mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-01 07:26:36 +00:00
Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding
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+246
-14
@@ -1,9 +1,9 @@
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#include <memory>
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#include <stdio.h>
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#include <vector>
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#include <DetourNavMesh.h>
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#include <DetourNavMeshQuery.h>
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#include "pathfinder_nav_mesh.h"
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#include <DetourCommon.h>
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#include <DetourNavMeshQuery.h>
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#include "zone.h"
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#include "water_map.h"
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@@ -131,6 +131,177 @@ IPathfinder::IPath PathfinderNavmesh::FindRoute(const glm::vec3 &start, const gl
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return Route;
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}
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IPathfinder::IPath PathfinderNavmesh::FindPath(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck, const PathfinderOptions &opts)
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{
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partial = false;
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if (!m_impl->nav_mesh) {
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return IPath();
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}
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if (!m_impl->query) {
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m_impl->query = dtAllocNavMeshQuery();
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}
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m_impl->query->init(m_impl->nav_mesh, MaxNavmeshNodes);
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glm::vec3 current_location(start.x, start.z, start.y);
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glm::vec3 dest_location(end.x, end.z, end.y);
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dtQueryFilter filter;
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filter.setIncludeFlags(opts.flags);
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filter.setAreaCost(0, opts.flag_cost[0]); //Normal
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filter.setAreaCost(1, opts.flag_cost[1]); //Water
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filter.setAreaCost(2, opts.flag_cost[2]); //Lava
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filter.setAreaCost(4, opts.flag_cost[3]); //PvP
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filter.setAreaCost(5, opts.flag_cost[4]); //Slime
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filter.setAreaCost(6, opts.flag_cost[5]); //Ice
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filter.setAreaCost(7, opts.flag_cost[6]); //V Water (Frigid Water)
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filter.setAreaCost(8, opts.flag_cost[7]); //General Area
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filter.setAreaCost(9, opts.flag_cost[8]); //Portal
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filter.setAreaCost(10, opts.flag_cost[9]); //Prefer
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static const int max_polys = 256;
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dtPolyRef start_ref;
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dtPolyRef end_ref;
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glm::vec3 ext(5.0f, 100.0f, 5.0f);
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m_impl->query->findNearestPoly(¤t_location[0], &ext[0], &filter, &start_ref, 0);
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m_impl->query->findNearestPoly(&dest_location[0], &ext[0], &filter, &end_ref, 0);
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if (!start_ref || !end_ref) {
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return IPath();
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}
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int npoly = 0;
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dtPolyRef path[max_polys] = { 0 };
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m_impl->query->findPath(start_ref, end_ref, ¤t_location[0], &dest_location[0], &filter, path, &npoly, max_polys);
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if (npoly) {
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glm::vec3 epos = dest_location;
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if (path[npoly - 1] != end_ref) {
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m_impl->query->closestPointOnPoly(path[npoly - 1], &dest_location[0], &epos[0], 0);
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partial = true;
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auto dist = DistanceSquared(epos, current_location);
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if (dist < 10000.0f) {
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stuck = true;
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}
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}
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int n_straight_polys;
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glm::vec3 straight_path[max_polys];
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unsigned char straight_path_flags[max_polys];
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dtPolyRef straight_path_polys[max_polys];
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auto status = m_impl->query->findStraightPath(¤t_location[0], &epos[0], path, npoly,
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(float*)&straight_path[0], straight_path_flags,
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straight_path_polys, &n_straight_polys, 2048, DT_STRAIGHTPATH_AREA_CROSSINGS | DT_STRAIGHTPATH_ALL_CROSSINGS);
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if (dtStatusFailed(status)) {
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return IPath();
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}
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if (n_straight_polys) {
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if (opts.smooth_path) {
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IPath Route;
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//Add the first point
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{
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auto &flag = straight_path_flags[0];
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if (flag & DT_STRAIGHTPATH_OFFMESH_CONNECTION) {
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auto &p = straight_path[0];
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Route.push_back(glm::vec3(p.x, p.z, p.y));
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}
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else {
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auto &p = straight_path[0];
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float h = 0.0f;
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if (dtStatusSucceed(GetPolyHeightOnPath(path, npoly, p, &h))) {
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p.y = h + opts.offset;
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}
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Route.push_back(glm::vec3(p.x, p.z, p.y));
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}
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}
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for (int i = 0; i < n_straight_polys - 1; ++i)
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{
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auto &flag = straight_path_flags[i];
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if (flag & DT_STRAIGHTPATH_OFFMESH_CONNECTION) {
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auto &poly = straight_path_polys[i];
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auto &p2 = straight_path[i + 1];
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glm::vec3 node(p2.x, p2.z, p2.y);
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Route.push_back(node);
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unsigned short pflag = 0;
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if (dtStatusSucceed(m_impl->nav_mesh->getPolyFlags(straight_path_polys[i], &pflag))) {
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if (pflag & 512) {
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Route.push_back(true);
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}
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}
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}
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else {
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auto &p1 = straight_path[i];
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auto &p2 = straight_path[i + 1];
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auto dist = glm::distance(p1, p2);
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auto dir = glm::normalize(p2 - p1);
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float total = 0.0f;
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glm::vec3 previous_pt = p1;
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while (total < dist) {
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glm::vec3 current_pt;
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float dist_to_move = opts.step_size;
