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Fix for LDON Character Stat load
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@@ -358,6 +358,7 @@ void Adventure::Finished(AdventureWinStatus ws)
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afe.points = 0;
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}
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adventure_manager.AddFinishedEvent(afe);
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database.UpdateAdventureStatsEntry(database.GetCharacterID((*iter).c_str()), GetTemplate()->theme, (ws != AWS_Lose) ? true : false);
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}
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++iter;
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