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[Code Cleanup] More login <-> world code cleanup (#4724)
* More cleanup * More cleanup
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@@ -25,7 +25,7 @@ void EQ::Net::ServertalkServerConnection::Send(uint16_t opcode, EQ::Net::Packet
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return;
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if (opcode == ServerOP_UsertoWorldReq) {
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auto req_in = (UsertoWorldRequest_Struct*)p.Data();
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auto req_in = (UsertoWorldRequest*)p.Data();
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EQ::Net::DynamicPacket req;
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size_t i = 0;
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@@ -45,7 +45,7 @@ void EQ::Net::ServertalkServerConnection::Send(uint16_t opcode, EQ::Net::Packet
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}
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if (opcode == ServerOP_LSClientAuth) {
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auto req_in = (ClientAuth_Struct*)p.Data();
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auto req_in = (ClientAuth*)p.Data();
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EQ::Net::DynamicPacket req;
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size_t i = 0;
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@@ -54,7 +54,7 @@ void EQ::Net::ServertalkServerConnection::Send(uint16_t opcode, EQ::Net::Packet
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req.PutData(i, req_in->key, 30); i += 30;
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req.PutUInt8(i, req_in->lsadmin); i += 1;
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req.PutUInt16(i, req_in->is_world_admin); i += 2;
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req.PutUInt32(i, req_in->ip); i += 4;
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req.PutUInt32(i, req_in->ip_address); i += 4;
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req.PutUInt8(i, req_in->is_client_from_local_network); i += 1;
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EQ::Net::DynamicPacket out;
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