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Implement AAs and harmtouch/layonhands to ^cast --- fix IsValidSpellRange
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@@ -402,6 +402,7 @@ public:
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// AI Methods
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bool AICastSpell(Mob* tar, uint8 iChance, uint16 spellType, uint16 subTargetType = UINT16_MAX, uint16 subType = UINT16_MAX);
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bool AttemptAICastSpell(uint16 spellType);
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bool AttemptAACastSpell(Mob* tar, uint16 spell_id, AA::Rank* rank);
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bool AI_EngagedCastCheck() override;
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bool AI_PursueCastCheck() override;
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bool AI_IdleCastCheck() override;
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@@ -478,6 +479,7 @@ public:
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void LoadDefaultBotSettings();
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void SetBotSpellRecastTimer(uint16 spellType, Mob* spelltar, bool preCast = false);
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BotSpell GetSpellByHealType(uint16 spellType, Mob* tar);
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uint16 GetSpellByAA(int id, AA::Rank* &rank);
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std::string GetBotSpellCategoryName(uint8 setting_type);
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std::string GetBotSettingCategoryName(uint8 setting_type);
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