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https://github.com/EQEmu/Server.git
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Add zone store
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/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "zone_store.h"
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ZoneStore::ZoneStore() = default;
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ZoneStore::~ZoneStore() = default;
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void ZoneStore::LoadZonesStore()
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{
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zones = ZoneRepository::All();
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}
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uint32 ZoneStore::GetZoneID(const char *in_zone_name)
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{
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if (in_zone_name == nullptr) {
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return 0;
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}
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std::string zone_name = in_zone_name;
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return GetZoneID(zone_name);
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}
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uint32 ZoneStore::GetZoneID(std::string zone_name)
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{
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for (auto &z: zones) {
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if (z.short_name == zone_name) {
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return z.zoneidnumber;
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}
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}
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return 0;
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}
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const char *ZoneStore::GetZoneName(uint32 zone_id, bool error_unknown)
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{
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for (auto &z: zones) {
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if (z.zoneidnumber == zone_id) {
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return z.short_name.c_str();
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}
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}
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if (error_unknown) {
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return "UNKNOWN";
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}
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return nullptr;
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}
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std::string ZoneStore::GetZoneName(uint32 zone_id)
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{
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for (auto &z: zones) {
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if (z.zoneidnumber == zone_id) {
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return z.short_name;
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}
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}
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return std::string();
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}
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