Fix for LDON Character Stat load

This commit is contained in:
Akkadius
2014-10-12 22:57:49 -05:00
parent 6c5b569c29
commit ea734c90b5
5 changed files with 34 additions and 0 deletions
+1
View File
@@ -264,6 +264,7 @@ public:
bool LoadCharacterTribute(uint32 character_id, PlayerProfile_Struct* pp);
bool LoadCharacterPotions(uint32 character_id, PlayerProfile_Struct* pp);
bool LoadCharacterLeadershipAA(uint32 character_id, PlayerProfile_Struct* pp);
bool LoadCharacterLDONStats(uint32 character_id, PlayerProfile_Struct* pp);
/* Character Data Saves */
bool SaveCharacterBindPoint(uint32 character_id, uint32 zone_id, uint32 instance_id, float x, float y, float z, float heading, uint8 is_home);