORT_BUFFS)
return index - EQ::spells::LONG_BUFFS - EQ::spells::SHORT_BUFFS +
spells::LONG_BUFFS + spells::SHORT_BUFFS;
// we're a song
if (index >= EQEmu::spells::LONG_BUFFS)
return index - EQEmu::spells::LONG_BUFFS + spells::LONG_BUFFS;
if (index >= EQ::spells::LONG_BUFFS)
return index - EQ::spells::LONG_BUFFS + spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
@ -6398,11 +6405,11 @@ namespace RoF2
{
// we're a disc
if (index >= spells::LONG_BUFFS + spells::SHORT_BUFFS)
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQEmu::spells::LONG_BUFFS +
EQEmu::spells::SHORT_BUFFS;
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQ::spells::LONG_BUFFS +
EQ::spells::SHORT_BUFFS;
// we're a song
if (index >= spells::LONG_BUFFS)
return index - spells::LONG_BUFFS + EQEmu::spells::LONG_BUFFS;
return index - spells::LONG_BUFFS + EQ::spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}

View File

@ -43,7 +43,7 @@ namespace RoF2
protected:
virtual std::string Describe() const;
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"

View File

@ -31,7 +31,7 @@ namespace RoF2
const int16 INULL = 0;
namespace inventory {
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::RoF2; }
inline EQ::versions::ClientVersion GetInventoryRef() { return EQ::versions::ClientVersion::RoF2; }
const bool ConcatenateInvTypeLimbo = false;
@ -43,7 +43,7 @@ namespace RoF2
} /*inventory*/
namespace invtype {
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::RoF2; }
inline EQ::versions::ClientVersion GetInvTypeRef() { return EQ::versions::ClientVersion::RoF2; }
namespace enum_ {
enum InventoryTypes : int16 {
@ -118,7 +118,7 @@ namespace RoF2
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::RoF2; }
inline EQ::versions::ClientVersion GetInvSlotRef() { return EQ::versions::ClientVersion::RoF2; }
namespace enum_ {
enum InventorySlots : int16 {
@ -196,7 +196,7 @@ namespace RoF2
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::RoF2; }
inline EQ::versions::ClientVersion GetInvBagRef() { return EQ::versions::ClientVersion::RoF2; }
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
@ -208,7 +208,7 @@ namespace RoF2
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::RoF2; }
inline EQ::versions::ClientVersion GetInvAugRef() { return EQ::versions::ClientVersion::RoF2; }
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
@ -220,7 +220,7 @@ namespace RoF2
} /*invaug*/
namespace item {
inline EQEmu::versions::ClientVersion GetItemRef() { return EQEmu::versions::ClientVersion::RoF2; }
inline EQ::versions::ClientVersion GetItemRef() { return EQ::versions::ClientVersion::RoF2; }
//enum Unknown : int { // looks like item class..but, RoF has it too - nothing in UF-
// Unknown1 = 0,
@ -249,7 +249,7 @@ namespace RoF2
} /*item*/
namespace profile {
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::RoF2; }
inline EQ::versions::ClientVersion GetProfileRef() { return EQ::versions::ClientVersion::RoF2; }
const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
@ -261,11 +261,11 @@ namespace RoF2
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::RoF2; }
inline EQ::versions::ClientVersion GetConstantsRef() { return EQ::versions::ClientVersion::RoF2; }
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::RoF;
const uint32 EXPANSION_BIT = EQEmu::expansions::bitRoF;
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskRoF;
const EQ::expansions::Expansion EXPANSION = EQ::expansions::Expansion::RoF;
const uint32 EXPANSION_BIT = EQ::expansions::bitRoF;
const uint32 EXPANSIONS_MASK = EQ::expansions::maskRoF;
const size_t CHARACTER_CREATION_LIMIT = 12;
@ -274,21 +274,21 @@ namespace RoF2
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::RoF2; }
inline EQ::versions::ClientVersion GetBehaviorRef() { return EQ::versions::ClientVersion::RoF2; }
const bool CoinHasWeight = false;
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF2; }
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::RoF2; }
const size_t LastUsableSkill = EQEmu::skills::Skill2HPiercing;
const size_t LastUsableSkill = EQ::skills::Skill2HPiercing;
} /*skills*/
namespace spells {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF2; }
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::RoF2; }
enum class CastingSlot : uint32 {
Gem1 = 0,

View File

@ -190,7 +190,7 @@ struct TintProfile
Tint_Struct Primary;
Tint_Struct Secondary;
};
Tint_Struct Slot[EQEmu::textures::materialCount];
Tint_Struct Slot[EQ::textures::materialCount];
};
};
@ -222,7 +222,7 @@ struct Texture_Struct
// Texture_Struct Primary;
// Texture_Struct Secondary;
// };
// Texture_Struct Slot[EQEmu::textures::TextureCount];
// Texture_Struct Slot[EQ::textures::TextureCount];
// };
//
// TextureProfile();
@ -1113,7 +1113,7 @@ union
/*00184*/ Texture_Struct equipment[22]; // Total Slots
};
/*00624*/ uint32 equip2_count; // Seen 9
/*00628*/ Texture_Struct equipment2[EQEmu::textures::materialCount]; // Appears to be Visible slots, but all 0s
/*00628*/ Texture_Struct equipment2[EQ::textures::materialCount]; // Appears to be Visible slots, but all 0s
/*00808*/ uint32 tint_count; // Seen 9
/*00812*/ TintProfile item_tint; // RR GG BB 00
/*00848*/ uint32 tint_count2; // Seen 9
@ -4804,8 +4804,8 @@ struct ItemQuaternaryBodyStruct
int32 HealAmt;
int32 SpellDmg;
int32 Clairvoyance;
uint8 unknown18; //Power Source Capacity or evolve filename?
uint32 evolve_string; // Some String, but being evolution related is just a guess
int32 SubType;
uint8 evolve_string; // Some String, but being evolution related is just a guess
uint8 unknown19;
uint16 unknown20;
uint8 unknown21;

View File

@ -31,7 +31,7 @@ namespace RoF
const int16 INULL = 0;
namespace inventory {
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::RoF; }
inline EQ::versions::ClientVersion GetInventoryRef() { return EQ::versions::ClientVersion::RoF; }
const bool ConcatenateInvTypeLimbo = false;
@ -43,7 +43,7 @@ namespace RoF
} /*inventory*/
namespace invtype {
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::RoF; }
inline EQ::versions::ClientVersion GetInvTypeRef() { return EQ::versions::ClientVersion::RoF; }
namespace enum_ {
enum InventoryTypes : int16 {
@ -116,7 +116,7 @@ namespace RoF
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::RoF; }
inline EQ::versions::ClientVersion GetInvSlotRef() { return EQ::versions::ClientVersion::RoF; }
namespace enum_ {
enum InventorySlots : int16 {
@ -194,7 +194,7 @@ namespace RoF
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::RoF; }
inline EQ::versions::ClientVersion GetInvBagRef() { return EQ::versions::ClientVersion::RoF; }
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
@ -206,7 +206,7 @@ namespace RoF
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::RoF; }
inline EQ::versions::ClientVersion GetInvAugRef() { return EQ::versions::ClientVersion::RoF; }
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
@ -218,7 +218,7 @@ namespace RoF
} /*invaug*/
namespace item {
inline EQEmu::versions::ClientVersion GetItemRef() { return EQEmu::versions::ClientVersion::RoF; }
inline EQ::versions::ClientVersion GetItemRef() { return EQ::versions::ClientVersion::RoF; }
enum ItemPacketType : int {
ItemPacketMerchant = 100,
@ -240,7 +240,7 @@ namespace RoF
} /*item*/
namespace profile {
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::RoF; }
inline EQ::versions::ClientVersion GetProfileRef() { return EQ::versions::ClientVersion::RoF; }
const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
@ -252,11 +252,11 @@ namespace RoF
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::RoF; }
inline EQ::versions::ClientVersion GetConstantsRef() { return EQ::versions::ClientVersion::RoF; }
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::RoF;
const uint32 EXPANSION_BIT = EQEmu::expansions::bitRoF;
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskRoF;
const EQ::expansions::Expansion EXPANSION = EQ::expansions::Expansion::RoF;
const uint32 EXPANSION_BIT = EQ::expansions::bitRoF;
const uint32 EXPANSIONS_MASK = EQ::expansions::maskRoF;
const size_t CHARACTER_CREATION_LIMIT = 12;
@ -265,21 +265,21 @@ namespace RoF
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::RoF; }
inline EQ::versions::ClientVersion GetBehaviorRef() { return EQ::versions::ClientVersion::RoF; }
const bool CoinHasWeight = false;
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF; }
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::RoF; }
const size_t LastUsableSkill = EQEmu::skills::SkillTripleAttack;
const size_t LastUsableSkill = EQ::skills::SkillTripleAttack;
} /*skills*/
namespace spells {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF; }
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::RoF; }
enum class CastingSlot : uint32 {
Gem1 = 0,

View File

@ -190,7 +190,7 @@ struct TintProfile
Tint_Struct Primary;
Tint_Struct Secondary;
};
Tint_Struct Slot[EQEmu::textures::materialCount];
Tint_Struct Slot[EQ::textures::materialCount];
};
};
@ -222,7 +222,7 @@ struct Texture_Struct
// Texture_Struct Primary;
// Texture_Struct Secondary;
// };
// Texture_Struct Slot[EQEmu::textures::TextureCount];
// Texture_Struct Slot[EQ::textures::TextureCount];
// };
//
// TextureProfile();
@ -4744,8 +4744,8 @@ struct ItemQuaternaryBodyStruct
int32 HealAmt;
int32 SpellDmg;
int32 Clairvoyance;
uint8 unknown18; //Power Source Capacity or evolve filename?
uint32 evolve_string; // Some String, but being evolution related is just a guess
int32 SubType;
uint8 evolve_string; // Some String, but being evolution related is just a guess
uint8 unknown19;
uint32 unknown20; // Bard Stuff?
//uint32 unknown21;

