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https://github.com/EQEmu/Server.git
synced 2026-05-19 13:28:25 +00:00
Move SendCommandHelpWindow to SendBotCommandHelpWindow and simplify
This commit is contained in:
+66
-134
@@ -472,82 +472,43 @@ void bot_command_delete(Client *c, const Seperator *sep)
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void bot_command_follow_distance(Client *c, const Seperator *sep)
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{
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if (helper_command_alias_fail(c, "bot_command_follow_distance", sep->arg[0], "botfollowdistance")) {
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c->Message(Chat::White, "note: Sets or resets the follow distance of the selected bots.");
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return;
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}
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if (helper_is_help_or_usage(sep->arg[1])) {
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std::vector<std::string> description =
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{
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"Sets or resets the follow distance of the selected bots."
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};
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BotCommandHelpParams p;
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std::vector<std::string> notes =
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p.description = { "Sets or resets the follow distance of the selected bots." };
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p.notes =
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{
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fmt::format(
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"[Default]: {}",
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RuleI(Bots, MaxFollowDistance)
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),
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fmt::format(
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"- You must use a value between 1 and {}.",
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RuleI(Bots, MaxFollowDistance)
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)
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fmt::format("[Default]: {}", RuleI(Bots, MaxFollowDistance)),
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fmt::format("- You must use a value between 1 and {}.", RuleI(Bots, MaxFollowDistance))
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};
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std::vector<std::string> example_format =
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{
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fmt::format(
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"{} [reset]/[set [value]] [actionable]"
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, sep->arg[0]
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)
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p.example_format = {
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fmt::format("{} [reset]/[set [value]] [actionable]", sep->arg[0])
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};
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std::vector<std::string> examples_one =
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{
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"To set all bots to follow at a distance of 25:",
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fmt::format(
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"{} set 25 spawned",
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sep->arg[0]
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)
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p.examples_one = {
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"To set all bots to follow at a distance of 25:",
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fmt::format("{} set 25 spawned", sep->arg[0])
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};
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std::vector<std::string> examples_two =
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{
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"To check the curret following distance of all bots:",
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fmt::format(
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"{} current spawned",
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sep->arg[0]
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)
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p.examples_two = {
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"To check the curret following distance of all bots:",
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fmt::format("{} current spawned", sep->arg[0])
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};
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std::vector<std::string> examples_three =
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p.examples_three =
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{
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"To reset the following distance of all Wizards:",
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fmt::format(
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"{} reset byclass {}",
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sep->arg[0],
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Class::Wizard
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)
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)
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};
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std::vector<std::string> actionables =
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{
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"target, byname, ownergroup, ownerraid, targetgroup, namesgroup, healrotationtargets, mmr, byclass, byrace, spawned"
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};
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std::vector<std::string> options = { };
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std::vector<std::string> options_one = { };
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std::vector<std::string> options_two = { };
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std::vector<std::string> options_three = { };
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std::string popup_text = c->SendCommandHelpWindow(
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c,
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description,
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notes,
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example_format,
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examples_one, examples_two, examples_three,
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actionables,
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options,
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options_one, options_two, options_three
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);
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p.actionables = { "target, byname, ownergroup, ownerraid, targetgroup, namesgroup, healrotationtargets, mmr, byclass, byrace, spawned" };
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std::string popup_text = c->SendBotCommandHelpWindow(p);
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popup_text = DialogueWindow::Table(popup_text);
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c->SendPopupToClient(sep->arg[0], popup_text.c_str());
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@@ -1187,17 +1148,16 @@ void bot_command_spawn(Client *c, const Seperator *sep)
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void bot_command_stance(Client *c, const Seperator *sep)
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{
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if (helper_command_alias_fail(c, "bot_command_stance", sep->arg[0], "botstance")) {
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c->Message(Chat::White, "note: Change a bot's stance to control the way it behaves.");
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return;
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}
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if (helper_is_help_or_usage(sep->arg[1])) {
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std::vector<std::string> description =
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{
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"Change a bot's stance to control the way it behaves."
