Merge branches 'lsid' and 'master' of https://github.com/EQEmu/Server into lsid

This commit is contained in:
Akkadius
2019-08-10 03:26:40 -05:00
46 changed files with 1857 additions and 558 deletions
+6 -1
View File
@@ -371,9 +371,9 @@ public:
inline bool ClientDataLoaded() const { return client_data_loaded; }
inline bool Connected() const { return (client_state == CLIENT_CONNECTED); }
inline bool InZone() const { return (client_state == CLIENT_CONNECTED || client_state == CLIENT_LINKDEAD); }
inline void Kick() { client_state = CLIENT_KICKED; }
inline void Disconnect() { eqs->Close(); client_state = DISCONNECTED; }
inline bool IsLD() const { return (bool) (client_state == CLIENT_LINKDEAD); }
void Kick(const std::string &reason);
void WorldKick();
inline uint8 GetAnon() const { return m_pp.anon; }
inline PlayerProfile_Struct& GetPP() { return m_pp; }
@@ -1309,6 +1309,9 @@ public:
uint32 trapid; //ID of trap player has triggered. This is cleared when the player leaves the trap's radius, or it despawns.
void SetLastPositionBeforeBulkUpdate(glm::vec4 in_last_position_before_bulk_update);
glm::vec4 &GetLastPositionBeforeBulkUpdate();
protected:
friend class Mob;
void CalcItemBonuses(StatBonuses* newbon);
@@ -1518,6 +1521,7 @@ private:
Timer forget_timer; // our 2 min everybody forgets you timer
Timer autosave_timer;
Timer client_scan_npc_aggro_timer;
Timer client_zone_wide_full_position_update_timer;
Timer tribute_timer;
Timer proximity_timer;
@@ -1540,6 +1544,7 @@ private:
Timer position_update_timer; /* Timer used when client hasn't updated within a 10 second window */
glm::vec3 m_Proximity;
glm::vec4 last_position_before_bulk_update;
void BulkSendInventoryItems();