View File

@ -43,7 +43,7 @@ namespace SoD
static OpcodeManager *opcodes = nullptr;
static Strategy struct_strategy;
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth);
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id, uint8 depth);
// server to client inventory location converters
static inline uint32 ServerToSoDSlot(uint32 server_slot);
@ -59,8 +59,8 @@ namespace SoD
// client to server say link converter
static inline void SoDToServerSayLink(std::string &server_saylink, const std::string &sod_saylink);
static inline spells::CastingSlot ServerToSoDCastingSlot(EQEmu::spells::CastingSlot slot);
static inline EQEmu::spells::CastingSlot SoDToServerCastingSlot(spells::CastingSlot slot);
static inline spells::CastingSlot ServerToSoDCastingSlot(EQ::spells::CastingSlot slot);
static inline EQ::spells::CastingSlot SoDToServerCastingSlot(spells::CastingSlot slot);
static inline int ServerToSoDBuffSlot(int index);
static inline int SoDToServerBuffSlot(int index);
@ -144,9 +144,9 @@ namespace SoD
return(r);
}
const EQEmu::versions::ClientVersion Strategy::ClientVersion() const
const EQ::versions::ClientVersion Strategy::ClientVersion() const
{
return EQEmu::versions::ClientVersion::SoD;
return EQ::versions::ClientVersion::SoD;
}
#include "ss_define.h"
@ -381,24 +381,24 @@ namespace SoD
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
int item_count = in->size / sizeof(EQEmu::InternalSerializedItem_Struct);
if (!item_count || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) {
int item_count = in->size / sizeof(EQ::InternalSerializedItem_Struct);
if (!item_count || (in->size % sizeof(EQ::InternalSerializedItem_Struct)) != 0) {
Log(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct));
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQ::InternalSerializedItem_Struct));
delete in;
return;
}
EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer;
EQ::InternalSerializedItem_Struct* eq = (EQ::InternalSerializedItem_Struct*)in->pBuffer;
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)&item_count, sizeof(uint32));
for (int index = 0; index < item_count; ++index, ++eq) {
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
SerializeItem(ob, (const EQ::ItemInstance*)eq->inst, eq->slot_id, 0);
if (ob.tellp() == last_pos)
LogNetcode("SoD::ENCODE(OP_CharInventory) Serialization failed on item slot [{}] during OP_CharInventory. Item skipped", eq->slot_id);
@ -1060,14 +1060,14 @@ namespace SoD
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQ::InternalSerializedItem_Struct* int_struct = (EQ::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)__emu_buffer, 4);
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
SerializeItem(ob, (const EQ::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
if (ob.tellp() == last_pos) {
LogNetcode("SoD::ENCODE(OP_ItemPacket) Serialization failed on item slot [{}]", int_struct->slot_id);
delete in;
@ -1463,7 +1463,7 @@ namespace SoD
OUT(hairstyle);
OUT(beard);
// OUT(unknown00178[10]);
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
for (r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++) {
eq->equipment.Slot[r].Material = emu->item_material.Slot[r].Material;
eq->equipment.Slot[r].Unknown1 = 0;
eq->equipment.Slot[r].EliteMaterial = 0;
@ -1493,7 +1493,7 @@ namespace SoD
OUT(face);
// OUT(unknown02264[47]);
if (spells::SPELLBOOK_SIZE <= EQEmu::spells::SPELLBOOK_SIZE) {
if (spells::SPELLBOOK_SIZE <= EQ::spells::SPELLBOOK_SIZE) {
for (uint32 r = 0; r < spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
eq->spell_book[r] = emu->spell_book[r];
@ -1502,14 +1502,14 @@ namespace SoD
}
}
else {
for (uint32 r = 0; r < EQEmu::spells::SPELLBOOK_SIZE; r++) {
for (uint32 r = 0; r < EQ::spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
eq->spell_book[r] = emu->spell_book[r];
else
eq->spell_book[r] = 0xFFFFFFFFU;
}
// invalidate the rest of the spellbook slots
memset(&eq->spell_book[EQEmu::spells::SPELLBOOK_SIZE], 0xFF, (sizeof(uint32) * (spells::SPELLBOOK_SIZE - EQEmu::spells::SPELLBOOK_SIZE)));
memset(&eq->spell_book[EQ::spells::SPELLBOOK_SIZE], 0xFF, (sizeof(uint32) * (spells::SPELLBOOK_SIZE - EQ::spells::SPELLBOOK_SIZE)));
}
// OUT(unknown4184[128]);
@ -1553,7 +1553,7 @@ namespace SoD
// OUT(unknown06160[4]);
// Copy bandoliers where server and client indices converge
for (r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
for (r = 0; r < EQ::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
OUT(bandoliers[r].Items[k].ID);
@ -1562,7 +1562,7 @@ namespace SoD
}
}
// Nullify bandoliers where server and client indices diverge, with a client bias
for (r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
for (r = EQ::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
eq->bandoliers[r].Items[k].ID = 0;
@ -1574,13 +1574,13 @@ namespace SoD
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indices converge
for (r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
for (r = 0; r < EQ::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indices diverge, with a client bias
for (r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
for (r = EQ::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
eq->potionbelt.Items[r].Name[0] = '\0';
@ -1923,7 +1923,7 @@ namespace SoD
eq_cse->HairColor = emu_cse->HairColor;
eq_cse->Face = emu_cse->Face;
for (int equip_index = EQEmu::textures::textureBegin; equip_index < EQEmu::textures::materialCount; equip_index++) {
for (int equip_index = EQ::textures::textureBegin; equip_index < EQ::textures::materialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
@ -2484,7 +2484,7 @@ namespace SoD
float SpawnSize = emu->size;
if (!((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522)))
{
PacketSize -= (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
PacketSize -= (sizeof(structs::Texture_Struct) * EQ::textures::materialCount);
if (emu->size == 0)
{
@ -2681,7 +2681,7 @@ namespace SoD
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
{
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; ++k)
{
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
@ -2708,13 +2708,13 @@ namespace SoD
{
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; k++) {
Equipment[k].Material = emu->equipment.Slot[k].Material;
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
}
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
Buffer += (sizeof(structs::Texture_Struct) * EQ::textures::materialCount);
}
if (strlen(emu->title))
{
@ -3146,7 +3146,7 @@ namespace SoD
for (int i = 0; i < spells::SPELL_GEM_COUNT; ++i)
emu->spell[i] = eq->spell[i];
for (int i = spells::SPELL_GEM_COUNT; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
for (int i = spells::SPELL_GEM_COUNT; i < EQ::spells::SPELL_GEM_COUNT; ++i)
emu->spell[i] = 0xFFFFFFFF;
FINISH_DIRECT_DECODE();
@ -3440,9 +3440,9 @@ namespace SoD
return NextItemInstSerialNumber;
}
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth)
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id_in, uint8 depth)
{
const EQEmu::ItemData *item = inst->GetUnscaledItem();
const EQ::ItemData *item = inst->GetUnscaledItem();
SoD::structs::ItemSerializationHeader hdr;
@ -3631,6 +3631,12 @@ namespace SoD
itbs.no_transfer = item->NoTransfer;
itbs.expendablearrow = item->ExpendableArrow;
// Done to hack older clients to label expendable fishing poles as such
// July 28th, 2018 patch
if (item->ItemType == EQ::item::ItemTypeFishingPole && item->SubType == 0) {
itbs.expendablearrow = 1;
}
ob.write((const char*)&itbs, sizeof(SoD::structs::ItemTertiaryBodyStruct));
// Effect Structures Broken down to allow variable length strings for effect names
@ -3751,30 +3757,30 @@ namespace SoD
ob.write((const char*)&iqbs, sizeof(SoD::structs::ItemQuaternaryBodyStruct));
EQEmu::OutBuffer::pos_type count_pos = ob.tellp();
EQ::OutBuffer::pos_type count_pos = ob.tellp();
uint32 subitem_count = 0;
ob.write((const char*)&subitem_count, sizeof(uint32));
// moved outside of loop since it is not modified within that scope
int16 SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
int16 SubSlotNumber = EQ::invbag::SLOT_INVALID;
if (slot_id_in <= EQEmu::invslot::slotGeneral8 && slot_id_in >= EQEmu::invslot::GENERAL_BEGIN)
SubSlotNumber = EQEmu::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in <= EQEmu::invslot::GENERAL_END && slot_id_in >= EQEmu::invslot::slotGeneral9)
SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
else if (slot_id_in == EQEmu::invslot::slotCursor)
SubSlotNumber = EQEmu::invbag::CURSOR_BAG_BEGIN;
else if (slot_id_in <= EQEmu::invslot::BANK_END && slot_id_in >= EQEmu::invslot::BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in <= EQEmu::invslot::SHARED_BANK_END && slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
if (slot_id_in <= EQ::invslot::slotGeneral8 && slot_id_in >= EQ::invslot::GENERAL_BEGIN)
SubSlotNumber = EQ::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQ::invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
else if (slot_id_in <= EQ::invslot::GENERAL_END && slot_id_in >= EQ::invslot::slotGeneral9)
SubSlotNumber = EQ::invbag::SLOT_INVALID;
else if (slot_id_in == EQ::invslot::slotCursor)
SubSlotNumber = EQ::invbag::CURSOR_BAG_BEGIN;
else if (slot_id_in <= EQ::invslot::BANK_END && slot_id_in >= EQ::invslot::BANK_BEGIN)
SubSlotNumber = EQ::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
else if (slot_id_in <= EQ::invslot::SHARED_BANK_END && slot_id_in >= EQ::invslot::SHARED_BANK_BEGIN)
SubSlotNumber = EQ::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::SHARED_BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
else
SubSlotNumber = slot_id_in; // not sure if this is the best way to handle this..leaving for now
if (SubSlotNumber != EQEmu::invbag::SLOT_INVALID) {
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (SubSlotNumber != EQ::invbag::SLOT_INVALID) {
for (uint32 index = EQ::invbag::SLOT_BEGIN; index <= EQ::invbag::SLOT_END; ++index) {
EQ::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
@ -3793,59 +3799,59 @@ namespace SoD
{
uint32 SoDSlot = invslot::SLOT_INVALID;
if (serverSlot <= EQEmu::invslot::slotGeneral8) {
if (serverSlot <= EQ::invslot::slotGeneral8) {
SoDSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invslot::CORPSE_END && serverSlot >= EQEmu::invslot::slotCursor) {
else if (serverSlot <= EQ::invslot::CORPSE_END && serverSlot >= EQ::invslot::slotCursor) {
SoDSlot = serverSlot - 2;
}
else if (serverSlot <= EQEmu::invbag::GENERAL_BAGS_8_END && serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
else if (serverSlot <= EQ::invbag::GENERAL_BAGS_8_END && serverSlot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
SoDSlot = serverSlot + 11;
}
else if (serverSlot <= EQEmu::invbag::CURSOR_BAG_END && serverSlot >= EQEmu::invbag::CURSOR_BAG_BEGIN) {
else if (serverSlot <= EQ::invbag::CURSOR_BAG_END && serverSlot >= EQ::invbag::CURSOR_BAG_BEGIN) {
SoDSlot = serverSlot - 9;
}
else if (serverSlot <= EQEmu::invslot::TRIBUTE_END && serverSlot >= EQEmu::invslot::TRIBUTE_BEGIN) {
else if (serverSlot <= EQ::invslot::TRIBUTE_END && serverSlot >= EQ::invslot::TRIBUTE_BEGIN) {
SoDSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invslot::GUILD_TRIBUTE_END && serverSlot >= EQEmu::invslot::GUILD_TRIBUTE_BEGIN) {
else if (serverSlot <= EQ::invslot::GUILD_TRIBUTE_END && serverSlot >= EQ::invslot::GUILD_TRIBUTE_BEGIN) {
SoDSlot = serverSlot;
}
else if (serverSlot == EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
else if (serverSlot == EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
SoDSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invslot::BANK_END && serverSlot >= EQEmu::invslot::BANK_BEGIN) {
else if (serverSlot <= EQ::invslot::BANK_END && serverSlot >= EQ::invslot::BANK_BEGIN) {
SoDSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invbag::BANK_BAGS_END && serverSlot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
else if (serverSlot <= EQ::invbag::BANK_BAGS_END && serverSlot >= EQ::invbag::BANK_BAGS_BEGIN) {
SoDSlot = serverSlot + 1;
}
else if (serverSlot <= EQEmu::invslot::SHARED_BANK_END && serverSlot >= EQEmu::invslot::SHARED_BANK_BEGIN) {
else if (serverSlot <= EQ::invslot::SHARED_BANK_END && serverSlot >= EQ::invslot::SHARED_BANK_BEGIN) {
SoDSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invbag::SHARED_BANK_BAGS_END && serverSlot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN) {
else if (serverSlot <= EQ::invbag::SHARED_BANK_BAGS_END && serverSlot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) {
SoDSlot = serverSlot + 1;
}
else if (serverSlot <= EQEmu::invslot::TRADE_END && serverSlot >= EQEmu::invslot::TRADE_BEGIN) {
else if (serverSlot <= EQ::invslot::TRADE_END && serverSlot >= EQ::invslot::TRADE_BEGIN) {
SoDSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invbag::TRADE_BAGS_END && serverSlot >= EQEmu::invbag::TRADE_BAGS_BEGIN) {
else if (serverSlot <= EQ::invbag::TRADE_BAGS_END && serverSlot >= EQ::invbag::TRADE_BAGS_BEGIN) {
SoDSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invslot::WORLD_END && serverSlot >= EQEmu::invslot::WORLD_BEGIN) {
else if (serverSlot <= EQ::invslot::WORLD_END && serverSlot >= EQ::invslot::WORLD_BEGIN) {
SoDSlot = serverSlot;
}
@ -3858,11 +3864,11 @@ namespace SoD
{
uint32 SoDSlot = invslot::SLOT_INVALID;
if (server_corpse_slot <= EQEmu::invslot::slotGeneral8 && server_corpse_slot >= EQEmu::invslot::slotGeneral1) {
if (server_corpse_slot <= EQ::invslot::slotGeneral8 && server_corpse_slot >= EQ::invslot::slotGeneral1) {
SoDSlot = server_corpse_slot;
}
else if (server_corpse_slot <= EQEmu::invslot::CORPSE_END && server_corpse_slot >= EQEmu::invslot::slotCursor) {
else if (server_corpse_slot <= EQ::invslot::CORPSE_END && server_corpse_slot >= EQ::invslot::slotCursor) {
SoDSlot = server_corpse_slot - 2;
}
@ -3873,7 +3879,7 @@ namespace SoD
static inline uint32 SoDToServerSlot(uint32 sod_slot)
{
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
uint32 server_slot = EQ::invslot::SLOT_INVALID;
if (sod_slot <= invslot::slotGeneral8) {
server_slot = sod_slot;
@ -3938,7 +3944,7 @@ namespace SoD
static inline uint32 SoDToServerCorpseSlot(uint32 sod_corpse_slot)
{
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
uint32 server_slot = EQ::invslot::SLOT_INVALID;
if (sod_corpse_slot <= invslot::slotGeneral8 && sod_corpse_slot >= invslot::slotGeneral1) {
server_slot = sod_corpse_slot;
@ -3955,7 +3961,7 @@ namespace SoD
static inline void ServerToSoDSayLink(std::string &sod_saylink, const std::string &server_saylink)
{
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
if ((constants::SAY_LINK_BODY_SIZE == EQ::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
sod_saylink = server_saylink;
return;
}
@ -3964,7 +3970,7 @@ namespace SoD
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
if (segments[segment_iter].length() <= EQ::constants::SAY_LINK_BODY_SIZE) {
sod_saylink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
@ -3995,7 +4001,7 @@ namespace SoD
static inline void SoDToServerSayLink(std::string &server_saylink, const std::string &sod_saylink)
{
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (sod_saylink.find('\x12') == std::string::npos)) {
if ((EQ::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (sod_saylink.find('\x12') == std::string::npos)) {
server_saylink = sod_saylink;
return;
}
@ -4029,84 +4035,84 @@ namespace SoD
}
}
static inline spells::CastingSlot ServerToSoDCastingSlot(EQEmu::spells::CastingSlot slot)
static inline spells::CastingSlot ServerToSoDCastingSlot(EQ::spells::CastingSlot slot)
{
switch (slot) {
case EQEmu::spells::CastingSlot::Gem1:
case EQ::spells::CastingSlot::Gem1:
return spells::CastingSlot::Gem1;
case EQEmu::spells::CastingSlot::Gem2:
case EQ::spells::CastingSlot::Gem2:
return spells::CastingSlot::Gem2;
case EQEmu::spells::CastingSlot::Gem3:
case EQ::spells::CastingSlot::Gem3:
return spells::CastingSlot::Gem3;
case EQEmu::spells::CastingSlot::Gem4:
case EQ::spells::CastingSlot::Gem4:
return spells::CastingSlot::Gem4;
case EQEmu::spells::CastingSlot::Gem5:
case EQ::spells::CastingSlot::Gem5:
return spells::CastingSlot::Gem5;
case EQEmu::spells::CastingSlot::Gem6:
case EQ::spells::CastingSlot::Gem6:
return spells::CastingSlot::Gem6;
case EQEmu::spells::CastingSlot::Gem7:
case EQ::spells::CastingSlot::Gem7:
return spells::CastingSlot::Gem7;
case EQEmu::spells::CastingSlot::Gem8:
case EQ::spells::CastingSlot::Gem8:
return spells::CastingSlot::Gem8;
case EQEmu::spells::CastingSlot::Gem9:
case EQ::spells::CastingSlot::Gem9:
return spells::CastingSlot::Gem9;
case EQEmu::spells::CastingSlot::Gem10:
case EQ::spells::CastingSlot::Gem10:
return spells::CastingSlot::Gem10;
case EQEmu::spells::CastingSlot::Item:
case EQEmu::spells::CastingSlot::PotionBelt:
case EQ::spells::CastingSlot::Item:
case EQ::spells::CastingSlot::PotionBelt:
return spells::CastingSlot::Item;
case EQEmu::spells::CastingSlot::Discipline:
case EQ::spells::CastingSlot::Discipline:
return spells::CastingSlot::Discipline;
case EQEmu::spells::CastingSlot::AltAbility:
case EQ::spells::CastingSlot::AltAbility:
return spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return spells::CastingSlot::Discipline;
}
}
static inline EQEmu::spells::CastingSlot SoDToServerCastingSlot(spells::CastingSlot slot)
static inline EQ::spells::CastingSlot SoDToServerCastingSlot(spells::CastingSlot slot)
{
switch (slot) {
case spells::CastingSlot::Gem1:
return EQEmu::spells::CastingSlot::Gem1;
return EQ::spells::CastingSlot::Gem1;
case spells::CastingSlot::Gem2:
return EQEmu::spells::CastingSlot::Gem2;
return EQ::spells::CastingSlot::Gem2;
case spells::CastingSlot::Gem3:
return EQEmu::spells::CastingSlot::Gem3;
return EQ::spells::CastingSlot::Gem3;
case spells::CastingSlot::Gem4:
return EQEmu::spells::CastingSlot::Gem4;
return EQ::spells::CastingSlot::Gem4;
case spells::CastingSlot::Gem5:
return EQEmu::spells::CastingSlot::Gem5;
return EQ::spells::CastingSlot::Gem5;
case spells::CastingSlot::Gem6:
return EQEmu::spells::CastingSlot::Gem6;
return EQ::spells::CastingSlot::Gem6;
case spells::CastingSlot::Gem7:
return EQEmu::spells::CastingSlot::Gem7;
return EQ::spells::CastingSlot::Gem7;
case spells::CastingSlot::Gem8:
return EQEmu::spells::CastingSlot::Gem8;
return EQ::spells::CastingSlot::Gem8;
case spells::CastingSlot::Gem9:
return EQEmu::spells::CastingSlot::Gem9;
return EQ::spells::CastingSlot::Gem9;
case spells::CastingSlot::Gem10:
return EQEmu::spells::CastingSlot::Gem10;
return EQ::spells::CastingSlot::Gem10;
case spells::CastingSlot::Discipline:
return EQEmu::spells::CastingSlot::Discipline;
return EQ::spells::CastingSlot::Discipline;
case spells::CastingSlot::Item:
return EQEmu::spells::CastingSlot::Item;
return EQ::spells::CastingSlot::Item;
case spells::CastingSlot::AltAbility:
return EQEmu::spells::CastingSlot::AltAbility;
return EQ::spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQEmu::spells::CastingSlot::Discipline;
return EQ::spells::CastingSlot::Discipline;
}
}
static inline int ServerToSoDBuffSlot(int index)
{
// we're a disc
if (index >= EQEmu::spells::LONG_BUFFS + EQEmu::spells::SHORT_BUFFS)
return index - EQEmu::spells::LONG_BUFFS - EQEmu::spells::SHORT_BUFFS +
if (index >= EQ::spells::LONG_BUFFS + EQ::spells::SHORT_BUFFS)
return index - EQ::spells::LONG_BUFFS - EQ::spells::SHORT_BUFFS +
spells::LONG_BUFFS + spells::SHORT_BUFFS;
// we're a song
if (index >= EQEmu::spells::LONG_BUFFS)
return index - EQEmu::spells::LONG_BUFFS + spells::LONG_BUFFS;
if (index >= EQ::spells::LONG_BUFFS)
return index - EQ::spells::LONG_BUFFS + spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
@ -4115,11 +4121,11 @@ namespace SoD
{
// we're a disc
if (index >= spells::LONG_BUFFS + spells::SHORT_BUFFS)
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQEmu::spells::LONG_BUFFS +
EQEmu::spells::SHORT_BUFFS;
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQ::spells::LONG_BUFFS +
EQ::spells::SHORT_BUFFS;
// we're a song
if (index >= spells::LONG_BUFFS)
return index - spells::LONG_BUFFS + EQEmu::spells::LONG_BUFFS;
return index - spells::LONG_BUFFS + EQ::spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}

View File

@ -43,7 +43,7 @@ namespace SoD
protected:
virtual std::string Describe() const;
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"

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@ -31,7 +31,7 @@ namespace SoD
const int16 INULL = 0;
namespace inventory {
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::SoD; }
inline EQ::versions::ClientVersion GetInventoryRef() { return EQ::versions::ClientVersion::SoD; }
const bool ConcatenateInvTypeLimbo = true;
@ -43,7 +43,7 @@ namespace SoD
} /*inventory*/
namespace invtype {
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::SoD; }
inline EQ::versions::ClientVersion GetInvTypeRef() { return EQ::versions::ClientVersion::SoD; }
namespace enum_ {
enum InventoryTypes : int16 {
@ -106,7 +106,7 @@ namespace SoD
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::SoD; }
inline EQ::versions::ClientVersion GetInvSlotRef() { return EQ::versions::ClientVersion::SoD; }
namespace enum_ {
enum InventorySlots : int16 {
@ -205,7 +205,7 @@ namespace SoD
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::SoD; }
inline EQ::versions::ClientVersion GetInvBagRef() { return EQ::versions::ClientVersion::SoD; }
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
@ -237,7 +237,7 @@ namespace SoD
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::SoD; }
inline EQ::versions::ClientVersion GetInvAugRef() { return EQ::versions::ClientVersion::SoD; }
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
@ -249,7 +249,7 @@ namespace SoD
} /*invaug*/
namespace item {
inline EQEmu::versions::ClientVersion GetItemRef() { return EQEmu::versions::ClientVersion::SoD; }
inline EQ::versions::ClientVersion GetItemRef() { return EQ::versions::ClientVersion::SoD; }
enum ItemPacketType : int {
ItemPacketMerchant = 100,
@ -267,7 +267,7 @@ namespace SoD
} /*item*/
namespace profile {
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::SoD; }
inline EQ::versions::ClientVersion GetProfileRef() { return EQ::versions::ClientVersion::SoD; }
const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
@ -279,11 +279,11 @@ namespace SoD
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::SoD; }
inline EQ::versions::ClientVersion GetConstantsRef() { return EQ::versions::ClientVersion::SoD; }
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::SoD;
const uint32 EXPANSION_BIT = EQEmu::expansions::bitSoD;
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskSoD;
const EQ::expansions::Expansion EXPANSION = EQ::expansions::Expansion::SoD;
const uint32 EXPANSION_BIT = EQ::expansions::bitSoD;
const uint32 EXPANSIONS_MASK = EQ::expansions::maskSoD;
const size_t CHARACTER_CREATION_LIMIT = 12;
@ -292,21 +292,21 @@ namespace SoD
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::SoD; }
inline EQ::versions::ClientVersion GetBehaviorRef() { return EQ::versions::ClientVersion::SoD; }
const bool CoinHasWeight = false;
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::SoD; }
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::SoD; }
const size_t LastUsableSkill = EQEmu::skills::SkillTripleAttack;
const size_t LastUsableSkill = EQ::skills::SkillTripleAttack;
} /*skills*/
namespace spells {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::SoD; }
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::SoD; }
enum class CastingSlot : uint32 {
Gem1 = 0,