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};
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BotCommandHelpParams p;
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std::vector<std::string> notes =
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{
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p.description = { "Change a bot's stance to control the way it behaves." };
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p.notes = {
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"- <b>Changing a stance will reset all settings to match that stance type.</b>",
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"- Any changes made will only save to that stance for future use.",
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fmt::format(
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@@ -1225,102 +1185,74 @@ void bot_command_stance(Client *c, const Seperator *sep)
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Stance::AEBurn
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),
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"<br>",
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fmt::format(
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"- {} (#{}) [Default] - Overall balance and casts most spell types by default.",
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Stance::GetName(Stance::Balanced),
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Stance::Balanced
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),
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fmt::format(
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"- {} (#{}) - Idle. Does not cast or engage in combat.",
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Stance::GetName(Stance::Passive),
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Stance::Passive
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),
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fmt::format(
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"- {} (#{}) - More mana and aggro efficient (SKs will still cast hate line). Longer delays between detrimental spells, thresholds adjusted to cast less often.",
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Stance::GetName(Stance::Efficient),
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Stance::Efficient
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),
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fmt::format(
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"- {} (#{}) - Much more aggressive in their cast times and thresholds. More DPS, debuffs and slow but a higher risk of snagging aggro.",
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Stance::GetName(Stance::Aggressive),
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Stance::Aggressive
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fmt::format(
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"- {} (#{}) [Default] - Overall balance and casts most spell types by default.",
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Stance::GetName(Stance::Balanced),
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Stance::Balanced
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),
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fmt::format(
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"- {} (#{}) - Support role. Most offensive spell types are disabled. Focused on heals, cures, CC, debuffs and slows.",
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Stance::GetName(Stance::Assist),
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Stance::Assist
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"- {} (#{}) - Idle. Does not cast or engage in combat.",
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Stance::GetName(Stance::Passive),
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Stance::Passive
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),
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fmt::format(
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"- {} (#{}) - Murder. Doesn't care about aggro, just wants to kill. DPS Machine.",
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Stance::GetName(Stance::Burn),
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Stance::Burn
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"- {} (#{}) - More mana and aggro efficient (SKs will still cast hate line). Longer delays between detrimental spells, thresholds adjusted to cast less often.",
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Stance::GetName(Stance::Efficient),
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Stance::Efficient
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),
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fmt::format(
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"- {} (#{}) - Murder EVERYTHING. Doesn't care about aggro, casts AEs. Everything must die ASAP.",
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Stance::GetName(Stance::AEBurn),
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Stance::AEBurn
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"- {} (#{}) - Much more aggressive in their cast times and thresholds. More DPS, debuffs and slow but a higher risk of snagging aggro.",
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Stance::GetName(Stance::Aggressive),
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Stance::Aggressive
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),
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fmt::format(
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"- {} (#{}) - Support role. Most offensive spell types are disabled. Focused on heals, cures, CC, debuffs and slows.",
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Stance::GetName(Stance::Assist),
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Stance::Assist
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),
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fmt::format(
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"- {} (#{}) - Murder. Doesn't care about aggro, just wants to kill. DPS Machine.",
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Stance::GetName(Stance::Burn),
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Stance::Burn
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),
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fmt::format(
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"- {} (#{}) - Murder EVERYTHING. Doesn't care about aggro, casts AEs. Everything must die ASAP.",
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Stance::GetName(Stance::AEBurn),
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Stance::AEBurn
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)
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};
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std::vector<std::string> example_format =
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{
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fmt::format(
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"{} [current | value: {}-{}]",
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p.example_format = {
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fmt::format( "{} [current | value: {}-{}]",
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sep->arg[0],
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Stance::Passive,
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Stance::AEBurn
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)
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};
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std::vector<std::string> examples_one =
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{
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"To set all bots to BurnAE:",
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fmt::format(
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"{} {} spawned {}",
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p.examples_one = {
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"To set all bots to BurnAE:",
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fmt::format("{} {} spawned {}",
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sep->arg[0],
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Stance::Aggressive,
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Class::ShadowKnight
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)
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};
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std::vector<std::string> examples_two =
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{
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"To set all Shadowknights to Aggressive:",
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fmt::format(
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"{} {} byclass {}",
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p.examples_two = {
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"To set all Shadowknights to Aggressive:",
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fmt::format("{} {} byclass {}",
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sep->arg[0],
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Stance::Aggressive,
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Class::ShadowKnight
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)
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};
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std::vector<std::string> examples_three =
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{
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"To check the current stances of all bots:",
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fmt::format(
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"{} current spawned",
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sep->arg[0]
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)
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p.examples_three = {
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"To check the current stances of all bots:",
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fmt::format("{} current spawned", sep->arg[0])
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};
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std::vector<std::string> actionables =
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{
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"target, byname, ownergroup, ownerraid, targetgroup, namesgroup, healrotationtargets, mmr, byclass, byrace, spawned"
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};
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std::vector<std::string> options = { };
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std::vector<std::string> options_one = { };
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std::vector<std::string> options_two = { };
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std::vector<std::string> options_three = { };
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std::string popup_text = c->SendCommandHelpWindow(
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c,
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description,
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notes,
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example_format,
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examples_one, examples_two, examples_three,
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actionables,
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options,
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options_one, options_two, options_three
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);
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p.actionables = { "target, byname, ownergroup, ownerraid, targetgroup, namesgroup, healrotationtargets, mmr, byclass, byrace, spawned" };
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std::string popup_text = c->SendBotCommandHelpWindow(p);
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popup_text = DialogueWindow::Table(popup_text);
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c->SendPopupToClient(sep->arg[0], popup_text.c_str());
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