Converted enumeration MaterialSlots to EQEmu::textures::TextureSlot

This commit is contained in:
Uleat
2016-05-31 22:07:02 -04:00
parent a38417bf54
commit ea8f81feec
34 changed files with 335 additions and 178 deletions
+4 -4
View File
@@ -73,7 +73,7 @@ Mob::Mob(const char* in_name,
uint32 in_drakkin_heritage,
uint32 in_drakkin_tattoo,
uint32 in_drakkin_details,
uint32 in_armor_tint[EQEmu::legacy::MaterialCount],
uint32 in_armor_tint[EQEmu::textures::TextureCount],
uint8 in_aa_title,
uint8 in_see_invis, // see through invis/ivu
@@ -278,7 +278,7 @@ Mob::Mob(const char* in_name,
RangedProcs[j].level_override = -1;
}
for (i = 0; i < EQEmu::legacy::MaterialCount; i++)
for (i = 0; i < EQEmu::textures::TextureCount; i++)
{
if (in_armor_tint)
{
@@ -2863,7 +2863,7 @@ int32 Mob::GetEquipmentMaterial(uint8 material_slot) const
if (item != 0)
{
// For primary and secondary we need the model, not the material
if (material_slot == EQEmu::legacy::MaterialPrimary || material_slot == EQEmu::legacy::MaterialSecondary)
if (material_slot == EQEmu::textures::TexturePrimary || material_slot == EQEmu::textures::TextureSecondary)
{
if (this->IsClient())
{
@@ -2907,7 +2907,7 @@ int32 Mob::GetEquipmentMaterial(uint8 material_slot) const
int32 Mob::GetHerosForgeModel(uint8 material_slot) const
{
uint32 HeroModel = 0;
if (material_slot >= 0 && material_slot < EQEmu::legacy::MaterialPrimary)
if (material_slot >= 0 && material_slot < EQEmu::textures::TexturePrimary)
{
uint32 ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
const EQEmu::ItemBase *item;