Converted enumeration MaterialSlots to EQEmu::textures::TextureSlot

This commit is contained in:
Uleat
2016-05-31 22:07:02 -04:00
parent a38417bf54
commit ea8f81feec
34 changed files with 335 additions and 178 deletions
+11 -11
View File
@@ -489,7 +489,7 @@ void NPC::CheckMinMaxLevel(Mob *them)
if(themlevel < (*cur)->min_level || themlevel > (*cur)->max_level)
{
material = Inventory::CalcMaterialFromSlot((*cur)->equip_slot);
if (material != EQEmu::legacy::MaterialInvalid)
if (material != EQEmu::textures::TextureInvalid)
SendWearChange(material);
cur = itemlist.erase(cur);
@@ -1373,7 +1373,7 @@ uint32 ZoneDatabase::NPCSpawnDB(uint8 command, const char* zone, uint32 zone_ver
int32 NPC::GetEquipmentMaterial(uint8 material_slot) const
{
if (material_slot >= EQEmu::legacy::MaterialCount)
if (material_slot >= EQEmu::textures::TextureCount)
return 0;
int16 invslot = Inventory::CalcSlotFromMaterial(material_slot);
@@ -1384,23 +1384,23 @@ int32 NPC::GetEquipmentMaterial(uint8 material_slot) const
{
switch(material_slot)
{
case EQEmu::legacy::MaterialHead:
case EQEmu::textures::TextureHead:
return helmtexture;
case EQEmu::legacy::MaterialChest:
case EQEmu::textures::TextureChest:
return texture;
case EQEmu::legacy::MaterialArms:
case EQEmu::textures::TextureArms:
return armtexture;
case EQEmu::legacy::MaterialWrist:
case EQEmu::textures::TextureWrist:
return bracertexture;
case EQEmu::legacy::MaterialHands:
case EQEmu::textures::TextureHands:
return handtexture;
case EQEmu::legacy::MaterialLegs:
case EQEmu::textures::TextureLegs:
return legtexture;
case EQEmu::legacy::MaterialFeet:
case EQEmu::textures::TextureFeet:
return feettexture;
case EQEmu::legacy::MaterialPrimary:
case EQEmu::textures::TexturePrimary:
return d_melee_texture1;
case EQEmu::legacy::MaterialSecondary:
case EQEmu::textures::TextureSecondary:
return d_melee_texture2;
default:
//they have nothing in the slot, and its not a special slot... they get nothing.