Converted enumeration MaterialSlots to EQEmu::textures::TextureSlot

This commit is contained in:
Uleat
2016-05-31 22:07:02 -04:00
parent a38417bf54
commit ea8f81feec
34 changed files with 335 additions and 178 deletions
+2 -2
View File
@@ -5046,12 +5046,12 @@ void Merc::ScaleStats(int scalepercent, bool setmax) {
void Merc::UpdateMercAppearance() {
// Copied from Bot Code:
uint32 itemID = NO_ITEM;
uint8 materialFromSlot = EQEmu::legacy::MaterialInvalid;
uint8 materialFromSlot = EQEmu::textures::TextureInvalid;
for (int i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= EQEmu::legacy::EQUIPMENT_END; ++i) {
itemID = equipment[i];
if(itemID != NO_ITEM) {
materialFromSlot = Inventory::CalcMaterialFromSlot(i);
if (materialFromSlot != EQEmu::legacy::MaterialInvalid)
if (materialFromSlot != EQEmu::textures::TextureInvalid)
this->SendWearChange(materialFromSlot);
}
}