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float ff = opts.step_size / 2.0f;
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if (total + dist_to_move + ff >= dist) {
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current_pt = p2;
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total = dist;
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}
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else {
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total += dist_to_move;
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current_pt = p1 + dir * total;
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}
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float h = 0.0f;
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if (dtStatusSucceed(GetPolyHeightOnPath(path, npoly, current_pt, &h))) {
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current_pt.y = h + opts.offset;
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}
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Route.push_back(glm::vec3(current_pt.x, current_pt.z, current_pt.y));
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previous_pt = current_pt;
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}
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}
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}
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return Route;
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}
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else {
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IPath Route;
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for (int i = 0; i < n_straight_polys; ++i)
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{
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auto ¤t = straight_path[i];
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glm::vec3 node(current.x, current.z, current.y);
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Route.push_back(node);
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unsigned short flag = 0;
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if (dtStatusSucceed(m_impl->nav_mesh->getPolyFlags(straight_path_polys[i], &flag))) {
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if (flag & 512) {
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Route.push_back(true);
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}
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}
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}
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return Route;
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}
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}
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}
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return IPath();
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}
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glm::vec3 PathfinderNavmesh::GetRandomLocation(const glm::vec3 &start)
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{
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if (start.x == 0.0f && start.y == 0.0)
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@@ -310,24 +481,85 @@ void PathfinderNavmesh::Load(const std::string &path)
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void PathfinderNavmesh::ShowPath(Client * c, const glm::vec3 &start, const glm::vec3 &end)
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{
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auto &list = entity_list.GetNPCList();
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for (auto &iter : list) {
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auto npc = iter.second;
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auto name = npc->GetName();
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if (strstr(name, "PathNode") != nullptr) {
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npc->Depop();
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}
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}
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PathfinderOptions opts;
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opts.smooth_path = true;
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opts.step_size = RuleR(Pathing, NavmeshStepSize);
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bool partial = false;
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bool stuck = false;
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auto path = FindRoute(start, end, partial, stuck);
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std::vector<FindPerson_Point> points;
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auto path = FindPath(start, end, partial, stuck, opts);
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if (!partial) {
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FindPerson_Point p;
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for (auto &node : path)
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for (auto &node : path) {
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if (!node.teleport) {
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NPC::SpawnNPC("PathNode 2253 1 0 1 2 1", glm::vec4(node.pos, 1.0));
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}
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}
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}
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dtStatus PathfinderNavmesh::GetPolyHeightNoConnections(dtPolyRef ref, const float *pos, float *height) const
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{
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auto *m_nav = m_impl->nav_mesh;
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if (!m_nav) {
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return DT_FAILURE;
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}
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const dtMeshTile* tile = 0;
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const dtPoly* poly = 0;
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if (dtStatusFailed(m_nav->getTileAndPolyByRef(ref, &tile, &poly))) {
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return DT_FAILURE | DT_INVALID_PARAM;
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}
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if (poly->getType() != DT_POLYTYPE_OFFMESH_CONNECTION) {
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const unsigned int ip = (unsigned int)(poly - tile->polys);
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const dtPolyDetail* pd = &tile->detailMeshes[ip];
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for (int j = 0; j < pd->triCount; ++j)
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{
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if (!node.teleport) {
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p.x = node.pos.x;
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p.y = node.pos.y;
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p.z = node.pos.z;
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points.push_back(p);
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const unsigned char* t = &tile->detailTris[(pd->triBase + j) * 4];
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const float* v[3];
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for (int k = 0; k < 3; ++k)
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{
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if (t[k] < poly->vertCount)
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v[k] = &tile->verts[poly->verts[t[k]] * 3];
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else
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v[k] = &tile->detailVerts[(pd->vertBase + (t[k] - poly->vertCount)) * 3];
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}
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float h;
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if (dtClosestHeightPointTriangle(pos, v[0], v[1], v[2], h))
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{
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if (height)
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*height = h;
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return DT_SUCCESS;
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}
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}
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}
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c->SendPathPacket(points);
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return DT_FAILURE | DT_INVALID_PARAM;
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}
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dtStatus PathfinderNavmesh::GetPolyHeightOnPath(const dtPolyRef *path, const int path_len, const glm::vec3 &pos, float *h) const
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{
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if (!path || !path_len) {
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return DT_FAILURE;
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}
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for (int i = 0; i < path_len; ++i) {
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dtPolyRef ref = path[i];
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if (dtStatusSucceed(GetPolyHeightNoConnections(ref, &pos[0], h))) {
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return DT_SUCCESS;
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}
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}
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return DT_FAILURE;
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}
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