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Mob position updates now completely only send to 600 units range defined by Range:MobPositionUpdates
Client updates nearby clients more often because they will disappear after 10 seconds without a position update to the client This results in a massive reduction in unnecessary traffic as we only update clients of their relevance around them This also resembles live-like packet sending behavior of positions
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@@ -1373,7 +1373,6 @@ protected:
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void ClearItemFactionBonuses();
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void CalculateFearPosition();
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uint32 move_tic_count;
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bool flee_mode;
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Timer flee_timer;
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