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Fix for LDON Character Stat load
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@@ -264,6 +264,7 @@ public:
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bool LoadCharacterTribute(uint32 character_id, PlayerProfile_Struct* pp);
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bool LoadCharacterPotions(uint32 character_id, PlayerProfile_Struct* pp);
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bool LoadCharacterLeadershipAA(uint32 character_id, PlayerProfile_Struct* pp);
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bool LoadCharacterLDONStats(uint32 character_id, PlayerProfile_Struct* pp);
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/* Character Data Saves */
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bool SaveCharacterBindPoint(uint32 character_id, uint32 zone_id, uint32 instance_id, float x, float y, float z, float heading, uint8 is_home);
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