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Consolidate 'LogType' Normal logs over to 'LogCategory'
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+1
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@@ -1672,7 +1672,7 @@ void Mob::NPCSpecialAttacks(const char* parse, int permtag, bool reset, bool rem
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{
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if(database.SetSpecialAttkFlag(this->GetNPCTypeID(), orig_parse))
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{
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Log.Log(EQEmuLogSys::Normal, "NPCTypeID: %i flagged to '%s' for Special Attacks.\n",this->GetNPCTypeID(),orig_parse);
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Normal, "NPCTypeID: %i flagged to '%s' for Special Attacks.\n",this->GetNPCTypeID(),orig_parse);
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}
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}
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}
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