Converted enumeration MaterialSlots to EQEmu::textures::TextureSlot

This commit is contained in:
Uleat
2016-05-31 22:07:02 -04:00
parent a38417bf54
commit ea8f81feec
34 changed files with 335 additions and 178 deletions
+3 -3
View File
@@ -1105,11 +1105,11 @@ union
/*00184*/ EquipStruct equipment[22]; // Total Slots
};
/*00624*/ uint32 equip2_count; // Seen 9
/*00628*/ EquipStruct equipment2[EQEmu::legacy::MaterialCount]; // Appears to be Visible slots, but all 0s
/*00628*/ EquipStruct equipment2[EQEmu::textures::TextureCount]; // Appears to be Visible slots, but all 0s
/*00808*/ uint32 tint_count; // Seen 9
/*00812*/ Color_Struct item_tint[EQEmu::legacy::MaterialCount]; // RR GG BB 00
/*00812*/ Color_Struct item_tint[EQEmu::textures::TextureCount]; // RR GG BB 00
/*00848*/ uint32 tint_count2; // Seen 9
/*00852*/ Color_Struct item_tint2[EQEmu::legacy::MaterialCount]; // RR GG BB 00
/*00852*/ Color_Struct item_tint2[EQEmu::textures::TextureCount]; // RR GG BB 00
/*00888*/ uint8 haircolor; // Player hair color
/*00889*/ uint8 beardcolor; // Player beard color
/*00890*/ uint32 unknown_rof5; //