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https://github.com/EQEmu/Server.git
synced 2026-09-04 10:26:37 +00:00
Converted enumeration MaterialSlots to EQEmu::textures::TextureSlot
This commit is contained in:
@@ -3046,7 +3046,7 @@ namespace RoF
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eq_cse->Gender = emu_cse->Gender;
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eq_cse->Face = emu_cse->Face;
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for (int equip_index = 0; equip_index < EQEmu::legacy::MaterialCount; equip_index++) {
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for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
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eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
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eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
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eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
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@@ -4110,13 +4110,13 @@ namespace RoF
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[EQEmu::legacy::MaterialPrimary].Material);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[EQEmu::textures::TexturePrimary].Material);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[EQEmu::legacy::MaterialSecondary].Material);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[EQEmu::textures::TextureSecondary].Material);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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@@ -3139,7 +3139,7 @@ namespace RoF2
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eq_cse->Gender = emu_cse->Gender;
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eq_cse->Face = emu_cse->Face;
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for (int equip_index = 0; equip_index < EQEmu::legacy::MaterialCount; equip_index++) {
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for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
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eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
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eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
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eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
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@@ -4333,13 +4333,13 @@ namespace RoF2
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[EQEmu::legacy::MaterialPrimary].Material);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[EQEmu::textures::TexturePrimary].Material);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[EQEmu::legacy::MaterialSecondary].Material);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[EQEmu::textures::TextureSecondary].Material);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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@@ -1105,11 +1105,11 @@ union
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/*00184*/ EquipStruct equipment[22]; // Total Slots
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};
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/*00624*/ uint32 equip2_count; // Seen 9
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/*00628*/ EquipStruct equipment2[EQEmu::legacy::MaterialCount]; // Appears to be Visible slots, but all 0s
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/*00628*/ EquipStruct equipment2[EQEmu::textures::TextureCount]; // Appears to be Visible slots, but all 0s
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/*00808*/ uint32 tint_count; // Seen 9
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/*00812*/ Color_Struct item_tint[EQEmu::legacy::MaterialCount]; // RR GG BB 00
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/*00812*/ Color_Struct item_tint[EQEmu::textures::TextureCount]; // RR GG BB 00
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/*00848*/ uint32 tint_count2; // Seen 9
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/*00852*/ Color_Struct item_tint2[EQEmu::legacy::MaterialCount]; // RR GG BB 00
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/*00852*/ Color_Struct item_tint2[EQEmu::textures::TextureCount]; // RR GG BB 00
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/*00888*/ uint8 haircolor; // Player hair color
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/*00889*/ uint8 beardcolor; // Player beard color
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/*00890*/ uint32 unknown_rof5; //
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@@ -1993,7 +1993,7 @@ namespace SoD
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eq_cse->HairColor = emu_cse->HairColor;
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eq_cse->Face = emu_cse->Face;
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for (int equip_index = 0; equip_index < EQEmu::legacy::MaterialCount; equip_index++) {
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for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
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eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
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eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
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eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
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@@ -2773,11 +2773,11 @@ namespace SoD
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[EQEmu::legacy::MaterialPrimary].Material);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[EQEmu::textures::TexturePrimary].Material);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[EQEmu::legacy::MaterialSecondary].Material);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[EQEmu::textures::TextureSecondary].Material);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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}
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@@ -1649,7 +1649,7 @@ namespace SoF
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eq_cse->HairColor = emu_cse->HairColor;
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eq_cse->Face = emu_cse->Face;
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for (int equip_index = 0; equip_index < EQEmu::legacy::MaterialCount; equip_index++) {
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for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
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eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
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eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
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eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
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@@ -1223,14 +1223,14 @@ namespace Titanium
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if (eq->Race[char_index] > 473)
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eq->Race[char_index] = 1;
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for (int index = 0; index < EQEmu::legacy::MaterialCount; ++index) {
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for (int index = 0; index < EQEmu::textures::TextureCount; ++index) {
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eq->CS_Colors[char_index][index].Color = emu_cse->Equip[index].Color.Color;
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}
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eq->BeardColor[char_index] = emu_cse->BeardColor;
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eq->HairStyle[char_index] = emu_cse->HairStyle;
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for (int index = 0; index < EQEmu::legacy::MaterialCount; ++index) {
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for (int index = 0; index < EQEmu::textures::TextureCount; ++index) {
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eq->Equip[char_index][index] = emu_cse->Equip[index].Material;
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}
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@@ -1260,14 +1260,14 @@ namespace Titanium
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for (; char_index < 10; ++char_index) {
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eq->Race[char_index] = 0;
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for (int index = 0; index < EQEmu::legacy::MaterialCount; ++index) {
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for (int index = 0; index < EQEmu::textures::TextureCount; ++index) {
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eq->CS_Colors[char_index][index].Color = 0;
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}
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eq->BeardColor[char_index] = 0;
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eq->HairStyle[char_index] = 0;
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for (int index = 0; index < EQEmu::legacy::MaterialCount; ++index) {
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for (int index = 0; index < EQEmu::textures::TextureCount; ++index) {
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eq->Equip[char_index][index] = 0;
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}
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@@ -2290,7 +2290,7 @@ namespace UF
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eq_cse->HairColor = emu_cse->HairColor;
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eq_cse->Face = emu_cse->Face;
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for (int equip_index = 0; equip_index < EQEmu::legacy::MaterialCount; equip_index++) {
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for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
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eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
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eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
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eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
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@@ -3070,19 +3070,19 @@ namespace UF
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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if (emu->equipment[EQEmu::legacy::MaterialPrimary].Material > 99999) {
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if (emu->equipment[EQEmu::textures::TexturePrimary].Material > 99999) {
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 63);
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} else {
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[EQEmu::legacy::MaterialPrimary].Material);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[EQEmu::textures::TexturePrimary].Material);
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}
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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if (emu->equipment[EQEmu::legacy::MaterialSecondary].Material > 99999) {
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if (emu->equipment[EQEmu::textures::TextureSecondary].Material > 99999) {
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 63);
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} else {
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[EQEmu::legacy::MaterialSecondary].Material);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[EQEmu::textures::TextureSecondary].Material);
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}
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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