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@ -149,7 +149,7 @@ struct TintProfile
Tint_Struct Primary;
Tint_Struct Secondary;
};
Tint_Struct Slot[EQEmu::textures::materialCount];
Tint_Struct Slot[EQ::textures::materialCount];
};
};
@ -178,7 +178,7 @@ struct TextureProfile
Texture_Struct Primary;
Texture_Struct Secondary;
};
Texture_Struct Slot[EQEmu::textures::materialCount];
Texture_Struct Slot[EQ::textures::materialCount];
};
TextureProfile();
@ -195,7 +195,7 @@ struct CharacterSelectEntry_Struct
/*0000*/ uint8 Beard; //
/*0001*/ uint8 HairColor; //
/*0000*/ uint8 Face; //
/*0000*/ CharSelectEquip Equip[EQEmu::textures::materialCount];
/*0000*/ CharSelectEquip Equip[EQ::textures::materialCount];
/*0000*/ uint32 PrimaryIDFile; //
/*0000*/ uint32 SecondaryIDFile; //
/*0000*/ uint8 Unknown15; // 0xff

View File

@ -43,7 +43,7 @@ namespace SoF
static OpcodeManager *opcodes = nullptr;
static Strategy struct_strategy;
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth);
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id, uint8 depth);
// server to client inventory location converters
static inline uint32 ServerToSoFSlot(uint32 server_slot);
@ -59,8 +59,8 @@ namespace SoF
// client to server say link converter
static inline void SoFToServerSayLink(std::string &server_saylink, const std::string &sof_saylink);
static inline spells::CastingSlot ServerToSoFCastingSlot(EQEmu::spells::CastingSlot slot);
static inline EQEmu::spells::CastingSlot SoFToServerCastingSlot(spells::CastingSlot slot, uint32 item_location);
static inline spells::CastingSlot ServerToSoFCastingSlot(EQ::spells::CastingSlot slot);
static inline EQ::spells::CastingSlot SoFToServerCastingSlot(spells::CastingSlot slot, uint32 item_location);
static inline int ServerToSoFBuffSlot(int index);
static inline int SoFToServerBuffSlot(int index);
@ -142,9 +142,9 @@ namespace SoF
return(r);
}
const EQEmu::versions::ClientVersion Strategy::ClientVersion() const
const EQ::versions::ClientVersion Strategy::ClientVersion() const
{
return EQEmu::versions::ClientVersion::SoF;
return EQ::versions::ClientVersion::SoF;
}
#include "ss_define.h"
@ -361,24 +361,24 @@ namespace SoF
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
int item_count = in->size / sizeof(EQEmu::InternalSerializedItem_Struct);
if (!item_count || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) {
int item_count = in->size / sizeof(EQ::InternalSerializedItem_Struct);
if (!item_count || (in->size % sizeof(EQ::InternalSerializedItem_Struct)) != 0) {
Log(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct));
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQ::InternalSerializedItem_Struct));
delete in;
return;
}
EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer;
EQ::InternalSerializedItem_Struct* eq = (EQ::InternalSerializedItem_Struct*)in->pBuffer;
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)&item_count, sizeof(uint32));
for (int index = 0; index < item_count; ++index, ++eq) {
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
SerializeItem(ob, (const EQ::ItemInstance*)eq->inst, eq->slot_id, 0);
if (ob.tellp() == last_pos)
LogNetcode("SoF::ENCODE(OP_CharInventory) Serialization failed on item slot [{}] during OP_CharInventory. Item skipped", eq->slot_id);
@ -855,14 +855,14 @@ namespace SoF
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQ::InternalSerializedItem_Struct* int_struct = (EQ::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)__emu_buffer, 4);
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
SerializeItem(ob, (const EQ::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
if (ob.tellp() == last_pos) {
LogNetcode("SoF::ENCODE(OP_ItemPacket) Serialization failed on item slot [{}]", int_struct->slot_id);
delete in;
@ -956,7 +956,7 @@ namespace SoF
// Since HT/LoH are translated up, we need to translate down only for memSpellSpellbar case
if (emu->scribing == 3)
eq->slot = static_cast<uint32>(ServerToSoFCastingSlot(static_cast<EQEmu::spells::CastingSlot>(emu->slot)));
eq->slot = static_cast<uint32>(ServerToSoFCastingSlot(static_cast<EQ::spells::CastingSlot>(emu->slot)));
else
OUT(slot);
OUT(spell_id);
@ -1130,7 +1130,7 @@ namespace SoF
OUT(hairstyle);
OUT(beard);
// OUT(unknown00178[10]);
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
for (r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++) {
eq->equipment.Slot[r].Material = emu->item_material.Slot[r].Material;
eq->equipment.Slot[r].Unknown1 = 0;
eq->equipment.Slot[r].EliteMaterial = 0;
@ -1160,7 +1160,7 @@ namespace SoF
OUT(face);
// OUT(unknown02264[47]);
if (spells::SPELLBOOK_SIZE <= EQEmu::spells::SPELLBOOK_SIZE) {
if (spells::SPELLBOOK_SIZE <= EQ::spells::SPELLBOOK_SIZE) {
for (uint32 r = 0; r < spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
eq->spell_book[r] = emu->spell_book[r];
@ -1169,14 +1169,14 @@ namespace SoF
}
}
else {
for (uint32 r = 0; r < EQEmu::spells::SPELLBOOK_SIZE; r++) {
for (uint32 r = 0; r < EQ::spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
eq->spell_book[r] = emu->spell_book[r];
else
eq->spell_book[r] = 0xFFFFFFFFU;
}
// invalidate the rest of the spellbook slots
memset(&eq->spell_book[EQEmu::spells::SPELLBOOK_SIZE], 0xFF, (sizeof(uint32) * (spells::SPELLBOOK_SIZE - EQEmu::spells::SPELLBOOK_SIZE)));
memset(&eq->spell_book[EQ::spells::SPELLBOOK_SIZE], 0xFF, (sizeof(uint32) * (spells::SPELLBOOK_SIZE - EQ::spells::SPELLBOOK_SIZE)));
}
// OUT(unknown4184[128]);
@ -1223,7 +1223,7 @@ namespace SoF
// OUT(unknown06160[4]);
// Copy bandoliers where server and client indices converge
for (r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
for (r = 0; r < EQ::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
OUT(bandoliers[r].Items[k].ID);
@ -1232,7 +1232,7 @@ namespace SoF
}
}
// Nullify bandoliers where server and client indices diverge, with a client bias
for (r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
for (r = EQ::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
eq->bandoliers[r].Items[k].ID = 0;
@ -1244,13 +1244,13 @@ namespace SoF
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indices converge
for (r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
for (r = 0; r < EQ::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indices diverge, with a client bias
for (r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
for (r = EQ::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
eq->potionbelt.Items[r].Name[0] = '\0';
@ -1593,7 +1593,7 @@ namespace SoF
eq_cse->HairColor = emu_cse->HairColor;
eq_cse->Face = emu_cse->Face;
for (int equip_index = EQEmu::textures::textureBegin; equip_index < EQEmu::textures::materialCount; equip_index++) {
for (int equip_index = EQ::textures::textureBegin; equip_index < EQ::textures::materialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
@ -2015,7 +2015,7 @@ namespace SoF
eq->deity = emu->deity;
eq->drakkin_heritage = emu->drakkin_heritage;
eq->gender = emu->gender;
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; k++) {
eq->equipment.Slot[k].Material = emu->equipment.Slot[k].Material;
eq->equipment.Slot[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
eq->equipment.Slot[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
@ -2081,7 +2081,7 @@ namespace SoF
strcpy(eq->name, emu->name);
eq->petOwnerId = emu->petOwnerId;
eq->pvp = 0; // 0 = non-pvp colored name, 1 = red pvp name
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; k++) {
eq->equipment_tint.Slot[k].Color = emu->equipment_tint.Slot[k].Color;
}
eq->anon = emu->anon;
@ -2300,7 +2300,7 @@ namespace SoF
DECODE_LENGTH_EXACT(structs::BugReport_Struct);
SETUP_DIRECT_DECODE(BugReport_Struct, structs::BugReport_Struct);
emu->category_id = EQEmu::bug::CategoryNameToCategoryID(eq->category_name);
emu->category_id = EQ::bug::CategoryNameToCategoryID(eq->category_name);
memcpy(emu->category_name, eq, sizeof(structs::BugReport_Struct));
FINISH_DIRECT_DECODE();
@ -2556,7 +2556,7 @@ namespace SoF
for (int i = 0; i < spells::SPELL_GEM_COUNT; ++i)
IN(spell[i]);
for (int i = spells::SPELL_GEM_COUNT; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
for (int i = spells::SPELL_GEM_COUNT; i < EQ::spells::SPELL_GEM_COUNT; ++i)
emu->spell[i] = 0xFFFFFFFF;
IN(unknown);
@ -2838,9 +2838,9 @@ namespace SoF
return NextItemInstSerialNumber;
}
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth)
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id_in, uint8 depth)
{
const EQEmu::ItemData *item = inst->GetUnscaledItem();
const EQ::ItemData *item = inst->GetUnscaledItem();
SoF::structs::ItemSerializationHeader hdr;
@ -3028,6 +3028,12 @@ namespace SoF
itbs.no_transfer = item->NoTransfer;
itbs.expendablearrow = item->ExpendableArrow;
// Done to hack older clients to label expendable fishing poles as such
// July 28th, 2018 patch
if (item->ItemType == EQ::item::ItemTypeFishingPole && item->SubType == 0) {
itbs.expendablearrow = 1;
}
ob.write((const char*)&itbs, sizeof(SoF::structs::ItemTertiaryBodyStruct));
// Effect Structures Broken down to allow variable length strings for effect names
@ -3147,30 +3153,30 @@ namespace SoF
ob.write((const char*)&iqbs, sizeof(SoF::structs::ItemQuaternaryBodyStruct));
EQEmu::OutBuffer::pos_type count_pos = ob.tellp();
EQ::OutBuffer::pos_type count_pos = ob.tellp();
uint32 subitem_count = 0;
ob.write((const char*)&subitem_count, sizeof(uint32));
// moved outside of loop since it is not modified within that scope
int16 SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
int16 SubSlotNumber = EQ::invbag::SLOT_INVALID;
if (slot_id_in <= EQEmu::invslot::slotGeneral8 && slot_id_in >= EQEmu::invslot::GENERAL_BEGIN)
SubSlotNumber = EQEmu::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in <= EQEmu::invslot::GENERAL_END && slot_id_in >= EQEmu::invslot::slotGeneral9)
SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
else if (slot_id_in == EQEmu::invslot::slotCursor)
SubSlotNumber = EQEmu::invbag::CURSOR_BAG_BEGIN;
else if (slot_id_in <= EQEmu::invslot::BANK_END && slot_id_in >= EQEmu::invslot::BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in <= EQEmu::invslot::SHARED_BANK_END && slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
if (slot_id_in <= EQ::invslot::slotGeneral8 && slot_id_in >= EQ::invslot::GENERAL_BEGIN)
SubSlotNumber = EQ::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQ::invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
else if (slot_id_in <= EQ::invslot::GENERAL_END && slot_id_in >= EQ::invslot::slotGeneral9)
SubSlotNumber = EQ::invbag::SLOT_INVALID;
else if (slot_id_in == EQ::invslot::slotCursor)
SubSlotNumber = EQ::invbag::CURSOR_BAG_BEGIN;
else if (slot_id_in <= EQ::invslot::BANK_END && slot_id_in >= EQ::invslot::BANK_BEGIN)
SubSlotNumber = EQ::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
else if (slot_id_in <= EQ::invslot::SHARED_BANK_END && slot_id_in >= EQ::invslot::SHARED_BANK_BEGIN)
SubSlotNumber = EQ::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::SHARED_BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
else
SubSlotNumber = slot_id_in; // not sure if this is the best way to handle this..leaving for now
if (SubSlotNumber != EQEmu::invbag::SLOT_INVALID) {
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (SubSlotNumber != EQ::invbag::SLOT_INVALID) {
for (uint32 index = EQ::invbag::SLOT_BEGIN; index <= EQ::invbag::SLOT_END; ++index) {
EQ::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
@ -3189,59 +3195,59 @@ namespace SoF
{
uint32 sof_slot = invslot::SLOT_INVALID;
if (server_slot <= EQEmu::invslot::slotGeneral8) {
if (server_slot <= EQ::invslot::slotGeneral8) {
sof_slot = server_slot;
}
else if (server_slot <= EQEmu::invslot::CORPSE_END && server_slot >= EQEmu::invslot::slotCursor) {
else if (server_slot <= EQ::invslot::CORPSE_END && server_slot >= EQ::invslot::slotCursor) {
sof_slot = server_slot - 2;
}
else if (server_slot <= EQEmu::invbag::GENERAL_BAGS_8_END && server_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
else if (server_slot <= EQ::invbag::GENERAL_BAGS_8_END && server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
sof_slot = server_slot + 11;
}
else if (server_slot <= EQEmu::invbag::CURSOR_BAG_END && server_slot >= EQEmu::invbag::CURSOR_BAG_BEGIN) {
else if (server_slot <= EQ::invbag::CURSOR_BAG_END && server_slot >= EQ::invbag::CURSOR_BAG_BEGIN) {
sof_slot = server_slot - 9;
}
else if (server_slot <= EQEmu::invslot::TRIBUTE_END && server_slot >= EQEmu::invslot::TRIBUTE_BEGIN) {
else if (server_slot <= EQ::invslot::TRIBUTE_END && server_slot >= EQ::invslot::TRIBUTE_BEGIN) {
sof_slot = server_slot;
}
else if (server_slot <= EQEmu::invslot::GUILD_TRIBUTE_END && server_slot >= EQEmu::invslot::GUILD_TRIBUTE_BEGIN) {
else if (server_slot <= EQ::invslot::GUILD_TRIBUTE_END && server_slot >= EQ::invslot::GUILD_TRIBUTE_BEGIN) {
sof_slot = server_slot;
}
else if (server_slot == EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
else if (server_slot == EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
sof_slot = server_slot;
}
else if (server_slot <= EQEmu::invslot::BANK_END && server_slot >= EQEmu::invslot::BANK_BEGIN) {
else if (server_slot <= EQ::invslot::BANK_END && server_slot >= EQ::invslot::BANK_BEGIN) {
sof_slot = server_slot;
}
else if (server_slot <= EQEmu::invbag::BANK_BAGS_END && server_slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
else if (server_slot <= EQ::invbag::BANK_BAGS_END && server_slot >= EQ::invbag::BANK_BAGS_BEGIN) {
sof_slot = server_slot + 1;
}
else if (server_slot <= EQEmu::invslot::SHARED_BANK_END && server_slot >= EQEmu::invslot::SHARED_BANK_BEGIN) {
else if (server_slot <= EQ::invslot::SHARED_BANK_END && server_slot >= EQ::invslot::SHARED_BANK_BEGIN) {
sof_slot = server_slot;
}
else if (server_slot <= EQEmu::invbag::SHARED_BANK_BAGS_END && server_slot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN) {
else if (server_slot <= EQ::invbag::SHARED_BANK_BAGS_END && server_slot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) {
sof_slot = server_slot + 1;
}
else if (server_slot <= EQEmu::invslot::TRADE_END && server_slot >= EQEmu::invslot::TRADE_BEGIN) {
else if (server_slot <= EQ::invslot::TRADE_END && server_slot >= EQ::invslot::TRADE_BEGIN) {
sof_slot = server_slot;
}
else if (server_slot <= EQEmu::invbag::TRADE_BAGS_END && server_slot >= EQEmu::invbag::TRADE_BAGS_BEGIN) {
else if (server_slot <= EQ::invbag::TRADE_BAGS_END && server_slot >= EQ::invbag::TRADE_BAGS_BEGIN) {
sof_slot = server_slot;
}
else if (server_slot <= EQEmu::invslot::WORLD_END && server_slot >= EQEmu::invslot::WORLD_BEGIN) {
else if (server_slot <= EQ::invslot::WORLD_END && server_slot >= EQ::invslot::WORLD_BEGIN) {
sof_slot = server_slot;
}
@ -3254,11 +3260,11 @@ namespace SoF
{
uint32 SoFSlot = invslot::SLOT_INVALID;
if (server_corpse_slot <= EQEmu::invslot::slotGeneral8 && server_corpse_slot >= EQEmu::invslot::slotGeneral1) {
if (server_corpse_slot <= EQ::invslot::slotGeneral8 && server_corpse_slot >= EQ::invslot::slotGeneral1) {
SoFSlot = server_corpse_slot;
}
else if (server_corpse_slot <= EQEmu::invslot::CORPSE_END && server_corpse_slot >= EQEmu::invslot::slotCursor) {
else if (server_corpse_slot <= EQ::invslot::CORPSE_END && server_corpse_slot >= EQ::invslot::slotCursor) {
SoFSlot = server_corpse_slot - 2;
}
@ -3273,7 +3279,7 @@ namespace SoF
static inline uint32 SoFToServerSlot(uint32 sof_slot)
{
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
uint32 server_slot = EQ::invslot::SLOT_INVALID;
if (sof_slot <= invslot::slotGeneral8) {
server_slot = sof_slot;
@ -3338,7 +3344,7 @@ namespace SoF
static inline uint32 SoFToServerCorpseSlot(uint32 sof_corpse_slot)
{
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
uint32 server_slot = EQ::invslot::SLOT_INVALID;
if (sof_corpse_slot <= invslot::slotGeneral8 && sof_corpse_slot >= invslot::slotGeneral1) {
server_slot = sof_corpse_slot;
@ -3359,7 +3365,7 @@ namespace SoF
static inline void ServerToSoFSayLink(std::string &sof_saylink, const std::string &server_saylink)
{
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
if ((constants::SAY_LINK_BODY_SIZE == EQ::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
sof_saylink = server_saylink;
return;
}
@ -3368,7 +3374,7 @@ namespace SoF
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
if (segments[segment_iter].length() <= EQ::constants::SAY_LINK_BODY_SIZE) {
sof_saylink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
@ -3399,7 +3405,7 @@ namespace SoF
static inline void SoFToServerSayLink(std::string &server_saylink, const std::string &sof_saylink)
{
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (sof_saylink.find('\x12') == std::string::npos)) {
if ((EQ::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (sof_saylink.find('\x12') == std::string::npos)) {
server_saylink = sof_saylink;
return;
}
@ -3433,84 +3439,84 @@ namespace SoF
}
}
static inline spells::CastingSlot ServerToSoFCastingSlot(EQEmu::spells::CastingSlot slot) {
static inline spells::CastingSlot ServerToSoFCastingSlot(EQ::spells::CastingSlot slot) {
switch (slot) {
case EQEmu::spells::CastingSlot::Gem1:
case EQ::spells::CastingSlot::Gem1:
return spells::CastingSlot::Gem1;
case EQEmu::spells::CastingSlot::Gem2:
case EQ::spells::CastingSlot::Gem2:
return spells::CastingSlot::Gem2;
case EQEmu::spells::CastingSlot::Gem3:
case EQ::spells::CastingSlot::Gem3:
return spells::CastingSlot::Gem3;
case EQEmu::spells::CastingSlot::Gem4:
case EQ::spells::CastingSlot::Gem4:
return spells::CastingSlot::Gem4;
case EQEmu::spells::CastingSlot::Gem5:
case EQ::spells::CastingSlot::Gem5:
return spells::CastingSlot::Gem5;
case EQEmu::spells::CastingSlot::Gem6:
case EQ::spells::CastingSlot::Gem6:
return spells::CastingSlot::Gem6;
case EQEmu::spells::CastingSlot::Gem7:
case EQ::spells::CastingSlot::Gem7:
return spells::CastingSlot::Gem7;
case EQEmu::spells::CastingSlot::Gem8:
case EQ::spells::CastingSlot::Gem8:
return spells::CastingSlot::Gem8;
case EQEmu::spells::CastingSlot::Gem9:
case EQ::spells::CastingSlot::Gem9:
return spells::CastingSlot::Gem9;
case EQEmu::spells::CastingSlot::Item:
case EQ::spells::CastingSlot::Item:
return spells::CastingSlot::Item;
case EQEmu::spells::CastingSlot::PotionBelt:
case EQ::spells::CastingSlot::PotionBelt:
return spells::CastingSlot::PotionBelt;
case EQEmu::spells::CastingSlot::Discipline:
case EQ::spells::CastingSlot::Discipline:
return spells::CastingSlot::Discipline;
case EQEmu::spells::CastingSlot::AltAbility:
case EQ::spells::CastingSlot::AltAbility:
return spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return spells::CastingSlot::Discipline;
}
}
static inline EQEmu::spells::CastingSlot SoFToServerCastingSlot(spells::CastingSlot slot, uint32 item_location) {
static inline EQ::spells::CastingSlot SoFToServerCastingSlot(spells::CastingSlot slot, uint32 item_location) {
switch (slot) {
case spells::CastingSlot::Gem1:
return EQEmu::spells::CastingSlot::Gem1;
return EQ::spells::CastingSlot::Gem1;
case spells::CastingSlot::Gem2:
return EQEmu::spells::CastingSlot::Gem2;
return EQ::spells::CastingSlot::Gem2;
case spells::CastingSlot::Gem3:
return EQEmu::spells::CastingSlot::Gem3;
return EQ::spells::CastingSlot::Gem3;
case spells::CastingSlot::Gem4:
return EQEmu::spells::CastingSlot::Gem4;
return EQ::spells::CastingSlot::Gem4;
case spells::CastingSlot::Gem5:
return EQEmu::spells::CastingSlot::Gem5;
return EQ::spells::CastingSlot::Gem5;
case spells::CastingSlot::Gem6:
return EQEmu::spells::CastingSlot::Gem6;
return EQ::spells::CastingSlot::Gem6;
case spells::CastingSlot::Gem7:
return EQEmu::spells::CastingSlot::Gem7;
return EQ::spells::CastingSlot::Gem7;
case spells::CastingSlot::Gem8:
return EQEmu::spells::CastingSlot::Gem8;
return EQ::spells::CastingSlot::Gem8;
case spells::CastingSlot::Gem9:
return EQEmu::spells::CastingSlot::Gem9;
return EQ::spells::CastingSlot::Gem9;
case spells::CastingSlot::Ability:
return EQEmu::spells::CastingSlot::Ability;
return EQ::spells::CastingSlot::Ability;
// Tit uses 10 for item and discipline casting, but items have a valid location
case spells::CastingSlot::Item:
if (item_location == INVALID_INDEX)
return EQEmu::spells::CastingSlot::Discipline;
return EQ::spells::CastingSlot::Discipline;
else
return EQEmu::spells::CastingSlot::Item;
return EQ::spells::CastingSlot::Item;
case spells::CastingSlot::PotionBelt:
return EQEmu::spells::CastingSlot::PotionBelt;
return EQ::spells::CastingSlot::PotionBelt;
case spells::CastingSlot::AltAbility:
return EQEmu::spells::CastingSlot::AltAbility;
return EQ::spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQEmu::spells::CastingSlot::Discipline;
return EQ::spells::CastingSlot::Discipline;
}
}
static inline int ServerToSoFBuffSlot(int index) {
// we're a disc
if (index >= EQEmu::spells::LONG_BUFFS + EQEmu::spells::SHORT_BUFFS)
return index - EQEmu::spells::LONG_BUFFS - EQEmu::spells::SHORT_BUFFS +
if (index >= EQ::spells::LONG_BUFFS + EQ::spells::SHORT_BUFFS)
return index - EQ::spells::LONG_BUFFS - EQ::spells::SHORT_BUFFS +
spells::LONG_BUFFS + spells::SHORT_BUFFS;
// we're a song
if (index >= EQEmu::spells::LONG_BUFFS)
return index - EQEmu::spells::LONG_BUFFS + spells::LONG_BUFFS;
if (index >= EQ::spells::LONG_BUFFS)
return index - EQ::spells::LONG_BUFFS + spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
@ -3519,11 +3525,11 @@ namespace SoF
{
// we're a disc
if (index >= spells::LONG_BUFFS + spells::SHORT_BUFFS)
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQEmu::spells::LONG_BUFFS +
EQEmu::spells::SHORT_BUFFS;
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQ::spells::LONG_BUFFS +
EQ::spells::SHORT_BUFFS;
// we're a song
if (index >= spells::LONG_BUFFS)
return index - spells::LONG_BUFFS + EQEmu::spells::LONG_BUFFS;
return index - spells::LONG_BUFFS + EQ::spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}

