Converted enumeration MaterialSlots to EQEmu::textures::TextureSlot

This commit is contained in:
Uleat
2016-05-31 22:07:02 -04:00
parent a38417bf54
commit ea8f81feec
34 changed files with 335 additions and 178 deletions
+3 -3
View File
@@ -746,7 +746,7 @@ void Corpse::RemoveItem(ServerLootItem_Struct* item_data)
itemlist.erase(iter);
uint8 material = Inventory::CalcMaterialFromSlot(sitem->equip_slot); // autos to unsigned char
if (material != EQEmu::legacy::MaterialInvalid)
if (material != EQEmu::textures::TextureInvalid)
SendWearChange(material);
UpdateEquipmentLight();
@@ -1400,7 +1400,7 @@ void Corpse::Spawn() {
uint32 Corpse::GetEquipment(uint8 material_slot) const {
int16 invslot;
if (material_slot > EQEmu::legacy::MATERIAL_END) {
if (material_slot > EQEmu::textures::LastTexture) {
return NO_ITEM;
}
@@ -1414,7 +1414,7 @@ uint32 Corpse::GetEquipment(uint8 material_slot) const {
uint32 Corpse::GetEquipmentColor(uint8 material_slot) const {
const EQEmu::ItemBase *item;
if (material_slot > EQEmu::legacy::MATERIAL_END) {
if (material_slot > EQEmu::textures::LastTexture) {
return 0;
}