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[Time] strict spawn_events now take into account EQ minute. (#1370)
* strict spawn_events now take into account EQ minute. This should fixed the eqtime spawn condition from falling behind. * change a log to logspawns and add a comment in ExecEvent function. * moved the comment to the note paramenter in the rule for last commit.
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@@ -269,6 +269,7 @@ RULE_BOOL(Zone, EnableZoneControllerGlobals, false, "Enables the ability to use
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RULE_INT(Zone, GlobalLootMultiplier, 1, "Sets Global Loot drop multiplier for database based drops, useful for double, triple loot etc")
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RULE_BOOL(Zone, KillProcessOnDynamicShutdown, true, "When process has booted a zone and has hit its zone shut down timer, it will hard kill the process to free memory back to the OS")
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RULE_INT(Zone, SecondsBeforeIdle, 60, "Seconds before IDLE_WHEN_EMPTY define kicks in")
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RULE_INT(Zone, SpawnEventMin, 3, "When strict is set in spawn_events, specifies the max EQ minutes into the trigger hour a spawn_event will fire. Going below 3 may cause the spawn_event to not fire.")
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RULE_CATEGORY_END()
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RULE_CATEGORY(Map)
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