Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding

This commit is contained in:
KimLS
2018-12-24 14:48:11 -08:00
parent d3aa74ff54
commit e96539e6a8
10 changed files with 307 additions and 27 deletions
+1
View File
@@ -314,6 +314,7 @@ RULE_INT(Pathing, CullNodesFromStart, 1) // Checks LOS from Start point to seco
RULE_INT(Pathing, CullNodesFromEnd, 1) // Checks LOS from End point to second to last node for this many nodes and removes last node if there is LOS
RULE_REAL(Pathing, CandidateNodeRangeXY, 400) // When searching for path start/end nodes, only nodes within this range will be considered.
RULE_REAL(Pathing, CandidateNodeRangeZ, 10) // When searching for path start/end nodes, only nodes within this range will be considered.
RULE_REAL(Pathing, NavmeshStepSize, 30.0f)
RULE_CATEGORY_END()
RULE_CATEGORY(Watermap)