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AA effects and focus should work
Still need to verify all effects and implement currently unhandled
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+2
-2
@@ -789,7 +789,7 @@ public:
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bool CheckAAEffect(aaEffectType type);
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void HandleAAAction(aaID activate);
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int16 CalcAAFocusEffect(focusType type, uint16 focus_spell, uint16 spell_id);
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int16 CalcAAFocus(focusType type, uint32 aa_ID, uint16 spell_id);
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int16 CalcAAFocus(focusType type, const AA::Rank &rank, uint16 spell_id);
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void RefundAA();
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int32 GetAAEffectDataBySlot(uint32 aa_ID, uint32 slot_id, bool GetEffect, bool GetBase1, bool GetBase2);
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int32 GetAAEffectid(uint32 aa_ID, uint32 slot_id) { return GetAAEffectDataBySlot(aa_ID, slot_id, true, false,false); }
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@@ -1265,7 +1265,7 @@ protected:
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int CalcRecommendedLevelBonus(uint8 level, uint8 reclevel, int basestat);
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void CalcEdibleBonuses(StatBonuses* newbon);
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void CalcAABonuses(StatBonuses* newbon);
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void ApplyAABonuses(uint32 aaid, uint32 slots, StatBonuses* newbon);
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void ApplyAABonuses(const AA::Rank &rank, StatBonuses* newbon);
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void ProcessItemCaps();
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void MakeBuffFadePacket(uint16 spell_id, int slot_id, bool send_message = true);
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bool client_data_loaded;
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