View File

@ -43,7 +43,7 @@ namespace SoF
protected:
virtual std::string Describe() const;
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"

View File

@ -31,7 +31,7 @@ namespace SoF
const int16 INULL = 0;
namespace inventory {
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::SoF; }
inline EQ::versions::ClientVersion GetInventoryRef() { return EQ::versions::ClientVersion::SoF; }
const bool ConcatenateInvTypeLimbo = true;
@ -43,7 +43,7 @@ namespace SoF
} /*inventory*/
namespace invtype {
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::SoF; }
inline EQ::versions::ClientVersion GetInvTypeRef() { return EQ::versions::ClientVersion::SoF; }
namespace enum_ {
enum InventoryTypes : int16 {
@ -106,7 +106,7 @@ namespace SoF
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::SoF; }
inline EQ::versions::ClientVersion GetInvSlotRef() { return EQ::versions::ClientVersion::SoF; }
namespace enum_ {
enum InventorySlots : int16 {
@ -205,7 +205,7 @@ namespace SoF
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::SoF; }
inline EQ::versions::ClientVersion GetInvBagRef() { return EQ::versions::ClientVersion::SoF; }
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
@ -237,7 +237,7 @@ namespace SoF
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::SoF; }
inline EQ::versions::ClientVersion GetInvAugRef() { return EQ::versions::ClientVersion::SoF; }
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
@ -249,7 +249,7 @@ namespace SoF
} /*invaug*/
namespace item {
inline EQEmu::versions::ClientVersion GetItemRef() { return EQEmu::versions::ClientVersion::SoF; }
inline EQ::versions::ClientVersion GetItemRef() { return EQ::versions::ClientVersion::SoF; }
enum ItemPacketType : int {
ItemPacketMerchant = 100,
@ -267,7 +267,7 @@ namespace SoF
} /*item*/
namespace profile {
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::SoF; }
inline EQ::versions::ClientVersion GetProfileRef() { return EQ::versions::ClientVersion::SoF; }
const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
@ -279,11 +279,11 @@ namespace SoF
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::SoF; }
inline EQ::versions::ClientVersion GetConstantsRef() { return EQ::versions::ClientVersion::SoF; }
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::SoF;
const uint32 EXPANSION_BIT = EQEmu::expansions::bitSoF;
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskSoF;
const EQ::expansions::Expansion EXPANSION = EQ::expansions::Expansion::SoF;
const uint32 EXPANSION_BIT = EQ::expansions::bitSoF;
const uint32 EXPANSIONS_MASK = EQ::expansions::maskSoF;
const size_t CHARACTER_CREATION_LIMIT = 12;
@ -292,21 +292,21 @@ namespace SoF
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::SoF; }
inline EQ::versions::ClientVersion GetBehaviorRef() { return EQ::versions::ClientVersion::SoF; }
const bool CoinHasWeight = true;
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::SoF; }
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::SoF; }
const size_t LastUsableSkill = EQEmu::skills::SkillTripleAttack;
const size_t LastUsableSkill = EQ::skills::SkillTripleAttack;
} /*skills*/
namespace spells {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::SoF; }
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::SoF; }
enum class CastingSlot : uint32 {
Gem1 = 0,

View File

@ -168,7 +168,7 @@ struct TintProfile
Tint_Struct Primary;
Tint_Struct Secondary;
};
Tint_Struct Slot[EQEmu::textures::materialCount];
Tint_Struct Slot[EQ::textures::materialCount];
};
};
@ -197,7 +197,7 @@ struct TextureProfile
Texture_Struct Primary;
Texture_Struct Secondary;
};
Texture_Struct Slot[EQEmu::textures::materialCount];
Texture_Struct Slot[EQ::textures::materialCount];
};
TextureProfile();
@ -214,7 +214,7 @@ struct CharacterSelectEntry_Struct
/*0000*/ uint8 Beard; //
/*0001*/ uint8 HairColor; //
/*0000*/ uint8 Face; //
/*0000*/ CharSelectEquip Equip[EQEmu::textures::materialCount];
/*0000*/ CharSelectEquip Equip[EQ::textures::materialCount];
/*0000*/ uint32 PrimaryIDFile; //
/*0000*/ uint32 SecondaryIDFile; //
/*0000*/ uint8 Unknown15; // 0xff

