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Implement AAs and harmtouch/layonhands to ^cast --- fix IsValidSpellRange
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@@ -2566,7 +2566,7 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, CastingSlot slot, in
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}
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range = GetActSpellRange(spell_id, range);
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if(IsClient() && IsIllusionSpell(spell_id) && (HasProjectIllusion())){
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if(IsOfClientBot() && IsIllusionSpell(spell_id) && (HasProjectIllusion())){
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range = 100;
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}
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