Mob position updates now completely only send to 600 units range defined by Range:MobPositionUpdates

Client updates nearby clients more often because they will disappear after 10 seconds without a position update to the client
This results in a massive reduction in unnecessary traffic as we only update clients of their relevance around them
This also resembles live-like packet sending behavior of positions
This commit is contained in:
Akkadius
2017-07-10 23:03:40 -05:00
parent dceb79ad69
commit ec00daa5be
7 changed files with 73 additions and 69 deletions
-1
View File
@@ -234,7 +234,6 @@ RULE_BOOL(World, StartZoneSameAsBindOnCreation, true) //Should the start zone AL
RULE_CATEGORY_END()
RULE_CATEGORY(Zone)
RULE_INT(Zone, NPCPositonUpdateTicCount, 32) //ms between intervals of sending a position update to the entire zone.
RULE_INT(Zone, ClientLinkdeadMS, 180000) //the time a client remains link dead on the server after a sudden disconnection
RULE_INT(Zone, GraveyardTimeMS, 1200000) //ms time until a player corpse is moved to a zone's graveyard, if one is specified for the zone
RULE_BOOL(Zone, EnableShadowrest, 1) // enables or disables the shadowrest zone feature for player corpses. Default is turned on.