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Implement a basic websockets server
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#pragma once
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#include "tcp_server.h"
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#include "../types.h"
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#include "../json/json-forwards.h"
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#include <websocketpp/config/core.hpp>
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#include <websocketpp/server.hpp>
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namespace EQ
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{
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namespace Net
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{
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typedef websocketpp::server<websocketpp::config::core> websocket_server;
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typedef websocketpp::connection<websocketpp::config::core> websocket_connection;
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typedef websocket_server::message_ptr websocket_message_ptr;
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class WebsocketServer;
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class WebsocketServerConnection
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{
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public:
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WebsocketServerConnection(WebsocketServer *parent,
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std::shared_ptr<TCPConnection> connection,
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std::shared_ptr<websocket_connection> ws_connection);
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~WebsocketServerConnection();
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std::string GetID() const;
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bool IsAuthorized() const;
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std::string GetAccountName() const;
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uint32 GetAccountID() const;
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int GetStatus() const;
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std::string RemoteIP() const;
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int RemotePort() const;
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private:
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std::shared_ptr<websocket_connection> GetWebsocketConnection();
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std::shared_ptr<TCPConnection> GetTCPConnection();
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void OnMessage(websocketpp::connection_hdl hdl, websocket_message_ptr msg);
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void SendResponse(const Json::Value &response, double time_elapsed);
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void SetAuthorized(bool v, const std::string account_name, uint32 account_id, int status);
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void Subscribe(const std::string &evt);
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void Unsubscribe(const std::string &evt);
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bool IsSubscribed(const std::string &evt) const;
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struct Impl;
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std::unique_ptr<Impl> _impl;
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friend class WebsocketServer;
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};
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}
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}
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