View File

@ -42,7 +42,7 @@ namespace Titanium
static OpcodeManager *opcodes = nullptr;
static Strategy struct_strategy;
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth);
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id_in, uint8 depth);
// server to client inventory location converters
static inline int16 ServerToTitaniumSlot(uint32 server_slot);
@ -58,8 +58,8 @@ namespace Titanium
// client to server say link converter
static inline void TitaniumToServerSayLink(std::string &server_saylink, const std::string &titanium_saylink);
static inline spells::CastingSlot ServerToTitaniumCastingSlot(EQEmu::spells::CastingSlot slot);
static inline EQEmu::spells::CastingSlot TitaniumToServerCastingSlot(spells::CastingSlot slot, uint32 item_location);
static inline spells::CastingSlot ServerToTitaniumCastingSlot(EQ::spells::CastingSlot slot);
static inline EQ::spells::CastingSlot TitaniumToServerCastingSlot(spells::CastingSlot slot, uint32 item_location);
static inline int ServerToTitaniumBuffSlot(int index);
static inline int TitaniumToServerBuffSlot(int index);
@ -143,9 +143,9 @@ namespace Titanium
return(r);
}
const EQEmu::versions::ClientVersion Strategy::ClientVersion() const
const EQ::versions::ClientVersion Strategy::ClientVersion() const
{
return EQEmu::versions::ClientVersion::Titanium;
return EQ::versions::ClientVersion::Titanium;
}
#include "ss_define.h"
@ -320,22 +320,22 @@ namespace Titanium
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
int itemcount = in->size / sizeof(EQEmu::InternalSerializedItem_Struct);
if (itemcount == 0 || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) {
int itemcount = in->size / sizeof(EQ::InternalSerializedItem_Struct);
if (itemcount == 0 || (in->size % sizeof(EQ::InternalSerializedItem_Struct)) != 0) {
Log(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct));
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQ::InternalSerializedItem_Struct));
delete in;
return;
}
EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer;
EQ::InternalSerializedItem_Struct* eq = (EQ::InternalSerializedItem_Struct*)in->pBuffer;
//do the transform...
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
for (int r = 0; r < itemcount; r++, eq++) {
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, ServerToTitaniumSlot(eq->slot_id), 0);
SerializeItem(ob, (const EQ::ItemInstance*)eq->inst, ServerToTitaniumSlot(eq->slot_id), 0);
if (ob.tellp() == last_pos)
LogNetcode("Titanium::ENCODE(OP_CharInventory) Serialization failed on item slot [{}] during OP_CharInventory. Item skipped", eq->slot_id);
@ -796,14 +796,14 @@ namespace Titanium
OUT(TargetID);
OUT(playerid);
for (int i = EQEmu::invslot::slotCharm; i <= EQEmu::invslot::slotWaist; ++i) {
for (int i = EQ::invslot::slotCharm; i <= EQ::invslot::slotWaist; ++i) {
strn0cpy(eq->itemnames[i], emu->itemnames[i], sizeof(eq->itemnames[i]));
OUT(itemicons[i]);
}
// move ammo down to last element in titanium array
strn0cpy(eq->itemnames[invslot::slotAmmo], emu->itemnames[EQEmu::invslot::slotAmmo], sizeof(eq->itemnames[invslot::slotAmmo]));
eq->itemicons[invslot::slotAmmo] = emu->itemicons[EQEmu::invslot::slotAmmo];
strn0cpy(eq->itemnames[invslot::slotAmmo], emu->itemnames[EQ::invslot::slotAmmo], sizeof(eq->itemnames[invslot::slotAmmo]));
eq->itemicons[invslot::slotAmmo] = emu->itemicons[EQ::invslot::slotAmmo];
strn0cpy(eq->text, emu->text, sizeof(eq->text));
@ -832,14 +832,14 @@ namespace Titanium
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQ::InternalSerializedItem_Struct* int_struct = (EQ::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)__emu_buffer, 4);
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, ServerToTitaniumSlot(int_struct->slot_id), 0);
SerializeItem(ob, (const EQ::ItemInstance*)int_struct->inst, ServerToTitaniumSlot(int_struct->slot_id), 0);
if (ob.tellp() == last_pos) {
LogNetcode("Titanium::ENCODE(OP_ItemPacket) Serialization failed on item slot [{}]", int_struct->slot_id);
delete in;
@ -909,7 +909,7 @@ namespace Titanium
// Since HT/LoH are translated up, we need to translate down only for memSpellSpellbar case
if (emu->scribing == 3)
eq->slot = static_cast<uint32>(ServerToTitaniumCastingSlot(static_cast<EQEmu::spells::CastingSlot>(emu->slot)));
eq->slot = static_cast<uint32>(ServerToTitaniumCastingSlot(static_cast<EQ::spells::CastingSlot>(emu->slot)));
else
OUT(slot);
OUT(spell_id);
@ -1009,7 +1009,7 @@ namespace Titanium
OUT(hairstyle);
OUT(beard);
// OUT(unknown00178[10]);
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
for (r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++) {
OUT(item_material.Slot[r].Material);
OUT(item_tint.Slot[r].Color);
}
@ -1032,7 +1032,7 @@ namespace Titanium
OUT(face);
// OUT(unknown02264[47]);
if (spells::SPELLBOOK_SIZE <= EQEmu::spells::SPELLBOOK_SIZE) {
if (spells::SPELLBOOK_SIZE <= EQ::spells::SPELLBOOK_SIZE) {
for (uint32 r = 0; r < spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
eq->spell_book[r] = emu->spell_book[r];
@ -1041,14 +1041,14 @@ namespace Titanium
}
}
else {
for (uint32 r = 0; r < EQEmu::spells::SPELLBOOK_SIZE; r++) {
for (uint32 r = 0; r < EQ::spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
eq->spell_book[r] = emu->spell_book[r];
else
eq->spell_book[r] = 0xFFFFFFFFU;
}
// invalidate the rest of the spellbook slots
memset(&eq->spell_book[EQEmu::spells::SPELLBOOK_SIZE], 0xFF, (sizeof(uint32) * (spells::SPELLBOOK_SIZE - EQEmu::spells::SPELLBOOK_SIZE)));
memset(&eq->spell_book[EQ::spells::SPELLBOOK_SIZE], 0xFF, (sizeof(uint32) * (spells::SPELLBOOK_SIZE - EQ::spells::SPELLBOOK_SIZE)));
}
// OUT(unknown4184[448]);
@ -1092,7 +1092,7 @@ namespace Titanium
// OUT(unknown06160[4]);
// Copy bandoliers where server and client indices converge
for (r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
for (r = 0; r < EQ::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
OUT(bandoliers[r].Items[k].ID);
@ -1101,7 +1101,7 @@ namespace Titanium
}
}
// Nullify bandoliers where server and client indices diverge, with a client bias
for (r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
for (r = EQ::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
eq->bandoliers[r].Items[k].ID = 0;
@ -1113,13 +1113,13 @@ namespace Titanium
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indices converge
for (r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
for (r = 0; r < EQ::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indices diverge, with a client bias
for (r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
for (r = EQ::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
eq->potionbelt.Items[r].Name[0] = '\0';
@ -1349,14 +1349,14 @@ namespace Titanium
if (eq->Race[char_index] > 473)
eq->Race[char_index] = 1;
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
for (int index = 0; index < EQ::textures::materialCount; ++index) {
eq->CS_Colors[char_index].Slot[index].Color = emu_cse->Equip[index].Color;
}
eq->BeardColor[char_index] = emu_cse->BeardColor;
eq->HairStyle[char_index] = emu_cse->HairStyle;
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
for (int index = 0; index < EQ::textures::materialCount; ++index) {
eq->Equip[char_index].Slot[index].Material = emu_cse->Equip[index].Material;
}
@ -1386,14 +1386,14 @@ namespace Titanium
for (; char_index < 10; ++char_index) {
eq->Race[char_index] = 0;
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
for (int index = 0; index < EQ::textures::materialCount; ++index) {
eq->CS_Colors[char_index].Slot[index].Color = 0;
}
eq->BeardColor[char_index] = 0;
eq->HairStyle[char_index] = 0;
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
for (int index = 0; index < EQ::textures::materialCount; ++index) {
eq->Equip[char_index].Slot[index].Material = 0;
}
@ -1717,7 +1717,7 @@ namespace Titanium
eq->petOwnerId = emu->petOwnerId;
eq->guildrank = emu->guildrank;
// eq->unknown0194[3] = emu->unknown0194[3];
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; k++) {
eq->equipment.Slot[k].Material = emu->equipment.Slot[k].Material;
eq->equipment_tint.Slot[k].Color = emu->equipment_tint.Slot[k].Color;
}
@ -1830,7 +1830,7 @@ namespace Titanium
DECODE_LENGTH_EXACT(structs::BugReport_Struct);
SETUP_DIRECT_DECODE(BugReport_Struct, structs::BugReport_Struct);
emu->category_id = EQEmu::bug::CategoryNameToCategoryID(eq->category_name);
emu->category_id = EQ::bug::CategoryNameToCategoryID(eq->category_name);
memcpy(emu->category_name, eq, sizeof(structs::BugReport_Struct));
FINISH_DIRECT_DECODE();
@ -1993,12 +1993,12 @@ namespace Titanium
}
// move ammo up to last element in server array
strn0cpy(emu->itemnames[EQEmu::invslot::slotAmmo], eq->itemnames[invslot::slotAmmo], sizeof(emu->itemnames[EQEmu::invslot::slotAmmo]));
emu->itemicons[EQEmu::invslot::slotAmmo] = eq->itemicons[invslot::slotAmmo];
strn0cpy(emu->itemnames[EQ::invslot::slotAmmo], eq->itemnames[invslot::slotAmmo], sizeof(emu->itemnames[EQ::invslot::slotAmmo]));
emu->itemicons[EQ::invslot::slotAmmo] = eq->itemicons[invslot::slotAmmo];
// nullify power source element in server array
strn0cpy(emu->itemnames[EQEmu::invslot::slotPowerSource], "", sizeof(emu->itemnames[EQEmu::invslot::slotPowerSource]));
emu->itemicons[EQEmu::invslot::slotPowerSource] = 0xFFFFFFFF;
strn0cpy(emu->itemnames[EQ::invslot::slotPowerSource], "", sizeof(emu->itemnames[EQ::invslot::slotPowerSource]));
emu->itemicons[EQ::invslot::slotPowerSource] = 0xFFFFFFFF;
strn0cpy(emu->text, eq->text, sizeof(emu->text));
@ -2053,7 +2053,7 @@ namespace Titanium
for (int i = 0; i < spells::SPELL_GEM_COUNT; ++i)
IN(spell[i]);
for (int i = spells::SPELL_GEM_COUNT; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
for (int i = spells::SPELL_GEM_COUNT; i < EQ::spells::SPELL_GEM_COUNT; ++i)
emu->spell[i] = 0xFFFFFFFF;
IN(unknown);
@ -2273,9 +2273,9 @@ namespace Titanium
}
// file scope helper methods
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth) {
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id_in, uint8 depth) {
const char *protection = "\\\\\\\\\\";
const EQEmu::ItemData *item = inst->GetUnscaledItem();
const EQ::ItemData *item = inst->GetUnscaledItem();
ob << StringFormat(
"%.*s%s",
@ -2293,7 +2293,7 @@ namespace Titanium
ob << '|' << itoa((!inst->GetMerchantSlot() ? inst->GetSerialNumber()
: inst->GetMerchantSlot())); // merchant serial number
ob << '|' << itoa(inst->GetRecastTimestamp()); // recast timestamp
ob << '|' << itoa(((inst->IsStackable() ? ((inst->GetItem()->ItemType == EQEmu::item::ItemTypePotion) ? 1 : 0)
ob << '|' << itoa(((inst->IsStackable() ? ((inst->GetItem()->ItemType == EQ::item::ItemTypePotion) ? 1 : 0)
: inst->GetCharges()))); // charge count
ob << '|' << itoa((inst->IsAttuned() ? 1 : 0)); // inst attuned
ob << '|' << itoa(0); // unknown
@ -2502,10 +2502,10 @@ namespace Titanium
ob << StringFormat("%.*s\"", depth, protection); // Quotes (and protection, if needed) around static data
// Sub data
for (int index = EQEmu::invbag::SLOT_BEGIN; index <= invbag::SLOT_END; ++index) {
for (int index = EQ::invbag::SLOT_BEGIN; index <= invbag::SLOT_END; ++index) {
ob << '|';
EQEmu::ItemInstance *sub = inst->GetItem(index);
EQ::ItemInstance *sub = inst->GetItem(index);
if (!sub)
continue;
@ -2525,59 +2525,59 @@ namespace Titanium
static inline int16 ServerToTitaniumSlot(uint32 server_slot) {
int16 titanium_slot = invslot::SLOT_INVALID;
if (server_slot <= EQEmu::invslot::slotWaist) {
if (server_slot <= EQ::invslot::slotWaist) {
titanium_slot = server_slot;
}
else if (server_slot == EQEmu::invslot::slotAmmo) {
else if (server_slot == EQ::invslot::slotAmmo) {
titanium_slot = server_slot - 1;
}
else if (server_slot <= EQEmu::invslot::slotGeneral8 && server_slot >= EQEmu::invslot::slotGeneral1) {
else if (server_slot <= EQ::invslot::slotGeneral8 && server_slot >= EQ::invslot::slotGeneral1) {
titanium_slot = server_slot - 1;
}
else if (server_slot <= (EQEmu::invslot::POSSESSIONS_COUNT + EQEmu::invslot::slotWaist) &&
server_slot >= EQEmu::invslot::slotCursor) {
else if (server_slot <= (EQ::invslot::POSSESSIONS_COUNT + EQ::invslot::slotWaist) &&
server_slot >= EQ::invslot::slotCursor) {
titanium_slot = server_slot - 3;
}
else if (server_slot == (EQEmu::invslot::POSSESSIONS_COUNT + EQEmu::invslot::slotAmmo)) {
else if (server_slot == (EQ::invslot::POSSESSIONS_COUNT + EQ::invslot::slotAmmo)) {
titanium_slot = server_slot - 4;
}
else if (server_slot <= EQEmu::invbag::GENERAL_BAGS_8_END &&
server_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
else if (server_slot <= EQ::invbag::GENERAL_BAGS_8_END &&
server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQEmu::invbag::CURSOR_BAG_END && server_slot >= EQEmu::invbag::CURSOR_BAG_BEGIN) {
else if (server_slot <= EQ::invbag::CURSOR_BAG_END && server_slot >= EQ::invbag::CURSOR_BAG_BEGIN) {
titanium_slot = server_slot - 20;
}
else if (server_slot <= EQEmu::invslot::TRIBUTE_END && server_slot >= EQEmu::invslot::TRIBUTE_BEGIN) {
else if (server_slot <= EQ::invslot::TRIBUTE_END && server_slot >= EQ::invslot::TRIBUTE_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQEmu::invslot::GUILD_TRIBUTE_END &&
server_slot >= EQEmu::invslot::GUILD_TRIBUTE_BEGIN) {
else if (server_slot <= EQ::invslot::GUILD_TRIBUTE_END &&
server_slot >= EQ::invslot::GUILD_TRIBUTE_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot == EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
else if (server_slot == EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
titanium_slot = server_slot;
}
else if (server_slot <= EQEmu::invslot::BANK_END && server_slot >= EQEmu::invslot::BANK_BEGIN) {
else if (server_slot <= EQ::invslot::BANK_END && server_slot >= EQ::invslot::BANK_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQEmu::invbag::BANK_BAGS_16_END && server_slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
else if (server_slot <= EQ::invbag::BANK_BAGS_16_END && server_slot >= EQ::invbag::BANK_BAGS_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQEmu::invslot::SHARED_BANK_END && server_slot >= EQEmu::invslot::SHARED_BANK_BEGIN) {
else if (server_slot <= EQ::invslot::SHARED_BANK_END && server_slot >= EQ::invslot::SHARED_BANK_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQEmu::invbag::SHARED_BANK_BAGS_END &&
server_slot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN) {
else if (server_slot <= EQ::invbag::SHARED_BANK_BAGS_END &&
server_slot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQEmu::invslot::TRADE_END && server_slot >= EQEmu::invslot::TRADE_BEGIN) {
else if (server_slot <= EQ::invslot::TRADE_END && server_slot >= EQ::invslot::TRADE_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQEmu::invbag::TRADE_BAGS_END && server_slot >= EQEmu::invbag::TRADE_BAGS_BEGIN) {
else if (server_slot <= EQ::invbag::TRADE_BAGS_END && server_slot >= EQ::invbag::TRADE_BAGS_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQEmu::invslot::WORLD_END && server_slot >= EQEmu::invslot::WORLD_BEGIN) {
else if (server_slot <= EQ::invslot::WORLD_END && server_slot >= EQ::invslot::WORLD_BEGIN) {
titanium_slot = server_slot;
}
@ -2590,16 +2590,16 @@ namespace Titanium
static inline int16 ServerToTitaniumCorpseSlot(uint32 server_corpse_slot) {
int16 titanium_slot = invslot::SLOT_INVALID;
if (server_corpse_slot <= EQEmu::invslot::slotGeneral8 && server_corpse_slot >= EQEmu::invslot::slotGeneral1) {
if (server_corpse_slot <= EQ::invslot::slotGeneral8 && server_corpse_slot >= EQ::invslot::slotGeneral1) {
titanium_slot = server_corpse_slot - 1;
}
else if (server_corpse_slot <= (EQEmu::invslot::POSSESSIONS_COUNT + EQEmu::invslot::slotWaist) &&
server_corpse_slot >= EQEmu::invslot::slotCursor) {
else if (server_corpse_slot <= (EQ::invslot::POSSESSIONS_COUNT + EQ::invslot::slotWaist) &&
server_corpse_slot >= EQ::invslot::slotCursor) {
titanium_slot = server_corpse_slot - 3;
}
else if (server_corpse_slot == (EQEmu::invslot::POSSESSIONS_COUNT + EQEmu::invslot::slotAmmo)) {
else if (server_corpse_slot == (EQ::invslot::POSSESSIONS_COUNT + EQ::invslot::slotAmmo)) {
titanium_slot = server_corpse_slot - 4;
}
@ -2613,7 +2613,7 @@ namespace Titanium
}
static inline uint32 TitaniumToServerSlot(int16 titanium_slot) {
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
uint32 server_slot = EQ::invslot::SLOT_INVALID;
if (titanium_slot <= invslot::slotWaist) {
server_slot = titanium_slot;
@ -2675,7 +2675,7 @@ namespace Titanium
static inline uint32 TitaniumToServerCorpseSlot(int16 titanium_corpse_slot)
{
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
uint32 server_slot = EQ::invslot::SLOT_INVALID;
if (titanium_corpse_slot <= invslot::slotGeneral8 && titanium_corpse_slot >= invslot::slotGeneral1) {
server_slot = titanium_corpse_slot + 1;
@ -2696,7 +2696,7 @@ namespace Titanium
static inline void ServerToTitaniumSayLink(std::string &titanium_saylink, const std::string &server_saylink)
{
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
if ((constants::SAY_LINK_BODY_SIZE == EQ::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
titanium_saylink = server_saylink;
return;
}
@ -2705,7 +2705,7 @@ namespace Titanium
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
if (segments[segment_iter].length() <= EQ::constants::SAY_LINK_BODY_SIZE) {
titanium_saylink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
@ -2736,7 +2736,7 @@ namespace Titanium
static inline void TitaniumToServerSayLink(std::string &server_saylink, const std::string &titanium_saylink)
{
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (titanium_saylink.find('\x12') == std::string::npos)) {
if ((EQ::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (titanium_saylink.find('\x12') == std::string::npos)) {
server_saylink = titanium_saylink;
return;
}
@ -2772,85 +2772,85 @@ namespace Titanium
}
}
static inline spells::CastingSlot ServerToTitaniumCastingSlot(EQEmu::spells::CastingSlot slot) {
static inline spells::CastingSlot ServerToTitaniumCastingSlot(EQ::spells::CastingSlot slot) {
switch (slot) {
case EQEmu::spells::CastingSlot::Gem1:
case EQ::spells::CastingSlot::Gem1:
return spells::CastingSlot::Gem1;
case EQEmu::spells::CastingSlot::Gem2:
case EQ::spells::CastingSlot::Gem2:
return spells::CastingSlot::Gem2;
case EQEmu::spells::CastingSlot::Gem3:
case EQ::spells::CastingSlot::Gem3:
return spells::CastingSlot::Gem3;
case EQEmu::spells::CastingSlot::Gem4:
case EQ::spells::CastingSlot::Gem4:
return spells::CastingSlot::Gem4;
case EQEmu::spells::CastingSlot::Gem5:
case EQ::spells::CastingSlot::Gem5:
return spells::CastingSlot::Gem5;
case EQEmu::spells::CastingSlot::Gem6:
case EQ::spells::CastingSlot::Gem6:
return spells::CastingSlot::Gem6;
case EQEmu::spells::CastingSlot::Gem7:
case EQ::spells::CastingSlot::Gem7:
return spells::CastingSlot::Gem7;
case EQEmu::spells::CastingSlot::Gem8:
case EQ::spells::CastingSlot::Gem8:
return spells::CastingSlot::Gem8;
case EQEmu::spells::CastingSlot::Gem9:
case EQ::spells::CastingSlot::Gem9:
return spells::CastingSlot::Gem9;
case EQEmu::spells::CastingSlot::Item:
case EQ::spells::CastingSlot::Item:
return spells::CastingSlot::Item;
case EQEmu::spells::CastingSlot::PotionBelt:
case EQ::spells::CastingSlot::PotionBelt:
return spells::CastingSlot::PotionBelt;
case EQEmu::spells::CastingSlot::Discipline:
case EQ::spells::CastingSlot::Discipline:
return spells::CastingSlot::Discipline;
case EQEmu::spells::CastingSlot::AltAbility:
case EQ::spells::CastingSlot::AltAbility:
return spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return spells::CastingSlot::Discipline;
}
}
static inline EQEmu::spells::CastingSlot TitaniumToServerCastingSlot(spells::CastingSlot slot, uint32 item_location) {
static inline EQ::spells::CastingSlot TitaniumToServerCastingSlot(spells::CastingSlot slot, uint32 item_location) {
switch (slot) {
case spells::CastingSlot::Gem1:
return EQEmu::spells::CastingSlot::Gem1;
return EQ::spells::CastingSlot::Gem1;
case spells::CastingSlot::Gem2:
return EQEmu::spells::CastingSlot::Gem2;
return EQ::spells::CastingSlot::Gem2;
case spells::CastingSlot::Gem3:
return EQEmu::spells::CastingSlot::Gem3;
return EQ::spells::CastingSlot::Gem3;
case spells::CastingSlot::Gem4:
return EQEmu::spells::CastingSlot::Gem4;
return EQ::spells::CastingSlot::Gem4;
case spells::CastingSlot::Gem5:
return EQEmu::spells::CastingSlot::Gem5;
return EQ::spells::CastingSlot::Gem5;
case spells::CastingSlot::Gem6:
return EQEmu::spells::CastingSlot::Gem6;
return EQ::spells::CastingSlot::Gem6;
case spells::CastingSlot::Gem7:
return EQEmu::spells::CastingSlot::Gem7;
return EQ::spells::CastingSlot::Gem7;
case spells::CastingSlot::Gem8:
return EQEmu::spells::CastingSlot::Gem8;
return EQ::spells::CastingSlot::Gem8;
case spells::CastingSlot::Gem9:
return EQEmu::spells::CastingSlot::Gem9;
return EQ::spells::CastingSlot::Gem9;
case spells::CastingSlot::Ability:
return EQEmu::spells::CastingSlot::Ability;
return EQ::spells::CastingSlot::Ability;
// Tit uses 10 for item and discipline casting, but items have a valid location
case spells::CastingSlot::Item:
if (item_location == INVALID_INDEX)
return EQEmu::spells::CastingSlot::Discipline;
return EQ::spells::CastingSlot::Discipline;
else
return EQEmu::spells::CastingSlot::Item;
return EQ::spells::CastingSlot::Item;
case spells::CastingSlot::PotionBelt:
return EQEmu::spells::CastingSlot::PotionBelt;
return EQ::spells::CastingSlot::PotionBelt;
case spells::CastingSlot::AltAbility:
return EQEmu::spells::CastingSlot::AltAbility;
return EQ::spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQEmu::spells::CastingSlot::Discipline;
return EQ::spells::CastingSlot::Discipline;
}
}
static inline int ServerToTitaniumBuffSlot(int index)
{
// we're a disc
if (index >= EQEmu::spells::LONG_BUFFS + EQEmu::spells::SHORT_BUFFS)
return index - EQEmu::spells::LONG_BUFFS - EQEmu::spells::SHORT_BUFFS +
if (index >= EQ::spells::LONG_BUFFS + EQ::spells::SHORT_BUFFS)
return index - EQ::spells::LONG_BUFFS - EQ::spells::SHORT_BUFFS +
spells::LONG_BUFFS + spells::SHORT_BUFFS;
// we're a song
if (index >= EQEmu::spells::LONG_BUFFS)
return index - EQEmu::spells::LONG_BUFFS + spells::LONG_BUFFS;
if (index >= EQ::spells::LONG_BUFFS)
return index - EQ::spells::LONG_BUFFS + spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
@ -2859,11 +2859,11 @@ namespace Titanium
{
// we're a disc
if (index >= spells::LONG_BUFFS + spells::SHORT_BUFFS)
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQEmu::spells::LONG_BUFFS +
EQEmu::spells::SHORT_BUFFS;
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQ::spells::LONG_BUFFS +
EQ::spells::SHORT_BUFFS;
// we're a song
if (index >= spells::LONG_BUFFS)
return index - spells::LONG_BUFFS + EQEmu::spells::LONG_BUFFS;
return index - spells::LONG_BUFFS + EQ::spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}

