Converted enumeration MaterialSlots to EQEmu::textures::TextureSlot

This commit is contained in:
Uleat
2016-05-31 22:07:02 -04:00
parent a38417bf54
commit ea8f81feec
34 changed files with 335 additions and 178 deletions
+1 -1
View File
@@ -4747,7 +4747,7 @@ void Mob::DoOffHandAttackRounds(Mob *target, ExtraAttackOptions *opts, int speci
// For now, SPECATK_QUAD means innate DW when Combat:UseLiveCombatRounds is true
if ((GetSpecialAbility(SPECATK_INNATE_DW) ||
(RuleB(Combat, UseLiveCombatRounds) && GetSpecialAbility(SPECATK_QUAD))) ||
GetEquipment(EQEmu::legacy::MaterialSecondary) != 0) {
GetEquipment(EQEmu::textures::TextureSecondary) != 0) {
if (CheckDualWield()) {
Attack(target, EQEmu::legacy::SlotSecondary, false, false, false, opts, special);
if (CanThisClassDoubleAttack() && GetLevel() > 35 && CheckDoubleAttack()){