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https://github.com/EQEmu/Server.git
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[Code Cleanup] More login <-> world code cleanup (#4724)
* More cleanup * More cleanup
This commit is contained in:
@@ -143,7 +143,7 @@ void WorldServer::ProcessUserToWorldResponseLegacy(uint16_t opcode, const EQ::Ne
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packet.ToString()
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);
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if (packet.Length() < sizeof(UsertoWorldResponseLegacy_Struct)) {
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if (packet.Length() < sizeof(UsertoWorldResponseLegacy)) {
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LogError(
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"Received application packet from server that had opcode ServerOP_UsertoWorldResp, "
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"but was too small. Discarded to avoid buffer overrun"
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@@ -152,7 +152,7 @@ void WorldServer::ProcessUserToWorldResponseLegacy(uint16_t opcode, const EQ::Ne
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return;
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}
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auto *res = (UsertoWorldResponseLegacy_Struct *) packet.Data();
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auto *res = (UsertoWorldResponseLegacy *) packet.Data();
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LogDebug("Trying to find client with user id of [{}]", res->lsaccountid);
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Client *c = server.client_manager->GetClient(res->lsaccountid, "eqemu");
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@@ -229,7 +229,7 @@ void WorldServer::ProcessUserToWorldResponse(uint16_t opcode, const EQ::Net::Pac
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packet.ToString()
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);
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if (packet.Length() < sizeof(UsertoWorldResponse_Struct)) {
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if (packet.Length() < sizeof(UsertoWorldResponse)) {
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LogError(
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"Received application packet from server that had opcode ServerOP_UsertoWorldResp, "
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"but was too small. Discarded to avoid buffer overrun"
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@@ -238,7 +238,7 @@ void WorldServer::ProcessUserToWorldResponse(uint16_t opcode, const EQ::Net::Pac
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return;
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}
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auto res = (UsertoWorldResponse_Struct *) packet.Data();
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auto res = (UsertoWorldResponse *) packet.Data();
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LogDebug("Trying to find client with user id of [{}]", res->lsaccountid);
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Client *c = server.client_manager->GetClient(
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@@ -494,7 +494,7 @@ void WorldServer::HandleWorldserverStatusUpdate(LoginserverWorldStatusUpdate *u)
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void WorldServer::SendClientAuthToWorld(Client *c)
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{
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EQ::Net::DynamicPacket outapp;
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ClientAuth_Struct a{};
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ClientAuth a{};
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a.loginserver_account_id = c->GetAccountID();
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@@ -503,7 +503,7 @@ void WorldServer::SendClientAuthToWorld(Client *c)
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a.lsadmin = 0;
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a.is_world_admin = 0;
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a.ip = inet_addr(c->GetConnection()->GetRemoteAddr().c_str());
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a.ip_address = inet_addr(c->GetConnection()->GetRemoteAddr().c_str());
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strncpy(a.loginserver_name, &c->GetLoginServerName()[0], 64);
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const std::string &client_address(c->GetConnection()->GetRemoteAddr());
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@@ -521,7 +521,7 @@ void WorldServer::SendClientAuthToWorld(Client *c)
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}
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struct in_addr ip_addr{};
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ip_addr.s_addr = a.ip;
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ip_addr.s_addr = a.ip_address;
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LogInfo(
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"Client authentication response: world_address [{}] client_address [{}]",
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