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[Spells] Support for SPA 161 and 450 to give percent spell or dot mitigation from Items or AA's. (#1793)
* spell dot shield item AA support * Update spdat.h * Update attack.cpp
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+5
-3
@@ -3298,7 +3298,8 @@ int32 Mob::AffectMagicalDamage(int32 damage, uint16 spell_id, const bool iBuffTi
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// If this is a DoT, use DoT Shielding...
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if (iBuffTic) {
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damage -= (damage * itembonuses.DoTShielding / 100);
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int total_dotshielding = itembonuses.DoTShielding + itembonuses.MitigateDotRune[SBIndex::MITIGATION_RUNE_PERCENT] + aabonuses.MitigateDotRune[SBIndex::MITIGATION_RUNE_PERCENT];
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damage -= (damage * total_dotshielding / 100);
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if (spellbonuses.MitigateDotRune[SBIndex::MITIGATION_RUNE_PERCENT]) {
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slot = spellbonuses.MitigateDotRune[SBIndex::MITIGATION_RUNE_BUFFSLOT];
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@@ -3330,8 +3331,9 @@ int32 Mob::AffectMagicalDamage(int32 damage, uint16 spell_id, const bool iBuffTi
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else
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{
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// Reduce damage by the Spell Shielding first so that the runes don't take the raw damage.
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damage -= (damage * itembonuses.SpellShield / 100);
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int total_spellshielding = itembonuses.SpellShield + itembonuses.MitigateSpellRune[SBIndex::MITIGATION_RUNE_PERCENT] + aabonuses.MitigateSpellRune[SBIndex::MITIGATION_RUNE_PERCENT];
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damage -= (damage * total_spellshielding / 100);
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//Only mitigate if damage is above the minimium specified.
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if (spellbonuses.SpellThresholdGuard[SBIndex::THRESHOLDGUARD_MITIGATION_PERCENT]) {
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slot = spellbonuses.SpellThresholdGuard[SBIndex::THRESHOLDGUARD_BUFFSLOT];
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@@ -1761,6 +1761,18 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon)
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newbon->Amplification += base_value;
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break;
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case SE_MitigateSpellDamage:
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{
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newbon->MitigateSpellRune[SBIndex::MITIGATION_RUNE_PERCENT] += base_value;
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break;
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}
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case SE_MitigateDotDamage:
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{
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newbon->MitigateDotRune[SBIndex::MITIGATION_RUNE_PERCENT] += base_value;
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break;
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}
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// to do
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case SE_PetDiscipline:
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break;
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@@ -3019,6 +3031,10 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne
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case SE_MitigateSpellDamage:
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{
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if (WornType) {
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new_bonus->MitigateSpellRune[SBIndex::MITIGATION_RUNE_PERCENT] += effect_value;
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}
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if (new_bonus->MitigateSpellRune[SBIndex::MITIGATION_RUNE_PERCENT] < effect_value){
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new_bonus->MitigateSpellRune[SBIndex::MITIGATION_RUNE_PERCENT] = effect_value;
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new_bonus->MitigateSpellRune[SBIndex::MITIGATION_RUNE_BUFFSLOT] = buffslot;
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@@ -3030,6 +3046,10 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne
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case SE_MitigateDotDamage:
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{
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if (WornType) {
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new_bonus->MitigateDotRune[SBIndex::MITIGATION_RUNE_PERCENT] += effect_value;
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}
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if (new_bonus->MitigateDotRune[SBIndex::MITIGATION_RUNE_PERCENT] < effect_value){
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new_bonus->MitigateDotRune[SBIndex::MITIGATION_RUNE_PERCENT] = effect_value;
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new_bonus->MitigateDotRune[SBIndex::MITIGATION_RUNE_BUFFSLOT] = buffslot;
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