[Code Cleanup] More login <-> world code cleanup (#4724)

* More cleanup

* More cleanup
This commit is contained in:
Chris Miles
2025-02-28 16:08:06 -06:00
committed by GitHub
parent cb634cf57d
commit eb6ac25540
13 changed files with 412 additions and 424 deletions
+3 -3
View File
@@ -25,7 +25,7 @@ void EQ::Net::ServertalkServerConnection::Send(uint16_t opcode, EQ::Net::Packet
return;
if (opcode == ServerOP_UsertoWorldReq) {
auto req_in = (UsertoWorldRequest_Struct*)p.Data();
auto req_in = (UsertoWorldRequest*)p.Data();
EQ::Net::DynamicPacket req;
size_t i = 0;
@@ -45,7 +45,7 @@ void EQ::Net::ServertalkServerConnection::Send(uint16_t opcode, EQ::Net::Packet
}
if (opcode == ServerOP_LSClientAuth) {
auto req_in = (ClientAuth_Struct*)p.Data();
auto req_in = (ClientAuth*)p.Data();
EQ::Net::DynamicPacket req;
size_t i = 0;
@@ -54,7 +54,7 @@ void EQ::Net::ServertalkServerConnection::Send(uint16_t opcode, EQ::Net::Packet
req.PutData(i, req_in->key, 30); i += 30;
req.PutUInt8(i, req_in->lsadmin); i += 1;
req.PutUInt16(i, req_in->is_world_admin); i += 2;
req.PutUInt32(i, req_in->ip); i += 4;
req.PutUInt32(i, req_in->ip_address); i += 4;
req.PutUInt8(i, req_in->is_client_from_local_network); i += 1;
EQ::Net::DynamicPacket out;