Mob position updates now completely only send to 600 units range defined by Range:MobPositionUpdates

Client updates nearby clients more often because they will disappear after 10 seconds without a position update to the client
This results in a massive reduction in unnecessary traffic as we only update clients of their relevance around them
This also resembles live-like packet sending behavior of positions
This commit is contained in:
Akkadius
2017-07-10 23:03:40 -05:00
parent dceb79ad69
commit ec00daa5be
7 changed files with 73 additions and 69 deletions
-1
View File
@@ -1373,7 +1373,6 @@ protected:
void ClearItemFactionBonuses();
void CalculateFearPosition();
uint32 move_tic_count;
bool flee_mode;
Timer flee_timer;