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Converted enumeration MaterialSlots to EQEmu::textures::TextureSlot
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@@ -1105,11 +1105,11 @@ union
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/*00184*/ EquipStruct equipment[22]; // Total Slots
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};
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/*00624*/ uint32 equip2_count; // Seen 9
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/*00628*/ EquipStruct equipment2[EQEmu::legacy::MaterialCount]; // Appears to be Visible slots, but all 0s
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/*00628*/ EquipStruct equipment2[EQEmu::textures::TextureCount]; // Appears to be Visible slots, but all 0s
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/*00808*/ uint32 tint_count; // Seen 9
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/*00812*/ Color_Struct item_tint[EQEmu::legacy::MaterialCount]; // RR GG BB 00
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/*00812*/ Color_Struct item_tint[EQEmu::textures::TextureCount]; // RR GG BB 00
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/*00848*/ uint32 tint_count2; // Seen 9
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/*00852*/ Color_Struct item_tint2[EQEmu::legacy::MaterialCount]; // RR GG BB 00
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/*00852*/ Color_Struct item_tint2[EQEmu::textures::TextureCount]; // RR GG BB 00
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/*00888*/ uint8 haircolor; // Player hair color
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/*00889*/ uint8 beardcolor; // Player beard color
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/*00890*/ uint32 unknown_rof5; //
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