[Code Cleanup] More login <-> world code cleanup (#4724)

* More cleanup

* More cleanup
This commit is contained in:
Chris Miles
2025-02-28 16:08:06 -06:00
committed by GitHub
parent cb634cf57d
commit eb6ac25540
13 changed files with 412 additions and 424 deletions
+2 -2
View File
@@ -51,7 +51,7 @@ public:
void ClientUpdate(ZoneServer* zoneserver, ServerClientList_Struct* scl);
void CLERemoveZSRef(ZoneServer* iZS);
ClientListEntry* CheckAuth(uint32 iLSID, const char* iKey);
ClientListEntry* CheckAuth(uint32 loginserver_account_id, const char* key);
ClientListEntry* FindCharacter(const char* name);
ClientListEntry* FindCLEByAccountID(uint32 iAccID);
ClientListEntry* FindCLEByCharacterID(uint32 iCharID);
@@ -59,7 +59,7 @@ public:
void DisconnectByIP(uint32 in_ip);
void CLCheckStale();
void CLEKeepAlive(uint32 numupdates, uint32* wid);
void CLEAdd(uint32 iLSID, const char* iLoginServerName, const char* iLoginName, const char* iLoginKey, int16 iWorldAdmin = AccountStatus::Player, uint32 ip = 0, uint8 local=0);
void CLEAdd(uint32 login_server_id, const char* login_server_name, const char* login_name, const char* login_key, int16 world_admin = AccountStatus::Player, uint32 ip_address = 0, uint8 is_local=0);
void UpdateClientGuild(uint32 char_id, uint32 guild_id);
bool IsAccountInGame(uint32 iLSID);