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Fixed so mobs that depop at end of pathgrid still path and depop
whiel zones are empty. This makes these mobs no longer always appear at start locations for the 1st person in a zone after long idle.
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@@ -843,6 +843,7 @@ public:
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inline void SetFocused(bool nState) { focused = nState; }
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inline const bool IsFocused() const { return focused; }
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inline const bool IsRoamer() const { return roamer; }
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inline const int GetWanderType() const { return wandertype; }
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inline const bool IsRooted() const { return rooted || permarooted; }
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inline const bool HasVirus() const { return has_virus; }
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int GetSnaredAmount();
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