Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding

This commit is contained in:
KimLS
2018-12-24 14:48:11 -08:00
parent d3aa74ff54
commit e96539e6a8
10 changed files with 307 additions and 27 deletions
+4
View File
@@ -2,6 +2,7 @@
#include "pathfinder_interface.h"
#include <string>
#include <DetourNavMesh.h>
class PathfinderNavmesh : public IPathfinder
{
@@ -10,6 +11,7 @@ public:
virtual ~PathfinderNavmesh();
virtual IPath FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck, int flags = PathingNotDisabled);
virtual IPath FindPath(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck, const PathfinderOptions& opts);
virtual glm::vec3 GetRandomLocation(const glm::vec3 &start);
virtual void DebugCommand(Client *c, const Seperator *sep);
@@ -17,6 +19,8 @@ private:
void Clear();
void Load(const std::string &path);
void ShowPath(Client *c, const glm::vec3 &start, const glm::vec3 &end);
dtStatus GetPolyHeightNoConnections(dtPolyRef ref, const float *pos, float *height) const;
dtStatus GetPolyHeightOnPath(const dtPolyRef *path, const int path_len, const glm::vec3 &pos, float *h) const;
struct Implementation;
std::unique_ptr<Implementation> m_impl;