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Let dz handle client removal timers
Remove all clients inside a dz, not just those assigned to instance
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@@ -2917,6 +2917,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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break;
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}
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case ServerOP_DzCharacterChange:
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case ServerOP_DzRemoveAllCharacters:
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{
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DynamicZone::HandleWorldMessage(pack);
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break;
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