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https://github.com/EQEmu/Server.git
synced 2026-05-16 18:52:22 +00:00
Change lockout packet variable to signed
This commit is contained in:
@@ -4896,7 +4896,7 @@ struct ExpeditionLockoutTimerEntry_Struct
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{
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/*000*/ char expedition_name[128]; // variable length, null terminated, max 0x80 (128)
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/*000*/ uint32 seconds_remaining;
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/*000*/ uint32 event_type; // seen -1 (0xffffffff) for replay timers and 1 for event timers
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/*000*/ int32 event_type; // seen -1 (0xffffffff) for replay timers and 1 for event timers
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/*000*/ char event_name[256]; // variable length, null terminated, max 0x100 (256)
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};
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@@ -811,7 +811,7 @@ namespace RoF
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{
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buf.WriteString(emu->timers[i].expedition_name);
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buf.WriteUInt32(emu->timers[i].seconds_remaining);
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buf.WriteUInt32(emu->timers[i].event_type);
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buf.WriteInt32(emu->timers[i].event_type);
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buf.WriteString(emu->timers[i].event_name);
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}
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@@ -860,7 +860,7 @@ namespace RoF2
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{
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buf.WriteString(emu->timers[i].expedition_name);
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buf.WriteUInt32(emu->timers[i].seconds_remaining);
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buf.WriteUInt32(emu->timers[i].event_type);
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buf.WriteInt32(emu->timers[i].event_type);
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buf.WriteString(emu->timers[i].event_name);
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}
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@@ -4944,7 +4944,7 @@ struct ExpeditionLockoutTimerEntry_Struct
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{
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/*000*/ char expedition_name[1]; // variable length, null terminated, max 0x80 (128)
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/*000*/ uint32 seconds_remaining;
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/*000*/ uint32 event_type; // seen -1 (0xffffffff) for replay timers and 1 for event timers
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/*000*/ int32 event_type; // seen -1 (0xffffffff) for replay timers and 1 for event timers
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/*000*/ char event_name[1]; // variable length, null terminated, max 0x100 (256)
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};
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@@ -4876,7 +4876,7 @@ struct ExpeditionLockoutTimerEntry_Struct
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{
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/*000*/ char expedition_name[1]; // variable length, null terminated, max 0x80 (128)
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/*000*/ uint32 seconds_remaining;
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/*000*/ uint32 event_type; // seen -1 (0xffffffff) for replay timers and 1 for event timers
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/*000*/ int32 event_type; // seen -1 (0xffffffff) for replay timers and 1 for event timers
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/*000*/ char event_name[1]; // variable length, null terminated, max 0x100 (256)
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};
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@@ -584,7 +584,7 @@ namespace SoD
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{
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buf.WriteString(emu->timers[i].expedition_name);
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buf.WriteUInt32(emu->timers[i].seconds_remaining);
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buf.WriteUInt32(emu->timers[i].event_type);
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buf.WriteInt32(emu->timers[i].event_type);
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buf.WriteString(emu->timers[i].event_name);
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}
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@@ -4231,7 +4231,7 @@ struct ExpeditionLockoutTimerEntry_Struct
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{
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/*000*/ char expedition_name[1]; // variable length, null terminated, max 0x80 (128)
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/*000*/ uint32 seconds_remaining;
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/*000*/ uint32 event_type; // seen -1 (0xffffffff) for replay timers and 1 for event timers
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/*000*/ int32 event_type; // seen -1 (0xffffffff) for replay timers and 1 for event timers
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/*000*/ char event_name[1]; // variable length, null terminated, max 0x100 (256)
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};
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@@ -572,7 +572,7 @@ namespace SoF
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{
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buf.WriteString(emu->timers[i].expedition_name);
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buf.WriteUInt32(emu->timers[i].seconds_remaining);
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buf.WriteUInt32(emu->timers[i].event_type);
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buf.WriteInt32(emu->timers[i].event_type);
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buf.WriteString(emu->timers[i].event_name);
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}
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@@ -4145,7 +4145,7 @@ struct ExpeditionLockoutTimerEntry_Struct
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{
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/*000*/ char expedition_name[1]; // variable length, null terminated, max 0x80 (128)
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/*000*/ uint32 seconds_remaining;
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/*000*/ uint32 event_type; // seen -1 (0xffffffff) for replay timers and 1 for event timers
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/*000*/ int32 event_type; // seen -1 (0xffffffff) for replay timers and 1 for event timers
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/*000*/ char event_name[1]; // variable length, null terminated, max 0x100 (256)
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};
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@@ -515,7 +515,7 @@ namespace Titanium
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{
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buf.WriteString(emu->timers[i].expedition_name);
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buf.WriteUInt32(emu->timers[i].seconds_remaining);
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buf.WriteUInt32(emu->timers[i].event_type);
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buf.WriteInt32(emu->timers[i].event_type);
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buf.WriteString(emu->timers[i].event_name);
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}
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@@ -3356,7 +3356,7 @@ struct ExpeditionLockoutTimerEntry_Struct
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{
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/*000*/ char expedition_name[1]; // variable length, null terminated, max 0x80 (128)
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/*000*/ uint32 seconds_remaining;
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/*000*/ uint32 event_type; // seen -1 (0xffffffff) for replay timers and 1 for event timers
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/*000*/ int32 event_type; // seen -1 (0xffffffff) for replay timers and 1 for event timers
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/*000*/ char event_name[1]; // variable length, null terminated, max 0x100 (256)
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};
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@@ -714,7 +714,7 @@ namespace UF
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{
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buf.WriteString(emu->timers[i].expedition_name);
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buf.WriteUInt32(emu->timers[i].seconds_remaining);
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buf.WriteUInt32(emu->timers[i].event_type);
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buf.WriteInt32(emu->timers[i].event_type);
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buf.WriteString(emu->timers[i].event_name);
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}
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@@ -4312,7 +4312,7 @@ struct ExpeditionLockoutTimerEntry_Struct
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{
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/*000*/ char expedition_name[1]; // variable length, null terminated, max 0x80 (128)
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/*000*/ uint32 seconds_remaining;
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/*000*/ uint32 event_type; // seen -1 (0xffffffff) for replay timers and 1 for event timers
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/*000*/ int32 event_type; // seen -1 (0xffffffff) for replay timers and 1 for event timers
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/*000*/ char event_name[1]; // variable length, null terminated, max 0x100 (256)
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};
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