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AA effects and focus should work
Still need to verify all effects and implement currently unhandled
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@@ -1121,7 +1121,7 @@ int32 Client::CalcMaxMana()
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switch (GetCasterClass()) {
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case 'I':
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case 'W': {
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max_mana = (CalcBaseMana() + itembonuses.Mana + spellbonuses.Mana + GroupLeadershipAAManaEnhancement());
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max_mana = (CalcBaseMana() + itembonuses.Mana + spellbonuses.Mana + aabonuses.Mana + GroupLeadershipAAManaEnhancement());
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break;
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}
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case 'N': {
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