[Feature] EQ2-style implied targeting for spells. (#2032)

* Implemented EQ2-style implied targeting for spells.

* Fixed nullptr w\ target that has no target
This commit is contained in:
catapultam-habeo
2022-03-06 18:25:40 -08:00
committed by GitHub
parent afc32afb02
commit eca2ed0321
2 changed files with 19 additions and 0 deletions
+1
View File
@@ -414,6 +414,7 @@ RULE_BOOL(Spells, HOTsScaleWithHealAmt, false, "Allow HealAmt stat to affect HoT
RULE_BOOL(Spells, CompoundLifetapHeals, true, "True: Lifetap heals calculate damage bonuses and then heal bonuses. False: Lifetaps heal using the amount damaged to mob.")
RULE_BOOL(Spells, UseFadingMemoriesMaxLevel, false, "Enables to limit field in spell data to set the max level that over which an NPC will ignore fading memories effect and not lose aggro.")
RULE_BOOL(Spells, FixBeaconHeading, false, "Beacon spells use casters heading to fix live bug. False: Live like heading always 0.")
RULE_BOOL(Spells, UseSpellImpliedTargeting, false, "Replicates EQ2-style targeting behavior for spells. Spells will 'pass through' inappropriate targets to target's target if it is appropriate.")
RULE_CATEGORY_END()
RULE_CATEGORY(Combat)