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Converted enumeration MaterialSlots to EQEmu::textures::TextureSlot
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+2
-2
@@ -5046,12 +5046,12 @@ void Merc::ScaleStats(int scalepercent, bool setmax) {
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void Merc::UpdateMercAppearance() {
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// Copied from Bot Code:
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uint32 itemID = NO_ITEM;
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uint8 materialFromSlot = EQEmu::legacy::MaterialInvalid;
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uint8 materialFromSlot = EQEmu::textures::TextureInvalid;
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for (int i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= EQEmu::legacy::EQUIPMENT_END; ++i) {
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itemID = equipment[i];
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if(itemID != NO_ITEM) {
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materialFromSlot = Inventory::CalcMaterialFromSlot(i);
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if (materialFromSlot != EQEmu::legacy::MaterialInvalid)
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if (materialFromSlot != EQEmu::textures::TextureInvalid)
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this->SendWearChange(materialFromSlot);
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}
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}
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