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Mob position updates now completely only send to 600 units range defined by Range:MobPositionUpdates
Client updates nearby clients more often because they will disappear after 10 seconds without a position update to the client This results in a massive reduction in unnecessary traffic as we only update clients of their relevance around them This also resembles live-like packet sending behavior of positions
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@@ -234,7 +234,6 @@ RULE_BOOL(World, StartZoneSameAsBindOnCreation, true) //Should the start zone AL
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RULE_CATEGORY_END()
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RULE_CATEGORY(Zone)
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RULE_INT(Zone, NPCPositonUpdateTicCount, 32) //ms between intervals of sending a position update to the entire zone.
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RULE_INT(Zone, ClientLinkdeadMS, 180000) //the time a client remains link dead on the server after a sudden disconnection
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RULE_INT(Zone, GraveyardTimeMS, 1200000) //ms time until a player corpse is moved to a zone's graveyard, if one is specified for the zone
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RULE_BOOL(Zone, EnableShadowrest, 1) // enables or disables the shadowrest zone feature for player corpses. Default is turned on.
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