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[Cleanup] Cleanup Strings::ToInt uses. (#3142)
* [Cleanup] Cleanup Strings::ToInt uses. * fix for conversion * remove != 0 * cleanup
This commit is contained in:
+10
-10
@@ -1448,9 +1448,9 @@ bool ZoneDatabase::LoadAlternateAdvancement(Client *c) {
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int i = 0;
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for(auto row = results.begin(); row != results.end(); ++row) {
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uint32 aa = Strings::ToInt(row[0]);
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uint32 value = Strings::ToInt(row[1]);
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uint32 charges = Strings::ToInt(row[2]);
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uint32 aa = Strings::ToUnsignedInt(row[0]);
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uint32 value = Strings::ToUnsignedInt(row[1]);
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uint32 charges = Strings::ToUnsignedInt(row[2]);
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auto rank = zone->GetAlternateAdvancementRank(aa);
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if(!rank) {
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@@ -1775,7 +1775,7 @@ bool ZoneDatabase::LoadAlternateAdvancementAbilities(std::unordered_map<int, std
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if(results.Success()) {
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for(auto row = results.begin(); row != results.end(); ++row) {
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auto ability = new AA::Ability;
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ability->id = Strings::ToInt(row[0]);
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ability->id = Strings::ToUnsignedInt(row[0]);
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ability->name = row[1];
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ability->category = Strings::ToInt(row[2]);
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//EQ client has classes left shifted by one bit for some odd reason
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@@ -1786,8 +1786,8 @@ bool ZoneDatabase::LoadAlternateAdvancementAbilities(std::unordered_map<int, std
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ability->status = Strings::ToInt(row[7]);
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ability->type = Strings::ToInt(row[8]);
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ability->charges = Strings::ToInt(row[9]);
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ability->grant_only = Strings::ToInt(row[10]) != 0 ? true : false;
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ability->reset_on_death = Strings::ToInt(row[11]) != 0 ? true : false;
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ability->grant_only = Strings::ToBool(row[10]);
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ability->reset_on_death = Strings::ToBool(row[11]);
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ability->first_rank_id = Strings::ToInt(row[12]);
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ability->first = nullptr;
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@@ -1814,7 +1814,7 @@ bool ZoneDatabase::LoadAlternateAdvancementAbilities(std::unordered_map<int, std
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if(results.Success()) {
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for(auto row = results.begin(); row != results.end(); ++row) {
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auto rank = new AA::Rank;
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rank->id = Strings::ToInt(row[0]);
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rank->id = Strings::ToUnsignedInt(row[0]);
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rank->upper_hotkey_sid = Strings::ToInt(row[1]);
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rank->lower_hotkey_sid = Strings::ToInt(row[2]);
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rank->title_sid = Strings::ToInt(row[3]);
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@@ -1846,8 +1846,8 @@ bool ZoneDatabase::LoadAlternateAdvancementAbilities(std::unordered_map<int, std
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if(results.Success()) {
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for(auto row = results.begin(); row != results.end(); ++row) {
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AA::RankEffect effect;
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int rank_id = Strings::ToInt(row[0]);
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effect.slot = Strings::ToInt(row[1]);
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uint32 rank_id = Strings::ToUnsignedInt(row[0]);
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effect.slot = Strings::ToUnsignedInt(row[1]);
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effect.effect_id = Strings::ToInt(row[2]);
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effect.base_value = Strings::ToInt(row[3]);
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effect.limit_value = Strings::ToInt(row[4]);
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@@ -1871,7 +1871,7 @@ bool ZoneDatabase::LoadAlternateAdvancementAbilities(std::unordered_map<int, std
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results = QueryDatabase(query);
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if(results.Success()) {
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for(auto row = results.begin(); row != results.end(); ++row) {
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int rank_id = Strings::ToInt(row[0]);
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uint32 rank_id = Strings::ToUnsignedInt(row[0]);
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int aa_id = Strings::ToInt(row[1]);
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int points = Strings::ToInt(row[2]);
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+1
-1
@@ -41,7 +41,7 @@ public:
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Rank *GetRankByPointsSpent(int current_level);
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int GetMaxLevel(Mob *who);
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int id;
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uint32 id;
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std::string name;
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int category;
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int classes;
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+1
-1
@@ -29,7 +29,7 @@ public:
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Rank() { }
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~Rank() { }
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int id;
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uint32 id;
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int upper_hotkey_sid;
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int lower_hotkey_sid;
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int title_sid;
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@@ -27,7 +27,7 @@ namespace AA
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struct RankEffect
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{
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int slot;
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uint32 slot;
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int effect_id;
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int base_value;
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int limit_value;
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+2
-2
@@ -3462,7 +3462,7 @@ void Bot::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
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if(item) {
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if(strlen(item->IDFile) > 2)
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ns->spawn.equipment.Primary.Material = Strings::ToInt(&item->IDFile[2]);
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ns->spawn.equipment.Primary.Material = Strings::ToUnsignedInt(&item->IDFile[2]);
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ns->spawn.equipment_tint.Primary.Color = GetEquipmentColor(EQ::textures::weaponPrimary);
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@@ -3475,7 +3475,7 @@ void Bot::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
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if(item) {
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if(strlen(item->IDFile) > 2)
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ns->spawn.equipment.Secondary.Material = Strings::ToInt(&item->IDFile[2]);
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ns->spawn.equipment.Secondary.Material = Strings::ToUnsignedInt(&item->IDFile[2]);
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ns->spawn.equipment_tint.Secondary.Color = GetEquipmentColor(EQ::textures::weaponSecondary);
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}
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+1
-1
@@ -1262,7 +1262,7 @@ bool Client::CanEnterZone(const std::string& zone_short_name, int16 instance_ver
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return false;
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}
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if (!z->flag_needed.empty() && Strings::IsNumber(z->flag_needed) && Strings::ToInt(z->flag_needed) == 1) {
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if (!z->flag_needed.empty() && Strings::IsNumber(z->flag_needed) && Strings::ToBool(z->flag_needed)) {
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if (Admin() < minStatusToIgnoreZoneFlags && !HasZoneFlag(z->zoneidnumber)) {
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LogInfo(
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"Character [{}] does not have the flag to be in this zone [{}]!",
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