AA effects and focus should work

Still need to verify all effects and implement currently unhandled
This commit is contained in:
Michael Cook (mackal)
2015-06-12 22:41:18 -04:00
parent 65ac9683a3
commit ed11ee8bea
10 changed files with 1391 additions and 1417 deletions
+1 -1
View File
@@ -412,7 +412,7 @@ struct StatBonuses {
int8 BaseMovementSpeed; // Adjust base run speed, does not stack with other movement bonuses.
uint8 IncreaseRunSpeedCap; // Increase max run speed above cap.
int32 DoubleSpecialAttack; // Chance to to perform a double special attack (ie flying kick 2x)
int32 SpecialAttackKBProc[2]; // Chance to to do a knockback from special attacks. (0 = chance 1 = Skill)
int32 SkillAttackProc[3]; // [0] chance to proc [2] spell on [1] skill usage
uint8 FrontalStunResist; // Chance to resist a frontal stun
int32 BindWound; // Increase amount of HP by percent.
int32 MaxBindWound; // Increase max amount of HP you can bind wound.