View File

@ -43,7 +43,7 @@ namespace Titanium
protected:
virtual std::string Describe() const;
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"

View File

@ -31,7 +31,7 @@ namespace Titanium
const int16 INULL = 0;
namespace inventory {
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::Titanium; }
inline EQ::versions::ClientVersion GetInventoryRef() { return EQ::versions::ClientVersion::Titanium; }
const bool ConcatenateInvTypeLimbo = true;
@ -43,7 +43,7 @@ namespace Titanium
} /*inventory*/
namespace invtype {
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::Titanium; }
inline EQ::versions::ClientVersion GetInvTypeRef() { return EQ::versions::ClientVersion::Titanium; }
namespace enum_ {
enum InventoryTypes : int16 {
@ -106,7 +106,7 @@ namespace Titanium
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::Titanium; }
inline EQ::versions::ClientVersion GetInvSlotRef() { return EQ::versions::ClientVersion::Titanium; }
namespace enum_ {
enum InventorySlots : int16 {
@ -204,7 +204,7 @@ namespace Titanium
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::Titanium; }
inline EQ::versions::ClientVersion GetInvBagRef() { return EQ::versions::ClientVersion::Titanium; }
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
@ -236,7 +236,7 @@ namespace Titanium
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::Titanium; }
inline EQ::versions::ClientVersion GetInvAugRef() { return EQ::versions::ClientVersion::Titanium; }
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
@ -248,7 +248,7 @@ namespace Titanium
} /*invaug*/
namespace item {
inline EQEmu::versions::ClientVersion GetItemRef() { return EQEmu::versions::ClientVersion::Titanium; }
inline EQ::versions::ClientVersion GetItemRef() { return EQ::versions::ClientVersion::Titanium; }
enum ItemPacketType : int {
ItemPacketMerchant = 100,
@ -266,7 +266,7 @@ namespace Titanium
} /*item*/
namespace profile {
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::Titanium; }
inline EQ::versions::ClientVersion GetProfileRef() { return EQ::versions::ClientVersion::Titanium; }
const int16 BANDOLIERS_SIZE = 4; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
@ -278,11 +278,11 @@ namespace Titanium
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::Titanium; }
inline EQ::versions::ClientVersion GetConstantsRef() { return EQ::versions::ClientVersion::Titanium; }
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::DoD; // Someone had this as PoR in another section...
const uint32 EXPANSION_BIT = EQEmu::expansions::bitDoD;
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskDoD;
const EQ::expansions::Expansion EXPANSION = EQ::expansions::Expansion::DoD; // Someone had this as PoR in another section...
const uint32 EXPANSION_BIT = EQ::expansions::bitDoD;
const uint32 EXPANSIONS_MASK = EQ::expansions::maskDoD;
const size_t CHARACTER_CREATION_LIMIT = 8; // Hard-coded in client - DO NOT ALTER
@ -291,21 +291,21 @@ namespace Titanium
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::Titanium; }
inline EQ::versions::ClientVersion GetBehaviorRef() { return EQ::versions::ClientVersion::Titanium; }
const bool CoinHasWeight = true;
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::Titanium; }
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::Titanium; }
const size_t LastUsableSkill = EQEmu::skills::SkillFrenzy;
const size_t LastUsableSkill = EQ::skills::SkillFrenzy;
} /*skills*/
namespace spells {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::Titanium; }
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::Titanium; }
enum class CastingSlot : uint32 {
Gem1 = 0,

View File

@ -161,7 +161,7 @@ struct TintProfile {
Tint_Struct Primary;
Tint_Struct Secondary;
};
Tint_Struct Slot[EQEmu::textures::materialCount];
Tint_Struct Slot[EQ::textures::materialCount];
};
};
@ -184,7 +184,7 @@ struct TextureProfile
Texture_Struct Primary;
Texture_Struct Secondary;
};
Texture_Struct Slot[EQEmu::textures::materialCount];
Texture_Struct Slot[EQ::textures::materialCount];
};
TextureProfile();

