[Cleanup] Cleanup Strings::ToInt uses. (#3142)

* [Cleanup] Cleanup Strings::ToInt uses.

* fix for conversion

* remove != 0

* cleanup
This commit is contained in:
Aeadoin
2023-03-25 20:32:30 -04:00
committed by GitHub
parent 9d1ace627c
commit eb51550109
11 changed files with 30 additions and 30 deletions
+10 -10
View File
@@ -1448,9 +1448,9 @@ bool ZoneDatabase::LoadAlternateAdvancement(Client *c) {
int i = 0;
for(auto row = results.begin(); row != results.end(); ++row) {
uint32 aa = Strings::ToInt(row[0]);
uint32 value = Strings::ToInt(row[1]);
uint32 charges = Strings::ToInt(row[2]);
uint32 aa = Strings::ToUnsignedInt(row[0]);
uint32 value = Strings::ToUnsignedInt(row[1]);
uint32 charges = Strings::ToUnsignedInt(row[2]);
auto rank = zone->GetAlternateAdvancementRank(aa);
if(!rank) {
@@ -1775,7 +1775,7 @@ bool ZoneDatabase::LoadAlternateAdvancementAbilities(std::unordered_map<int, std
if(results.Success()) {
for(auto row = results.begin(); row != results.end(); ++row) {
auto ability = new AA::Ability;
ability->id = Strings::ToInt(row[0]);
ability->id = Strings::ToUnsignedInt(row[0]);
ability->name = row[1];
ability->category = Strings::ToInt(row[2]);
//EQ client has classes left shifted by one bit for some odd reason
@@ -1786,8 +1786,8 @@ bool ZoneDatabase::LoadAlternateAdvancementAbilities(std::unordered_map<int, std
ability->status = Strings::ToInt(row[7]);
ability->type = Strings::ToInt(row[8]);
ability->charges = Strings::ToInt(row[9]);
ability->grant_only = Strings::ToInt(row[10]) != 0 ? true : false;
ability->reset_on_death = Strings::ToInt(row[11]) != 0 ? true : false;
ability->grant_only = Strings::ToBool(row[10]);
ability->reset_on_death = Strings::ToBool(row[11]);
ability->first_rank_id = Strings::ToInt(row[12]);
ability->first = nullptr;
@@ -1814,7 +1814,7 @@ bool ZoneDatabase::LoadAlternateAdvancementAbilities(std::unordered_map<int, std
if(results.Success()) {
for(auto row = results.begin(); row != results.end(); ++row) {
auto rank = new AA::Rank;
rank->id = Strings::ToInt(row[0]);
rank->id = Strings::ToUnsignedInt(row[0]);
rank->upper_hotkey_sid = Strings::ToInt(row[1]);
rank->lower_hotkey_sid = Strings::ToInt(row[2]);
rank->title_sid = Strings::ToInt(row[3]);
@@ -1846,8 +1846,8 @@ bool ZoneDatabase::LoadAlternateAdvancementAbilities(std::unordered_map<int, std
if(results.Success()) {
for(auto row = results.begin(); row != results.end(); ++row) {
AA::RankEffect effect;
int rank_id = Strings::ToInt(row[0]);
effect.slot = Strings::ToInt(row[1]);
uint32 rank_id = Strings::ToUnsignedInt(row[0]);
effect.slot = Strings::ToUnsignedInt(row[1]);
effect.effect_id = Strings::ToInt(row[2]);
effect.base_value = Strings::ToInt(row[3]);
effect.limit_value = Strings::ToInt(row[4]);
@@ -1871,7 +1871,7 @@ bool ZoneDatabase::LoadAlternateAdvancementAbilities(std::unordered_map<int, std
results = QueryDatabase(query);
if(results.Success()) {
for(auto row = results.begin(); row != results.end(); ++row) {
int rank_id = Strings::ToInt(row[0]);
uint32 rank_id = Strings::ToUnsignedInt(row[0]);
int aa_id = Strings::ToInt(row[1]);
int points = Strings::ToInt(row[2]);
+1 -1
View File
@@ -41,7 +41,7 @@ public:
Rank *GetRankByPointsSpent(int current_level);
int GetMaxLevel(Mob *who);
int id;
uint32 id;
std::string name;
int category;
int classes;
+1 -1
View File
@@ -29,7 +29,7 @@ public:
Rank() { }
~Rank() { }
int id;
uint32 id;
int upper_hotkey_sid;
int lower_hotkey_sid;
int title_sid;
+1 -1
View File
@@ -27,7 +27,7 @@ namespace AA
struct RankEffect
{
int slot;
uint32 slot;
int effect_id;
int base_value;
int limit_value;
+2 -2
View File
@@ -3462,7 +3462,7 @@ void Bot::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
if(item) {
if(strlen(item->IDFile) > 2)
ns->spawn.equipment.Primary.Material = Strings::ToInt(&item->IDFile[2]);
ns->spawn.equipment.Primary.Material = Strings::ToUnsignedInt(&item->IDFile[2]);
ns->spawn.equipment_tint.Primary.Color = GetEquipmentColor(EQ::textures::weaponPrimary);
@@ -3475,7 +3475,7 @@ void Bot::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
if(item) {
if(strlen(item->IDFile) > 2)
ns->spawn.equipment.Secondary.Material = Strings::ToInt(&item->IDFile[2]);
ns->spawn.equipment.Secondary.Material = Strings::ToUnsignedInt(&item->IDFile[2]);
ns->spawn.equipment_tint.Secondary.Color = GetEquipmentColor(EQ::textures::weaponSecondary);
}
+1 -1
View File
@@ -1262,7 +1262,7 @@ bool Client::CanEnterZone(const std::string& zone_short_name, int16 instance_ver
return false;
}
if (!z->flag_needed.empty() && Strings::IsNumber(z->flag_needed) && Strings::ToInt(z->flag_needed) == 1) {
if (!z->flag_needed.empty() && Strings::IsNumber(z->flag_needed) && Strings::ToBool(z->flag_needed)) {
if (Admin() < minStatusToIgnoreZoneFlags && !HasZoneFlag(z->zoneidnumber)) {
LogInfo(
"Character [{}] does not have the flag to be in this zone [{}]!",