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Melee 'facing' code updated to client derived function
These new functions are derived from the client The need was because the old function sometimes didn't line up with the client generated messages.
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@@ -1328,7 +1328,7 @@ void Client::Handle_OP_AutoAttack(const EQApplicationPacket *app)
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aa_los_them.y = aa_los_them_mob->GetY();
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aa_los_them.z = aa_los_them_mob->GetZ();
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los_status = CheckLosFN(aa_los_them_mob);
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los_status_facing = aa_los_them_mob->InFrontMob(this, aa_los_them.x, aa_los_them.y);
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los_status_facing = IsFacingMob(aa_los_them_mob);
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}
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else
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{
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