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AA effects and focus should work
Still need to verify all effects and implement currently unhandled
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@@ -412,7 +412,7 @@ struct StatBonuses {
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int8 BaseMovementSpeed; // Adjust base run speed, does not stack with other movement bonuses.
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uint8 IncreaseRunSpeedCap; // Increase max run speed above cap.
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int32 DoubleSpecialAttack; // Chance to to perform a double special attack (ie flying kick 2x)
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int32 SpecialAttackKBProc[2]; // Chance to to do a knockback from special attacks. (0 = chance 1 = Skill)
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int32 SkillAttackProc[3]; // [0] chance to proc [2] spell on [1] skill usage
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uint8 FrontalStunResist; // Chance to resist a frontal stun
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int32 BindWound; // Increase amount of HP by percent.
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int32 MaxBindWound; // Increase max amount of HP you can bind wound.
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