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393 NegateEffect updates
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@@ -298,6 +298,7 @@ public:
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uint8 WornType = 0, int32 ticsremaining = 0, int buffslot = -1, int instrument_mod = 10,
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bool IsAISpellEffect = false, uint16 effect_id = 0, int32 se_base = 0, int32 se_limit = 0, int32 se_max = 0);
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void NegateSpellEffectBonuses(uint16 spell_id);
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bool NegateSpellEffect(uint16 spell_id, int effect_id);
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virtual float GetActSpellRange(uint16 spell_id, float range, bool IsBard = false);
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virtual int32 GetActSpellDamage(uint16 spell_id, int32 value, Mob* target = nullptr);
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virtual int32 GetActDoTDamage(uint16 spell_id, int32 value, Mob* target);
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