Converted enumeration MaterialSlots to EQEmu::textures::TextureSlot

This commit is contained in:
Uleat
2016-05-31 22:07:02 -04:00
parent a38417bf54
commit ea8f81feec
34 changed files with 335 additions and 178 deletions
+4 -4
View File
@@ -1223,14 +1223,14 @@ namespace Titanium
if (eq->Race[char_index] > 473)
eq->Race[char_index] = 1;
for (int index = 0; index < EQEmu::legacy::MaterialCount; ++index) {
for (int index = 0; index < EQEmu::textures::TextureCount; ++index) {
eq->CS_Colors[char_index][index].Color = emu_cse->Equip[index].Color.Color;
}
eq->BeardColor[char_index] = emu_cse->BeardColor;
eq->HairStyle[char_index] = emu_cse->HairStyle;
for (int index = 0; index < EQEmu::legacy::MaterialCount; ++index) {
for (int index = 0; index < EQEmu::textures::TextureCount; ++index) {
eq->Equip[char_index][index] = emu_cse->Equip[index].Material;
}
@@ -1260,14 +1260,14 @@ namespace Titanium
for (; char_index < 10; ++char_index) {
eq->Race[char_index] = 0;
for (int index = 0; index < EQEmu::legacy::MaterialCount; ++index) {
for (int index = 0; index < EQEmu::textures::TextureCount; ++index) {
eq->CS_Colors[char_index][index].Color = 0;
}
eq->BeardColor[char_index] = 0;
eq->HairStyle[char_index] = 0;
for (int index = 0; index < EQEmu::legacy::MaterialCount; ++index) {
for (int index = 0; index < EQEmu::textures::TextureCount; ++index) {
eq->Equip[char_index][index] = 0;
}