View File

@ -43,7 +43,7 @@ namespace UF
static OpcodeManager *opcodes = nullptr;
static Strategy struct_strategy;
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth);
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id, uint8 depth);
// server to client inventory location converters
static inline uint32 ServerToUFSlot(uint32 serverSlot);
@ -59,8 +59,8 @@ namespace UF
// client to server say link converter
static inline void UFToServerSayLink(std::string& serverSayLink, const std::string& ufSayLink);
static inline spells::CastingSlot ServerToUFCastingSlot(EQEmu::spells::CastingSlot slot);
static inline EQEmu::spells::CastingSlot UFToServerCastingSlot(spells::CastingSlot slot);
static inline spells::CastingSlot ServerToUFCastingSlot(EQ::spells::CastingSlot slot);
static inline EQ::spells::CastingSlot UFToServerCastingSlot(spells::CastingSlot slot);
static inline int ServerToUFBuffSlot(int index);
static inline int UFToServerBuffSlot(int index);
@ -144,9 +144,9 @@ namespace UF
return(r);
}
const EQEmu::versions::ClientVersion Strategy::ClientVersion() const
const EQ::versions::ClientVersion Strategy::ClientVersion() const
{
return EQEmu::versions::ClientVersion::UF;
return EQ::versions::ClientVersion::UF;
}
#include "ss_define.h"
@ -501,24 +501,24 @@ namespace UF
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
int item_count = in->size / sizeof(EQEmu::InternalSerializedItem_Struct);
if (!item_count || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) {
int item_count = in->size / sizeof(EQ::InternalSerializedItem_Struct);
if (!item_count || (in->size % sizeof(EQ::InternalSerializedItem_Struct)) != 0) {
Log(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct));
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQ::InternalSerializedItem_Struct));
delete in;
return;
}
EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer;
EQ::InternalSerializedItem_Struct* eq = (EQ::InternalSerializedItem_Struct*)in->pBuffer;
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)&item_count, sizeof(uint32));
for (int index = 0; index < item_count; ++index, ++eq) {
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
SerializeItem(ob, (const EQ::ItemInstance*)eq->inst, eq->slot_id, 0);
if (ob.tellp() == last_pos)
LogNetcode("UF::ENCODE(OP_CharInventory) Serialization failed on item slot [{}] during OP_CharInventory. Item skipped", eq->slot_id);
@ -1268,14 +1268,14 @@ namespace UF
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQ::InternalSerializedItem_Struct* int_struct = (EQ::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)__emu_buffer, 4);
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
SerializeItem(ob, (const EQ::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
if (ob.tellp() == last_pos) {
LogNetcode("UF::ENCODE(OP_ItemPacket) Serialization failed on item slot [{}]", int_struct->slot_id);
delete in;
@ -1693,7 +1693,7 @@ namespace UF
OUT(hairstyle);
OUT(beard);
// OUT(unknown00178[10]);
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
for (r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++) {
eq->equipment.Slot[r].Material = emu->item_material.Slot[r].Material;
eq->equipment.Slot[r].Unknown1 = 0;
eq->equipment.Slot[r].EliteMaterial = 0;
@ -1725,7 +1725,7 @@ namespace UF
OUT(face);
// OUT(unknown02264[47]);
if (spells::SPELLBOOK_SIZE <= EQEmu::spells::SPELLBOOK_SIZE) {
if (spells::SPELLBOOK_SIZE <= EQ::spells::SPELLBOOK_SIZE) {
for (uint32 r = 0; r < spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
eq->spell_book[r] = emu->spell_book[r];
@ -1734,14 +1734,14 @@ namespace UF
}
}
else {
for (uint32 r = 0; r < EQEmu::spells::SPELLBOOK_SIZE; r++) {
for (uint32 r = 0; r < EQ::spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
eq->spell_book[r] = emu->spell_book[r];
else
eq->spell_book[r] = 0xFFFFFFFFU;
}
// invalidate the rest of the spellbook slots
memset(&eq->spell_book[EQEmu::spells::SPELLBOOK_SIZE], 0xFF, (sizeof(uint32) * (spells::SPELLBOOK_SIZE - EQEmu::spells::SPELLBOOK_SIZE)));
memset(&eq->spell_book[EQ::spells::SPELLBOOK_SIZE], 0xFF, (sizeof(uint32) * (spells::SPELLBOOK_SIZE - EQ::spells::SPELLBOOK_SIZE)));
}
// OUT(unknown4184[128]);
@ -1797,7 +1797,7 @@ namespace UF
// OUT(unknown06160[4]);
// Copy bandoliers where server and client indices converge
for (r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
for (r = 0; r < EQ::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
OUT(bandoliers[r].Items[k].ID);
@ -1806,7 +1806,7 @@ namespace UF
}
}
// Nullify bandoliers where server and client indices diverge, with a client bias
for (r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
for (r = EQ::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
eq->bandoliers[r].Items[k].ID = 0;
@ -1818,13 +1818,13 @@ namespace UF
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indices converge
for (r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
for (r = 0; r < EQ::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indices diverge, with a client bias
for (r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
for (r = EQ::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
eq->potionbelt.Items[r].Name[0] = '\0';
@ -2196,7 +2196,7 @@ namespace UF
eq_cse->HairColor = emu_cse->HairColor;
eq_cse->Face = emu_cse->Face;
for (int equip_index = EQEmu::textures::textureBegin; equip_index < EQEmu::textures::materialCount; equip_index++) {
for (int equip_index = EQ::textures::textureBegin; equip_index < EQ::textures::materialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
@ -2755,7 +2755,7 @@ namespace UF
float SpawnSize = emu->size;
if (!((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522)))
{
PacketSize -= (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
PacketSize -= (sizeof(structs::Texture_Struct) * EQ::textures::materialCount);
if (emu->size == 0)
{
@ -2954,7 +2954,7 @@ namespace UF
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
{
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; ++k)
{
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
@ -2990,7 +2990,7 @@ namespace UF
{
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; k++) {
if (emu->equipment.Slot[k].Material > 99999) {
Equipment[k].Material = 63;
} else {
@ -3000,7 +3000,7 @@ namespace UF
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
}
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
Buffer += (sizeof(structs::Texture_Struct) * EQ::textures::materialCount);
}
if (strlen(emu->title))
{
@ -3498,7 +3498,7 @@ namespace UF
DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct);
SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct);
for (unsigned int i = 0; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
for (unsigned int i = 0; i < EQ::spells::SPELL_GEM_COUNT; ++i)
if (eq->spell[i] == 0)
emu->spell[i] = 0xFFFFFFFF;
else
@ -3737,9 +3737,9 @@ namespace UF
return NextItemInstSerialNumber;
}
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth)
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id_in, uint8 depth)
{
const EQEmu::ItemData *item = inst->GetUnscaledItem();
const EQ::ItemData *item = inst->GetUnscaledItem();
UF::structs::ItemSerializationHeader hdr;
@ -3783,7 +3783,7 @@ namespace UF
int ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
uint16 ornaIcon = 0;
if (inst->GetOrnamentationAug(ornamentationAugtype)) {
const EQEmu::ItemData *aug_weap = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
const EQ::ItemData *aug_weap = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
ornaIcon = aug_weap->Icon;
ob.write(aug_weap->IDFile, strlen(aug_weap->IDFile));
@ -3966,6 +3966,12 @@ namespace UF
itbs.no_transfer = item->NoTransfer;
itbs.expendablearrow = item->ExpendableArrow;
// Done to hack older clients to label expendable fishing poles as such
// July 28th, 2018 patch
if (item->ItemType == EQ::item::ItemTypeFishingPole && item->SubType == 0) {
itbs.expendablearrow = 1;
}
ob.write((const char*)&itbs, sizeof(UF::structs::ItemTertiaryBodyStruct));
// Effect Structures Broken down to allow variable length strings for effect names
@ -4106,33 +4112,34 @@ namespace UF
iqbs.HealAmt = item->HealAmt;
iqbs.SpellDmg = item->SpellDmg;
iqbs.Clairvoyance = item->Clairvoyance;
iqbs.SubType = item->SubType;
ob.write((const char*)&iqbs, sizeof(UF::structs::ItemQuaternaryBodyStruct));
EQEmu::OutBuffer::pos_type count_pos = ob.tellp();
EQ::OutBuffer::pos_type count_pos = ob.tellp();
uint32 subitem_count = 0;
ob.write((const char*)&subitem_count, sizeof(uint32));
// moved outside of loop since it is not modified within that scope
int16 SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
int16 SubSlotNumber = EQ::invbag::SLOT_INVALID;
if (slot_id_in <= EQEmu::invslot::slotGeneral8 && slot_id_in >= EQEmu::invslot::GENERAL_BEGIN)
SubSlotNumber = EQEmu::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in <= EQEmu::invslot::GENERAL_END && slot_id_in >= EQEmu::invslot::slotGeneral9)
SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
else if (slot_id_in == EQEmu::invslot::slotCursor)
SubSlotNumber = EQEmu::invbag::CURSOR_BAG_BEGIN;
else if (slot_id_in <= EQEmu::invslot::BANK_END && slot_id_in >= EQEmu::invslot::BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in <= EQEmu::invslot::SHARED_BANK_END && slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
if (slot_id_in <= EQ::invslot::slotGeneral8 && slot_id_in >= EQ::invslot::GENERAL_BEGIN)
SubSlotNumber = EQ::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQ::invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
else if (slot_id_in <= EQ::invslot::GENERAL_END && slot_id_in >= EQ::invslot::slotGeneral9)
SubSlotNumber = EQ::invbag::SLOT_INVALID;
else if (slot_id_in == EQ::invslot::slotCursor)
SubSlotNumber = EQ::invbag::CURSOR_BAG_BEGIN;
else if (slot_id_in <= EQ::invslot::BANK_END && slot_id_in >= EQ::invslot::BANK_BEGIN)
SubSlotNumber = EQ::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
else if (slot_id_in <= EQ::invslot::SHARED_BANK_END && slot_id_in >= EQ::invslot::SHARED_BANK_BEGIN)
SubSlotNumber = EQ::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::SHARED_BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
else
SubSlotNumber = slot_id_in; // not sure if this is the best way to handle this..leaving for now
if (SubSlotNumber != EQEmu::invbag::SLOT_INVALID) {
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (SubSlotNumber != EQ::invbag::SLOT_INVALID) {
for (uint32 index = EQ::invbag::SLOT_BEGIN; index <= EQ::invbag::SLOT_END; ++index) {
EQ::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
@ -4151,59 +4158,59 @@ namespace UF
{
uint32 UFSlot = invslot::SLOT_INVALID;
if (serverSlot <= EQEmu::invslot::slotGeneral8) {
if (serverSlot <= EQ::invslot::slotGeneral8) {
UFSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invslot::CORPSE_END && serverSlot >= EQEmu::invslot::slotCursor) {
else if (serverSlot <= EQ::invslot::CORPSE_END && serverSlot >= EQ::invslot::slotCursor) {
UFSlot = serverSlot - 2;
}
else if (serverSlot <= EQEmu::invbag::GENERAL_BAGS_8_END && serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
else if (serverSlot <= EQ::invbag::GENERAL_BAGS_8_END && serverSlot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
UFSlot = serverSlot + 11;
}
else if (serverSlot <= EQEmu::invbag::CURSOR_BAG_END && serverSlot >= EQEmu::invbag::CURSOR_BAG_BEGIN) {
else if (serverSlot <= EQ::invbag::CURSOR_BAG_END && serverSlot >= EQ::invbag::CURSOR_BAG_BEGIN) {
UFSlot = serverSlot - 9;
}
else if (serverSlot <= EQEmu::invslot::TRIBUTE_END && serverSlot >= EQEmu::invslot::TRIBUTE_BEGIN) {
else if (serverSlot <= EQ::invslot::TRIBUTE_END && serverSlot >= EQ::invslot::TRIBUTE_BEGIN) {
UFSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invslot::GUILD_TRIBUTE_END && serverSlot >= EQEmu::invslot::GUILD_TRIBUTE_BEGIN) {
else if (serverSlot <= EQ::invslot::GUILD_TRIBUTE_END && serverSlot >= EQ::invslot::GUILD_TRIBUTE_BEGIN) {
UFSlot = serverSlot;
}
else if (serverSlot == EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
else if (serverSlot == EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
UFSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invslot::BANK_END && serverSlot >= EQEmu::invslot::BANK_BEGIN) {
else if (serverSlot <= EQ::invslot::BANK_END && serverSlot >= EQ::invslot::BANK_BEGIN) {
UFSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invbag::BANK_BAGS_END && serverSlot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
else if (serverSlot <= EQ::invbag::BANK_BAGS_END && serverSlot >= EQ::invbag::BANK_BAGS_BEGIN) {
UFSlot = serverSlot + 1;
}
else if (serverSlot <= EQEmu::invslot::SHARED_BANK_END && serverSlot >= EQEmu::invslot::SHARED_BANK_BEGIN) {
else if (serverSlot <= EQ::invslot::SHARED_BANK_END && serverSlot >= EQ::invslot::SHARED_BANK_BEGIN) {
UFSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invbag::SHARED_BANK_BAGS_END && serverSlot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN) {
else if (serverSlot <= EQ::invbag::SHARED_BANK_BAGS_END && serverSlot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) {
UFSlot = serverSlot + 1;
}
else if (serverSlot <= EQEmu::invslot::TRADE_END && serverSlot >= EQEmu::invslot::TRADE_BEGIN) {
else if (serverSlot <= EQ::invslot::TRADE_END && serverSlot >= EQ::invslot::TRADE_BEGIN) {
UFSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invbag::TRADE_BAGS_END && serverSlot >= EQEmu::invbag::TRADE_BAGS_BEGIN) {
else if (serverSlot <= EQ::invbag::TRADE_BAGS_END && serverSlot >= EQ::invbag::TRADE_BAGS_BEGIN) {
UFSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invslot::WORLD_END && serverSlot >= EQEmu::invslot::WORLD_BEGIN) {
else if (serverSlot <= EQ::invslot::WORLD_END && serverSlot >= EQ::invslot::WORLD_BEGIN) {
UFSlot = serverSlot;
}
@ -4216,11 +4223,11 @@ namespace UF
{
uint32 UFSlot = invslot::SLOT_INVALID;
if (serverCorpseSlot <= EQEmu::invslot::slotGeneral8 && serverCorpseSlot >= EQEmu::invslot::slotGeneral1) {
if (serverCorpseSlot <= EQ::invslot::slotGeneral8 && serverCorpseSlot >= EQ::invslot::slotGeneral1) {
UFSlot = serverCorpseSlot;
}
else if (serverCorpseSlot <= EQEmu::invslot::CORPSE_END && serverCorpseSlot >= EQEmu::invslot::slotCursor) {
else if (serverCorpseSlot <= EQ::invslot::CORPSE_END && serverCorpseSlot >= EQ::invslot::slotCursor) {
UFSlot = serverCorpseSlot - 2;
}
@ -4231,7 +4238,7 @@ namespace UF
static inline uint32 UFToServerSlot(uint32 ufSlot)
{
uint32 ServerSlot = EQEmu::invslot::SLOT_INVALID;
uint32 ServerSlot = EQ::invslot::SLOT_INVALID;
if (ufSlot <= invslot::slotGeneral8) {
ServerSlot = ufSlot;
@ -4296,7 +4303,7 @@ namespace UF
static inline uint32 UFToServerCorpseSlot(uint32 ufCorpseSlot)
{
uint32 ServerSlot = EQEmu::invslot::SLOT_INVALID;
uint32 ServerSlot = EQ::invslot::SLOT_INVALID;
if (ufCorpseSlot <= invslot::slotGeneral8 && ufCorpseSlot >= invslot::slotGeneral1) {
ServerSlot = ufCorpseSlot;
@ -4313,7 +4320,7 @@ namespace UF
static inline void ServerToUFSayLink(std::string& ufSayLink, const std::string& serverSayLink)
{
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
if ((constants::SAY_LINK_BODY_SIZE == EQ::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
ufSayLink = serverSayLink;
return;
}
@ -4322,7 +4329,7 @@ namespace UF
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
if (segments[segment_iter].length() <= EQ::constants::SAY_LINK_BODY_SIZE) {
ufSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
@ -4353,7 +4360,7 @@ namespace UF
static inline void UFToServerSayLink(std::string& serverSayLink, const std::string& ufSayLink)
{
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (ufSayLink.find('\x12') == std::string::npos)) {
if ((EQ::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (ufSayLink.find('\x12') == std::string::npos)) {
serverSayLink = ufSayLink;
return;
}
@ -4387,92 +4394,92 @@ namespace UF
}
}
static inline spells::CastingSlot ServerToUFCastingSlot(EQEmu::spells::CastingSlot slot)
static inline spells::CastingSlot ServerToUFCastingSlot(EQ::spells::CastingSlot slot)
{
switch (slot) {
case EQEmu::spells::CastingSlot::Gem1:
case EQ::spells::CastingSlot::Gem1:
return spells::CastingSlot::Gem1;
case EQEmu::spells::CastingSlot::Gem2:
case EQ::spells::CastingSlot::Gem2:
return spells::CastingSlot::Gem2;
case EQEmu::spells::CastingSlot::Gem3:
case EQ::spells::CastingSlot::Gem3:
return spells::CastingSlot::Gem3;
case EQEmu::spells::CastingSlot::Gem4:
case EQ::spells::CastingSlot::Gem4:
return spells::CastingSlot::Gem4;
case EQEmu::spells::CastingSlot::Gem5:
case EQ::spells::CastingSlot::Gem5:
return spells::CastingSlot::Gem5;
case EQEmu::spells::CastingSlot::Gem6:
case EQ::spells::CastingSlot::Gem6:
return spells::CastingSlot::Gem6;
case EQEmu::spells::CastingSlot::Gem7:
case EQ::spells::CastingSlot::Gem7:
return spells::CastingSlot::Gem7;
case EQEmu::spells::CastingSlot::Gem8:
case EQ::spells::CastingSlot::Gem8:
return spells::CastingSlot::Gem8;
case EQEmu::spells::CastingSlot::Gem9:
case EQ::spells::CastingSlot::Gem9:
return spells::CastingSlot::Gem9;
case EQEmu::spells::CastingSlot::Gem10:
case EQ::spells::CastingSlot::Gem10:
return spells::CastingSlot::Gem10;
case EQEmu::spells::CastingSlot::Gem11:
case EQ::spells::CastingSlot::Gem11:
return spells::CastingSlot::Gem11;
case EQEmu::spells::CastingSlot::Gem12:
case EQ::spells::CastingSlot::Gem12:
return spells::CastingSlot::Gem12;
case EQEmu::spells::CastingSlot::Item:
case EQEmu::spells::CastingSlot::PotionBelt:
case EQ::spells::CastingSlot::Item:
case EQ::spells::CastingSlot::PotionBelt:
return spells::CastingSlot::Item;
case EQEmu::spells::CastingSlot::Discipline:
case EQ::spells::CastingSlot::Discipline:
return spells::CastingSlot::Discipline;
case EQEmu::spells::CastingSlot::AltAbility:
case EQ::spells::CastingSlot::AltAbility:
return spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return spells::CastingSlot::Discipline;
}
}
static inline EQEmu::spells::CastingSlot UFToServerCastingSlot(spells::CastingSlot slot)
static inline EQ::spells::CastingSlot UFToServerCastingSlot(spells::CastingSlot slot)
{
switch (slot) {
case spells::CastingSlot::Gem1:
return EQEmu::spells::CastingSlot::Gem1;
return EQ::spells::CastingSlot::Gem1;
case spells::CastingSlot::Gem2:
return EQEmu::spells::CastingSlot::Gem2;
return EQ::spells::CastingSlot::Gem2;
case spells::CastingSlot::Gem3:
return EQEmu::spells::CastingSlot::Gem3;
return EQ::spells::CastingSlot::Gem3;
case spells::CastingSlot::Gem4:
return EQEmu::spells::CastingSlot::Gem4;
return EQ::spells::CastingSlot::Gem4;
case spells::CastingSlot::Gem5:
return EQEmu::spells::CastingSlot::Gem5;
return EQ::spells::CastingSlot::Gem5;
case spells::CastingSlot::Gem6:
return EQEmu::spells::CastingSlot::Gem6;
return EQ::spells::CastingSlot::Gem6;
case spells::CastingSlot::Gem7:
return EQEmu::spells::CastingSlot::Gem7;
return EQ::spells::CastingSlot::Gem7;
case spells::CastingSlot::Gem8:
return EQEmu::spells::CastingSlot::Gem8;
return EQ::spells::CastingSlot::Gem8;
case spells::CastingSlot::Gem9:
return EQEmu::spells::CastingSlot::Gem9;
return EQ::spells::CastingSlot::Gem9;
case spells::CastingSlot::Gem10:
return EQEmu::spells::CastingSlot::Gem10;
return EQ::spells::CastingSlot::Gem10;
case spells::CastingSlot::Gem11:
return EQEmu::spells::CastingSlot::Gem11;
return EQ::spells::CastingSlot::Gem11;
case spells::CastingSlot::Gem12:
return EQEmu::spells::CastingSlot::Gem12;
return EQ::spells::CastingSlot::Gem12;
case spells::CastingSlot::Discipline:
return EQEmu::spells::CastingSlot::Discipline;
return EQ::spells::CastingSlot::Discipline;
case spells::CastingSlot::Item:
return EQEmu::spells::CastingSlot::Item;
return EQ::spells::CastingSlot::Item;
case spells::CastingSlot::AltAbility:
return EQEmu::spells::CastingSlot::AltAbility;
return EQ::spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQEmu::spells::CastingSlot::Discipline;
return EQ::spells::CastingSlot::Discipline;
}
}
static inline int ServerToUFBuffSlot(int index)
{
// we're a disc
if (index >= EQEmu::spells::LONG_BUFFS + EQEmu::spells::SHORT_BUFFS)
return index - EQEmu::spells::LONG_BUFFS - EQEmu::spells::SHORT_BUFFS +
if (index >= EQ::spells::LONG_BUFFS + EQ::spells::SHORT_BUFFS)
return index - EQ::spells::LONG_BUFFS - EQ::spells::SHORT_BUFFS +
spells::LONG_BUFFS + spells::SHORT_BUFFS;
// we're a song
if (index >= EQEmu::spells::LONG_BUFFS)
return index - EQEmu::spells::LONG_BUFFS + spells::LONG_BUFFS;
if (index >= EQ::spells::LONG_BUFFS)
return index - EQ::spells::LONG_BUFFS + spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
@ -4481,11 +4488,11 @@ namespace UF
{
// we're a disc
if (index >= spells::LONG_BUFFS + spells::SHORT_BUFFS)
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQEmu::spells::LONG_BUFFS +
EQEmu::spells::SHORT_BUFFS;
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQ::spells::LONG_BUFFS +
EQ::spells::SHORT_BUFFS;
// we're a song
if (index >= spells::LONG_BUFFS)
return index - spells::LONG_BUFFS + EQEmu::spells::LONG_BUFFS;
return index - spells::LONG_BUFFS + EQ::spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}

View File

@ -43,7 +43,7 @@ namespace UF
protected:
virtual std::string Describe() const;
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"

View File

@ -31,7 +31,7 @@ namespace UF
const int16 INULL = 0;
namespace inventory {
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::UF; }
inline EQ::versions::ClientVersion GetInventoryRef() { return EQ::versions::ClientVersion::UF; }
const bool ConcatenateInvTypeLimbo = true;
@ -43,7 +43,7 @@ namespace UF
} /*inventory*/
namespace invtype {
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::UF; }
inline EQ::versions::ClientVersion GetInvTypeRef() { return EQ::versions::ClientVersion::UF; }
namespace enum_ {
enum InventoryTypes : int16 {
@ -106,7 +106,7 @@ namespace UF
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::UF; }
inline EQ::versions::ClientVersion GetInvSlotRef() { return EQ::versions::ClientVersion::UF; }
namespace enum_ {
enum InventorySlots : int16 {
@ -205,7 +205,7 @@ namespace UF
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::UF; }
inline EQ::versions::ClientVersion GetInvBagRef() { return EQ::versions::ClientVersion::UF; }
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
@ -237,7 +237,7 @@ namespace UF
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::UF; }
inline EQ::versions::ClientVersion GetInvAugRef() { return EQ::versions::ClientVersion::UF; }
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
@ -249,7 +249,7 @@ namespace UF
} /*invaug*/
namespace item {
inline EQEmu::versions::ClientVersion GetItemRef() { return EQEmu::versions::ClientVersion::UF; }
inline EQ::versions::ClientVersion GetItemRef() { return EQ::versions::ClientVersion::UF; }
enum ItemPacketType : int {
ItemPacketMerchant = 100,
@ -268,7 +268,7 @@ namespace UF
} /*item*/
namespace profile {
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::UF; }
inline EQ::versions::ClientVersion GetProfileRef() { return EQ::versions::ClientVersion::UF; }
const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
@ -280,11 +280,11 @@ namespace UF
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::UF; }
inline EQ::versions::ClientVersion GetConstantsRef() { return EQ::versions::ClientVersion::UF; }
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::UF;
const uint32 EXPANSION_BIT = EQEmu::expansions::bitUF;
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskUF;
const EQ::expansions::Expansion EXPANSION = EQ::expansions::Expansion::UF;
const uint32 EXPANSION_BIT = EQ::expansions::bitUF;
const uint32 EXPANSIONS_MASK = EQ::expansions::maskUF;
const size_t CHARACTER_CREATION_LIMIT = 12;
@ -293,21 +293,21 @@ namespace UF
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::UF; }
inline EQ::versions::ClientVersion GetBehaviorRef() { return EQ::versions::ClientVersion::UF; }
const bool CoinHasWeight = false;
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::UF; }
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::UF; }
const size_t LastUsableSkill = EQEmu::skills::SkillTripleAttack;
const size_t LastUsableSkill = EQ::skills::SkillTripleAttack;
} /*skills*/
namespace spells {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::UF; }
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::UF; }
enum class CastingSlot : uint32 {
Gem1 = 0,

