Fixed so mobs that depop at end of pathgrid still path and depop

whiel zones are empty.  This makes these mobs no longer always appear
at start locations for the 1st person in a zone after long idle.
This commit is contained in:
Paul Coene
2016-08-23 13:54:51 -04:00
parent 4c4b0aba0c
commit ecdc0f7096
2 changed files with 11 additions and 6 deletions
+1
View File
@@ -843,6 +843,7 @@ public:
inline void SetFocused(bool nState) { focused = nState; }
inline const bool IsFocused() const { return focused; }
inline const bool IsRoamer() const { return roamer; }
inline const int GetWanderType() const { return wandertype; }
inline const bool IsRooted() const { return rooted || permarooted; }
inline const bool HasVirus() const { return has_virus; }
int GetSnaredAmount();