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Fix for LDON Character Stat load
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@@ -1405,6 +1405,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
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database.LoadCharacterLanguages(cid, &m_pp); /* Load Character Languages */
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database.LoadCharacterLeadershipAA(cid, &m_pp); /* Load Character Leadership AA's */
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database.LoadCharacterTribute(cid, &m_pp); /* Load CharacterTribute */
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database.LoadCharacterLDONStats(cid, &m_pp); /* Load Character LDON Stats */
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/* Set item material tint */
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for (int i = EmuConstants::MATERIAL_BEGIN; i <= EmuConstants::MATERIAL_END; i++)
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