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Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding
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@@ -2,6 +2,7 @@
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#include "pathfinder_interface.h"
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#include <string>
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#include <DetourNavMesh.h>
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class PathfinderNavmesh : public IPathfinder
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{
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@@ -10,6 +11,7 @@ public:
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virtual ~PathfinderNavmesh();
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virtual IPath FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck, int flags = PathingNotDisabled);
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virtual IPath FindPath(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck, const PathfinderOptions& opts);
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virtual glm::vec3 GetRandomLocation(const glm::vec3 &start);
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virtual void DebugCommand(Client *c, const Seperator *sep);
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@@ -17,6 +19,8 @@ private:
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void Clear();
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void Load(const std::string &path);
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void ShowPath(Client *c, const glm::vec3 &start, const glm::vec3 &end);
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dtStatus GetPolyHeightNoConnections(dtPolyRef ref, const float *pos, float *height) const;
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dtStatus GetPolyHeightOnPath(const dtPolyRef *path, const int path_len, const glm::vec3 &pos, float *h) const;
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struct Implementation;
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std::unique_ptr<Implementation> m_impl;
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