Consolidate 'LogType' Normal logs over to 'LogCategory'

This commit is contained in:
Akkadius
2015-01-18 01:32:18 -06:00
parent e691735a2d
commit ec7fd9b4e7
9 changed files with 28 additions and 28 deletions
+2 -2
View File
@@ -4817,7 +4817,7 @@ int16 Mob::CalcFocusEffect(focusType type, uint16 focus_id, uint16 spell_id, boo
return 0;
break;
default:
Log.Log(EQEmuLogSys::Normal, "CalcFocusEffect: unknown limit spelltype %d", focus_spell.base[i]);
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Normal, "CalcFocusEffect: unknown limit spelltype %d", focus_spell.base[i]);
}
break;
@@ -5156,7 +5156,7 @@ int16 Mob::CalcFocusEffect(focusType type, uint16 focus_id, uint16 spell_id, boo
//this spits up a lot of garbage when calculating spell focuses
//since they have all kinds of extra effects on them.
default:
Log.Log(EQEmuLogSys::Normal, "CalcFocusEffect: unknown effectid %d", focus_spell.effectid[i]);
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Normal, "CalcFocusEffect: unknown effectid %d", focus_spell.effectid[i]);
#endif
}