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Converted enumeration MaterialSlots to EQEmu::textures::TextureSlot
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@@ -4747,7 +4747,7 @@ void Mob::DoOffHandAttackRounds(Mob *target, ExtraAttackOptions *opts, int speci
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// For now, SPECATK_QUAD means innate DW when Combat:UseLiveCombatRounds is true
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if ((GetSpecialAbility(SPECATK_INNATE_DW) ||
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(RuleB(Combat, UseLiveCombatRounds) && GetSpecialAbility(SPECATK_QUAD))) ||
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GetEquipment(EQEmu::legacy::MaterialSecondary) != 0) {
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GetEquipment(EQEmu::textures::TextureSecondary) != 0) {
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if (CheckDualWield()) {
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Attack(target, EQEmu::legacy::SlotSecondary, false, false, false, opts, special);
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if (CanThisClassDoubleAttack() && GetLevel() > 35 && CheckDoubleAttack()){
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