Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding

This commit is contained in:
KimLS
2018-12-24 14:48:11 -08:00
parent d3aa74ff54
commit e96539e6a8
10 changed files with 307 additions and 27 deletions
+11 -1
View File
@@ -10,7 +10,17 @@ IPathfinder::IPath PathfinderNull::FindRoute(const glm::vec3 &start, const glm::
return ret;
}
IPathfinder::IPath PathfinderNull::FindPath(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck, const PathfinderOptions &opts)
{
partial = false;
stuck = false;
IPath ret;
ret.push_back(start);
ret.push_back(end);
return ret;
}
glm::vec3 PathfinderNull::GetRandomLocation(const glm::vec3 &start)
{
return glm::vec3();
return glm::vec3(0.0f);
}