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Converted enumeration MaterialSlots to EQEmu::textures::TextureSlot
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@@ -163,20 +163,6 @@ namespace EQEmu
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SlotCount
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};
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enum MaterialSlots : uint8 {
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MaterialHead = 0,
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MaterialChest,
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MaterialArms,
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MaterialWrist,
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MaterialHands,
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MaterialLegs, // 5
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MaterialFeet,
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MaterialPrimary,
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MaterialSecondary,
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MaterialCount,
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MaterialInvalid = 255
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};
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// these are currently hard-coded for existing inventory system..do not use in place of special client version handlers until ready
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static const uint16 TYPE_POSSESSIONS_SIZE = SlotCount;
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static const uint16 TYPE_BANK_SIZE = 24;
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@@ -251,11 +237,6 @@ namespace EQEmu
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static const int16 CORPSE_BEGIN = 22;
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//static const int16 CORPSE_END = RoF::consts::CORPSE_END; // not ready for use
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static const int16 MATERIAL_BEGIN = MaterialHead;
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static const int16 MATERIAL_END = MaterialSecondary;
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static const int16 MATERIAL_TINT_END = MaterialFeet;
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static const int16 MATERIAL_SIZE = MaterialCount;
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// items
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// common and container sizes will not increase until the new 'location' struct is implemented
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static const uint16 ITEM_COMMON_SIZE = 6;//RoF::consts::ITEM_COMMON_SIZE;
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