LightSourceProfile relocation and some more formatting changes

This commit is contained in:
Uleat
2016-05-20 04:26:32 -04:00
parent 04f47f1e32
commit ebe6f95e6e
15 changed files with 128 additions and 121 deletions
+8 -8
View File
@@ -703,17 +703,17 @@ public:
bool IsDestructibleObject() { return destructibleobject; }
void SetDestructibleObject(bool in) { destructibleobject = in; }
inline uint8 GetInnateLightType() { return m_Light.Type.Innate; }
inline uint8 GetEquipmentLightType() { return m_Light.Type.Equipment; }
inline uint8 GetSpellLightType() { return m_Light.Type.Spell; }
inline uint8 GetInnateLightType() { return m_Light.Type[EQEmu::lightsource::LightInnate]; }
inline uint8 GetEquipmentLightType() { return m_Light.Type[EQEmu::lightsource::LightEquipment]; }
inline uint8 GetSpellLightType() { return m_Light.Type[EQEmu::lightsource::LightSpell]; }
virtual void UpdateEquipmentLight() { m_Light.Type.Equipment = 0; m_Light.Level.Equipment = 0; }
inline void SetSpellLightType(uint8 light_type) { m_Light.Type.Spell = (light_type & 0x0F); m_Light.Level.Spell = EQEmu::lightsource::TypeToLevel(m_Light.Type.Spell); }
virtual void UpdateEquipmentLight() { m_Light.Type[EQEmu::lightsource::LightEquipment] = 0; m_Light.Level[EQEmu::lightsource::LightEquipment] = 0; }
inline void SetSpellLightType(uint8 light_type) { m_Light.Type[EQEmu::lightsource::LightSpell] = (light_type & 0x0F); m_Light.Level[EQEmu::lightsource::LightSpell] = EQEmu::lightsource::TypeToLevel(m_Light.Type[EQEmu::lightsource::LightSpell]); }
inline uint8 GetActiveLightType() { return m_Light.Type.Active; }
inline uint8 GetActiveLightType() { return m_Light.Type[EQEmu::lightsource::LightActive]; }
bool UpdateActiveLight(); // returns true if change, false if no change
EQEmu::lightsource::LightSourceProfile* GetLightProfile() { return &m_Light; }
EQEmu::LightSourceProfile* GetLightProfile() { return &m_Light; }
Mob* GetPet();
void SetPet(Mob* newpet);
@@ -1185,7 +1185,7 @@ protected:
glm::vec4 m_Delta;
EQEmu::lightsource::LightSourceProfile m_Light;
EQEmu::LightSourceProfile m_Light;
float fixedZ;
EmuAppearance _appearance;