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Consolidate 'LogType' Normal logs over to 'LogCategory'
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@@ -4817,7 +4817,7 @@ int16 Mob::CalcFocusEffect(focusType type, uint16 focus_id, uint16 spell_id, boo
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return 0;
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break;
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default:
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Log.Log(EQEmuLogSys::Normal, "CalcFocusEffect: unknown limit spelltype %d", focus_spell.base[i]);
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Normal, "CalcFocusEffect: unknown limit spelltype %d", focus_spell.base[i]);
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}
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break;
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@@ -5156,7 +5156,7 @@ int16 Mob::CalcFocusEffect(focusType type, uint16 focus_id, uint16 spell_id, boo
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//this spits up a lot of garbage when calculating spell focuses
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//since they have all kinds of extra effects on them.
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default:
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Log.Log(EQEmuLogSys::Normal, "CalcFocusEffect: unknown effectid %d", focus_spell.effectid[i]);
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Normal, "CalcFocusEffect: unknown effectid %d", focus_spell.effectid[i]);
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#endif
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}
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