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Converted enumeration MaterialSlots to EQEmu::textures::TextureSlot
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@@ -1993,7 +1993,7 @@ namespace SoD
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eq_cse->HairColor = emu_cse->HairColor;
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eq_cse->Face = emu_cse->Face;
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for (int equip_index = 0; equip_index < EQEmu::legacy::MaterialCount; equip_index++) {
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for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
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eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
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eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
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eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
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@@ -2773,11 +2773,11 @@ namespace SoD
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[EQEmu::legacy::MaterialPrimary].Material);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[EQEmu::textures::TexturePrimary].Material);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[EQEmu::legacy::MaterialSecondary].Material);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[EQEmu::textures::TextureSecondary].Material);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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}
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