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[Code Cleanup] More login <-> world code cleanup (#4724)
* More cleanup * More cleanup
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+2
-2
@@ -51,7 +51,7 @@ public:
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void ClientUpdate(ZoneServer* zoneserver, ServerClientList_Struct* scl);
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void CLERemoveZSRef(ZoneServer* iZS);
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ClientListEntry* CheckAuth(uint32 iLSID, const char* iKey);
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ClientListEntry* CheckAuth(uint32 loginserver_account_id, const char* key);
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ClientListEntry* FindCharacter(const char* name);
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ClientListEntry* FindCLEByAccountID(uint32 iAccID);
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ClientListEntry* FindCLEByCharacterID(uint32 iCharID);
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@@ -59,7 +59,7 @@ public:
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void DisconnectByIP(uint32 in_ip);
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void CLCheckStale();
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void CLEKeepAlive(uint32 numupdates, uint32* wid);
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void CLEAdd(uint32 iLSID, const char* iLoginServerName, const char* iLoginName, const char* iLoginKey, int16 iWorldAdmin = AccountStatus::Player, uint32 ip = 0, uint8 local=0);
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void CLEAdd(uint32 login_server_id, const char* login_server_name, const char* login_name, const char* login_key, int16 world_admin = AccountStatus::Player, uint32 ip_address = 0, uint8 is_local=0);
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void UpdateClientGuild(uint32 char_id, uint32 guild_id);
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bool IsAccountInGame(uint32 iLSID);
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