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[Bug Fix] Camping was causing player to leave raid, causing unexpected behavior (#3299)
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@ -189,9 +189,10 @@ bool Client::Process() {
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}
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}
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if (camp_timer.Check()) {
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if (camp_timer.Check()) {
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Raid* raid = entity_list.GetRaidByClient(this);
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Raid *myraid = entity_list.GetRaidByClient(this);
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if (raid)
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if (myraid) {
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raid->RemoveMember(this->GetName());
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myraid->MemberZoned(this);
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}
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LeaveGroup();
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LeaveGroup();
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Save();
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Save();
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if (GetMerc())
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if (GetMerc())
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