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Let dz handle client removal timers
Remove all clients inside a dz, not just those assigned to instance
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@@ -1398,6 +1398,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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break;
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}
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case ServerOP_DzCharacterChange:
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case ServerOP_DzRemoveAllCharacters:
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{
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auto buf = reinterpret_cast<ServerDzCharacter_Struct*>(pack->pBuffer);
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ZoneServer* instance_zs = zoneserver_list.FindByInstanceID(buf->instance_id);
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