View File

@ -149,7 +149,7 @@ struct TintProfile
Tint_Struct Primary;
Tint_Struct Secondary;
};
Tint_Struct Slot[EQEmu::textures::materialCount];
Tint_Struct Slot[EQ::textures::materialCount];
};
};
@ -178,7 +178,7 @@ struct TextureProfile
Texture_Struct Primary;
Texture_Struct Secondary;
};
Texture_Struct Slot[EQEmu::textures::materialCount];
Texture_Struct Slot[EQ::textures::materialCount];
};
TextureProfile();
@ -195,7 +195,7 @@ struct CharacterSelectEntry_Struct
/*0000*/ uint8 Beard; //
/*0001*/ uint8 HairColor; //
/*0000*/ uint8 Face; //
/*0000*/ CharSelectEquip Equip[EQEmu::textures::materialCount];
/*0000*/ CharSelectEquip Equip[EQ::textures::materialCount];
/*0000*/ uint32 PrimaryIDFile; //
/*0000*/ uint32 SecondaryIDFile; //
/*0000*/ uint8 Unknown15; // 0xff
@ -4215,8 +4215,8 @@ struct ItemQuaternaryBodyStruct
int32 HealAmt;
int32 SpellDmg;
int32 Clairvoyance;
uint8 unknown18; //Power Source Capacity or evolve filename?
uint32 evolve_string; // Some String, but being evolution related is just a guess
int32 SubType;
uint8 evolve_string; // Some String, but being evolution related is just a guess
uint8 unknown19;
uint32 unknown20; // Bard Stuff?
uint32 unknown21;

View File

@ -24,6 +24,10 @@
#include <vector>
#include <map>
#ifdef __FreeBSD__
#include <unistd.h>
#endif
//I forced this object to become a singleton because it registers its
//signal handler for UNIX
class ProcLauncher {

View File

@ -28,7 +28,7 @@
static std::list<std::string> profanity_list;
static bool update_originator_flag = false;
bool EQEmu::ProfanityManager::LoadProfanityList(DBcore *db) {
bool EQ::ProfanityManager::LoadProfanityList(DBcore *db) {
if (update_originator_flag == true) {
update_originator_flag = false;
return true;
@ -40,7 +40,7 @@ bool EQEmu::ProfanityManager::LoadProfanityList(DBcore *db) {
return true;
}
bool EQEmu::ProfanityManager::UpdateProfanityList(DBcore *db) {
bool EQ::ProfanityManager::UpdateProfanityList(DBcore *db) {
if (!load_database_entries(db))
return false;
@ -49,7 +49,7 @@ bool EQEmu::ProfanityManager::UpdateProfanityList(DBcore *db) {
return true;
}
bool EQEmu::ProfanityManager::DeleteProfanityList(DBcore *db) {
bool EQ::ProfanityManager::DeleteProfanityList(DBcore *db) {
if (!clear_database_entries(db))
return false;
@ -58,7 +58,7 @@ bool EQEmu::ProfanityManager::DeleteProfanityList(DBcore *db) {
return true;
}
bool EQEmu::ProfanityManager::AddProfanity(DBcore *db, const char *profanity) {
bool EQ::ProfanityManager::AddProfanity(DBcore *db, const char *profanity) {
if (!db || !profanity)
return false;
@ -86,7 +86,7 @@ bool EQEmu::ProfanityManager::AddProfanity(DBcore *db, const char *profanity) {
return true;
}
bool EQEmu::ProfanityManager::RemoveProfanity(DBcore *db, const char *profanity) {
bool EQ::ProfanityManager::RemoveProfanity(DBcore *db, const char *profanity) {
if (!db || !profanity)
return false;
@ -111,7 +111,7 @@ bool EQEmu::ProfanityManager::RemoveProfanity(DBcore *db, const char *profanity)
return true;
}
void EQEmu::ProfanityManager::RedactMessage(char *message) {
void EQ::ProfanityManager::RedactMessage(char *message) {
if (!message)
return;
@ -142,7 +142,7 @@ void EQEmu::ProfanityManager::RedactMessage(char *message) {
}
}
void EQEmu::ProfanityManager::RedactMessage(std::string &message) {
void EQ::ProfanityManager::RedactMessage(std::string &message) {
if (message.length() < REDACTION_LENGTH_MIN || message.length() >= 4096)
return;
@ -169,14 +169,14 @@ void EQEmu::ProfanityManager::RedactMessage(std::string &message) {
}
}
bool EQEmu::ProfanityManager::ContainsCensoredLanguage(const char *message) {
bool EQ::ProfanityManager::ContainsCensoredLanguage(const char *message) {
if (!message)
return false;
return ContainsCensoredLanguage(std::string(message));
}
bool EQEmu::ProfanityManager::ContainsCensoredLanguage(const std::string &message) {
bool EQ::ProfanityManager::ContainsCensoredLanguage(const std::string &message) {
if (message.length() < REDACTION_LENGTH_MIN || message.length() >= 4096)
return false;
@ -192,15 +192,15 @@ bool EQEmu::ProfanityManager::ContainsCensoredLanguage(const std::string &messag
return false;
}
const std::list<std::string> &EQEmu::ProfanityManager::GetProfanityList() {
const std::list<std::string> &EQ::ProfanityManager::GetProfanityList() {
return profanity_list;
}
bool EQEmu::ProfanityManager::IsCensorshipActive() {
bool EQ::ProfanityManager::IsCensorshipActive() {
return (profanity_list.size() != 0);
}
bool EQEmu::ProfanityManager::load_database_entries(DBcore *db) {
bool EQ::ProfanityManager::load_database_entries(DBcore *db) {
if (!db)
return false;
@ -223,7 +223,7 @@ bool EQEmu::ProfanityManager::load_database_entries(DBcore *db) {
return true;
}
bool EQEmu::ProfanityManager::clear_database_entries(DBcore *db) {
bool EQ::ProfanityManager::clear_database_entries(DBcore *db) {
if (!db)
return false;
@ -237,7 +237,7 @@ bool EQEmu::ProfanityManager::clear_database_entries(DBcore *db) {
return true;
}
bool EQEmu::ProfanityManager::check_for_existing_entry(const char *profanity) {
bool EQ::ProfanityManager::check_for_existing_entry(const char *profanity) {
if (!profanity)
return false;

View File

@ -26,7 +26,7 @@
class DBcore;
namespace EQEmu
namespace EQ
{
class ProfanityManager {
public:

View File

@ -32,7 +32,7 @@
* Eventually this should be derived from an abstract base class
*/
namespace EQEmu {
namespace EQ {
class Random {
public:
// AKA old MakeRandomInt
@ -80,7 +80,7 @@ namespace EQEmu {
{
static_assert(std::is_same<std::random_access_iterator_tag,
typename std::iterator_traits<RandomAccessIterator>::iterator_category>::value,
"EQEmu::Random::Shuffle requires random access iterators");
"EQ::Random::Shuffle requires random access iterators");
std::shuffle(first, last, m_gen);
}

View File

@ -0,0 +1,70 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EQEMU_AA_ABILITY_REPOSITORY_H
#define EQEMU_AA_ABILITY_REPOSITORY_H
#include "../database.h"
#include "../string_util.h"
#include "base/base_aa_ability_repository.h"
class AaAbilityRepository: public BaseAaAbilityRepository {
public:
/**
* This file was auto generated and can be modified and extended upon
*
* Base repository methods are automatically
* generated in the "base" version of this repository. The base repository
* is immutable and to be left untouched, while methods in this class
* are used as extension methods for more specific persistence-layer
* accessors or mutators.
*
* Base Methods (Subject to be expanded upon in time)
*
* Note: Not all tables are designed appropriately to fit functionality with all base methods
*
* InsertOne
* UpdateOne
* DeleteOne
* FindOne
* GetWhere(std::string where_filter)
* DeleteWhere(std::string where_filter)
* InsertMany
* All
*
* Example custom methods in a repository
*
* AaAbilityRepository::GetByZoneAndVersion(int zone_id, int zone_version)
* AaAbilityRepository::GetWhereNeverExpires()
* AaAbilityRepository::GetWhereXAndY()
* AaAbilityRepository::DeleteWhereXAndY()
*
* Most of the above could be covered by base methods, but if you as a developer
* find yourself re-using logic for other parts of the code, its best to just make a
* method that can be re-used easily elsewhere especially if it can use a base repository
* method and encapsulate filters there
*/
// Custom extended repository methods here
};
#endif //EQEMU_AA_ABILITY_REPOSITORY_H

View File

@ -0,0 +1,70 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EQEMU_AA_RANK_EFFECTS_REPOSITORY_H
#define EQEMU_AA_RANK_EFFECTS_REPOSITORY_H
#include "../database.h"
#include "../string_util.h"
#include "base/base_aa_rank_effects_repository.h"
class AaRankEffectsRepository: public BaseAaRankEffectsRepository {
public:
/**
* This file was auto generated and can be modified and extended upon
*
* Base repository methods are automatically
* generated in the "base" version of this repository. The base repository
* is immutable and to be left untouched, while methods in this class
* are used as extension methods for more specific persistence-layer
* accessors or mutators.
*
* Base Methods (Subject to be expanded upon in time)
*
* Note: Not all tables are designed appropriately to fit functionality with all base methods
*
* InsertOne
* UpdateOne
* DeleteOne
* FindOne
* GetWhere(std::string where_filter)
* DeleteWhere(std::string where_filter)
* InsertMany
* All
*
* Example custom methods in a repository
*
* AaRankEffectsRepository::GetByZoneAndVersion(int zone_id, int zone_version)
* AaRankEffectsRepository::GetWhereNeverExpires()
* AaRankEffectsRepository::GetWhereXAndY()
* AaRankEffectsRepository::DeleteWhereXAndY()
*
* Most of the above could be covered by base methods, but if you as a developer
* find yourself re-using logic for other parts of the code, its best to just make a
* method that can be re-used easily elsewhere especially if it can use a base repository
* method and encapsulate filters there
*/
// Custom extended repository methods here
};
#endif //EQEMU_AA_RANK_EFFECTS_REPOSITORY_H

View File

@ -0,0 +1,70 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EQEMU_AA_RANK_PREREQS_REPOSITORY_H
#define EQEMU_AA_RANK_PREREQS_REPOSITORY_H
#include "../database.h"
#include "../string_util.h"
#include "base/base_aa_rank_prereqs_repository.h"
class AaRankPrereqsRepository: public BaseAaRankPrereqsRepository {
public:
/**
* This file was auto generated and can be modified and extended upon
*
* Base repository methods are automatically
* generated in the "base" version of this repository. The base repository
* is immutable and to be left untouched, while methods in this class
* are used as extension methods for more specific persistence-layer
* accessors or mutators.
*
* Base Methods (Subject to be expanded upon in time)
*
* Note: Not all tables are designed appropriately to fit functionality with all base methods
*
* InsertOne
* UpdateOne
* DeleteOne
* FindOne
* GetWhere(std::string where_filter)
* DeleteWhere(std::string where_filter)
* InsertMany
* All
*
* Example custom methods in a repository
*
* AaRankPrereqsRepository::GetByZoneAndVersion(int zone_id, int zone_version)
* AaRankPrereqsRepository::GetWhereNeverExpires()
* AaRankPrereqsRepository::GetWhereXAndY()
* AaRankPrereqsRepository::DeleteWhereXAndY()
*
* Most of the above could be covered by base methods, but if you as a developer
* find yourself re-using logic for other parts of the code, its best to just make a
* method that can be re-used easily elsewhere especially if it can use a base repository
* method and encapsulate filters there
*/
// Custom extended repository methods here
};
#endif //EQEMU_AA_RANK_PREREQS_REPOSITORY_H

View File

@ -0,0 +1,70 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EQEMU_AA_RANKS_REPOSITORY_H
#define EQEMU_AA_RANKS_REPOSITORY_H
#include "../database.h"
#include "../string_util.h"
#include "base/base_aa_ranks_repository.h"
class AaRanksRepository: public BaseAaRanksRepository {
public:
/**
* This file was auto generated and can be modified and extended upon
*
* Base repository methods are automatically
* generated in the "base" version of this repository. The base repository
* is immutable and to be left untouched, while methods in this class
* are used as extension methods for more specific persistence-layer
* accessors or mutators.
*
* Base Methods (Subject to be expanded upon in time)
*
* Note: Not all tables are designed appropriately to fit functionality with all base methods
*
* InsertOne
* UpdateOne
* DeleteOne
* FindOne
* GetWhere(std::string where_filter)
* DeleteWhere(std::string where_filter)
* InsertMany
* All
*
* Example custom methods in a repository
*
* AaRanksRepository::GetByZoneAndVersion(int zone_id, int zone_version)
* AaRanksRepository::GetWhereNeverExpires()
* AaRanksRepository::GetWhereXAndY()
* AaRanksRepository::DeleteWhereXAndY()
*
* Most of the above could be covered by base methods, but if you as a developer
* find yourself re-using logic for other parts of the code, its best to just make a
* method that can be re-used easily elsewhere especially if it can use a base repository
* method and encapsulate filters there
*/
// Custom extended repository methods here
};
#endif //EQEMU_AA_RANKS_REPOSITORY_H

View File

@ -0,0 +1,70 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EQEMU_ACCOUNT_FLAGS_REPOSITORY_H
#define EQEMU_ACCOUNT_FLAGS_REPOSITORY_H
#include "../database.h"
#include "../string_util.h"
#include "base/base_account_flags_repository.h"
class AccountFlagsRepository: public BaseAccountFlagsRepository {
public:
/**
* This file was auto generated and can be modified and extended upon
*
* Base repository methods are automatically
* generated in the "base" version of this repository. The base repository
* is immutable and to be left untouched, while methods in this class
* are used as extension methods for more specific persistence-layer
* accessors or mutators.
*
* Base Methods (Subject to be expanded upon in time)
*
* Note: Not all tables are designed appropriately to fit functionality with all base methods
*
* InsertOne
* UpdateOne
* DeleteOne
* FindOne
* GetWhere(std::string where_filter)
* DeleteWhere(std::string where_filter)
* InsertMany
* All
*
* Example custom methods in a repository
*
* AccountFlagsRepository::GetByZoneAndVersion(int zone_id, int zone_version)
* AccountFlagsRepository::GetWhereNeverExpires()
* AccountFlagsRepository::GetWhereXAndY()
* AccountFlagsRepository::DeleteWhereXAndY()
*
* Most of the above could be covered by base methods, but if you as a developer
* find yourself re-using logic for other parts of the code, its best to just make a
* method that can be re-used easily elsewhere especially if it can use a base repository
* method and encapsulate filters there
*/
// Custom extended repository methods here
};
#endif //EQEMU_ACCOUNT_FLAGS_REPOSITORY_H

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/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EQEMU_ACCOUNT_IP_REPOSITORY_H
#define EQEMU_ACCOUNT_IP_REPOSITORY_H
#include "../database.h"
#include "../string_util.h"
#include "base/base_account_ip_repository.h"
class AccountIpRepository: public BaseAccountIpRepository {
public:
/**
* This file was auto generated and can be modified and extended upon
*
* Base repository methods are automatically
* generated in the "base" version of this repository. The base repository
* is immutable and to be left untouched, while methods in this class
* are used as extension methods for more specific persistence-layer
* accessors or mutators.
*
* Base Methods (Subject to be expanded upon in time)
*
* Note: Not all tables are designed appropriately to fit functionality with all base methods
*
* InsertOne
* UpdateOne
* DeleteOne
* FindOne
* GetWhere(std::string where_filter)
* DeleteWhere(std::string where_filter)
* InsertMany
* All
*
* Example custom methods in a repository
*
* AccountIpRepository::GetByZoneAndVersion(int zone_id, int zone_version)
* AccountIpRepository::GetWhereNeverExpires()
* AccountIpRepository::GetWhereXAndY()
* AccountIpRepository::DeleteWhereXAndY()
*
* Most of the above could be covered by base methods, but if you as a developer
* find yourself re-using logic for other parts of the code, its best to just make a
* method that can be re-used easily elsewhere especially if it can use a base repository
* method and encapsulate filters there
*/
// Custom extended repository methods here
};
#endif //EQEMU_ACCOUNT_IP_REPOSITORY_H

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