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SummonAllGraveyardCorpses converted to xyz_heading
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@ -304,7 +304,7 @@ public:
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bool BuryAllCharacterCorpses(uint32 charid);
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bool DeleteCharacterCorpse(uint32 dbid);
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bool SummonAllCharacterCorpses(uint32 char_id, uint32 dest_zoneid, uint16 dest_instanceid, const xyz_heading& position);
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bool SummonAllGraveyardCorpses(uint32 cur_zoneid, uint32 dest_zoneid, uint16 dest_instanceid, float dest_x, float dest_y, float dest_z, float dest_heading);
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bool SummonAllGraveyardCorpses(uint32 cur_zoneid, uint32 dest_zoneid, uint16 dest_instanceid, const xyz_heading& position);
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bool UnburyCharacterCorpse(uint32 dbid, uint32 new_zoneid, uint16 dest_instanceid, float new_x, float new_y, float new_z, float new_heading);
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bool LoadCharacterCorpses(uint32 iZoneID, uint16 iInstanceID);
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bool DeleteGraveyard(uint32 zone_id, uint32 graveyard_id);
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