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https://github.com/EQEmu/Server.git
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@@ -32,6 +32,7 @@
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#include "../../common/repositories/skill_caps_repository.h"
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#include "../../common/file.h"
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#include "../../common/events/player_event_logs.h"
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#include "../../common/skill_caps.h"
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EQEmuLogSys LogSys;
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WorldContentService content_service;
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@@ -213,17 +214,16 @@ void ExportSkillCaps(SharedDatabase* db)
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return;
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}
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const uint8 skill_cap_max_level = (
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RuleI(Character, SkillCapMaxLevel) > 0 ?
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RuleI(Character, SkillCapMaxLevel) :
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RuleI(Character, MaxLevel)
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);
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for (uint8 class_id = Class::Warrior; class_id <= Class::Berserker; class_id++) {
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for (uint8 skill_id = EQ::skills::Skill1HBlunt; skill_id <= EQ::skills::Skill2HPiercing; skill_id++) {
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if (SkillUsable(db, skill_id, class_id)) {
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uint32 previous_cap = 0;
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for (uint8 level = 1; level <= skill_cap_max_level; level++) {
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for (
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uint8 level = 1;
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level <= SkillCaps::GetSkillCapMaxLevel(class_id, static_cast<EQ::skills::SkillType>(skill_id));
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level++
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) {
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uint32 cap = GetSkill(db, skill_id, class_id, level);
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if (cap < previous_cap) {
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cap = previous_cap;
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