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Merge branches 'lsid' and 'master' of https://github.com/EQEmu/Server into lsid
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+6
-1
@@ -371,9 +371,9 @@ public:
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inline bool ClientDataLoaded() const { return client_data_loaded; }
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inline bool Connected() const { return (client_state == CLIENT_CONNECTED); }
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inline bool InZone() const { return (client_state == CLIENT_CONNECTED || client_state == CLIENT_LINKDEAD); }
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inline void Kick() { client_state = CLIENT_KICKED; }
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inline void Disconnect() { eqs->Close(); client_state = DISCONNECTED; }
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inline bool IsLD() const { return (bool) (client_state == CLIENT_LINKDEAD); }
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void Kick(const std::string &reason);
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void WorldKick();
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inline uint8 GetAnon() const { return m_pp.anon; }
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inline PlayerProfile_Struct& GetPP() { return m_pp; }
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@@ -1309,6 +1309,9 @@ public:
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uint32 trapid; //ID of trap player has triggered. This is cleared when the player leaves the trap's radius, or it despawns.
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void SetLastPositionBeforeBulkUpdate(glm::vec4 in_last_position_before_bulk_update);
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glm::vec4 &GetLastPositionBeforeBulkUpdate();
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protected:
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friend class Mob;
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void CalcItemBonuses(StatBonuses* newbon);
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@@ -1518,6 +1521,7 @@ private:
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Timer forget_timer; // our 2 min everybody forgets you timer
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Timer autosave_timer;
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Timer client_scan_npc_aggro_timer;
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Timer client_zone_wide_full_position_update_timer;
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Timer tribute_timer;
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Timer proximity_timer;
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@@ -1540,6 +1544,7 @@ private:
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Timer position_update_timer; /* Timer used when client hasn't updated within a 10 second window */
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glm::vec3 m_Proximity;
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glm::vec4 last_position_before_bulk_update;
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void BulkSendInventoryItems();
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