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Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding
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@@ -10,7 +10,17 @@ IPathfinder::IPath PathfinderNull::FindRoute(const glm::vec3 &start, const glm::
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return ret;
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}
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IPathfinder::IPath PathfinderNull::FindPath(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck, const PathfinderOptions &opts)
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{
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partial = false;
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stuck = false;
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IPath ret;
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ret.push_back(start);
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ret.push_back(end);
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return ret;
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}
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glm::vec3 PathfinderNull::GetRandomLocation(const glm::vec3 &start)
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{
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return glm::vec3();
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return glm::vec3(0.0f);
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}
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